Lightweight scene proxies let creators control scene layout and motion while leaving room for imagination in appearance, lighting, and visual effects. However, a suitable proxy is not uniquely defined, making paired proxy-video data difficult to construct automatically at scale. We present Proxy2World, a controllable world model that learns these complementary capabilities from ordinary posed RGBD videos, without training on authored proxy-video pairs. The model jointly learns depth-conditioned RGB generation and joint RGBD generation through cross-modal flow matching. Learning both tasks enables proxy-camera hybrid denoising at inference to follow the proxy structure while producing natural, detailed visuals. We further introduce ProxyBench to evaluate this capability across a diverse set of scenes, camera trajectories, and subject motions. Experiments on ProxyBench show that Proxy2World achieves a better balance between structural adherence and visual quality than camera-controlled and geometry-conditioned methods, supported by quantitative metrics, VLM assessments, human evaluations and diverse qualitative results.
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Lightweight scene proxies let creators control scene layout and motion while leaving room for imagination in appearance, lighting, and visual effects. However, a suitable proxy is not uniquely defined, making paired proxy-video data difficult to construct automatically at scale. We present Proxy2World, a controllable world model that learns these complementary capabilities from ordinary posed RGBD videos, without training on authored proxy-video pairs. The model jointly learns depth-conditioned RGB generation and joint RGBD generation through cross-modal flow matching. Learning both tasks enables proxy-camera hybrid denoising at inference to follow the proxy structure while producing natural, detailed visuals. We further introduce ProxyBench to evaluate this capability across a diverse set of scenes, camera trajectories, and subject motions. Experiments on ProxyBench show that Proxy2World achieves a better balance between structural adherence and visual quality than camera-controlled and geometry-conditioned methods, supported by quantitative metrics, VLM assessments, human evaluations and diverse qualitative results.
Despite rapid progress, world models still lack explicit, persistent structural memory, making it difficult to preserve consistent world structure during continual scene expansion and cross-view revisits. To address this limitation, we present WorldWeave, a world generation framework that decouples world-state maintenance from visual rendering. Specifically, WorldWeave combines continual elevation-map generation with agent-guided scene organization and stitching to build an expandable explicit 3D world that incrementally extends structural memory while preserving existing structure. First, its terrain module uses diffusion-based image outpainting to generate continuous metric elevation maps under neighborhood conditioning and boundary constraints. Next, an agent integrates user intent, terrain evidence, and cross-region connectivity constraints to construct scenes through hierarchical semantic planning, deterministic geometry compilation, and local revision. Finally, during visual generation, planned camera trajectories query world geometry through a read-only interface, producing depth sequences that guide video synthesis without writing the generated results back into the world state. As a result, structural memory remains independent of short-window video generation, enabling continual expansion without predefined map boundaries and providing a consistent geometric basis for observations across trajectories and repeated visits.
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Despite rapid progress, world models still lack explicit, persistent structural memory, making it difficult to preserve consistent world structure during continual scene expansion and cross-view revisits. To address this limitation, we present WorldWeave, a world generation framework that decouples world-state maintenance from visual rendering. Specifically, WorldWeave combines continual elevation-map generation with agent-guided scene organization and stitching to build an expandable explicit 3D world that incrementally extends structural memory while preserving existing structure. First, its terrain module uses diffusion-based image outpainting to generate continuous metric elevation maps under neighborhood conditioning and boundary constraints. Next, an agent integrates user intent, terrain evidence, and cross-region connectivity constraints to construct scenes through hierarchical semantic planning, deterministic geometry compilation, and local revision. Finally, during visual generation, planned camera trajectories query world geometry through a read-only interface, producing depth sequences that guide video synthesis without writing the generated results back into the world state. As a result, structural memory remains independent of short-window video generation, enabling continual expansion without predefined map boundaries and providing a consistent geometric basis for observations across trajectories and repeated visits.
Achieving high-quality, cinematic results in text-to-video generation remains challenging for non-experts, whose prompts often lack professional narrative and creative design. We propose SkillPE, a prompt engineering (PE) framework that evolves reusable cinematic skills from expert-authored seeds. SkillPE represents shot logic, composition, lighting, sound design, and other filmmaking cues in a fine-grained format, and retrieves movie references categorized as resonators (good matches), dissonants (weak matches), and divergents (creatively useful near-misses). The first two refine when and how a skill should be applied, while divergents inspire alternative cinematic realizations at different degrees of modification while preserving the user intent. Candidate skills are assessed through generated videos along prompt fidelity, cinematic quality, narrative appeal, and creativity to construct the final skill libraries. Experiments on StoryEval and VBench show improvements of up to 1.40 points over the strongest external baseline and 0.51 points over seed skills on 7-point four-dimensional evaluation, while remaining competitive on benchmark-native metrics. Overall, SkillPE offers a practical approach to balancing fidelity and creativity in cinematic text-to-video generation. Code is available at https://github.com/Ais0n/SkillPE .
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Achieving high-quality, cinematic results in text-to-video generation remains challenging for non-experts, whose prompts often lack professional narrative and creative design. We propose SkillPE, a prompt engineering (PE) framework that evolves reusable cinematic skills from expert-authored seeds. SkillPE represents shot logic, composition, lighting, sound design, and other filmmaking cues in a fine-grained format, and retrieves movie references categorized as resonators (good matches), dissonants (weak matches), and divergents (creatively useful near-misses). The first two refine when and how a skill should be applied, while divergents inspire alternative cinematic realizations at different degrees of modification while preserving the user intent. Candidate skills are assessed through generated videos along prompt fidelity, cinematic quality, narrative appeal, and creativity to construct the final skill libraries. Experiments on StoryEval and VBench show improvements of up to 1.40 points over the strongest external baseline and 0.51 points over seed skills on 7-point four-dimensional evaluation, while remaining competitive on benchmark-native metrics. Overall, SkillPE offers a practical approach to balancing fidelity and creativity in cinematic text-to-video generation. Code is available at https://github.com/Ais0n/SkillPE .
Real-world driving is inherently multi-agent, yet most existing driving world models generate observations from a single ego vehicle. Independently extending them to multiple vehicles does not ensure that different agents observe a consistent shared world. We present CoDrive, a cross-vehicle, multi-view driving video generation framework that jointly generates observations of vehicles sharing the same dynamic scene with precise camera-trajectory control. CoDrive interleaves local self-attention, which models spatiotemporal dependencies among the views of each vehicle, with global self-attention, which enables information exchange and consistency modeling across vehicles. To explicitly encode their spatial relationships, all camera trajectories are represented in a shared world coordinate system and injected into the attention layers through projective relative positional encoding. We further adopt a progressive mixed-task training strategy that combines large-scale real-world single-agent data with synthetic cross-agent interaction data, allowing the model to benefit from real-world appearance distributions while learning cross-agent consistency from simulation. For systematic evaluation, we introduce CoDrive-Bench, a benchmark covering real and synthetic multi-vehicle scenarios and evaluating trajectory controllability, scene geometry consistency, and instance-level consistency. Experiments show that CoDrive improves trajectory controllability and cross-agent geometric and instance consistency while maintaining competitive visual quality.
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Real-world driving is inherently multi-agent, yet most existing driving world models generate observations from a single ego vehicle. Independently extending them to multiple vehicles does not ensure that different agents observe a consistent shared world. We present CoDrive, a cross-vehicle, multi-view driving video generation framework that jointly generates observations of vehicles sharing the same dynamic scene with precise camera-trajectory control. CoDrive interleaves local self-attention, which models spatiotemporal dependencies among the views of each vehicle, with global self-attention, which enables information exchange and consistency modeling across vehicles. To explicitly encode their spatial relationships, all camera trajectories are represented in a shared world coordinate system and injected into the attention layers through projective relative positional encoding. We further adopt a progressive mixed-task training strategy that combines large-scale real-world single-agent data with synthetic cross-agent interaction data, allowing the model to benefit from real-world appearance distributions while learning cross-agent consistency from simulation. For systematic evaluation, we introduce CoDrive-Bench, a benchmark covering real and synthetic multi-vehicle scenarios and evaluating trajectory controllability, scene geometry consistency, and instance-level consistency. Experiments show that CoDrive improves trajectory controllability and cross-agent geometric and instance consistency while maintaining competitive visual quality.
