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多模态生成与编辑

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共 2215 篇 · 多个关键词用空格分隔,按发布日期排序。

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多模态生成与编辑

cs.CV

Frozen Flows Forget: Diagnosing and Restoring Lost Motion in a Latent-flow World Model

作者Xiwen Chen, Rigaudiere Z. Li, Zhiruo Zhou, Xiaojun Zhu, Houde Liu

展开完整摘要收起摘要

Latent world models that integrate a flow in a frozen self supervised latent space train stably and cheaply, yet silently lose the property manipulation depends on most: motion. The pretrained flow never moves the manipulated object; retraining it with latent-only losses only trades stillness for teleport-like motion. We trace the failure to the training signal, not the representation: anchor-sparse, latent-only supervision never says where along the horizon change belongs. Decode-augmented rollout training (DART) repairs this while keeping the representation frozen, retraining only the flow with decode-path supervision. DART outperforms its latent only parent on the full protocol, restores the temporal structure of motion, and re-couples predicted motion to the scene; at larger scale it further improves prediction quality, closing nearly half the remaining gap to an oracle-informed interpolation reference. Finally, we report an unexpected finding about evaluation: pixel error alone rewards frozen predictions.

ARXIV 2609.28414 ↗
cs.CR

Don't Read the Log: Execution Traces Contaminate Verifiers in Video-Generation Agents

作者Jian Xu

展开完整摘要收起摘要

Agentic video-generation systems close a loop between a generator and a verifier: an LLM plans shots, calls a text-to-video model, and a multimodal judge decides whether the result satisfies the request. To diagnose where a long workflow fails, recent harnesses deliberately show the judge more than the video-the agent's execution trace, its plan, the narration it synthesized. We ask whether this auxiliary text moves the judge's verdict on purely visual requirements, holding the frames fixed. On a benchmark of 109 generated two-event clips with manual labels, in which the requested event is either visibly completed or visibly missing, a trace that reports a successful tool call makes three open-weight Qwen-VL judges (7B, 8B, 32B) accept $78$--$90%$ of the failures, up from $7$--$19%$ without text, and a contradicting trace makes them reject up to $100%$ of correct clips; an instruction to ``use only the frames'' does not remove the effect. Frontier closed judges are essentially unmoved on the same clips, showing that the vulnerability is a property of the judge's learned trust in tool logs rather than of the task. Plan-derived text carries no clip-specific information, so it can only shift a judge's operating point, and in a repair loop that shift becomes a cap on the true pass rate that no repair policy can exceed; the cap matches simulation to two decimals. In the loop, contamination is exploited without any adversarial agent: an honest LLM planner that always regenerates ends with a judge pass rate of $1.00$ and a human-labelled pass rate of $0.28$, and a pipeline in which a cheap checker writes its verdict into the trace launders that checker's errors into a stronger final judge ($0.69$ false accepts).

ARXIV 2609.28564 ↗
cs.AI

Training Object Permanence in World Models

作者Haotian Zhang, Fengyuan Yu, Dezhi Luo, Haoran Sun, Zehong Zhao, Qingying Gao, Yihan Li, Siyuan An, Huayi Qin, Yilan Zhang, Zhengze Jiang, Pinyuan Feng, Renrui Zhang, Ziyu Guo, Letian Wang, Mengyue Yang, Kangfu Mei, Maijunxian Wang, Ran Ji, Vikash Kumar, Freda Shi, Chandra Sripada, Vincent C. Muller, Philip Torr, Alan Yuille, Nikolaus Kriegeskorte, Felix Juefei-Xu, Lvmin Zhang, Jieneng Chen, Yilun Du, Hokin Deng

展开完整摘要收起摘要

Object permanence and solidity are hallmarks of human cognitive priors. Recent studies show that video generation models, a paradigmatic class of current world models, have begun to show emerged reasoning abilities, making them ideal candidates for building human-like physical intelligence. Do video models have emerged object permanence in them? If not, could we train them with a core-cognition inspired dataset? We introduce WROP (World Reasoning with Object Permanence), a data infrastructure of 150 hand-designed cognitive science inspired tasks, divided into six cognitive categories. We build Blender generators that randomize speed, lighting, camera angle, and other nuisance parameters while preserving each task's cognitive structure, yielding 10,000+ samples per task. We release a 1.5M-sample training corpus and a 300-question exam. On this exam we evaluate 14 video models: 3 reference-to-video, 7 edit, and 4 continuation, among which PWM-WROP, our 16B world model. In a blind pairwise Elo study, PWM-WROP ranks first among continuation models and third overall, behind only a statistical tie between two reference-to-video models. We release the data, exam, model answers, scores, weights, and PWM, our native-PyTorch training stack on AWS Trainium2.

ARXIV 2609.28654 ↗
cs.RO

PointCast: One World Model for Rigid, Articulated, and Deformable Object Manipulation

作者Hantao Ye, Ross Worobel, Zhuoli Xie, Mingen Li, Houjian Yu, Youngjin Hong, Changhyun Choi

展开完整摘要收起摘要

World models are useful for robotic manipulation because robots can predict how actions change the states of objects before executing them. We present PointCast, a point-set world model that spans rigid, articulated, and deformable object manipulation. Its state is a set of 3D points on the object and the end-effector, mesh-free and topology-agnostic. Each point keeps its identity and is supervised on its own trajectory, which teaches the model where every point goes rather than only the shape the points form. Its backbone is a diffusion transformer that denoises a short window of future point positions, conditioned on the points' recent history and the commanded end-effector motion. The backbone's attention alternates between local and global, and cross-attention to the end-effector carries the coupling. This one architecture at 19.8M parameters and one training recipe cover four regimes, rigid objects, cloth, rope, and multi-joint cabinets, with a separate checkpoint trained for each. Trained on randomized simulation and scored against four baselines on the same metric, it is best on three of four regimes and second on rigid. Trained on a real-world robot teleoperation dataset, it has the lowest mean error in four of its six categories, is second in the other two, and improves on the dataset's own model in all six; zero-shot, its simulation checkpoints are best on two of four captures. Frozen inside sampling-based model-predictive control at one network evaluation per window, it plans four simulated tasks over 64 episodes, competitive with or outperforming every baseline on each. Project website at https://pointcast-wm.github.io.

