We introduce Qwen3.8-Omni-Flash, a natively multimodal agentic model for real-world multimodal productivity. Compared with previous omni models, which primarily emphasized perception and interaction, Qwen3.8-Omni-Flash substantially improves multimodal understanding and reasoning, as well as performance on long-horizon agentic tasks. These capabilities are supported by a native multimodal co-training strategy that preserves strong text-domain capabilities while facilitating the transfer of agentic capabilities from text to audio and video tasks. The model inherits the sparse mixture-of-experts (MoE) architecture of Qwen3.8-Next and extends the context window to one million tokens, supporting long-context multimodal reasoning and long-horizon planning. These advances enable integration into production workflows as a primary agent or a specialized sub-agent, supporting video editing, long-form audio and video translation, music-conditioned music video or movie generation, and video-based note or omni-skill creation. To address the lack of native audio and video support in existing agent harnesses, we release Qwen-MM-Plugins, a lightweight open-source plugin framework for multimodal productivity. We further frame real-time multimodal interaction as a system-level challenge requiring orchestration of context and memory management, tool use, and sub-agent delegation. Accordingly, we release Qwen-Live-Harness, an open-source framework for building responsive, real-time multimodal agents based on Qwen3.8-Omni-Flash. Extensive evaluations demonstrate that Qwen3.8-Omni-Flash achieves strong performance across multimodal understanding, reasoning, long-horizon agentic execution, and video productivity tasks. These results and the accompanying open-source tools support Qwen3.8-Omni-Flash as a practical foundation for deploying natively multimodal agents in research and production.
展开完整摘要收起摘要↓
We introduce Qwen3.8-Omni-Flash, a natively multimodal agentic model for real-world multimodal productivity. Compared with previous omni models, which primarily emphasized perception and interaction, Qwen3.8-Omni-Flash substantially improves multimodal understanding and reasoning, as well as performance on long-horizon agentic tasks. These capabilities are supported by a native multimodal co-training strategy that preserves strong text-domain capabilities while facilitating the transfer of agentic capabilities from text to audio and video tasks. The model inherits the sparse mixture-of-experts (MoE) architecture of Qwen3.8-Next and extends the context window to one million tokens, supporting long-context multimodal reasoning and long-horizon planning. These advances enable integration into production workflows as a primary agent or a specialized sub-agent, supporting video editing, long-form audio and video translation, music-conditioned music video or movie generation, and video-based note or omni-skill creation. To address the lack of native audio and video support in existing agent harnesses, we release Qwen-MM-Plugins, a lightweight open-source plugin framework for multimodal productivity. We further frame real-time multimodal interaction as a system-level challenge requiring orchestration of context and memory management, tool use, and sub-agent delegation. Accordingly, we release Qwen-Live-Harness, an open-source framework for building responsive, real-time multimodal agents based on Qwen3.8-Omni-Flash. Extensive evaluations demonstrate that Qwen3.8-Omni-Flash achieves strong performance across multimodal understanding, reasoning, long-horizon agentic execution, and video productivity tasks. These results and the accompanying open-source tools support Qwen3.8-Omni-Flash as a practical foundation for deploying natively multimodal agents in research and production.
作者Yuntian Xiao, Shoulong Zhang, Wenfeng Song, Yan Wang, Yi Chen, Shuai Li
Persuasive video generation (PVG) is a valuable yet under-explored research topic. Despite the significant advances in multimodal content generation, AI-empowered automated creation of human-made-like videos with substantial persuasiveness remains a formidable challenge. In this paper, we propose CogenPVG, a novel Cognitive-Enhanced reflective multi-agent framework tailored for Persuasive Video Generation task. Given the topic and stance from the user, we decouple the sophisticated generation process into four sequential stages: argument reasoning, storyboard planning, asset creation, and post-editing, imitating the workflow of human video producers. To ensure high persuasiveness, each stage is equipped with a pair of generator and critic agents, following a reflective refinement scheme grounded in a solid psychological theory of persuasion, the Elaboration Likelihood Model (ELM). In the argument reasoning stage, we generate highly logical and credible reasoning thoughts under the guidance of critical thinking theory, enabling cognitive enhancement via the central route of the ELM. For the other three stages, we generate and optimize multimodal assets, assembling them into a persuasive video guided by theories of heuristics, as the peripheral route of the ELM. To the best of our knowledge, CogenPVG is the first work focused on general persuasive topics, without being confined to commercial purposes. Extensive experiments and comprehensive analysis demonstrate that our framework achieves the best persuasion performance, thereby proving the effectiveness of our proposed multi-agent framework for the PVG task.
展开完整摘要收起摘要↓
Persuasive video generation (PVG) is a valuable yet under-explored research topic. Despite the significant advances in multimodal content generation, AI-empowered automated creation of human-made-like videos with substantial persuasiveness remains a formidable challenge. In this paper, we propose CogenPVG, a novel Cognitive-Enhanced reflective multi-agent framework tailored for Persuasive Video Generation task. Given the topic and stance from the user, we decouple the sophisticated generation process into four sequential stages: argument reasoning, storyboard planning, asset creation, and post-editing, imitating the workflow of human video producers. To ensure high persuasiveness, each stage is equipped with a pair of generator and critic agents, following a reflective refinement scheme grounded in a solid psychological theory of persuasion, the Elaboration Likelihood Model (ELM). In the argument reasoning stage, we generate highly logical and credible reasoning thoughts under the guidance of critical thinking theory, enabling cognitive enhancement via the central route of the ELM. For the other three stages, we generate and optimize multimodal assets, assembling them into a persuasive video guided by theories of heuristics, as the peripheral route of the ELM. To the best of our knowledge, CogenPVG is the first work focused on general persuasive topics, without being confined to commercial purposes. Extensive experiments and comprehensive analysis demonstrate that our framework achieves the best persuasion performance, thereby proving the effectiveness of our proposed multi-agent framework for the PVG task.
Virtual try-on (VTON) requires precise pixel-level fidelity, yet mainstream Diffusion Transformers (DiTs) often suffer from texture degradation and structural drift. We identify symmetric interactions in standard joint-attention mechanisms as a source of these failures. Although such interactions support semantic flexibility in general-purpose editing, they allow stochastic noise to corrupt deterministic garment features in VTON. We analyze this problem through asymmetric information dynamics and introduce two diagnostic indicators: Conditional Attention Entropy (CAE) for feature unbiasedness and Injected Information Flux (IIF) for injection effectiveness. Our analysis suggests that symmetric bidirectional attention can corrupt conditional features and attenuate the conditional signal. To address these limitations, we propose RealFit, a framework that combines Unidirectional Information Flow (UIF) with Decoupled Timestep Modulation (DTM). UIF isolates the garment condition from stochastic noise to preserve garment identity, while DTM optimizes the modulation scale to maintain a strong conditional signal. The resulting time-invariant condition branch enables a conditional KV cache that reduces inference time by approximately 75%. RealFit offers a principled approach to conditional generation with state-of-the-art fidelity and efficiency.
展开完整摘要收起摘要↓
Virtual try-on (VTON) requires precise pixel-level fidelity, yet mainstream Diffusion Transformers (DiTs) often suffer from texture degradation and structural drift. We identify symmetric interactions in standard joint-attention mechanisms as a source of these failures. Although such interactions support semantic flexibility in general-purpose editing, they allow stochastic noise to corrupt deterministic garment features in VTON. We analyze this problem through asymmetric information dynamics and introduce two diagnostic indicators: Conditional Attention Entropy (CAE) for feature unbiasedness and Injected Information Flux (IIF) for injection effectiveness. Our analysis suggests that symmetric bidirectional attention can corrupt conditional features and attenuate the conditional signal. To address these limitations, we propose RealFit, a framework that combines Unidirectional Information Flow (UIF) with Decoupled Timestep Modulation (DTM). UIF isolates the garment condition from stochastic noise to preserve garment identity, while DTM optimizes the modulation scale to maintain a strong conditional signal. The resulting time-invariant condition branch enables a conditional KV cache that reduces inference time by approximately 75%. RealFit offers a principled approach to conditional generation with state-of-the-art fidelity and efficiency.