Video editing has advanced substantially in recent years, with methods increasingly accounting for the visual consequences of edits, such as changes to shadows and occlusions. However, the physical consequences of edits, including changes to subsequent motion and interactions, remain less explored. We formulate this problem as physical counterfactual video editing (PCVE), which aims to generate a counterfactual video depicting the resulting motion and interactions given a source video, a physical edit, and its execution frame. PCVE is challenging because it requires understanding scene physics and inferring the downstream motion and interactions induced by a physical intervention, while paired factual and counterfactual data and dedicated evaluation metrics are lacking. We introduce VideoPhysEdit, a new training-free pipeline for PCVE in rigid-body scenes. It makes physical reasoning explicit through a novel physical scene reconstruction method that recovers a scene reproducing the observed motion and interactions under simulation, enabling the pipeline to apply physical edits as interventions and use the resulting trajectories to guide counterfactual video generation. We further construct PCVE-RigidBench, a synthetic benchmark with paired source and counterfactual target videos and physical ground truth, and introduce the Physical Edit Score. VideoPhysEdit achieves substantially higher physical edit accuracy than open-source methods and commercial models while maintaining competitive visual fidelity. Its Physical Edit Score is 0.376, the only positive score among the compared methods. Qualitative comparisons on real videos further show that VideoPhysEdit applies to real-world scenes and better depicts the downstream motion and interactions induced by the edits than the compared methods. Code: https://github.com/Hammour-steak/VideoPhysEdit
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Video editing has advanced substantially in recent years, with methods increasingly accounting for the visual consequences of edits, such as changes to shadows and occlusions. However, the physical consequences of edits, including changes to subsequent motion and interactions, remain less explored. We formulate this problem as physical counterfactual video editing (PCVE), which aims to generate a counterfactual video depicting the resulting motion and interactions given a source video, a physical edit, and its execution frame. PCVE is challenging because it requires understanding scene physics and inferring the downstream motion and interactions induced by a physical intervention, while paired factual and counterfactual data and dedicated evaluation metrics are lacking. We introduce VideoPhysEdit, a new training-free pipeline for PCVE in rigid-body scenes. It makes physical reasoning explicit through a novel physical scene reconstruction method that recovers a scene reproducing the observed motion and interactions under simulation, enabling the pipeline to apply physical edits as interventions and use the resulting trajectories to guide counterfactual video generation. We further construct PCVE-RigidBench, a synthetic benchmark with paired source and counterfactual target videos and physical ground truth, and introduce the Physical Edit Score. VideoPhysEdit achieves substantially higher physical edit accuracy than open-source methods and commercial models while maintaining competitive visual fidelity. Its Physical Edit Score is 0.376, the only positive score among the compared methods. Qualitative comparisons on real videos further show that VideoPhysEdit applies to real-world scenes and better depicts the downstream motion and interactions induced by the edits than the compared methods. Code: https://github.com/Hammour-steak/VideoPhysEdit
作者Abhinav Sharma, Sai Karthik Navuluru, Wang Wei, Daksh Dangi, Xiangbo Gao, Li Li, Bo Ni, Vardhan Dongre, Junda Wu, Xiyang Hu, Jiuxiang Gu, Seunghyun Yoon, Tong Yu, Chien Van Nguyen, Mohamed Elmoghany, Nedim Lipka, Hoda Eldardiry, Hongjie Chen, Tyler Derr, Thien Huu Nguyen, Zhengzhong Tu, Nesreen K. Ahmed, Franck Dernoncourt, Ryan A. Rossi
Video and audio are perceived together, yet most generative models treat them in isolation. We examine methods that model the two modalities jointly, generate one from the other, or edit them in a coupled manner, organized around a single question: how is the output kept coherent across modalities in time and semantics? A unified formulation casts joint generation, cross-modal generation, and joint editing as three problems defined on a single distribution over audio-visual pairs, and a taxonomy compares methods along five design axes. To our knowledge, this is the first overview to systematically taxonomize joint audio-visual editing, which we map as nine edit categories spanning 28 edit types. We describe methods, datasets, and metrics for each setting and close with the open problems we view as most consequential.
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Video and audio are perceived together, yet most generative models treat them in isolation. We examine methods that model the two modalities jointly, generate one from the other, or edit them in a coupled manner, organized around a single question: how is the output kept coherent across modalities in time and semantics? A unified formulation casts joint generation, cross-modal generation, and joint editing as three problems defined on a single distribution over audio-visual pairs, and a taxonomy compares methods along five design axes. To our knowledge, this is the first overview to systematically taxonomize joint audio-visual editing, which we map as nine edit categories spanning 28 edit types. We describe methods, datasets, and metrics for each setting and close with the open problems we view as most consequential.
作者Xinyao Liao, Xianfang Zeng, Zhu Liang, Zhoujie Fu, Qianxun Xu, Jiachi Liu, Gang Yu, Guosheng Lin
We present EditWorld, a video world model for precise editing and flexible referencing in interactable worlds. Existing video world models primarily focus on navigation, letting users explore generated worlds but offering limited control over how existing world content is modified. EditWorld extends world modeling from exploration to precise modification by streaming editing instructions and reference images during autoregressive generation. To support these capabilities, EditWorld introduces Gated Causal Attention for temporally varying editing conditions and reference images, together with a Sparse Context mechanism that maintains a bounded historical context for long-horizon inference. We further adopt joint autoregressive and bidirectional training with annealed self-resampling, and construct a dedicated data synthesis and annotation pipeline that provides supervision for world editing. We also present WBench-Editing to systematically evaluate streaming world editing capabilities. EditWorld achieves the best overall performance on WBench-Editing with an overall score of 73.8 and an editing score of 80.0, substantially outperforming existing methods on editing-related metrics. https://github.com/leoisufa/EditWorld
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We present EditWorld, a video world model for precise editing and flexible referencing in interactable worlds. Existing video world models primarily focus on navigation, letting users explore generated worlds but offering limited control over how existing world content is modified. EditWorld extends world modeling from exploration to precise modification by streaming editing instructions and reference images during autoregressive generation. To support these capabilities, EditWorld introduces Gated Causal Attention for temporally varying editing conditions and reference images, together with a Sparse Context mechanism that maintains a bounded historical context for long-horizon inference. We further adopt joint autoregressive and bidirectional training with annealed self-resampling, and construct a dedicated data synthesis and annotation pipeline that provides supervision for world editing. We also present WBench-Editing to systematically evaluate streaming world editing capabilities. EditWorld achieves the best overall performance on WBench-Editing with an overall score of 73.8 and an editing score of 80.0, substantially outperforming existing methods on editing-related metrics. https://github.com/leoisufa/EditWorld
World models for manipulation are typically trained from video, yet the events that determine how manipulation unfolds, such as making and releasing contact, are difficult to observe visually and are often easier to sense through touch. We present the Dexterous Tactile World Model (DTWM), a video world model for future-frame prediction of egocentric manipulation from both observed video and tactile signals from a glove worn on each hand. We condition a pretrained video diffusion transformer on each hand's tactile signal through a zero-initialized residual at the corresponding hand location in the video tokens, while a causal mask prevents predicted frames from accessing future information. Compared with a vision-only model matched in architecture, parameters, and training, DTWM reduces the underestimation of hand motion from 23% to 9%, while reducing the perceptual error in the hand region by 7.4% across three training runs per model. The benefit also increases over the prediction horizon, with the improvement in the later predicted chunks being about 4.1x larger than in the first. DTWM also outperforms other visual-tactile world models under the same setting, and training with touch improves future-frame prediction even when no touch is available at inference. Ablations show that the model benefits from both the magnitude and spatial location of force: replacing the tactile signal with binary contact states, either per hand or per location, increases prediction error. The observed course of the force indicates whether the interaction will persist or change.
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World models for manipulation are typically trained from video, yet the events that determine how manipulation unfolds, such as making and releasing contact, are difficult to observe visually and are often easier to sense through touch. We present the Dexterous Tactile World Model (DTWM), a video world model for future-frame prediction of egocentric manipulation from both observed video and tactile signals from a glove worn on each hand. We condition a pretrained video diffusion transformer on each hand's tactile signal through a zero-initialized residual at the corresponding hand location in the video tokens, while a causal mask prevents predicted frames from accessing future information. Compared with a vision-only model matched in architecture, parameters, and training, DTWM reduces the underestimation of hand motion from 23% to 9%, while reducing the perceptual error in the hand region by 7.4% across three training runs per model. The benefit also increases over the prediction horizon, with the improvement in the later predicted chunks being about 4.1x larger than in the first. DTWM also outperforms other visual-tactile world models under the same setting, and training with touch improves future-frame prediction even when no touch is available at inference. Ablations show that the model benefits from both the magnitude and spatial location of force: replacing the tactile signal with binary contact states, either per hand or per location, increases prediction error. The observed course of the force indicates whether the interaction will persist or change.
