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多模态生成与编辑

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01 TOPIC

多模态生成与编辑

cs.SD

Don't CLAP: Are Music-Text Models Bag-of-Words?

作者Yuan-Chiao Cheng, Alexander Lerch

展开完整摘要收起摘要

Text-to-music systems are assessed on audio quality and on how faithfully the music follows its prompt, and the CLAP score, the cosine similarity between a music-text model's audio and text embeddings, is the standard objective metric of faithfulness. We ask how accurately that score reflects the text: when an attribute is linked to an instrument (e.g., distorted guitar), does the text embedding capture that binding? To find out, we introduce an attribute swap perturbation: the caption of a real recording is edited by exchanging exactly one property, timbre, lead versus accompaniment, or order of first appearance, between two instruments. We then test four contrastive music-text models and one large audio-language model on whether the audio scores higher against the original caption than against the perturbed one. No contrastive model distinguishes the two captions reliably. The audio-language model does better, but further experiments show that its advantage rests largely on audio-agnostic language priors. Our results thus provide compelling evidence that the CLAP score and related metrics do not capture fine-grained musical meaning or attribute bindings; their representation is closer to a bag-of-words that leaves them insensitive to meaning-changing perturbations of the caption.

ARXIV 2609.30540 ↗
cs.CV

Panoptic Scene Program Diffusion Transformer

作者Chika Maduabuchi

展开完整摘要收起摘要

Modern text-to-image models produce high-fidelity images but still struggle with compositional prompts that require instance identity, attribute ownership, counting, spatial ordering, and role-sensitive relations. We introduce Panoptic Scene Program Diffusion Transformer (PSP-DiT), a diffusion-transformer architecture that treats a panoptic scene program as a first-class latent variable rather than an external control signal or post-hoc parse. PSP-DiT jointly denoises image latents and scene-program latents through coupled transformer streams, while panoptic grounding and cycle-consistency objectives tie object instances, attributes, relations, and counts to visual support in the generated image. Under matched training and inference settings, PSP-DiT improves over a strong flat-text baseline across GenEval 2, SANEval-Simple, PSG-Score, and DetailMaster, with the largest gains on counting, attribute binding, role-sensitive relations, and long structured prompts. The method preserves image quality, adds modest inference overhead, and remains robust to imperfect scene programs.

ARXIV 2609.31780 ↗
cs.SD

Spot, Separate, and Enhance: Fully Generative Approach for Audio Mixing

作者Ilpo Viertola, Giulio Cengarle, Gouthaman KV, Daniel Arteaga, Lie Lu

展开完整摘要收起摘要

We introduce Spot, Separate, and Enhance (SSE), the first multimodal, user-guided generative model for audio remixing and enhancement. SSE enhances video content by rebalancing the audio, removing unwanted audio sources, and reducing reverberation, guided by both video and textual descriptions. To support its training and evaluation, we propose DegradedMix, a new dataset built on the audio remixing benchmark MuddyMix. We also adopt evaluation metrics from generative modeling, which better capture the creative nature of remixing than standard reconstruction-based metrics. SSE outperforms existing baselines in both controllability and remixing quality, as shown by extensive experiments. Project page: https://sse-ai.notion.site

ARXIV 2609.29169 ↗
cs.RO

M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesis

作者Yang Zhou, Jiuhong Xiao, Shizhao Ye, Long Quang, Carlos Nieto-Granda, Giuseppe Loianno

展开完整摘要收起摘要

Robotic novel view synthesis (NVS) must recover both visual appearance and metric 3D structure, yet most generative NVS methods rely only on images, overlooking LiDAR, a complementary sensor common on robotic platforms. We present M3GD, a Camera--LiDAR multimodal representation for generative NVS that composes independently pretrained 2D image and 3D point-cloud foundation models without separately pretraining a cross-modal translator. We show that, after camera projection, frozen LiDAR and image features exhibit substantial shared spatial structure, providing a natural cross-modal representation. M3GD conditions generation on LiDAR through this structure: it combines explicit geometry statistics with learned point-cloud descriptors into view-aligned packets on the image-latent grid, injected through a lightweight residual adapter into a multi-view flow-matching generator whose latent space, decoders, and training objective remain intact. On the GrandTour dataset, M3GD improves target-view RGB and depth synthesis over an image-only version of the same backbone. Ablations show that the gains come from pixel-aligned LiDAR content and that target-view LiDAR acts as a geometric query linking the requested view to source observations. Deployment on a ground robot demonstrates practical real-world operation, with a configurable quality--cost trade-off controlled by the number of Euler integration steps.

ARXIV 2609.30056 ↗
cs.RO

Representation World Model: Learning States, Transition and Executable Plans in Representation

作者Yijun Yuan, Weicheng Zheng, Weibang Wang, Minghui Qin, Chang Sun, Junhao Huang, Kenan Li, Anmin Liu, Yicheng Yao, Hang Zhao

展开完整摘要收起摘要

We propose the Representation World Model (RWM), which learns states, transitions, and executable plans directly in representation space. Unlike existing world models that typically learn latent representations together with explicit dynamics models and perform planning through search, optimization, or policy-based prediction, RWM directly incorporates planning into the learned representation geometry. RWM learns the representation geometry by applying inverse-dynamics supervision locally along latent paths constructed from endpoint representations, requiring these paths to preserve task-relevant state and transition information. At inference, planning is performed by directly constructing a latent path between the current and goal representations, with inverse dynamics used to recover the corresponding actions, without recursive rollouts or action-space search. Experiments on continuous-control benchmarks demonstrate the effectiveness of RWM for direct planning, while results on robotic manipulation further show its potential to extend to more complex embodied control tasks. These results suggest that planning directly in representation space provides a promising alternative to conventional world-model planning.

