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多模态生成与编辑

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多模态生成与编辑

cs.CV

From Feed-Forward to Flow: Unifying Reconstruction and Generation Is Easier Than You Think

作者Haoru Wang, Qianfan Shen, Kai Ye, Wenzheng Chen, Baoquan Chen

展开完整摘要收起摘要

Reconstruct where the images provide evidence, and generate where they do not: recent success of spatial world models such as Atlas (World Labs Team, 2026) highlights the value of unifying reconstruction and generation in one model. Yet the two have long lived in separate paradigms with distinctive failure modes: feed-forward reconstruction averages ambiguity into blur, while conditional generation invents plausible but scene-inconsistent detail. In this work, we present a unified flow-based formulation for reconstruction and generation, where a shared clean-target predictor performs direct reconstruction at its single-step endpoint and unfolds conditional generation through multi-step flow. A controlled toy study reveals the mechanism: with a single step, the predictor collapses to the conditional mean just like feed-forward methods, favoring consistency over diversity. With multi-step inference, the fidelity of generated details grows with context richness: closer observations reduce ambiguity and yield better-matched details. We further instantiate the formulation in appearance and geometry 3D tasks. JiT-LVSM improves perceptual and distributional quality in novel view synthesis, while JUSt3R retains competitive single-step geometry prediction with additional multi-step inference capabilities that reduces veil and flying-pixel artifacts, producing cleaner surface structure with greater test-time compute. Together, they show that reconstruction and generation can share both a formulation and a backbone, with their behavior governed by denoising configuration---making unification surprisingly simple.

ARXIV 2609.32761 ↗
cs.LG

Getting Motif-ated: Controllable AI Compositions from Injected Motif Prompts

作者Chao Peter Yang, Cynthia Rudin, Yue Jiang, Simon Mak, Stephen Ni-Hahn

展开完整摘要收起摘要

Deep learning has transformed symbolic music generation by borrowing the training paradigms of large language models, with systems such as NotaGen now producing complete, stylistically convincing classical scores from a short prompt. These systems could become powerful creative partners, helping musicians generate endless possibilities. However, current systems expose almost no control handles on the music itself. In principle, control handles could be built into a foundation model trained from scratch, but this is rarely practical without massive amounts of quality annotated data and compute resources. We therefore present MotiGen, a recipe for retrofitting pretrained symbolic music models to use new instruction prompts. MotiGen injects a musical motif as a structured prompt line, reinforces it with a scalar attention bias toward the motif tokens, and learns the association with a two-phase curriculum. First, it learns from focused excerpts cropped around motif occurrences in the training data, then full scores including the motifs. Our experiments show that our model composes with the prompted motif in over 92.3% of generated pieces. Generated pieces using a variety of motifs are included in our sample site: https://motigen-site.github.io/.

ARXIV 2609.32788 ↗
cs.CV

Latent Space Is Not Flat: Rethinking Latent Structure for 3D Medical Image Synthesis

作者Haowen Xue, Hao Chen, Hexuan Hu, Qian Huang, Yi Han, Qing Meng, Zaipeng Xie, Chao Li, Haoli Xu

展开完整摘要收起摘要

Latent generative models make 3D medical image synthesis computationally practical by generating in a compressed space. However, we show that the common flat Euclidean assumption induced by $\ell_2$ objectives is imprecise: latent-space geometry is so strongly anisotropic that equal-magnitude errors can produce drastically different decoded distortions. We further find that this anisotropy has a clear feature: sensitive variation concentrates in a low-rank subspace. The dominant low-rank components capture the overall structure, encoding long-range, spatially coordinated variation while remaining resistant to local noise. Its orthogonal residual, in contrast, mainly captures local and image-specific variation. Motivated by this asymmetry, we introduce Latent Structure Flow (LSF). At each block, LSF decomposes the latent state into structure and residual, models structural changes with global context, and predicts residual variation locally while preserving a direct path for the input structure. LSF changes only the generator, leaving the frozen codec and pointwise training objective unchanged. Across cross-modality synthesis and tumor inpainting tasks, LSF outperforms all compared baselines on both global and tumor-specific metrics, demonstrating the benefit of explicitly modeling latent-space structure for 3D medical image synthesis.

ARXIV 2609.32794 ↗
cs.CV

MotionMaestro: Masked Tokenization for Unified Motion Generation

作者Yun Chen, Munchurl Kim, Jeonghyeok Do

展开完整摘要收起摘要

Human motion generation plays an important role in applications such as character animation, virtual environments, and embodied interaction. While existing approaches have achieved remarkable progress, many of them are developed for individual tasks, including text-to-motion, pose-conditioned generation, and trajectory control. Although these tasks involve different types of conditions, a unified framework capable of handling them within a common representation would greatly simplify motion generation systems. We observe that diverse motion conditions can be naturally formulated as different observation patterns over motion sequences, where each task corresponds to a specific masking strategy. Based on this insight, we introduce MotionMaestro, a unified motion generation framework that learns a shared representation for complete motions and heterogeneous partial observations through masked motion tokenization. MotionMaestro employs a three-stage training strategy that first learns a masked motion tokenizer, then refines its reconstruction ability on clean motions, and finally trains a conditional flow-matching generator in the learned latent space. Furthermore, we introduce an observation map and an observation loss to explicitly preserve provided motion conditions during generation. With this unified representation and conditioning mechanism, MotionMaestro supports text-guided and unconditional synthesis, pose conditioning and partial completion, temporal interpolation, trajectory control, and motion continuation. Experiments on the large-scale RoMo and MotionMillion datasets show state-of-the-art performance across diverse motion generation tasks.