Diffusion Transformers (DiTs) have emerged as the dominant architecture for high-fidelity image and video generation. Recent DiT systems increasingly use structured prompts for training, improving caption quality and prompt adherence. However, their generation quality can degrade severely under out-of-domain (OOD) prompts, including the free-form descriptions supplied by users at inference time. Although LLM-based rewriting can convert these prompts into structured formats, it does not guarantee that the rewritten prompts align with the training distribution. Our analysis links this degradation to attention sinks and reduced early-step image-to-text attention and shows that sink suppression alone is insufficient to restore generation quality. Despite effective sink suppression, models trained with standard gated attention exhibit reduced early-step image-to-text attention and suboptimal generation quality. Based on these insights, we propose Timestep-Aware Gated Attention (TSGate), which injects a timestep-conditioned bias into the gate signal so that gating behavior adapts across denoising steps. Extensive experiments show that TSGate consistently outperforms both the baseline and standard gated attention across multiple benchmarks, improving the raw-prompt DPG score by 9.5% over the baseline.
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Diffusion Transformers (DiTs) have emerged as the dominant architecture for high-fidelity image and video generation. Recent DiT systems increasingly use structured prompts for training, improving caption quality and prompt adherence. However, their generation quality can degrade severely under out-of-domain (OOD) prompts, including the free-form descriptions supplied by users at inference time. Although LLM-based rewriting can convert these prompts into structured formats, it does not guarantee that the rewritten prompts align with the training distribution. Our analysis links this degradation to attention sinks and reduced early-step image-to-text attention and shows that sink suppression alone is insufficient to restore generation quality. Despite effective sink suppression, models trained with standard gated attention exhibit reduced early-step image-to-text attention and suboptimal generation quality. Based on these insights, we propose Timestep-Aware Gated Attention (TSGate), which injects a timestep-conditioned bias into the gate signal so that gating behavior adapts across denoising steps. Extensive experiments show that TSGate consistently outperforms both the baseline and standard gated attention across multiple benchmarks, improving the raw-prompt DPG score by 9.5% over the baseline.
作者Hao Wang, Tao Yu, Liuzhou Zhang, HeXin Wang, Haopeng Jin, Yuxuan Zhou, Xinming Wang, Hongzhu Yi, Xinye Li, Yuanlei Wang, Ping Nie, Yan Huang, Yuxuan Zhang, Pengfei Zhou, Yanyan Zou, Wei Yang
Video world models must preserve the visual state of the world over time, but existing evaluation protocols often rely on generated histories, video reference, or selected revisit viewpoints that can confound the assessment of a model's true memory capability. To address this, we introduce OPIS, an input-grounded benchmark that strictly anchors the assessment to a fixed set of object instances from the initial observation for evaluating multi-object memory in video world models. The OPIS dataset comprises 500 cases across real-world, embodied-robotic, and game-world domains, providing dense object-level annotations for 12,672 rigid, articulated, and deformable instances. Our object-centric evaluator combines association and explicit visibility reasoning to hierarchically measure Object (O) Presence (P), Identity (I), and Structure (S), utilizing static or dynamic evaluation tracks based on object kinematics. Across eight image-to-video or camera-conditioned world models, our proposed OPIS scores range from 48.65 to 56.01. As the reference inventory grows from less than 20 to more than 40 objects, the Presence, Identity, and Structure scores show an overall decline, with the average Identity score falling from 40.22 to 23.11. The results demonstrate that preserving the particular object instances in the input is considerably harder than generating plausible visual elements.
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Video world models must preserve the visual state of the world over time, but existing evaluation protocols often rely on generated histories, video reference, or selected revisit viewpoints that can confound the assessment of a model's true memory capability. To address this, we introduce OPIS, an input-grounded benchmark that strictly anchors the assessment to a fixed set of object instances from the initial observation for evaluating multi-object memory in video world models. The OPIS dataset comprises 500 cases across real-world, embodied-robotic, and game-world domains, providing dense object-level annotations for 12,672 rigid, articulated, and deformable instances. Our object-centric evaluator combines association and explicit visibility reasoning to hierarchically measure Object (O) Presence (P), Identity (I), and Structure (S), utilizing static or dynamic evaluation tracks based on object kinematics. Across eight image-to-video or camera-conditioned world models, our proposed OPIS scores range from 48.65 to 56.01. As the reference inventory grows from less than 20 to more than 40 objects, the Presence, Identity, and Structure scores show an overall decline, with the average Identity score falling from 40.22 to 23.11. The results demonstrate that preserving the particular object instances in the input is considerably harder than generating plausible visual elements.
Executable programs offer explicit control over how images and videos are constructed, but generating runnable code is only the beginning of visual creation. A program can execute correctly while violating the requested composition, appearance, or motion. We define this discrepancy as the Program-to-Visual (P2V) gap and introduce MaLiang-Harness, a unified framework for organizing MLLM-driven visual generation into a persistent process of construction, inspection, and revision. Its central design is to make the evolving visual program, its construction history, and its verification share a common revision reference. We define the Persistent Executable Generation (PEG) state as preserving programs and task context. Traceable Generation Process (TGP) connects edits to rendered evidence, and Revision-aware Editing and Verification (REV) supports restoration and checks the current revision before completion. Together, these mechanisms coordinate planning, execution, and visual feedback across rendering backends. We evaluate 11 powerful closed-source MLLMs on MaLiang-IBench and four on MaLiang-VBench, measuring generation success, visual quality, and computational cost. GPT-6-Astra achieves 100% generation success on both benchmarks, with 96.0% of image tasks and 76.9% of video tasks meeting all quality thresholds. The comparison also reveals a mismatch between general capability scores and visual generation performance, with similarly scored models differing substantially in their ability to satisfy visual requirements. MaLiang-Harness provides a systematic basis for studying how MLLMs translate executable code into visual outcomes, exposing both the potential of programmable generation and the limitations of general benchmarks as predictors of this ability. The project is available at https://github.com/gulucaptain/MaLiang-Harness.
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Executable programs offer explicit control over how images and videos are constructed, but generating runnable code is only the beginning of visual creation. A program can execute correctly while violating the requested composition, appearance, or motion. We define this discrepancy as the Program-to-Visual (P2V) gap and introduce MaLiang-Harness, a unified framework for organizing MLLM-driven visual generation into a persistent process of construction, inspection, and revision. Its central design is to make the evolving visual program, its construction history, and its verification share a common revision reference. We define the Persistent Executable Generation (PEG) state as preserving programs and task context. Traceable Generation Process (TGP) connects edits to rendered evidence, and Revision-aware Editing and Verification (REV) supports restoration and checks the current revision before completion. Together, these mechanisms coordinate planning, execution, and visual feedback across rendering backends. We evaluate 11 powerful closed-source MLLMs on MaLiang-IBench and four on MaLiang-VBench, measuring generation success, visual quality, and computational cost. GPT-6-Astra achieves 100% generation success on both benchmarks, with 96.0% of image tasks and 76.9% of video tasks meeting all quality thresholds. The comparison also reveals a mismatch between general capability scores and visual generation performance, with similarly scored models differing substantially in their ability to satisfy visual requirements. MaLiang-Harness provides a systematic basis for studying how MLLMs translate executable code into visual outcomes, exposing both the potential of programmable generation and the limitations of general benchmarks as predictors of this ability. The project is available at https://github.com/gulucaptain/MaLiang-Harness.
作者Chi Zhang, Shi Haoyang, Yueyi Liu, Ruichuan An, Junkang Zhou, Chang Li, Xiuyuan Lu, Yichi Zhang, Bo Wang, Yuhang Wu, Sen Cui, Miao Liu
Distributional training provides collective supervision for one-step visual generation by matching real and generated features in frozen representation spaces. We introduce a unified theoretical framework that separates distribution modeling from matching discrepancy and connects global objectives to pointwise feature updates through Wasserstein gradient flow. Under this framework, FD-Loss and Gaussian-kernel Drifting are recovered through Gaussian optimal transport and kernel-density-based KL matching, respectively. The framework motivates MGFlow, which models feature distributions with Gaussian mixtures at an adjustable granularity between global moments and sample-based representations. MGFlow supports both optimal transport and score-based matching, and couples mass-constrained sample assignment with paired component updates to address mode collapse that mixture expressivity alone does not resolve. On ImageNet $256\times256$, MGFlow substantially surpasses the FD-Loss baseline, achieving state-of-the-art results with 1.45 $\mathrm{FDr}^6$ on pMF-H and 1.64 on JiT-H. For text-to-image generation, MGFlow post-trains FLUX.2 [klein] 4B into a one-step generator that outperforms the original four-step model on both GenEval and PickScore.
