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多模态生成与编辑

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多模态生成与编辑

cs.CV

Recency Forcing: Bridging the Long-Horizon Gap in Autoregressive Video Generation

作者Tri Cao, Hung Nguyen, Phong Nguyen, Khoi Nguyen

展开完整摘要收起摘要

Autoregressive (AR) video generation degrades over long horizons due to an overlooked train-inference discrepancy we term KV eviction mismatch: models train on short clips where all context frames reside in the KV cache, but at inference, memory constraints force distant frames to be evicted from the KV cache - removing context the model was conditioned on. Rather than simulating eviction via context truncation - which discards temporal information the model still needs and degrades motion coherence - we keep the context but while progressively reducing the influence of distant frames, making their eventual eviction negligible. To guide this design, we introduce the positional response $R( Δ, \, t_{\text{denoise}})$, a perturbation-based sensitivity measure revealing that context influence decays steeply with temporal distance and varies systematically across denoising steps. Motivated by this analysis, we propose Recency Forcing, which applies a non-positive, timestep-dependent bias, termed Temporal Response Bias (TRB), on pre-softmax attention logits derived directly from $R$, closing the train-inference gap without modifying context length or training objectives. We further introduce Biased Attention Reparameterization (BAR), an exact reformulation that moves the bias outside the softmax, making TRB a standard FlashAttention call at zero overhead. Recency Forcing operates in both training-free mode and training-based mode. Experiments on VBench and VBench-Long demonstrate state-of-the-art long-horizon generation quality at no additional inference cost.

ARXIV 2609.19729 ↗
cs.CV

Understanding and Exploiting Diagonal Attention Sparsity in Autoregressive Image Generation

作者Daeun Kim, Junwha Hong, Changhun Oh, Yoonsung Kim, Yoonhyeong Lee, Jongse Park

展开完整摘要收起摘要

Autoregressive image generation has emerged as a paradigm for multimodal AI systems due to its compatibility with transformer-based LLM serving infrastructures. However, generating thousands of visual tokens per request makes decoding increasingly bottlenecked by KV cache accesses during attention computation. Sparse attention is particularly attractive for this workload because many visual generation applications tolerate moderate quality degradation in exchange for improved performance and efficiency. While sparse attention has been extensively explored for text-based LLM inference, it remains unclear whether its sparsity assumptions generalize effectively to autoregressive image generation. We present the first systematic characterization of attention sparsity in autoregressive image generation across diverse workloads and representative open-source models. Our analysis reveals several distinguishing properties, including a pronounced prefill-decode asymmetry, strong attention concentration on prompt and local tokens, and a unique diagonal attention sparsity pattern arising from the spatial locality of visual tokens. Motivated by these observations, we propose a diagonal-aware sparse attention mechanism that selectively skips KV entries along the diagonal attention direction within a recent window. Implemented on top of a GPU-based serving system using FlexGen, FlashAttention-2, and custom kernels, our approach achieves up to 3.1x throughput and 1.19x latency improvements with less than 2% quality degradation compared to dense inference.

ARXIV 2609.19702 ↗
cs.RO

AffordanceWAM: Affordance-Aware Joint World-Action Modeling for Robot Manipulation

作者Jiadi You, Qize Yu, Yue Chen, Minghong Cai, Zhide Zhong, Yuran Wang, Bowen Ping, Jiaqi Liang, Zhenhao Shen, Haodong Yan, Yinchuan Li, Ruihai Wu, Xiaojuan Qi, Yingcong Chen

展开完整摘要收起摘要

Generalizable robot manipulation requires predicting how a scene will evolve, identifying where interactions are feasible, and determining how to act. Action-labeled robot videos directly supervise control but are costly and limited in diversity, whereas egocentric human videos capture diverse interactions but lack robot actions and differ in embodiment and appearance. We introduce AffordanceWAM, an affordance-aware generative World Action Model that represents object-centric spatiotemporal affordance through Scalar Affordance and Affordance Heatmap, within the generated future World. This representation grounds visual prediction in task-relevant objects and interaction regions for action generation, and provides shared interaction targets across human and robot videos. Built on a pretrained video diffusion Transformer, AffordanceWAM uses separately parameterized World and Action Experts, coupled through Masked Joint Self-Attention, to jointly predict future RGB observations, Scalar Affordance fields, Affordance Heatmaps, and continuous robot actions under a unified flow-matching objective. Human videos supervise all three future-World streams, whereas robot trajectories additionally provide action supervision, enabling transfer without human action labels or retargeting. Experiments on RoboCasa, CALVIN ABC$\rightarrow$D, and real-world manipulation demonstrate consistent gains over RGB-only and robot-data-only baselines. Under fixed robot supervision, RoboCasa performance improves monotonically as affordance-annotated human video scales. These results support affordance as an effective interface for both vision-language-action learning and human-to-robot transfer.

ARXIV 2609.22332 ↗
cs.LG

Search at the Cost of Sampling: Nearly-Instant Latent Space Bayesian Optimization

作者Donney Fan, Colin Doumont, Aleksandra Kalisz, Paul Duckworth, Jacob R. Gardner, Henry Moss, Geoff Pleiss

展开完整摘要收起摘要

Generative models are increasingly central to many de novo discovery pipelines, in which designs are generated at scale and filtered through virtual screens to determine a set of candidates to experimentally validate. While Bayesian optimization (BO) is a natural fit for this setting, as it uses past evaluations to guide future proposals, the computational overhead required for its sequential decision-making becomes a bottleneck when virtual screens are relatively cheap. We make BO practical in this regime by exploiting the unique combination of a linear model constrained to a spherical domain where high-dimensional latents concentrate. We build off recent work justifying the use of linear surrogates, while deriving nearly closed-form solutions to the surrogate modelling and acquisition problems that exploit spherical symmetry. The result is at least a 100x speedup over state-of-the art baselines, with matching or improved performance across molecular and image generation benchmarks. Altogether, our method makes BO a practical drop-in for de novo pipelines where it was previously too slow to consider.