ARXIV 2609.37495 ↗
cs.CV

CT-OPD: Counterfactual Trace On-Policy Distillation for Diffusion Vision-Language Models

作者Long Qian, Bingke Zhu, Jiaqi Wei, Yu Li, Yingying Chen, Jinqiao Wang

展开完整摘要收起摘要

Diffusion vision-language models generate answers by gradually resolving masked tokens, making accurate conditional prediction in partially resolved states central to post-training. Masking completed answers yields coherent contexts and targets, but prescribed masks do not reflect the model's reveal decisions. Its trajectories capture these decisions, yet their provisional visible tokens can conflict with the target response. Outcome-based reinforcement learning follows these trajectories but provides only response-level feedback, which loses contrast when sampled rewards tie. To align coherent token-level supervision with the model's reveal decisions, we introduce Counterfactual Trace On-Policy Distillation (CT-OPD), which combines completed teacher responses with trajectory masks from the current student. CT-OPD retokenizes each teacher response in the student's vocabulary and extracts unresolved-position masks at successive stages of the student's reverse process. For each mask, it discards provisional rollout values and reconstructs the partial state from the teacher endpoint, so the supervised positions follow the current trajectory while the visible context and targets remain consistent with the same response. The student is trained on these reconstructed states with its native categorical loss, and trajectories are refreshed as the model evolves. Across dense and sparse diffusion architectures, CT-OPD consistently enhances multimodal understanding and reasoning capabilities, with gains of up to 9.80 points on the nine-benchmark average. On the unified understanding-and-generation architecture, it also improves both visual understanding and image generation, showing that the same principle transfers across architectures and modalities. Ablations further attribute these gains to coherent reconstruction and current-model trajectory masks.

ARXIV 2609.32781 ↗
cs.CV

OneFixer: High-Quality and Consistent One-Step Autoregressive 3DGS Refinement for Driving Scenes

作者Boseong Jeon, Junhyeop Lee, Juhan Cha, Hayoung Kim

展开完整摘要收起摘要

Autoregressive video diffusion is a promising render-time fixer for 3D Gaussian Splatting (3DGS) in autonomous-driving simulation, but deployment demands high visual quality and temporal consistency at low latency. This is especially hard for one-step causal generation, where each imperfect prediction immediately becomes context for subsequent frames. Existing approaches stabilize rollouts through staged training with multiple modules and rollout-aware regularization, yet one-step quality still falls short of what deployment requires. We introduce OneFixer, a one-step autoregressive video-diffusion fixer trained in a single task-specific adaptation stage. Our key idea is a deployment-matched shared rollout: the model's own one-step predictions serve as the causal context for flow matching, exposing training to deployment-time errors, while the same rollout receives direct pixel-space perceptual supervision to preserve fine detail. Because the predictions optimized for current-frame quality are exactly those reused as future context, fidelity and autoregressive robustness are learned jointly, without bidirectional-to-causal conversion or teacher-student distillation. OneFixer further exploits cues that driving simulation readily provides, lane geometry and dynamic-agent states, to improve geometric fidelity. On Waymo and proprietary driving scenes with 900-frame rollouts, OneFixer achieves the lowest FVD, LPIPS, and DISTS among all baselines at one step, with temporal consistency matching or exceeding multi-stage DMD pipelines. Under identical backbone and conditioning, it matches a multi-stage DMD-with-Self-Forcing pipeline in under half the GPU-hours and keeps improving beyond its plateau. In closed-loop simulation with a driving policy, OneFixer reduces the collision rate by a third relative to raw 3DGS rendering. Project page: https://onefixer-web.vercel.app/

ARXIV 2609.32175 ↗
cs.LG

What Do Latent Predictive Vehicle Representations Retain? Measuring State, Geometry, and Local Response

作者Enzo Nicolás Spotorno, Josafat Leal Filho, Antônio Augusto Fröhlich

展开完整摘要收起摘要

Models of vehicle dynamics learned from logged states and commands complement physics-based models, and latent world models, which predict in a learned representation, are used to plan and train controllers in other domains. Vehicle controllers are usually specified in physical terms: costs, limits, and references depend on position, yaw angle, speed, and yaw rate, and the optimizer compares or differentiates predicted outcomes across nearby commands. A latent model placed in such a controller must therefore let these quantities be recovered and must change its predictions with commands as the vehicle does, and prediction error on its own latent targets measures neither. We contribute a measurement protocol for action-conditioned latent predictors with a physical readout that separately tests retention, physical-neighborhood organization, forecasting, and local response to command perturbations, using an untrained-encoder reference and three matched response paths that locate errors in the representation or the predictor. In a case study of a temporal joint-embedding predictive model trained on signals logged in IPG CarMaker, the representations retain the measured planar outputs, though an untrained encoder of the same architecture retains them slightly better; future-command input improves one-second forecasts with retention nearly unchanged; and responses to small command pulses diverge from the simulator already in latent coordinates, raising regret when choosing among nearby commands in all comparisons. Updating the predictor on responses corrects them locally at a cost in forecast accuracy. Measuring retention, forecasting, and local response separately is thus what qualifies a predictive latent as a candidate model for control, and the protocol provides the basis for its closed-loop evaluation.

