DAILY RESEARCH INDEX

多模态生成与编辑

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01 TOPIC

多模态生成与编辑

cs.RO

Volumetric Harmonic Field Navigation for Quadrotors

作者Shuxiu Jia, Amartya Mukherjee, Yating Yuan

展开完整摘要收起摘要

Quadrotor navigation in cluttered 3-D environments requires global guidance while local motion remains subject to collision and motion limits. Harmonic potentials provide dense guidance from a global boundary value problem, but coupling a volumetric harmonic field to constrained physical quadrotor motion remains an open experimental problem. We couple a precomputed volumetric harmonic field with a constrained predictive planner that queries the field at predicted positions instead of extracting a global reference path. In Structured 3-D tests, harmonic guidance yields larger minimum clearance and lower RMS jerk than matched Dijkstra guidance, at the cost of longer paths; the same pattern remains when both methods use the same passage. Long maze tests span routes far beyond one prediction horizon, and Crazyflie trials validate physical execution. To the best of our knowledge, this is the first physical quadrotor demonstration of volumetric harmonic field navigation. The results show that globally constructed harmonic guidance can directly support local constrained motion generation on a physical quadrotor.

ARXIV 2609.15680 ↗
cs.LG

Ensemble-Conditioned Molecular Design

作者Ross Irwin, Alessandro Tibo, Jon Paul Janet, Simon Olsson

展开完整摘要收起摘要

Molecular design is typically approached as a problem of finding molecules which can adopt a single bioactive conformation. In reality, molecules occupy a distribution over conformations, and many of the properties which determine whether a candidate is viable depend on that distribution rather than on any single conformer. We reframe molecular design as an optimisation of both the modes and properties of molecules' conformational ensembles, where modes can be represented as shapes, pharmacophore profiles or protein pockets, and properties are aggregate scalars computed over the whole distribution. To realise this we introduce ensemble-conditioned guidance, a framework which conditions 3D molecular generative models on both axes simultaneously. Mode conditions are composed adaptively at inference by combining the vector fields produced under each condition. Conditions may be targeted or avoided, mixed across modalities and combined in arbitrary numbers, allowing a wide range of design tasks to be expressed with a single trained model. We introduce adaptive symmetry learning to allow conditions from different reference frames to be composed, and extend our generative framework to enable flexible-size generation. We evaluate on new benchmarks for multi-mode conditioning and ensemble property optimisation, and apply the framework to two practical drug discovery tasks, dual-target binder design and active-state-selective agonist design, where in both cases conditioning on the additional state improves the desired outcome over single-state conditioning.

ARXIV 2609.15077 ↗
cs.IR

Generate to Explore, Select to Exploit: Aligning LLM-based Headline Generation with Personalized Recommendation

作者Yi Chen, Rufeng Cheng, Qiang Xie, Tao Li

展开完整摘要收起摘要

In industrial recommendation feeds, presenting a static headline for an item often fails to satisfy the diverse, multimodal interests of the user population, particularly suppressing the needs of long-tail audiences. While Large Language Models (LLMs) have been integrated into recommendation for content understanding or ranking, directly optimizing them to output a single best headline typically leads to mode collapse---converging to generic patterns that satisfy average tastes but miss specific latent intents. To bridge this gap, we introduce GESE (Generate to Explore, Select to Exploit), a framework operating at the system's presentation layer that decouples personalization into generative exploration and selective exploitation. First, we treat the LLM as a probabilistic explorer, utilizing Group Sequence Policy Optimization (GSPO) with a hierarchical reward mechanism to generate a candidate set that maximizes the semantic coverage of potential user interests. Subsequently, a lightweight, real-time feedback-aware selector acts as the exploiter, identifying the optimal realization from the candidate pool based on instant contextual signals. Extensive deployment on a commercial platform with over 100 million daily active users demonstrates that GESE significantly outperforms state-of-the-art baselines, achieving a 2.57% lift in CTR and 0.87% in dwell time. These results validate that decoupling diversity-oriented generation from precision-oriented selection offers a robust blueprint for aligning generative AI with dynamic user utility.

ARXIV 2609.15094 ↗
cs.GR

TopoRig: Topology-Agnostic Facial Rigging via Multi-Source Supervision

作者Andrew Fleet, Soroush Mehraban, Vida Adeli, Cole Clifford, Babak Taati

展开完整摘要收起摘要

Automatic facial rigging across heterogeneous mesh topologies remains challenging because high-quality expression supervision is often tied to canonical templates, while deformation transfer to arbitrary meshes can introduce geometric artifacts and correspondence errors. We present TopoRig, a topology-agnostic facial rigging framework that predicts FACS-conditioned deformations directly on input mesh vertices while preserving the original topology. Starting from the ICT FaceKit expression model, we construct complementary supervision from accurate but template-biased common-topology rigs, topology-diverse but noisier transferred rigs, and targeted image-based cues for controls poorly captured by geometric transfer. TopoRig combines local surface geometry, landmark-relative semantic features, global shape context, and FACS controls to predict per-vertex displacements. We train on 3,496 generated identities using 45 non-gaze expression controls from the 53-control ICT FaceKit vocabulary. On held-out identities and unseen mesh topologies, TopoRig more faithfully reproduces the reference expression space than prior neural facial-rigging methods, while qualitative results show consistent localized deformations across diverse character geometries. Ablations demonstrate that semantic landmark features and complementary supervision improve cross-identity and cross-topology generalization. Overall, TopoRig amortizes heterogeneous and imperfect expression supervision into a single topology-preserving deformation model.

