General-purpose agents can plan, reason, and act over long horizons, yet their production capabilities remain fragmented across text, images, audio, video, documents, 3D assets, and code. Extending a foundation model to additional modalities ties capability growth to costly model updates, while assembling specialist models and tools leaves unresolved how procedures, dependencies, intermediate assets, and cross-turn revisions should be coordinated. We present Omni-IO Skills, a plug-and-play Agent Harness that makes existing agents omni-native through hierarchical Skills, a standardized multimodal execution interface, dependency-aware orchestration, and a persistent Asset Registry. Multi-asset workflows are represented as Declare Execution Graphs, which schedule independent operations concurrently and register successful outputs for downstream and cross-turn reuse across replaceable execution backends. Its 27 Skills cover 38 representative tasks spanning seven artifact modalities and four capability families: understanding, generation, reasoning, and retrieval. On UniM-90, the harness raises the input-support rates of GPT-5.6 Sol and Claude Sonnet 5 from 40.00% and 38.89% to 100%, while increasing relative Semantic--Quality Coupled Score from 26.99 to 74.94 and from 27.82 to 77.78, respectively; Strict Structure Score reaches 100.00 and 99.78. These results establish harness-level capability composition as a practical route to broad, evolvable Omni systems without changing the host agent's reasoning core.
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General-purpose agents can plan, reason, and act over long horizons, yet their production capabilities remain fragmented across text, images, audio, video, documents, 3D assets, and code. Extending a foundation model to additional modalities ties capability growth to costly model updates, while assembling specialist models and tools leaves unresolved how procedures, dependencies, intermediate assets, and cross-turn revisions should be coordinated. We present Omni-IO Skills, a plug-and-play Agent Harness that makes existing agents omni-native through hierarchical Skills, a standardized multimodal execution interface, dependency-aware orchestration, and a persistent Asset Registry. Multi-asset workflows are represented as Declare Execution Graphs, which schedule independent operations concurrently and register successful outputs for downstream and cross-turn reuse across replaceable execution backends. Its 27 Skills cover 38 representative tasks spanning seven artifact modalities and four capability families: understanding, generation, reasoning, and retrieval. On UniM-90, the harness raises the input-support rates of GPT-5.6 Sol and Claude Sonnet 5 from 40.00% and 38.89% to 100%, while increasing relative Semantic--Quality Coupled Score from 26.99 to 74.94 and from 27.82 to 77.78, respectively; Strict Structure Score reaches 100.00 and 99.78. These results establish harness-level capability composition as a practical route to broad, evolvable Omni systems without changing the host agent's reasoning core.
Deep reinforcement learning has become a prominent approach to autonomous cyber defense. Existing methods are predominantly model-free and consequently require extensive environment interaction. World models provide an alternative by learning predictive dynamics and optimizing policies through imagined trajectories, yielding substantial gains in sample efficiency in robotics and embodied control. Extending this paradigm to cybersecurity raises a fundamental question: what should constitute the "world" in a cyber world model? We introduce CyberWorld, a Dreamer-style world modeling framework that learns latent cyber dynamics from vector, graph, textual, and multimodal representations of the defended network. Across all four scoreable CyberWheel attack strategies, the graph-based CyberWorld variant exceeds a strategy-agnostic control after 3.6k-15.8k environment steps, compared with millions of steps required by model-free PPO. Across representation choices, graph structure provides greater robustness under topology-dependent attacks, while simpler representations remain competitive in overall performance. Among successful runs, the number of episodes required to reach the control remains approximately constant as network size increases from 15 to 100 hosts. These results establish learned cyber dynamics as a sample-efficient and scalable basis for autonomous defense, and identify world representation as a central design axis for robustness and scalability.
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Deep reinforcement learning has become a prominent approach to autonomous cyber defense. Existing methods are predominantly model-free and consequently require extensive environment interaction. World models provide an alternative by learning predictive dynamics and optimizing policies through imagined trajectories, yielding substantial gains in sample efficiency in robotics and embodied control. Extending this paradigm to cybersecurity raises a fundamental question: what should constitute the "world" in a cyber world model? We introduce CyberWorld, a Dreamer-style world modeling framework that learns latent cyber dynamics from vector, graph, textual, and multimodal representations of the defended network. Across all four scoreable CyberWheel attack strategies, the graph-based CyberWorld variant exceeds a strategy-agnostic control after 3.6k-15.8k environment steps, compared with millions of steps required by model-free PPO. Across representation choices, graph structure provides greater robustness under topology-dependent attacks, while simpler representations remain competitive in overall performance. Among successful runs, the number of episodes required to reach the control remains approximately constant as network size increases from 15 to 100 hosts. These results establish learned cyber dynamics as a sample-efficient and scalable basis for autonomous defense, and identify world representation as a central design axis for robustness and scalability.
作者Qiaolin Wang, Pedro Sandoval-Segura, Anunaya Joshi, Edvardas Jurkonis, Jake Downie
While modern text-to-speech (TTS) systems generate highly natural speech and support inline non-verbal vocalization (NVV) tags, accurate control over these events remains challenging. A key gap is the lack of established post-training methods for non-verbal control in continuous autoregressive flow-matching TTS. To this end, we present NVAlign, a direct-gradient post-training framework for NVV tag-following in this architecture. We first perform supervised fine-tuning (SFT) of TTS models and an NVV-aware automatic speech recognition (NV-ASR) model on NVV-annotated speech, then freeze the NV-ASR model to serve as the reward model for post-training. A two-step gradient surrogate enables efficient reward backpropagation through the flow-matching sampler to jointly update the autoregressive backbone and acoustic flow head. Fidelity penalties and reference-velocity regularization help preserve speaker similarity and speech quality. Results from NVV-SuperBench and human listening evaluations show that NVAlign improves tag-following accuracy over SFT and Flow-GRPO baselines. These findings demonstrate that direct reward-gradient optimization can improve non-verbal control in continuous autoregressive flow-matching TTS. Audio samples are available at https://nvalign.github.io/.
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While modern text-to-speech (TTS) systems generate highly natural speech and support inline non-verbal vocalization (NVV) tags, accurate control over these events remains challenging. A key gap is the lack of established post-training methods for non-verbal control in continuous autoregressive flow-matching TTS. To this end, we present NVAlign, a direct-gradient post-training framework for NVV tag-following in this architecture. We first perform supervised fine-tuning (SFT) of TTS models and an NVV-aware automatic speech recognition (NV-ASR) model on NVV-annotated speech, then freeze the NV-ASR model to serve as the reward model for post-training. A two-step gradient surrogate enables efficient reward backpropagation through the flow-matching sampler to jointly update the autoregressive backbone and acoustic flow head. Fidelity penalties and reference-velocity regularization help preserve speaker similarity and speech quality. Results from NVV-SuperBench and human listening evaluations show that NVAlign improves tag-following accuracy over SFT and Flow-GRPO baselines. These findings demonstrate that direct reward-gradient optimization can improve non-verbal control in continuous autoregressive flow-matching TTS. Audio samples are available at https://nvalign.github.io/.
Generative world models can provide visual rollouts for embodied planning, yet their feasibility on edge devices depends not only on the learned model but also on how the execution runtime represents its operations. We introduce a cache-aware lowering that expresses supported causal Conv3D calls as batched spatial Conv2D operations while preserving pretrained weights, temporal-cache semantics, convolution parameters, bias placement, and output layout. Across the complete Cosmos3-Edge image-to-video pipeline on a 64-GB NVIDIA Jetson AGX Orin, the proposed route accelerates VAE decoding by approximately $7\times$ and reduces complete-generation latency by more than $2\times$, while repeated decoder evaluations maintain complete fast-path coverage without fallbacks. The unchanged lowering also improves Cosmos3-Nano and transfers to LingBot-World's architecturally distinct Wan2.1 VAE. A clean-device comparison against fully specialized TensorRT shows that TensorRT provides a further $1.36\times$ steady-state improvement, but requires substantially greater per-module and per-runtime-state AOT specialization. Same-latent BF16 and FP32 evaluations characterize the finite-precision differences introduced by the alternative execution order. Together, these results position cache-aware lowering as a lightweight runtime optimization that recovers most of the available decoder acceleration without modifying the learned models themselves.