ARXIV 2609.29171 ↗
cs.HC

CraftTrace: Unflattening Videos into Malleable, Creation-Inspired Structures for Generative Editing

作者Boyu Li, Yuqian Zhou, Duotun Wang, Ding Li, Zhe Lin, Nanxuan Zhao, Zeyu Wang, Lin-Ping Yuan, Hongbo Fu

展开完整摘要收起摘要

Recent generative video editing models enable video content modification (e.g., changing a character) but target short clips. Extending them to full multi-shot videos requires tedious work to locate relevant content across shots, segment it into clips, craft context-aware editing prompts for each clip, and repeatedly articulate complex editing intent. To address this, we explore an interaction paradigm for editing through underlying video structures (e.g., scripts, scenes, characters, shots, and their relationships). We present CraftTrace, an interactive prototype that transforms a video into a malleable, multilevel structure for generative editing. Users work in task-centric workspaces to modify elements or reshape relationships, while an AI agent translates and propagates changes across the video. A user study and expert review show that this structure helps users understand videos, formulate and refine editing intent, and explore alternatives, supporting rapid prototyping during early-stage exploration and full video post-production.

ARXIV 2609.30623 ↗
cs.RO

Underwater C3-JEPA: An Object-Centric Cross-View World Model for ROV Salvage

作者Yuncong Yang, Jinlong Li, Yulong Xue, Feng Wu, Chunwen Zhang, Lei Qiao, Xuyang Wang

展开完整摘要收起摘要

We present Underwater C$^{3}$-JEPA (cross-view, control-conditioned, context-extended), an object-centric multi-view predictive world model for near-field heavy-load underwater ROV salvage. Without contact sensors, it predicts in latent space how the task-object state evolves through contact interaction and under the hydrodynamic lag of the vehicle, from synchronized multi-view RGB observations and vehicle control signals. C$^{3}$-JEPA encodes multi-camera observations into task-object and context tokens, fuses cross-camera evidence through held-out-view attention, and directly predicts future states conditioned on control. Weak binding anchors the target and gripper at low annotation cost, while SIGReg sharpens the geometric representation. Experiments show that the learned representation transfers substantially more task-relevant information to downstream probes than a reconstruction-free latent baseline, while keeping the predictor lightweight. The resulting predictive interface supports model-predictive-control (MPC) candidate evaluation and imagined-rollout behavior-agent training. Validation on real underwater video shows the same architecture recovering a withheld camera's object state and staying ahead of persistence, so the recipe transfers beyond simulation.

ARXIV 2609.30214 ↗
cs.AI

AD-WM: Action-Discriminative World Models for Counterfactual Model Predictive Control

作者Jiabin Qiu, Zixuan Chen, Hongye Cao, Jieqi Shi, Jing Huo, Yang Gao

展开完整摘要收起摘要

Latent world models are typically trained to predict factual transitions, whereas model predictive control (MPC) must compare alternative actions from the same state. A model can therefore achieve low factual prediction error yet poorly distinguish candidate actions. We introduce AD-WM, an action-discriminative joint-embedding world model for counterfactual MPC. AD-WM combines residual latent dynamics with predictor-level action-recovery regularization, using inverse dynamics and a normalized recovery objective motivated by conditional mutual information. Both objectives encourage planning transitions to preserve action information; their auxiliary heads are discarded at test time, leaving MPC unchanged. On OGBench-Cube, AD-WM improves hard-start success from 3.7% to 52.0% over a matched LeWM baseline and improves mean success over the reproduced baseline in four of five simulation environments. Planning diagnostics show that factual prediction error and whole-bank action ranking do not follow the closed-loop success ordering, whereas CEM-aligned elite regret tracks success more closely. With a frozen V-JEPA 2 encoder and matched DROID post-training, AD-WM also improves zero-shot transfer to our Franka setup, increasing basic pick-and-place success from 42.2% to 71.1% without lab-specific adaptation. These results suggest that world models for planning should preserve action-dependent differences needed for counterfactual selection, rather than optimize factual prediction accuracy alone. More videos and code are available at https://ad-wm.github.io/.

ARXIV 2609.30264 ↗
cs.CV

OREO: Fidelity Alignment in 3D Generation via On-the-fly Rendering-Editing Optimization

作者Zhiyuan Ma, Wenbo Hu, Wang Zhao, Pengfei Wang, Ying Shan, Lei Zhang

展开完整摘要收起摘要

Despite recent advancements in 3D generation, models often struggle to produce assets with high visual fidelity. To bridge this gap, we propose OREO, an alignment framework that enhances the realism of 3D generators by leveraging rich 2D diffusion priors. Instead of relying on static datasets, OREO establishes a dynamic optimization loop that produces on-the-fly edited renderings as 2D pseudo-targets. At its core, we introduce Reinforced Editing, which utilizes a 2D model to refine rendered views of the 3D output, enhancing their overall visual fidelity while preserving the underlying geometry, viewpoint, and content. These refined views serve as high-quality supervision targets, enabling the 3D generator to learn from its own generated samples and progressively improve its visual quality. Experiments demonstrate that OREO effectively improves upon pre-trained baselines, producing 3D assets with enhanced visual realism.