ARXIV 2609.15746 ↗
cs.CR

When the World Lies: Backdoor Attacks on Latent World Models for Downstream Control

作者Roberto Riaño, Gorka Abad, Stjepan Picek, Aitor Urbieta

展开完整摘要收起摘要

Pretrained world models, learned simulators that encode an observation into a latent state and predict how it evolves under actions, are beginning to be reused as off-the-shelf dynamics backbones for control, like pretrained encoders and language models are reused today. We show that this reuse opens a supply-chain backdoor: an adversary who controls only a released checkpoint can hijack the downstream controller, even though the victim trains and evaluates entirely on clean data and never sees the trigger. The attack encodes no explicit trigger-to-action rule. Instead, the poisoned model routes trigger-bearing observations into a chosen latent region and reshapes the local dynamics there, so that the victim's own optimization (Dreamer-style actor training in imagination, or MPC/CEM planning over predicted futures) re-discovers the attacker's target action on its own. Across several control tasks and trigger families, the trigger steers the controller's action toward the attacker's target, controlling every action dimension and hijacking 100% of triggered steps on the strongest settings. The checkpoint still passes the clean-data diagnostics a victim would run before deployment, with clean-task success retaining at least $\sim$75%. The effect is temporally gated: it appears only while the trigger is present and disappears when the trigger is removed. Trigger-blind repair is budget-dependent: moderate clean fine-tuning can preserve clean utility while leaving the triggered failure intact, whereas sufficiently aggressive adaptation can remove it only after substantially degrading clean control. The world-model backbone itself is therefore an emerging and underexamined attack surface for control. The full code and artifacts are available in our repository.

ARXIV 2609.15781 ↗
cs.CV

DNF-SR: Dual-Input and Negative-Aware Feature Fine-Tuning for Real-World Image Super-Resolution

作者Shuhao Han, Wenjie Liao, Hayden Vance, Hang Dong, Rui Zhang, Chun-Le Guo, Chongyi Li

展开完整摘要收起摘要

Benefiting from the powerful generative priors of diffusion models, diffusion-based real-world image super-resolution (Real-ISR) methods have demonstrated impressive performance.To achieve efficient Real-ISR, several recent works have designed one-step diffusion-based models.Howerver, unmediatedly feeding LR into a diffusion model creates a distributional gap with the model's original input.A straightforward approach to reduce the distribution gap is to introduce noise to the LR latents. However, directly adding noise inevitably corrupts the content of the LR images.In this study, we propose DNF-SR, a Dual-input and Negative-aware Feature fine-tuning method for Real-ISR.Specifically, we use a dual-input strategy that concatenates the original LR image with the noisy LR input and feeds them into a diffusion-based image editing model, ensuring both high-fidelity one-step super-resolution and improved perceptual and content consistency.Additionally, the noise present in the noisy LR input introduces randomness and diversity into the outputs. We exploit this property and propose a post-training optimization method, Negative-aware Feature Fine-Tuning (NF2T), which guides the model toward producing higher-quality results.NF^2T classifies multiple outputs into positive and negative subsets and then defines implicit policy improvement directions in both the image and feature spaces, thereby further enhancing the stability of the optimization.Extensive experiments show that DNF-SR outperforms other methods.Code will be released.

ARXIV 2609.15120 ↗
cs.RO

Legislating World-Model-Based Planning with Legal Reasoning

作者Dylan Waldner, Yiannis Kantaros, Guido Governatori, Risto Miikkulainen, Amir Banifatemi

展开完整摘要收起摘要

As robotic systems grow more general, legal norms are needed to integrate them into society. This paper extends the isomorphism problem of aligning legal source texts with their encodings, and measures two key challenges to robot normative control: (1) the grounding isomorphism gap, where perception error grounds false atoms for legal reasoning, and (2) the ontological isomorphism gap, where one legal conclusion admits many faithful translations into planning constraints. The paper introduces a legal planning stack that employs Defeasible Deontic Logic (DDL) to constrain a motion planner. The stack leverages learned world models to plan and to provide legal context, enabling ex ante governance that intervenes before an illegal action is executed. It was deployed on a simulated robot arm pushing a cube across a 3x3 grid. The findings were (1) the legislated agent abided substantially more often than the non-legislated one, and modeling perception uncertainty lifted abidance even further, (2) the legal reasoning ran efficiently at runtime and its verdicts were auditable, and (3) the stack adapted to exogenous signals and endogenous rule changes. Both gaps were measured: (4) world model and probe error corrupted the factual input for the DDL reasoner, and (5) a single law admitted several faithful metric interpretations yielding drastically different abidance. Thus, ex ante legislation functions as intended, and closing these gaps with a standardized mapping from the law to runtime constraints and improved fact grounding from perception will yield robust laws that align robot behavior with society's norms. Project page: https://dylanwaldner-cail.github.io/Legislated-Planner/.