ARXIV 2609.19476 ↗
cs.CV

Learning A Unified Template for Gait Recognition

作者Panjian Huang, Saihui Hou, Junzhou Huang, Yongzhen Huang

展开完整摘要收起摘要

"What I cannot create, I do not understand."Human wisdom reveals that creation is one of the highest forms of learning. For example, Diffusion Models have demonstrated remarkable semantic structure and memory in image generation, understanding, and restoration, which intuitively benefits representation learning. However, current gait networks rarely embrace this perspective, relying primarily on learning by contrasting gait samples under varying complex conditions, leading to semantic inconsistency and uniformity issues. To address these issues, we propose Origins with generative capabilities whose underlying philosophy is that different entities are generated from a unified template, inherently regularizing gait representations within a consistent and diverse semantic space to capture accurate gait differences. Admittedly, learning this unified template is exceedingly challenging, as it requires the comprehensiveness of the template to encompass gait representations with various conditions. Inspired by Diffusion Models, Origins diffuses the unified template into timestep templates for gait generative learning, and meanwhile transfers the unified template for gait representation learning. Especially, gait generative and representation learning serve as a unified framework for end-to-end joint training. Extensive experiments on CASIA-B, CCPG,SUSTech1K, Gait3D, GREW and CCGR-MINI demonstrate that Origins performs unified generative and representation learning, achieving superior performance.

ARXIV 2609.18490 ↗
cs.RO

WAVE-Go: World-Model Navigation with Adaptive Execution for Wheel-Legged Robots

作者Mingyi Li, Ji Li, Zhihao Ouyang, Yage He, Börje F. Karlsson

展开完整摘要收起摘要

World models can anticipate the consequences of navigation actions, but predicted action sequences may become invalid during execution, especially when wheel-legged robots encounter dynamic obstacles or change locomotion modes. We propose WAVE-Go, an image-goal navigation framework that separates world-action prediction from interruptible command execution. Its executor adaptively selects an action prefix and cancels pending commands when updated observations invalidate execution. A conditional-risk formulation specifies prefix selection under an estimated cumulative failure budget, while posture and locomotion-mode transitions require clearance, stability, and task-evidence checks. In the reported navigation evaluation, WAVE-Go achieves 74.1% in-distribution success and 63.3% dynamic out-of-distribution success, exceeding the strongest baseline by 4.7 and 7.7 percentage points, respectively, while reducing collisions from 4.4 to 2.9 per 100 m. Compared with interruptible fixed four-command execution, WAVE-Go raises success by 4.0 percentage points while reducing replanning frequency by 51.2% and collision rate by 6.5%. Execution ablations also show that runtime interruption improves success, collision rate, and reaction latency at the cost of additional replanning. These results support adaptive, interruptible execution as a means of balancing navigation performance and planning overhead. Code is available at https://github.com/vigorlee/wave-go.

ARXIV 2609.18193 ↗
cs.MM

Divide and Conquer: Mixture-of-Bottleneck Experts in Informative Ordinal Space for Video-based Multimodal Sentiment Analysis

作者Ronghao Lin, Qiaolin He, Zefeng Lu, Yichu Liu, Li Huang, Sijie Mai, Haifeng Hu, Yap-peng Tan

展开完整摘要收起摘要

Video-based Multimodal sentiment analysis (MSA) must handle information from text, audio, and image sequence in human speaking videos, yet current methods often fail to integrate modalities with task awareness. Most models treat video sentiment prediction as a single task, overlooking its ordinal nature, and their fusion strategies struggle to capture diverse unique and synergic cues across modalities. To address these limitations, we adopt a divide-and-conquer perspective by reformulating MSA as an ordinal regression problem and decoupling it into polarity recognition and intensity prediction. Driven by information theory, we introduce a Mixture-of-Bottleneck (MoB) framework that assigns different latents to polarity- and intensity-specific experts for different modalities. With the learning of information bottleneck, each expert learns compact and task-relevant representations while filtering out redundancy and noise. A multimodal bottleneck routing fusion module then fuses these expert latents with hard mining strategy, guiding the prediction in the ordinal sentiment space. Extensive experiments on 4 MSA datasets and 4 language models show that MoB effectively leverages informative latents from diverse modalities and captures general sentiment structure. Beyond stronger performance, MoB comprehensively captures fine-grained intra- and inter-modal dynamics, enabling more trustworthy localization of nuanced video sentiment signals.