作者Jiaqi Zhao, Xiaobin Hu, Bo Yin, Junpeng Jiang, Miao Zhang, Shuicheng Yan
Video world models achieve long-range temporal consistency by storing KV cache during generation, but the growing cache makes KV cache memory a major deployment bottleneck, which motivates low-bit quantization study for efficiency. Existing 2-bit KV cache quantization methods can achieve nearly lossless performance on VBench, however, when applied to video world models, we find they still cause severe temporal flickering and visual degradation. Meanwhile, deeper investigates show that Key quantization produces smaller reconstruction errors than Value, but surprisingly leads to larger output degradation. We trace this discrepancy to attention in video world models: Key perturbations can change the attention logits, and shift the temporal-spatial tokens selected by Queries. These observations motivate us to preserve attention logits and temporal-spatial token selection during KV cache quantization. To address this issue, we present QuantWM, a training-free 2-bit KV cache quantization framework for video world models. QuantWM introduces two complementary techniques to mitigate the attention shifts. Firstly, quantization-sensitivity-aware clustering (QSAC) jointly considers historical Query sensitivity and residual ranges to select INT2-friendly Key centroids, which reduces quantization errors in channels that are more critical to attention. In addition, principal-subspace attention compensation (PSAC) restores the remaining Key errors along the dominant Query subspace using low-rank projections, which provides a direct and efficient correction to stabilize attention logits. Experiments on LingBot-World-v2, HY-World 1.5, Matrix-Game-2, Longcat-Video and Causal-Forcing demonstrate that QuantWM significantly improves visual quality and temporal consistency, while outperforming existing methods across benchmarks with up to 6.20 KV cache memory compression and limited additional overhead.
展开完整摘要收起摘要↓
Video world models achieve long-range temporal consistency by storing KV cache during generation, but the growing cache makes KV cache memory a major deployment bottleneck, which motivates low-bit quantization study for efficiency. Existing 2-bit KV cache quantization methods can achieve nearly lossless performance on VBench, however, when applied to video world models, we find they still cause severe temporal flickering and visual degradation. Meanwhile, deeper investigates show that Key quantization produces smaller reconstruction errors than Value, but surprisingly leads to larger output degradation. We trace this discrepancy to attention in video world models: Key perturbations can change the attention logits, and shift the temporal-spatial tokens selected by Queries. These observations motivate us to preserve attention logits and temporal-spatial token selection during KV cache quantization. To address this issue, we present QuantWM, a training-free 2-bit KV cache quantization framework for video world models. QuantWM introduces two complementary techniques to mitigate the attention shifts. Firstly, quantization-sensitivity-aware clustering (QSAC) jointly considers historical Query sensitivity and residual ranges to select INT2-friendly Key centroids, which reduces quantization errors in channels that are more critical to attention. In addition, principal-subspace attention compensation (PSAC) restores the remaining Key errors along the dominant Query subspace using low-rank projections, which provides a direct and efficient correction to stabilize attention logits. Experiments on LingBot-World-v2, HY-World 1.5, Matrix-Game-2, Longcat-Video and Causal-Forcing demonstrate that QuantWM significantly improves visual quality and temporal consistency, while outperforming existing methods across benchmarks with up to 6.20 KV cache memory compression and limited additional overhead.
Large Audio Language Models (LALMs) can follow diverse instructions to synthesize speech in specified styles. However, complex instructions that require simultaneous control over pitch dynamics, speaking rate, and emotional tone often exceed what a single-pass generation can faithfully realize. While recent reasoning models have shown that intermediate "thinking" tokens improve output quality, this paradigm has been confined to the text modality. In this work, we extend reasoning to the audio token space by training a LALM with reinforcement learning to reason over its own speech output. The model first generates a draft speech as a form of audio-token reasoning, critiques its own generation by reflecting on the acoustic realization in text, and then produces a refined version conditioned on both the first-pass speech and the critique, all within a single model. After RL training, the refined two-hop outputs achieve a relative improvement of 7.15% on the InstructTTSEval benchmark, demonstrating the model's reflective ability.
展开完整摘要收起摘要↓
Large Audio Language Models (LALMs) can follow diverse instructions to synthesize speech in specified styles. However, complex instructions that require simultaneous control over pitch dynamics, speaking rate, and emotional tone often exceed what a single-pass generation can faithfully realize. While recent reasoning models have shown that intermediate "thinking" tokens improve output quality, this paradigm has been confined to the text modality. In this work, we extend reasoning to the audio token space by training a LALM with reinforcement learning to reason over its own speech output. The model first generates a draft speech as a form of audio-token reasoning, critiques its own generation by reflecting on the acoustic realization in text, and then produces a refined version conditioned on both the first-pass speech and the critique, all within a single model. After RL training, the refined two-hop outputs achieve a relative improvement of 7.15% on the InstructTTSEval benchmark, demonstrating the model's reflective ability.
Text-to-Speech (TTS) is an essential module that provides spoken responses in a spoken dialogue system (SDS) centered on a large language model (LLM). To ensure accurate TTS synthesis, responses generated by an LLM must be converted into TTS-readable formats via a Text Normalization (TN) module, imposing strict low-latency requirements in real-time SDS scenarios. Existing TN solutions are largely rule-based, rely on manual engineering, and generalize poorly to unseen patterns. Although an LLM itself can perform TN through prompt engineering, it faces key limitations: high first-token latency due to non-streaming processing, hallucination risks, and degraded intelligence or reasoning when the core LLM module is fine-tuned solely for TN. To address these challenges, we propose StreamTN, a lightweight LLM-based Chinese streaming TN model. Built on Qwen3-0.6B, StreamTN employs a dual-track streaming framework in which input tokens and output tokens are processed on two parallel tracks, enabling low-latency real-time inference without complex prompting. Moreover, task-specific fine-tuning yields superior TN performance and fewer hallucinations than rule-based systems and general-purpose LLMs. We also introduce a TN benchmark that spans diverse text scenarios, providing a comprehensive evaluation standard for speech generation in spoken dialogue systems. Experiments demonstrate the effectiveness of StreamTN in accuracy and inference latency.
展开完整摘要收起摘要↓
Text-to-Speech (TTS) is an essential module that provides spoken responses in a spoken dialogue system (SDS) centered on a large language model (LLM). To ensure accurate TTS synthesis, responses generated by an LLM must be converted into TTS-readable formats via a Text Normalization (TN) module, imposing strict low-latency requirements in real-time SDS scenarios. Existing TN solutions are largely rule-based, rely on manual engineering, and generalize poorly to unseen patterns. Although an LLM itself can perform TN through prompt engineering, it faces key limitations: high first-token latency due to non-streaming processing, hallucination risks, and degraded intelligence or reasoning when the core LLM module is fine-tuned solely for TN. To address these challenges, we propose StreamTN, a lightweight LLM-based Chinese streaming TN model. Built on Qwen3-0.6B, StreamTN employs a dual-track streaming framework in which input tokens and output tokens are processed on two parallel tracks, enabling low-latency real-time inference without complex prompting. Moreover, task-specific fine-tuning yields superior TN performance and fewer hallucinations than rule-based systems and general-purpose LLMs. We also introduce a TN benchmark that spans diverse text scenarios, providing a comprehensive evaluation standard for speech generation in spoken dialogue systems. Experiments demonstrate the effectiveness of StreamTN in accuracy and inference latency.
Instruction-controlled speech synthesis and paralinguistic understanding are often trained independently, leaving reciprocal feedback between the two tasks underexplored. We introduce CycleSpeech, a framework that connects generation and understanding through a shared, structured voice profile that serves as a common target for supervision and reciprocal feedback. The forward cycle assesses whether synthesized speech expresses the intended attributes by comparing recovered and target profiles. The backward cycle evaluates whether profiles inferred from real speech can guide reconstruction of the source speaking style. To support both directions, we construct a bilingual dataset of 20,046 examples pairing instructions, target speech, speaker references, and structured profiles. Building on joint supervised fine-tuning, CycleGRPO alternates policy updates using reciprocal rewards grounded in profile consistency and speaking-style reconstruction. Fixed target profiles anchor feedback from the evolving counterpart. This procedure requires neither human preference annotations nor an additional preference-trained reward model. Evaluations on Chinese and English benchmarks show improved instruction adherence and profile recovery while maintaining competitive synthesis quality. Compared with Step-Audio-2-mini, CycleSpeech improves instruction-match accuracy by 4.50 and 10.06 percentage points in Chinese and English, respectively. Controlled ablations further support the contribution of cycle feedback to generation control. These results support structured voice profiles as an interface for reciprocal training between speech generation and paralinguistic understanding. An online demo is available at https://cyclespeech.github.io.