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Distributional training provides collective supervision for one-step visual generation by matching real and generated features in frozen representation spaces. We introduce a unified theoretical framework that separates distribution modeling from matching discrepancy and connects global objectives to pointwise feature updates through Wasserstein gradient flow. Under this framework, FD-Loss and Gaussian-kernel Drifting are recovered through Gaussian optimal transport and kernel-density-based KL matching, respectively. The framework motivates MGFlow, which models feature distributions with Gaussian mixtures at an adjustable granularity between global moments and sample-based representations. MGFlow supports both optimal transport and score-based matching, and couples mass-constrained sample assignment with paired component updates to address mode collapse that mixture expressivity alone does not resolve. On ImageNet $256\times256$, MGFlow substantially surpasses the FD-Loss baseline, achieving state-of-the-art results with 1.45 $\mathrm{FDr}^6$ on pMF-H and 1.64 on JiT-H. For text-to-image generation, MGFlow post-trains FLUX.2 [klein] 4B into a one-step generator that outperforms the original four-step model on both GenEval and PickScore.
作者Yian Wang, Ali Ebrahimpour-Boroojeny, Hari Sundaram, Varun Chandrasekaran
Concept unlearning in text-to-image diffusion models aims to suppress a target concept (e.g., horse) while preserving related but distinct content (e.g., donkey), yet existing methods either leak under indirect prompts or visibly degrade other concepts. We show that these failure modes stem from the geometry of concept representations rather than from any particular algorithm. Formalizing concepts as activation-space regions, we prove that the overlap between a target and other concepts lower-bounds the damage any robust erasure must inflict on them, with the trade-off scaling linearly in the degree of overlap. Across thirteen unlearning methods, including methods designed to preserve non-target concepts, no method achieves both strong erasure and strong neighbor preservation: STEREO nearly eliminates indirect leakage but cuts neighbor generation by more than 75%, while sparse inference-time methods preserve neighbors but leak. Damage increases with our overlap measure, monotonically so for STEREO; the $κ$-scaling reproduces on SDXL, and neighbor-selective damage recurs on FLUX. Perfect unlearning is the wrong target for entangled concepts; methods should be evaluated on the Pareto frontier our theorem establishes.
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Concept unlearning in text-to-image diffusion models aims to suppress a target concept (e.g., horse) while preserving related but distinct content (e.g., donkey), yet existing methods either leak under indirect prompts or visibly degrade other concepts. We show that these failure modes stem from the geometry of concept representations rather than from any particular algorithm. Formalizing concepts as activation-space regions, we prove that the overlap between a target and other concepts lower-bounds the damage any robust erasure must inflict on them, with the trade-off scaling linearly in the degree of overlap. Across thirteen unlearning methods, including methods designed to preserve non-target concepts, no method achieves both strong erasure and strong neighbor preservation: STEREO nearly eliminates indirect leakage but cuts neighbor generation by more than 75%, while sparse inference-time methods preserve neighbors but leak. Damage increases with our overlap measure, monotonically so for STEREO; the $κ$-scaling reproduces on SDXL, and neighbor-selective damage recurs on FLUX. Perfect unlearning is the wrong target for entangled concepts; methods should be evaluated on the Pareto frontier our theorem establishes.
作者Mansi, Nikhil Raghavan, Zixia Huang, Kai Sheng Ong, Ji Shen Lim, Brandon Siao Xiang Ling, Francesco Leofante
The rising number of concept unlearning techniques for text-to-image (T2I) diffusion models has produced a fragmented evaluation landscape. Methods are assessed under heterogeneous experimental conditions making principled cross-method comparison difficult. We present eval-unlearn, an open-source Python library providing a unified, reproducible benchmarking framework for concept unlearning in T2I Diffusion models. eval-unlearn integrates twelve published unlearning techniques spanning fine-tuning, closed-form model editing, and inference-time intervention, alongside nine complementary evaluation metrics covering erasure efficacy, adversarial robustness, generative quality, and concept retention. Its plugin architecture lets third-party techniques and metrics self-register without modifying the core framework, and its streaming, batched pipeline supports efficient evaluation of both standard NSFW concepts and arbitrary general concepts. As a further contribution, we release a public leaderboard on HuggingFace along with an interactive tool for real-time evaluation of unlearning techniques. The leaderboard compares nudity concept erasure case study across all twelve techniques, exposing significant accuracy-quality trade-offs that are obscured by heterogeneous evaluation. eval-unlearn is released under the MIT license; the package, code, leaderboard, and documentation are all available at https://eval-unlearn.readthedocs.io.
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The rising number of concept unlearning techniques for text-to-image (T2I) diffusion models has produced a fragmented evaluation landscape. Methods are assessed under heterogeneous experimental conditions making principled cross-method comparison difficult. We present eval-unlearn, an open-source Python library providing a unified, reproducible benchmarking framework for concept unlearning in T2I Diffusion models. eval-unlearn integrates twelve published unlearning techniques spanning fine-tuning, closed-form model editing, and inference-time intervention, alongside nine complementary evaluation metrics covering erasure efficacy, adversarial robustness, generative quality, and concept retention. Its plugin architecture lets third-party techniques and metrics self-register without modifying the core framework, and its streaming, batched pipeline supports efficient evaluation of both standard NSFW concepts and arbitrary general concepts. As a further contribution, we release a public leaderboard on HuggingFace along with an interactive tool for real-time evaluation of unlearning techniques. The leaderboard compares nudity concept erasure case study across all twelve techniques, exposing significant accuracy-quality trade-offs that are obscured by heterogeneous evaluation. eval-unlearn is released under the MIT license; the package, code, leaderboard, and documentation are all available at https://eval-unlearn.readthedocs.io.
作者Kerui Ren, Tao Lu, Linning Xu, Changjian Jiang, Mu Huang, Chunhua Shen, Mulin Yu, Bo Dai
Novel view synthesis from sparse images must reconcile faithful reconstruction of observed regions with plausible completion of unseen content, while maintaining world consistency across viewpoints. Existing geometry-based methods preserve observed scene structure but often struggle to complete unseen regions, whereas video generative models offer rich appearance priors but accumulate inconsistencies during sequential view generation. We propose GeoVerse, a framework that synthesizes world-consistent novel views by performing generation within the geometric latent space of a pretrained 3D foundation model and injecting appearance priors from a video generative model. Specifically, GeoVerse extracts multilevel features from Wan2.2 VACE and injects them into the geometric latent diffusion model via a ControlNet-style adapter, incorporating video-learned appearance priors to enhance structural completion. To enforce cross-view coherence, a global spatial memory continuously aggregates observed and synthesized content, reprojecting target-aligned guidance to anchor subsequent predictions to a shared scene representation. Extensive experiments across diverse datasets demonstrate improved visual quality and geometric consistency, with a 2.23 dB higher PSNR on DL3DV and 32.4% lower ATE on Mip-NeRF360 compared to GLD.
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Novel view synthesis from sparse images must reconcile faithful reconstruction of observed regions with plausible completion of unseen content, while maintaining world consistency across viewpoints. Existing geometry-based methods preserve observed scene structure but often struggle to complete unseen regions, whereas video generative models offer rich appearance priors but accumulate inconsistencies during sequential view generation. We propose GeoVerse, a framework that synthesizes world-consistent novel views by performing generation within the geometric latent space of a pretrained 3D foundation model and injecting appearance priors from a video generative model. Specifically, GeoVerse extracts multilevel features from Wan2.2 VACE and injects them into the geometric latent diffusion model via a ControlNet-style adapter, incorporating video-learned appearance priors to enhance structural completion. To enforce cross-view coherence, a global spatial memory continuously aggregates observed and synthesized content, reprojecting target-aligned guidance to anchor subsequent predictions to a shared scene representation. Extensive experiments across diverse datasets demonstrate improved visual quality and geometric consistency, with a 2.23 dB higher PSNR on DL3DV and 32.4% lower ATE on Mip-NeRF360 compared to GLD.
作者Bingqing Jiang, Li Luo, Zichao Yu, Yujin Han, Zhaolong Su, Difan Zou
On-policy distillation (OPD) specializes pretrained video diffusion models through teacher supervision along the student's own generation trajectory. Although large video models are natural teachers, developing specialized video experts can require costly video data and training, while querying them incurs substantially higher latency than querying image experts. More readily available and cheaper to query, image experts offer a cost-effective alternative, particularly for largely temporal-agnostic capabilities such as aesthetics and OCR that admit frame-level supervision. However, heterogeneous image and video latent spaces prevent direct supervision of intermediate student states, while image experts lack cross-frame motion supervision, making temporal consistency vulnerable to frame-level improvements. In this paper, we propose MILD, a Motion-Preserving Image-to-Video Latent Distillation framework that transfers specialized image expertise while preserving pretrained video dynamics. MILD uses a learnable linear connector that aligns student latent states and predicted updates with those of image experts, enabling supervision transfer across heterogeneous latent spaces. We further constrain image-guided corrections around the pretrained student's predictions to preserve video dynamics and incorporate an optical-flow-based motion reward to improve motion quality and temporal consistency. Across specialized image experts and multiple video-student backbones, our method consistently outperforms video-teacher OPD baselines, with further studies demonstrating effective transfer across connector designs and heterogeneous architectures. These results establish image-to-video distillation as an effective route to improving video generation by drawing on the diverse and evolving capabilities of the image-generation ecosystem.