ARXIV 2609.18470 ↗
cs.HC

EasyFashion: A Human-AI Co-Creation System for Personalized Fashion Design and Sewing Pattern Generation

作者Hong Qu, Zhaoxiang Xu, Jinbo Luo, Yujie Zhao, Jie Zhang, Yadie Yang

展开完整摘要收起摘要

People often want garments that reflect their aesthetic preferences, fit their bodies, and meet their sizing needs, yet turning these requirements into physical garments remains difficult. Ready-to-wear options provide limited personalization, while custom tailoring is costly and time-consuming. Recent generative artificial intelligence (AI) systems can visualize garment ideas but often stop short of supporting downstream production. To address this gap, we present EasyFashion, a human-AI co-creation system that enables users to iteratively refine design intent for personalized garment style and size, evaluate designs through virtual try-on on reconstructed personal avatars, and generate sewing patterns for garment production. Using reference images, text descriptions, and body photos as input, EasyFashion translates user intent into structured garment specifications and try-on results. Technical experiments, user studies, and a real-world production case demonstrate the value of EasyFashion for multimodal design expression, body-specific evaluation, and production-oriented outputs in personalized garment design.

ARXIV 2609.18483 ↗
cs.CV

PointZero: 3D Point Track Completion for Learning Transferable 3D Dynamics

作者Bardienus P. Duisterhof, Kaifeng Zhang, Adam Hung, Bowen Wen, Stan Birchfield, Yunzhu Li, Deva Ramanan, Jeffrey Ichnowski

展开完整摘要收起摘要

World models endow perceptual systems with the ability to predict how scenes evolve under interaction. They are most beneficial when trained on diverse volumes of data, to instill a rich prior into downstream applications. Existing methods typically require robot action labels to learn action-conditioned 3D dynamics, which excludes web video data from the training pool. We study 3D point track completion as a pre-training objective for learning transferable 3D dynamics without robot data. Given a single RGB-D observation and sparse partial 3D trajectories (tracks), we predict future 3D tracks of all observed points. We show this objective produces a rich 3D dynamics prior, without requiring robot action labels. We contribute a diverse dataset of 2.9 million synthetic frames spanning deformable, articulated, and rigid objects, and use it to train PointZero. We show that a flexible and expressive transformer, PointZero, outperforms prior methods on the same data. We demonstrate the utility of our pre-training objective by post-training PointZero for two downstream applications: (1) action-conditioned 3D dynamics prediction and (2) imitation learning. When fine-tuned to condition on end-effector pose, PointZero outperforms the baselines on the recent PGND 3D dynamics benchmark. When fine-tuned to predict robot actions and 3D tracks, PointZero outperforms or matches the baselines on 6/7 simulated and real-world robot manipulation tasks. We furthermore evaluate training PointZero from scratch to isolate the benefits of our proposed architecture from those of our proposed pre-training objective and dataset. We release the dataset, checkpoints, and full training recipe.

ARXIV 2609.19142 ↗
cs.RO

Online Multimodal Workload Assessment in Contact-Rich Physical Human-Robot Interaction

作者Yanyi Chen, Fan Yang, Min Deng

展开完整摘要收起摘要

Contact-rich physical human--robot interaction (pHRI) imposes time-varying demands associated with physical interaction, motor regulation, and physiological response, motivating continuous assessment of interaction workload. This paper presents an online multimodal assessment framework that integrates interaction wrench, planar tool-center-point (TCP) kinematics, and skin conductance level (SCL) into four interpretable workload-related factors. Their relative contributions are adjusted using path curvature to reflect changes in motion demand and task progression to account for gradual physiological variation over time. The framework was evaluated with 24 participants across 18 controlled combinations of temperature, acoustic noise, and illuminance under two admittance-control modes. Strict leave-one-subject-out (LOSO) evaluation used standardized pupil diameter ($\mathrm{PD}_z$) as an independent physiological reference and included comparisons with static variants and representative state-of-the-art learning-based baselines. The proposed framework achieves a cohort-mean $30\,\mathrm{s}$ block-wise Spearman correlation of $ρ_{30}=0.308$ with the physiological reference, with positive subject-level correspondence in 23 of 24 participants. Its overall performance is comparable to the state-of-the-art learning-based baseline. At the same time, our framework keeps the assessment process transparent through explicit workload-related factors and defined weighting rules, while outperforming the corresponding fixed-weight formulation. The framework also maintains consistent performance across the two tested admittance-control modes. These results support a transparent and interpretable approach to continuous interaction workload assessment in contact-rich pHRI.

ARXIV 2609.18031 ↗
cs.CV

Copy What Is Seen, Generate What Is Not: Training-Free Anomaly-Aware Video Restoration

作者Zhida Qu, Shengchao Chen

展开完整摘要收起摘要

A surveillance system that detects an anomaly often has to repair the footage as well, yet the two tasks are studied in isolation: training-free anomaly detectors stop at a score or a label, while training-free video editing answers to a user prompt rather than to a detector. This paper proposes AVR (Anomaly-aware Video Restoration), which closes that gap with frozen pretrained models alone and generates content only where the clip offers no evidence to copy. Motion evidence first gates open-vocabulary proposals into spatio-temporal masks. A background prior computed from the clip then fills every pixel the anomaly ever uncovers, leaving diffusion to synthesize only what no frame showed, and a frozen verifier decides per clip whether to trust a classical, a prior-anchored, or a background-conditioned restorer. Extensive experiments on three surveillance datasets, under both full-reference anomaly injection and real anomalies, show that AVR leads full-frame fidelity under oracle masks, matches three trained video inpainters inside the edited region, and outperforms a detect-then-generate pipeline on the masks it produces itself, while suppressing both the residual anomaly and the flicker of free diffusion.