ARXIV 2609.29788 ↗
cs.CV

Multimodal Thinking with Renderable Programs

作者Sunli Chen, Ding Zhong, Ziqiao Ma, Jiaxin Liu, Zeyuan Yang, Hao Zhang, Lie Lu, Joyce Chai, Chuang Gan

展开完整摘要收起摘要

Current vision-language models (VLMs) excel at visual content understanding and text-based reasoning, yet their structure limits the advancement of incorporating images into the reasoning chain. Though Omnimodal models have made efforts in unifying text and image generation, they focus on visual tasks in the open-domain, lacking tractability due to rasterized or latent representations of images. We introduce SVGLM, a framework that uses scalable vector graphics (SVG) primitives to connect text and image in reasoning tasks. We exploit the duality of SVG as both image description and text instructions, yielding a more compact, interpretable solution to equip general VLMs with the capability of generating images within the reasoning process. We provide a large curated dataset of SVG-based image editing dataset, as well as the paradigm to tune open-source VLMs. Experiments on a mathematical reasoning benchmark demonstrate that SVGLM achieves strong SVG generation power as well as think-with-image intelligence. Our results highlight SVG as a suitable medium for building more robust digital domain agents, bridging the gap between text-based thinking and pixel-based images.

ARXIV 2609.30130 ↗
cs.RO

WALT: Learning World-Model-Aligned Latent Trajectories for Autonomous Driving

作者Mingkai Jia, Jiaxin Guo, Zhijian Shu, Jiawei Xu, Mingxiao Li, Jintao Cheng, Ping Tan, Wei Yin

展开完整摘要收起摘要

Driving world models learn rich predictive representations of the surrounding environment from visual observations, yet accurate visual prediction does not necessarily translate into effective trajectory planning. We argue that a key bottleneck lies in the mismatch between visual world states and raw geometric trajectories, which may limit the planner's ability to exploit action-relevant semantics encoded by the world model. To address this issue, we propose World-Model Alignment for Latent Trajectories (WALT), which learns a compact generative trajectory latent space by transferring information from a frozen pretrained driving world model without modifying the world model itself. Rather than directly generating raw waypoints, WALT maps them into compact representations through a dual-branch trajectory autoencoder and transfers semantic knowledge from the frozen visual world model into this trajectory space, encouraging the learned action representation to capture scene-level cues relevant to future motion and planning. Beyond our proposed formulation, we systematically study latent learning based on Joint-Embedding Predictive Architectures (JEPA) and feature alignment following Representation Alignment (REPA) to investigate how trajectory-only representation learning affects downstream planning. We evaluate WALT on the NAVSIM benchmarks. Relative to the raw-waypoint baseline, WALT improves PDMS from 89.4 to 89.8 on NAVSIMv1 and EPDMS from 87.3 to 87.9 on NAVSIMv2 while reducing trajectory planner FLOPs by 30.5%. These results suggest that preserving world representations while extracting action-relevant information provides an effective interface for world-model-based trajectory planning.

ARXIV 2609.30436 ↗
cs.CV

OmniFabric: Coherent UV Space Texture Synthesis for 3D Garment Reconstruction

作者Ding-Jiun Huang, Yuanhao Wang, Cheng Zhang, Hugo Bertiche, Alexandru-Eugen Ichim, Thabo Beeler, Fernando De la Torre

展开完整摘要收起摘要

Automated generation of production-ready 3D garment assets from a single image is a central challenge in digital content creation. While recent generative models have significantly advanced 3D geometry reconstruction, synthesizing high-quality textures remains a bottleneck. Existing methods often bake environmental illumination and shadows directly into the texture map, or they fail to maintain global structural coherence, making the resulting assets unusable for physical simulation and relighting. In this work, we introduce OmniFabric, a novel approach that synthesizes globally coherent texture maps directly within the 2D sewing pattern space. Given a single reference image, our pipeline utilizes an estimated 3D mesh and generative priors of powerful Vision-Language Models (VLM) to establish a complete but coarse texture initialization across the unwrapped sewing patterns. We then leverage a specialized diffusion transformer, trained via an automated synthetic data engine and conditioned on 3D positional features, to refine this initialization directly in the canonical UV domain. This effectively removes distortion and baked-in artifacts to extract a clean and normalized texture map that preserves the original garment design. Extensive experiments demonstrate that OmniFabric significantly outperforms state-of-the-art baselines, yielding photorealistic 3D garments with high-quality textures.

ARXIV 2609.30234 ↗
cs.CV

ViRDM: Taming Representation Distribution Matching for Few-Step Causal Video Generation

作者Zichong Meng, Chongjian Ge, Chun-Hao P. Huang, Yang Zhou, Huaizu Jiang

展开完整摘要收起摘要

Few-step autoregressive (AR) video diffusion enables low-latency streaming generation, but existing post-training methods predominantly rely on Distribution Matching Distillation (DMD), requiring both a large pretrained teacher and an online critic to estimate distributional discrepancies through diffusion scores. In this work, we ask whether this resource-intensive teacher--critic stack can be eliminated by post-training only the generator against a precomputed target distribution. Drawing inspiration from representation distribution matching (RDM) for one-step image generation, we systematically study its transfer to few-step causal video generation and identify three key barriers: a memory-intractable gradient path, a distinct video optimization regime, and representation distributions that underconstrain temporal dynamics. We introduce ViRDM, a teacher- and critic-free video post-training recipe that addresses these barriers sequentially. By coupling RDM with stochastically truncated clean-exit supervision, a lightweight VAE decoder, and staged vector--Jacobian products, ViRDM makes representation distribution matching memory-feasible for multi-step causal video rollouts. We further establish effective generated-population and initialization regimes for video RDM, and introduce lightweight dynamics regularization to compensate for the underconstrained temporal dynamics. ViRDM turns three-network distillation into generator-only post-training, reducing GPU memory use and training time while improving video quality. With only 20 generator updates, the recipe reaches 84.87 on the official VBench evaluation, outperforming the previous best few-step causal baseline by 0.36, while requiring 16 A100 GPU-hours. We additionally report exploratory results demonstrating the potential of the same recipe for lower causal sampling budget and for one-, two-, and four-step bidirectional generation.