ARXIV 2609.28393 ↗
cs.CV

InGuard: Towards Generalized Inner Guardrail for Safe Text-to-Image Generation

作者Zeyu Wang, Xiaodan Li, Zhiwen Li, Yuefeng Chen, Hui Xue

展开完整摘要收起摘要

Modern text-to-image (T2I) models generate high-quality images from arbitrary user prompts, yet they can just as easily produce not-safe-for-work (NSFW) content. Conventional outer guardrails consist of two components: a prompt classifier that checks for risk before generation, and a post-hoc image classifier that checks the fully generated image. In this design, both classifiers operate outside the generation pipeline and do not use the model's own representations. This separation can limit prompt-screening accuracy, while the image-side check runs only after the full generation cost has been spent. Moreover, a flagged prompt can only be rejected, even when it could be adjusted to produce a safe image. In this work, we propose the Inner Guardrail (InGuard), a safety framework that works inside the pipeline on the model's own representations, leaving base-model parameters untouched. First, a risk classifier grades each prompt as unsafe, risky, or benign based on the text encoder's embeddings, with no external language model. Second, SAGE (Soft-gated Asymmetric Guardrail for Embeddings) modifies the embeddings of risky prompts, aiming to return a safe image instead of a refusal. Third, a latent detector checks the one-step clean latent estimate midway through denoising, reaching nearly image-level performance and halting generation when risk is detected. We also construct the RevGen Safety Benchmark to evaluate T2I safety under realistic conditions: 10,000 prompts built through real-image reverse generation, with a rewriting step that supplies controlled intellectual-property (IP) characters, covering graded porn/gore risks, categorical IP risks, and benign negatives. Across five open-weight T2I models, InGuard reaches 97.9-98.8% safety rate, matching or exceeding the outer guardrail, with 57.5-73.5% less benign disturbance, ~3.7x fewer parameters, and 50-55.6% of denoising steps skipped.

ARXIV 2609.27620 ↗
cs.CV

MotionSpec: Spectral Trajectory Supervision for Motion-Consistent Video Generation

作者Ziqi Ni, Rui Li, Shiqi Jiang, Wei Zhou

展开完整摘要收起摘要

Recent advances in text-to-video generation have enabled high-fidelity visual synthesis, yet realistic motion remains challenging. Generated videos may exhibit temporal discontinuities, inconsistent action progression, and structural distortions during complex movements. Even when individual frames appear realistic, the underlying motion may evolve in inconsistent or implausible ways. Standard generative objectives provide limited motion-specific supervision, leaving motion evolution insufficiently constrained. In this paper, we propose MotionSpec, a motion supervision framework centered on Spectral Trajectory Consistency (STC). STC constructs dense anchor-relative motion trajectories and transforms them into motion spectral volumes via a temporal Fourier transform. By aligning the spectral amplitude and phase of predicted and target trajectories, STC constrains both motion strength across temporal frequencies and the temporal organization of motion. To complement this trajectory-level supervision, we introduce Local Flow Consistency (LFC), which aligns consecutive-frame optical flow between predicted and target videos to stabilize local motion transitions. Experiments demonstrate that MotionSpec consistently improves motion consistency, temporal coherence, and plausibility while preserving visual fidelity.

ARXIV 2609.28095 ↗
cs.CV

All modalities are equal, but video is more equal: Closing the Cross-Attention Gap in Joint Video Generation

作者Ohad Rahamim, Dvir Samuel, Idan Schwartz, Gal Chechik

展开完整摘要收起摘要

Video is a rich representation of a physical event, capturing appearance, geometry, motion, and temporal evolution. Other modalities, such as 3D body motion or audio, encode narrower aspects of the same event. We find that joint multimodal diffusion transformers exhibit a corresponding asymmetry in cross-modal correspondence: companion modalities develop strong correspondences to video, but the reciprocal correspondences through which they constrain video remain substantially weaker. We express both directions as comparable correspondence distributions over video tokens and define their disagreement as the reciprocal correspondence gap. We introduce RecCAR, standing for Reciprocal Cross-modal Attention Regularization, a KL regularizer that uses the well-established video-to-modality correspondence as a fixed reference and aligns the weaker modality-to-video correspondence toward it. Across joint video-motion and video-audio generation, RecCAR improves the Human Anatomy score from 0.69 to 0.75 and reduces audio-video desynchronization from 0.804 to 0.752, while improving overall generation

ARXIV 2609.27901 ↗
cs.LG

Repurposing Pre-trained LLMs as High Fidelity Continuous Text Autoencoders

作者Arkanath Pathak, Unnat Jain, Alexander C. Berg

展开完整摘要收起摘要

Next-token prediction has enabled highly fluent autoregressive language models, but it represents global structure only indirectly through sequential factorization. In contrast, high-fidelity autoencoders have become a standard primitive in image generation, enabling generative models to operate over continuous latent spaces; text lacks a comparably faithful continuous representation. We propose LLMAE, a method for repurposing a pretrained decoder-only language model as a continuous text autoencoder by exposing the activations of an intermediate layer as a fixed-length latent bottleneck. LLMAE achieves this interface with structured attention masks and LoRA adaptation, leveraging the generative prior of the original LLM. Across two backbones (270M Gemma 3 and 0.5B Qwen2.5), LLMAE reconstructs sequences up to 1024 tokens with high accuracy, reproducing up to 97% of documents verbatim. We demonstrate downstream utility by training a lightweight diffusion model that generates detailed image captions directly in the frozen LLMAE latent space. By mapping text into a fixed-length continuous latent space, our approach provides an effective substrate for downstream adaptation while benefiting from the fluency of the original LLM. Code and models are available at https://github.com/arkanath/LLMAE.