ARXIV 2609.15113 ↗
cs.CV

LynnReal-Omni: Native multi-modal Video Generation for Agentic Visual Workflows

作者Xiaofeng Mao, Peijia Lin, Shaohao Rui, Yibo Zhang, Haibin Wan, Weijie Ma

展开完整摘要收起摘要

Video diffusion models are stochastic and hard to control: precise content often requires repeated sampling without guaranteed success, and long-horizon scenes drift in appearance, interactions, and temporal coherence. Agentic visual creation provides explicit references, editable 3D scenes, or executable game states for stable control, but does not by itself guarantee high object or character fidelity. Combining the two can enable stable, high-quality generation. To realize this combination, we present LynnReal-Omni, a native multimodal video generation framework built on a 32B shared multimodal diffusion transformer that unifies text-to-video, image-conditioned generation, reference-guided generation, structural control, editing, degraded video restoration, and long-video generation. It accepts heterogeneous visual inputs, including appearance references, editable 3D renders, and game recordings, allowing agents to compose visual conditions within a unified model. We also train a dedicated 27B Flash shared multimodal diffusion transformer for real-time rendering. We build a systematic data pipeline for video cleaning, subject association, multimodal annotation, and aligned control construction, yielding a curated corpus of multi-shot audiovisual segments, and introduce MSAVP, a 100-prompt, 20-metric evaluation design that separates instruction following, generating plausibility, visual quality, temporal behavior, and audio coordination. LynnReal-Omni-Flash further reduces inference cost through model and decoding acceleration, including a lightweight VAE decoder; on one H100, warm generation and decoding of a 22-frame 540p video take 843 ms with LynnReal-Omni and 377 ms with Flash. These results provide a foundation for real-time streaming video generation, making LynnReal-Omni a unified, controllable, and efficient basis for agentic visual creation.

ARXIV 2609.15863 ↗
cs.LG

Branched Optimal Transport Amortization

作者Semyon Semenov, Viktor Kovalchuk, Meir Roketlishvili, Albert Baichorov, Fakhri Karray, Martin Takac, Arip Asadulaev

展开完整摘要收起摘要

Methods of Branched Optimal Transport (BOT) mimic the economy and efficiency of natural tree-like structures, such as those found in rivers and biological systems. These methods are widely applicable for designing efficient networks in society, from river basins and blood vessels to mail and gas distribution systems. However, they remain understudied in the context of designing deep generative models, particularly at a large scale. Standard continuous-time generative models, such as the flow matching approach, fail to capture the inherent hierarchical and branching patterns present in real-world data. Current models provide no mechanism for flows to merge or share pathways to minimize total transport cost. Inspired by the "economy of scale" principle in BOT, we introduce a novel, scalable branched flow-matching algorithm designed to solve the branched optimal transport problem in high dimensions. Our method adapts the Benamou-Brenier continuous-time optimal transport formulation to learn branched generative flows. These flows allow probability mass to aggregate along common pathways before branching out to diverse targets. Parametrized by neural networks, our method effectively learns complex branched generative processes. We demonstrate its effectiveness on challenging high-dimensional tasks in biology and image generation.

ARXIV 2609.15072 ↗
cs.CV

VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention

作者Xingyang Li, Dongyun Zou, Shining Zhang, Jiacheng Chen, Haocheng Xi, Lvmin Zhang, Jun-Yan Zhu, Song Han, Zhekai Zhang, Yujun Lin, Muyang Li

展开完整摘要收起摘要

Diffusion Transformers deliver state-of-the-art video generation, but their long spatiotemporal sequences make attention the dominant deployment cost, and a deployable low-bit kernel must be accurate and fast. Accuracy is limited by outliers: a block's quantization scale is set by its largest entries, leaving typical entries confined to a narrow range of representable values. Prior work smooths queries and keys, but value outliers follow no fixed channel or spatiotemporal structure and remain the dominant source of output error. Speed is limited by softmax: low-bit Tensor Cores accelerate only the two matrix multiplications, so the high-precision exponential between them becomes the longest pipeline stage on datacenter GPUs. We propose VC-Attention, a training-free low-bit attention framework that addresses both by pairing Value smoothing with a fused probability Cast. V-Smooth reorders value tokens by lightweight online clustering, so the tokens in a hardware block quantize well together. It quantizes only the residual after subtracting the block mean, and restores that mean from the row sum the online softmax already maintains. ExpCast-FP8 maps log-domain scores directly to E4M3 probability codes with one fused multiply-add, eliminating the FP32 exponential and the format conversion. We implement VC-Attention for B200, B300, H200, RTX PRO 6000, and RTX 5090. Across Wan2.2, LongCat-Video, HunyuanVideo-1.5, and MiniMax-H3, VC-Attention improves fidelity over low-bit baselines, speeds up the attention kernel over BF16 FlashAttention-4 by 1.46-1.59x on datacenter Blackwell and Hopper and by 2.3-3.6x on workstation cards, and generates a clip 1.13-1.19x and 1.36-1.70x faster end to end.

ARXIV 2609.15810 ↗
cs.CV

Brain-to-Image Generation: Reconstructing Visual Stimuli from EEG using Generative Adversarial Networks