ARXIV 2609.28923 ↗
cs.CV

AV-GRPO: Modality-Anchored Decoupling Diffusion Reinforcement Learning for Joint Audio-Video Generation

作者Zhiyu Xu, Weilong Yan, Yufei Shi, Shiyang Li, Yihao Liu, Kin-Man Lam, Yuewen Cao

展开完整摘要收起摘要

Recent years have witnessed major progress in joint audio-video generation. Existing models still suffer from limited per-modality fidelity, insufficient text-modality alignment and weak cross-modal synchronization. While reinforcement-learning post-training offers a promising remedy, directly adapting it to joint audio-video generation is challenging. Heterogeneous multimodal rewards entangle learning signals and complicate credit assignment. Joint optimization of two modality towers is computationally expensive given their divergent dynamics. Moreover, synchronization evaluation difficulty depends on paired samples, preventing fair reward comparisons. We propose AV-GRPO, a modality-anchored online diffusion RL framework, and 5DAV, a decoupled, difficulty-controllable training dataset. AV-GRPO includes three key modules: (1) modality-anchored rollouts to disentangle learning signals and stabilize difficulty; (2) trajectory-locked frozen-tower optimization to reduce cost and reassign credit; (3) adaptive objectives and perturbation strengths tailored to modality-specific dynamics. This converts coupled multimodal preference learning into unimodal subproblems for precise reward attribution and better synchronization. Our 5DAV dataset decouples samples across five dimensions for systematic training. Experiments on JavisBench and VABench demonstrate AV-GRPO outperforms LTX-2.3 in generation quality, semantic alignment and cross-modal synchronization under LoRA and full fine-tuning. Ablations confirm our designs. Code and data: https://github.com/zhiyuxu03/AV-GRPO

ARXIV 2609.29816 ↗
cs.CV

HelloWorld: Towards Practical Applications of Generative Driving World Models

作者Fan Lu, Hanshi Wang, Zijing Wang, Quan Feng, Zhi Wang, Shijie Chen, Xianming Zeng, Yujian Zhang, Jiazhe Wang, Xin Zha, Kai Wang, Zhijie Zhao, Lin Zhu, Tianyi Yang, Yucheng Xu, Tao Ji, Haodong Zhang, Zhipeng Zhang, Peixi Peng, Guang Chen, Xingliang Liu, Lei Yang, Jianyun Xu

展开完整摘要收起摘要

Driving world models provide a promising route toward scalable counterfactual data generation and interactive simulation beyond recorded driving logs. Realizing this potential requires a system that can generalize across diverse scenes, respond faithfully to prescribed controls, generate coherent multi-sensor observations, and operate efficiently under repeated inference. We present HelloWorld, a 2B driving world model system designed around these requirements. HelloWorld progressively specializes broad visual and motion priors from heterogeneous video data into controllable driving generation using ego pose, HD maps, and 3D boxes. A block-causal generation interface, together with adaptation to self-generated context, aligns the model with sequential simulation. The system further supports synchronized seven-camera RGB generation and conditional LiDAR synthesis, and is distilled toward few-step inference for efficient deployment. Experiments evaluate visual quality, control fidelity, cross-view consistency, robustness under repeated generation, inference efficiency, and LiDAR synthesis. Together, HelloWorld provides a unified framework for scalable driving data generation and interactive simulation.

ARXIV 2609.28931 ↗
cs.CV

WanPE: Towards Cinematic Prompt Enhancement for Modern Text-to-Video Generation

作者Yubo Zhu, Yawen Shao, Ziyun Dai, Zixun Fang, Kai Zhu, Siyang Sun, Haolan Xue, Chuxin Wang, Tingyu Weng, Jingming Luo, Chen Shi, Lianghua Huang, Yufeng Ai, Yuzheng Wang, Wenyuan Zhang, Yu Shang, Yuxiang Bao, Zoubin Bi, Jie Xiao, Jinbo Xing, Jiaxing Zhao, Chongyang Zhong, Hengjian Chen, Chenwei Xie, Akide Liu, Zhehan Kan, Yu Liu, Wei Zhai, Sheng Zhong, Wei Tong

展开完整摘要收起摘要

Video generation begins in text space by authoring a cinematic screenplay, then materializes into pixels. As contemporary video generators scale to 30 seconds and faithfully follow complex conditions, the textual prompt largely directs the production, planning how actions, camera trajectories, lighting, and sound unfold across multi-shot sequences. In this paper, we present WanPE, a 397B-parameter prompt enhancement model trained on 1.05M real-world videos to master director-level cinematic planning. WanPE formulates shot-level cinematic plans via video-grounded reverse construction and employs Semantic-Consistency GRPO (SC-GRPO) to faithfully preserve user requirements across shots and over time. To benchmark this capability, we curate WanPEval, a human-annotated testbed covering durations from 5 to 30 seconds across varying intent granularities, supported by approximately 11K blind pairwise assessments. When powering Wan3.0's video generator, WanPE-397B boosts human preference over raw user prompts by 10.66-18.84 points at 5-15 seconds and by a dramatic 50.86 points in the 30-second arena. Ablation studies show that reverse construction demonstrates clear superiority over forward rewriting, while SC-GRPO robustly preserves semantic fidelity across model scales. Ultimately, WanPE leads all evaluated commercial offerings at 5-15 seconds and remains competitive with Seedance 2.5 at 30 seconds.