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On-policy distillation (OPD) specializes pretrained video diffusion models through teacher supervision along the student's own generation trajectory. Although large video models are natural teachers, developing specialized video experts can require costly video data and training, while querying them incurs substantially higher latency than querying image experts. More readily available and cheaper to query, image experts offer a cost-effective alternative, particularly for largely temporal-agnostic capabilities such as aesthetics and OCR that admit frame-level supervision. However, heterogeneous image and video latent spaces prevent direct supervision of intermediate student states, while image experts lack cross-frame motion supervision, making temporal consistency vulnerable to frame-level improvements. In this paper, we propose MILD, a Motion-Preserving Image-to-Video Latent Distillation framework that transfers specialized image expertise while preserving pretrained video dynamics. MILD uses a learnable linear connector that aligns student latent states and predicted updates with those of image experts, enabling supervision transfer across heterogeneous latent spaces. We further constrain image-guided corrections around the pretrained student's predictions to preserve video dynamics and incorporate an optical-flow-based motion reward to improve motion quality and temporal consistency. Across specialized image experts and multiple video-student backbones, our method consistently outperforms video-teacher OPD baselines, with further studies demonstrating effective transfer across connector designs and heterogeneous architectures. These results establish image-to-video distillation as an effective route to improving video generation by drawing on the diverse and evolving capabilities of the image-generation ecosystem.
Few-step generative models can generate high-fidelity samples within a few function evaluations. Despite this efficiency, generated samples may not exhibit desirable properties. When these properties are difficult to encode as an explicit reward function, direct preference optimization (DPO) can align generative models using pairwise preference feedback without training a separate reward model. However, extending DPO to few-step generative models is challenging because few-step generative models are generally implicit, making the likelihood evaluation required by DPO intractable. To address this challenge, we introduce Few-step DPO (FestDPO), an extension of DPO for few-step generative models that leverages nonparametric likelihood estimation from empirical samples. By exploiting the fast sampling capabilities of few-step generative models, our approach makes sample-based approximation of DPO loss computationally feasible. Furthermore, the sample-based formulation makes FestDPO agnostic to the model family and sampling procedure. Our toy experiment demonstrates that FestDPO matches the reward-tilted target distribution across four few-step generators. For real-world tasks, we evaluate FestDPO in two domains: text-to-image generation and protein backbone generation. In text-to-image generation, FestDPO outperforms preference optimization baselines in both win rates against the base models and human evaluation scores. In protein backbone generation, it achieves a higher $β$-sheet fraction and better structural designability than the baselines.
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Few-step generative models can generate high-fidelity samples within a few function evaluations. Despite this efficiency, generated samples may not exhibit desirable properties. When these properties are difficult to encode as an explicit reward function, direct preference optimization (DPO) can align generative models using pairwise preference feedback without training a separate reward model. However, extending DPO to few-step generative models is challenging because few-step generative models are generally implicit, making the likelihood evaluation required by DPO intractable. To address this challenge, we introduce Few-step DPO (FestDPO), an extension of DPO for few-step generative models that leverages nonparametric likelihood estimation from empirical samples. By exploiting the fast sampling capabilities of few-step generative models, our approach makes sample-based approximation of DPO loss computationally feasible. Furthermore, the sample-based formulation makes FestDPO agnostic to the model family and sampling procedure. Our toy experiment demonstrates that FestDPO matches the reward-tilted target distribution across four few-step generators. For real-world tasks, we evaluate FestDPO in two domains: text-to-image generation and protein backbone generation. In text-to-image generation, FestDPO outperforms preference optimization baselines in both win rates against the base models and human evaluation scores. In protein backbone generation, it achieves a higher $β$-sheet fraction and better structural designability than the baselines.
Score-based generative models generate new samples by integrating a time-dependent drift that carries Gaussian noise onto the target distribution. In practice this drift is modeled by a neural network, trained on a loss integrated over time $t$ with a weighting schedule $w(t)$. Along the backward dynamics, and for multi-modal distributions, trajectories commit to modes of the target within a narrow time window, the speciation time. In this work, focusing on high-dimensional data, we decompose the integrated loss into its single-time contributions and analyze each at fixed signal-to-noise ratio $Λ(t)$: we show that $Λ(t)$ sets the rate at which each feature of a multimodal target - the mode directions and their relative weights - is acquired during training. Crucially, at high $Λ(t)$ all mode directions are acquired together, on a single timescale insensitive to their amplitudes, while the relative weights are not learned at all. Only near the speciation time, where $Λ(t)$ becomes of order one, do all features become learnable, each on its own timescale: the weights are acquired jointly with the directions, and the directions at rates set by their relative amplitudes. For models trained on time-integrated objectives, the learning dynamics is then governed by how much of the weighting effectively sits near the speciation time, which provides insights on $w(t)$ design choices. These results follow from an exact high-dimensional analysis of the training dynamics of unbalanced and hierarchical Gaussian mixtures. Numerical experiments on image and human genome haplotype generation recover the predicted hierarchy of learning timescales in more complex settings.
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Score-based generative models generate new samples by integrating a time-dependent drift that carries Gaussian noise onto the target distribution. In practice this drift is modeled by a neural network, trained on a loss integrated over time $t$ with a weighting schedule $w(t)$. Along the backward dynamics, and for multi-modal distributions, trajectories commit to modes of the target within a narrow time window, the speciation time. In this work, focusing on high-dimensional data, we decompose the integrated loss into its single-time contributions and analyze each at fixed signal-to-noise ratio $Λ(t)$: we show that $Λ(t)$ sets the rate at which each feature of a multimodal target - the mode directions and their relative weights - is acquired during training. Crucially, at high $Λ(t)$ all mode directions are acquired together, on a single timescale insensitive to their amplitudes, while the relative weights are not learned at all. Only near the speciation time, where $Λ(t)$ becomes of order one, do all features become learnable, each on its own timescale: the weights are acquired jointly with the directions, and the directions at rates set by their relative amplitudes. For models trained on time-integrated objectives, the learning dynamics is then governed by how much of the weighting effectively sits near the speciation time, which provides insights on $w(t)$ design choices. These results follow from an exact high-dimensional analysis of the training dynamics of unbalanced and hierarchical Gaussian mixtures. Numerical experiments on image and human genome haplotype generation recover the predicted hierarchy of learning timescales in more complex settings.
Modern video diffusion models require tens of denoising evaluations over long spatiotemporal token sequences. Distribution Matching Distillation (DMD) reduces the number of function evaluations (NFE) to just a few. However, DMD samples can degrade during training, exhibiting progressive oversaturation and artifacts. We trace this instability to critic errors, which enter successive student updates and accumulate over time. We introduce Projected Distribution Matching Distillation (PDMD) to filter critic errors. PDMD projects out the component of the DMD update parallel to the student-critic endpoint residual. At a fixed noisy query, we prove that this residual is an unbiased estimate of the critic's endpoint error. Under high-dimensional assumptions, this projection removes a constant fraction of critic error while discarding only a vanishing fraction of ideal DMD signal. Empirically, the projection stabilizes training and improves sample quality where DMD degrades and develops unnatural textures. PDMD requires only a one-line code change to DMD, with no extra loss, network, data, model pass, or multi-stage training. With Wan2.1, PDMD achieves a VBench total score of 83.73 at 4 NFE, surpassing matched DMD by 1.03 points. On MiniMax-H3 joint video-audio generation, PDMD achieves a VideoGen-Eval visual total score of 83.17, 0.41 points above the strongest distilled baseline. PDMD also achieves the best performance on all six audio metrics among the compared 4-NFE models. Qualitative comparisons and user studies favor PDMD over the distilled baselines in visual quality, motion, and audio quality. Code and models are available at https://pdmd2026.github.io/.
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Modern video diffusion models require tens of denoising evaluations over long spatiotemporal token sequences. Distribution Matching Distillation (DMD) reduces the number of function evaluations (NFE) to just a few. However, DMD samples can degrade during training, exhibiting progressive oversaturation and artifacts. We trace this instability to critic errors, which enter successive student updates and accumulate over time. We introduce Projected Distribution Matching Distillation (PDMD) to filter critic errors. PDMD projects out the component of the DMD update parallel to the student-critic endpoint residual. At a fixed noisy query, we prove that this residual is an unbiased estimate of the critic's endpoint error. Under high-dimensional assumptions, this projection removes a constant fraction of critic error while discarding only a vanishing fraction of ideal DMD signal. Empirically, the projection stabilizes training and improves sample quality where DMD degrades and develops unnatural textures. PDMD requires only a one-line code change to DMD, with no extra loss, network, data, model pass, or multi-stage training. With Wan2.1, PDMD achieves a VBench total score of 83.73 at 4 NFE, surpassing matched DMD by 1.03 points. On MiniMax-H3 joint video-audio generation, PDMD achieves a VideoGen-Eval visual total score of 83.17, 0.41 points above the strongest distilled baseline. PDMD also achieves the best performance on all six audio metrics among the compared 4-NFE models. Qualitative comparisons and user studies favor PDMD over the distilled baselines in visual quality, motion, and audio quality. Code and models are available at https://pdmd2026.github.io/.
