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多模态生成与编辑

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多模态生成与编辑

cs.AI

One Prompt Does Not Fit All: Self-Meta-Evolve for Personalized Information Extraction

作者Hongliang Li, Lu Wang, Yong Xu, Hanyang Chen, Zhitao Hou, Xiaoting Qin, Song Ge, Qingwei Lin, Dongmei Zhang

展开完整摘要收起摘要

Large language models (LLMs) are increasingly deployed for enterprise information extraction (IE), where the same document must be reorganized differently for each user. Existing prompt optimization methods, however, rely on a single prompt optimized against a global objective, which is misaligned with the inherent user heterogeneity of real workplaces. We formulate enterprise IE as per-user prompt adaptation under interaction feedback and propose Self-Meta-Evolve, a hierarchical framework that maintains a dedicated prompt for each user and continuously refines it through a dual-loop process: an inner loop that edits structured prompts based on persona-conditioned feedback, and an outer loop that evolves the meta-prompt itself by distilling successful editing patterns. To enable scalable training and evaluation, we release a persona-driven IE benchmark of 292 simulated enterprise users, paired with a reproducible persona-generation pipeline grounded in O*NET occupational taxonomies. On this benchmark, Self-Meta-Evolve achieves a 74.58% success rate, outperforming the strongest prompt-optimization baseline by 13.56 absolute points, and reaches 52.54% within only two iterations. A double-blind human study with twenty real professionals further confirms that prompts adapted by our framework win against static baselines in 71% of pairwise comparisons.

ARXIV 2609.21626 ↗
cs.RO

Compact but Moving: Intervention-Relevant Geometry in Recurrent World Models

作者Yuming Chen, Yang Liu

展开完整摘要收起摘要

Learned world models may have compact interventions even when their recurrent state is high-dimensional, but it is unclear what happens to such a correction after it enters the model. We study this question in a controlled recurrent world model where prior work identified a checkpoint-specific rank-4 interface for one-shot counterfactual velocity interventions. The correction rapidly leaves this fixed entry subspace during autonomous rollout. Nevertheless, a low-rank image obtained by transporting the entry directions through the factual recurrent Jacobian chain continues to capture most of the nonlinear correction. Restarts using the tangent-predicted correction preserve substantial counterfactual future function. This transport/function pattern recurs across independently trained structured-GRU models and a parameter-matched LSTM initialized with a privileged compact correction. We further characterize a finite-horizon future-response operator over the full recurrent carrier. Patching shifts its leading future-sensitive directions toward the matched native-counterfactual organization, and the local operator accurately ranks finite perturbation effects over the registered direction panels at the patched and native-counterfactual basepoints. A separate full-amplitude assay finds substantial factual-endpoint tangent residuals and supports response reconfiguration in two of three checkpoints. Together, these results show that compact intervention structure can persist as a moving, state-dependent local geometry embedded in high-dimensional recurrent dynamics, without implying a fixed or dynamically closed low-dimensional state.

ARXIV 2609.21787 ↗
cs.CV

OnomatoBridge: Onomatopoeia Translation and Rendering Pipeline in Manga

作者Takara Taniguchi, Wataru Shimoda, Kota Yamaguchi, Hideki Nakayama

展开完整摘要收起摘要

Manga is a comic drawn by black and white paints gaining popularity around the world. Onomatopoeia in Manga specifically appeals to the audience with its unique visual styles, which convey sound, motion, and emotion. Visual onomatopoeia translation requires the clean replacement of Japanese onomatopoeia with onomatopoeia in the other language while preserving their visual style. Existing approaches often produce residual artifacts or style inconsistency when removing the Japanese onomatopoeia and rendering stylized English onomatopoeia. To approach these problems, we present OnomatoBridge, a filtering pipeline for visual onomatopoeia translation. We evaluate OnomatoBridge from Japanese to English on the Manga109 onomatopoeia dataset and compare it with baseline image editing models. Experimental results show that the filtered outputs by the proposed method outperform those of conventional methods. OnomatoBridge improves English text correctness by roughly 10 to 25 points and reduces residual Japanese text by about 20 to 50% in relative terms.

ARXIV 2609.21199 ↗
cs.CL

Omni Demand Understanding: A Benchmark for Contextual User-Intent Inference in Multimodal Interaction

作者Qi Chen, Yunfei Chu, Haolin He, Yifan Yang, Zihan Liu, Yuxuan Wang, Ziyang Ma, Ruiyang Xu, Meng Gao, Yinsong Yan, Ling Wang, Hui Wang, Wen Huang, Yiheng Chen, Guanrou Yang, Qiuqiang Kong, Jin Xu, Xie Chen

展开完整摘要收起摘要

Natural audio-visual interaction is emerging as an important interface for AI assistants, allowing users to communicate through speech and vision rather than carefully composed text prompts. However, existing benchmarks of interactive capabilities still focus primarily on response quality, leaving a more fundamental question underexplored: can a model correctly infer the user's underlying demand from complex multimodal interaction? Real-world user demands are often underspecified in speech and must be inferred from multimodal cues and dialogue history. This inference is further complicated by ambiguous or disfluent expression and noisy acoustic environments. Conversely, request-like speech may not constitute a demand to the assistant, leading to false triggers. We establish Omni Demand Understanding (ODU) as a distinct multimodal contextual inference problem: given an interaction stream, a model must detect whether a user demand is present and infer intent from multimodal and conversational context. ODU evaluates this capability along five dimensions, covering both single-turn and multi-turn interactions. We construct ODU-Bench using a challenge-driven taxonomy, taxonomy-guided agentic video generation, and human-recorded interactions, followed by media-grounded annotation and human verification. We evaluate 14 native MLLMs. Even the strongest, Gemini 3.1 Pro, recovers only 44.7% of key information that must be inferred from visual, acoustic, or conversational context. Moreover, 11 of the 14 models exhibit false-trigger rates above 50% on non-demand scenarios. These results reveal a systematic capability gap in current MLLMs' ability to infer contextual user demands. We hope ODU can establish the evaluation of a previously underexplored yet essential capability in multimodal interaction: correctly understanding user demands before generating an appropriate response.