作者Harshit Goyal

展开完整摘要收起摘要

Reconstructing visual stimuli from electroencephalography (EEG) is difficult because scalp measurements have high temporal but limited spatial resolution, and paired EEG-image datasets remain small relative to modern generative-model training corpora. We present a reproducible single-subject baseline on THINGS-EEG2 that first tests the more defensible question of whether EEG can retrieve the viewed stimulus in a visual embedding space. A compact temporal-spatial convolutional encoder maps repetition-averaged EEG (63 by 250) to provided 512-dimensional ViT-B/32 image features. Model selection uses a concept-disjoint validation split, and final evaluation uses the official 200-image, 200-concept test gallery. Across three training seeds, the model obtains 12.83 +/- 0.58%, 39.17 +/- 1.76%, and 58.00 +/- 1.73% image recall at 1, 5, and 10 (mean +/- sample standard deviation), compared with analytical chance levels of 0.5%, 2.5%, and 5.0%. A session-balanced ablation shows that averaging more test repetitions generally improves ranking. Applying the Subject 01 model to the other nine subjects without adaptation causes a sharp performance drop, exposing subject specificity. We further report exploratory stress tests of direct conditional generators trained without external visual weights: single-subject and ten-subject variants produce noise-dominated outputs, with early validation improvements reversing after one to four epochs. Finally, we distinguish direct reconstruction from semantic rendering with a pretrained diffusion prior. The results support above-chance coarse semantic decoding under a closed-set, repetition-averaged protocol, but do not support faithful recovery of stimulus pixels.

ARXIV 2609.22282 ↗
cs.CV

Rethinking Streaming Video Diffusion Model: Context, Execution, and Training

作者Hongchen Zhang

展开完整摘要收起摘要

Understanding the design space of streaming video diffusion is essential to exploring its potential for generation quality and computational efficiency. We develop a unified analytical framework that relates model and sampler choices, historical conditioning, execution scheduling, and training strategies. The framework accommodates a broad family of causal context-selection policies and makes their computational dependencies and training-inference alignment explicit. Within this design space, we study three representative policies: clean, same-level, and progressive history. On the full VBench prompt set, same-level and progressive history achieve aggregate scores of 85.24 and 85.60, respectively, compared with 84.45 for the clean-history reference. Long-video comparisons further show improved subject consistency and more coherent motion with progressive history. By allowing multiple denoising nodes to be processed together, progressive-history pipelining achieves $1.57$-$2.83\times$ steady-state DiT speedups under our evaluated conditions. We additionally find that LoRA adaptation of the DMD fake-score network improves generation quality using only 2.15% as many trainable fake-score parameters as full-parameter adaptation. Together, these findings show that fully denoised history is not a prerequisite for high-quality streaming generation and motivate the joint design of historical conditioning, execution, and training.

ARXIV 2609.22283 ↗
cs.CL

TATK: Triple-Aware Top-K Learning with Knowledge-Grounded Verification for LLM-based Sequential Recommendation

作者Yuchen Guan, Jiaye Liu, Yifei Han, Zhenxi Zhang, Yixuan Weng, Bin Li

展开完整摘要收起摘要

LLM-based sequential recommenders usually cast next-item prediction as text generation, but this interface is poorly matched to full-catalog top-K ranking. We propose TATK, a Triple-Aware framework that couples Top-K Learning (TKL) with Knowledge-Grounded Verification (KGV) for LLM-based sequential recommendation. Top-K Learning combines context-aware metadata-KG prompt grounding with position-aware top-K rewards, aligning training with ranking utility; Knowledge-Grounded Verification then applies structure-aware reranking over the top-M candidates after a single LLM forward pass, using the same metadata-derived item graph. We evaluate TATK on Musical Instruments, CDs and Vinyl, and Video Games from Amazon Reviews 2023 under a matched R2ec-style full-catalog protocol. Experiments use Gemma-2-2B-It and Qwen2.5-3B-Instruct backbones, compare against sequential, generative, KG-augmented, and reasoning-enhanced baselines, and include component, reward-shape, sequence-perturbation, reranking, relation-quality, and candidate-pool diagnostics. TATK improves over the matched R2ec reproduction on all 36 reported metrics. On NDCG@10, it improves Qwen by 8.05%, 4.26%, and 3.78% on the three datasets, and improves Gemma by 27.03%, 10.52%, and 10.23%, while keeping inference within 1.17x of Base RecPO latency. The diagnostics show that structural evidence is most useful for recoverable top-M candidates with reliable KG support, and should be gated when metadata relations are sparse or noisy.

ARXIV 2609.14565 ↗
cs.AI

One Model, Two Physical Stories: Auditing Misalignment in Multi-Modal World Modeling

作者Geigh Zollicoffer, Minh Vu, Rajiv Ranasinghe, Manish Bhattarai

展开完整摘要收起摘要

World models, systems that generate what happens next given current environmental conditions, are increasingly being implemented with multi-modal generation in mind. However, generating multiple modalities simultaneously, such as visual simulations alongside physical state predictions in the form of text, introduces the risk of cross-modal inconsistency. Tested separately, both outputs may look convincing while still disagreeing: a model can calculate that a ball should rebound in one modality, then generate no rebound in another modality, to say nothing of diverging from real-world dynamics entirely. In this work we focus on two failures explicitly: Internal misalignment, the disagreement between the world model's generated video and the same world model's prediction in a different modalities, and external misalignment the disagreement between the world model's generation and an analytic physical environment. We derive common contracts of event, magnitude, timing, and construct a physics grounded pipeline to make comparisons measurable in both external and internal settings. We then ask whether progressively supplying the model's own contract (the A ladder for the internal setting) or a corrected physical contract (the B ladder for the external setting) closes the respective gaps. Across four mechanisms and 20 settings, we find that while language answers all 22 text probes correctly with respect to the true environment, the neutral video is often in disagreement, suggesting that the current unified backbones may not be capable of correct reasoning, internal consistency, and external physical fidelity all at once.

