DAILY RESEARCH INDEX

多模态生成与编辑

不是论文列表,而是按研究方向整理的每日增量。

聚合近期 arXiv 更新,保留摘要、分类、发布日期和原文入口,帮助你更快判断今天哪些论文值得继续阅读与验证。

查看全部研究方向

共 2215 篇 · 多个关键词用空格分隔,按发布日期排序。

01 TOPIC

多模态生成与编辑

cs.CV

Does Native 3D Texture Generation Necessarily Require 3D Assets for Training?

作者Jiangshan Wang, Zeqiang Lai, Jiayi Guo, Xin Yang, Xin Huang, Jiarui Chen, Ziheng Ouyang, Chunchao Guo, Xiangyu Yue

展开完整摘要收起摘要

Native 3D texture generation synthesizes colors directly in 3D space for a given geometry, conditioned on multi-view reference images. It is generally believed that training such models requires large-scale, high-quality real 3D asset data, whose acquisition remains a long-standing and challenging problem. In this work, we propose Tex-Zero, demonstrating that a high-fidelity native 3D texture generation framework can be trained without 3D assets. Our key observation is that only high-quality and fine-grained color information is essential for 3D texture training, while the required geometric information is less critical and can be manually constructed rather than obtained from real 3D assets. This finding makes it possible to transform abundant, high-quality 2D images into effective training samples for 3D texture generation. Specifically, we convert high-quality 2D images into 3D training samples by representing each image as a plane in 3D space and applying patch-wise random rotations and aggregation to construct complex geometric structures. Using these constructed image data, we train the Tex-Zero VAE, which can reconstruct real 3D assets with high quality despite never observing them during training. Building upon the Tex-Zero VAE, we train the Tex-Zero DiT also exclusively on the constructed image data, where the conditioning 2D multi-view images are transformed into planes in 3D space and also encoded by the Tex-Zero VAE, thereby reducing the representation gap and improving generation quality. Extensive experiments show that Tex-Zero generates high-fidelity 3D textures with fine-grained details solely using images as training data, offering a promising perspective on the data paradigm for scaling 3D texture generation.

ARXIV 2609.34621 ↗
cs.AI

Verifiable Visual Rewards Transfer from Synthetic Scenes to Natural Prompts

作者Shuyue Stella Li, Xiaochuang Han, Yulia Tsvetkov, Luke Zettlemoyer

展开完整摘要收起摘要

Precise instruction following in image generation, such as satisfying object counts and spatial relations, remains an open challenge at least in part because it is learned using unreliable reward models such as object detectors and vision-language models. We introduce Verifiable Visual Rewards (VVR), the first framework for programmatically verifiable image rewards, and show that training on it generalizes to natural prompts. Each VVR task is a scene of geometric objects and relations among them, from which we derive both the prompt and a deterministic verifier, so tasks can be generated in any number and at any chosen complexity. We release VVRBench, with 10,000 tasks over 32 constraint types, and VVRBench-Challenge, with 720 more complex tasks; the strongest model we evaluate---GPT-Image-2.5---solves 21.4% of VVRBench-Challenge. Using VVR scores as rewards for reinforcement learning (RLVVR) raises the accuracy of Stable Diffusion 3.5 Medium on VVRBench from 2.8% to 28.3% and demonstrates consistent easy-to-hard generalization. These gains extend to out-of-domain benchmarks, and mixing VVR into existing objectives further improves overall performance and human preference, motivating the adoption of VVR into standard image generation post-training recipes.

ARXIV 2609.35641 ↗
cs.CV

GenNVS: Geometry-enhanced Novel View Synthesis via Disentangled 3D Prior

作者Yajiao Xiong, Youyu Luan, Xiaoyu Zhou, Yongtao Wang

展开完整摘要收起摘要

Single-image novel view synthesis remains challenging because the underlying 3D geometry is highly ambiguous. Recent diffusion-based approaches produce plausible results, but they often struggle to preserve the geometric structure and spatial coherence of foreground objects. We present GenNVS, a framework for geometry-enhanced novel view synthesis via a disentangled 3D prior. Specifically, GenNVS models foreground objects and the background with 3D Gaussian Splatting and aligns them through a coarse-to-fine geometric optimization process to form a unified 3D scene. This scene conditions a video diffusion model through the proposed Dual-Stream Masking mechanism, which guides synthesis by jointly exploiting rendered validity masks and geometry-aware warping. Experimental results show that GenNVS performs favorably against recent methods in both visual quality and geometric accuracy, while naturally supporting flexible scene editing.