展开完整摘要收起摘要↓
Instruction-controlled speech synthesis and paralinguistic understanding are often trained independently, leaving reciprocal feedback between the two tasks underexplored. We introduce CycleSpeech, a framework that connects generation and understanding through a shared, structured voice profile that serves as a common target for supervision and reciprocal feedback. The forward cycle assesses whether synthesized speech expresses the intended attributes by comparing recovered and target profiles. The backward cycle evaluates whether profiles inferred from real speech can guide reconstruction of the source speaking style. To support both directions, we construct a bilingual dataset of 20,046 examples pairing instructions, target speech, speaker references, and structured profiles. Building on joint supervised fine-tuning, CycleGRPO alternates policy updates using reciprocal rewards grounded in profile consistency and speaking-style reconstruction. Fixed target profiles anchor feedback from the evolving counterpart. This procedure requires neither human preference annotations nor an additional preference-trained reward model. Evaluations on Chinese and English benchmarks show improved instruction adherence and profile recovery while maintaining competitive synthesis quality. Compared with Step-Audio-2-mini, CycleSpeech improves instruction-match accuracy by 4.50 and 10.06 percentage points in Chinese and English, respectively. Controlled ablations further support the contribution of cycle feedback to generation control. These results support structured voice profiles as an interface for reciprocal training between speech generation and paralinguistic understanding. An online demo is available at https://cyclespeech.github.io.
We ask how little geometry a person has to draw to control both where people stand and where the camera moves in a generated video. Our answer is a ground plane and one cylinder per person. A user draws a grid on the ground, places one cylinder where each person should stand, moves the cylinders and the camera over 81 frames, and the model renders a photoreal video in which the people occupy the cylinders' positions, move as the cylinders move, and are seen from the drawn camera. Appearance comes from a text prompt and a background reference image; layout and motion come from the geometry. Because no dataset pairs such a signal with video, we build the pairs ourselves: an automatic engine writes 2000 captions from a combinatorial seed, generates a clip for each with a text-to-video model, and lifts every clip back to its geometry with person tracking, background inpainting, an agentic ground-mask loop, feed-forward multi-view reconstruction and a plane fit, with no real footage and no manual labels. A LoRA on Wan2.2-Fun-Control trained on 1935 such tuples follows drawn layouts and camera paths on hold-out clips: the generated people match the cylinders' count, order, position and height, the text changes who they are, the reference image changes where they are, and dolly-in, orbit, pan and crane paths are followed, dolly-out only weakly.
展开完整摘要收起摘要↓
We ask how little geometry a person has to draw to control both where people stand and where the camera moves in a generated video. Our answer is a ground plane and one cylinder per person. A user draws a grid on the ground, places one cylinder where each person should stand, moves the cylinders and the camera over 81 frames, and the model renders a photoreal video in which the people occupy the cylinders' positions, move as the cylinders move, and are seen from the drawn camera. Appearance comes from a text prompt and a background reference image; layout and motion come from the geometry. Because no dataset pairs such a signal with video, we build the pairs ourselves: an automatic engine writes 2000 captions from a combinatorial seed, generates a clip for each with a text-to-video model, and lifts every clip back to its geometry with person tracking, background inpainting, an agentic ground-mask loop, feed-forward multi-view reconstruction and a plane fit, with no real footage and no manual labels. A LoRA on Wan2.2-Fun-Control trained on 1935 such tuples follows drawn layouts and camera paths on hold-out clips: the generated people match the cylinders' count, order, position and height, the text changes who they are, the reference image changes where they are, and dolly-in, orbit, pan and crane paths are followed, dolly-out only weakly.
Text-to-speech (TTS) corpora are costly to record, yet many utterances add little new phonetic information. Core-set selection reduces this cost by choosing a small training subset under a fixed audio-duration budget. We represent a corpus as a phonotactic graph that links each utterance to its most phonemically similar ones, and we first test whether this graph has structure. In Bangla and English corpora, its clustering is 199 and 56 times that of a size-matched random graph, and its modularity is more than twice that of a degree-preserving random graph. We then propose Community Representative, a selector that samples across graph communities and spreads its choices within each one, starting from utterances rich in rare phonemes. At every budget and in both languages, it covers more rare phoneme bigrams than random and entropy-based selection, and this lead holds on held-out utterances. TTS models trained on its 20% core-sets have a significantly lower character error rate (CER) than models trained on equal-duration random or entropy-based subsets in both languages. When all models train for the same number of epochs, the Bangla core-set model also outperforms full-corpus training (3.93% vs. 4.47% CER) with 4.5x less training time.
展开完整摘要收起摘要↓
Text-to-speech (TTS) corpora are costly to record, yet many utterances add little new phonetic information. Core-set selection reduces this cost by choosing a small training subset under a fixed audio-duration budget. We represent a corpus as a phonotactic graph that links each utterance to its most phonemically similar ones, and we first test whether this graph has structure. In Bangla and English corpora, its clustering is 199 and 56 times that of a size-matched random graph, and its modularity is more than twice that of a degree-preserving random graph. We then propose Community Representative, a selector that samples across graph communities and spreads its choices within each one, starting from utterances rich in rare phonemes. At every budget and in both languages, it covers more rare phoneme bigrams than random and entropy-based selection, and this lead holds on held-out utterances. TTS models trained on its 20% core-sets have a significantly lower character error rate (CER) than models trained on equal-duration random or entropy-based subsets in both languages. When all models train for the same number of epochs, the Bangla core-set model also outperforms full-corpus training (3.93% vs. 4.47% CER) with 4.5x less training time.
Text-to-speech models for Bantu tonal languages are challenged by a tonal system that is rooted in both the lexis (i.e., the inventory of words, stems, and affixes) and the grammar (i.e., morpho-syntax). To complicate matters, the standard writing systems of these languages often omit tone markings and syllable duration information, which must be disambiguated by the reader based on context. Motivated by linguistic descriptions of Bantu language tone systems, we propose an end-to-end text-to-speech model that augments the text encoding mechanism with a morpho-syntactic prior. We replace the standard phoneme encoder in the VITS architecture with a morpheme sequence encoder and a phoneme-to-morpheme attention network. We posit that, by using this explicit morphological modeling, we can capture the information required to produce the correct tone. Experiments conducted on the Kinyarwanda language, a tonal and morphologically complex Bantu language, reveal substantial TTS improvement from this morphological modeling. Specifically, the proposed method significantly improves the naturalness, intonation, and intelligibility of the produced synthetic voices.
展开完整摘要收起摘要↓
Text-to-speech models for Bantu tonal languages are challenged by a tonal system that is rooted in both the lexis (i.e., the inventory of words, stems, and affixes) and the grammar (i.e., morpho-syntax). To complicate matters, the standard writing systems of these languages often omit tone markings and syllable duration information, which must be disambiguated by the reader based on context. Motivated by linguistic descriptions of Bantu language tone systems, we propose an end-to-end text-to-speech model that augments the text encoding mechanism with a morpho-syntactic prior. We replace the standard phoneme encoder in the VITS architecture with a morpheme sequence encoder and a phoneme-to-morpheme attention network. We posit that, by using this explicit morphological modeling, we can capture the information required to produce the correct tone. Experiments conducted on the Kinyarwanda language, a tonal and morphologically complex Bantu language, reveal substantial TTS improvement from this morphological modeling. Specifically, the proposed method significantly improves the naturalness, intonation, and intelligibility of the produced synthetic voices.