ARXIV 2609.14833 ↗
cs.SD

AURA: Unified Multimodal Framework for Conversational Music Editing

作者Quoc-Huy Trinh, Minh-Van Nguyen, Debesh Jha

展开完整摘要收起摘要

Instruction-guided music editors typically process each request independently, limiting their ability to support workflows in which users progressively refine a track. We introduce AURA, a unified multimodal framework for conversational music editing. AURA uses a multimodal large language model to interpret the complete dialogue history, an optional image, and reference audio, distilling the editing intent into compact concept tokens. A concept-to-audio module injects these tokens and frame-aligned reference features into a frozen MusicGen backbone, enabling precise edits while preserving unaffected content. AURA optimizes only 91M parameters while retaining 1.9B frozen backbone parameters. Experiments on Slakh2100 and MoisesDB demonstrate substantial improvements in edit correctness and content preservation over existing instruction-guided methods, including a 4-5 times reduction in FAD for out-of-domain addition and removal.

ARXIV 2609.14344 ↗
cs.CV

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

作者Jiaming Tan, Mingliang Zhai, Zhen Li, Yuwei Wu, Chuanhao Li, Kaipeng Zhang

展开完整摘要收起摘要

Interactive video world models must maintain broad scene context under camera motion while producing high-fidelity observations with low latency. Existing approaches face a representation trade-off: perspective models operate on local views and must preserve off-screen content over long rollouts, whereas broader spatial coverage is typically obtained by synthesizing full-sphere videos or constructing explicit 3D representations. Motivated by the complementary roles of global context and selective local acuity in visual perception, we present AlayaVista, a camera-controllable streaming video world model that decouples panoramic world evolution from perspective observation synthesis. Given a single perspective image, AlayaVista constructs a 360-degree scene prior using a pretrained panorama expansion model and then evolves the scene as a camera-conditioned panoramic latent state. A latent viewport renderer maps this state to the requested perspective video latents, while a perspective refiner restores details, suppresses artifacts, and performs super-resolution. To support efficient streaming, we adapt the panoramic generator to chunk-autoregressive generation and distill both panoramic generation and perspective refinement into few-step processes. To provide the supervision required by this design, we construct MUGEN, a large-scale real-world panoramic video dataset containing 1,318 hours of videos at resolutions of at least 4K, together with rich semantic and geometric annotations.

ARXIV 2609.14462 ↗
cs.CV

CrossDistill: Balancing Quality and Diversity via Trajectory-Level Hybrid Few-Step Distillation

作者Yuxi Liu, Haoyu Li, Yixiang Cai, Tengxu Sun, Zekun Zhang, Baole Ai, Ang Wang, Jiamang Wang, Lin Qu, Kun Yuan, Kai Zhang

展开完整摘要收起摘要

Few-step distillation accelerates diffusion models but must balance diversity and fidelity: trajectory-based distillation preserves mode coverage, while distribution matching sharpens samples but can reduce diversity. We show that this tension can be exploited in a noise-regime-dependent way: high-noise steps largely determine global modes, whereas low-noise steps refine local details. We propose CrossDistill, a trajectory-level hybrid distillation framework that splits the sampling trajectory at a crossover point, applies a trajectory-preserving objective on the high-noise interval and a distribution-matching objective on the low-noise interval, and couples the two stages through the crossover state. In contrast to loss-level mixing, and complementarily to training-time two-stage recipes, CrossDistill explicitly assigns complementary objectives along the noise axis, so that global branching is preserved before local statistics are sharpened. CrossDistill is a noise-level scheduling policy: PCM and DMD are plug-in instantiations, while the noise partition, crossover coupling, and objective ordering are the key design elements. Experiments on text-to-video diffusion models and qualitative image-to-video results show that CrossDistill expands the few-step quality-diversity frontier, retaining seed-level variation while achieving competitive visual fidelity.

ARXIV 2609.14725 ↗
cs.AI

Diffusion-Based Generation of Gait Trajectories

作者Damian Benasco, Juan Carballeira-Lopez, Jaime Ramos-Rojas, Julio S. Lora-Millan, Antonio J. Del-Ama, David Rodriguez-Cianca, Pablo Lanillos

展开完整摘要收起摘要

Generation of musculoskeletal gait trajectories conditioned on patient-specific parameters remains a key challenge for wearable robotics and rehabilitation. Assistive systems such as lower-limb exoskeletons require reference trajectories that adapt to individual morphology and therapeutic goals while preserving biomechanical realism. Traditional approaches rely on hand-crafted gait templates or optimization procedures that scale poorly across subjects and walking conditions. In this work, we explore conditional diffusion models for generating lower-limb joint-angle trajectories conditioned on gait parameters such as step length. We compare a baseline transformer diffusion model with a controllable diffusion transformer variant incorporating adaptive normalization and classifier-free guidance. Experiments on a dataset of 4,590 gait cycles show that diffusion models can generate realistic periodic gait trajectories while enabling some controllability variation in gait characteristics, highlighting their potential for personalized gait synthesis in assistive robotics.