ARXIV 2609.34579 ↗
cs.AI

From Human Narrative to Harmonic Structure: A Human-Centered Investigation of Algorithmic Music Generation through the Chord Wheel Diagram

作者Josef Pavlíček, Petra Pavlíčková, Irena Štrausová

展开完整摘要收起摘要

Contemporary AI-based music generation can produce compositions that satisfy formal requirements of tonality and musical coherence. However, whether musical expression can be described by mathematical properties alone remains a fundamental question. Human composers operate within personal and cultural contexts that influence harmonic decisions and deliberate departures from established patterns. This study investigates six narrative-driven popular songs by Bob Dylan, Johnny Cash, and Ritchie Valens. Original human harmonies are compared with outputs of an explainable computational harmonizer operating on the same melodies without access to the original chord progressions. We examine harmonic vocabulary, functional persistence, repetition, non-diatonic events, and tension-resolution patterns using Chord Wheel Diagrams and BPMN-based representations. Results show that high melody-chord compatibility does not necessarily imply preservation of the original human harmonic decision pattern. Some generated harmonizations retain the economical structure of the reference, while others alter harmonic diversity or suppress distinctive events while remaining compatible with the melody. Rather than quantifying artistic quality, the study introduces narrative-conditioned harmonic structure as a complementary perspective for computational music analysis. The findings suggest that generative systems may benefit from modeling not only harmonic correctness, but also structural identity, context, and human compositional intention.

ARXIV 2609.34735 ↗
cs.LG

FlexiWorld: Learning and Planning via Flexible Action Chunks Across Multiple Time Scales

作者Shidu Ren, Qilin Gu, Zhenghao Ni, Junhan Sun, Jiaqi Wang, Damien Scieur, Yunze Liu

展开完整摘要收起摘要

Latent world models predict future states for goal-directed planning using action chunks spanning multiple primitive steps. Existing methods typically use fixed-length chunks and either omit goal-conditioned action generation or limit their supervision to short goal spans. We introduce FlexiWorld, a JEPA-based world model that combines mixed-span goal supervision with variable-length action chunks to improve long-horizon control. During training, we sample varying goal spans and randomly partition the actions into variable-length chunks. We jointly train the world model with a causal action encoder that embeds variable-length chunks and an autoregressive actor that generates primitive actions sequentially. Student Forcing reduces exposure bias by training on generated action prefixes. For planning, Actor-Residual Cross-Entropy Method (ARCEM) combines action-residual search with within-chunk autoregressive feedback and chunk-boundary latent prediction. Across four benchmarks and goal distances, FlexiWorld with ARCEM achieves 89.29% mean success, compared with 83.98% for the strongest baseline. PushT ablations show improved direct control from mixed-span supervision, variable-length chunks, and Student Forcing. Without retraining, FlexiWorld supports different planning chunk lengths: longer chunks accelerate ARCEM by approximately $1.3\times$ on average while maintaining comparable average success.

ARXIV 2609.35138 ↗
cs.CV

Ego-Forge: Text and Geometric-Attention Free Exo-to-Egocentric Video Generation

作者Mohammad Mahdi, Luc Van Gool, Danda Pani Paudel

展开完整摘要收起摘要

Exo-to-egocentric video generation aims to synthesize what a person sees from their own viewpoint given third-person footage and a target head trajectory. The task requires transferring appearance and semantics across large viewpoint changes while hallucinating content never observed by the exocentric camera. Existing approaches either impose additional input requirements, such as a ground-truth initial egocentric frame or multiple synchronized exocentric views, or remain limited to category-specific settings. EgoX is the first to address cross-activity and in-the-wild generalization, but requires a human-provided caption of the non-existent egocentric view at inference and introduces a computationally expensive geometry-guided attention bias that can propagate reconstruction errors and suppress textual and visual context. We therefore propose Ego-Forge, a caption-free and bias-free framework for exo-to-egocentric generation. It introduces Dynamic Captioning, which derives conditioning tokens directly from the model's hidden states and adapts them to the diffusion timestep and network depth, replacing external text conditioning. By scaling training by an order of magnitude and using all available exocentric viewpoints, Ego-Forge learns cross-view correspondence implicitly and eliminates the need for geometry-guided attention, requiring only a lightweight depth prior. Ego-Forge achieves state-of-the-art performance on Ego-Exo4D, runs faster end-to-end, requires no external annotation at inference, and generalizes to in-the-wild scenes, including cases where over-reliance on geometry blocks appearance inference. Our model and source code will be made publicly available.