ARXIV 2609.18836 ↗
cs.CV

DiT-Garment: Garment Dynamics with Diffusion Transformers

作者Antoine Dumoulin, Laurence Boissieux, Joao Regateiro, Pierre Hellier, Stefanie Wuhrer

展开完整摘要收起摘要

We present DiT-Garment to model dynamic 3D clothing over human body models in arbitrary motion. Unlike existing methods, DiT-Garment can animate garments with unseen designs and physical materials, while allowing for direct inference of deformations for any target pose. To achieve this, we leverage a 2D diffusion transformer architecture to learn 3D deformations in a 2D UV-space. As the result is non-deterministic, our generative model learns the distribution of possible outcomes. The template garment is represented as a 3D triangle mesh spatially aligned with a 3D human body model in a standardized pose. To work with different garment designs without the need of a common template or complex graph convolution operations, the diffusion transformer is conditioned on a 3D position map of the template, represented in UV-space, which allows to implicitly learn a deformation of the 3D space around the body in standard pose. Further conditioning on body motion and physical parameters allows to physically ground the model. We quantitatively and qualitatively evaluate DiT-Garment on both synthetic and real data. While only trained on synthetic simulations of automatically generated cloth designs, our method generalizes to captured and artist-made garment designs. Code and data are available for research purposes at https://dumoulina.github.io/dit-garment/.

ARXIV 2609.18510 ↗
cs.RO

Dreaming the Sound of Contact: Leveraging Video and Audio Generation for Zero-Shot Force-Aware Manipulation and Data Generation

作者Guanhua Ji, Tianyu Li, Dayoon Suh, Yuqian Zhang, Boyan Zhang, Nadia Figueroa

展开完整摘要收起摘要

Video generation models have advanced rapidly and can now synthesize plausible videos of robot manipulation from image and text prompts. Recent work extracts robot actions directly from such generated videos, but the result is purely kinematic and lacks force information, causing failures in contact-rich tasks where appropriate contact forces are essential for success. We present a pipeline that jointly leverages generated video and audio to derive motion trajectories and desired-force profiles. The force profile is shaped by the loudness of the generated contact sound, and we execute the resulting force-aware trajectories on a Franka robot using a closed-loop force regulator. We evaluate our pipeline on multiple tasks that require making contact and demonstrate successful zero-shot manipulation where a kinematic-only baseline fails. We also show that the pipeline can be used as a data generation engine to train policies that achieve the tasks in a closed-loop manner. Project website, videos, and dataset: https://dreamingcontactsound.github.io/

ARXIV 2609.19137 ↗
cs.CV

MSR: Multiple Subject Reference for Video Generation

作者Guannan Li, Jiaji Chen, Jingyuan Liao, Yu Geng, Baolan Qiu

展开完整摘要收起摘要

Conditioning a video generator on multiple images requires preserving appearance while associating each reference with its intended role. We present MSR (Multiple Subject Reference), a slot-aware conditioning scheme for LTX-based video generation. Each reference image is independently encoded as a static clip and represented by a separate latent-token group. A compact Fourier-feature multilayer perceptron adds a numeric slot embedding, while slot-dependent temporal offsets modify the group's rotary coordinates. The reference groups are prepended to noisy target tokens and serve as clean context during target-only flow-matching training. We implement this scheme through low-rank adaptation and release the resulting weights and inference workflows. Qualitative examples demonstrate compositions containing distinct characters and referenced environments in realistic and stylized scenes. Development observations suggest reduced reference confusion relative to an earlier continuous-reference baseline, while similar clothing, complex garments, and viewpoint changes remain challenging. We describe the conditioning mechanism, the retained training configuration, and the observed strengths and limitations of the released system. A supplementary audio-reference experiment adds voice conditioning while keeping the visual parameters frozen.

ARXIV 2609.18393 ↗
cs.CV

Newer Is Not Fairer: Gender Stereotyping in Text-to-Image AI Across Model Generations

作者Shesh Narayan Gupta, Nik Bear Brown

展开完整摘要收起摘要

Text-to-image generative models are widely used in professional and creative settings, yet how they represent gender across occupations — and whether newer models are fairer — remains poorly understood across multiple generations. We evaluate gender representation across 20 occupations, 5 prompt templates, and 4 Stable Diffusion model generations (SD 1.5, SD 2.1, SDXL, SD 3 Medium), generating 8,000 images with n = 100 per occupation-model cell (5 prompts x 20 images), and classifying all with DeepFace. Across the 8,000 open-source images, 76.4% show male subjects (95% CI [75.1%, 78.7%], p < 2.2 x 10^-16, Benjamini-Hochberg adjusted). More strikingly, 57.6% of images for historically female-coded occupations show male subjects (raw p = 3.43 x 10^-22, BH-adjusted p = 1.71 x 10^-21). All nine significant tests reported in this paper survive BH correction across 10 tests. When compared against U.S. Bureau of Labor Statistics workforce data, models underrepresent women by 20-46pp on average, with particularly large deviations for near gender-balanced occupations: scientist (48% female in BLS, 82-99% male in model outputs) and cleaner (46% female in BLS, 80-92% male in outputs). Model generations do not improve steadily: bias worsens from SD 1.5 to SDXL before partially recovering in SD 3 Medium. A preliminary comparison with GPT-image-1 on five occupations suggests lower bias than open-source models, though the practical effect is small (Cramer's V = 0.080) and the comparison is exploratory. No model achieves gender parity.