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Generative world models can provide visual rollouts for embodied planning, yet their feasibility on edge devices depends not only on the learned model but also on how the execution runtime represents its operations. We introduce a cache-aware lowering that expresses supported causal Conv3D calls as batched spatial Conv2D operations while preserving pretrained weights, temporal-cache semantics, convolution parameters, bias placement, and output layout. Across the complete Cosmos3-Edge image-to-video pipeline on a 64-GB NVIDIA Jetson AGX Orin, the proposed route accelerates VAE decoding by approximately $7\times$ and reduces complete-generation latency by more than $2\times$, while repeated decoder evaluations maintain complete fast-path coverage without fallbacks. The unchanged lowering also improves Cosmos3-Nano and transfers to LingBot-World's architecturally distinct Wan2.1 VAE. A clean-device comparison against fully specialized TensorRT shows that TensorRT provides a further $1.36\times$ steady-state improvement, but requires substantially greater per-module and per-runtime-state AOT specialization. Same-latent BF16 and FP32 evaluations characterize the finite-precision differences introduced by the alternative execution order. Together, these results position cache-aware lowering as a lightweight runtime optimization that recovers most of the available decoder acceleration without modifying the learned models themselves.
Speech content representations are central to voice conversion, speech-to-speech translation, and multimodal language models, yet they are rarely compared under a common generative framework that directly measures what each representation contains. We address this by training a generative model conditioned solely on each representation and evaluating the generated audio along the content, speaker identity, and prosody axes. Across SSL features, supervised tokens, posteriorgrams, and neural audio codecs, we find two distinct regimes: representations that nearly reconstruct the original audio, and representations that effectively disentangle speaker identity. These results show that disentanglement depends not on supervision alone, but on the interaction between the training objective and the representation's information capacity: supervised representations only disentangle speaker identity when their capacity is sufficiently constrained.
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Speech content representations are central to voice conversion, speech-to-speech translation, and multimodal language models, yet they are rarely compared under a common generative framework that directly measures what each representation contains. We address this by training a generative model conditioned solely on each representation and evaluating the generated audio along the content, speaker identity, and prosody axes. Across SSL features, supervised tokens, posteriorgrams, and neural audio codecs, we find two distinct regimes: representations that nearly reconstruct the original audio, and representations that effectively disentangle speaker identity. These results show that disentanglement depends not on supervision alone, but on the interaction between the training objective and the representation's information capacity: supervised representations only disentangle speaker identity when their capacity is sufficiently constrained.
作者Olga Zatsarynna, Denis Korzhenkov, Juergen Gall, Amir Habibian, Mohsen Ghafoorian
Efficient video generation requires reducing the quadratic cost of self-attention over long spatio-temporal token sequences. Existing efficient-attention methods typically apply the same computation pattern to every token, even though denoising difficulty varies substantially across video regions and evolves throughout the generation process. We introduce HetA-DiT, a heterogeneous attention mechanism that adaptively allocates computation according to token difficulty. A lightweight uncertainty branch predicts a token-wise estimate of denoising difficulty, which is used to route uncertain tokens through dense global attention while processing more reliable tokens with efficient local attention. The resulting routing is content- and timestep-adaptive, retains global context where it matters most, and provides a single parameter for controlling the quality-efficiency trade-off. HetA-DiT is compatible with few-step distribution-matching distillation and introduces no additional Transformer evaluation at inference time by reusing uncertainty estimates from the preceding denoising step. We evaluate the method on DMD-distilled Wan2.2-5B and Wan2.1-1.3B models. Across VBench, VBench-2.0, and human preference evaluation, HetA-DiT maintains competitive generation quality while routing only approximately 20% of tokens through dense attention.
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Efficient video generation requires reducing the quadratic cost of self-attention over long spatio-temporal token sequences. Existing efficient-attention methods typically apply the same computation pattern to every token, even though denoising difficulty varies substantially across video regions and evolves throughout the generation process. We introduce HetA-DiT, a heterogeneous attention mechanism that adaptively allocates computation according to token difficulty. A lightweight uncertainty branch predicts a token-wise estimate of denoising difficulty, which is used to route uncertain tokens through dense global attention while processing more reliable tokens with efficient local attention. The resulting routing is content- and timestep-adaptive, retains global context where it matters most, and provides a single parameter for controlling the quality-efficiency trade-off. HetA-DiT is compatible with few-step distribution-matching distillation and introduces no additional Transformer evaluation at inference time by reusing uncertainty estimates from the preceding denoising step. We evaluate the method on DMD-distilled Wan2.2-5B and Wan2.1-1.3B models. Across VBench, VBench-2.0, and human preference evaluation, HetA-DiT maintains competitive generation quality while routing only approximately 20% of tokens through dense attention.
作者Parsa Mastouri Kashani, Jan-Gerrit Habekost, Stefan Wermter
Vision-Language-Action models (VLAs), while showing strong potential for robot control, require massive amounts of high-quality imitation learning data. Moreover, the absence of an explicit world model casts further doubt on their control capabilities. In this concept paper, we propose a novel architecture that addresses sample efficiency in VLAs by training a predictive world model on the embedding space of the VLA's vision encoder. We hypothesize that these embeddings are action-relevant and usable for future prediction. To this end, we propose using the suggested architecture to investigate how well these embeddings predict the future based on actions, as the inability to do so would mark a key limitation of VLA architectures: the lack of a non-lossy implicit world model to simulate real-world dynamics. The proposed architecture differs from the standard world model dynamics as the loss comes from the embedding space rather than the pixel space, similar to joint embedding predictive architectures. Furthermore, the trained world model can be utilized for short-term planning tasks by sampling VLA actions given goal images. We intend to examine the richness of vision embeddings in VLAs and reduce their high data requirements through a world model that can also generate plans during inference.
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Vision-Language-Action models (VLAs), while showing strong potential for robot control, require massive amounts of high-quality imitation learning data. Moreover, the absence of an explicit world model casts further doubt on their control capabilities. In this concept paper, we propose a novel architecture that addresses sample efficiency in VLAs by training a predictive world model on the embedding space of the VLA's vision encoder. We hypothesize that these embeddings are action-relevant and usable for future prediction. To this end, we propose using the suggested architecture to investigate how well these embeddings predict the future based on actions, as the inability to do so would mark a key limitation of VLA architectures: the lack of a non-lossy implicit world model to simulate real-world dynamics. The proposed architecture differs from the standard world model dynamics as the loss comes from the embedding space rather than the pixel space, similar to joint embedding predictive architectures. Furthermore, the trained world model can be utilized for short-term planning tasks by sampling VLA actions given goal images. We intend to examine the richness of vision embeddings in VLAs and reduce their high data requirements through a world model that can also generate plans during inference.
The growing popularity of short videos has driven demand for one-click content creation. Visual templates turn uploaded images into personalized content with preset effects, but reusable template generation still requires substantial manual effort in asset preparation and tool orchestration. We propose TemplateCraft, a multi-agent system that converts natural-language instructions into client-executable templates through planning, material generation, effect-workflow generation, and protocol compilation. Its Planner-Evaluator loop uses execution feedback for targeted rollback, while stage-level and long-term memory support revision without parameter updates. We evaluate TemplateCraft on TemplateBench, derived from 60 real-world templates. With the same Qwen3-VL backbone, TemplateCraft raises image/video generation success rates from 56.7%/30.0% to 66.7%/50.0% over Planner-only (best-of-three) and improves template adherence and style consistency. With additional evaluation and revision, it matches or exceeds a GPT-4o Planner-only baseline on selected metrics. Persistent assets further improve cross-input style consistency.
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The growing popularity of short videos has driven demand for one-click content creation. Visual templates turn uploaded images into personalized content with preset effects, but reusable template generation still requires substantial manual effort in asset preparation and tool orchestration. We propose TemplateCraft, a multi-agent system that converts natural-language instructions into client-executable templates through planning, material generation, effect-workflow generation, and protocol compilation. Its Planner-Evaluator loop uses execution feedback for targeted rollback, while stage-level and long-term memory support revision without parameter updates. We evaluate TemplateCraft on TemplateBench, derived from 60 real-world templates. With the same Qwen3-VL backbone, TemplateCraft raises image/video generation success rates from 56.7%/30.0% to 66.7%/50.0% over Planner-only (best-of-three) and improves template adherence and style consistency. With additional evaluation and revision, it matches or exceeds a GPT-4o Planner-only baseline on selected metrics. Persistent assets further improve cross-input style consistency.