ARXIV 2609.32512 ↗
cs.LG

Adaptive Latent Capacity for World Models

作者Idan Achituve, Lior Dikstein, Idit Diamant, Arnon Netzer, Hai Victor Habi

展开完整摘要收起摘要

We introduce Adaptive LeWorldModel (ALeWM), a world model based on a joint-embedding predictive architecture (JEPA) that learns to concentrate predictive information in compact prefixes of a wide latent representation. To encourage this ordering, ALeWM learns a sequence-conditioned distribution over prefix lengths and trains the predictor to estimate the full next embedding from a sampled input prefix. As standard anti-collapse objectives encourage variation across latent coordinates and do not organize them by predictive importance, we also introduce MixSIGReg. MixSIGReg regularizes the masked embeddings against a prior-weighted mixture with Gaussian active prefixes and zeros in the remaining coordinates. As a result, the ALeWM objective encourages early coordinates to retain information useful for prediction and recursive planning. Our analysis shows that the mixture distribution used by MixSIGReg assigns higher variance to earlier coordinate blocks and lower variance to later ones. In addition, we show that, under specified assumptions, prediction error is minimized by placing the information most useful for prediction in earlier blocks. Empirically, we study the behavior of ALeWM in a controlled dynamical system with known state variables and in goal-conditioned visual control. We show that ALeWM consistently achieves higher mean success rates than tuned fixed-width LeWM, with lower planning capacity on average.

ARXIV 2609.32921 ↗
cs.AI

World Models with Predictable Long-Horizon Marginals

作者Yuhao Du, Shunian Chen

展开完整摘要收起摘要

Accurate one-step predictions do not ensure that a world model's rollouts retain the data distribution. We make the model's decoded stationary law explicit by learning a decoder of a fixed Gaussian reference and constraining the behaviour-averaged transition to preserve that reference. For controlled systems, a joint transition uses a conditional action chart to preserve behaviour occupancy without requiring invariance at each fixed action. Joint state--action rotations and parallel Gaussian noise give an exactly preserving transition with a tractable conditional density. We derive an absolute convergence bound from finite initialization banks and control departure from the reference through conditional action-space divergence. Across $216$ fitted pixel checkpoints on twelve control tasks, the occupancy model with a reference mixture retains every evaluated chain at $10^5$ steps in all $36$ task--seed cells, with a rollout-minus-reference energy-statistic difference of $-0.0002\pm0.0003$ (training-seed standard error). Each of the four nonpreserving comparison arms loses chains, although the Gaussian arm is more accurate at ten steps. An offline DreamerV3 reference also achieves better short-horizon accuracy. These results distinguish three properties of a world model: the distribution it approaches, the rate of approach, and the conditional dynamics it learns.

ARXIV 2609.32657 ↗
cs.LG

The GUI Is Not the State: Diagnosing State Aliasing in GUI World Models

作者Dongsheng Liu, Chao Jin, Wenkui Yang, Hejin Wang, Junwei Yang, Zeren Zhang, Ziwei Chen, Huaibo Huang, Jie Cao, Ran He

展开完整摘要收起摘要

GUI World Models (GUI-WMs) are increasingly used to predict future states for agent planning and simulation, yet most existing formulations condition only on the current GUI observation and action. We identify state aliasing, where the vis- ible interface omits transition-relevant environment state, so identical observable conditions can correspond to different valid futures. To diagnose this failure mode, we introduce StateAliasBench, a diagnostic benchmark that explicitly isolates such ambiguities via strict pairing. We further propose lightweight predictive- state recovery that infers structured state from history and augments otherwise frozen GUI-WMs through a deterministic state interface. Family-specific special- ists provide state recovery across heterogeneous state types, and multi-teacher dis- tillation consolidates them into a single unified estimator. Experiments show that existing GUI-WMs exhibit systematic failures under observation-only condition- ing, while predictive-state augmentation substantially restores state-sensitive pre- diction across evaluated WMs, preserves generative fidelity, and improves down- stream performance of GUI agents on AndroidWorld. These results suggest that reliable GUI world modeling should account not only for what is visible, but also for the hidden transition state that determines what happens next.

ARXIV 2609.32679 ↗
cs.CV

RefCompose: Multi-Reference Image Generation via LoRA-Conditioned Diffusion

作者Sai Sri Teja Kuppa, Parth Shinde, Priyadharsan Balaji S, Jinka Harshavardhan, Sriprabha Ramanarayanan

展开完整摘要收起摘要

Filmmakers and visual artists routinely need to compose multiple references, actors, locations, props, cultural elements, into a single coherent shot, but existing tools either fail to scale past a handful of references or destroy fine grained subject identity in the process, since per reference tokenization scales memory linearly with reference count $N$ and generated content often departs from the given references rather than reproducing them. We propose RefCompose, a pixel space compositional conditioning framework that decouples where things go from what they look like, via a single fixed resolution reference canvas that keeps conditioning size constant regardless of reference count. Spatial layout is induced at inference time from a frozen diffusion transformer and extracted via Grounding DINO, requiring no LLM or dedicated layout model, while dual stream LoRA adapters inject a layout derived depth map and the encoded canvas through separate low rank streams, disentangling geometric scaffolding from localized appearance. On the Dense Layout protocol, RefCompose consistently outperforms layout based and state of the art multi reference baselines on color, texture, shape, spatial accuracy, and identity/content preservation at higher reference counts, all with constant inference memory, making it a practical building block for multi subject cinematic composition at production scale.

ARXIV 2609.32389 ↗
cs.CV

Presence Is Not Faithfulness: Figurative Vehicle Intrusion in Text-to-Image Generation

作者Xiaoyu Ma, Chen Yang, Hao Chen

展开完整摘要收起摘要

Text-to-image (TTI) models increasingly generate high-quality images from natural-language prompts, yet figurative language exposes a failure: a vehicle that should guide the depiction of a tenor may instead be rendered as a visible object. We call this failure Figurative Vehicle Intrusion: the intruding content is textually licensed, but it is assigned the wrong visual role, showing that visual presence is not always faithfulness and that presence-oriented evaluation can miss such errors. To study it systematically, we introduce Vehicle Intrusion and Semantic Tenor Assessment (VISTA), a multilingual benchmark of figurative prompts organized by Figurative Form and Mapping Mechanism. We further propose V-Score, a diagnostic question-answering metric that evaluates role-aware figurative faithfulness in generated images. Evaluations on recent high-performing TTI models show that vehicle intrusion persists across languages and figurative categories. As a lightweight mitigation, we introduce VISTA-Guard, which partially reduces vehicle intrusion and suggests a practical path toward more figuratively faithful TTI generation. All resources will be released publicly.