ARXIV 2609.18007 ↗
cs.AI

Multimodal Conditioning of Fine-Tuned Stable Diffusion XL for Controllable and Culturally Faithful Ulos Motif Generation

作者Humasak Simanjuntak, Tamara Yunika Sianipar, Bronson T. M Siallagan, Difya Laurensya Ambarita, Arlinta Barus

展开完整摘要收起摘要

The traditional Batak Ulos weaving industry faces growing challenges in producing diverse, innovative motifs due to limitations in conventional, manually driven design methods. This study proposes a multimodal generative framework integrating a fine-tuned Latent Diffusion Model (Stable Diffusion XL v1.0 via LoRA) with a Multimodal Large Language Model (LLaMA 1.5-7B) to enable controllable, culturally faithful Ulos motif generation. Four complementary conditioning mechanisms: text, image, representation, and semantic map (via ControlNet) jointly guide the generation process, each governing a distinct aspect from semantic intent to spatial layout. A five level ablation study across three scenarios (shape transformation, colour variation, and high-complexity input) shows that conditioning effectiveness is not proportional to the number of mechanisms combined: Text + Image + Semantic Map achieved the best FID (270) and CLIP Score (0.65 - 0.70) but the weakest SSIM (0.65), while Text + Image + Representation offered the best overall balance, with stable SSIM (0.84) and competitive FID (280). Combining all four mechanisms yielded the weakest FID (330), indicating conflicting optimization signals. Qualitative evaluation by nine weavers and thirty public participants confirmed statistically significant positive acceptance (Wilcoxon, p=0.007 and p<0.001, respectively). A web-based prototype supporting text-to-image and image-to-image generation was also developed, offering a practical digital design tool for cultural heritage preservation.

ARXIV 2609.17987 ↗
cs.CL

ReFigBench: Benchmarking Scientific Figure Reconstruction as Editable PowerPoint Artifacts

作者Liyang Fan, Chi Wei, Yitai Li, Xinping Bi, Guhong Chen, Chenghao Sun, Haoxiang Yang, Qingwen Li, Kai Yan, Hong Li, Bo Li

展开完整摘要收起摘要

Multimodal coding agents are expected to turn visual inputs into usable artifacts, and they act through a harness, the layer of tools, context management, and execution environment around the model. Existing evaluations often isolate short tool calls, API traces, or screenshot resemblance, and a low score under these proxies cannot say whether the model saw poorly, planned poorly, or was failed by its harness. We study scientific overview figure reconstruction, an agent task in which a source image must become an editable PowerPoint slide that preserves text, topology, layout, and native document structure. We introduce ReFigBench, a benchmark and evaluation framework built on 1,000 real overview figures retrieved from arXiv papers with full provenance. Coding agents from four model families reconstruct every figure under two workflows, direct code generation and a specialized PPTX workflow, and the strongest model runs inside two commercial harnesses, yielding ten configurations. Evaluation combines deterministic artifact checks, repeated automated scoring by judges from two model families, and blinded human comparisons. Perception remains a bottleneck that iterative rendering only partly repays. Whether workflow effort converts into quality depends on the model together with its harness, since the same model gains from the specialized workflow inside one harness and loses inside the other, and the harness shifts scores even under an identical direct prompt. The specialized workflow erases native connectors in every configuration, human judges still prefer its renderings in most matchups, and even the strongest agent falls short of the rubric ceiling. These results expose the tension between fidelity and editability as the central challenge for practical multimodal document agents.

ARXIV 2609.18844 ↗
cs.CV

vidax: A Unified JAX Framework for Video Generative Models on Accelerator Meshes

作者Congyue Deng

展开完整摘要收起摘要

Open-source video generative models ship almost exclusively as PyTorch/CUDA reference implementations. This leaves Cloud TPU pods without a production-ready inference path, despite offering large, cost-effective accelerator memory pools ideal for long-sequence spatiotemporal attention. We present vidax, an open-source JAX/Flax inference engine and zero-copy PyTorch-to-JAX weight translator for modern video generation architectures. vidax covers a diverse set of spatiotemporal models --- including Diffusion Transformers, omnimodal Mixture-of-Transformers, 3D VAEs, text encoders, and native samplers --- with zero PyTorch dependency in the execution path. The framework unifies 1D tensor parallelism with DeepSpeed-Ulysses sequence parallelism on a single JAX sharding mesh, integrates TPU flash-attention kernels, and implements per-layer weight offloading to support reference resolutions that exceed single-device memory. We benchmark compile times, latency, and peak memory utilization on TPU v4-8 hardware, and document real-world numerical bugs surfaced during checkpoint translation. vidax is released open-source as a baseline for JAX and TPU video generation research.

ARXIV 2609.18077 ↗
cs.CV

Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model

作者Haoyu Zhao, Zihao Zhao, Tianyu Deng, Ziqin Xu, Zihao Zhang, Xudong Wang, Jinxiang Guo, Chen Gao, Ziyi Ye, Yeying Jin, Jiaxi Gu, Zuxuan Wu, Shuicheng Yan