作者Zihan Su, Siwen Lu, Junhao Zhuang, Zeyue Xue, Haoyang Huang, Guanghao Li, Xiaofeng Tan, Chun Yuan, Nan Duan
Audio-driven streaming avatar generation requires real-time synthesis of speech-synchronized videos with dynamic and diverse motion. Self Forcing uses Distribution Matching Distillation (DMD) to distill bidirectional video diffusion models into causal, few-step generators for real-time streaming. However, DMD minimizes a reverse KL divergence, which is inherently mode-seeking: it causes the student to discard high-dynamic modes and collapse onto static outputs, compressing both dynamics and diversity of generated videos. We find that this collapse is region-heterogeneous: person regions involving pose and gesture variations suffer the largest diversity loss, the audio-driven mouth region shows a small loss, and the background remains nearly stable. Based on this observation, we propose Routed Forcing, which routes the distillation objective by semantic region and noise stage to improve dynamics and diversity while preserving visual quality. Specifically, (1) Where to Force: Semantic-Region Routing applies Data-Forcing Distillation (DFD), which supervises the student with real videos, to the person region where diversity collapse is most severe, while retaining DMD for the mouth and background to preserve lip synchronization and scene stability. (2) When to Force: Noise-Stage Routing activates DFD at high noise stages, where real video serves as effective supervision to inject diverse and dynamic motion patterns. At low noise stages, DMD is used to refine details, avoiding blur and artifacts from spatial differences between real video and student-generated video. Experiments show that Routed Forcing improves dynamics by up to 45% and diversity by 7-25% over Self Forcing, while preserving video quality and lip synchronization.
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Audio-driven streaming avatar generation requires real-time synthesis of speech-synchronized videos with dynamic and diverse motion. Self Forcing uses Distribution Matching Distillation (DMD) to distill bidirectional video diffusion models into causal, few-step generators for real-time streaming. However, DMD minimizes a reverse KL divergence, which is inherently mode-seeking: it causes the student to discard high-dynamic modes and collapse onto static outputs, compressing both dynamics and diversity of generated videos. We find that this collapse is region-heterogeneous: person regions involving pose and gesture variations suffer the largest diversity loss, the audio-driven mouth region shows a small loss, and the background remains nearly stable. Based on this observation, we propose Routed Forcing, which routes the distillation objective by semantic region and noise stage to improve dynamics and diversity while preserving visual quality. Specifically, (1) Where to Force: Semantic-Region Routing applies Data-Forcing Distillation (DFD), which supervises the student with real videos, to the person region where diversity collapse is most severe, while retaining DMD for the mouth and background to preserve lip synchronization and scene stability. (2) When to Force: Noise-Stage Routing activates DFD at high noise stages, where real video serves as effective supervision to inject diverse and dynamic motion patterns. At low noise stages, DMD is used to refine details, avoiding blur and artifacts from spatial differences between real video and student-generated video. Experiments show that Routed Forcing improves dynamics by up to 45% and diversity by 7-25% over Self Forcing, while preserving video quality and lip synchronization.
作者Haoyang Li, Ruoxi Sun, Qingqing Ye, Benjamin Zi Hao Zhao, Yaxin Xiao, Jason Xue, Haibo Hu
Text-to-image diffusion models enable data-efficient "mimicry" attacks, wherein adversaries fine-tune the model on a handful of public photos to synthesize convincing forgeries of a target individual. A common countermeasure is to embed imperceptible, low-energy watermarks, yet recent studies show these signatures are brittle: modest post-processing or lightweight adversarial perturbations readily suppress detection, exposing a fundamental tension between imperceptibility and robustness. We introduce FeatMark, a watermarking framework that shifts from pixel-level, energy-starved perturbations to inconspicuous semantic features: small, scene-consistent micro-features that remain natural to humans while providing a stronger, machine-verifiable provenance signal. FeatMark builds domain-specific feature banks that encode each watermark as a compact concept program, pairing open-vocabulary semantic cues with reliable edit regions and instruction templates. It then automatically selects features that are both feasible and executable and injects them through modular, mask-guided concept editing, yielding highly localized, scene-consistent micro-edits that are difficult to perceive. We conduct extensive experiments across VGGFace2, CelebA-HQ, and WikiArt, evaluating against 10 strong watermark removal/purification attacks (including regeneration-style purification) and several bespoke adaptive attacks tailored to FeatMark, to assess perceptual fidelity, watermark detection accuracy, and robustness. We further demonstrate FeatMark's extensibility to video mimicry attacks. The results show FeatMark remains virtually impervious, withstanding all evaluated attacks with negligible bit-accuracy and fidelity degradation.
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Text-to-image diffusion models enable data-efficient "mimicry" attacks, wherein adversaries fine-tune the model on a handful of public photos to synthesize convincing forgeries of a target individual. A common countermeasure is to embed imperceptible, low-energy watermarks, yet recent studies show these signatures are brittle: modest post-processing or lightweight adversarial perturbations readily suppress detection, exposing a fundamental tension between imperceptibility and robustness. We introduce FeatMark, a watermarking framework that shifts from pixel-level, energy-starved perturbations to inconspicuous semantic features: small, scene-consistent micro-features that remain natural to humans while providing a stronger, machine-verifiable provenance signal. FeatMark builds domain-specific feature banks that encode each watermark as a compact concept program, pairing open-vocabulary semantic cues with reliable edit regions and instruction templates. It then automatically selects features that are both feasible and executable and injects them through modular, mask-guided concept editing, yielding highly localized, scene-consistent micro-edits that are difficult to perceive. We conduct extensive experiments across VGGFace2, CelebA-HQ, and WikiArt, evaluating against 10 strong watermark removal/purification attacks (including regeneration-style purification) and several bespoke adaptive attacks tailored to FeatMark, to assess perceptual fidelity, watermark detection accuracy, and robustness. We further demonstrate FeatMark's extensibility to video mimicry attacks. The results show FeatMark remains virtually impervious, withstanding all evaluated attacks with negligible bit-accuracy and fidelity degradation.
作者Kevin Jiang, Morgane Austern, Edgar Dobriban, Jason M. Klusowski
Generative AI systems are increasingly used, but aligning their outputs with user requirements poses a continuing challenge. Here, we aim to ensure that the distribution of an attribute of an AI-generated output aligns with a user-specified target. This is motivated by examples such as fairness, where we want to ensure that a protected attribute (e.g., gender, race, or age categories) follows a desired distribution, and synthetic data generation, where we want the generated data to be representative of a target distribution. We study the practically important black-box access setting, where a user can repeatedly query a generative AI model. The goal is to return $m\ge 1$ outputs whose joint attribute distribution is as close as possible to this target. For both exact and approximate alignment, we develop algorithms that minimize the expected number of queries to the generator, and we further demonstrate their optimality as the number of requested outputs $m \rightarrow \infty$. Experiments on text-to-image generation and geocoded persona generation tasks show that our post-processing algorithms improve statistical attribute alignment, complementing prompting-based interventions.
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Generative AI systems are increasingly used, but aligning their outputs with user requirements poses a continuing challenge. Here, we aim to ensure that the distribution of an attribute of an AI-generated output aligns with a user-specified target. This is motivated by examples such as fairness, where we want to ensure that a protected attribute (e.g., gender, race, or age categories) follows a desired distribution, and synthetic data generation, where we want the generated data to be representative of a target distribution. We study the practically important black-box access setting, where a user can repeatedly query a generative AI model. The goal is to return $m\ge 1$ outputs whose joint attribute distribution is as close as possible to this target. For both exact and approximate alignment, we develop algorithms that minimize the expected number of queries to the generator, and we further demonstrate their optimality as the number of requested outputs $m \rightarrow \infty$. Experiments on text-to-image generation and geocoded persona generation tasks show that our post-processing algorithms improve statistical attribute alignment, complementing prompting-based interventions.