ARXIV 2609.21392 ↗
cs.RO

Safe Real-Time Policy Steering via Noise-Space Trajectory Optimization for One-Step Generative Policies

作者Qingyi Chen, Joseph Ruan, Zachary Kingston

展开完整摘要收起摘要

Generative robot policies can represent diverse, multimodal behaviors, but adapting pretrained policies to deployment-time constraints such as collision avoidance and orientation maintenance remains challenging. Existing inference-time steering methods typically apply gradient guidance through iterative diffusion or flow processes, which can be computationally expensive for real-time control. We propose INSPO, which formulates inference-time steering of one-step generative policies as trajectory optimization in the policy's input noise space. By optimizing the input noise while evaluating constraints on the induced state trajectory, INSPO searches the policy-induced behavior space without directly modifying generated actions. The optimization includes a regularization term that encourages solutions to remain consistent with the policy's input distribution and is solved online using population-based particle optimization. We evaluate INSPO on state- and image-based task-specific policies and generalist vision-language-action policies across Push-T, Can pick-and-place, and LIBERO-Spatial. INSPO improves task success and constraint satisfaction over best-of-N sampling and action projection, while comparing favorably with gradient-guided generation at lower runtime.

ARXIV 2609.21220 ↗
cs.LG

Intervention Granularity Matters: Coherent Treatment Bundles in Counterfactual Simulation with Clinical World Models

作者Fangzhou Wang, Yixuan Yang, Camilla Balzarotti, Rishikesan Kamaleswaran

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Counterfactual simulation with a clinical world model means fixing a patient's history, changing the treatment, and reading off the predicted response. Doing so requires deciding what counts as one intervention. In clinical settings, interventions are documented as bundles: a co-occurrence audit of 945,707 patient-hours from MIMIC-IV shows groups of components, such as every parameter of a dialysis circuit, that never appear apart, so an edit that changes one component on its own describes an hour that never occurs in the data. We hypothesize that the granularity at which an intervention is edited changes how a world model responds, and test this with Clin-JEPA, a latent world model of patient trajectories conditioned on hourly treatment text. At 1,019 documented onsets of invasive ventilation, we keep the patient's history and other treatments fixed and compare editing one ventilator setting with editing the complete configuration recorded for a real patient with the most similar recent trajectory. The complete bundle moves the predicted next state further than any single setting, consistently across all five settings, and the difference remains after accounting for how much each edit changes the model's input. Intervention granularity therefore materially affects the response of a clinical world model: single-component edits may understate treatment sensitivity, and bundle-aware editing may offer a better-supported basis for counterfactual treatment simulation.

ARXIV 2609.21906 ↗
cs.CV

MT-WAM: Reorienting the One-Pass Predictive Representation Toward Action Generation

作者Yiguang Yang, Jiankun Peng, Xiaoming Wang, Yiran Zhang, Zhibo Fang

展开完整摘要收起摘要

Fast-WAM shows that video-action co-training improves control without generating future video at inference, making the representation from a single video diffusion Transformer forward central to action generation. However, future-observation prediction does not explicitly prioritize the future dynamics and visual structure needed for control. We present MT-WAM, which retains the original training objectives and adds complementary supervision for future two-dimensional point trajectories and visual features. A lightweight dual-stream branch copied from the video backbone's final blocks provides target-specific processing, while a structured attention mask prevents cross-stream attention. Motion-stream tokens supply additional dynamics conditions to the action expert. Future visual-feature prediction provides supervision in a feature space that captures object and spatial structure. This supervision trains the video backbone to provide more informative visual context for action generation under changing visual conditions, without adding visual-feature-stream tokens to action conditioning. At inference, MT-WAM uses video and motion caches computed once per replan and skips future-video prediction. Without additional embodied policy pretraining, MT-WAM achieves 98.2% success on LIBERO and 73.7% on LIBERO-Plus, exceeding Fast-WAM by 23.8 percentage points on the latter. On RoboTwin 2.0 Clean2Rand, Random success increases from 6.30% to 19.40%; across four real-world tasks, average success increases from 67.0% to 77.8%.

ARXIV 2609.21474 ↗
cs.CV

OmniVBench: A Benchmark and Large-Scale Dataset for Omni Reference-to-Video Generation

作者Wenxue Li, Peiyan Guan, Haoyang Jiang, Junxian Cai, Hualuo Liu, Chunjie Zhang, Chong Guan, Kai Huang, Songlian Li, Taiyi Wu, Yongjian Yu, Xiaotong Zhao, Alan Zhao, Eric Liu, Xi Chen, Yu Liu, Lei Zhu