ARXIV 2609.35368 ↗
cs.LG

Control-Geometry Straightening for Sampling-Based Latent Planning

作者Ziang Fu, Ning Ning

展开完整摘要收起摘要

Joint-embedding predictive architectures enable planning with latent world models, but accurate transition prediction alone does not ensure that the planning objective is easy to optimize. We introduce Control-Geometry Straightening (CGS), a single auxiliary loss that learns planner-friendly representations by directly straightening control geometry for sampling-efficient planning. CGS matches pairwise cosine similarities among actions to those among corresponding latent differences only using local transitions from pixel-action pairs. The loss can be applied across world-model architectures using end-to-end learned or pretrained representations. Under linear-dynamics, our theoretical analysis connects this objective to temporal straightening and more balanced terminal-cost curvature across the full planning horizon, yielding finite-budget guarantees for MPPI, local contraction results for CEM, and convergence bounds for gradient descent. Across four control environments and multiple planners, CGS improves planning with fewer sampled candidates and refinement steps, achieving success-rate gains up to 20 and 12.6 percentage points over LeWorldModel (LeWM) and its temporal-straightening variant (LeWM+TS), respectively, with sampling-based planners using 128 candidates per update. Probes, comparisons with DINO-WM architecture, and planner-side ablations clarify how latent motion organization, state dependence, and dynamical context shape planning behavior. Straightening control geometry thus makes good action sequences easier to find under limited planning budgets.

ARXIV 2609.35603 ↗
cs.CV

EvolvingAvatar: Interactive 3D Head Generation That Adapts as Conversations Unfold

作者Junjie Chen, Fei Wang, Kun Li, Yiqi Nie, Xun Yang, Yanbin Hao, Linfeng Zhang, Meng Wang

展开完整摘要收起摘要

Interactive 3D head generation requires coordinated speaking and listening motion that responds to an evolving conversation. Existing generators use incoming observations as context but keep their parameters fixed, leaving conversational patterns unused as a learning signal. We introduce EvolvingAvatar, a causal generator that uses test-time training to adapt to user face video and dyadic audio during interaction. Its dyadic context prediction objective provides a self-supervised learning signal from audiovisual context without target motion labels at test time. Persistent fast weights accumulate these updates within each conversation to guide motion generation, while transient jaw adaptation responds to current audiovisual context. Predicted speech activity controls how persistent adaptation guides motion. We also introduce InterHead-Bench, a unified 455.95-hour benchmark built from single-view and dual-view conversation videos. Experiments show improved conversational motion statistics over strong baselines. On the hardest out-of-distribution split, generation improves as conversations unfold, reducing mismatch with recorded user-avatar expression statistics by up to 11.1% from the first interval.

ARXIV 2609.35616 ↗
cs.CV

Lagrangian--Hamiltonian Flows for Video Prediction and Image Generation: A Symplectic Perspective

作者Jiawei Hu

展开完整摘要收起摘要

We introduce LHFM, a geometric framework for learning image dynamics. Drawing on structures central to classical mechanics, symplectic geometry, and geometric quantization, LHFM represents each image as an exact Lagrangian graph and models its evolution through image-dependent Hamiltonian flows, which yield a transport--source parameterization of image velocities. Our primary application is deterministic video prediction: LHFM-V is a recurrent model that advances frames by integrating predicted transport and source fields, and achieves the lowest reported FLOP count among the compared recurrent models with similar prediction accuracy. The image variant, LHFM-I, shows that the same construction is compatible with flow matching: in a matched experiment, it attains a lower FID than the flow-matching baseline.

ARXIV 2609.35710 ↗
cs.HC

Exploring the Affordances of Generative Image AI for Supporting Early-stage Architect-client Communication

作者Chengzhi Zhang, Weijie Wang

展开完整摘要收起摘要

Text-to-image generative AI can produce renderings from natural-language prompts in near real time, making it increasingly popular for rapidly visualizing concepts in early-stage architectural design. Meanwhile, exchanging ideas efficiently and building shared understanding have long been central challenges in architect-client communication. How might the speed of generative image AI change this communication? To explore this question, we conducted a study with 11 architect-client pairs, in which each pair used generative image AI over video conference to collaboratively produce early-stage renderings of the client's "dream house." Our findings suggest that generative image AI helped pairs develop a solid shared understanding by providing concrete visual materials and supporting the exchange of ideas. It also shifted conversation dynamics, enabling clients to participate more actively in shaping design direction. However, challenges emerged, including a stylistic bias toward particular types of images and unpredictable shifts in design direction caused by variation across generations. We conclude with implications for the design of future generative image AI-based systems that support architect-client communication.