作者Zeqiang Zhang, Fabian Wurzberger, Maximilian Otte, Daniel Schmid, Sebastian Gottwald, Arne Peter Raulf, Daniel Alexander Braun
A robust world model must strike the balance between faithfully capturing environmental dynamics and abstracting away from irrelevant content. While reconstruction-based world models ensure faithful supervision, they misallocate representational capacity by pixel area rather than dynamics relevance for visual tasks, which can cause task-irrelevant content to dominate the learned representation. Alternatively, reconstruction-free methods avoid this bias but risk discarding possibly relevant information. We propose StarWM, which uses a cross-attention module trained on self-supervised dynamics to decide where reconstruction applies. A dual-stream decoder then restricts reconstruction to the attended regions, with stop-gradient barriers preventing interference between the two objectives. These components allows reconstruction to supervise the visual content of attended regions without contaminating the latent with non-predictive information. On DeepMind Control with dynamic video backgrounds, default (reward-free) StarWM achieves the strongest performance under random-frame distractors and substantially outperforms reconstruction-based baselines under sequential video. In addition, its reward-augmented variant matches or exceeds reconstruction-free methods on sequential video, achieving the highest overall return across all distractor regimes. Mechanistic probing confirms StarWM preserves state attributes with near-perfect fidelity through long-horizon imagination while systematically discarding distractors.
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A robust world model must strike the balance between faithfully capturing environmental dynamics and abstracting away from irrelevant content. While reconstruction-based world models ensure faithful supervision, they misallocate representational capacity by pixel area rather than dynamics relevance for visual tasks, which can cause task-irrelevant content to dominate the learned representation. Alternatively, reconstruction-free methods avoid this bias but risk discarding possibly relevant information. We propose StarWM, which uses a cross-attention module trained on self-supervised dynamics to decide where reconstruction applies. A dual-stream decoder then restricts reconstruction to the attended regions, with stop-gradient barriers preventing interference between the two objectives. These components allows reconstruction to supervise the visual content of attended regions without contaminating the latent with non-predictive information. On DeepMind Control with dynamic video backgrounds, default (reward-free) StarWM achieves the strongest performance under random-frame distractors and substantially outperforms reconstruction-based baselines under sequential video. In addition, its reward-augmented variant matches or exceeds reconstruction-free methods on sequential video, achieving the highest overall return across all distractor regimes. Mechanistic probing confirms StarWM preserves state attributes with near-perfect fidelity through long-horizon imagination while systematically discarding distractors.
Action-conditioned video world models aim to predict scene evolution under different actions, a capability that is essential for reliable planning, decision-making, and interaction in dynamic environments. However, futures generated independently from the same initial scene may each appear plausible while implying incompatible physical properties, such as friction or mass. This inconsistency can lead to contradictory predictions across interventions, making it difficult for the model to maintain a coherent understanding of the underlying world and limiting its reliability for planning and decision-making. To address these issues, we propose OneWorld, a shared-mechanism counterfactual generation framework that jointly models multiple action-conditioned futures under a common latent physical mechanism. A physical mechanism interpreter first infers a distribution over latent mechanisms from each action-outcome branch. These distributions are then aggregated into shared-world evidence, which captures whether the branches admit a common physical explanation while accounting for uncertainty in less informative branches. This evidence constrains flow training and guides sampling, encouraging consistency in the underlying physical mechanism while preserving the distinct outcomes induced by different actions. We further introduce a multi-intervention evaluation protocol in controlled environments, following the interaction settings of ACWM-Phys, to assess whether generated futures can be jointly explained by the same physical parameters, alongside standard measures of single-rollout prediction quality. Experiments in these environments show that OneWorld improves cross-intervention physical consistency while maintaining competitive single-rollout prediction quality.
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Action-conditioned video world models aim to predict scene evolution under different actions, a capability that is essential for reliable planning, decision-making, and interaction in dynamic environments. However, futures generated independently from the same initial scene may each appear plausible while implying incompatible physical properties, such as friction or mass. This inconsistency can lead to contradictory predictions across interventions, making it difficult for the model to maintain a coherent understanding of the underlying world and limiting its reliability for planning and decision-making. To address these issues, we propose OneWorld, a shared-mechanism counterfactual generation framework that jointly models multiple action-conditioned futures under a common latent physical mechanism. A physical mechanism interpreter first infers a distribution over latent mechanisms from each action-outcome branch. These distributions are then aggregated into shared-world evidence, which captures whether the branches admit a common physical explanation while accounting for uncertainty in less informative branches. This evidence constrains flow training and guides sampling, encouraging consistency in the underlying physical mechanism while preserving the distinct outcomes induced by different actions. We further introduce a multi-intervention evaluation protocol in controlled environments, following the interaction settings of ACWM-Phys, to assess whether generated futures can be jointly explained by the same physical parameters, alongside standard measures of single-rollout prediction quality. Experiments in these environments show that OneWorld improves cross-intervention physical consistency while maintaining competitive single-rollout prediction quality.
Most existing human motion generation (HMG) methods use cross-attention modules to inject text semantics, but ignore the importance of bidirectional modeling between motion and text tokens, which limits text comprehension. A straightforward idea is introducing multimodal diffusion transformers (MMDiT), which have shown effective joint text--visual modeling in vision generation, into HMG. However, we find that articulated motion is temporally coherent but weakly correlated across joints, in which directly applying an MMDiT with flow matching produces poorly coordinated and jerky motion. In this work, we propose Timo, a novel kinematics-aware MMDiT framework tailored for HMG. Timo combines fully shared multimodal attention for bidirectional text--motion modeling with flow matching, geometric and rotational-kinematics supervision that compares actual rotations and their changes over time, and a two-stage curriculum progressing from broad motion learning to detailed caption alignment. Further, we construct a benchmark of $40{,}025$ held-out clips from six public datasets spanning diverse actions, assessing six complementary dimensions under a common evaluator and scoring protocol. Our model substantially outperforms state-of-the-art methods in both quantitative and qualitative evaluations. Remarkably, Timo surpasses Kimodo on five of six dimensions, achieving a $40.8$% relative improvement in the average benchmark score. Project page: https://kyfafyd.wang/projects/timo. Demo page: https://timo.kyfafyd.wang.
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Most existing human motion generation (HMG) methods use cross-attention modules to inject text semantics, but ignore the importance of bidirectional modeling between motion and text tokens, which limits text comprehension. A straightforward idea is introducing multimodal diffusion transformers (MMDiT), which have shown effective joint text--visual modeling in vision generation, into HMG. However, we find that articulated motion is temporally coherent but weakly correlated across joints, in which directly applying an MMDiT with flow matching produces poorly coordinated and jerky motion. In this work, we propose Timo, a novel kinematics-aware MMDiT framework tailored for HMG. Timo combines fully shared multimodal attention for bidirectional text--motion modeling with flow matching, geometric and rotational-kinematics supervision that compares actual rotations and their changes over time, and a two-stage curriculum progressing from broad motion learning to detailed caption alignment. Further, we construct a benchmark of $40{,}025$ held-out clips from six public datasets spanning diverse actions, assessing six complementary dimensions under a common evaluator and scoring protocol. Our model substantially outperforms state-of-the-art methods in both quantitative and qualitative evaluations. Remarkably, Timo surpasses Kimodo on five of six dimensions, achieving a $40.8$% relative improvement in the average benchmark score. Project page: https://kyfafyd.wang/projects/timo. Demo page: https://timo.kyfafyd.wang.
Recent advances in text-to-image (T2I) generation have substantially improved visual synthesis, but have also raised increasing safety concerns due to their potential to generate harmful or undesirable content. Existing concept erasure methods predominantly follow a static weight paradigm, producing a single frozen adapter that struggles to adapt to diverse prompt variations and suffers from parameter interference when scaling to multiple concepts. We propose HyperErase, a framework for concept erasure based on hypernetwork-driven prompt-conditioned parameter synthesis. Our approach first reframes concept erasure as prompt-conditioned parameter amortization and trains a hypernetwork to map textual descriptions to prompt-specific LoRA updates, eliminating the need for per-prompt gradient optimization or manual LoRA merging. To further improve the stability and precision of synthesized adapters, we develop a decoupled rectification strategy, which disentangles LoRA tokens into pattern and scale subspaces, applies a square-root transform to curb multiplicative over-scaling, and leverages teacher-derived canonical priors for inference-time correction. Extensive experiments across major concept categories demonstrate that HyperErase consistently improves the trade-off between erasure effectiveness, image quality, and semantic alignment, achieving performance comparable to gold-standard single-concept baselines. Furthermore, the resulting models can provide specialized LoRAs for each input prompt variation in a single forward pass without requiring gradient updates during inference. These principled and flexible framework offers a new paradigm for concept erasure in T2I models.