ARXIV 2609.32188 ↗
cs.CV

RefAdapt-DiT: Adaptive Joint Attention for Reference-Conditioned Diffusion Transformers

作者Jian Tang, Jiawei Fan, Qiannan Zhou, Qingbin Liu, Jiang Bian, Zang Li

展开完整摘要收起摘要

Diffusion Transformers (DiTs) have become the standard backbone for high-quality generative modeling, yet deploying them in conditional generation tasks remains computationally prohibitive because bidirectional joint attention repeatedly processes large reference streams. While existing optimization schemes mitigate generic temporal redundancy, they typically rely on coarse-grained static reuse and overlook the distinct dynamics of references and targets. Specifically, we observe that reference representations often evolve slowly along the generation trajectory, while the target often assigns little attention mass to them; reference drift and this target-to-reference exposure jointly shape how strongly stale reference states affect the target. To exploit these patterns, we introduce \RefAdapt, a training-free framework for adaptive control of joint attention between references and targets. Instead of rigid static strategies, \RefAdapt combines consecutive target-Q change with previously observed target-to-reference attention mass to control reference computation adaptively at block granularity. Under ultra-few-step settings, \RefAdapt enables speedups of up to $2.097\times$ on 4-step MiniMax H3 and $3.54\times$ on 8-step Qwen Image Edit, while maintaining comparable visual quality.

ARXIV 2609.32415 ↗
cs.CV

Devol-ONE: One Autoregressive Mixture of Transformers to Unify Vision-Language-Action and Latent World Modeling

作者Hongyi Cai, Yi Herng Ong, Tingshiuan C. Wu, Chiew Hui Lim, Hanxia Li, Kehong Guo, Sze Yuan Cheong

展开完整摘要收起摘要

Vision Language Action (VLA) models condition actions directly on current visual and language context, without an explicit account of how the scene evolves under candidate actions. World Action Models (WAM) attempt to address this limitation by predicting future states, but existing designs keep prediction and policy learning architecturally separate, connecting them only through the predicted output, whether through pixel space video generation or a latent forecasting module trained independently of the policy. We present Devol-ONE, a Mixture of Transformers architecture that unifies vision language understanding, latent world dynamics prediction, and action generation within a single autoregressive framework. Instead of encoding vision language tokens once and feeding them to the action expert, Devol-ONE runs autoregressive prediction jointly across a vision language stream and a V-JEPA pretrained dynamics stream, attending to the vision language key-value cache at every layer to forecast future latent states under language guidance. The action expert is in turn shaped continuously by semantic reasoning and predicted physical dynamics rather than by a fixed representation computed in advance. Extensive experiments are conducted on LIBERO, LIBERO-PLUS, RoboTwin2.0 along with real-world evaluation on Flexiv single-arm and dual-arm setups. Ablation studies show the effectiveness of dynamic stream prediction and layer-wise unified attention to validate our model architectural coherency.

ARXIV 2609.32193 ↗
cs.DC

SparSP: Exploiting Communication Sparsity for Sequence-Parallel Video DiTs

作者Desen Sun, Xinrui Zhong, Yuke Wang, Sihang Liu

展开完整摘要收起摘要

Diffusion Transformers have become the dominant architecture for video generation. Their substantial computational cost motivates scaling inference across multi-GPU servers, yet efficient scaling remains challenging on commodity GPUs connected via PCIe, whose bandwidth is limited. Although sparse attention substantially reduces computation, its implications for communication remain underexplored. This paper argues that attention sparsity should be treated as a communication primitive. We present SparSP, an efficient sparse sequence parallel communication system that co-designs token distribution, communication routing, and asynchronous execution for sparse video diffusion models. First, Dependency-Aware Placement distributes sequence blocks according to diffusion models' sparse attention patterns. Second, Demand-Directed KV Routing transfers KV blocks directly to requesting GPUs without intermediate relays. Third, a Decoupled Transfer Runtime separates communication from GPU computation to reduce resource contention and maximize effective bandwidth. Our evaluation shows that SparSP improves attention performance by 1.38- 1.5$\times$, achieves an average 1.17$\times$ (up to 1.69$\times$) end-to-end speedup across three representative servers and three video diffusion models, and reduces communication volume by 12.54-23.05%. Moreover, we achieve an average 1.53-1.76$\times$ bandwidth improvement over NCCL.

ARXIV 2609.32197 ↗
cs.AI

Precision As You Need: Stochastic Computing Is a Dense Adaptive Quantizer

作者Haoran Jin, Kangqi Zhang, Jirong Yang, Barry Lyu, Qiuyi Ding, Ruijie Gao, Nathan Bleier

展开完整摘要收起摘要

Matrix multiplications dominate the inference cost of modern transformer-based vision models, yet existing efficiency techniques such as post-training quantization and mixed-precision inference are largely limited to the small set of fixed-width formats (INT4, INT8, BF16, and FP16) supported by conventional accelerators. We revisit stochastic computing (SC) as a way to lift this constraint: viewed as a dense adaptive quantizer, SC controls precision by bit-stream length L rather than a fixed datapath, while each multiplication reduces to a single AND/XNOR gate. We build a GPU library that emulates SC matrix multiplication at scale, exposes stream lengths as first-class kernel arguments, and evaluates SC end-to-end on image classification, object detection and instance segmentation, class-conditional image generation, and visual world-model planning. On top of this substrate, we develop a dynamic per-row mixed-precision policy that assigns stream length per token or group at matched average budget, requires no retraining, and uses the same SC hardware across schedules. Across tasks, SC remains competitive with fixed-format INT quantization at matched bit budgets, while per-row mixed precision helps maintain accuracy at lower average stream lengths. These results provide software-level feasibility evidence that SC can serve as a dense-precision substrate for fine-grained mixed-precision inference on modern vision transformers.