ARXIV 2609.30221 ↗
cs.CV

Action Forcing: Training World Models on Unsupervised Video by Recovering Underlying Egomotion Bases

作者Ashish Sundar, Tiankuo Hou, Zhong Fan, Chunbo Luo, Xiaoyang Wang

展开完整摘要收起摘要

Synchronised action annotations are needed to train controllable world models and these datasets remain elusive. Existing approaches make use of instrumented platforms with calibrated sensors, costly manual annotation, or latent-action models which lack grounding. We instead turn ordinary unlabelled video into action-supervised training data by recovering (without training) a data-derived egomotion basis. We track pixel displacements across frames and exploit the recurring coherent structure induced by egomotion to obtain grounded control signals directly. Using a method as simple as principal components analysis perform this, we find that the leading components provide signed, scalable, and composable throttle--yaw controls, although the method can recover only motion axes represented in the data. To prevent a high-capacity video DiT from exploiting pixel-level supervision, an online latent critic distils a frozen decoder--tracker--PCA (Principal Components Analysis) teacher without backpropagating through the decoder or tracker. Finally we critique the use of video generation metrics to evaluate WMs and introduce an example of an alternative, reference-free evaluation method. We measure controllability, plausibility, conjuring (creating objects out of thin air) and geometric integrity, revealing failures that conventional video metrics miss. We show that most baselines follow familiar action directions but struggle to reverse or remain stationary. Our model handles both while retaining compositional control and generation quality. Despite backwards actions being less than $1%$ of our training data, we find that the model learns to reverse, scale its response linearly, and compose throttle with steering, all simply by learning through a grounded action space.

ARXIV 2609.30595 ↗
cs.AI

Spectral Feedback for Test-Time Alignment of Protein Diffusion Models

作者Shai Dickman, Mert Cemri, Landon Butler, Kannan Ramchandran

展开完整摘要收起摘要

Reward maximization alignment methods for discrete diffusion models have primarily focused on steering the reverse process, either by influencing token logits or by selecting favorable sequences at intermediate steps. These approaches largely treat inference as a unidirectional process, lacking mechanisms for revisiting undesirable token selections. We introduce Spectral Feedback, an algorithm that selects edit-positions in a feedback loop, allowing the model to iteratively correct its own generations. This approach leverages the mask structure of discrete diffusion models by re-masking and re-sampling tokens, analogous to image editing methods that reintroduce noisy latents and re-run the reverse process. While prior alignment methods focus on what token labels to assign to maximize a target reward, we instead treat which tokens to revisit as the central alignment problem. Selecting edit-positions is challenging because edit effects are interdependent: the impact of modifying one token depends on which others are edited simultaneously. We define an edit-set as a set of token positions to re-mask and re-sample. Motivated by prior work on sparse interactions in biological systems, we find empirically that edit-set value functions for protein inverse folding admit sparse Fourier representations. This structure enables Spectral Feedback to efficiently learn and optimize the value functions for edit-position selection. Spectral Feedback is model-agnostic and can be applied to pretrained, test-time aligned, and fine-tuned diffusion models. For all of these models, the algorithm improves alignment performance without modifying the underlying generative process. Applied to inverse folding with a protein stability reward oracle, it achieves a 32.3% increase in stable proteins for a pretrained model, 24.8% for Best-of-10, and 5.8% for a state-of-the-art RL fine-tuned diffusion model.

ARXIV 2609.30456 ↗
cs.CV

MVAgent: Multi-Agent Video Generation via Consistent Condition Construction and Shot-Level Policy Optimization

作者Xiangyu Kong, Wenjie Zhou, Fengping Tian, Lihua Fang, Haoqin Sun, Chenyang Lyu, Longyue Wang, Weihua Luo

展开完整摘要收起摘要

Multi-shot agentic video generation requires consistent character appearance, stable spatial layout across camera angles, and continuous character state between shots. When every shot is a separate request to a frozen generator, repeated text does not determine appearance, layout or state. We therefore recast the problem as condition construction and present MVAgent, a multi-agent pipeline whose agents collaborate through typed conditioning inputs. Because an environment image shows one viewpoint, a Spatial Grounding agent samples views from generated camera-traversal clips and anchors each shot to the view matching its framing. As generated shots drift from the plan, an Observer records how each shot ends in a continuity memory, from which a Transition agent builds character action and spatial references for the next shot. An Orchestrator composes these inputs into each request. Since a request reveals its effect only after rendering, we train it by agentic reinforcement learning with Trunk-GDPO, which compares rendered candidates at every shot rather than once per video and continues the best as the trunk. With generator and judges frozen, MVAgent attains the highest cross-shot consistency and narrative-planning quality among the compared methods on ViMax-Bench and is preferred over the strongest agentic baseline in human evaluation.

ARXIV 2609.30609 ↗
eess.AS

DriftAudio: Marginal Drifting for Distributional Post-Training of One-Step Text-to-Audio Generators

作者Xingyu Chen, Fei Ma, Sipei Zhao

展开完整摘要收起摘要

Recent one-step text-to-audio (TTA) models substantially reduce inference cost, yet their generated distributions can still be improved through post-training. We propose DriftAudio, a distributional post-training method that adapts Drifting to pretrained one-step TTA generators. Applying Drifting condition-wise is challenging under free-form text conditioning, where only one or a few real samples are typically available for a particular condition. DriftAudio instead performs Drifting on the marginal audio distribution while retaining text-conditioned generation. The drifting field is estimated in a frozen audio feature space using resampled real samples, a rolling bank of generated samples, and the current batch of generated samples. The resulting Drifting field provides a detached training target for updating only the generator, keeping the original one-step inference procedure. On AudioCaps, starting from MeanAudio, DriftAudio reduces FAD and FD by 33.9% and 17.6%, respectively, while also improving KL and CLAP. Starting from FdAudio, it further reduces FAD, FD, and KL, with trade-offs in IS and CLAP. These results demonstrate the effectiveness of marginal distributional post-training for one-step TTA generation.