ARXIV 2609.27248 ↗
cs.CV

On the Diffusibility of High-Dimensional Latents

作者Chao Feng, Zhiyang Xu, Bowei Chen, Yuanjun Xiong, Xiyao Wang, Jui-Hsien Wang, Richard Zhang, Zhe Lin, Andrew Owens, Yijun Li

展开完整摘要收起摘要

Representation Autoencoders (RAEs) enable diffusion models to operate in the feature spaces of pretrained visual encoders. However, many off-the-shelf encoders are not optimized for faithful reconstruction, discarding fine-grained visual details. As expected, finetuning these encoders for image reconstruction recovers such details. However, perhaps counterintuitively, this procedure reduces the effective dimensionality of the resulting representation, and the altered geometry has downstream effects on generation. Specifically, we show that using the standard velocity prediction in flow matching in this high-dimensional space requires the model to fit orthogonal noise directions outside the low-dimensional signal manifold, making optimization inefficient. This motivates using the clean data parameterization ($\boldsymbol{x}_{0}$-prediction) instead, which focuses learning on the underlying signal manifold. Across experiments with multiple strong-reconstruction encoders, we show that $\boldsymbol{x}_{0}$-prediction consistently improves text-to-image generation performance.

ARXIV 2609.28473 ↗
cs.LG

CARE: Condition-Aware Representation Regularization for Diffusion Models

作者Fengjia Guo, Zhuoyi Yang, Jie Tang

展开完整摘要收起摘要

Recent advances in diffusion models highlight the importance of representation regularization for improving sample quality and training efficiency. However, commonly used regularization methods often overlook the built-in conditions (such as labels or texts) which directly determine the generation target. In this work, we demonstrate how conditioning signals affect the feature distribution and introduce the CARE (Condition-Aware REpresentation regularization). CARE is a lightweight plug-and-play regularization framework that dynamically modulates feature distribution based on condition similarity. CARE leverages built-in conditioning signals to judiciously guide the representation space, promoting tighter feature clusters for similar conditions without relying on explicit alignment losses or external supervision. Empirically, CARE consistently improves both visual fidelity and convergence stability across both class-to-image and text-to-image tasks. On ImageNet, CARE achieves a 19.08% reduction in FID in 400k training steps, leading to a 3.5$\times$ speed-up. When applied to text-to-image generation, CARE lowers FID by 16.61% in 200k iterations and improves semantic alignment between generated samples and text prompts. Moreover, CARE can be seamlessly integrated with existing regularization methods, yielding additional performance gains.

ARXIV 2609.28561 ↗
cs.CL

Agent-Editing World Model: Rethinking World Modeling for LLM Agents

作者Shuang Sun, Guoxin Chen, Fanzhe Meng, Jia Deng, Huatong Song, Jinhao Jiang, Wayne Xin Zhao, Hongteng Xu, Ji-Rong Wen

展开完整摘要收起摘要

Recent advances in large language models (LLMs) have enabled agents to tackle long-horizon tasks across diverse environments. To further improve agent performance, existing language world models typically predict environment observations, yet reconstructing high-entropy, execution-dependent tool responses offers limited value when real feedback is available. Meanwhile, agents suffer from task-state contamination, where unsupported assumptions and outdated plans persist in history and distort subsequent decisions. We propose the Agent-Editing World Model (AEWM), which models how reasoning and actions shape future task progress rather than simulating tool responses. AEWM combines Action Judge to distinguish \textsc{Critical}, \textsc{Exploratory}, and \textsc{Noisy} decisions with State Revision to edit noisy reasoning--action continuations from the same observed history. EditAct integrates these capabilities with real execution, directly changing the state underlying subsequent decisions rather than merely providing critiques. We train AEWM across Search, Terminal, and Software Engineering through mid-training and supervised fine-tuning. AEWM achieves 70.5% macro-F1 on our Action Judge benchmark, exceeding the strongest frontier baseline by 10.6 points. Across six benchmarks and three agent backbones, EditAct improves average scores by 3.2--6.7 points over the strongest baseline. Furthermore, rejection sampling fine-tuning on verified EditAct trajectories, termed AEWM-RFT, improves over Self-RFT by 2.2--2.6 points across three domains without online AEWM guidance.

ARXIV 2609.28416 ↗
cs.SD

From Reliable Text to Real Voices: Trust-Aware Progressive Adaptation for Low-Resource TTS

作者Jiayi Lu, Yizhong Geng, Jinghan Yang, Tianhan Jiang, Boxun An, Yingming Gao, Ya Li

展开完整摘要收起摘要

Low-resource text-to-speech (TTS) adaptation is constrained by scarce paired data and costly manual transcription. Existing fixed-voice TTS systems can provide relatively accurate pronunciation, but their synthetic speech offers limited speaker diversity and may exhibit flat prosody. Real recordings provide natural prosody and diverse voices, yet their automatic speech recognition (ASR) pseudo-labels may contain transcription errors. We find that supervision order affects content accuracy and speaker similarity. We propose trust-aware progressive adaptation: synthetic-to-real adaptation first establishes text-speech correspondences, then restores reference-speaker control using real speech. Transcript-agreement weighting uses agreement between two fixed ASR systems as a proxy for pseudo-label reliability to limit noisy supervision. Experiments with FireRedTTS3 on Burmese and Lao and OmniVoice on Burmese show improved content accuracy with high naturalness and competitive speaker similarity. Jointly considering supervision order and pseudo-label reliability when combining synthetic and real speech offers a practical path to zero-shot voice cloning in low-resource languages with less manual transcription. Audio demos are available at https://insiderx-pro.github.io/S2R-Adaptation-TTS/