Recent advances in diffusion and flow models have substantially improved text-driven human motion generation. Yet most methods generate in low-dimensional, temporally downsampled latent spaces learned primarily for reconstruction, a bottleneck that can limit generation quality and preclude direct manipulation of individual frames and joints. We introduce MotionSpaceFlow (MSFlow), a representation-aware flow-matching framework that predicts clean motion directly in continuous motion space without a learned encoder or decoder. To account for the anisotropic structure of direct motion representations, we propose representation-aware noise scaling and show how the initial Gaussian source scale governs the covariance of intermediate probability-path marginals. We further introduce a Representation-Aware Multimodal Diffusion Transformer (RA-MMDiT), which jointly updates token-level language and full-resolution motion features through joint attention while adapting temporal information flow to the motion representation: causal attention for incremental features defined by frame-to-frame changes, and bidirectional attention for global features such as absolute joint coordinates. Across different datasets and motion representations, MSFlow achieves state-of-the-art text-to-motion performance. Its global representation variant additionally enables zero-shot, inference-time control over any joint or frame through projection sampling without control-conditioned training, delivering leading motion quality with exact constraint satisfaction.
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Recent advances in diffusion and flow models have substantially improved text-driven human motion generation. Yet most methods generate in low-dimensional, temporally downsampled latent spaces learned primarily for reconstruction, a bottleneck that can limit generation quality and preclude direct manipulation of individual frames and joints. We introduce MotionSpaceFlow (MSFlow), a representation-aware flow-matching framework that predicts clean motion directly in continuous motion space without a learned encoder or decoder. To account for the anisotropic structure of direct motion representations, we propose representation-aware noise scaling and show how the initial Gaussian source scale governs the covariance of intermediate probability-path marginals. We further introduce a Representation-Aware Multimodal Diffusion Transformer (RA-MMDiT), which jointly updates token-level language and full-resolution motion features through joint attention while adapting temporal information flow to the motion representation: causal attention for incremental features defined by frame-to-frame changes, and bidirectional attention for global features such as absolute joint coordinates. Across different datasets and motion representations, MSFlow achieves state-of-the-art text-to-motion performance. Its global representation variant additionally enables zero-shot, inference-time control over any joint or frame through projection sampling without control-conditioned training, delivering leading motion quality with exact constraint satisfaction.
作者Boyu Zhang, Yangming Cheng, Ning Zhang, Pengfei Liu, Weijie Li, Yifan Gao, Hangyu Li, Litong Gong
Diffusion Transformers with Mixture-of-Experts (MoE) routing are a leading recipe for scaling generative models. Classifier-Free Guidance (CFG) is essential for generation quality, yet excessively high guidance scales trigger collapse. We identify a previously unreported failure mode in their combination: the two CFG branches route independently, so their realized activations occupy different subspaces. The unconditional write then leaves the conditional subspace, and CFG amplifies that residual linearly in the guidance scale. We propose SAGE, a training-time regularizer that aligns unconditional MoE activations to the conditional subspace without restricting routing diversity, at zero inference cost. Toy experiments show that SAGE dramatically suppresses extreme drift by 9.2x. When scaled to a 1B-parameter text-to-image model, SAGE significantly improves generation quality, delivering a 9.3% boost in peak DPG-Bench performance. Extensive experiments demonstrate that SAGE consistently outperforms the baseline.
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Diffusion Transformers with Mixture-of-Experts (MoE) routing are a leading recipe for scaling generative models. Classifier-Free Guidance (CFG) is essential for generation quality, yet excessively high guidance scales trigger collapse. We identify a previously unreported failure mode in their combination: the two CFG branches route independently, so their realized activations occupy different subspaces. The unconditional write then leaves the conditional subspace, and CFG amplifies that residual linearly in the guidance scale. We propose SAGE, a training-time regularizer that aligns unconditional MoE activations to the conditional subspace without restricting routing diversity, at zero inference cost. Toy experiments show that SAGE dramatically suppresses extreme drift by 9.2x. When scaled to a 1B-parameter text-to-image model, SAGE significantly improves generation quality, delivering a 9.3% boost in peak DPG-Bench performance. Extensive experiments demonstrate that SAGE consistently outperforms the baseline.
作者Theresa Neubauer, Dimitrios Lenis, Astrid Berg, Maria Wimmer, Gaia Romana De Paolis, Philip Matthias Winter, David Major, Johannes Novotny, Ariharasudhan Muthusami, Katja Bühler
Denoising Diffusion Probabilistic Models have shown remarkable performance in unconditional image generation. In order to generate images with desired semantics, recent works have restricted the solution space by using guidance constraints in the diffusion sampling process. However, for image enhancement across different domains, these methods struggle to balance two main requirements: looking realistic in the target domain (photorealistic images) and preserving relevant features of the source domain, e.g., low-quality renderings or art paintings. Here, small local changes can alter the fidelity of the image completely, while large changes in other regions might be insignificant. We introduce LocDiff, a locality-constrained guidance method for image enhancement, which serves as a zero-shot extension to pre-trained diffusion models, ensuring the preservation of critical features during domain adaptation. In this way, we retain important local features, while allowing less critical regions to remain unconstrained and not interfere with the guidance process for relevant regions. We evaluate our method on two different domain-shift tasks: For art-to-photo translation, we apply the method in a fully zero-shot setting, preserving facial identity from paintings while generating photorealistic details. For enhancing low-quality fetal ultrasound renderings, we demonstrate zero-shot inference with auxiliary prior alignment. Here, the objective is to artificially add high-resolution characteristics and produce photorealistic ultrasound renderings, a target domain for which no ground truth distribution exists. Our experimental results demonstrate that LocDiff achieves favorable realism-faithfulness trade-offs compared to state-of-the-art methods, enabling controllable cross-domain enhancement.
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Denoising Diffusion Probabilistic Models have shown remarkable performance in unconditional image generation. In order to generate images with desired semantics, recent works have restricted the solution space by using guidance constraints in the diffusion sampling process. However, for image enhancement across different domains, these methods struggle to balance two main requirements: looking realistic in the target domain (photorealistic images) and preserving relevant features of the source domain, e.g., low-quality renderings or art paintings. Here, small local changes can alter the fidelity of the image completely, while large changes in other regions might be insignificant. We introduce LocDiff, a locality-constrained guidance method for image enhancement, which serves as a zero-shot extension to pre-trained diffusion models, ensuring the preservation of critical features during domain adaptation. In this way, we retain important local features, while allowing less critical regions to remain unconstrained and not interfere with the guidance process for relevant regions. We evaluate our method on two different domain-shift tasks: For art-to-photo translation, we apply the method in a fully zero-shot setting, preserving facial identity from paintings while generating photorealistic details. For enhancing low-quality fetal ultrasound renderings, we demonstrate zero-shot inference with auxiliary prior alignment. Here, the objective is to artificially add high-resolution characteristics and produce photorealistic ultrasound renderings, a target domain for which no ground truth distribution exists. Our experimental results demonstrate that LocDiff achieves favorable realism-faithfulness trade-offs compared to state-of-the-art methods, enabling controllable cross-domain enhancement.
We present FlowAct-R2, a framework for interactive humanoid video generation that combines continuous multimodal control with proactive agent planning. Our method consists of two coupled components. First, a Streaming Multimodal Reference Diffusion Transformer adapts the pretrained Seedance 2.0 Mini reference-to-video backbone to accept rolling action prompts, streaming audio, and dynamically updated image, audio, and video references. Video-driven rotary positional embeddings align reference chunks with the generation timeline, while reference-plus-image conditioning and partially noised historical motion frames preserve appearance and avoid accumulated drift. Second, a Proactive Interaction Agent separates pre-online planning from online scheduling and response: it prepares a persona, a long-horizon agenda, and reusable multimodal skills in advance, then autonomously schedules behaviors, responds to audience input, and handles interruptions during a live session. FlowAct-R2 supports real-time 720p generation and hour-scale streaming across entertainment streaming, live shopping, video chatting, and live vlogging.