展开完整摘要收起摘要

Recent Omni-Modal Generative Models (Omni-Models) have advanced content generation toward unified modeling of text, images, video, and audio. MiniMax-H3 exemplifies this transition by combining multimodal context understanding with joint audio-visual generation in a shared latent framework. Its unified architecture raises a fundamental question: Can multimodal alignment improve the model's world reasoning, and what new evaluation paradigms do omni-modal inputs enable? To investigate this question, this work introduces a comprehensive evaluation framework organized around four complementary dimensions of physical world reasoning. Unlike existing evaluation frameworks for video generation and world models, which are often constrained by limited input modalities and evaluation settings where prompts closely match the target video content, our evaluation is specifically designed to exploit the multimodal inputs of Omni-Model. We construct a diverse set of novel tasks that require models to integrate complementary information across modalities. Specifically, we consider four scenarios, including implicit prompts paired with multiple frames, audio-image, prefix-videos, and audio-video inputs. Every single modality provides only partial evidence about the underlying event, requiring the model to jointly reason over the complementary semantic cues to infer latent event states and future dynamics. Across 517 evaluation instances, MiniMax-H3 achieves an overall success rate of 41.97%. Video-based Decision Reasoning yields the highest success rate at 56.00%, while Audio-based Disambiguation Reasoning is the weakest, reaching only 27.40%. These results indicate that effective multimodal integration remains key to fully exploiting the benefits of diverse input modalities. The project is available at https://github.com/gulucaptain/MiniMax-H3-Reason.

ARXIV 2609.18323 ↗
cs.CV

Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control

作者Mingyang Chen, Shengdong Chen, Xiaoxiao Fu, Bosheng Gong, Haoyuan Guo, Bowen Li, Jiawen Li, Kejun Li, Tianpeng Li, Yin Liu, Haoze Sun, Zeyang Tian, Meng Wang, Xinmiao Wu, Jiangqiao Yan, Zining Zhao

展开完整摘要收起摘要

We introduce Zing-0.5, a 5B autoregressive world model designed for playability: users can explore generated worlds, influence unfolding events, and respond to the resulting feedback through joint keyboard and online text control. Our approach brings together three technical contributions: (1) Unified action and text conditioning, combining magnitude-aware keyboard inputs with temporally aligned text instructions and jointly annotated videos to learn navigation and event control within the same sequence; (2) Event-scale supervision for incremental generation, using a segment-level teacher trained on connected multi-prompt videos to supervise a block-level causal student through distribution-matching distillation; and (3) Low-cost real-time interaction, combining four-step generation with context-preserving streaming to support 832 x 480 inference at 24 FPS at an estimated server rental cost of approximately USD 0.009 per stream-minute. Zing-0.5 achieves an overall score of 81.0 and a consistency score of 88.5 across 158 WBench Navigation cases. A joint-control demonstration shows a text-directed event change during continued navigation without restarting generation. We release the model weights, inference code, and Zing-SGLang serving implementation to support further work on playable generated worlds.

ARXIV 2609.17909 ↗
cs.RO

The Robot Data Factory

作者Sami Haddadin, Ivan Laptev, Ian Reid, Dezhen Song, Cesare Stefanini, Abdalla Swikir, Xingxing Zuo, Lyes Saad Saoud, Mahmoud Hamandi, Mohamed Heshmat, Oualid Doukhi, Abdeldjallil Naceri, Attique Bashar, Abdelrahim Mohamed, Teodor Tomic, Yue Peng, Samuel Schneider, Cheng-Chung Lee, Janine Guo, Qinghao Zhang, Kim Jeffery

展开完整摘要收起摘要

Physical AI requires more than increasingly large robot datasets: intelligent robots acquire knowledge through continuous interaction with the physical world. We argue that the defining scientific resource of Physical AI is therefore not raw robot data alone, but robot experience - physically grounded interaction whose observations, actions, embodiment, context, and outcomes preserve the perception-action-consequence loop. We introduce the Robot Data Factory (RDF), a mission-driven infrastructure and methodology for continuously generating, validating, benchmarking, and reusing such experience. RDF organizes heterogeneous robots and environment-specific training grounds through reproducible missions, skill curricula, synchronized multimodal sensing, external ground truth, an agentic robot network, data pipelines, and living benchmarks. Rather than treating datasets as static end products, RDF implements a closed Deploy-Measure-Learn-Repeat cycle in which validated physical experience supports world models, vision-language-action models, embodied policies, digital twins, and subsequent robot deployment. We further formalize robot experience and its quality, introduce a mission-task-skill-episode-dataset-benchmark-capability hierarchy, and derive quantitative scaling laws and an algorithmic synthesis procedure connecting robot fleet size, sensor rates, storage, learning representations, tokenization, training compute, inference, and latency to Embodied-AI cluster requirements. The framework is instantiated in three complementary physical training grounds for domestic, environmental, and energy applications. RDF thus reframes robot data generation as a continuous scientific production process and provides a pathway toward reproducible, scalable, and eventually federated infrastructure for Physical AI.

ARXIV 2609.16705 ↗
cs.RO

Visual Cue Guided Video Planning for Generalizable Robot Navigation

作者Hojin Lee, Sizhe Lester Li, Maximilian Hilger, Susie Lu, Achim J. Lilienthal, Vincent Sitzmann, Daniel A. Duecker

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Generative video models can serve as a promising backbone for robot navigation by predicting future observations as video plans. Recent approaches often condition video planning on short-horizon guidance and recover geometric waypoints through scene reconstruction, leaving longer-horizon planning and precise video-to-action translation less explored. We present CueNav, a video model-based navigation framework combining visual cue guided video planning with an embodiment-specific Inverse-Dynamics Model (IDM). As visual cues, we use a Bird's-Eye View (BEV) map to convey global task context and retain part of the robot body in the egocentric observation to expose embodiment context. These cues guide the video planner, while the IDM translates dense flow fields extracted from the video plan into robot actions. With the visual cue encoding global task context, CueNav achieves nearly 2x higher success in maze navigation than planning without the cue. The body-aware view with the IDM enables precise navigation with 70% success in a narrow passage where comparison methods largely fail to complete the task. We further demonstrate zero-shot semantic-conditioned navigation and deployment of the same video planner across different robot platforms. Our results show that visual cue-guided video planning with embodiment-specific action grounding paves the way toward a generalizable navigation framework for longer-horizon planning and embodiment-aware control. Additional results and code are available on our project website: https://cuenav.github.io.