作者Fanqi Yu, Shengming Ma, Stefano Fiorini, Vito Paolo Pastore, Xuan Qi, Vittorio Murino, Cigdem Beyan
Fully supervised repetitive action counting (RAC) has achieved strong performance, but requires dense temporal annotations that are costly and difficult to scale. We propose TReViS, a self-supervised video synthesis framework that enables training RAC models without any repetition labels. TReViS estimates the underlying temporal repetition structure of an unlabeled video via a Temporal Self-Similarity Matrix, infers its cycle statistics, and synthesizes new training sequences that preserve realistic repetition patterns while introducing controlled temporal variability. These synthesized videos are paired with pseudo-labels and used to train existing RAC architectures from scratch. Across multiple datasets and backbones, TReViS consistently outperforms prior self-supervised methods and achieves performance competitive with several supervised baselines, while remaining fully label-free, demonstrating the effectiveness of structure-aware video synthesis for label-free RAC. The source code is available at https://github.com/yfqi/TReViS.
展开完整摘要收起摘要↓
Fully supervised repetitive action counting (RAC) has achieved strong performance, but requires dense temporal annotations that are costly and difficult to scale. We propose TReViS, a self-supervised video synthesis framework that enables training RAC models without any repetition labels. TReViS estimates the underlying temporal repetition structure of an unlabeled video via a Temporal Self-Similarity Matrix, infers its cycle statistics, and synthesizes new training sequences that preserve realistic repetition patterns while introducing controlled temporal variability. These synthesized videos are paired with pseudo-labels and used to train existing RAC architectures from scratch. Across multiple datasets and backbones, TReViS consistently outperforms prior self-supervised methods and achieves performance competitive with several supervised baselines, while remaining fully label-free, demonstrating the effectiveness of structure-aware video synthesis for label-free RAC. The source code is available at https://github.com/yfqi/TReViS.
作者Nick Lemke, Niklas Ihm, John Kalkhof, Mirko Konstantin, Henry J. Krumb, Daniel M. Lang, Ehsan Pajouheshagar, Ario Sadafi, Arjan Kuijper, Karim Lekadir, Marco Lorenzi, Carsten Marr, Julia A. Schnabel, Anirban Mukhopadhyay
Neural Cellular Automata (NCAs) are a new type of neural network architecture which enable accurate and robust inference at extremely small model sizes. Recently, NCAs have advanced to become interesting low-resource alternatives to convolution- and attention-based architectures for various tasks such as image analysis, synthetic image generation, and simulation. The rapid development and increased research interest necessitate a comprehensive review of the emerging technology. This review provides an overview of the fundamentals of NCAs, applications to medical imaging, as well as insights into the state of the art. We analyze recent modifications to the originally proposed NCA architecture with respect to their efficiency and accuracy. Furthermore, we review practical applications in real-world scenarios with a focus on medical image analysis, segmentation, classification, registration, depth estimation, and image synthesis. Finally, we identify several advantages of NCAs, research gaps, and conclude with an analysis of future opportunities for NCAs in medical applications in confined settings or areas that have particular demands for robustness or efficient data processing.
展开完整摘要收起摘要↓
Neural Cellular Automata (NCAs) are a new type of neural network architecture which enable accurate and robust inference at extremely small model sizes. Recently, NCAs have advanced to become interesting low-resource alternatives to convolution- and attention-based architectures for various tasks such as image analysis, synthetic image generation, and simulation. The rapid development and increased research interest necessitate a comprehensive review of the emerging technology. This review provides an overview of the fundamentals of NCAs, applications to medical imaging, as well as insights into the state of the art. We analyze recent modifications to the originally proposed NCA architecture with respect to their efficiency and accuracy. Furthermore, we review practical applications in real-world scenarios with a focus on medical image analysis, segmentation, classification, registration, depth estimation, and image synthesis. Finally, we identify several advantages of NCAs, research gaps, and conclude with an analysis of future opportunities for NCAs in medical applications in confined settings or areas that have particular demands for robustness or efficient data processing.
作者Fabian Schmidt, Markus Enzweiler, Abhinav Valada
Latent world models learn predictive representations for autonomous driving, but the relational semantics these states preserve often remain implicit. We investigate whether traffic scene graphs can serve as privileged semantic supervision for latent world representations. Building on LAW, we construct actor-centric scene graphs from nuScenes 3D annotations, encode their serialized relational structure using a frozen text embedding model, and align the visual latent representations with this semantic target during training. We remove the supervision branch at inference, so it requires neither scene graphs nor 3D annotations and adds no test-time computation. On nuScenes, our method reduces average trajectory L2 error from 0.661 to 0.622 (5.9%) and collision rate from 0.456 to 0.217 (52.4%) relative to our retrained LAW baseline. It also outperforms an unstructured caption-style semantic target, supporting the benefit of explicit relational structure for latent world-model representation learning.
展开完整摘要收起摘要↓
Latent world models learn predictive representations for autonomous driving, but the relational semantics these states preserve often remain implicit. We investigate whether traffic scene graphs can serve as privileged semantic supervision for latent world representations. Building on LAW, we construct actor-centric scene graphs from nuScenes 3D annotations, encode their serialized relational structure using a frozen text embedding model, and align the visual latent representations with this semantic target during training. We remove the supervision branch at inference, so it requires neither scene graphs nor 3D annotations and adds no test-time computation. On nuScenes, our method reduces average trajectory L2 error from 0.661 to 0.622 (5.9%) and collision rate from 0.456 to 0.217 (52.4%) relative to our retrained LAW baseline. It also outperforms an unstructured caption-style semantic target, supporting the benefit of explicit relational structure for latent world-model representation learning.
作者Biel Tura Vecino, Yoach Lacombe, Julian Weber, Zbigniew Łatka, Haitong Zhang, Logan Hart, Eren Gölge
Classifier-free Guidance (CFG) is widely adopted in text-to-speech (TTS) systems to enhance generation quality and conditioning fidelity by interpolating between conditioned and unconditioned predictions. A common unconditional technique is to use an empty representation, in the form of a fixed null vector. In this work, we propose replacing this representation with a learnable unconditional embedding, optimized to represent a meaningful unconditional state. Objective and subjective evaluations demonstrate that learnable null embeddings consistently outperform fixed null embeddings across speaker similarity, speech stability, and expressiveness, while exhibiting greater robustness to larger guidance scales. We further show that learning a distinct unconditional embedding for each of the TTS conditioning modalities allows fine-grained control over speaker and text guidance, showcasing the trade-off between similarity and quality, and stability and expressiveness in the generated speech.
展开完整摘要收起摘要↓
Classifier-free Guidance (CFG) is widely adopted in text-to-speech (TTS) systems to enhance generation quality and conditioning fidelity by interpolating between conditioned and unconditioned predictions. A common unconditional technique is to use an empty representation, in the form of a fixed null vector. In this work, we propose replacing this representation with a learnable unconditional embedding, optimized to represent a meaningful unconditional state. Objective and subjective evaluations demonstrate that learnable null embeddings consistently outperform fixed null embeddings across speaker similarity, speech stability, and expressiveness, while exhibiting greater robustness to larger guidance scales. We further show that learning a distinct unconditional embedding for each of the TTS conditioning modalities allows fine-grained control over speaker and text guidance, showcasing the trade-off between similarity and quality, and stability and expressiveness in the generated speech.
作者Lintao Wang, Mingyang Sun, Yang Liu, Dingkang Yang, Lihua Zhang
Agentic recognition requires visual perception to move beyond static scene understanding and produce structured scene representations that support the perception--reasoning--action loop. Existing single-image 3D generation methods, however, mainly produce visually plausible object assets rather than simulation-ready scene states. When independently generated meshes are composed in a shared space, they may fail to align with the input camera, violate gravity, interpenetrate nearby objects, or become unstable under physics simulation. We present Fysiverse-3D-SimReady, a grounded refinement framework for reconstructing simulation-ready multi-object scenes from a single RGB image with instance and ground prompts. The method places generated object meshes into a shared gravity-aligned scene, refines their camera-space poses through differentiable rendering, and corrects scene-level supports and contacts for stable physical execution. The scene is then used by an agentic simulation workflow, which converts a scene-specific task goal into an executable physics rollout rendered from the original camera view. Experiments show that Fysiverse-3D-SimReady improves input-view alignment, contact plausibility, and physical stability over existing single-image reconstruction and scene generation baselines, while enabling goal-conditioned physical interactions from a single image.