ARXIV 2609.14642 ↗
cs.RO

Co-Speech with You: Training-Free Personalization of Robot Co-Speech Gestures

作者Bosong Ding, Selma Ancel, Giacomo Spigler, Murat Kirtay

展开完整摘要收起摘要

Personal robots should adapt their co-speech gesture style to a new user without requiring model retraining. We present a training-free personalization pipeline that combines a frozen audio-conditioned diffusion prior with a gesture style encoder and lightweight conditioning adapters. The encoder is first trained to discriminate speaker identities and then jointly refined with the adapters using the diffusion objective, enabling a reusable style embedding to be extracted from approximately 10 seconds of enrollment motion through a single forward pass. To support this setting, we also release a Quest~3 capture application and a dataset of spontaneous co-speech motion from ten participants. We evaluate the system on held-out speakers using Style Recognition Accuracy (SRA) and Fr'echet Gesture Distance (FGD) to measure personalization and motion quality. Our approach improves SRA from 27.6% for the frozen prior to 69.5% while preserving motion quality (FGD 34.2 versus 34.8), and replacing the enrollment embedding with another person's reduces SRA to 11.4%. The generated gestures are retargeted to a physical NAO robot, and this improvement also transfers to the robot deployment setting, where speech is synthesized using five TTS voices, retaining 67.3% SRA.

ARXIV 2609.13876 ↗
cs.CV

Realtime-Venus: A full-duplex interaction system with asynchronous delegation

作者Venus Team, Ant Group

展开完整摘要收起摘要

Natural interaction in digital and physical environments requires continuous perception and timely responses. Spoken dialogue relies on acoustic and linguistic cues, while video interaction also requires grounding the conversation in evolving visual context. We present Realtime-Venus, a proactive full-duplex interaction system with two separately trained 9B models: Realtime-Venus-Omni for audio-visual interaction and Realtime-Venus-Audio for spoken interaction. Each model serves as a complete conversational frontend, integrating continuous perception, conversational control, and native speech generation through a shared causal timeline for user inputs, model outputs, and delegation events. A dual-loop runtime coordinates live interaction with background reasoning and tool execution. Foreground interaction continues while Realtime-Venus-Harness executes tasks asynchronously and returns results for integration into the ongoing dialogue. Both models follow a common post-training recipe combining offline understanding, proactive full-duplex trajectories, and delegation workflows. Among the evaluated online models, Realtime-Venus-Omni achieves the highest scores on six of eight video benchmarks, including StreamingBench (70.2%), OVO-Bench (64.7%), and Daily-Omni (81.3%). Across eight audio understanding and spoken question answering benchmarks, Realtime-Venus-Audio leads the compared models on MMAU (78.0%), MMAU-Pro (63.2%), Llama Questions (83.8%), and Speech CMMLU (67.8%), while matching the best VoiceBench AlpacaEval score of 4.81. On Full-Duplex-Bench v1.5, Realtime-Venus-Audio responds to 75% of user interruptions and achieves continuation rates of 97%, 88%, and 86% under backchannels, other-directed speech, and background speech, respectively, exceeding Gemini 3.1 Live and GPT-4o on all three continuation metrics.

ARXIV 2609.13814 ↗
cs.CV

DiVA: Enabling Interactive Digital Life Simulation via Video Models

作者Cheng Chen, Hao Ouyang, Qiuyu Wang, Ka Leong Cheng, Wen Wang, Yihao Meng, Hanlin Wang, Yixuan Li, Jiacheng Wei, Zhenshan Tan, Yanhong Zeng, Yujun Shen, Guosheng Lin, Fayao Liu

展开完整摘要收起摘要

We present DiVA, a deeply interactive digital life simulator pioneering a new paradigm for long-term, open-ended interactive experiences within digital character worlds. DiVA's architecture pairs a Multimodal Large Language Model (MLLM) as a router with a meticulously designed stacked video pipeline for seamless, multi-turn interactions with action and audio response. To maintain continuity and avoid degradation, we model generation as a three-part coupled system: waiting video, action video, and the transitions between them. These transitions are critically handled by our Anchored Video Continuation (AVC) module, which returns the character to stable states to prevent degradation. By encoding information from the preceding action video segment, AVC ensures smooth transitions, significantly reducing camera jitter and inconsistencies common in current video transition methods. This design also enables complex pose changes (e.g., sitting to standing) typically difficult for audio-driven models. These system designs together ensure high-fidelity identity, coherence, and dynamics for extended experiences. To validate our pipeline design, we comprehensively compare our system against alternatives by replacing our core generation module with mainstream long-video, continuation, and interpolation methods. We further analyze the necessity of the three-stage design, anchor-state selection, transition naturalness, spatial grounding, and the quality-latency trade-off, and we expand the comparison to additional long-form audio-driven avatar models. Results confirm DiVA is markedly superior in maintaining long-term visual quality and realism, validating its effectiveness as a sustainable, interactive simulation.

ARXIV 2609.13830 ↗
cs.RO

LePlanner: An Iterative Amortized Controller For World Models

作者Saksham Bansal, Om Naphade, Chayan Aggarwal, Vrishin M

展开完整摘要收起摘要

World models trained with joint-embedding predictive architectures learn compact, structured latent representations from physical interaction, yet planning in these latent spaces typically relies on one of two costly approaches. Search-based planners such as CEM, MPPI, and iCEM optimize action sequences through many predictor rollouts, achieving strong performance at the cost of high per-decision compute and latency. Policy-based methods amortize inference into a single forward pass but can degrade on contact-rich tasks where the demonstration distribution is multimodal. We propose LePlanner, an amortized iterative controller that learns to construct and refine latent action sequences through a frozen world-model predictor. LePlanner is trained with an arrival-and-hold objective that encourages the controller to reach the goal at the earliest feasible horizon and remain there. This addresses horizon-reset procrastination, a failure mode in which repeated receding-horizon replanning continually postpones goal arrival. An additional action-Gaussian loss keeps generated actions near the support of the offline dataset. Across navigation, contact-rich manipulation, and continuous-control environments, LePlanner matches or exceeds search-based planners while requiring an order of magnitude fewer predictor evaluations and 3-49x lower wall-clock time per decision. It achieves success rates of 98% on PushT, 100% on Reacher, 100% on TwoRooms, and 92% on the OGBench Cube task. These results show that much of the structure discovered through online search can be amortized into a lightweight iterative policy, enabling fast, horizon-aware, nonlinear physical control without online optimization.