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Recent advances in text-to-image (T2I) generation have substantially improved visual synthesis, but have also raised increasing safety concerns due to their potential to generate harmful or undesirable content. Existing concept erasure methods predominantly follow a static weight paradigm, producing a single frozen adapter that struggles to adapt to diverse prompt variations and suffers from parameter interference when scaling to multiple concepts. We propose HyperErase, a framework for concept erasure based on hypernetwork-driven prompt-conditioned parameter synthesis. Our approach first reframes concept erasure as prompt-conditioned parameter amortization and trains a hypernetwork to map textual descriptions to prompt-specific LoRA updates, eliminating the need for per-prompt gradient optimization or manual LoRA merging. To further improve the stability and precision of synthesized adapters, we develop a decoupled rectification strategy, which disentangles LoRA tokens into pattern and scale subspaces, applies a square-root transform to curb multiplicative over-scaling, and leverages teacher-derived canonical priors for inference-time correction. Extensive experiments across major concept categories demonstrate that HyperErase consistently improves the trade-off between erasure effectiveness, image quality, and semantic alignment, achieving performance comparable to gold-standard single-concept baselines. Furthermore, the resulting models can provide specialized LoRAs for each input prompt variation in a single forward pass without requiring gradient updates during inference. These principled and flexible framework offers a new paradigm for concept erasure in T2I models.
Existing text-to-video (T2V) jailbreak methods mainly seek more effective or stealthier attack candidates. In guarded T2V systems, however, video generation and security evaluation are costly, so an attacker often cannot test a large candidate pool. We therefore formulate T2V jailbreak as a query-constrained candidate allocation and ranking problem and propose TempQ-Jail. The method combines heterogeneous attack mechanisms to expand candidate coverage, estimates each candidate's end-to-end attack value from security-gate passage, dangerous visual generation, preservation of the original intent, and temporal validity, and ranks candidates so that high-value attacks appear early in a limited query trajectory. We evaluate TempQ-Jail on CogVideoX-5B using 70 common viable intents derived from T2VSafetyBench and compare it with six representative T2V jailbreak methods under a unified protocol. TempQ-Jail achieves TP-ASR@5 and TP-ASR@10 of 48.9% and 65.4%, improving over the strongest baselines by 4.6 and 4.0 percentage points, respectively. It also obtains the highest AUC-TP (0.469) and the lowest AvgQ (6.3). Analyses of query trajectories, candidate allocation, failure attribution, and ablations show that TempQ-Jail more effectively identifies and prioritises candidates with complete attack potential under limited query budgets.
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Existing text-to-video (T2V) jailbreak methods mainly seek more effective or stealthier attack candidates. In guarded T2V systems, however, video generation and security evaluation are costly, so an attacker often cannot test a large candidate pool. We therefore formulate T2V jailbreak as a query-constrained candidate allocation and ranking problem and propose TempQ-Jail. The method combines heterogeneous attack mechanisms to expand candidate coverage, estimates each candidate's end-to-end attack value from security-gate passage, dangerous visual generation, preservation of the original intent, and temporal validity, and ranks candidates so that high-value attacks appear early in a limited query trajectory. We evaluate TempQ-Jail on CogVideoX-5B using 70 common viable intents derived from T2VSafetyBench and compare it with six representative T2V jailbreak methods under a unified protocol. TempQ-Jail achieves TP-ASR@5 and TP-ASR@10 of 48.9% and 65.4%, improving over the strongest baselines by 4.6 and 4.0 percentage points, respectively. It also obtains the highest AUC-TP (0.469) and the lowest AvgQ (6.3). Analyses of query trajectories, candidate allocation, failure attribution, and ablations show that TempQ-Jail more effectively identifies and prioritises candidates with complete attack potential under limited query budgets.
作者Shengqi Dang, Zhengxi Yu, Feilin Han, Xingyu Lan, Nan Cao
Text-to-image generation has advanced in controlling what, where, and how objects appear, yet how visual attention is distributed among objects remains largely unexplored. In this paper, we introduce Target Saliency Boosting, a new task aimed at boosting the visual saliency of a specific object during text-to-image generation without requiring any visual priors. Our key insight is that visual saliency is inherently relative: boosting the saliency of a target object also depends on the global saliency distribution across all objects in the scene. Based on this insight, we propose GazeME, a lightweight framework that uses saliency-marked prompts, inserting learnable marker tokens around object descriptions to indicate which objects to visually emphasize or suppress. To learn these markers, we construct a saliency-semantics dataset that associates objects in image--prompt pairs with object-level saliency scores, and propose Saliency Prior Marker Activation (SPMA), a saliency-aware stochastic marker activation strategy that exploits relative saliency relationships for robust training. During inference, GazeME automatically inserts appropriate markers into the prompt, thereby directly enhancing the visual saliency of the target object. Extensive experiments demonstrate that GazeME effectively boosts target saliency while preserving both semantic alignment and image quality.
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Text-to-image generation has advanced in controlling what, where, and how objects appear, yet how visual attention is distributed among objects remains largely unexplored. In this paper, we introduce Target Saliency Boosting, a new task aimed at boosting the visual saliency of a specific object during text-to-image generation without requiring any visual priors. Our key insight is that visual saliency is inherently relative: boosting the saliency of a target object also depends on the global saliency distribution across all objects in the scene. Based on this insight, we propose GazeME, a lightweight framework that uses saliency-marked prompts, inserting learnable marker tokens around object descriptions to indicate which objects to visually emphasize or suppress. To learn these markers, we construct a saliency-semantics dataset that associates objects in image--prompt pairs with object-level saliency scores, and propose Saliency Prior Marker Activation (SPMA), a saliency-aware stochastic marker activation strategy that exploits relative saliency relationships for robust training. During inference, GazeME automatically inserts appropriate markers into the prompt, thereby directly enhancing the visual saliency of the target object. Extensive experiments demonstrate that GazeME effectively boosts target saliency while preserving both semantic alignment and image quality.
Existing human motion diffusion methods provide strong motion generation quality, and recent style transfer models can inject target style cues, but fine-grained continuous control of style intensity remains underexplored. In production, style intensity is subjective across artists and directors, so the practical requirement is not a universal absolute unit, but a reliable monotonic control axis. We propose Motion Style Slider, a motion-to-motion style transfer framework for endpoint-supervised continuous control. Given a content motion and a style motion, we construct a style direction in a learned motion-style embedding space and condition diffusion generation with a scalar intensity. The training objective combines diffusion denoising with latent intensity regularization to encourage smooth and monotonic style scaling without requiring intermediate-intensity ground-truth motions. Our framework is compatible with pretrained motion diffusion backbones and supports heterogeneous style datasets, including the multi-actor style motion dataset. To test out-of-range usability, we additionally introduce a small real-capture over-reaction extension and evaluate large-intensity behavior against these unseen targets. Experiments measure controllability, interpolation/extrapolation behavior, content preservation, and motion realism, with ablations on direction construction and loss design.
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Existing human motion diffusion methods provide strong motion generation quality, and recent style transfer models can inject target style cues, but fine-grained continuous control of style intensity remains underexplored. In production, style intensity is subjective across artists and directors, so the practical requirement is not a universal absolute unit, but a reliable monotonic control axis. We propose Motion Style Slider, a motion-to-motion style transfer framework for endpoint-supervised continuous control. Given a content motion and a style motion, we construct a style direction in a learned motion-style embedding space and condition diffusion generation with a scalar intensity. The training objective combines diffusion denoising with latent intensity regularization to encourage smooth and monotonic style scaling without requiring intermediate-intensity ground-truth motions. Our framework is compatible with pretrained motion diffusion backbones and supports heterogeneous style datasets, including the multi-actor style motion dataset. To test out-of-range usability, we additionally introduce a small real-capture over-reaction extension and evaluate large-intensity behavior against these unseen targets. Experiments measure controllability, interpolation/extrapolation behavior, content preservation, and motion realism, with ablations on direction construction and loss design.