展开完整摘要收起摘要

Reference-to-video (R2V) generation is evolving toward increasingly general and versatile reference control, giving rise to the emerging paradigm of omni R2V generation. However, existing benchmarks fall short of these emerging capabilities: their test cases cover limited reference types and compositions, and their evaluation protocols largely assess holistic reference consistency, overlooking whether reference factors are properly preserved, disentangled, and routed. Meanwhile, the high cost of constructing omni R2V training data makes suitable training resources scarce. To address these gaps, we introduce OmniVBench and the Omni-R2V Dataset for evaluating and training omni R2V models. OmniVBench expands R2V evaluation across broader reference types, fine-grained control tasks, and richer reference compositions, covering 7 task families and 18 fine-grained tasks spanning content, motion, style, structure, narrative, and multi-reference settings. We introduce factor-grounded evaluation with 12,172 case-specific checklist items, assessing whether intended reference factors are faithfully preserved, correctly disentangled and bound to their targets, and properly realized according to the instruction. We further introduce the Omni-R2V Dataset, bringing industrial-grade training resources for diverse R2V tasks to the broader research community. Drawing primarily on a large-scale corpus of professional video footage, it comprises 340K processed training samples spanning diverse reference types and multi-reference compositions. We develop task-specific pipelines for reference-target pair construction, offering a practical and scalable recipe for omni R2V data construction. Extensive evaluation of advanced open- and closed-source R2V models reveals clear performance gaps across task families and evaluation dimensions on OmniVBench, highlighting remaining limitations of current R2V models.

ARXIV 2609.22069 ↗
cs.CV

CompAdapt: Adaptable Composite Motion Modeling for Physics-Consistent Text-to-Video Generation

作者Haoran Qin, Renlong Wu, Tianyu Huang, Yukang Ding, Hui Li, Wangmeng Zuo

展开完整摘要收起摘要

While diffusion-based text-to-video (T2V) models have demonstrated impressive capability in generating realistic and temporally coherent videos, they often fail to respect fundamental physical dynamics. Although recent physics-constrained methods incorporate explicit dynamics priors to improve physical plausibility, they remain limited to simple single-type motions, depend on manually specified parameters, and struggle to generalize to unseen physical laws. In this work, we propose CompAdapt, a physics-consistent T2V framework for adaptable generation across complex real-world scenarios. It extends neural dynamics modeling beyond single-type motions to encompass composite physical behaviors, including coupled motions, multi-stage transitions, and multi-object collisions. Furthermore, CompAdapt translates natural language prompts into structured physical semantics, enabling end-to-end specification of motion types, temporal relations, and initial physical parameters. To generalize to novel physical environments, CompAdapt introduces dynamics-aware prior matching, achieving one-shot adaptation without retraining the core dynamics module. In addition, a physics-aware latent feature fusion module improves visual fidelity under fast and complex motion. Experiments on physics-focused T2V benchmarks demonstrate that CompAdapt improves physical consistency over both general T2V models and physics-constrained baselines, while preserving high visual quality and adaptability to unseen dynamics. The project page is available at https://makapic.github.io/CompAdapt/ .

ARXIV 2609.21455 ↗
cs.CV

Edit-VAR: Taming Visual Autoregressive Model for Precise Video Editing

作者Chongbo Zhao, Jiangming Wang, Xilai Wang, Xinyu Wang, Jingyi Tang, Chunjie Hao, Pengjie Song, Yue Ma

展开完整摘要收起摘要

Text-guided video editing modifies target content while preserving the appearance and temporal coherence of unedited regions. Training-based approaches provide strong control but demand substantial data and computation. Training-free methods fall into inversion-free and inversion-based paradigms. Inversion-free approaches avoid trajectory recovery, but their source-preserving guidance can limit editing strength and leave semantic changes incomplete. Inversion-based approaches recover a latent trajectory before regeneration, where approximation errors can accumulate and cause source-content drift and temporal inconsistency. We introduce Edit-VAR, the first training-free and inversion-free framework for text-guided video editing with a pretrained visual autoregressive video model. Edit-VAR directly encodes the source video into multi-scale discrete tokens and performs probability-guided conditional token replacement for source preservation. Attention-guided token-wise and scale-aware modulation selectively relaxes source constraints over edit-relevant positions and generation stages. Scale-Decoupled Generation, implemented as late-scale constraint release, regenerates motion-consistent details and reduces texture fragmentation. Residual-guided token pruning further exploits redundancy at the final two high-resolution scales to reduce inference cost. Extensive experiments and a blind user study demonstrate that Edit-VAR outperforms existing training-free video editing methods overall in editing fidelity, source preservation, temporal coherence, and inference efficiency.

ARXIV 2609.21268 ↗
cs.LG

Ranking Competing geologic interpretations via foundation-model-assisted generative hydrologic inversion

作者Harun Ur Rashid, Daniel O'Malley

展开完整摘要收起摘要

High-consequence subsurface decisions often rely on sparse data that permit competing geological interpretations. Determining consistency of these interpretations with the available observations remains challenging. We present a workflow that addresses this challenge by translating competing geologic interpretations into alternative priors and ranking them according to their consistency with hydraulic-head observations. A key step in this workflow is exploiting the broad knowledge of image-generation foundation models to transform nuanced geologic interpretations into data ready for computer modeling. For each interpretation, a text-to-image foundation model generates an ensemble of geologic images, and a separately trained variational autoencoder learns an interpretation-specific latent representation. A supervised inverse network maps head observations into this latent space, and the frozen decoder reconstructs an image that is mapped to a log-conductivity field. Steady-state flow simulations predict heads, and the aggregate normalized head error determines the ranking. We evaluate the framework using a synthetic benchmark based on the Johansen Formation with three interpretations of decreasing consistency with the reference geology. Across 595 test cases, the Precise & Accurate interpretation produces lower normalized errors than Accurate in 58.5% of cases and Mismatched in 82.5% of cases. Accurate outperforms Mismatched in 65.5% of cases. We then compare spatial representations of two published conceptual models of the Culebra Dolomite Member at the Waste Isolation Pilot Plant. The revised representation yields an aggregate normalized error of 7.598, compared with 8.595 for the original, consistent with the documented conceptual-model revision. The framework enables quantitative comparison of competing geological interpretations using available hydraulic observations.