ARXIV 2609.25951 ↗
cs.CV

Point Diffusion Mamba: Unified Diffusion-State-Space Modeling for Single-View 3D Reconstruction under Data Scarcity

作者Wei Zhou, Xinzhe Shi, Xingxing Hao, Xing Hao, Kang Li, Jinye Peng, Ying He

展开完整摘要收起摘要

While single-view 3D reconstruction has seen significant progress, extrapolating complex 3D structures from inherently ambiguous 2D observations remains fundamentally ill-posed, particularly in the critically underexplored data-scarce regime. To address this challenge, we propose Point Diffusion Mamba (PDM), a method that integrates the generative power of diffusion models with the efficiency of state-space model for single-view 3D reconstruction under data-scarce conditions. Specifically, PDM employs a lightweight reconstruction module tailored to handle unordered point-cloud inputs effectively. By combining a Local Geometric Aggregation module with Mamba blocks, our approach jointly models global geometric structures and local details. In 3D reconstruction, each point in the initial noisy input requires a precise prediction, yet the high-level features extracted by the Mamba module capture only abstract semantic information from sparse points. To bridge this gap, we introduce the Hierarchical Feature Integration Network, which fuses high-level semantic and local geometric features for each point, overcoming the limitations of token-based point-cloud reconstruction. Furthermore, we propose a Dynamic Weighted Sampling strategy that adaptively unifies 3D generation with single-view reconstruction by leveraging generative priors to enhance reconstruction quality. Experimental results on the ShapeNet and Pix3D benchmarks demonstrate that PDM outperforms state-of-the-art methods, providing an effective solution for 3D reconstruction under data-scarce settings. Code is available at: https://github.com/NWUzhouwei/PDM.

ARXIV 2609.25538 ↗
cs.SD

Synthesis and editing of multi-instrument audio mixtures using scalar-quantised latents with MIDI Span conditioning

作者Sungkyun Chang, Keshav Bhandari, Simon Dixon, Emmanouil Benetos

展开完整摘要收起摘要

Music creation often involves iterative refinement, changing selected musical details while retaining the rest. To support such refinement, we introduce SpanSynth-Edit, a flow-matching model for MIDI-guided synthesis and editing of multi-instrument audio mixtures using low-frame-rate scalar-quantised latents. MIDI Span encodes instrument-labelled note lifecycles as unordered event sets with continuous-valued attributes and pools each set into one conditioning vector per audio-latent frame. The model uses contextual audio for instrument-specific timbre guidance and supports editing by resynthesising the target region from revised MIDI. Experiments on single- and multi-instrument benchmarks show competitive performance and demonstrate within-frame onset control. We also discuss limitations of transcription-based note-adherence evaluation.

ARXIV 2609.25546 ↗
cs.RO

MachEmbodied-U0: Unified Understanding and Generation Model for Embodied Intelligence

作者Haoran Wen, Wenfu Wang, Kunsong Shi, Jingke Wang, Wancheng Feng, Yiren Zhang, Yueran Zhao, Xuancheng Zhang, Nanfei Ye, Xingru Chen, Zhaohong Sun, Chengmin Yang, Zikang Yu, Penghao Bi, Jia Shi, Yu Liu, Kun Zhan, Yan Xie

展开完整摘要收起摘要

General-purpose robot control requires models to understand task intent, identify where to interact, capture how the scene evolves, and generate precise actions. Vision-language-action models provide strong semantic priors but typically do not explicitly model scene dynamics, while world-action models couple visual prediction with control without necessarily exposing the task-relevant semantic and spatial structure needed for fine-grained manipulation. We present MachEmbodied-U0 (ME-U0), a unified embodied foundation model connecting understanding and generation experts through a Mixture-of-Transformers architecture. Subtask prediction and affordance grounding guide joint visual-dynamics and action generation via flow matching. Visual dynamics encompass future RGB, depth, surface normals, and optical flow, providing complementary supervision for appearance, geometry, and motion. Multi-rate Rotary Position Encoding (MRPE) aligns visual dynamics with fine-grained control. We pretrain ME-U0 on approximately 4,200 hours of curated demonstrations from robotic datasets and egocentric datasets. Using only the supervision natively available in each downstream benchmark, ME-U0 achieves an average score of 17.66 on the RoboDojo simulation benchmark and average success rates of 99.0% and 82.5% on LIBERO and LIBERO-Plus, respectively. We additionally validate ME-U0 on real-world robotic manipulation tasks, demonstrating its effectiveness beyond simulation. Without corresponding downstream supervision, ME-U0 further demonstrates zero-shot subtask prediction, affordance grounding, and visual dynamics on simulated and real-world observations. Overall, ME-U0 combines competitive downstream control performance with transferable task-grounding and visual-dynamics capabilities across simulation and the real world.