作者Md. Mehedi Hasan Naeem, Mst. Kamrunnahar Ruma, Nafiza Anjum, Shakila Sultana, Md. Sujan Ali
Reliable voice interaction is essential in environments with limited internet connectivity and strong privacy. However, most existing voice assistants depend on cloud-based services, which leads to latency issues, dependency on internet access, and privacy vulnerabilities. This research presents LUMO (Lightweight Unified Multilingual Orchestrator), a privacy preserving offline voice assistant designed for edge computing environments. This system integrates local Automatic Speech Recognition (ASR), locally deployed quantized Large Language Model (LLM), and Text-to-Speech (TTS) synthesis into a fully offline pipeline running on a Raspberry Pi 5 with 8 GB RAM. To enable efficient operation on resource constrained hardware, the language model is compressed using 4-bit GGUF quantization, which reduces memory usage while preserving practical conversational capability. Existing edge based voice assistants Mycroft provides partial offline functionality without a generative LLM, with an approximate latency of ~5 s and power consumption of ~12 W, while Rhasspy supports full offline operation but lacks generative capabilities, with ~3 s latency and ~11 W power usage. In contrast, LUMO achieves a Word Error Rate (WER) of 6.8% for short English utterances in low noise conditions, an end-to-end response latency of 2.0-4.0 s, and a lower peak power consumption of approximately 9.0 W. The system also achieves effective offline recognition for Bangla speech, supporting multilingual accessibility in low resource settings. By operating entirely offline, LUMO provides strong data privacy, reduced need for cloud connectivity, and suitability for privacy sensitive edge execution such as rural healthcare, education, and disaster response scenarios.
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Reliable voice interaction is essential in environments with limited internet connectivity and strong privacy. However, most existing voice assistants depend on cloud-based services, which leads to latency issues, dependency on internet access, and privacy vulnerabilities. This research presents LUMO (Lightweight Unified Multilingual Orchestrator), a privacy preserving offline voice assistant designed for edge computing environments. This system integrates local Automatic Speech Recognition (ASR), locally deployed quantized Large Language Model (LLM), and Text-to-Speech (TTS) synthesis into a fully offline pipeline running on a Raspberry Pi 5 with 8 GB RAM. To enable efficient operation on resource constrained hardware, the language model is compressed using 4-bit GGUF quantization, which reduces memory usage while preserving practical conversational capability. Existing edge based voice assistants Mycroft provides partial offline functionality without a generative LLM, with an approximate latency of ~5 s and power consumption of ~12 W, while Rhasspy supports full offline operation but lacks generative capabilities, with ~3 s latency and ~11 W power usage. In contrast, LUMO achieves a Word Error Rate (WER) of 6.8% for short English utterances in low noise conditions, an end-to-end response latency of 2.0-4.0 s, and a lower peak power consumption of approximately 9.0 W. The system also achieves effective offline recognition for Bangla speech, supporting multilingual accessibility in low resource settings. By operating entirely offline, LUMO provides strong data privacy, reduced need for cloud connectivity, and suitability for privacy sensitive edge execution such as rural healthcare, education, and disaster response scenarios.
In flow-matching text-to-speech (TTS), different speech realizations can induce different target velocities under the same generation conditions. A deterministic velocity field trained with squared error predicts their conditional mean, thereby marginalizing realization-dependent variation. Meanwhile, modeling such variation does not inherently provide a semantically interpretable interface for attribute manipulation. We propose ReaFlow-TTS, a realization-conditioned flow-matching framework that introduces an utterance-level stochastic realization latent and uses it to condition velocity prediction throughout the generation trajectory. We further impose valence-arousal-dominance (VAD) semantics on the realization space, enabling direct and graded attribute manipulation without target speech at inference. Experiments demonstrate improved synthesis quality over a matched full-mask baseline and reproducible latent-induced pitch, energy, and timing tendencies across initial-noise samples, providing behavioral evidence that the latent is used as a reusable realization condition. Subjective evaluation further demonstrates graded VAD manipulation across generation contexts with only modest changes in naturalness.
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In flow-matching text-to-speech (TTS), different speech realizations can induce different target velocities under the same generation conditions. A deterministic velocity field trained with squared error predicts their conditional mean, thereby marginalizing realization-dependent variation. Meanwhile, modeling such variation does not inherently provide a semantically interpretable interface for attribute manipulation. We propose ReaFlow-TTS, a realization-conditioned flow-matching framework that introduces an utterance-level stochastic realization latent and uses it to condition velocity prediction throughout the generation trajectory. We further impose valence-arousal-dominance (VAD) semantics on the realization space, enabling direct and graded attribute manipulation without target speech at inference. Experiments demonstrate improved synthesis quality over a matched full-mask baseline and reproducible latent-induced pitch, energy, and timing tendencies across initial-noise samples, providing behavioral evidence that the latent is used as a reusable realization condition. Subjective evaluation further demonstrates graded VAD manipulation across generation contexts with only modest changes in naturalness.
Neural audio watermarks are increasingly deployed in commercial speech generation systems to make AI-generated speech traceable, yet their robustness has been studied mainly under conventional signal distortions. Since a watermark can be regarded as imperceptible noise added to the speech signal, a natural question is whether speech enhancement (SE), as a denoising model, can remove it. In this paper, we cascade Gaussian noise with SE models as a black-box watermark removal attack, covering both discriminative and generative SE paradigms, against six neural watermarks: AudioSeal, WavMark, SilentCipher, Timbre, Perth, and AlignMark. Experimental results show that the proposed attack significantly outperforms existing neural re-synthesis methods in watermark removal. In particular, we find that generative SE, which reconstructs the harmonic regions of speech while denoising, is highly destructive to watermarks. These findings show that SE poses a serious threat to current audio watermarking methods, and we call for SE-aware robustness evaluation in watermark design.
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Neural audio watermarks are increasingly deployed in commercial speech generation systems to make AI-generated speech traceable, yet their robustness has been studied mainly under conventional signal distortions. Since a watermark can be regarded as imperceptible noise added to the speech signal, a natural question is whether speech enhancement (SE), as a denoising model, can remove it. In this paper, we cascade Gaussian noise with SE models as a black-box watermark removal attack, covering both discriminative and generative SE paradigms, against six neural watermarks: AudioSeal, WavMark, SilentCipher, Timbre, Perth, and AlignMark. Experimental results show that the proposed attack significantly outperforms existing neural re-synthesis methods in watermark removal. In particular, we find that generative SE, which reconstructs the harmonic regions of speech while denoising, is highly destructive to watermarks. These findings show that SE poses a serious threat to current audio watermarking methods, and we call for SE-aware robustness evaluation in watermark design.
作者Hongyao Deng, Wenhao Guan, Xuetao Lin, Peijie Chen, Weijie Wu, Lin Li, Qingyang Hong
Recent non-autoregressive (NAR) zero-shot text-to-speech (TTS) models generate in parallel but typically require the target sequence length to be specified before generation. We introduce EditVoice, to our knowledge the first variable-length NAR zero-shot TTS model, which uses Edit Flows to jointly update speech content and sequence length through insertions, deletions, and substitutions. EditVoice adopts speech-infilling training, which unifies zero-shot TTS and text-based speech editing and allows both prefix and suffix speech prompt placements at inference. We introduce Complementary Prompt Sampling (CPS) to leverage the complementary Edit Flow predictions induced by the two prompt placements. We further find that EditVoice can edit source and model-generated speech beyond its training sources. We use this generalization for end-to-end editing and training-free post-generation refinement. With the Edit Flow model trained on 10K h of GigaSpeech, EditVoice demonstrates competitive zero-shot TTS performance on Seed-TTS Eval EN and LibriSpeech-PC and speech editing performance on RealEdit.
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Recent non-autoregressive (NAR) zero-shot text-to-speech (TTS) models generate in parallel but typically require the target sequence length to be specified before generation. We introduce EditVoice, to our knowledge the first variable-length NAR zero-shot TTS model, which uses Edit Flows to jointly update speech content and sequence length through insertions, deletions, and substitutions. EditVoice adopts speech-infilling training, which unifies zero-shot TTS and text-based speech editing and allows both prefix and suffix speech prompt placements at inference. We introduce Complementary Prompt Sampling (CPS) to leverage the complementary Edit Flow predictions induced by the two prompt placements. We further find that EditVoice can edit source and model-generated speech beyond its training sources. We use this generalization for end-to-end editing and training-free post-generation refinement. With the Edit Flow model trained on 10K h of GigaSpeech, EditVoice demonstrates competitive zero-shot TTS performance on Seed-TTS Eval EN and LibriSpeech-PC and speech editing performance on RealEdit.