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We present FlowAct-R2, a framework for interactive humanoid video generation that combines continuous multimodal control with proactive agent planning. Our method consists of two coupled components. First, a Streaming Multimodal Reference Diffusion Transformer adapts the pretrained Seedance 2.0 Mini reference-to-video backbone to accept rolling action prompts, streaming audio, and dynamically updated image, audio, and video references. Video-driven rotary positional embeddings align reference chunks with the generation timeline, while reference-plus-image conditioning and partially noised historical motion frames preserve appearance and avoid accumulated drift. Second, a Proactive Interaction Agent separates pre-online planning from online scheduling and response: it prepares a persona, a long-horizon agenda, and reusable multimodal skills in advance, then autonomously schedules behaviors, responds to audience input, and handles interruptions during a live session. FlowAct-R2 supports real-time 720p generation and hour-scale streaming across entertainment streaming, live shopping, video chatting, and live vlogging.
作者Thanh-Long V. Le, Steven Walton, Seunghyun Yoon, Branislav Kveton, Trung Bui, Eunho Yang, Viet Lai
Tool-based image editing (image retouching) is commonly formulated with autoregressive multimodal large language models (MLLMs) that sequentially generate reasoning, tool selections, and parameter values. In this work, we present a novel approach to tool-based image editing by framing the task as a flow matching problem. We introduce FlowTool, a framework that directly models the distribution of high-quality tool parameters conditioned on the input image and user instruction using conditional rectified flow. FlowTool combines a vision-language model backbone for multimodal understanding with a Diffusion Transformer parameter generator that transforms Gaussian noise into an editing plan. We train FlowTool with a two-stage supervised flow-matching curriculum, followed by reward-based post-training. Across MMArt-Bench, FlowTool-Eval, ArtEdit-Bench, and MIT-Adobe5K, FlowTool achieves significantly stronger reference-based performance than specialized MLLM editing agents and proprietary MLLMs, while remaining competitive with proprietary models under reference-free evaluation. Moreover, FlowTool significantly improves inference efficiency, reducing latency by at least $50\times$ while requiring nearly $2\times$ less memory than the compared baselines. These results demonstrate that tool-based image editing can be effectively modeled as conditional generation over structured continuous editing parameters, without autoregressive reasoning.
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Tool-based image editing (image retouching) is commonly formulated with autoregressive multimodal large language models (MLLMs) that sequentially generate reasoning, tool selections, and parameter values. In this work, we present a novel approach to tool-based image editing by framing the task as a flow matching problem. We introduce FlowTool, a framework that directly models the distribution of high-quality tool parameters conditioned on the input image and user instruction using conditional rectified flow. FlowTool combines a vision-language model backbone for multimodal understanding with a Diffusion Transformer parameter generator that transforms Gaussian noise into an editing plan. We train FlowTool with a two-stage supervised flow-matching curriculum, followed by reward-based post-training. Across MMArt-Bench, FlowTool-Eval, ArtEdit-Bench, and MIT-Adobe5K, FlowTool achieves significantly stronger reference-based performance than specialized MLLM editing agents and proprietary MLLMs, while remaining competitive with proprietary models under reference-free evaluation. Moreover, FlowTool significantly improves inference efficiency, reducing latency by at least $50\times$ while requiring nearly $2\times$ less memory than the compared baselines. These results demonstrate that tool-based image editing can be effectively modeled as conditional generation over structured continuous editing parameters, without autoregressive reasoning.
作者Alessandro Emmanuel Pecora, Stefano Calzolari, Francesco Strada, Andrea Bottino
Creating believable vh requires the coherent integration of perception, reasoning, and action mediated by language. A central challenge is to combine these components into a control loop grounded in interactive 3D environments. To this end, we present A.D.A.M.O. (Agent for language-Driven Actions with Multimodal Observations), a visual-symbolic framework for language-driven vh that leverages a pretrained vlm with tool calling to unify perception, reasoning, and action within a single control loop. A.D.A.M.O. maintains a dual visual-symbolic world model that combines egocentric visual input and synchronized symbolic state to support grounded task-oriented behavior from natural language prompts. To support diagnostic evaluation, we introduce a controlled task suite organized by a cd taxonomy that breaks down spatial tasks into procedural and linguistic complexity. Experiments in controlled scenes show that semantic labeling strongly influences task completion and failure modes, reducing perceptual ambiguity while shifting failures toward downstream execution, whereas reasoning errors remain comparatively rare.
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Creating believable vh requires the coherent integration of perception, reasoning, and action mediated by language. A central challenge is to combine these components into a control loop grounded in interactive 3D environments. To this end, we present A.D.A.M.O. (Agent for language-Driven Actions with Multimodal Observations), a visual-symbolic framework for language-driven vh that leverages a pretrained vlm with tool calling to unify perception, reasoning, and action within a single control loop. A.D.A.M.O. maintains a dual visual-symbolic world model that combines egocentric visual input and synchronized symbolic state to support grounded task-oriented behavior from natural language prompts. To support diagnostic evaluation, we introduce a controlled task suite organized by a cd taxonomy that breaks down spatial tasks into procedural and linguistic complexity. Experiments in controlled scenes show that semantic labeling strongly influences task completion and failure modes, reducing perceptual ambiguity while shifting failures toward downstream execution, whereas reasoning errors remain comparatively rare.
Scaling image-to-3D generation to ultra-high resolutions requires controlling rapidly growing computational costs without sacrificing fine geometric detail. We present Filigree3D, a sparse latent flow-matching framework that generates 3D geometry from a single image at voxel resolutions up to $2048^3$, with straightforward extensibility to $4096^3$. To make training tractable, we introduce Structure-Aware Sparse Scaling, which combines spatial bounding with alternating local-global attention to constrain token growth while preserving both fine-scale details and long-range structural context. To enhance detail reconstruction, we curate training samples based on their high-resolution geometric gains and inject multi-scale image features into a sparse 3D DiT, effectively coupling structural semantics with fine-grained visual cues. Furthermore, a visibility-aware voxel regularization strategy improves robustness against sparse perturbations and facilitates the completion of unobserved geometry. Under our default configuration, Filigree3D maintains peak GPU memory consumption within practical limits for contemporary hardware, enabling the generation of highly intricate 3D geometry in approximately one minute. Extensive experiments demonstrate that our method yields substantial improvements in overall geometric fidelity and fine-detail preservation compared to existing baselines, validating practical, detail-preserving 3D generation at unprecedented resolutions.
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Scaling image-to-3D generation to ultra-high resolutions requires controlling rapidly growing computational costs without sacrificing fine geometric detail. We present Filigree3D, a sparse latent flow-matching framework that generates 3D geometry from a single image at voxel resolutions up to $2048^3$, with straightforward extensibility to $4096^3$. To make training tractable, we introduce Structure-Aware Sparse Scaling, which combines spatial bounding with alternating local-global attention to constrain token growth while preserving both fine-scale details and long-range structural context. To enhance detail reconstruction, we curate training samples based on their high-resolution geometric gains and inject multi-scale image features into a sparse 3D DiT, effectively coupling structural semantics with fine-grained visual cues. Furthermore, a visibility-aware voxel regularization strategy improves robustness against sparse perturbations and facilitates the completion of unobserved geometry. Under our default configuration, Filigree3D maintains peak GPU memory consumption within practical limits for contemporary hardware, enabling the generation of highly intricate 3D geometry in approximately one minute. Extensive experiments demonstrate that our method yields substantial improvements in overall geometric fidelity and fine-detail preservation compared to existing baselines, validating practical, detail-preserving 3D generation at unprecedented resolutions.
作者Zijian Dai, Sen Han, Youhui Bai, Shannon Wang, Kan Wu, Jingkai Huang, Yuhang Wang, Jing Li, Cheng Li
Long-video generation with diffusion transformers (DiTs) produces extremely long token sequences, making attention a dominant inference bottleneck. Dynamic sparse attention reduces computation, but its realized speedup remains limited because irregular query-row execution degrades L2 cache locality and increases HBM traffic. We present WaveAlign, a lightweight, cache-aware query-row reordering framework for dynamic sparse attention. WaveAlign formulates row ordering as an optimization problem and approximates it with two stages. The first stage derives a low-rank SVD representation of sparse-mask rows and groups query rows with similar K/V access patterns, increasing K/V overlap among concurrently scheduled rows. The second stage exploits streaming GPU scheduling by sorting rows within each wave in descending order of their K/V-block counts, so that short rows from the current wave are followed by long rows from the next. This aligns K/V accesses across wave boundaries and enables shared blocks to be reused before eviction. An adaptive skip module avoids unprofitable reordering. By only permuting query and mask rows, WaveAlign preserves sparse-attention semantics and requires no changes to existing methods or backend kernels. Across two GPU architectures, two video DiTs, and four sparse-attention methods, WaveAlign raises the L2 cache hit ratio from 28.48%--36.35% to 79.38%--89.06%, reduces HBM read traffic by up to 92.11%, and achieves up to 1.25x kernel and 1.17x end-to-end generation speedup without quality loss.