ARXIV 2609.20978 ↗
cs.RO

LIFD: Anchored Diffusion for 3D-Aware Scene Memory in Robotic Manipulation

作者Wenbo Li, Yiteng Chen, Wenhao Li, Qingyao Wu

展开完整摘要收起摘要

During manipulation, robot and scene motion can move previously observed regions outside the camera's field of view. Geometry-aware RGB features encode visible structure, while control under partial observability requires scene memory that integrates observation history and grounds inferred content in current evidence. We introduce \lifd{} (Look, Imagine, Focus, and Do), a framework for persistent, 3D-aware scene memory. LIFD learns scene tokens through multi-view agreement, then completes them from a single RGB view and recurrent memory using rectified flow. Anchor-Guided Cross-Attention anchors generation to current geometry-aware features, and compact slot features condition a visuomotor policy. Multi-view and geometric supervision are used during representation learning; deployment requires one RGB camera, proprioception, and a task instruction. LIFD (Staged) reaches 91.6% average success on LIBERO and 79.8% on MetaWorld, improving LIBERO average success by 11.1 percentage points over Joint training. After policy-head adaptation with ten demonstrations per family, LIFD achieves 56.0% mean success across four UR5e task families, compared with 40.5% for OpenVLA-7B.

ARXIV 2609.19796 ↗
cs.RO

ForeTac-VLA: A Forecasting-Based Tactile-Vision-Language-Action Model for Contact-Rich Robotic Manipulation

作者Zhengyu Tao, Xin Li, Xin Wang

展开完整摘要收起摘要

Vision-language-action (VLA) models have demonstrated strong capabilities in robotic manipulation, yet their reliance on visual perception limits robustness in contact-rich environments, where critical physical interaction states may not be visually observable. Existing tactile-enhanced VLA methods improve physical grounding using observed tactile feedback, but most remain largely reactive rather than explicitly modeling how contact may evolve. Therefore, we propose ForeTac-VLA, a forecasting-based tactile-vision-language fusion model that predicts future tactile states to guide action generation. Specifically, ForeTac-VLA encodes recent tactile observations into temporal representations and integrates them with vision-language features through bidirectional cross-attention. Further, a transformer-based forecasting module predicts multi-step future tactile states, enabling the model to reason jointly over observed and anticipated contact. Finally, the fused multimodal representations and predicted future tactile states are fed into the VLA backbone to condition action generation. To stabilize training, a ground-truth-to-prediction curriculum is employed when early forecasts are unreliable. Across four real-world contact-rich manipulation tasks, ForeTac-VLA achieves an average success rate of 95%, outperforming the fine-tuned VLA model by 36.25 percentage points and state-of-the-art tactile-enhanced VLA baselines by over 22 percentage points. ForeTac-VLA also maintains strong performance under low-illumination and visually cluttered conditions. Video demonstrations can be found on https://foretac-vla.github.io/

ARXIV 2609.20980 ↗
cs.RO

WM-VS: Progress-Aligned World Models for Closed-Loop Visual Servoing

作者Guanzhong Sun, Junyi Ma, Yixuan Zhou, Yuxuan Wu, Yanzi Miao, Hesheng Wang

展开完整摘要收起摘要

Closed-loop visual servoing requires predictions that indicate whether an action reduces task error, not only whether the action is plausible. We call this gap the prediction-control mismatch and introduce WM-VS, a target-centric progress-aligned world-model framework for closed-loop visual servoing. Offline target-region DINOv2 correspondences define a signed four-dimensional servo coordinate for translation, scale, and in-plane rotation. Stage 1 aligns action-conditioned latent transitions with this coordinate; Stage 2 freezes the world model and trains a reactive joint-velocity policy with action imitation, consequence supervision, and short imagined rollouts that favor error contraction. Deployment is RGB-only and reactive, without online trajectory optimization. On a real 7-DoF eye-to-hand system, WM-VS reaches a corner RMSE no larger than 10 percent of its initial value in 30/30 trials and retains this criterion at the final valid frame in 25/30 (83.33 percent). Removing future-error alignment reduces retention to 26.67 percent. The learned progress signal agrees with an external AprilTag corner error not used for training or control (mean Spearman rho = 0.8778). Without retraining, two unseen 3D targets achieve translation-error reductions of 86.48 percent and 90.27 percent and rotation-error reductions of 70.01 percent and 65.70 percent. These results link progress-aligned action consequences to repeated closed-loop correction and transfer. Code and data will be released as open source.

ARXIV 2609.20892 ↗
cs.RO

Same World, Different Knowledge: When Isolated Audits Misjudge World-Model Repairs

作者Rui Min, Xianyao Li, Fang Xu, Sofiane Lachab, Jing Du

展开完整摘要收起摘要

A repair favored under an isolated input fault can be inferior when deployed modules share the faulty information. We introduce an information-interface audit for world models, distinguishing fidelity gaps, where exact inputs become estimates, from availability gaps, where inputs are missing. Fixed-weight interventions measure prediction error, input dependence, and paired closed-loop benefit, including dependencies introduced by reconstruction. In simulated quadrotor model predictive control, coupled, opposite-sign 10% mass/thrust calibration errors reduce a physics-anchored model's success from 69% to 8%; uncertainty training restores 65%. Wind reconstruction recovers control benefit but inherits calibration dependence. For a positive calibration offset, reconstruction-only corruption favors uncertainty-trained reconstruction, whereas shared corruption favors the baseline. Acceleration diagnostics reveal compensation between reconstruction bias and nominal-model error, also observed with a disturbance observer. Repair selection therefore depends on the information paths used in deployment.