ARXIV 2609.16737 ↗
cs.RO

Modality-Autoregressive World-Action Models

作者Adam Hung, Bardienus P. Duisterhof, Deva Ramanan, Jeffrey Ichnowski

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World-action models (WAMs) jointly model future observations and actions, typically predicting the future as RGB images. Other visual modalities such as depth, pretrained visual features, and point tracks can more efficiently capture geometric, semantic, and motion features. However, how best to combine these modalities within WAMs remains an open question. We introduce ModAR, the first WAM to autoregressively denoise multiple future modalities before predicting actions. This allows each prediction to condition on previously generated modalities. We train from scratch to systematically study how training-data mixtures, predicted modalities, and WAM formulations affect performance. In our evaluations, WAMs benefit from predicting point tracks, DINO features, and depth maps, while additionally predicting future RGB does not provide a consistent benefit. We also find that ModAR's sequential generation outperforms existing WAM formulations, with the highest average success rate at all evaluated data scales. We also fine-tune the video-model-initialized WAM Flex-$π$ on the same data; ModAR achieves a slightly higher observed average success rate (75% vs. 72%) while using approximately $20\times$ fewer training FLOPs and no pretraining. On three real-world bimanual tasks, ModAR outperforms baselines and improves with human videos.

ARXIV 2609.17524 ↗
cs.CV

VOR-Bench: A Human Perception-Driven Benchmark for Video Object Removal

作者Haonan Huang, Tianrui Qiu, Xianghao Zang, Yinan Du, Zhixiang He, Chi Zhang, Hao Sun, Zhongjiang He, Tianwei Cao, Xuchong Zhang, Hongbin Sun, Kongming Liang, Zhanyu Ma

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Despite its crucial role in video object removal (VOR), existing evaluation paradigms face two critical limitations: questionable references and a misalignment between tradi- tional metrics and human preference. To address these challenges, we introduce VOR- Bench, which advances VOR evaluation through three integrated components. First, we present the VOR Dataset (VORD), the first benchmark dataset providing both paired edited videos and graffiti masks. Its unique strength lies in a diverse data spectrum, which encompasses model-generated, tool-rendered, and camera-captured data, ensuring robust assessment across real-world scenarios. Second, we develop rMPAF, a realistic Motion- capable Paired-video Acquisition Framework. By combining the strengths of image- based object removal and fine-tuned video generation models, rMPAF automatically generates realistic, motion-coherent paired videos. Finally, we propose three evaluation dimensions and introduce VOR-MDSM, the first perception-driven VLM-based scoring model specifically designed for mask-guided VOR. It bridges the gap between arithmetic metrics and human perception by covering the essential visual attributes and matching nuanced human judgment. Extensive experiments demonstrate that VOR-Bench yields evaluation results that align closely with human perception, achieving a remarkable cor- relation (\r{ho} > 0.9) with subjective assessments. We will release VOR-Bench along with its documentation to ensure full reproducibility.

ARXIV 2609.16878 ↗
cs.CV

GeoLAM: Learning Geometry-Grounded Latent Actions from Unlabeled Human Videos

作者Yifan Xie, Hekun Tian, Jinkun Liu, YuAn Wang, Qiao Sun, Wenbo Ding

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Human videos provide rich manipulation experience, but extracting action representations that preserve useful motion remains challenging. Visual reconstruction alone can entangle manipulation-related motion with appearance changes and camera movement. We present GeoLAM, a framework for learning geometry-grounded latent actions from action-free human videos. GeoLAM combines future-frame reconstruction through a frozen geometric feature hierarchy with motion supervision from a training-only 4D geometry teacher. The geometric representation provides a structural prior, while the teacher's predictions yield spatially pooled targets capturing 3D displacement, residual image-plane motion, and surface-orientation changes. Visibility and confidence weighting reduces the contribution of unreliable estimates, encouraging continuous latent actions to retain geometric motion without explicit hand-pose or hand-trajectory annotations. After video pretraining without action labels, the learned representation provides transition targets for a world-action model trained on action-labeled robot demonstrations. The model jointly denoises latent actions and executable action chunks, with future-video prediction used only as an auxiliary training task. Deployment therefore requires neither the geometry teacher nor future-video generation. Evaluations on a latent-action benchmark and robotic manipulation tasks demonstrate the strong performance of GeoLAM.

ARXIV 2609.17099 ↗
cs.CV

FRPSS: Feature Rearrangement in Pre-Shape Space for Single-Image Generation

作者Yuexing Han, Haoxuan Zhang, Bing Wang

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Generative models trained on a single image often struggle to balance global structural integrity and local diversity. Existing single-image generation methods commonly rely on random noise to drive the generation process and lack explicit global structural constraints, making the generated results prone to spatial structural misalignment when structural variations occur. To address the issue, Feature Rearrangement in Pre-Shape Space for Single-Image Generation (FRPSS) is proposed in this paper. The core of FRPSS is the Manifold Structural Rearrangement with Feature Augmentation on Geodesic Surface (MSR-FAGS) module. MSR-FAGS replaces the randomly initialized features of the low-scale generator with rearranged Pre-Shape features and uses the features to guide image generation at subsequent scales, thereby reducing the risk of structural misalignment. To support downstream tasks such as stylization, a Scale-adaptive Sliding-window Patch Extraction (SSPE) strategy is further designed, and a directional Contrastive Language-Image Pre-training supervision module with SSPE (CLIP-SSPE) is constructed. Qualitative and quantitative experiments demonstrate that FRPSS achieves the best Single Image Fréchet Inception Distance (SIFID) scores on all three datasets while maintaining competitive Learned Perceptual Image Patch Similarity (LPIPS). Further qualitative experiments verify the effectiveness of FRPSS across multiple downstream tasks with the CLIP-SSPE module.