ARXIV 2609.27598 ↗
cs.SD

Forget who you Forgot: Speaker Unlearning to Prevent Re-Identification in Zero-Shot Text-to-Speech

作者Hyoeun Kim, Yujun Lee, Kyuhong Shim

展开完整摘要收起摘要

Recent zero-shot text-to-speech (ZS-TTS) systems can reproduce a speaker's voice with high fidelity from only a few seconds of reference speech, raising concerns over unauthorized voice cloning and impersonation. Speaker identity unlearning has recently emerged as an approach to selectively suppress this capability for speakers who opt out while preserving synthesis capability for other speakers. Although existing approaches reduce speaker similarity, preventing re-identification often faces severe degradation of speech quality. Motivated by this observation, we propose GUARD, a lightweight speaker identity unlearning framework that combines a learned speaker gate with speaker-agnostic activation steering on a frozen TTS backbone. The steering vectors are optimized using group-relative reward optimization to shift outputs from forget speakers toward population-level impostor similarity while preserving intelligibility and speech naturalness. On CosyVoice2, GUARD reduces forget-speaker similarity from 0.541 to 0.103 and re-identification accuracy in a 150-speaker gallery from 73.5% to 0.5%, while preserving retain-speaker reproduction. The results demonstrate that similarity reduction alone may not fully characterize successful speaker identity unlearning and highlight re-identification as a complementary criterion for its evaluation.

ARXIV 2609.27399 ↗
cs.LG

LAYERSCOPE: A Layerwise Characterization of Video and Multimodal Learned Representations

作者Sandra Arcos-Holzinger, Debashish Chakraborty, Rohita Mocharla, Will Walden, Andrew Yates, Reno Kriz, Sarah M. Erfani, James Bailey, Vishal M. Patel, Sanjeev Khudanpur

展开完整摘要收起摘要

We propose LAYERSCOPE, a label-free, layerwise framework that aims to characterize a model's learned representations in video and multimodal settings. Evaluating downstream performance using representations from final or intermediate layers typically requires large amounts of labeled data, repeated task-specific evaluations, and substantial computation. To address these limitations, LAYERSCOPE uses local, global, distributional, and correspondence-based geometric metrics to compare layerwise representation structure within and across models without requiring task-specific labels. We evaluate seven architecturally diverse models across video and multimodal classification, clustering, and text-to-video retrieval tasks from MVEB/MVEB+. We find that intermediate-layer representations can outperform final-layer and model-default outputs. We also find that no single geometric metric consistently predicts downstream performance, but note that distinct layerwise geometric signatures emerge across model families. LID shows task-dependent relationships with performance, while RankMe provides the strongest measure for classification and clustering, but is not a universal layer selector. We also find that pairing-aware metrics explain retrieval better than distributional distances alone. LAYERSCOPE therefore offers a framework for comparing representations across models and layers, enabling a more systematic evaluation in video and multimodal settings.

ARXIV 2609.28086 ↗
eess.AS

UNITE-AUDIO: Joint Learning of Continuous Tokenization and Latent Flow Matching for Text-to-Audio Generation

作者Runwu Shi, Kai Li, Yujin Wang, Dong Yang, Jiahui Li, Jiang Wang, Chang Zeng, Benjamin Yen, Ashizawa Takeshi, Chunxiang Jin, Kazuhiro Nakadai

展开完整摘要收起摘要

Text-to-audio (TTA) generation aims to synthesize realistic audio that faithfully reflects natural-language descriptions. Most TTA systems adopt a two-stage latent paradigm: an audio tokenizer is optimized for reconstruction and then frozen, after which a generative model is trained in the resulting latent space. However, reconstruction-oriented representations may be suboptimal for generation, motivating joint representation and generative learning. To this end, we introduce Unite-Audio, to our knowledge, is the first to jointly learn continuous audio representations and latent flow matching for TTA. By coupling reconstruction with self-supervised generative prediction, Unite-Audio allows the generative objective to directly shape the latent space rather than treating it as a fixed intermediate representation. We further employ Flow-GRPO post-training to improve text-conditioned generation. Experiments show competitive TTA performance with a compact latent flow model, while ablation studies confirm the benefit of jointly learning the audio representation and generative model. Audio samples are available at https://runwushi.github.io/Unite-Audio.

ARXIV 2609.28206 ↗
cs.LG

The Null Is the Hard Part: Exact Tests for Memorization in Generative Models

作者Sushovan Majhi, Pramita Bagchi

展开完整摘要收起摘要

Memorization audits of generative models read similarity scores against thresholds, with no null distribution, and the conclusions they support can be wrong. By MemBench's rule, the benchmark's mitigations roughly halve Stable Diffusion's memorization; audited with false-discovery control, two thirds of the certified images are no longer detected under random prompt perturbations, five sixths under attention rescaling, and all of them under embedding optimization. The field's data-copying test, read against its own null, flags ten of twenty-four generators that reproduce nothing. We argue that for memorization the null is the hard part, and supply two. For a whole model, training and held-out images are exchangeable given its samples, and relabelling them is a permutation test, exact for any statistic when the held-out images are a random split; under it, a nearest-neighbour preference still fires on seven of those twenty-four, and a count restricted to the near-duplicate scale on none (McNemar p=0.016). For single images, the natural nulls fail twice, measurably: ranking an image among random images yields 596 false discoveries among 2,365 controls, and resampling independent generations makes the null three times too narrow. Calibrated against matched controls, the audit certifies 36 of 61 MemBench images at 5% false-discovery rate, held-out controls are certified in 0.01% of calibration splits, and on this benchmark two generations per image recover that count. A calibrated maximum, which reads occasional rather than typical copying, certifies 46. As the scale-restricted statistic we recommend the small-scale mass of the Intersection Euler Characteristic Profile, which also counts distinct images copied and tests whether two models copy the same ones.