ARXIV 2609.21155 ↗
cs.GR

Physically Based Rendering in the Latent Space

作者Vuk Radovanovic, Vishesh Gupta, Adrien Gruson, Binh-Son Hua

展开完整摘要收起摘要

Image diffusion models have shown impressive image generation capabilities but are often hard to control, in contrast to classical computer graphics pipelines such as physically based rendering. However, we observe that there is a bridge between light transport phenomena and the distribution of latent space values produced by such models. Thus, we introduce physically based rendering in the feature space learned by the variational autoencoders in generative models, enabling light transport simulation in the latent space. This allows us to leverage physically based rendering techniques to output latent maps for physically guided content generation. We propose modifications to the rendering equation, which, when paired with a differentiable renderer, can yield an optimal set of scene parameters that require only minimal refinement to accurately render into the pretrained latent space. We train our method on a single rendered image, and then demonstrate the generalization of the method to scene geometry changes, lighting changes, and camera view changes.

ARXIV 2609.21054 ↗
cs.SE

A Closed-Loop Control Architecture for Reliable Constraint Satisfaction in LLM Text Generation

作者Quan Zhou, Shahbaz Siddeeq, Mika Saari, Pekka Abrahamsson

展开完整摘要收起摘要

Software systems increasingly embed a large language model in features that must satisfy a numeric output constraint, that is, a requirement expressible as a number or an interval and checkable by code, such as a target word count or a target readability grade band. Because such a model is non-deterministic, is configured through natural-language instructions rather than a typed interface, and satisfies a stated requirement only approximately, a single prompt neither reliably meets the target nor preserves the source content. This paper presents and evaluates a closed-loop control architecture for this problem. It has five stages: generate, evaluate, adjust, archive, and analyze. The model is called only to write and to edit text, while deterministic code compares a composite readability value against a target band, rejects any edit that drops source entities, numbers, or keywords, and makes every accept decision. Over 114 single-shot generation jobs and 240 closed-loop runs on four commercial models, single-shot prompting met the target in 21.1 to 31.6 percent of cases and the closed loop in 92.5 to 98.8 percent, within two edit rounds on average and at a recall-based fidelity of 0.92 to 0.93; the two models common to both settings show the same effect. Because the controller optimizes the value on which success is scored, the result establishes reproducible control over a declared, computable metric and not validated human difficulty. The transferable practice is to declare the acceptance condition as code, bound the model to local edits, and gate every edit on a content check.

ARXIV 2609.19710 ↗
cs.CV

AVTrace: Diagnosing Audio-Visual Temporal Reasoning in Omni Models

作者Longyin Zhang, Parth Sakhare Mahendra, Chengwei Wei, Ning Zhang, Lim Ming Chong, Sirui He, Ai Ti Aw

展开完整摘要收起摘要

Omni models can describe video content, but can they locate events in time, preserve event order, and judge audio-visual synchronization? We introduce AVTrace (Audio-Visual Temporal Reasoning Assessment and Capability Evaluation), a silver-standard diagnostic suite spanning onset and span grounding, synchronization, next-step prediction, cross-modal localization, chain parsing, and event-conditioned comprehension. It contains 34,114 training examples and category-balanced development and test splits of 3,500 and 7,000 examples. We evaluate five open omni models under their respective input configurations using reference-blind response normalization followed by deterministic scoring. All five off-the-shelf systems score below the test split's majority-label baseline of 0.556 on synchronization verification, and obtain low scores on chain parsing and event-conditioned grounding and comprehension. Development-set perturbations reveal task-dependent sensitivity in Qwen3-Omni-30B to modality removal and changes in visual input processing, without isolating their underlying causes. Parameter-efficient temporal post-training improves Gemma4-E4B-it on several benchmark metrics. On three external image benchmarks, task metrics change modestly, including some degradations, while teacher-forcing perplexity decreases. Together, these findings show that semantic reference-text overlap should not be treated as a proxy for temporal localization, and that AVTrace can identify task-specific weaknesses while providing a testbed for temporal post-training.

ARXIV 2609.19991 ↗
eess.IV

Effects of Sequence Timing on the Spatio-Temporal Properties of 3D BOLD fMRI: A Formal Framework and Analysis

作者Samuel Bianchi, Klaas P. Pruessmann

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3D sequences provide an alternative to 2D or multiband sequences for BOLD fMRI. The impact of acquisition time differences between slices is well understood for 2D or multiband sequences. For 3D sequences, k-space is partitioned into multiple segments and the final image depends on samples taken over an extended period of time. Any precise timing information is lost during reconstruction. A theoretical description of how sequence timing impacts 3D BOLD fMRI data properties is lacking in the literature. We present a formal framework that models sequence timing effects and draw connections to existing literature. The framework rests on the statistical description of a spin system that allows incorporation of BOLD signal changes and is completed by a general description of spatial encoding and image reconstruction. Using this formulation, we define three key images: the actual image reconstructed from a segmented 3D acquisition, an optimal reference image unaffected by sequence timing, and an error image representing their difference. Two sets of operators are defined that describe the generation of these images and allow us to analyse the effects of sequence timing independent of the object. All operators take the form of spatio-temporal filters. They mix signal content spatially and based on its temporal waveform. High-frequency BOLD signal content is affected more strongly compared to low-frequency content. Simulations demonstrate that while the total variance of 3D image time series can be reduced, spatio-temporal fidelity is increasingly lost. Furthermore, we hypothesize that the heightened sensitivity of 3D sequences to physiological noise (compared to 2D) is caused by sequence timing damping thermal noise more strongly than physiological fluctuations. The impact of motion and system instabilities on image time series needs to be studied further.