展开完整摘要收起摘要↓
Agentic recognition requires visual perception to move beyond static scene understanding and produce structured scene representations that support the perception--reasoning--action loop. Existing single-image 3D generation methods, however, mainly produce visually plausible object assets rather than simulation-ready scene states. When independently generated meshes are composed in a shared space, they may fail to align with the input camera, violate gravity, interpenetrate nearby objects, or become unstable under physics simulation. We present Fysiverse-3D-SimReady, a grounded refinement framework for reconstructing simulation-ready multi-object scenes from a single RGB image with instance and ground prompts. The method places generated object meshes into a shared gravity-aligned scene, refines their camera-space poses through differentiable rendering, and corrects scene-level supports and contacts for stable physical execution. The scene is then used by an agentic simulation workflow, which converts a scene-specific task goal into an executable physics rollout rendered from the original camera view. Experiments show that Fysiverse-3D-SimReady improves input-view alignment, contact plausibility, and physical stability over existing single-image reconstruction and scene generation baselines, while enabling goal-conditioned physical interactions from a single image.
Diffusion models offer flexible motion generation, but translating this flexibility into feedback-responsive humanoid control remains challenging. Hierarchical systems steer motion through references that may exceed a separate tracker's capabilities, leaving recovery and physical execution largely to the tracker. Action-only diffusion generates actions directly but lacks an explicit future-state trajectory for test-time motion objectives. Joint state-action diffusion provides this representation, yet representative controllers often depend on privileged full-body states, and support for learned behavior selection and test-time motion steering remains fragmented. We present PredActor, a predictive action diffusion policy that brings these complementary steering capabilities into one directly executed policy using proprioceptive observations. Conditioned on proprioceptive history and optional task context, PredActor jointly generates executable actions and an internal future-state trajectory. Classifier-free guidance strengthens text-conditioned behavior, while classifier guidance steers predicted states toward test-time objectives. Only actions are executed, without a separate motion-reference tracker or externally estimated full-body states as policy inputs. In simulation, PredActor reaches 44 of 45 destination targets and achieves a text retrieval score of 0.539, compared with 0.424 for conditional action diffusion, with similar observed disturbance survival. To make this guided policy practical onboard, rolling denoising and computation-preserving runtime optimizations reduce the complete callback to 16.790 ms median and 19.383 ms p95 on a Jetson Orin NX, both below the 20 ms control period. We deploy PredActor on a Unitree G1; evaluations across simulation and physical hardware demonstrate text-conditioned motion, disturbance response, joystick control, and semantic interpolation.
展开完整摘要收起摘要↓
Diffusion models offer flexible motion generation, but translating this flexibility into feedback-responsive humanoid control remains challenging. Hierarchical systems steer motion through references that may exceed a separate tracker's capabilities, leaving recovery and physical execution largely to the tracker. Action-only diffusion generates actions directly but lacks an explicit future-state trajectory for test-time motion objectives. Joint state-action diffusion provides this representation, yet representative controllers often depend on privileged full-body states, and support for learned behavior selection and test-time motion steering remains fragmented. We present PredActor, a predictive action diffusion policy that brings these complementary steering capabilities into one directly executed policy using proprioceptive observations. Conditioned on proprioceptive history and optional task context, PredActor jointly generates executable actions and an internal future-state trajectory. Classifier-free guidance strengthens text-conditioned behavior, while classifier guidance steers predicted states toward test-time objectives. Only actions are executed, without a separate motion-reference tracker or externally estimated full-body states as policy inputs. In simulation, PredActor reaches 44 of 45 destination targets and achieves a text retrieval score of 0.539, compared with 0.424 for conditional action diffusion, with similar observed disturbance survival. To make this guided policy practical onboard, rolling denoising and computation-preserving runtime optimizations reduce the complete callback to 16.790 ms median and 19.383 ms p95 on a Jetson Orin NX, both below the 20 ms control period. We deploy PredActor on a Unitree G1; evaluations across simulation and physical hardware demonstrate text-conditioned motion, disturbance response, joystick control, and semantic interpolation.
作者Süleyman Aslan, Görkay Aydemir, Mısra Yavuz, Yunus Bilge Kurt, Nasrin Rahimi, Ahmet Rasim Emirdağı, Burak Can Biner, M. Akın Yılmaz
Degradations vary widely across images, so a practical restoration system has to handle many degradation types with one model. A recent and effective recipe adapts a large pretrained image-editing model to restoration using a small low-rank adapter with a text prompt. We replace that prompt with an instruction derived from the degraded image itself. The image reaches the editor through two paths: its structure comes from the model's VAE, and its semantic instruction comes from a lightweight token mapper that shifts the degraded image's vision-language embedding toward the embedding a clean image would produce. Because the instruction is a continuous vector, scaling it yields a family of valid restorations for tasks whose target is not unique, such as low-light enhancement. We adapt one Qwen-Image-Edit model to six tasks with a single adapter trained in about three hours on one GPU. The image instruction outperforms text conditioning under a matched comparison, and it supports task agnostic restoration without a degradation label, which the text variant does not.
展开完整摘要收起摘要↓
Degradations vary widely across images, so a practical restoration system has to handle many degradation types with one model. A recent and effective recipe adapts a large pretrained image-editing model to restoration using a small low-rank adapter with a text prompt. We replace that prompt with an instruction derived from the degraded image itself. The image reaches the editor through two paths: its structure comes from the model's VAE, and its semantic instruction comes from a lightweight token mapper that shifts the degraded image's vision-language embedding toward the embedding a clean image would produce. Because the instruction is a continuous vector, scaling it yields a family of valid restorations for tasks whose target is not unique, such as low-light enhancement. We adapt one Qwen-Image-Edit model to six tasks with a single adapter trained in about three hours on one GPU. The image instruction outperforms text conditioning under a matched comparison, and it supports task agnostic restoration without a degradation label, which the text variant does not.
作者Yixin Zheng, Jiangran Lyu, Yuntian Deng, Kai Liu, Yizhou Zhou, Yizhou Wang, Xiaoguang Zhao, He Wang, Zhizheng Zhang
World Action Models (WAMs) jointly generate robot actions and predict future world states, transferring priors from video pretraining to robot control. However, future visual prediction is computationally expensive, so existing WAMs often rely on long action chunks to amortize inference cost across control steps, at the cost of closed-loop responsiveness. We present \method, a dual-system WAM that preserves broader-horizon world-action generation while enabling high-frequency closed-loop action updates by decoupling global planning and local refinement. \systwo periodically performs high-noise bidirectional denoising over a broader world-action chunk to establish a global plan, while wrist-only \sysone extracts a temporally aligned short window from the intermediate denoising state and completes low-noise refinement using the latest wrist observations, which provide action-aligned cues about local geometry, motion, and contact during interaction. The two systems operate asynchronously along a shared denoising trajectory: each global plan is reused across multiple local updates, while \sysone repeatedly incorporates fresh interaction feedback. Across zero-shot manipulation tasks on Franka and Galbot, \method improves success over the strongest evaluated baseline by 4.5 percentage points on average, while achieving a 16.6$\times$ critical-path speedup. Further studies show that role-matched egocentric and UMI data improve success by 14 percentage points, and that the decoupled design naturally supports edge--cloud deployment with substantially lower communication overhead than the baseline.
展开完整摘要收起摘要↓
World Action Models (WAMs) jointly generate robot actions and predict future world states, transferring priors from video pretraining to robot control. However, future visual prediction is computationally expensive, so existing WAMs often rely on long action chunks to amortize inference cost across control steps, at the cost of closed-loop responsiveness. We present \method, a dual-system WAM that preserves broader-horizon world-action generation while enabling high-frequency closed-loop action updates by decoupling global planning and local refinement. \systwo periodically performs high-noise bidirectional denoising over a broader world-action chunk to establish a global plan, while wrist-only \sysone extracts a temporally aligned short window from the intermediate denoising state and completes low-noise refinement using the latest wrist observations, which provide action-aligned cues about local geometry, motion, and contact during interaction. The two systems operate asynchronously along a shared denoising trajectory: each global plan is reused across multiple local updates, while \sysone repeatedly incorporates fresh interaction feedback. Across zero-shot manipulation tasks on Franka and Galbot, \method improves success over the strongest evaluated baseline by 4.5 percentage points on average, while achieving a 16.6$\times$ critical-path speedup. Further studies show that role-matched egocentric and UMI data improve success by 14 percentage points, and that the decoupled design naturally supports edge--cloud deployment with substantially lower communication overhead than the baseline.