ARXIV 2609.32922 ↗
cs.CV

DraftAttention2: Fast Video Diffusion with Low-Resolution-Guided Mixed-Precision Attention

作者Rui Ding, Haopeng Li, Weize Ma, Yufa Zhou, Yitong Li, Xiaoling Zhou, Jiashuo Cao, Liyang Li, Hua Geng, Jiuxiang Gu, Jun Lin, Enze Xie, Xuan Shen

展开完整摘要收起摘要

Video generation has broad applications in content creation and entertainment. Diffusion transformers have advanced the quality of generated videos, but attention over spatiotemporal tokens becomes increasingly expensive as video resolution and duration increase. We present DraftAttention2, a training-free framework that uses the low-resolution draft attention map to jointly select attention blocks and assign their numerical precision. Specifically, spatial 2D average- and max-pooled queries and keys capture complementary regional statistics to estimate block importance, and a shared ranking assigns higher precision to important blocks, lower precision to less important retained blocks, and skips the rest under configurable budgets. Our analysis separates sparsification error from attention-weighted quantization error, establishing when recovering skipped interactions with low-bit computation tightens the output-error bound. This analysis motivates retaining more interactions at low precision while reserving higher precision for blocks with larger attention mass. To translate these fine-grained assignments into practical speedups, we further develop fused operand preparation and a single attention kernel with precision-specific phases, sharing data movement, softmax statistics, and output accumulation across precisions. Experiments demonstrate that our method achieves a superior quality-efficiency trade-off over existing efficient video generation methods. Notably, its advantage is particularly pronounced for few-step video diffusion, where jointly combining sparsity with 4- and 8-bit mixed-precision computation substantially improves generation quality while retaining significant acceleration. Code is available at https://github.com/anemoi-project/anemoi

ARXIV 2609.32628 ↗
cs.CV

UnStep: Training-Free Acceleration of Causal Video Diffusion with Fewer Steps Than Distillation

作者Youssef Mansour, Enis Simsar, Fadime Sener, Markos Georgopoulos, Albert Pumarola, Ali Thabet, Edgar Schoenfeld

展开完整摘要收起摘要

Distilling bidirectional multi-step video diffusion transformers into few-step causal models has become a common approach for streaming video generation. While these few-step students are significantly faster than the teachers they are distilled from, they remain slow for real-time generation. In this work we present UnStep, a training-free wrapper that accelerates few-step causal video models at inference by running them with fewer diffusion transformer (DiT) steps than during distillation and limiting the temporal window retained in the attention KV cache. We propose two inference-only mechanisms to recover quality lost by step reduction and attention windowing: renoising the generated latent frames to a near-clean level and reusing the existing clean-cache pass to refine them, and applying truncated SVD to the DiT attention value and output projections. We also accelerate inference with a quality-preserving runtime stack for the DiT and VAE decoder, including more efficient attention calls and KV indexing, fused Triton RoPE with cached coefficients, and VAE decoding with optimized memory layout, precision, and convolution kernels. By reducing computation and optimizing the runtime stack, UnStep sets a new throughput regime for causal video diffusion, by running substantially faster than current methods, reaching 50 FPS on a single H100 without quality loss, and 77 FPS on GB200, all without retraining.

ARXIV 2609.32518 ↗
cs.AI

Carnator: Fast Text-to-Video Generation with Generation-Native Compatibility-Guided Cross-Request Reuse

作者Xingkun Yin, Xuebin Tang, Mingkun Xu, Hongyang Du

展开完整摘要收起摘要

Video diffusion transformers produce high-quality videos, yet iterative denoising incurs substantial inference latency, limiting interactive and large-scale serving. Most existing acceleration methods focus on individual requests, thereby restricting efficiency gains to redundancy within a single generation trajectory. Recent cross-request reuse offers an additional source of savings, but existing approaches often infer reusability from coarse semantic similarity. This conflates semantic relatedness with generation-level computational compatibility, so aggressive reuse may accept incompatible historical computation while conservative reuse leaves substantial acceleration unrealized. We present Carnator, a cross-request acceleration framework that addresses this challenge by extracting and using generation-native compatibility evidence directly from the model's evolving internal states. Specifically, Carnator performs a lightweight early probe to construct an Early Signature from internal diffusion states, assessing reuse validity through risk-aware compatibility decisions. The same evidence characterizes reuse scope by localizing target-specific computation and guiding joint reuse of historical latent trajectories and sparse attention connectivity. Across three text-to-video backbones, Carnator consistently achieves higher cache-hit end-to-end acceleration than the evaluated cross-request baselines despite more selective cache acceptance, reaching up to 2.17$\times$ speedup while maintaining competitive generation quality.

ARXIV 2609.32420 ↗
cs.SD

TinyAudio: Compact and Efficient Text-to-Audio Generation for Low-Resource Deployment

作者Junxi Liu, Xiquan Li, Wenhao Guan, Yifan Duan, Zhikang Niu, Yanru Huo, Ziyang Ma, Xie Chen

展开完整摘要收起摘要

Text-to-audio (TTA) generation has advanced rapidly in generation quality and instruction following. However, representative systems often require around a billion parameters, limiting deployment on resource-constrained devices. This paper introduces TinyAudio, a compact flow-matching-based TTA model for low-resource deployment. At its core, TinyAudio uses TA-DiT, a 35M single-stream flow-matching Transformer. TinyAudio also includes TA-CLAP, a 32M audio-aligned text encoder, and TA-VAE, whose 20M decoder reconstructs 44.1 kHz audio from compressed latents. TinyAudio has only 87M parameters in total, over 90% fewer than representative billion-parameter pipelines, and uses 0.48 GB peak GPU memory. TinyAudio achieves competitive generation quality on AudioCaps and TTA-Bench. We further introduce TinyAudio-MF, a MeanFlow-accelerated model that enables real-time generation with a four-core CPU quota. Our results demonstrate a practical quality-footprint trade-off for low-resource TTA deployment.