ARXIV 2609.25627 ↗
eess.AS

Interactive TTS: Dynamic Speaking Style Adaptation for Expressive Speech Synthesis

作者Wenjie Tian, Kangxiang Xia, Jingbin Hu, Xinfa Zhu, HangRui Hu, Ziyue Jiang, Kexin Huang, Ting He, Lei Xie, Jin Xu

展开完整摘要收起摘要

Dynamic speaking style adaptation in multi-turn multimodal interaction remains a major challenge for text-to-speech (TTS) systems. Existing context-aware TTS (CTTS) methods typically map dialogue context to speech in an end-to-end manner. Such implicit modeling makes contextual style decisions difficult to supervise, while the entanglement of style, timbre, and content often leads to weak instruction-following and severe timbre drift across turns. To overcome these limitations, we propose Interactive TTS, a dynamic, style-adaptive framework for contextually appropriate and speaker-consistent speech generation. Interactive TTS decouples the process by explicitly modeling contextual style decisions as executable instructions. To bridge the gap between style decisions and speech generation, we introduce Iterative Rejection Sampling Fine-Tuning (Iterative RSFT) and Context-Aware Direct Preference Optimization (CADPO), which significantly enhance instruction-following and align the generated speech with conversational contexts. Extensive experiments demonstrate that Interactive TTS outperforms state-of-the-art models on VStyle and SpeechParaling-Bench. Demo is available at https://wjtian-wonderful.github.io/InteractiveTTS/

ARXIV 2609.25707 ↗
cs.CV

NaCR: Visual Localization via NeRF-aided Camera Ray Regression

作者Yesheng Zhang, Xiang Dai, Xu Zhao, Chongyang Zhang

展开完整摘要收起摘要

Visual localization (VL) is a fundamental technology for vision applications such as virtual reality. Recently, a novel VL paradigm, Camera Ray Regression (CRR), has emerged, which maps 2D image patches to 3D camera rays, but its accuracy is limited. To improve CRR accuracy, we notice a compelling duality: the inverse of this mapping is inherently performed by the novel view synthesis model, \ie, Neural Radiance Fields (NeRF). While NeRF renders image patches from camera rays via differentiable ray marching, CRR predicts the rays from image patches. Motivated by this complementary relationship, we propose NeRF-aided Camera Ray Regression (NaCR), a unified framework that seamlessly bridges NeRF and CRR at the ray level. First, NaCR incorporates three simple yet effective enhancements into the CRR baseline. Second, leveraging a pre-trained NeRF, NaCR augments the training data by synthesizing novel views tailored for efficient, patch-level consumption. Finally, exploiting the differentiability of NeRF, NaCR forms a closed-loop supervision pipeline where photometric rendering errors are back-propagated to optimize the predicted camera rays. To ensure stable convergence within the highly non-convex image space, we introduce a two-stage training curriculum. Extensive experiments across indoor and outdoor benchmarks demonstrate that NaCR achieves competitive accuracy. Comprehensive ablation studies validate the efficacy of each proposed component.

ARXIV 2609.25907 ↗
eess.AS

Not Quite My Tempo: Voice Activity-aware Speech Synthesis for Lip-Synchronous Dubbing

作者Alejandro Pérez-González-de-Martos, Florian Lux, Angelina Elizarova, Milana Shkhanukova, Andreas Kellner, Mattia Antonino Di Gangi

展开完整摘要收起摘要

Automatic lip-synchronous dubbing requires a speech synthesis model to generate alternating voice and silence patterns in the target language that match the timing of the source clip precisely to ensure an optimal viewing experience. Prior works address this problem by conditioning the speech synthesis process on lip movements extracted from the video signal. In this work, we condition the speech generation on a binary voice-activity signal, which has a lightweight representation and can be produced in multiple ways. We show that the model follows the voice-activity signal with high accuracy while maintaining natural prosody and semantically appropriate pause placement within sentences, as demonstrated through extensive objective and subjective evaluations. By randomly masking this condition during training, we make the feature entirely optional during inference, allowing editors to enforce or relax lip-sync constraints when desired.

ARXIV 2609.26486 ↗
cs.CV

StableVQ: Practical Guidelines for Stable Vector-Quantized Tokenizer Training

作者Bao Tang, Jiahao Guo, Haoxiang Cao, Wenyu Liu, Changqian Yu, Kun Gai, Xinggang Wang

展开完整摘要收起摘要

Vector Quantization (VQ) is fundamental to discrete visual tokenizers that power modern autoregressive and masked image generation models. While recent shared-projection codebook methods have substantially advanced codebook utilization, training stability remains a critical and underexplored challenge. We argue that the root cause lies in the entanglement of the Encoder--Decoder and Codebook training: because neither module can reliably fulfill its own responsibility in isolation, the system can only function when the two subsystems happen to cooperate---a fragile condition that breaks down precisely when training is most stressed. We propose StableVQ, which revisits the proper learning objective of each module and resolves the problems that arise when each is trained to fulfill its own role independently. Concretely, (1) Dynamic STE corrects the instability in the Encoder's learning objective, enabling it to robustly optimize the reconstruction space under discrete regularization even when codebook utilization is low. (2) Region VQ Loss reconceives the Codebook's learning objective so that it can independently guarantee full tracking of the encoder output distribution, without relying on encoder oscillations to drive activation. (3) Decoupled Schedule recognizes that the distinct responsibilities of the Encoder--Decoder and the Codebook demand distinct optimization dynamics, and assigns each an independent learning rate schedule to ensure robust system-level behavior. Built on top of shared-projection codebooks, StableVQ is lightweight and introduces no learnable parameters. Experiments on ImageNet demonstrate consistent improvements in training stability, codebook utilization, and reconstruction quality across diverse codebook sizes and initialization settings.