作者Shuaijun Liu, Chengyu Wu, Qifu Wen, Feiyang You, Chenglong Zhang, Shuyang Hao, Xi Lin, Ningxin Su
Latent world models predict the consequences of actions, but accurate prediction does not guarantee that latent distance reflects which candidate will execute successfully. We identify a decision-local prediction gap: among the few futures competing for execution, a candidate predicted closer to the goal can produce a worse realized outcome than an available alternative. We introduce D-JEPA, a decision-aligned latent world model that learns decision-relevant relations among candidate futures from executed outcomes. A bounded, permutation-equivariant operator jointly reasons over goal-relative predictive features and ordinal evidence, refining pretrained predictive geometry where action choices are most consequential. Restricted predictor adaptation and a shared ordinal interface extend this alignment across complementary predictive geometries. D-JEPA further realizes the learned decision structure in JEPA-compatible future representations, enabling deployment through native latent-distance planning. Evaluations across latent control, manipulation, pretrained action-producing models, physical robots and autonomous driving demonstrate improved action selection, including 87.89% success on PushT, a 15.04-point average gain on RoboTwin, and a 17-point gain on physical robot tasks. These results establish decision-relevant relational structure as a direct bridge between predictive world modeling and effective control.
展开完整摘要收起摘要↓
Latent world models predict the consequences of actions, but accurate prediction does not guarantee that latent distance reflects which candidate will execute successfully. We identify a decision-local prediction gap: among the few futures competing for execution, a candidate predicted closer to the goal can produce a worse realized outcome than an available alternative. We introduce D-JEPA, a decision-aligned latent world model that learns decision-relevant relations among candidate futures from executed outcomes. A bounded, permutation-equivariant operator jointly reasons over goal-relative predictive features and ordinal evidence, refining pretrained predictive geometry where action choices are most consequential. Restricted predictor adaptation and a shared ordinal interface extend this alignment across complementary predictive geometries. D-JEPA further realizes the learned decision structure in JEPA-compatible future representations, enabling deployment through native latent-distance planning. Evaluations across latent control, manipulation, pretrained action-producing models, physical robots and autonomous driving demonstrate improved action selection, including 87.89% success on PushT, a 15.04-point average gain on RoboTwin, and a 17-point gain on physical robot tasks. These results establish decision-relevant relational structure as a direct bridge between predictive world modeling and effective control.
Visual instructions for physical tasks are typically authored in one context and followed in another, requiring users to translate demonstrated tools, materials, and spatial relationships into their own environment. We introduce Generative Tutorial, a conceptual framework for live visual instruction that depicts intended outcomes and actions within the user's environment and task flow. A formative evaluation of state-of-the-art image and video generation identifies failures and potential benefits across 15 physical tasks. Drawing on these findings, we build an augmented-reality prototype system that proactively generates goal images and demonstration videos using observed workspace context and predicted visual outcomes of preceding actions. A 24-participant lab study found higher task performance quality, greater perceived workspace correspondence, and shorter step-confirmation intervals with the system than with pre-authored guidance. Qualitative findings highlighted how contextual resemblance shapes trust, how generation errors affect interpretation, and how guidance delivery should adapt to users' needs, informing future designs.
展开完整摘要收起摘要↓
Visual instructions for physical tasks are typically authored in one context and followed in another, requiring users to translate demonstrated tools, materials, and spatial relationships into their own environment. We introduce Generative Tutorial, a conceptual framework for live visual instruction that depicts intended outcomes and actions within the user's environment and task flow. A formative evaluation of state-of-the-art image and video generation identifies failures and potential benefits across 15 physical tasks. Drawing on these findings, we build an augmented-reality prototype system that proactively generates goal images and demonstration videos using observed workspace context and predicted visual outcomes of preceding actions. A 24-participant lab study found higher task performance quality, greater perceived workspace correspondence, and shorter step-confirmation intervals with the system than with pre-authored guidance. Qualitative findings highlighted how contextual resemblance shapes trust, how generation errors affect interpretation, and how guidance delivery should adapt to users' needs, informing future designs.
Video world models enable interactive exploration of dynamic environments, yet struggle to respect prior observations over long horizons and across viewpoints. We present WorldCrafter, a video world model that learns a camera-queryable implicit 3D-aware memory for this purpose. The key insight is to let the requested viewpoint shape how multi-view evidence is compressed into the video generator's limited token budget. Trained jointly with the video generator, a memory encoder and pose-conditioned readout module integrate historical observations into a fixed set of target view-specific tokens before denoising, without explicit depth-based correspondences. By combining this memory with recent temporal context and few-step distillation, WorldCrafter enables streaming scene exploration from a single input image or text prompt. Experiments across static and dynamic scenes show substantial gains in long-horizon consistency and camera-control accuracy while preserving visual quality during minute-scale exploration.
展开完整摘要收起摘要↓
Video world models enable interactive exploration of dynamic environments, yet struggle to respect prior observations over long horizons and across viewpoints. We present WorldCrafter, a video world model that learns a camera-queryable implicit 3D-aware memory for this purpose. The key insight is to let the requested viewpoint shape how multi-view evidence is compressed into the video generator's limited token budget. Trained jointly with the video generator, a memory encoder and pose-conditioned readout module integrate historical observations into a fixed set of target view-specific tokens before denoising, without explicit depth-based correspondences. By combining this memory with recent temporal context and few-step distillation, WorldCrafter enables streaming scene exploration from a single input image or text prompt. Experiments across static and dynamic scenes show substantial gains in long-horizon consistency and camera-control accuracy while preserving visual quality during minute-scale exploration.
In this paper, we propose SVEET, a framework that requires merely training on a pretrained bidirectional video diffusion model but supports high-quality streaming video editing in an auto-regressive fashion. To tackle this problem, we first systematically revisit existing video-to-video diffusion approaches and identify two key principles for such streaming adaptation: backbone feature disentanglement and conditional frame independence. Building on these insights, we develop a novel paradigm for controllable video generation. At its core, an auxiliary model branch encodes source video inputs with temporally independent self-attention, and the intermediate features are injected into the corresponding backbone blocks for streaming-compatible control. Moreover, to bridge the discrepancy between the feature spaces of bidirectional and streaming models, we propose a decoupled training scheme that explicitly enforces the orthogonality between the optimization directions of video controllability and model causality. Such disentanglement ensures compatibility between the two objectives at inference and facilitates smooth zero-shot knowledge transfer across heterogeneous backbone architectures. Extensive experiments demonstrate that SVEET achieves superior editing quality while maintaining real-time performance, attaining 15 FPS on a single H100 GPU 17 without any auxiliary acceleration techniques. Codes are available at https://github.com/YujiaHu1109/SVEET.
展开完整摘要收起摘要↓
In this paper, we propose SVEET, a framework that requires merely training on a pretrained bidirectional video diffusion model but supports high-quality streaming video editing in an auto-regressive fashion. To tackle this problem, we first systematically revisit existing video-to-video diffusion approaches and identify two key principles for such streaming adaptation: backbone feature disentanglement and conditional frame independence. Building on these insights, we develop a novel paradigm for controllable video generation. At its core, an auxiliary model branch encodes source video inputs with temporally independent self-attention, and the intermediate features are injected into the corresponding backbone blocks for streaming-compatible control. Moreover, to bridge the discrepancy between the feature spaces of bidirectional and streaming models, we propose a decoupled training scheme that explicitly enforces the orthogonality between the optimization directions of video controllability and model causality. Such disentanglement ensures compatibility between the two objectives at inference and facilitates smooth zero-shot knowledge transfer across heterogeneous backbone architectures. Extensive experiments demonstrate that SVEET achieves superior editing quality while maintaining real-time performance, attaining 15 FPS on a single H100 GPU 17 without any auxiliary acceleration techniques. Codes are available at https://github.com/YujiaHu1109/SVEET.