ARXIV 2609.31525 ↗
cs.CV

TrafficImag: A Benchmark for Counterfactual Roadside Traffic Video Generation

作者Xiangyu Li, Tianyi Wang, Zhihao Dou, Christian Claudel, Zhaomiao Guo

展开完整摘要收起摘要

Existing roadside traffic datasets support perception, forecasting, and visual question answering, but they do not evaluate counterfactual video generation, in which a selected actor is modified and the generated future should remain consistent with road topology and unrelated traffic. We introduce TrafficImag, the first benchmark for counterfactual roadside traffic video generation. TrafficImag combines a large-scale roadside dataset (9,022 annotated images, 7,043 deduplicated video clips, and 31,145 actor-centered history-future samples) with an executable protocol that supports behavior reasoning, intervention-aware image editing, and conditional video generation. Each intervention is represented as an actor-level program describing the target actor, intended behavior, legal route, interaction order, and temporal constraints, enabling a unified evaluation interface across heterogeneous foundation models. TrafficImag evaluates four complementary validity dimensions: initial-state correctness, route and behavior validity, interaction consistency, and non-target preservation, and considers an end-to-end counterfactual successful only when all four are satisfied. Across state-of-the-art foundation models, the strongest reasoner reaches 80.4% macro F1, the complete condition interface raises end-to-end success from 23.3% to 55.0% for the best generator. Oracle studies further show that conditional video execution is the primary remaining bottleneck. TrafficImag provides a reproducible benchmark for evaluating and diagnosing counterfactual traffic video generation beyond perceptual video quality.

ARXIV 2609.30722 ↗
cs.CV

Spackle: Completing Large View Single Image NVS with Adaptive Gaussians

作者Xuanzhi Liu, Yuhe Zhou, Xinyi Wu, Zhenyao Wu, Jinghao Chen, Ruize Han, Song Wang

展开完整摘要收起摘要

Single-image novel view synthesis (NVS) enables photorealistic rendering of un- observed viewpoints from a single input. Practical NVS systems require two key capabilities: robust reconstruction of occluded regions and high inference effi- ciency. While hybrid decoupled frameworks combining feedforward 3D Gaussian Splatting (3DGS) and diffusion models show promise for large-view-deviation NVS, they suffer from capacity competition: a fixed number of Gaussians forces resource shifts from visible to newly disoccluded areas, degrading original scene fidelity when the target view deviates significantly from the input. To address this, we propose Spackle, a lightweight residual learning framework that mit- igates capacity competition without sacrificing efficiency. Spackle operates in three stages: predicting base 3DGS attributes from given views, automatically identifying poorly reconstructed regions, and learning a residual 3DGS optimized exclusively for these areas. At inference, we combine the baseline and aug- mented Gaussians for NVS. We conduct comprehensive experiments and show that Spackle achieves state-of-the-art performance on large-view-deviation cases.

ARXIV 2609.30941 ↗
cs.GR

ChronoFuseGS: Multi-Temporal Gaussian Fusion with Per-Splat Persistence and Change Visualization

作者Tobias Batik, Diana Marin, Peter Kán, Hannes Kaufmann

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Reconstructing environments where parts of the scene change between captured image sets poses a challenge for 3D scene reconstruction. We present ChronoFuseGS, a multi-temporal Gaussian Splatting approach that addresses this issue by taking multiple separately trained Gaussian Splatting models, each representing a distinct timestep and partially overlapping in geographic coverage, and merging them into a single combined model. By allowing Gaussians from one timestep to contribute to the reconstruction at other timesteps, our approach leverages data across all captured timesteps to refine persistent parts of the scene. The model supports incremental extension, allowing new timesteps to be added while preserving the existing merged reconstruction. It encodes, for each Gaussian primitive, at which timesteps it contributes to the reconstruction. To support visual exploration of the reconstructed scene, we present a change-aware visualization approach that highlights the parts of the scene that have changed across a user-defined time selection, while preserving the color of persistent parts. Since the persistence encoding operates at the Gaussian primitive level, changes are visualized at sub-object granularity rather than being limited to object-level changes. We evaluate our approach on a real-world outdoor dataset of a flood management area, captured over 7 months across eight recording days and covering seasonal vegetation changes, snow cover, and flooding events, which we make publicly available. Our results demonstrate that the combined model consistently outperforms individually trained single-timestep models in novel-view synthesis quality, recovers structural details absent in the individual reconstructions, and reliably highlights changes in fine details and sub-parts of objects and natural structures.