ARXIV 2609.26774 ↗
cs.CV

GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models

作者Zijun Lin, Zhiyang Deng, Yuzhe Wu, Bihan Wen, Yeying Jin

展开完整摘要收起摘要

Recent game world models support realistic visual simulation and interactive gameplay based on player inputs. However, they typically learn environment dynamics from pixel-level supervision, jointly modeling perception, memory, state transitions, and rendering within a single end-to-end framework. While this design enables open-ended, action-controllable generation, it still falls short of delivering a complete gameplay experience. Games are governed by explicit mechanics, such as health deduction, skill activation, combat rules, and termination conditions. These mechanics depend on precise and consistent state transitions that generative models alone cannot reliably enforce. In contrast, game engines can guarantee such mechanics through hard-coded rules, but provide limited flexibility for player-driven creation. To bridge these paradigms, we introduce GameDirector, the first agentic framework that decouples rule-based gameplay logic from visual rendering. Given player-defined configurations, the framework acts as an intelligent director that interprets visual observations, updates game states, tactically controls NPCs, and enforces gameplay rules. It then translates these decisions into text prompts that guide the video world model to render the resulting gameplay. This separation allows players to configure characters, states, and rules much like a game developer while preserving coherent game mechanics. Experiments on three games, using data collected by our automated gameplay agent, show that GameDirector achieves accurate state tracking, reliable rule following, and improves boss action quality by more than 39.9% over various end-to-end game world model settings. Overall, by externalizing player-controllable game logic, GameDirector establishes a middle ground between hard-coded simulation and generative modeling, enabling more flexible and closed-loop gameplay experiences.

ARXIV 2609.25652 ↗
cs.LG

WTF?! Simulation-Free Reinforcement Learning with Wasserstein-Tilted Flow Maps

作者Abbas Mammadov, Jerry Y. Huang, Justin Lin, Partha Kaushik, Sheel Shah, Kartik Nair, Yee Whye Teh, Nicholas M. Boffi

展开完整摘要收起摘要

Reward fine-tuning aims to update a pre-trained flow-based generative model to improve the downstream reward of its generated samples. Existing methods typically formulate this problem as sampling from a reward-tilted distribution, the solution to a KL-regularized reward-maximization problem. Here, we introduce an optimal transport regularizer built directly from the pre-trained drift. Unlike KL reward tilting, the resulting objective transports individual samples toward higher reward rather than reweighting the base distribution. We show that the resulting problem is equivalent to a deterministic optimal control problem on the flow. Given a pre-trained flow map, this equivalence yields a simulation-free reinforcement learning algorithm for fine-tuning generative flows. We call the resulting framework Wasserstein-Tilted Flow Maps (WTF), the first end-to-end fine-tuning recipe native to flow maps. The output is a fine-tuned flow map that retains strong reward-aligned performance at few-step inference budgets without post-hoc distillation. Experiments on ImageNet-256 and text-to-image show that WTF achieves higher reward with comparable or higher diversity than baselines, while requiring up to $280\times$ less training compute. More broadly, we argue that accelerated samplers such as flow maps are essential infrastructure for efficient post-training, and that the dominant KL-regularized formulation is only one of many choices worth revisiting.

ARXIV 2609.27033 ↗
cs.AI

OmniFysics-Nano-V2 Technical Report: Understanding the Physical World Across Modalities

作者Yizhou Liu, Jinghang Han, Kaixiang Qiu, Qi He, Minghao Han, Yue Jiang, Xujia Chen, Wei Zou, Shunli Wang, Lihua Zhang, Dingkang Yang

展开完整摘要收起摘要

Omni-modal models have expanded multimodal interaction across vision, audio, speech, and language. However, their training is predominantly organized around semantic descriptions and general-purpose objectives, leaving physical attributes, interaction states, and causal mechanisms only partially specified. This gap is not simply a matter of modality coverage: adding more modalities does not by itself provide the supervision needed to connect observations with the physical structure of the world. We present OmniFysics-Nano-V2, a compact omni-modal model for physical-world perception and understanding. The model supports image, video, audio, speech, and text inputs within a shared reasoning framework, together with text and speech generation. To address the lack of explicit physical supervision, we construct a dual-branch physics-aware data pipeline that grounds salient objects in structured physical attributes and aligns visual changes with acoustic events, intermediate responses, and interaction outcomes. To address homogeneous training objectives, we curate reinforcement-learning prompts by reward diversity and adopt a two-stage Group Relative Policy Optimization curriculum that progresses from general task correctness to fine-grained physical perceptual reasoning. Experiments across multimodal, audio-visual, and physical reasoning benchmarks show that the proposed data and training strategy improves physical-world understanding while preserving broad omni-modal competence. The proposed model achieves leading result on 17 of 21 benchmarks against SOTA omni-modal models. By equipping AI systems with both omni-modal and physical-world perception capabilities, OmniFysics-Nano-V2 is poised to become a cornerstone of next-generation Physical AI.

ARXIV 2609.25738 ↗
cs.CV

Fysiverse-3D-Vision Technical Report: Generating Executable 3D Worlds from Images through Unified Spatial Reasoning

作者Dingkang Yang, Yizhou Liu, Wendong Cheng, Zizhi Chen, Shunli Wang, Yang Liu, Hongsheng Li, Lihua Zhang

展开完整摘要收起摘要

Generative models have advanced image-conditioned 3D content creation, yet generating controllable and executable 3D scenes from a single image remains challenging. Existing 3D generative approaches can synthesize visually plausible objects and scenes, but their spatial layout estimation is coupled with specific asset generators. They struggle to jointly model object semantics, metric geometry, and scene-level spatial relationships, which are essential for interactive editing, physical simulation, and embodied applications. We propose Fysiverse-3D-Vision, a unified vision-language-geometry framework for generative 3D scene reconstruction and executable asset construction from a single image. We establish a shared representation where spatial reasoning and geometric reconstruction mutually enhance each other, allowing object layouts to be inferred beyond the constraints of individual asset generators. Our model integrates textual supervision, semantic visual cues, and geometric representations within a unified Transformer to capture scene context, metric geometry, and object-level interactions. An object-conditioned layout module performs cross-attention between target object representations and global geometric features to predict object translation, rotation, and scale. Training progressively learns geometry-language alignment, introduces layout reasoning while preserving reconstruction capability, and refines physical consistency through collision-aware optimization. By separating spatial layout reasoning from asset synthesis, Fysiverse-3D-Vision provides an adaptable interface for interactive scene editing, object-level manipulations, and executable 3D content generation. Experiments demonstrate that our framework achieves superior geometric consistency, layout estimation, rendering quality, and physical property understanding compared with existing approaches.