作者Bolin Chen, Shanzhi Yin, Ru-Ling Liao, Yibo Fan, Yan Ye
3D Gaussian Splatting (3DGS) enables high fidelity novel view synthesis but suffers from excessive storage and bandwidth requirements due to its unstructured representation. To address this, a projection based video coding framework has emerged as a leading approach, supported by MPEG's ongoing standardization, where 3DGS attributes are converted into 2D maps to take advantage of efficient compression using established video codecs such as HEVC and VVC. However, the effectiveness of this approach depends heavily on the spatial coherence of the projected video, which current sorting strategies such as PLAS and Morton ordering fail to preserve adequately, either incurring high computational cost or achieving limited correlation retention. To overcome these limitations, we propose a dual phase Morton spatial sorting algorithm that improves both coding efficiency and processing speed. In the first phase, Morton based 1D indexing is applied to high dimensional attributes to enhance spatial locality. The second phase further refines layout continuity through a structured 2D Morton mapping table that enforces spatial adjacency. This hierarchical strategy generates highly regular, block wise feature maps with strong local correlation, making them well suited for compression via conventional block based coding tools. Experimental results show that our method significantly outperforms existing approaches in both compression performance and runtime efficiency, providing a practical and standard compatible solution for 3DGS data coding.
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3D Gaussian Splatting (3DGS) enables high fidelity novel view synthesis but suffers from excessive storage and bandwidth requirements due to its unstructured representation. To address this, a projection based video coding framework has emerged as a leading approach, supported by MPEG's ongoing standardization, where 3DGS attributes are converted into 2D maps to take advantage of efficient compression using established video codecs such as HEVC and VVC. However, the effectiveness of this approach depends heavily on the spatial coherence of the projected video, which current sorting strategies such as PLAS and Morton ordering fail to preserve adequately, either incurring high computational cost or achieving limited correlation retention. To overcome these limitations, we propose a dual phase Morton spatial sorting algorithm that improves both coding efficiency and processing speed. In the first phase, Morton based 1D indexing is applied to high dimensional attributes to enhance spatial locality. The second phase further refines layout continuity through a structured 2D Morton mapping table that enforces spatial adjacency. This hierarchical strategy generates highly regular, block wise feature maps with strong local correlation, making them well suited for compression via conventional block based coding tools. Experimental results show that our method significantly outperforms existing approaches in both compression performance and runtime efficiency, providing a practical and standard compatible solution for 3DGS data coding.
In cross-lingual zero-shot text-to-speech, the accent of the reference leaks into the target speech. We propose accent analogy guidance (AAG), a training-free sampler term that subtracts an accent direction estimated from the model's own predictions for one synthetic voice rendered in both languages, so the voice cancels and only the accent remains. By a blind LLM accent judge on real dubbing data, reweighting classifier-free guidance between reference and text, and its variants, stay near one identity-accent trade-off curve; we score a method by its speaker similarity above that curve at equal accent ($Δ$SIM). Across four open TTS models AAG lies above the curve: on OmniVoice $Δ$SIM is +0.11 to +0.27 on three test sets (accent 3.51 to 4.28 on a 1-5 scale at speaker similarity 0.29, where reweighting keeps 0.02); MaskGCT and CosyVoice 2 also lie above their curves, and on F5-TTS it is more native than any reweighting setting. An LLM-free language-ID measure and a twelve-listener panel agree. A premise test and the reach of a model's own curve indicate in advance whether and roughly how much AAG can gain, predicting the one model where it gains nothing (X-Voice).
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In cross-lingual zero-shot text-to-speech, the accent of the reference leaks into the target speech. We propose accent analogy guidance (AAG), a training-free sampler term that subtracts an accent direction estimated from the model's own predictions for one synthetic voice rendered in both languages, so the voice cancels and only the accent remains. By a blind LLM accent judge on real dubbing data, reweighting classifier-free guidance between reference and text, and its variants, stay near one identity-accent trade-off curve; we score a method by its speaker similarity above that curve at equal accent ($Δ$SIM). Across four open TTS models AAG lies above the curve: on OmniVoice $Δ$SIM is +0.11 to +0.27 on three test sets (accent 3.51 to 4.28 on a 1-5 scale at speaker similarity 0.29, where reweighting keeps 0.02); MaskGCT and CosyVoice 2 also lie above their curves, and on F5-TTS it is more native than any reweighting setting. An LLM-free language-ID measure and a twelve-listener panel agree. A premise test and the reach of a model's own curve indicate in advance whether and roughly how much AAG can gain, predicting the one model where it gains nothing (X-Voice).
Bangla, the seventh most spoken language in the world, remains under-resourced for neural text-to-speech. Public Bangla speech corpora are dominated by short read-prompt utterances collected for speech recognition, leaving long-form prosody and consistent single-speaker narration uncovered. We present BanglaKontho, a single-speaker Bangla TTS corpus of 20 hours derived from professional audiobook recordings: 7,050 segmented utterances with verified transcripts at 24 kHz. We also release a reusable Bangla text normalizer covering Bangladeshi-style digit grouping, currency and date expressions, Danda punctuation and Unicode normalization, together with the full preprocessing pipeline. An MB-iSTFT-VITS baseline trained from scratch reaches 9.5% WER and 4.46 naturalness MOS, against 16.0% and 3.16 for the same architecture retrained on the 12-hour IndicTTS-Bn corpus. The corpus is released openly under CC BY-NC 4.0.
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Bangla, the seventh most spoken language in the world, remains under-resourced for neural text-to-speech. Public Bangla speech corpora are dominated by short read-prompt utterances collected for speech recognition, leaving long-form prosody and consistent single-speaker narration uncovered. We present BanglaKontho, a single-speaker Bangla TTS corpus of 20 hours derived from professional audiobook recordings: 7,050 segmented utterances with verified transcripts at 24 kHz. We also release a reusable Bangla text normalizer covering Bangladeshi-style digit grouping, currency and date expressions, Danda punctuation and Unicode normalization, together with the full preprocessing pipeline. An MB-iSTFT-VITS baseline trained from scratch reaches 9.5% WER and 4.46 naturalness MOS, against 16.0% and 3.16 for the same architecture retrained on the 12-hour IndicTTS-Bn corpus. The corpus is released openly under CC BY-NC 4.0.
Text-to-video retrieval usually represents a video clip by a single embedding. This embedding often loses important relations between people. E.g., an interaction "Anna confronts Mark" is regularly filmed as alternating shot and reverse shot of both (Fig. 1a). No single shot or averaged embedding over clip shots captures this relation. Thus, we propose SALI (Shot-Aware Late Interaction). It extracts the subject and object from a single-sentence query, and matches the query, its subject and object text embeddings against each visual shot embedding of a video clip. The matching operator is greedy max or optimal transport. A film-grammar penalty in fine-tuning adds a small, consistent shift. Built on CLIP4Clip-meanP, SALI keeps overall recall on par on Condensed Movies and ActivityNet while raising R@1 on multi-shot relation queries by 3 and 12 points, the most among all compared methods, and improves such queries on MSR-VTT at a cost of 1.4 R@1 overall.
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Text-to-video retrieval usually represents a video clip by a single embedding. This embedding often loses important relations between people. E.g., an interaction "Anna confronts Mark" is regularly filmed as alternating shot and reverse shot of both (Fig. 1a). No single shot or averaged embedding over clip shots captures this relation. Thus, we propose SALI (Shot-Aware Late Interaction). It extracts the subject and object from a single-sentence query, and matches the query, its subject and object text embeddings against each visual shot embedding of a video clip. The matching operator is greedy max or optimal transport. A film-grammar penalty in fine-tuning adds a small, consistent shift. Built on CLIP4Clip-meanP, SALI keeps overall recall on par on Condensed Movies and ActivityNet while raising R@1 on multi-shot relation queries by 3 and 12 points, the most among all compared methods, and improves such queries on MSR-VTT at a cost of 1.4 R@1 overall.
The Brinkman penalisation method embeds boundary-value problems on complex domains into a simple computational box by modeling the solid region as a strongly dissipative medium, avoiding body-fitted mesh generation. We show that multi-symplectic Hamiltonian PDEs regularised by Brinkman-type penalisation retain a multi-conformal symplectic structure under a compatibility condition linking the symplectic matrix and the penalisation projection. This yields an exact local conservation law, under which the multi-symplectic two-form is conserved in the fluid region and decays exponentially inside the solid. The linear wave equation with Brinkman friction and Maxwell's equations with artificial Ohmic conductivity satisfy this condition, with explicit modified Hamiltonian densities. Building on this, we propose (i) structure-preserving numerical integrators via Strang splitting that satisfy a discrete conformal conservation law, and (ii) conformal symplectic neural operators that interleave exact dissipative flows with learnable multi-symplectic evolution operators, allowing geometry-dependent operator learning. Numerical experiments on wave and electromagnetic scattering demonstrate that our methods reproduce correct local energy budgets and avoid unphysical energy drift, providing a principled framework for physics-consistent scientific machine learning on complex domains.