ARXIV 2609.31339 ↗
cs.RO

RECAST: From Log Replay to Closed-Loop Driving Simulation with View-Complete Actors

作者Zijun Zhao, Liewen Liao, Kang Shen, Songan Zhang, Ming Yang

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Closed-loop driving simulation requires rendered observations to remain reliable as the ego vehicle and surrounding actors move beyond their recorded trajectories, exposing views absent from the source log. Existing data-driven simulators reconstruct dynamic actors from sparse observations, which can result in rendering artifacts under these viewpoint changes. We introduce RECAST (REconstructing Controllable Actors for Simulation and Testing), a 3D Gaussian Splatting framework that generates a view-complete actor from a single segmented vehicle observation in a driving log and registers the generated actor in the reconstructed scene. RECAST supports planner-in-the-loop rendering under controlled ego-actor interactions. To adapt an image-to-3D prior to real vehicles, we further introduce RECAR, a dataset of approximately 20K real vehicles with 600K background-free RGBA images spanning diverse vehicle colors and types. We use two-stage adaptation to improve vehicle generation from real driving-log observations. At the actor level, RECAST reduces $\mathrm{FD}_{\mathrm{incep}}$ from 9.788 to 7.992 relative to unadapted TRELLIS. At the scene level, under actor motion beyond logged trajectories, RECAST reduces $\mathrm{FD}_{\mathrm{incep}}$ from 129.35 to 112.10 and increases $\mathrm{CLIP}_{\mathrm{margin}}$ ($\times1000$) from 0.14 to 3.47 relative to Street Gaussians. We demonstrate planner-in-the-loop simulation with the image-conditioned planner GTRS-Dense. Compared with native Street Gaussians actors, RECAST increases the no-collision (NC) rate from 22.2% (12/54) to 63.0% (34/54) and the mean minimum predicted time-to-collision (TTC) from 0.798 s to 2.150 s. These experiments show that RECAST supports closed-loop planner evaluation under controlled ego-actor interactions beyond log replay. Visit our project page at https://zijunkr.github.io/RECAST/

ARXIV 2609.31374 ↗
cs.HC

PANEL: An Open-Source, Self-Hosted Web Platform for Human Evaluation of Generative Models

作者Matteo Spanio, Andrea Poltronieri, Martín Rocamora

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Human judgement is the reference measure for evaluating generative models, yet the software used to collect it lags behing the methodology. Researchers adapt listening-test frameworks designed for perceptual protocols such as MUSHRA, rely on closed commercial survey platforms, or implement single-use web applications. Live arenas such as Chatbot Arena and Music Arena rank publicly deployed systems at scale, but do not support controlled comparisons of a laboratory's own models with its own participants. We present PANEL, an open-source, self-hosted platform for such studies. A study is authored in the browser and distributed as a single link, with audio, video, image, and text stimuli, seven question types, and screening and skip logic. The platform reports per-question summaries, across-condition significance tests, pairwise win rates and Bradley--Terry scores, and supports power analysis from pilot data. Consent versioning, self-service withdrawal, retention enforcement, and audit logging support GDPR-compliant operation. Each study exports as a machine-readable specification. PANEL is available at https://github.com/matteospanio/panel.

ARXIV 2609.31392 ↗
cs.RO

InternW0-$Δ$: A World Action Model Bridging Predictive Dynamics and Actions with 20K+ Hours of Open Data

作者Xingyu Miao, Zizun Li, Baole Fang, Kaiwen Song, Tenghui Wang, Hanxue Zhang, Yating Wang, Xudong Li, Yuping He, Xueyuan Wei, Chao Gao, Xijie Yang, Yingxiang Xu, Kerui Ren, Wenqi Guo, Jianjun Zhou, Xinzhe Wang, Weiguang Zhao, Ni Yang, Zetao Cai, Yufei Xue, Hengjie Li, Zeyu He, Yuanzhen Zhou, Rong Fu, Jianyang Zhang, Siwei Cui, Fuxian Huang, Yunsong Zhou, Xing Gao, Yifei Yao, Qiaojun Yu, Kailin Li, Ming Zhou, Mu Huang, Xinyue Li, Wenze Cui, Bingqi Jiang, Xueyue Zhu, Junting Dong, Haoyu Guo, Tao Lu, Mulin Yu, Bowen Zhou, Bin Zhao, Tianfan Xue, Weinan Zhang, Chunhua Shen

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World Action Models (WAMs) jointly model visual dynamics and action generation for generalist robot manipulation. A central challenge is to integrate priors from large-scale pretrained models---including visual dynamics, scene semantics, geometry, and motion---into a unified framework for robot action generation. We introduce InternW0-$Δ$, a unified WAM pretrained on a heterogeneous corpus that outperforms prior methods across simulation benchmarks and real-robot platforms. InternW0-$Δ$ combines pretrained visual dynamics, scene-level semantics, 4D geometric and motion priors, and action generation within a Mixture-of-Transformers (MoT) framework. A pretrained video expert and an action expert interact under semantic guidance from a frozen VLM, while a pretrained 4D foundation model injects geometric and motion priors through training-only distillation. We further introduce Causal Imprint, which learns future-relevant scene changes from training-only future supervision and provides predictive representations directly to the action expert without future-video rollout at inference. For large-scale joint training, we construct a heterogeneous corpus of robot demonstrations, UMI data, egocentric human demonstrations, and Ego2Robot data, curated and aligned under a common state-action representation. The resulting corpus contains over 20K hours of processed training data, to our knowledge the largest open-source corpus of its kind. We pretrain InternW0-$Δ$ on this corpus and demonstrate strong performance across simulation benchmarks and real-robot platforms. We will open source the training code, model weights, infrastructure, data-processing pipeline, and processed data where licenses permit. Project page: https://internrobotics.github.io/InternW0-Delta/

ARXIV 2609.31394 ↗
cs.SD

Video-to-Music Generation for Gameplay Videos

作者Felipe Marra, Lucas N. Ferreira

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Video-to-music models have advanced considerably in the last few years, particularly in film and music video applications. In this paper, we investigate this problem in the video game domain, which introduces new challenges for these models: video frames are rendered graphics, music is mostly synthetic audio, and soundtracks loop across entire levels rather than following on-screen events. We introduce a new dataset of 217.6 hours of Super Nintendo (SNES) gameplay video paired with 485 hours of clean soundtracks, free of sound effects and voice-overs, matched to gameplay audio via audio fingerprinting. With this dataset, we train a simple encoder-decoder transformer that passes video features directly to a MusicGen decoder, comparing different encoding strategies: textual descriptions (T5), independent frames (ViT), or spatiotemporal patches (ViViT). Each encoder is tested both frozen and fine-tuned, while the decoder is always fine-tuned. Frozen encoders match or outperform their fine-tuned counterparts on every metric, and the frozen ViViT achieves the best overall results. We compare this model with state-of-the-art baselines using both objective metrics and a listening study (N = 96). Despite having up to 18% fewer parameters, our model outperforms all baselines on objective metrics, surpasses GVMGen in the listening study, and performs comparably to OSSL.