ARXIV 2609.20105 ↗
cs.LG

PosteriorBench: From Point Estimates to Posterior Matching in Evaluating Generative Inverse Solvers

作者Jiachen Yao, Zi-Siang Hsu, Xi Deng, Aditi Gupta, Xin Ju, Sally M Benson, Gege Wen, Anima Anandkumar

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Generative models are increasingly used to solve scientific inverse problems, but existing evaluations still focus primarily on whether a method can produce a single plausible reconstruction. This is insufficient for ill-posed problems, where multiple solutions may be consistent with the same sparse or noisy observations. In these settings, a method can achieve strong pointwise accuracy while still failing to capture the true posterior through mode collapse, overconfident uncertainty, or averaging incompatible solutions. We introduce PosteriorBench, a benchmark for evaluating the distributional accuracy of generative inverse solvers. PosteriorBench evaluates four physics-based inverse problems: Darcy flow inversion, Poisson source recovery, carbon capture and storage, and light transport material inference. For each task, we construct high-fidelity reference posteriors using computationally heavy but established procedures such as rejection sampling and Markov chain Monte Carlo, enabling direct assessment of whether solvers recover the full set of solutions rather than the single best sample. We pair these references with a five-metric posterior evaluation suite: posterior-mean error, posterior-standard-deviation error, maximum mean discrepancy, sliced Wasserstein distance, and radially averaged power-spectrum error. These metrics assess pointwise accuracy, marginal uncertainty, distributional alignment, and global frequency fidelity. The benchmark spans sparse sensing, low-resolution observations, nonlinear forward models, varying noise levels, and multimodal priors, with a unified pipeline for distribution matching and uncertainty quantification. Our experiments reveal substantial distribution-matching gaps across current solvers, while showing that neural operators improve resolution robustness, and guidance weights and generation noise are key to posterior-variance calibration.

ARXIV 2609.20794 ↗
cs.RO

WorldContact: A Contact-Centric World Model for Scalable Robot Learning

作者Caoliwen Wang, Mengdi Wang, Heng Zhang, Shixun Huang, Siyuan Chen, Chao Liu, Anpei Chen, Zhendong Wang, Peter Yichen Chen, Huamin Wang

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Adapting robots to new objects and tasks requires interaction experience that can be costly to obtain. We present WorldContact, a contact-centric world model for deformable-object manipulation, constructed from a limited set of high-quality trajectories to generate additional training data efficiently. It predicts object dynamics using larger time steps than the source numerical simulator, which requires small integration steps to resolve rapid motion and prevent interpenetration. We evaluate WorldContact across 16 shopping-bag manipulation tasks. State-rollout measurements on a single H100 GPU show a $10\times$ speedup over the source simulator, excluding rendering and disk I/O. We use the generated data to fine-tune an existing vision-language-action policy and deploy it directly on a real robot. In bag lifting, the same policy achieves 65% single-attempt success when fine-tuned on source simulation data alone, compared with 95% when fine-tuned on the dataset expanded with WorldContact. These results support efficient data generation with WorldContact for robot policy adaptation.

ARXIV 2609.19600 ↗
cs.RO

V2-STRep: VLM-Grounded Structured Task Representations for Reusable Robot Skills Acquired from Generated Videos

作者Yexin Hu, Dongheui Lee

展开完整摘要收起摘要

Human manipulation videos provide rich motion and interaction cues for acquiring robot skills without robot demonstrations. Video generation models synthesize such demonstrations from an initial scene image and task instruction, avoiding the need to record demonstrations for each task. However, the recovered motion captures only one scene-specific realization, leaving task structure, geometric relations, and constraints implicit. We present V2-STRep, a zero-shot framework that converts generated video motion into reusable robot skills through VLM-grounded structured task representations. The representation specifies motion phases, references, and task-relevant constraints, with targets described by minimal geometric structures: points, point-normals, axes, planes, and full 6D poses. VLM-provided 2D image-space cues are lifted into 3D using RGB-D observations to reconstruct task geometry and candidate grasp poses. Geometry-specific rules transfer motion to new scenes, while task-constrained trajectory optimization couples grasp selection with complete robot motion planning. It preserves task requirements while using remaining rotational freedom to accommodate joint limits. Updating deployment grounding and constraints enables reuse under new compatible instructions without generating another video. Experiments on six real-world manipulation tasks demonstrate improved execution success over baselines, reliable cross-scene transfer of successfully acquired skills, and adaptation to changed deployment instructions.

ARXIV 2609.20582 ↗
cs.RO

DexTouch-WM: Learning Action-Conditioned Tactile World Models from Human Touch for Dexterous Robot Manipulation

作者Yan Qin, Yue Chen, Wenwei Lin, Shujia Liu, Chuqiao Lyu, Kailun Su, Weiyang Jin, Chenze Yu, Ping Luo, Wenbo Ding, Tianxing Chen, Renjing Xu

展开完整摘要收起摘要

Learning predictive models of contact-rich dexterous manipulation requires dense tactile interaction, but such data are costly to scale on real robots and remain tied to embodiment-specific sensors. We introduce DexTouch-WM, an action-conditioned world model that learns from scalable human touch to jointly predict future RGB observations and bilateral tactile dynamics. Our insight is that human and robot manipulation share transferable contact dynamics when their tactile observations and action spaces are made compatible. We deploy flexible piezoresistive arrays with a shared sensing layout on both human and dexterous robot hands, and retarget human motion into the robot action space so that human interaction can supervise the same dynamics model used for real-robot prediction. DexTouch-WM couples a pretrained video expert with a lightweight tactile expert using anatomy-aware tactile tokens and aligned action conditioning. In human-to-robot scaling experiments, we keep five hours of real-robot supervision fixed while increasing human interaction from 0 to 100 hours, and observe substantial improvements in held-out robot-domain visual, geometric, and contact prediction despite disjoint human and robot task sets. Beyond prediction, we evaluate the world models as surrogate environments for policy evaluation and as generators of synthetic trajectories for real-robot policy learning, showing that scalable human interaction provides a complementary data axis for learning dexterous robot world models.