ARXIV 2609.13845 ↗
cs.CV

SignMimic: Robust High-Quality Sign Language Motion Generation via Human-Shape-Oblivious Pose Transfer Guidance

作者Zhewen He, Junyi Yu, Haomian Huang, Zhenhua Li, Yi Fang

展开完整摘要收起摘要

We study the challenge of sign language video mimicking: given a driving video and a single reference frame, synthesize a video where the target signer reproduces the source motion while preserving identity and linguistic form. Prior pipelines entangle rigid motion, non-rigid deformation, and view-dependent completion in a monolithic generator, causing handshape drift and spatio-temporal instability. We present SignMimic, which (i) applies a TNet-based model to study SE(3) rigid canonicalization to stabilize global pose, (ii) performs non-rigid adaptation in a canonical space to preserve fine-grained articulators (hands/face) and coarticulation via NIF2D, and (iii) uses Pose-MAE-style completion before conditional video diffusion. This factorization injects geometric and linguistic priors, yielding shape and spatio-temporal consistency. On several large-scale datasets (ASL 50K, How2Sign, CSL News), SignMimic achieves state-of-the-art-level performance on video quality, identity similarity, and frame continuity while also achieving minimal loss when performing back translation (SLT) on generated videos. Ablations confirm the role of rigid canonicalization, non-rigid adaptation, and completion. Code, model checkpoints, and video examples will be released.

ARXIV 2609.14122 ↗
cs.CV

Moonworks Lunara: Modeling Artistic Intelligence

作者Yan Wang, Yanzu Wang, Maitreyee Joshi, Samiha Sadeka, Partho Hassan, Reza Jarral, Sayeef Abdullah, Sabit Hassan

展开完整摘要收起摘要

We formulate Artistic Intelligence as exploration driven world realization, leaving space for creative possibility while preserving the semantic, artistic, and compositional structure that must remain true. Moonworks Lunara, a text-to-image model, implements this framework with a novel Diffusion Mixture Transformer architecture. A new training algorithm iteratively evolves the data distribution through informative sample acquisition and targeted injection of human-created art. We benchmark Lunara against seven image-generation models, including FLUX.2-Klein-4B, Qwen-Image (20B), and GPT-Image-1-Mini. With GPT-5.6 Sol as evaluator, Lunara ranks first in Aesthetic Quality (8.473 vs. 8.457 GPT-Image-1-mini), second in Emotional Resonance, and remains competitive in Content Integrity. A blind human evaluation over the same evaluation set corroborates the automated metrics, ranking Lunara first. It also stays among the strongest models under conventional measures including CLIPScore and LAION Aesthetic Predictor. On GenEval, Lunara achieves competitive performance against a broader set of 16 models, including GPT Image 2 and Seedream 4.0. These results place Lunara at the frontier with Artistic Intelligence while maintaining a sub-10B active-parameter footprint and sub-10-second inference latency. Lunara advances the general visual intelligence frontier by shifting the question from whether models can get images right to how deeply they can interpret meaning and realize it as imaginative, expressive worlds.

ARXIV 2609.22272 ↗
cs.CV

VideoTok4D: A 4D-Aware Video Tokenizer for Compact World Representation

作者Xinyi Chen, Hanxin Zhu, Xijun Wang, Xingrui Wang, Sen Liang, Xin Li, Zhibo Chen

展开完整摘要收起摘要

Video tokenizers have emerged as a cornerstone of modern video modeling, underpinning progress in compression, reconstruction and generation by mapping high-dimensional visual signals into compact latent spaces. However, despite this progress, current tokenization paradigms largely remain within the 2D visual domain, treating videos as image sequences rather than observations of an underlying dynamic 3D world. Consequently, the learned tokens inherit this observation-centric bias, limiting their capacity to compactly represent real-world 4D scenes. To mitigate this issue, we propose VideoTok4D, a novel 4D-aware video tokenizer for compact world representation. Specifically, our approach comprises three key designs: 1) a spatiotemporal disentanglement strategy that factorizes videos into static and dynamic tokens for holistic world modeling; 2) a track-aware dynamic attention mechanism that aggregates trajectory-aligned cues to promote cross-view motion consistency; and 3) Co4DGen, a diffusion prior learned over the resulting VideoTok4D token space for efficient 4D scene generation. Extensive experiments have demonstrated that our proposed method achieves state-of-the-art performance while requiring up to 4 orders of magnitude less storage than dense 4D representations. Moreover, the compact token space substantially shortens diffusion sequences, enabling efficient generation.