ARXIV 2610.00251 ↗
cs.RO

LiMA: Bridging Long-term Imagination to Real-time Dexterous Manipulation via Asynchronous Diffusion

作者Ning Chen, Yankai Fu, Junkai Zhao, Qianpu Sun, Guocai Yao, Pengwei Wang, Zhongyuan Wang, Shanghang Zhang

展开完整摘要收起摘要

Dexterous manipulation demands long-term foresight and rapid reactive control. Vision-Language-Action (VLA) models, while proficient in high-level reasoning, often lack a fine-grained understanding of physical dynamics and spatial perception. Conversely, World-Action Models (WAMs) typically suffer from high inference latency due to iterative generation. These deficiencies result in a critical temporal misalignment where the model's intent fails to adapt to rapid physical contact changes. To overcome this fundamental bottleneck, we propose LiMA, an asynchronous dual-system generative framework that systematically decouples intent planning from reactive execution. LiMA organizes computation into a multi-scale hierarchy: a slow system handles sparse long-horizon spatiotemporal intent generation, while a fast system focuses on dense high-frequency motion refinement. To align sparse intent predictions with dense action trajectories, we introduce a Latent Schrödinger Bridge Coupling mechanism that formulates refinement as an entropy-regularized probabilistic transport process. LiMA reduces inference latency by 45.8% compared with Cosmos-Policy via asynchronous decoupling. Evaluated across six bimanual dexterous manipulation tasks spanning multiple horizons, LiMA achieves an overall success rate of 70.8% and an average subtask success rate of 78.9%, while maintaining performance in unseen scenarios. The project website is available at https://ccdcs.github.io/LiMA_repo/

ARXIV 2609.28431 ↗
cs.AI

BiCFlow-MER: Orchestrating Discriminative and Generative Multimodal Emotion Recognition via Conditional Transport

作者Yanbing Wang, Shenyue Wang, Chunyang Yu

展开完整摘要收起摘要

In multimodal emotion recognition (MER), human affective states are inferred by integrating complementary cues from multiple modalities. In audio-text MER, affective cues are often entangled with speaker style and lexical content, while cross-modal disagreement further complicates how the evidence should be integrated. Under conventional discriminative fusion, multimodal evidence is compressed into a terminal prediction, with modality-specific cues and conflict information insufficiently preserved. In large generative affective models, by contrast, affective reasoning is typically embedded in language decoding, leaving emotion evidence implicit and difficult to verify in a structured space. To address these limitations, BiCFlow-MER (Bidirectional Conditional Flow for Multimodal Emotion Recognition) is proposed as a conditional-flow framework in which audio-text MER is formulated as generative evidence transport within a structured emotion space. Within BiCFlow-MER, emotion-oriented evidence is disentangled from speaker-style and lexical-content factors to construct a conflict-aware affective condition. Guided by this condition, each utterance is transported to an explicit emotion-space endpoint through a bidirectional rectified flow. Candidate emotions are jointly verified through adaptive prototype-cloud scoring of the transported endpoint and backward class-to-condition consistency with the original multimodal condition, enabling conflict-aware recognition. BiCFlow-MER is shown to outperform all compared methods across IEMOCAP, MELD, and the zero-shot CASE benchmark. By orchestrating discriminative recognition and generative evidence modeling through conditional transport, BiCFlow-MER defines a new MER paradigm.

ARXIV 2609.27615 ↗
cs.CV

DeltaWAM: Delta World Action Models for Bimanual Manipulation

作者Han Yan, Zishang Xiang, Haokai Jiang, Zeyu Zhang, Qilin Wang, Weiyu Guo, Yandong Guo, Boxin Shi, Hao Tang

展开完整摘要收起摘要

World-action models (WAMs) transfer visual and motion priors from pretrained video generators to robot control by jointly modeling visual dynamics and actions. Existing WAMs, however, predict dense future frames during training, repeatedly modeling largely unchanged content and coupling action-conditioned dynamics to nuisance appearance variations. At inference, processing each complete observation with the heavy video expert bottlenecks few-step action generation. Accordingly, we propose DeltaWAM, which jointly predicts visual deltas and actions using dense-anchor, sparse-delta, and action streams, with three architectures that differ in representation and computation sharing. We further develop Streaming Delta Memory (SDM), which updates cached anchor context with compact observed deltas, reducing heavy video-expert processing. On RoboTwin, DeltaWAM with SDM improves average success over Fast-WAM from 81.3% to 85.4% in the clean setting and from 75.8% to 83.9% under visual randomization. The three architectures reduce training FLOPs by 17.78-23.77%, while SDM reduces one-step inference latency and FLOPs by 36.57% and 31.55%, respectively; real-world evaluations further show the highest overall success rate and normalized progress among the evaluated policies. Code: https://github.com/AIGeeksGroup/DeltaWAM. Website: https://aigeeksgroup.github.io/DeltaWAM.