ARXIV 2609.16594 ↗
cs.CV

SlotDiT: Object-Centric Representations for Diffusion Transformers

作者Gjergj Plepi, Sven Behnke

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Text-conditioned latent diffusion models perform strongly in video generation and are promising backbones for robotic applications. However, existing approaches rely on pixel-level or VAE-based latent representations that lack explicit semantic structure, leaving the impact of the representation space largely unexplored. Slot-based object-centric representations offer a structured alternative by decomposing scenes into object-level latents, or slots. While they have shown success in dynamics modeling and planning, they have not yet been explored for diffusion-based generative modeling. We introduce SlotDiT, a text-guided Diffusion Transformer (DiT) that operates in a slot-based latent space. Given a reference image and a language instruction, SlotDiT decomposes the scene into object-centric slots representing individual entities. Conditioned on the instruction and observed scene context, the model autoregressively denoises future slot trajectories to predict scene dynamics. To systematically investigate latent-space design for diffusion transformers, we compare slot-based representations against VAE-based and semantics-aligned alternatives within a unified DiT framework. Our experiments show that using slots as DiT latents yields competitive video generation quality while consistently improving task-completion rates across four robotic datasets. Furthermore, their compact representation provides a computationally efficient alternative to VAE-based and semantics-aligned latent spaces. Overall, our results demonstrate that object-centric structure is a powerful inductive bias for diffusion-based generative modeling in robotic environments. The project page is available at https://slot-dit.github.io/.

ARXIV 2609.17414 ↗
cs.CV

MDN-Control: Mask-Depth-Noise Guided Region Control for Multi-Subject Video Editing

作者Jiayi Yu, Xi Ye, Lina Wang, Yunkun Xia

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Multi subject video editing modifies designated subjects while preserving non target content, but faces cross subject attribute leakage, and occlusion ambiguity. Existing approaches rely on masks and struggle to distinguish overlapping subjects or ensure consistent generation. To address these limitations, we propose MDN-Control, a training free framework jointly controlling target localization, occlusion geometry, and appearance initialization. Specifically, mask-guided localization provides consistent target localization, while depth-aware occlusion control resolves ambiguous boundaries between overlapping subjects. We further introduce noise latent prompting, which retrieves Gaussian initializations from a noise library for prompt relevant priors. Experiments on MSVBench show that MDN-Control achieves the lowest CM-Err and the highest Q-Edit, while maintaining competitive text alignment and temporal consistency, demonstrating the effectiveness of combining spatial, geometric, and latent priors for multi subject video editing.

ARXIV 2609.16475 ↗
cs.CV

Efficient Text-to-Image Generation: An Adaptive Step Schedule Controller for Diffusion Models

作者Kuluhan Binici, Cihan Acar, Shivam Aggarwal, Siying Liu, Tulika Mitra

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Text-to-image diffusion models often use a fixed number of denoising steps, balancing time costs and image quality. However, the optimal number of steps depends on the complexity of the input text prompt. We propose an adaptive diffusion controller that dynamically adjusts the number of steps to generate high-quality images efficiently, without additional model training. By leveraging a mixture of step schedules with varying step sizes and evaluating the error term discrepancy at each timestep, our method transitions between schedules to optimize performance. Experiments on COCO and DiffusionDB show that our approach reduces inference time while maintaining visual fidelity, offering a more efficient alternative for text-to-image diffusion models.

ARXIV 2609.16572 ↗
cs.AR

The World Model Hardware Accelerator

作者Shashank Chaurasia

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Diffusion transformers invert the arithmetic that autoregressive decoding made familiar. There is no token-by-token recurrence: every denoising step is a full-sequence forward pass over static shapes, so the entire schedule is known at compile time and the only serial dimension is the step count itself. We exploit that structure in WMHA, a latency-first diffusion-transformer inference accelerator: a very-long-instruction-word sequencer issues four engines from one instruction word, a weight-stationary 16x16 dual-dot array streams FP8 and BF16 contractions, and a single-pass online-softmax attention pipeline keeps keys and values resident through a skewed software pipeline. The design is specified in a frozen micro-architecture document, implemented in synthesizable SystemVerilog, and verified against a double-precision reference model by a UVM environment whose acceptance criterion is semantic: the device must run a real denoising trajectory and reduce mean squared error against a clean latent by at least a factor of ten. It does so by a factor of 23, at both synthesized configurations, with zero element failures across 237 million checked values. Eleven application benchmarks built from published model shapes, including the original diffusion-transformer configuration, run on the device and report measured occupancy beside separately labelled projections. Five engines are taken to routed layout in sky130 with parasitic-annotated timing and measured-activity power; the full chip is synthesized, and the host limit that stopped its place-and-route is quantified together with the machine that would remove it.

ARXIV 2609.16244 ↗