ARXIV 2609.20649 ↗
cs.CV

PACE: Precise AI Cinematic Expression

作者Bing Duan, Qiang Guo, Linpu Li, Zhijian Mao, Min Zhu, Zhirui Ren, Yiwei Yan, Xi Chu, Xiaoding Li

展开完整摘要收起摘要

Between a screenplay and a film sits a planning problem that is spatial first: who stands where, and what a camera sees from where it stands. An image diffusion model asked for a shot in free text settles that plan by its own defaults. We present PACE (Precise AI Cinematic Expression), a typed representation for the plan: the screenplay evidence, the characters, props and locations it needs, where each subject stands, and what the camera does. A value is written once at the level it belongs to (script, scene, shot or panel) and inherited below it. A compiler turns the result into both the prompt sent to the diffusion model and a 3D scene built in metres, and a camera solver places the camera so that the declared framing is the framing built. Where a declared value becomes geometry, PACE measures, field by field, how far the compiled camera and the staged render sit from the declaration, rather than asking a model to judge. On the 11-scene Automatic Drive screenplay, every staged single-subject panel places its subject within 1.2% of frame width of its declared position; with two or three subjects one camera pose cannot satisfy every position, and the residual is reported rather than absorbed. On 204 external director-storyboard shots, delivered head height is 1.906 times the staged target from the director's words, 1.733 from the compiled prompt, and 0.955 with the greybox control; the condition that holds framing best draws the described action least. Declaring the pose on 30 shots raises the action drawn from 58.9% to 74.4% without moving the framing. Transitions, fitted motion and human review of the generated panels remain open. Code: https://github.com/StudioPiLabs/pace-core

ARXIV 2609.19853 ↗
cs.CV

Paint-Anything: Unified Any-Color Control for Image Generation and Editing

作者Ji Xie, Dewei Zhou, Xinyu Huang, Zhennan Chen, Xun Wang

展开完整摘要收起摘要

Professional design requires any-color control: the ability to specify an object's target color with any 24-bit hex value for image generation and editing. Prior work has explored color generation, editing, and colorization, but often relies on dedicated color representations or specialized inference procedures. Advances in large language models offer a simpler starting point: even compact models can associate hex values with color semantics. We present Paint-Anything, which learns a shared hex-prompt interface for generation and editing through object-level color supervision. We develop a data pipeline that constructs Paint-500K from real images through object grounding, perceptual color labeling, and editing-pair synthesis. Since shadows make real-image labels only approximate colors, we complement this supervision with pure-color anchors whose pixels exactly match their paired hex values. These anchors are used only at high-noise timesteps, leaving low-noise training to natural images. We further introduce Any Color Benchmark (ACBench), comprising ACBench-T2I and ACBench-Edit, to measure object-level hex color fidelity across both tasks. On FLUX.2-4B, Paint-Anything improves ACBench-T2I and ACBench-Edit scores by 85.3% and 28.3%, respectively, relative to the base model, with ablations supporting the training recipe. It also achieves the highest average CompColor score among the compared methods.

ARXIV 2609.20816 ↗
cs.CV

Refinement Is Inherently Editable: Training-Free Prompt-to-Prompt Image Editing with Generative Refinement Network

作者Yulong Chen, Ziqian Zhang, Haoyu Zhang, Ao He, Yaxing Wang, Senmao Li, Kai Wang

展开完整摘要收起摘要

Text-guided image editing must introduce the requested changes while preserving unrelated source content. In training-free editing, diffusion editors often use spatial controls whose inaccuracies can leave edits incomplete or alter unrelated regions. Causal autoregressive editors face a further constraint: their fixed decoding order limits revision of earlier decisions. As the first to explore training-free image editing with Generative Refinement Networks (GRN), we observe that its refinement process is inherently suitable for editing and offers a promising way to address these limitations. Motivated by this observation, we introduce RefineEdit, a training-free prompt-to-prompt image editing framework built on the GRN. Our key idea is to couple edit localization with content generation through the global refinement of binary image codes, allowing editing evidence to be revised as the image evolves. More specifically, RefineEdit combines bit routing with two stabilization mechanisms: adaptive spatial freezing and finite bit locking. Bit routing starts from an intermediate source state and uses signed probability differences between the two branches to identify editable positions and bits. It directs selected bits toward editing refinement while anchoring the rest to the evolving source trajectory. Adaptive spatial freezing limits unnecessary expansion of the editing region, while finite bit locking maintains recent bit activations to support continued editing. The overall framework requires no additional training, external masks, or attention control. Across nine editing categories of PIE-Bench, RefineEdit achieves the best background-preservation scores in PSNR, LPIPS, MSE, and SSIM, together with the highest whole-image and edited-region CLIP scores among the evaluated methods. Code is available at https://github.com/mura1n/RefineEdit.