ARXIV 2609.25741 ↗
cs.RO

TriWorldBench: A Tri-View Consistency Perspective on Embodied World Models

作者Xuanyi Liu, Haofeng Wang, Ruiqi Li, Danni Yu, Rui Wan, Ruixu Zhang, Siyu Tao, Xue Yang, Shaofeng Zhang, Zicheng Zhang, Jiaqi Zhang, Siwei Ma

展开完整摘要收起摘要

Embodied world models predict the outcomes of robot actions to support learning and planning. For robots equipped with head and wrist cameras, this requires complementary views: the head view captures the overall task, while wrist views reveal local gripper-object interactions. However, evaluating these views independently cannot determine whether they describe the same action and object state. We introduce TRIWORLDBENCH, a benchmark for evaluating embodied world models through synchronized head, left-wrist, and right-wrist videos. It contains 500 episodes across 50 bimanual manipulation tasks and uses 19 metrics to assess tri-view consistency, task alignment, physical and 3D coherence, motion quality, temporal consistency, and visual quality. By combining cross-view checks with measurements tailored to each camera, the benchmark evaluates whether plausible individual videos also form a consistent prediction of the intended task. We summarize overall performance with TWB-Score and retain per-view results to identify where predictions fail. This extends world-model evaluation beyond single-view visual quality. Code, data, and metric definitions are available at https://github.com/TriWorldBench/TriWorldBench.

ARXIV 2609.26314 ↗
cs.CV

KwaiMind Technical Report

作者Boheng Zhang, Fan Yang, Jia Sun, Junlong Wu, Wenwu Ou, Yuting Hu, Zijun Li, Dewen Fan, Fei Zuo, Honglie Wang, Huaiqing Wang, Pengcheng Wei, Yimin Zhou, Haixuan Gao, Lihui Peng, Tingxuan She, Yuqing Li

展开完整摘要收起摘要

Commercial image editing requires product identity preservation, accurate text rendering, and user appeal alongside general editing quality. We present KwaiMind, an image editing system combining general capabilities with e-commerce specialization. An agent-based data engine maintains approximately 1.8 million high-quality editing pairs. Built on a multimodal diffusion transformer, KwaiMind undergoes continued pre-training and supervised fine-tuning, followed by preference optimization and online reinforcement learning. A general-purpose vision-language judge and specialized rewards for click-through rate (CTR), text rendering, and product consistency guide specialized policies, which are consolidated through on-policy distillation. We introduce Ecom-Bench, covering 11 commercial editing tasks with task-specific visual evaluation and CTR-based ranking. KwaiMind achieves the strongest overall scores among evaluated open-source editors on ImgEdit, GEdit, both language splits of REDEdit, and Ecom-Bench visual quality, and the highest aggregate CTR ranking score among compared systems. Offline, CTR-guided optimization increases the proportion of generated images whose predicted CTR exceeds that of the original product image from 12.16% to 37.41%. In an online A/B experiment, CTR-based selection of product main images yields an approximately 2.44% relative increase in actual CTR. These results demonstrate the value of domain-specific data and reward-driven alignment for commercial image editing.

ARXIV 2609.26375 ↗
cs.CV

ForeDrive: Foresight-Guided End-to-End Autonomous Driving with a Planning-Relevant Latent World Model

作者Sinuo Wang, Zichong Gu, Yuhan Huang, Wenxin Wen, Xun Yang, Yiqing Zhang, Xingyu Zhang, Ningyu Che, Jie Ling, Qiankun Yu, Wei Liu, Jing Xu, Xinggang Wang

展开完整摘要收起摘要

Existing latent world models are typically optimized for future predictability, yet the resulting representations are not necessarily useful for planning in autonomous driving. Predictions are commonly used for pretraining or auxiliary supervision rather than as direct conditioning signals for trajectory generation. We propose ForeDrive, which learns a planning-relevant latent representation and couples it asymmetrically to a Diffusion Transformer (DiT) planner. The planner consumes multi-horizon latent future representations learned with a JEPA-style world model; planning gradients update the shared online encoder, while stop-gradient routing trains the latent predictor with forecasting losses only. Because predicted futures have varying reliability across horizons and BEV trajectories are misaligned with image tokens, we use gated visual fusion, future-status injection, and Trajectory-Adaptive Bias (TAB) to inject future latents as guidance without overriding the current observation. Trained with pure imitation learning and using only the current front-view image as visual input at inference, ForeDrive attains 89.9 PDMS on NAVSIM v1 and 90.0 one-stage EPDMS on NAVSIM v2, without reinforcement learning or an external trajectory scorer.