作者Xiaodan Xing, Rajat R. Rasal, Julia A. Meister, Sara Ghorayeb, Galvin Khara, Jessica Schrouff
Counterfactual image generation answers questions about how a subject would have looked under retrospective, hypothetical scenarios. Recent methods have improved perceptual quality, identity preservation and faithfulness to an underlying causal model, but their adoption in healthcare is limited by scarce annotated data, distribution shift between datasets, and mismatches between pretrained generative models and those required for counterfactual inference. We propose specialisation, a data and parameter-efficient framework for adapting pretrained, non-causal generative models into causal mechanisms under distribution shift. Based on this framework, we train a radiology counterfactual image generation model, called RadCF, using latent flow matching. We validate our approach on three chest X-ray datasets spanning different dataset shifts, data volumes, and counterfactual questions, associated with challenging, highly-localised interventions. Our results show that RadCF and specialisation improve counterfactual soundness over existing methods while being data and parameter efficient, and that the resulting counterfactuals can detect and mitigate shortcut learning in a downstream medical classifier. Code is available at https://github.com/GSK-AI/RadCF/.
展开完整摘要收起摘要↓
Counterfactual image generation answers questions about how a subject would have looked under retrospective, hypothetical scenarios. Recent methods have improved perceptual quality, identity preservation and faithfulness to an underlying causal model, but their adoption in healthcare is limited by scarce annotated data, distribution shift between datasets, and mismatches between pretrained generative models and those required for counterfactual inference. We propose specialisation, a data and parameter-efficient framework for adapting pretrained, non-causal generative models into causal mechanisms under distribution shift. Based on this framework, we train a radiology counterfactual image generation model, called RadCF, using latent flow matching. We validate our approach on three chest X-ray datasets spanning different dataset shifts, data volumes, and counterfactual questions, associated with challenging, highly-localised interventions. Our results show that RadCF and specialisation improve counterfactual soundness over existing methods while being data and parameter efficient, and that the resulting counterfactuals can detect and mitigate shortcut learning in a downstream medical classifier. Code is available at https://github.com/GSK-AI/RadCF/.
作者Yongsheng Yu, Wei Xiong, Yichen Sheng, Shiqiu Liu, Jiebo Luo
Recent advances in pixel-space diffusion models have narrowed the image quality gap with latent-space diffusion, but still converge more slowly and lag behind in final image quality. We argue that a key reason is the lack of an explicit representation prior: unlike latent diffusion, which usually denoises in a compact and structured latent space, pixel diffusion needs to learn denoising-friendly representations and pixel generation simultaneously from raw RGB space. To address this problem, we propose PixelDiT2, an end-to-end pixel-space diffusion model designed to decouple representation learning from pixel generation without introducing an autoencoder or latent reconstruction bottleneck. We propose representation grounding that uses a frozen pretrained vision foundation model to provide explicit per-patch representation guidance throughout denoising, allowing the pixel diffusion transformer to focus more on pixel generation. On ImageNet-256x256, PixelDiT2 achieves an FID of 1.46 after 600 epochs; at 512x512 resolution, PixelDiT2 achieves an FID of 1.48 after 680 epochs. Project page: https://pixeldit.github.io/pixeldit2/
展开完整摘要收起摘要↓
Recent advances in pixel-space diffusion models have narrowed the image quality gap with latent-space diffusion, but still converge more slowly and lag behind in final image quality. We argue that a key reason is the lack of an explicit representation prior: unlike latent diffusion, which usually denoises in a compact and structured latent space, pixel diffusion needs to learn denoising-friendly representations and pixel generation simultaneously from raw RGB space. To address this problem, we propose PixelDiT2, an end-to-end pixel-space diffusion model designed to decouple representation learning from pixel generation without introducing an autoencoder or latent reconstruction bottleneck. We propose representation grounding that uses a frozen pretrained vision foundation model to provide explicit per-patch representation guidance throughout denoising, allowing the pixel diffusion transformer to focus more on pixel generation. On ImageNet-256x256, PixelDiT2 achieves an FID of 1.46 after 600 epochs; at 512x512 resolution, PixelDiT2 achieves an FID of 1.48 after 680 epochs. Project page: https://pixeldit.github.io/pixeldit2/
Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its base text-to-video generator by 19.1 points, from 56.5 to 75.6. Upgrading the generation tools further raises the score to 86.1 without additional agent training. Human raters prefer the upgraded configuration over the strongest standalone baseline in 84.3% of comparisons. These results support learning tool use across video-generation tasks and show that the trained agent can benefit from subsequent advances in generation tools. Project page: https://andyca111.github.io/VideoGen_Agent/
展开完整摘要收起摘要↓
Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its base text-to-video generator by 19.1 points, from 56.5 to 75.6. Upgrading the generation tools further raises the score to 86.1 without additional agent training. Human raters prefer the upgraded configuration over the strongest standalone baseline in 84.3% of comparisons. These results support learning tool use across video-generation tasks and show that the trained agent can benefit from subsequent advances in generation tools. Project page: https://andyca111.github.io/VideoGen_Agent/
作者Zhiqi Bai, Junai Cai, Yixin Chen, Jingrun Du, Tao Feng, Wei Gong, Siyuan Huang, Xiao Lin, Jiaheng Liu, Jun Luo, Yongzhe Lyu, Liya Ma, Zenan Meng, Lin Qu, Wenbo Su, Jiaming Wang, Qinghe Wang, Shaofei Wang, Yanghai Wang, Zequn Wang, Ziming Wang, Hu Wei, Jiangtao Wu, Ruiqi Wu, Jiaxin Xie, Yuchi Xu, Ze Xu, Chengting Yu, Liangyu Yuan, Gang Zeng, Yawen Zeng, Xingyao Zhang, Zizheng Zhang, Bo Zheng, Jiancheng Zhu, Song-Chun Zhu
Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification. We introduce HappyWorld-Bench, a comprehensive benchmark that evaluates whether generated worlds remain reliable as agents interact with them. Our design is built on a hierarchical capability framework of six world capabilities (W1-W6), from generative construction to unified world modeling, instantiated across three independent evaluation tracks: video world models, spatial world models, and embodied world models. HappyWorld-Bench comprises 1,138 video prompts, 300 spatial scenes, and 254 embodied test cases. Across all three tracks, we build and operate HappyWorld-Arena to organize human A/B comparisons and derive model-level Elo ratings, which complement newly designed automated metrics that capture behavioral correctness. We evaluate 14 video world models, 9 spatial systems, and 8 embodied candidates under this unified framework. Results reveal remaining reliability gaps across all three tracks: video models exhibit reduced consistency during extended rollouts and revisits, spatial models achieve at best 70.14% placement accuracy and 73.33% edit execution, and embodied models struggle to preserve state across multi-step actions and respond precisely to altered action conditions and physical rules. These findings highlight the need to evaluate world models not only by visual quality, but also by state consistency and the correctness of their responses to actions and interventions.
展开完整摘要收起摘要↓
Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification. We introduce HappyWorld-Bench, a comprehensive benchmark that evaluates whether generated worlds remain reliable as agents interact with them. Our design is built on a hierarchical capability framework of six world capabilities (W1-W6), from generative construction to unified world modeling, instantiated across three independent evaluation tracks: video world models, spatial world models, and embodied world models. HappyWorld-Bench comprises 1,138 video prompts, 300 spatial scenes, and 254 embodied test cases. Across all three tracks, we build and operate HappyWorld-Arena to organize human A/B comparisons and derive model-level Elo ratings, which complement newly designed automated metrics that capture behavioral correctness. We evaluate 14 video world models, 9 spatial systems, and 8 embodied candidates under this unified framework. Results reveal remaining reliability gaps across all three tracks: video models exhibit reduced consistency during extended rollouts and revisits, spatial models achieve at best 70.14% placement accuracy and 73.33% edit execution, and embodied models struggle to preserve state across multi-step actions and respond precisely to altered action conditions and physical rules. These findings highlight the need to evaluate world models not only by visual quality, but also by state consistency and the correctness of their responses to actions and interventions.