ARXIV 2609.34118 ↗
cs.RO

MM-ABC: Towards Generalist Mobile Manipulation via Seeing, Coordinating and Imagining

作者Qiwei Liang, Guangyu Chen, Shaolong Zhu, Zikuan Xiao, Jinxuan Lu, Yifan Xie, Renjing Xu, Wenbo Ding, Tianxing Chen

展开完整摘要收起摘要

Mobile manipulation extends robot interaction beyond a fixed kinematic workspace by making the reachable region itself controllable. This flexibility introduces two central challenges: spatially grounded perception under continuous ego-motion and coordinated control of heterogeneous arm and base actions. Existing approaches strengthen geometry through explicit 3D representations or predictive world models, and often decouple mobility and manipulation into separate action streams. We argue that effective mobile manipulation requires not only decoupling, but also representations that support efficient cross-stream collaboration. We present MM-ABC, a foundation model built around Seeing, Coordinating, and Imagining Arm-Base Collaboration. MM-ABC combines sparse multi-level VLM features for spatial perception; a training-only future branch that uses world imagination and geometric intent as extra supervision, strengthening perception and manipulation-intent prediction and improving the overall learning signal; and MM-APT, which coordinates separate manipulation and mobility streams through masked joint attention and clean-action x-prediction. In controlled ablations, replacing clean-action prediction with velocity prediction lowers success on RoboCasa365 composite-seen tasks from 32.8% to 29.2%, and removing future supervision or multilevel conditioning causes larger drops. We pretrain MM-ABC on 5,000+ hours of heterogeneous robot data spanning 400K+ episodes, 12 datasets, and 17 embodiments. Experiments cover EBench, RoboCasa365, ManiSkill-HAB, LIBERO, LIBERO-Plus, and real-world mobile manipulation. MM-ABC achieves 44.71% success on EBench, 61.2% on RoboCasa365, 99.1% on LIBERO, 82.8% on LIBERO-Plus without perturbation training, and 83% mean success on five real-world tasks.

ARXIV 2609.35652 ↗
cs.CV

Unified Trajectory Matching Policy Optimization: Diverse T2I Generation and VLA Generalization

作者Zhiyuan Ma, Jiaming Li, Lingzhen Li, Yu Liu, Xuekai Zhu, Dingkang Liang, Kaiyan Zhang, Jianjun Li, Bowen Zhou, Xiang Bai

展开完整摘要收起摘要

Reward-maximizing reinforcement learning (RL) is widely used to post-train stochastic diffusion and flow policies for text-to-image (T2I) generation. However, reward-maximizing RL causes policy mode collapse even under reference KL or entropy regularization, reducing the policy to a single high-reward mode. In T2I, this produces similar images and reward hacking. When extended to vision-language-action (VLA) models, the same collapse removes alternative successful strategies and weakens task and scene generalization. To address this limitation, we introduce Unified Trajectory Matching Policy Optimization (Uni-TMPO), a unified RL post-training framework for diffusion and flow policies. First, Uni-TMPO converts standardized rewards into a target distribution within each trajectory group and derives the policy distribution from trajectory log probabilities. Then, forward Kullback-Leibler optimization matches the two distributions instead of maximizing expected reward. A progress-conditioned coarse-to-fine scheduler efficiently constructs T2I trajectories. Within the unified framework, feedback-conditioned sampling uses updated observations to construct VLA trajectories. Extensive experiments show that Uni-TMPO achieves higher T2I rewards and VLA ID success rates than the strongest baselines. More importantly, it achieves the best T2I reward-diversity-efficiency trade-off and VLA generalization to held-out tasks and scenes, while real-robot evaluation demonstrates the value of multiple action strategies when the higher-reward target is blocked.