ARXIV 2609.28811 ↗
cs.RO

InternW0: A Foundational Physical World Model for Efficient Real-World Interactions

作者Jisong Cai, Yao Mu, Ganlin Yang, Zhe Cao, Zhangzheng Tu, Xing Gao, Kailin Li, Xinyu Zhan, Lixin Yang, Yangkun Zhu, Haoxiang Ma, Ming Zhou, Qiaojun Yu, Yufei Xue, Liqun He, Yifei Yao, Yifan Zhu, Long Ling, Bingqi Jiang, Haoyu Guo, Xueyue Zhu, Bowen Zhou, Bin Zhao, Tianfan Xue, Chunhua Shen, Weinan Zhang

展开完整摘要收起摘要

Physical intelligence requires more than predicting how the world may evolve: predictions must remain actionable as the world continues to change. We introduce InternW0, the first instantiation of the InternW physical world model series from Shanghai AI Laboratory, built around omnimodal interfaces, asynchronous multi-frequency processing, and local physical modeling under partial observations and external influences. InternW0 jointly learns future visual dynamics and continuous robot control through an asymmetric video--action architecture with flow matching. A high-capacity video expert provides longer-horizon predictive context, while a lightweight action expert operates at a faster timescale. Instead of regenerating the future for every action update, InternW0 reuses layerwise K/V and adapts it to newly observed states through observation-conditioned context routing. Domain-specific interfaces and soft prompts support heterogeneous embodiments, while contact-aware post-training incorporates force and tactile signals for contact-rich manipulation. We train InternW0 on approximately 7,200 hours of heterogeneous robot and egocentric data, including EgoLab, a 275-hour real-laboratory egocentric dataset. Evaluation spans simulation benchmarks and real-world scientific tasks, including a 15-stage metal--organic framework synthesis workflow and 5-stage contact- and force-aware dexterous manipulation for general-purpose quantitative pipetting. These results advance scalable, asynchronous, and science-native physical world models for universal and efficient real-world interactions.

ARXIV 2609.27656 ↗
cs.CV

Prompt, Probe, Train, or Annotate? Single-camera sports video understanding in amateur settings

作者Sai Varun Kodathala, Prashanth Pollishetty, Jaylen Cargill

展开完整摘要收起摘要

Video understanding is usually benchmarked on curated, single-actor, or professionally filmed clips, and a strong score there is routinely read as evidence a model is robust enough for deployment. Amateur team sport is a useful, largely untested place to check that assumption: over eight million students played a school sport in the United States in 2024-25 alone, almost none of it filmed by more than a single fixed camera, with several candidate actors crowded into frame and no operator or second angle to fall back on. Using volleyball as a test case, we ask whether strong performance on general video and world-model benchmarks translates into reliable, per-player attribution once footage is this chaotic, turning footage into statistics through a chain of tasks from finding play boundaries to naming who did what. We evaluate four approaches (prompting and agentic reasoning over frontier vision-language models, classical computer vision with small trained specialists, self-supervised video world models, and manual annotation) at every stage, on 66 amateur matches with 46,648 human-labelled contacts, filmed under conditions no published benchmark uses. No single paradigm wins every stage, and static, single-frame computer vision is not competitive at any stage involving motion or identity. A prompted model segments matches well, yet a far smaller trained model beats it at spotting contacts for a fraction of the cost, and the sport's own rules recover rally outcomes the pixels cannot. Identity is where every automated approach struggles: a jersey number is a static fact temporal reasoning cannot recover if never visible, unlike sporting action, a repeated motor pattern a temporal model can exploit, which is why holistic reasoning improves event detection while identity stays unchanged. We close with where each approach earns its cost, and what transfers beyond volleyball to amateur sport.

ARXIV 2609.28049 ↗
cs.CV

The Past Frames the Future: Memory for Autoregressive Video Generation

作者Harold Haodong Chen, Rongjin Guo, Disen Lan, Wen-Jie Shu, Hongfei Zhang, Hanzhe Hu, Shengtao Yao, Zixin Zhang, Guibin Zhang, Zhefan Rao, Jinxiu Liu, Yexin Liu, Rui Peng, Yuhao Liu, Bin Ren, Shuai Yang, Yukang Chen, Salman Khan, Ying-Cong Chen, Ser-Nam Lim, Rynson W. H. Lau, Nicu Sebe, Yu Cheng, Ming-Hsuan Yang, Qifeng Chen

展开完整摘要收起摘要

Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environments. Autoregressive (AR) video generation extends visual sequences through causal rollouts. However, a fundamental bottleneck emerges: as the generated sequence expands, practical models must operate under strictly bounded context windows, storage, and computational limits. Consequently, critical historical information, e.g., entity identities, dynamic states, and intervention-induced causal changes, often leaves the active context long before its relevance diminishes. Overcoming this limitation and maintaining temporal persistence constitutes a fundamental memory problem. We present a systematic and comprehensive review of memory mechanisms in AR video generation. We formulate memory operationally as persistent historical information maintained across outer AR steps, capable of influencing future generation even after the originating evidence is no longer locally accessible. Building upon this unified framework, we organize the literature through five complementary perspectives: (I) Forms, the representational carriers of history; (II) Functions, the specific semantic and physical information requiring preservation; (III) Operations, the lifecycle of writing, reading, updating, managing, and integrating memory; (IV) Learning, the optimization of memory behaviors under closed-loop rollouts; and (V) Evaluation, the paradigms for diagnosing genuine memory capabilities. We conclude by synthesizing open challenges, including composable and resource-aware memory architectures, trustworthy state updating, self-rollout learning, and standardized evaluation. By bridging representations, mechanisms, and learning paradigms, this paper establishes a structured foundation for developing reliable, memory-conditioned video generation systems.

ARXIV 2609.28466 ↗