World models aim to capture environmental dynamics and predict future trajectories, showing growing potential for embodied intelligence. Physics-informed 4D generation integrates physical simulation to predict 3D object interactions, offering a promising pathway toward world models. However, this paradigm relies on manually imposed dynamical assumptions rather than internalizing world dynamics, and thus still leaves a gap toward a true world model. To bridge this gap, we propose NeuIDO, a novel world dynamics modeling framework that learns a unified intrinsic dynamics representation from visual observations, advancing physics-informed 4D generation toward a world model. Specifically, we formulate world modeling as a neural operator learning problem and introduce a two-stage training strategy to learn a generalizable mapping from the visual observation distribution to the intrinsic dynamics distribution. Building on this observation-dynamics mapping, NeuIDO enables zero-shot dynamics inference directly from videos and can be further aligned with complex real-world dynamics via few-shot adaptation. Extensive experiments demonstrate that NeuIDO effectively unifies the intrinsic dynamics underlying diverse visual observations into a shared representation and rapidly infers dynamics in novel scenes.
展开完整摘要收起摘要↓
World models aim to capture environmental dynamics and predict future trajectories, showing growing potential for embodied intelligence. Physics-informed 4D generation integrates physical simulation to predict 3D object interactions, offering a promising pathway toward world models. However, this paradigm relies on manually imposed dynamical assumptions rather than internalizing world dynamics, and thus still leaves a gap toward a true world model. To bridge this gap, we propose NeuIDO, a novel world dynamics modeling framework that learns a unified intrinsic dynamics representation from visual observations, advancing physics-informed 4D generation toward a world model. Specifically, we formulate world modeling as a neural operator learning problem and introduce a two-stage training strategy to learn a generalizable mapping from the visual observation distribution to the intrinsic dynamics distribution. Building on this observation-dynamics mapping, NeuIDO enables zero-shot dynamics inference directly from videos and can be further aligned with complex real-world dynamics via few-shot adaptation. Extensive experiments demonstrate that NeuIDO effectively unifies the intrinsic dynamics underlying diverse visual observations into a shared representation and rapidly infers dynamics in novel scenes.
Text-to-image (T2I) models are typically evaluated for bias using slot-based templates such as ``a photo of a [profession]''. Such templates probe only explicit demographic attributes (e.g., gender, skin tone) in isolation. They overlook a broader implicit bias that arises in natural prompts: when stereotype-relevant attributes are left unspecified, models still default to stereotypical outputs. We introduce IMPLICIT-Bench, a benchmark for measuring implicit bias in T2I models under such prompts. The key design is a structured-knowledge-graph (KG) construction of controlled prompt triplets: neutral, stereotype, and anti-stereotype variants that differ only along a single bias dimension while preserving scene semantics. This enables precise attribution of bias effects that template benchmarks cannot achieve. IMPLICIT-Bench comprises 5,493 prompts across 11 bias categories, validated through multi-model agreement, CLIP-based verification, and human evaluation. Using this benchmark, we show that state-of-the-art T2I models exhibit systematic bias under neutral prompts, a failure mode largely invisible to existing evaluations. We then use IMPLICIT-Bench to evaluate debiasing methods, uncovering a fundamental trade-off between bias reduction and semantic fidelity.
展开完整摘要收起摘要↓
Text-to-image (T2I) models are typically evaluated for bias using slot-based templates such as ``a photo of a [profession]''. Such templates probe only explicit demographic attributes (e.g., gender, skin tone) in isolation. They overlook a broader implicit bias that arises in natural prompts: when stereotype-relevant attributes are left unspecified, models still default to stereotypical outputs. We introduce IMPLICIT-Bench, a benchmark for measuring implicit bias in T2I models under such prompts. The key design is a structured-knowledge-graph (KG) construction of controlled prompt triplets: neutral, stereotype, and anti-stereotype variants that differ only along a single bias dimension while preserving scene semantics. This enables precise attribution of bias effects that template benchmarks cannot achieve. IMPLICIT-Bench comprises 5,493 prompts across 11 bias categories, validated through multi-model agreement, CLIP-based verification, and human evaluation. Using this benchmark, we show that state-of-the-art T2I models exhibit systematic bias under neutral prompts, a failure mode largely invisible to existing evaluations. We then use IMPLICIT-Bench to evaluate debiasing methods, uncovering a fundamental trade-off between bias reduction and semantic fidelity.
Although text-to-image models can accurately depict subjects and scenes, creators still struggle to specify the fine-grained emotions an image should convey without rewriting its content description. Natural language can suggest emotions, but it offers no control scale with stable meanings and ordered intensities. We propose EMOTRANS, which transforms psychologically grounded valence-arousal-dominance (VAD) coordinates into generation conditions that are independent of the content text and modulated across denoising stages, making emotional style a finely adjustable creative variable. To support this goal, we construct EMOVAD, an art-painting dataset that pairs objective content descriptions with separately collected emotional ratings from multiple annotators. We also coordinate emotional expression and content preservation through dual-branch training with a shared model. Objective and human evaluations show that the framework improves the accuracy of three-dimensional emotion control and produces perceptible, orderable continuous changes while maintaining competitive text alignment and image quality. This work provides a practical emotion-driven approach to image generation that extends objective content depiction to fine-grained emotional adjustment.
展开完整摘要收起摘要↓
Although text-to-image models can accurately depict subjects and scenes, creators still struggle to specify the fine-grained emotions an image should convey without rewriting its content description. Natural language can suggest emotions, but it offers no control scale with stable meanings and ordered intensities. We propose EMOTRANS, which transforms psychologically grounded valence-arousal-dominance (VAD) coordinates into generation conditions that are independent of the content text and modulated across denoising stages, making emotional style a finely adjustable creative variable. To support this goal, we construct EMOVAD, an art-painting dataset that pairs objective content descriptions with separately collected emotional ratings from multiple annotators. We also coordinate emotional expression and content preservation through dual-branch training with a shared model. Objective and human evaluations show that the framework improves the accuracy of three-dimensional emotion control and produces perceptible, orderable continuous changes while maintaining competitive text alignment and image quality. This work provides a practical emotion-driven approach to image generation that extends objective content depiction to fine-grained emotional adjustment.
The rapid maturation of zero-shot Text-to-Speech (TTS) models has turned high-quality voice cloning into a widely available capability, raising acute concerns over unauthorised replication, fine-tuning and resale of proprietary speech models. Yet ownership verification for TTS remains largely open: speech is a continuous waveform whose perturbations are easily destroyed by routine signal processing, and the human auditory system imposes a much tighter perceptual budget than vision. We present TTS-Guard, a black-box ownership verification framework for TTS models built on adversarial speaker-pair fingerprints. TTS-Guard(i) selects key speaker pairs in a dual embedding space for architecture-agnostic stealth;(ii) optimises a perturbation through an adaptive curriculum of shadow models covering fine-tuning, pruning, quantisation and distillation; and (iii) aggregates black-box queries into a calibrated Verification Confidence Score. On five mainstream TTS systems, TTS-Guard reaches an average Fingerprint Success Rate of $96.4%$ at a False Positive Rate of $5.8%$, while preserving intelligibility and naturalness. The fingerprint remains effective against ten audio attacks, six model modifications, and two state-of-the-art adversarial purifiers.
展开完整摘要收起摘要↓
The rapid maturation of zero-shot Text-to-Speech (TTS) models has turned high-quality voice cloning into a widely available capability, raising acute concerns over unauthorised replication, fine-tuning and resale of proprietary speech models. Yet ownership verification for TTS remains largely open: speech is a continuous waveform whose perturbations are easily destroyed by routine signal processing, and the human auditory system imposes a much tighter perceptual budget than vision. We present TTS-Guard, a black-box ownership verification framework for TTS models built on adversarial speaker-pair fingerprints. TTS-Guard(i) selects key speaker pairs in a dual embedding space for architecture-agnostic stealth;(ii) optimises a perturbation through an adaptive curriculum of shadow models covering fine-tuning, pruning, quantisation and distillation; and (iii) aggregates black-box queries into a calibrated Verification Confidence Score. On five mainstream TTS systems, TTS-Guard reaches an average Fingerprint Success Rate of $96.4%$ at a False Positive Rate of $5.8%$, while preserving intelligibility and naturalness. The fingerprint remains effective against ten audio attacks, six model modifications, and two state-of-the-art adversarial purifiers.