ARXIV 2609.12874 ↗
cs.GR

SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

作者Yu-Rou Tuan, Hao-Tang Tsui, Nicolas Ugrinovic, Kris Kitani, Xiaoxuan Ma

展开完整摘要收起摘要

Part-aware 3D asset generation enables applications such as editing, articulation, simulation, and fabrication, yet existing methods can generate visually complete individual parts without ensuring that they form a valid physical assembly. Consequently, generated neighboring parts may interpenetrate, lack valid connections, or collapse under gravity. We propose a physics-guided framework for improving single-image part-aware 3D generation with physically compatible geometry and stable connections. Our method resolves inter-part penetration, recovers a contact graph between neighboring parts, and introduces parameterized connectors at their contact surfaces. Using feedback from physical simulation, we refine connector placement, orientation, and dimensions to improve assembly stability while preserving the generated geometry. We further introduce a physics-based evaluation protocol that complements conventional geometric metrics by directly testing assembly validity and stability under gravity. Experiments comparing against multiple part-aware 3D generators show substantial improvements in physical realizability and stability while maintaining geometric quality. We additionally validate the resulting parts through 3D printing and real-world assembly.

ARXIV 2609.13146 ↗
cs.AI

Enabling and Understanding Personalization in AI-Generated Advertising Imagery

作者Victor Kolominsky-Rabas, Leopold Müller, Claudius Budcke, Claas Christian Germelmann, Niklas Kühl

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Personalized marketing traditionally matches static products to customers, while dynamic creative optimization focuses mainly on AI-driven text personalization or basic product image modifications. We address this gap by developing and implementing an AI-based framework that generates personalized advertising imagery directly from customer data. We evaluate this framework in a two-stage within-subject study with N=100 participants across four products and three levels of personalization, varied by the amount and specificity of customer data used. Participants rated each image on attitude toward the advertisement, attitude toward the product, and purchase intention. Results show that participants perceive differences across personalization levels and evaluate AI-generated advertising imagery most positively at a moderate level of personalization. High personalization increases perceived personalization, which is positively associated with all three outcome measures, but also increases perceived creepiness, which is negatively associated with the outcomes and dominates the total effect.

ARXIV 2609.12697 ↗
cs.AI

Unified Agentic Video Editing Across Levels of Complexity and Creativity

作者Surabhi S. Nath, Kim Ferres, Milan Petrović, Lion Schulz

展开完整摘要收起摘要

Editing is a core component of video production, requiring creative planning and decisions under multiple constraints. Here, we report methods for agentic tooling for automated video editing across three tasks varying in editorial goal, complexity and creativity, namely scene previews, video summaries and cinematic trailers. We evaluate the outputs and discuss implications for automation and agency.

ARXIV 2609.12769 ↗
cs.RO

DWMP: Leveraging Dual World Models for Humanoid Obstacle Traversal

作者Rongjun Jin, Jianming Ma, Yue Gao

展开完整摘要收起摘要

Humanoid robots must traverse cluttered obstacle fields using onboard proprioceptive and visual observations, yet existing methods usually process multimodal observations without explicitly considering their different characteristics: proprioceptive observations are low-dimensional but governed by highly nonlinear robot dynamics, while egocentric visual observations are high-dimensional, noisy, and redundant. We propose DWMP (Dual World Model Policy), a framework that provides the actor with separate but complementary world-model representations for humanoid obstacle traversal. A Koopman-based dynamics world model lifts proprioceptive observations into a latent space where their temporal evolution is approximately linear, making the dynamics features easier for the actor to learn from. An RSSM-based visual world model compresses egocentric depth observations into compact stochastic states while preserving obstacle-related geometry. The student policy receives the fused latent representation for action generation, combining linearized proprioceptive dynamics with compressed visual perception. Experiments in simulation and on a Unitree G1 humanoid robot show that DWMP improves obstacle traversal performance over baselines and supports real-world deployment under randomized obstacle layouts.

ARXIV 2609.12347 ↗
cs.HC

Generative AI and Extended Reality in Collaborative Architectural Design Education: An Exploratory Studio Study

作者Yao Xiao, Max Chen, Yichen Li, Nathaniel Powers, Maxwell Wiesenfeld, Gillian Smith, Soroush Farzin, Shichao Liu

展开完整摘要收起摘要

Architectural design education relies heavily on visual ideation and representation to support collaborative learning in studio environments. Recent advances in generative artificial intelligence (GenAI) and extended reality (XR) offer new opportunities for rapid idea exploration and immersive spatial visualization. This exploratory mixed-methods classroom study investigated how GenAI-assisted multi-user XR influenced collaborative architectural conceptual design. We developed GenARch, a pipeline that integrates GenAI-based visual generation with collaborative XR environments, and deployed it in an undergraduate architectural design studio. Twenty-seven students formed seven self-selected design teams; four teams incorporated GenARch into their usual course workflow to support collaborative ideation and visualization, while three teams continued the same course workflow without GenARch. Pre- and post-intervention surveys assessed design self-efficacy, attitudes toward collaborative learning, and teamwork; a seven-member panel evaluated team design presentations; and GenARch teams participated in group interviews. The quantitative results showed larger relative declines in confidence and outcome expectancy for the GenARch condition and a positive difference-in-differences estimate for perceived conflict management, while panel-rated presentation outcomes were not significantly different between conditions. Interviews indicated complementary roles for the technologies: GenAI supported idea externalization and visual reference generation, whereas XR supported spatial, contextual, and scale-based evaluation. Students also reported challenges related to control, dimensional fidelity, shared attention, and motion comfort. These findings highlight both opportunities and limitations when GenAI and XR are incorporated into collaborative design education.

ARXIV 2609.13494 ↗