ARXIV 2609.31810 ↗
cs.SD

VoiceNet: Fine-Grained Voice Understanding Beyond Emotion at Scale

作者Christoph Schuhmann, Robert Kaczmarczyk, Gollam Rabby, Felix Friedrich, Maurice Kraus, Gijs Wijngaard, Kourosh Nadi, Huu Nguyen, Kristian Kersting, Sören Auer

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Expressive speech synthesis has outpaced expressive speech perception: systems now render fine-grained vocal performances that no public benchmark can score. Most benchmarks for this inverse problem stop at six to nine basic emotion categories, largely on acted speech. This paper introduces VoiceNet, a human-annotated representation-level benchmark for voice performance understanding on permissively-licensed in-the-wild speech. VoiceNet has two subsets: VoiceNet-Emo applies a 40-emotion taxonomy with three expert ratings per item, and VoiceNet-Ext, a preliminary subset, scores 57 talking-style attributes including speaking rate, vocal tension, breathiness, and register. The paper also releases Emolia, an emotion-annotated version of the Emilia corpus, with a curated rebalanced subset enriched by dense MOSS-Audio Thinking annotations. Two voice-text contrastive baselines train on this data: a 110M-parameter VoiceCLAP-Small for fast large-scale data filtering and a 7B VoiceCLAP-Large for state-of-the-art performance. Both outperform existing CLAP baselines, which sit near chance on VoiceNet-Emo. On VoiceNet-Emo, VoiceCLAP-Large aligns more closely with the aggregate expert consensus than individual experts agree with one another: a comparison against the majority label rather than evidence of surpassing human emotion perception. All systems evaluated here are voice-text embedding models: VoiceNet scores representation-level attribute recognition and retrieval, not end-to-end spoken-dialogue behaviour. Clustering and filtering uncurated speech corpora into subsets that span diverse talking styles and emotions remains an open challenge; VoiceCLAP embeddings offer a promising tool for this task. VoiceNet, Emolia, and VoiceCLAP are publicly available for research use.

ARXIV 2609.32016 ↗
cs.SD

Tracing Decoder Artifacts for Compact Synthetic Speech Screening

作者Yi Chen Liu, Jian Liu

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Recent advances in speech synthesis and voice cloning have increased the need for reliable synthetic-speech detection, yet high-accuracy detectors increasingly rely on large pretrained models that are costly to invoke on every recording. Rather than replacing such detectors, we investigate a compact front-end screen that processes all inputs cheaply and forwards only suspicious recordings for more expensive analysis. To enable lightweight screening without a large learned encoder, we exploit spectral traces introduced by speech-generation operations. We analyze how learned upsampling and inverse short-time Fourier transform synthesis can produce predictable spectral artifacts and measure their presence directly in generated waveforms. Because the strength of these artifacts varies across generators, we combine decoder-guided spectral measurements with complementary descriptors of short-time spectral shape and temporal variation in a compact gradient-boosted tree. Across seven speech generators and two human-speech sources, the proposed screen achieves an equal error rate of 0.021% with an estimated model storage of 151 KiB. When used as the first stage of a simulated cascade with a 1.15-billion-parameter detector, it reduces estimated detection energy by 84.4% while operating at a 0.050% synthetic-speech miss rate, demonstrating the potential of decoder-guided acoustic evidence for low-cost front-end screening.

ARXIV 2609.32050 ↗
cs.CV

DyMD: Preserving Interaction Dynamics through Distribution Matching Distillation in Few-Step Video World Models

作者Haojun Xu, Jie Huang, Xin Lu, Mingchen Zhong, Zihao Fan, Linjiang Huang, Si Liu

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Large video diffusion models offer expressive priors for embodied prediction and learning, yet their many-step sampling remains costly for interactive downstream use. Distribution Matching Distillation (DMD) enables few-step video generation, but can suppress robot--object motion while preserving visual quality. Examining DMD's teacher and fake-score signals, we find that weak re-noising keeps the teacher posterior concentrated near motion-deficient rollouts, limiting motion-restoring guidance. Meanwhile, stronger-motion rollouts tend to incur larger fake-score fitting errors, which can hinder the generator's learning of interaction dynamics. We propose DyMD, a DMD framework that adapts both teacher supervision and critic fitting to the evolving student. Temporal affinity--conditioned re-noise sampling adapts the timestep distribution to each rollout's current interaction fidelity by mixing the base schedule with a teacher prior motivated by local posterior variation, thereby balancing motion recovery and appearance refinement. To better track stronger-motion rollouts, dynamics-guided fake-score tracking uses a noise-conditioned predictor to estimate noise-relative fitting difficulty from latent temporal dynamics, then upweights predicted-hard rollouts in the critic loss. Using DyMD, we distill a 14B teacher into a four-step 1.3B student with no auxiliary modules at inference. On embodied-video benchmarks, the student improves R-Bench task adherence by $9.6$ percentage points and PAI-Bench-G Domain score by $5.1$ points over Base DMD while maintaining comparable visual quality. As a backbone for downstream action planning, our student achieves 34% mean success across two WorldArena tasks, compared with 16% for Base DMD.

ARXIV 2609.31349 ↗