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The Brinkman penalisation method embeds boundary-value problems on complex domains into a simple computational box by modeling the solid region as a strongly dissipative medium, avoiding body-fitted mesh generation. We show that multi-symplectic Hamiltonian PDEs regularised by Brinkman-type penalisation retain a multi-conformal symplectic structure under a compatibility condition linking the symplectic matrix and the penalisation projection. This yields an exact local conservation law, under which the multi-symplectic two-form is conserved in the fluid region and decays exponentially inside the solid. The linear wave equation with Brinkman friction and Maxwell's equations with artificial Ohmic conductivity satisfy this condition, with explicit modified Hamiltonian densities. Building on this, we propose (i) structure-preserving numerical integrators via Strang splitting that satisfy a discrete conformal conservation law, and (ii) conformal symplectic neural operators that interleave exact dissipative flows with learnable multi-symplectic evolution operators, allowing geometry-dependent operator learning. Numerical experiments on wave and electromagnetic scattering demonstrate that our methods reproduce correct local energy budgets and avoid unphysical energy drift, providing a principled framework for physics-consistent scientific machine learning on complex domains.
作者Panagiota Gatoula, Grigoris Karypidis, Dimitris K. Iakovidis
WCE produces large-scale gastrointestinal image data yet pathological findings remain significantly underrepresented limiting the generalization performance of deep-learning based abnormality detection systems. SDG methods offer a practical solution to mitigate this imbalance. However their training directly on scarce abnormal samples often results in instability overfitting and structural distortions. Addressing these challenges requires controlled adaptation mechanisms that preserve anatomical priors while enabling realistic pathological variation. This paper presents EndoFSA a GAN-based model for Endoscopic Few-Shot image generation by Adaptation in WCE imaging. EndoFSA leverages a generator pretrained on abundant normal data and adapts it to abnormal domains using limited number of training samples through a rank-constrained parameter adaptation where only a small number of modulation parameters is updated while the pretrained weights remain frozen. By restricting parameter updates to a low dimensional subspace and incorporating perceptual boundary regularization and cluster-wise diversity control EndoFSA enables efficient model adaptation under limited data conditions and mitigates mode collapse while preserving the anatomical priors learned from normal data. Importantly EndoFSA operates without requiring pixel-level annotations, masks or bounding box supervision. Evaluation on publicly available WCE benchmark datasets spanning various abnormal categories demonstrates that EndoFSA generates abnormal images reproducing real lesions morphology. Moreover in a downstream classification task training an image classifier solely on synthetic abnormal images generated by EndoFSA yields performance comparable to that obtained with real images.
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WCE produces large-scale gastrointestinal image data yet pathological findings remain significantly underrepresented limiting the generalization performance of deep-learning based abnormality detection systems. SDG methods offer a practical solution to mitigate this imbalance. However their training directly on scarce abnormal samples often results in instability overfitting and structural distortions. Addressing these challenges requires controlled adaptation mechanisms that preserve anatomical priors while enabling realistic pathological variation. This paper presents EndoFSA a GAN-based model for Endoscopic Few-Shot image generation by Adaptation in WCE imaging. EndoFSA leverages a generator pretrained on abundant normal data and adapts it to abnormal domains using limited number of training samples through a rank-constrained parameter adaptation where only a small number of modulation parameters is updated while the pretrained weights remain frozen. By restricting parameter updates to a low dimensional subspace and incorporating perceptual boundary regularization and cluster-wise diversity control EndoFSA enables efficient model adaptation under limited data conditions and mitigates mode collapse while preserving the anatomical priors learned from normal data. Importantly EndoFSA operates without requiring pixel-level annotations, masks or bounding box supervision. Evaluation on publicly available WCE benchmark datasets spanning various abnormal categories demonstrates that EndoFSA generates abnormal images reproducing real lesions morphology. Moreover in a downstream classification task training an image classifier solely on synthetic abnormal images generated by EndoFSA yields performance comparable to that obtained with real images.
作者Xvyuan Liu, Jianjie Fang, Wei Wu, Chen Gao, Yong Li
Latent world models plan toward goal images with a frozen pretrained predictor, without task rewards or extra trained heads. However, their planners struggle with long-range goals, and prior work addresses this by training extra components such as value functions or subgoal models. We show that the planning target itself can cause this failure: even with exact dynamics and globally optimal short-horizon search, scoring predictions by their distance to the final goal rejects the first steps of a route that initially moves away from the goal. Building on this insight, we propose Anchored Planning (AP), a training-free method that reuses the world model's own offline trajectories. AP retrieves a segment that leads from the current observation toward the goal and aims the frozen planner at an observation shortly after the segment's start. Across four diverse tasks, AP substantially improves frozen LeWM planners for both action synthesis and action ranking, and it outperforms both additional final-goal search and the LeWM planner on long-range goals.
展开完整摘要收起摘要↓
Latent world models plan toward goal images with a frozen pretrained predictor, without task rewards or extra trained heads. However, their planners struggle with long-range goals, and prior work addresses this by training extra components such as value functions or subgoal models. We show that the planning target itself can cause this failure: even with exact dynamics and globally optimal short-horizon search, scoring predictions by their distance to the final goal rejects the first steps of a route that initially moves away from the goal. Building on this insight, we propose Anchored Planning (AP), a training-free method that reuses the world model's own offline trajectories. AP retrieves a segment that leads from the current observation toward the goal and aims the frozen planner at an observation shortly after the segment's start. Across four diverse tasks, AP substantially improves frozen LeWM planners for both action synthesis and action ranking, and it outperforms both additional final-goal search and the LeWM planner on long-range goals.
3D Gaussian Splatting (3DGS) enables high-quality novel-view synthesis but requires substantial storage. Existing compression methods often rely on spatial context modeling over irregular 3D representations, increasing the complexity of training and coding. Meanwhile, floating-point context inference can introduce numerical inconsistencies across platforms, causing entropy-decoding failures. To address these practical challenges, we propose COSA-GS, which constructs context without spatial aggregation through anchor-wise causal factorization. Specifically, we use geometry context derived from each anchor's coordinates to model a compact learnable anchor latent. The anchor latent is then fused with the geometry context to form an anchor context for attribute coding. The resulting context model features a simple architecture composed solely of linear transformations and activations. We train COSA-GS using rate--distortion optimization with adaptive Gaussian pruning. Further, we develop quantization-aware training and integer inference for the context model to achieve bit-exact consistency of entropy-decoded symbols across platforms. Experiments demonstrate that COSA-GS achieves state-of-the-art compression performance while retaining fast and consistent cross-platform decoding, providing a simple yet effective framework for practical 3DGS compression. Code is available at https://github.com/pengpeng-yu/COSA-GS.
展开完整摘要收起摘要↓
3D Gaussian Splatting (3DGS) enables high-quality novel-view synthesis but requires substantial storage. Existing compression methods often rely on spatial context modeling over irregular 3D representations, increasing the complexity of training and coding. Meanwhile, floating-point context inference can introduce numerical inconsistencies across platforms, causing entropy-decoding failures. To address these practical challenges, we propose COSA-GS, which constructs context without spatial aggregation through anchor-wise causal factorization. Specifically, we use geometry context derived from each anchor's coordinates to model a compact learnable anchor latent. The anchor latent is then fused with the geometry context to form an anchor context for attribute coding. The resulting context model features a simple architecture composed solely of linear transformations and activations. We train COSA-GS using rate--distortion optimization with adaptive Gaussian pruning. Further, we develop quantization-aware training and integer inference for the context model to achieve bit-exact consistency of entropy-decoded symbols across platforms. Experiments demonstrate that COSA-GS achieves state-of-the-art compression performance while retaining fast and consistent cross-platform decoding, providing a simple yet effective framework for practical 3DGS compression. Code is available at https://github.com/pengpeng-yu/COSA-GS.