ARXIV 2609.20633 ↗
cs.AI

DART: Distillation-Aware Reparameterization for Training-Free LoRA Reuse in Few-Step Video Diffusion Models

作者Shihong Li, Juntao Xu, JinCao, Maowen Tang, Jun Huang, Jintao Li

展开完整摘要收起摘要

Few-step distillation reduces the inference cost of image-to-video generation, but directly reusing LoRA adapters trained for long denoising trajectories can weaken their intended effects and degrade video quality. We observe that adapters with similar measured static parameter geometry can behave differently under the shortened target schedule, motivating response-aware transfer. We propose DART, a training-free reparameterization method that transports source LoRAs into aligned coordinates through a low-rank distillation bridge. Paired forward evaluations measure channel-level incremental responses under the target schedule to fit coefficients that calibrate response direction, source-relative magnitude, and timestep allocation. Coordinate transport establishes update directions, while calibration adapts their contributions, requiring neither source training videos nor backpropagation. Experiments across multiple distilled I2V models demonstrate improved generation quality and aggregate functional retention over direct reuse. Further analyses show that coordinate transport complements response calibration, with adapter-level benefits encompassing both functional preservation and reduced negative transfer.

ARXIV 2609.20051 ↗
cs.CV

Astronex-World 1.0: Real-Time Interactive World Model Foundation

作者Xin Zhou, Cong Miao

展开完整摘要收起摘要

We present Astronex-World 1.0, an open controllable video world-model foundation. Given a text prompt (text-to-video) or an initial observation (image-to-video), the model predicts future visual states under frame-aligned camera trajectories, continuous actions, and an embodiment identifier, and accepts text events inserted at a specified position of a rollout. The family provides a bidirectional model for full-context generation and a causal model with block-causal attention and cross-block KV caching for persistent generation, both built on the Wan2.2-TI2V-5B prior. PRoPE injects camera intrinsics and extrinsics, while a 64-dimensional action stream modulates every Transformer layer. A five-stage training path develops bidirectional camera and action control, converts the backbone to block-causal generation, distills a few-step student, restores mixed-domain dynamics, and applies asymmetric DMD/DMD2 distribution matching. The causal model generates 832x480 video at 24 fps. All five training stages run on two NVIDIA L20 48 GB GPUs, and the causal model streams in real time on one. It scores 73.5 on WBench Navi and 70.0 on WBench Full. On Full, this 5B model is above the 13.6B LongCat-Video and the 14B Helios, within one point of the 22B LTX-2.3, and above YUME 1.5, which is post-trained from the same 5B prior on NVIDIA A100 GPUs. The reserved action input and output interfaces allow post-training for embodied intelligence and autonomous driving.

ARXIV 2609.20034 ↗
cs.DC

PixelFlow: Token-Level Workload Management for Efficient Distributed DiT Serving

作者Zhexiang Zhang, Minchen Yu, Yifan Sun, Xu Bai, Xingliang Yuan, Adel N. Toosi

展开完整摘要收起摘要

Online image generation with Diffusion Transformers (DiTs) must meet latency service-level objectives (SLOs) while using GPU resources efficiently. Existing systems improve GPU utilization by batching multiple requests for joint execution. However, request-level batching offers limited control over batch size: batches may be too small to saturate GPU compute, while larger ones may violate latency SLOs. Globally coordinated scheduling introduces further delays by requiring independently progressing GPUs to synchronize before admitting new work. We present PixelFlow, a distributed DiT serving system that addresses these limitations through token-level workload management. Its key idea is to use image tokens (the units a DiT processes to generate an image) to divide and batch request workloads at a finer granularity. This allows each GPU to take on a portion of additional work under latency constraints. By distributing these portions across GPUs, PixelFlow accommodates more concurrent requests, improving GPU utilization while reducing queueing delays. To realize this flexibility, PixelFlow provides a runtime that splits requests into variable-sized partitions and batches them efficiently on each GPU. To reduce the resulting communication overhead, it optimizes token placement to limit cross-GPU data exchange while balancing GPU workloads. It further exploits similarity across denoising steps to overlap the remaining transfers with computation. An SLO-aware scheduler groups GPUs to share compute resources among requests with compatible latency requirements. Each group progresses independently, synchronizing with others only when their combined resources are needed to admit a new request. Evaluation with Stable Diffusion 3 and FLUX.1-dev on H100 GPUs shows that PixelFlow improves SLO attainment by up to 43% and achieves up to 2.8 times the goodput of state-of-the-art DiT serving systems.

ARXIV 2609.20723 ↗
cs.LG

Video DeltaNet: A Video-Native Hybrid Attention for Livestream Video Generation

作者Haocheng Xi, Yiming Xie, Hexu Zhao, Yiwen Zhang, Michael Liu, Thomas Creavin, Kurt Keutzer, Xiuyu Li, Zhaoyang Lv, Chenfeng Xu, Haiwen Feng

展开完整摘要收起摘要

Video diffusion models repeatedly process long spatiotemporal token sequences during denoising, making attention a major computational bottleneck. Linear attention offers an appealing alternative and has been widely adopted in recent large language models, but directly applying it to video models often fails to preserve the fine-grained interactions required for high-quality generation. We present Video DeltaNet (VDN), which combines local Softmax attention with bidirectional linear memory for long-range video context. Its linear branch introduces Video Delta Attention (VDA), which updates memory once per frame by jointly incorporating its spatial tokens. Separate output projections and learnable gates calibrate the two branches, while a staged teacher-alignment recipe progressively introduces the new pathway into pretrained models. We instantiate VDN on MiniMax H3, applying the hybrid to video-to-video interactions while retaining Softmax for interactions involving text or audio. With eight-step distillation and an optimized SGLang serving stack, VDN-H3 completes DiT denoising for a 14.3-second, 768p video in 6.70 seconds on eight NVIDIA B200 GPUs, corresponding to a 14.5x speedup over the 50-step dense H3 baseline on the same GPU count. GitHub code available at: https://github.com/OpenVDN/vdn-minimax-h3. Weights available at: https://huggingface.co/OpenVDN/vdn-minimax-h3

ARXIV 2609.20744 ↗