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Long-video generation with diffusion transformers (DiTs) produces extremely long token sequences, making attention a dominant inference bottleneck. Dynamic sparse attention reduces computation, but its realized speedup remains limited because irregular query-row execution degrades L2 cache locality and increases HBM traffic. We present WaveAlign, a lightweight, cache-aware query-row reordering framework for dynamic sparse attention. WaveAlign formulates row ordering as an optimization problem and approximates it with two stages. The first stage derives a low-rank SVD representation of sparse-mask rows and groups query rows with similar K/V access patterns, increasing K/V overlap among concurrently scheduled rows. The second stage exploits streaming GPU scheduling by sorting rows within each wave in descending order of their K/V-block counts, so that short rows from the current wave are followed by long rows from the next. This aligns K/V accesses across wave boundaries and enables shared blocks to be reused before eviction. An adaptive skip module avoids unprofitable reordering. By only permuting query and mask rows, WaveAlign preserves sparse-attention semantics and requires no changes to existing methods or backend kernels. Across two GPU architectures, two video DiTs, and four sparse-attention methods, WaveAlign raises the L2 cache hit ratio from 28.48%--36.35% to 79.38%--89.06%, reduces HBM read traffic by up to 92.11%, and achieves up to 1.25x kernel and 1.17x end-to-end generation speedup without quality loss.
Leveraging the paradigm of autoregressive diffusion, text-conditioned interactive video world models aim to simulate temporally coherent environments guided by textual instructions. While enabling low-latency, long-duration generation is pivotal for embodied AI and simulation-based planning, current frameworks primarily rely on sliding-window mechanisms to bound computational complexity. However, this approach inherently sacrifices historical context, undermining the long-range interactive capabilities. Conversely, maintaining a full-history cache remains computationally prohibitive and memory-intensive: the quadratic complexity of attention leads to excessive computational overhead, while the linear growth of the KV cache inevitably leads to GPU memory saturation. To overcome these limitations, we propose WorldAttention, a system-oriented attention architecture that achieves high efficiency through the co-design of specialized attention kernels and hierarchical KV cache management. First, we introduce Hybrid Sparse Attention (HSA), which integrates linear global attention supplemented with head-adaptive sparse attention. Additionally, we design a Hierarchical KV Cache (HKV) that organizes historical KV pairs into semantically indexed pages across multi-tier memory, enabling fine-grained retrieval and controlled GPU residency. These two designs are supported by tailored kernels to effectively translate their theoretical efficiency into real-world performance. Extensive experiments on VBench-Long and InterVBench demonstrate that WorldAttention consistently surpasses prior state-of-the-art methods, achieving subject consistency scores of 0.9472 on VBench-Long and 0.9668 on InterVBench, respectively.
展开完整摘要收起摘要↓
Leveraging the paradigm of autoregressive diffusion, text-conditioned interactive video world models aim to simulate temporally coherent environments guided by textual instructions. While enabling low-latency, long-duration generation is pivotal for embodied AI and simulation-based planning, current frameworks primarily rely on sliding-window mechanisms to bound computational complexity. However, this approach inherently sacrifices historical context, undermining the long-range interactive capabilities. Conversely, maintaining a full-history cache remains computationally prohibitive and memory-intensive: the quadratic complexity of attention leads to excessive computational overhead, while the linear growth of the KV cache inevitably leads to GPU memory saturation. To overcome these limitations, we propose WorldAttention, a system-oriented attention architecture that achieves high efficiency through the co-design of specialized attention kernels and hierarchical KV cache management. First, we introduce Hybrid Sparse Attention (HSA), which integrates linear global attention supplemented with head-adaptive sparse attention. Additionally, we design a Hierarchical KV Cache (HKV) that organizes historical KV pairs into semantically indexed pages across multi-tier memory, enabling fine-grained retrieval and controlled GPU residency. These two designs are supported by tailored kernels to effectively translate their theoretical efficiency into real-world performance. Extensive experiments on VBench-Long and InterVBench demonstrate that WorldAttention consistently surpasses prior state-of-the-art methods, achieving subject consistency scores of 0.9472 on VBench-Long and 0.9668 on InterVBench, respectively.
作者Fida M. Thoker, Renaud Vandeghen, Karen Sanchez, Marc Van Droogenbroeck, Bernard Ghanem
Video-text pretraining has achieved remarkable progress through the scaling of models and datasets, yet the quality of language supervision remains underexplored. Existing web-scale datasets often provide only a single sparse caption per video that fails to capture rich spatiotemporal semantics, while directly using captioning models can generate noisy descriptions. We propose a large-scale multimodal large language model-based supervision generation framework that improves supervision diversity, fidelity, and semantic coverage. Starting from 10 million videos, our approach generates multi-view captions (MVC) through complementary summary and detailed captions, reasoning-based refinement, and semantic positive caption generation. To effectively exploit supervision at different granularities, we further introduce a granularity-aware text representation with separate CLS tokens for summary and detailed views. We pretrain video-text models using the resulting supervision corpus and evaluate them across standard, fine-grained and detailed text-to-video retrieval benchmarks. Our approach consistently improves both zero-shot and fine-tuned performance while using smaller pretraining corpora than existing methods, demonstrating the importance of rich and complementary textual supervision for video-text pretraining. Project page: https://rvandeghen.github.io/mvc/
展开完整摘要收起摘要↓
Video-text pretraining has achieved remarkable progress through the scaling of models and datasets, yet the quality of language supervision remains underexplored. Existing web-scale datasets often provide only a single sparse caption per video that fails to capture rich spatiotemporal semantics, while directly using captioning models can generate noisy descriptions. We propose a large-scale multimodal large language model-based supervision generation framework that improves supervision diversity, fidelity, and semantic coverage. Starting from 10 million videos, our approach generates multi-view captions (MVC) through complementary summary and detailed captions, reasoning-based refinement, and semantic positive caption generation. To effectively exploit supervision at different granularities, we further introduce a granularity-aware text representation with separate CLS tokens for summary and detailed views. We pretrain video-text models using the resulting supervision corpus and evaluate them across standard, fine-grained and detailed text-to-video retrieval benchmarks. Our approach consistently improves both zero-shot and fine-tuned performance while using smaller pretraining corpora than existing methods, demonstrating the importance of rich and complementary textual supervision for video-text pretraining. Project page: https://rvandeghen.github.io/mvc/
作者Szu-Chi Chen, Jia-Kai Dong, Yi-Cheng Lin, Sung-Feng Huang, Hung-yi Lee
Speaker verification (SV) models are commonly assumed to better capture nuances among speaker characteristics as verification accuracy improves, leading to their widespread use as automated proxies for human voice similarity in speech generation tasks. However, by establishing a human perceptual alignment metric and conducting systematic analysis, we demonstrate that perceptual alignment is governed far more by how a model is trained (its learning objective) than by how well it performs (EER). Notably, standard margin-based classification losses (e.g., AAM-Softmax) yield substantially lower perceptual alignment than prototypical metric losses, while EER itself fails to track human judgment, directly challenging the community's implicit assumption. We trace this divergence to embedding geometry, where a model's effective dimensionality ($d_{\mathrm{eff}}$) tracks perceptual alignment with a $-0.95$ rank correlation, revealing that the dimensional spread favored by classification losses fundamentally clashes with the low-dimensional nature of human voice perception. Imposing a dimensionality bottleneck compresses $d_{\mathrm{eff}}$ and raises perceptual alignment ($ρ_{\mathrm{align}}$) from 0.08 to 0.74, establishing a principled geometric criterion for evaluating voice similarity.
展开完整摘要收起摘要↓
Speaker verification (SV) models are commonly assumed to better capture nuances among speaker characteristics as verification accuracy improves, leading to their widespread use as automated proxies for human voice similarity in speech generation tasks. However, by establishing a human perceptual alignment metric and conducting systematic analysis, we demonstrate that perceptual alignment is governed far more by how a model is trained (its learning objective) than by how well it performs (EER). Notably, standard margin-based classification losses (e.g., AAM-Softmax) yield substantially lower perceptual alignment than prototypical metric losses, while EER itself fails to track human judgment, directly challenging the community's implicit assumption. We trace this divergence to embedding geometry, where a model's effective dimensionality ($d_{\mathrm{eff}}$) tracks perceptual alignment with a $-0.95$ rank correlation, revealing that the dimensional spread favored by classification losses fundamentally clashes with the low-dimensional nature of human voice perception. Imposing a dimensionality bottleneck compresses $d_{\mathrm{eff}}$ and raises perceptual alignment ($ρ_{\mathrm{align}}$) from 0.08 to 0.74, establishing a principled geometric criterion for evaluating voice similarity.