ARXIV 2609.26299 ↗
cs.AI

VideoX-Qwen: Data-Centric Instruction-Based Video Editing

作者JJiahang Li, Dingbao Shao, Xinyu Chen, Song Wu, Jiang Lin, Duo Li, Yuhang Liu, Jiaxin Hu, Shengrong Gu, Ying Tai, Zili Yi

展开完整摘要收起摘要

Progress in general-purpose video editing depends on constructing large-scale paired supervision and effectively adapting video-generation backbones to instruction-driven editing. Unlike video generation, video editing must execute a requested transformation while preserving unrelated subjects, scene structure, motion, and temporal continuity. We present VideoX-Qwen, an integrated data-construction and model-training framework for general instruction-based video editing. Our scalable production pipeline organizes specialized generation and understanding models into complementary routes for addition, removal, replacement, and attribute editing, followed by quality screening and instruction enrichment. It produces more than 1.2 million directional video-editing records, including over 400,000 records in each major task group, with an automatic acceptance rate of 89%. The resulting corpus provides broad and structured coverage of common editing operations through a unified source-instruction-target interface. We further develop a unified Qwen-Wan editor that combines multimodal semantic conditioning with dense source-video latent guidance. A progressive image-video training strategy aligns the multimodal instruction interface, adapts the video generator to source-conditioned editing, and refines output quality with selected high-resolution data. In a 100-example comparison with UniVideo and Kling O1, VideoX-Qwen achieves the best mean result on nine of eleven reported metrics, including instruction following, editing quality, content preservation, structural and perceptual similarity, and video-distribution quality. Together, the large-scale data-production system and unified training framework provide a practical foundation for more capable instruction-driven video editing.

ARXIV 2609.26015 ↗
cs.CR

LoRango: It Takes Two LoRAs to Unlock Hidden Behaviors in Diffusion Models

作者Jin Wei, Rundong Li, Ruihao Yang, Yikai Wang, Xiaoyuan Duan, Jianxiong Wu, Yanbo Wang, Chang Xu, Lingyun Zhang, Zhuyang Yu, Ping Chen, Jun Dai, Xiaoyan Sun

展开完整摘要收起摘要

Users commonly combine multiple Low-Rank Adaptation (LoRA) adapters to personalize images with different subjects, styles, and visual attributes. Yet inspecting adapters individually does not establish the safety of their composition. We identify and characterize a pair-conditioned attack in text-to-image diffusion: individually useful and benign-appearing adapters redirect image generation when co-loaded with a specifically matched partner, whose identity serves as the trigger. We introduce LoRango to realize this attack through complementary Signature and Payload adapters. The Signature writes a pair-specific code into intermediate carrier representations, while the Payload uses code-selective responses and opposing signal/reference branches. These branches approximately cancel for standalone adapters and mismatched pairs; matched code-reader alignment breaks cancellation within native GEGLU blocks and releases the programmed action. Both adapters are exported as ordinary static LoRA files compatible with standard loaders, requiring no prompt trigger or base-pipeline modification. LoRango achieves matched-pair attack success rates of 97.9% on SD v1.5 and 98.7% on SDXL, compared with 2.8--4.6% when implanted adapters are loaded individually. Further experiments evaluate pair selectivity, standalone fidelity, robustness to deployment variations, and applicability across denoiser architectures. These findings show that individual-adapter inspection is insufficient to assess the security of multi-LoRA personalization and motivate auditing adapter compositions.

ARXIV 2609.25884 ↗
cs.CV

FoMo: Forking Moment in Generative Trajectory as a Perceptual Distance

作者Jaihyun Lew, Mingi Jung, Minjun Park, Wooseok Song, Sungroh Yoon

展开完整摘要收起摘要

Reference-based image quality assessment (IQA) metrics aim to reflect how humans perceive the perceptual distance between a pair of images. To learn how the human visual system (HVS) operates, recent reference-based IQA metrics heavily rely on human-annotated data. Mean opinion score (MOS)-based pointwise scoring, which assigns a scalar quality value per image, is preferable for annotation but is prohibitively expensive to collect at scale and is known to be noisy due to inconsistent human judgments. As an alternative, two-alternative forced choice (2AFC) pairwise labels have gained popularity due to their reliability and efficiency, but they capture only relative comparisons between pairs. In this paper, we propose a fully automated data generation pipeline that generates pointwise perceptual distance labels between image pairs without any human annotation. Our approach exploits the generative dynamics of diffusion models as a perceptual distance proxy, where the coarse structure of an image is generated in the early timesteps and the fine details are generated in the later timesteps. Images that fork early in the generation process share only coarse structure and are perceptually far apart; images that fork late differ only in fine detail. We demonstrate that the diffusion trajectory aligns well with the human visual system, and use this forking moment, FoMo, as a reference-grounded distance label to supervise the training of a reference-based IQA metric. The pointwise labels, which support universal comparison between arbitrary image pairs, enable an information-rich training objective. Extensive experiments across diverse backbone architectures confirm the effectiveness of our generation pipeline, outperforming human-annotated datasets in multiple benchmarks.

ARXIV 2609.25716 ↗
cs.CV

Code Plans, Diffusion Renders: Open-Ended Generative World Modeling

作者Zixun Fang, Yawen Shao, Kai Zhu, Jie Xiao, Shihan Chen, Yu Liu, Xueyang Fu, Yang Cao, Wei Zhai, Zheng-Jun Zha

展开完整摘要收起摘要

We introduce CoDeR, a new paradigm for world modeling. Unlike existing video world models that implicitly represent world dynamics through visual observations, our system explicitly constructs an executable world with code and employs video generation models for visual realization. Specifically, we coordinate five complementary roles to translate high-level concepts into structured world rules, executable dynamics, and perceptual observations. This design enables long-term memory, open-ended interactions, autonomous world evolution, and multi-agent scenarios, where multiple entities can act, interact, and evolve persistently beyond the current observation. Extensive experiments demonstrate that our framework substantially extends the capabilities of existing world models, enabling long-term memory, open-ended interactions, autonomous evolution, and persistent multi-agent dynamics, while achieving state-of-the-art performance across multiple evaluation settings. Code and model weights will be made publicly available. Project Page: \href{https://becauseimbatman0.github.io/CoDeR}{CoDeR}.

ARXIV 2609.26458 ↗