ARXIV 2609.34688 ↗
cs.LG

LRC-JEPA: Disentangling Dynamics and Residual Context for Efficient World Models

作者Luzhe Huang, Lei Chu, Jingyi Liang, Yuhuan Zhao

展开完整摘要收起摘要

Compact JEPA world models enable efficient latent-space planning, but low-dimensional representation trained under reward-free self-supervision must encode both action-conditioned dynamics and predictable visual context. This competition can entangle controllable state with high-rank nuisance appearance and degrade planning as scenes become more complex. We introduce LRC-JEPA, a lightweight end-to-end world model that routes information into a compact predictive latent $\mathbf{z}$ and learned-query residual-context embeddings $\mathbf{u}$. Only $\mathbf{z}$ is propagated by the dynamics model and used for planning, while $\mathbf{u}$ captures temporally persistent information for cross-attention reconstruction; a differentiable residual connection encourages the latent to retain complementary dynamic content. Under explicit assumptions, we show that the resulting representation is sufficient, minimal, nuisance-invariant, and disentangled. Across four simulated control environments, LRC-JEPA improves average planning success over a parameter-matched JEPA baseline by 9 percentage points and matches or exceeds substantially larger pretrained models. On the real-world Bridge-v2 set, its 5.5M-parameter active encoder outperforms DINO-WM (22.1M) and V-JEPA2 (303.9M) encoders while also enabling faster planning. Physical-state probes, reconstruction interventions, and ablations confirm the effectiveness of LRC-JEPA's representation disentanglement.

ARXIV 2609.34375 ↗
cs.AI

RISE: Red-teaming via Iterative Strategy Evolution for Modern Text-to-Image Models

作者Dmitrii Kharlapenko, Sergei Bratchikov, Konstantin Korolev, Aleksandr Nikolich

展开完整摘要收起摘要

On modern production text-to-image systems, successful policy violations are rare, and previously effective human-written seeds are often patched out. Current automated red-teamers are poorly matched to this regime in two ways: unreliable success measurement and poor exploration. First, we find that judges widely used in prior T2I red-teaming work are unreliable under vague unsafe-content targets: they either miss true violations or reward benign borderline images on hardened APIs. We therefore define strict category-specific success criteria and calibrate strong VLM judges against human labels. Second, we show that broadly used prompt-modification pipelines do not solve the exploration problem: on harder guardrail settings they remain tied to seed prompts, fail to transfer, or cannot bootstrap positive examples. We introduce RISE, which evolves reusable strategies used to generate prompts rather than rewriting them one by one. The best discovered strategies are then reused to generate attacks across new scenarios. On DALL-E 3, Nano Banana 2 (Google) and GPT-Image-2, RISE reaches up to 13% human-verified ASR; under the same calibrated evaluation, prior methods with reported ASR as high as roughly 30% fall to near zero.

ARXIV 2609.34920 ↗
cs.LG

Narrow Multimodal Fine-Tuning Can Induce Emergent Misalignment

作者Shunchang Liu, Lukas Fluri, Xin Chen, Francesco Croce

展开完整摘要收起摘要

Modern AI models are aligned through post-training to adapt them to downstream tasks. Recent work shows that fine-tuning language models on narrow tasks can induce emergent misalignment (EM), causing broadly harmful behaviors beyond the training task. However, EM has been studied almost entirely in text-only tasks, leaving its manifestation in multimodal models unclear. In this paper, we define and analyze EM in the context of vision-language models. We first induce EM via fine-tuning on narrow multimodal tasks targeting vulnerable code, careless household-object use, and conspiratorial interpretations of ordinary scenes. Across fifteen commercial and open-source models with different scales, we find that narrow multimodal fine-tuning can induce coherent and broadly misaligned behavior that transfers to unrelated tasks, including misaligned opinions, visual factual dishonesty, unsafe image generation, vulnerability to visual jailbreaks, and risky agentic actions. We further find that multimodal EM does not depend on the apparent harmfulness of training data but is sensitive to training-evaluation modality alignment. EM can arise under both supervised fine-tuning and preference optimization and can propagate through intermediate reasoning. Finally, we explore several mitigation strategies, including prompt inoculation, benign continued training, and activation-level steering, which can partially reduce EM. Overall, our findings suggest that multimodal EM reflects a behavioral shift rather than a general loss of capability, extending beyond text to the visual modality.

ARXIV 2609.35291 ↗
cs.CV

PrefLUT: Reusable and Refinable Personalized Color Editing from Pairwise Preferences

作者Chuanzhi Xu, Langyi Chen, Chengkun Yue, Xuanhua Yin, Boyu Wei, Qingwen Zeng, Zihan Deng, Weidong Cai

展开完整摘要收起摘要

Photographic color editing is inherently personal: the same image can appear too warm, too muted, or already satisfactory to different users. Most lookup table (LUT) and reference-guided methods target a specified appearance rather than model persistent preferences from repeated user choices. To address this gap, we introduce PrefLUT, a reusable and refinable user-preference modeling framework for deployable 3D LUTs, encoding ordered preferred/non-preferred image pairs into a lightweight Reusable User Profile that is reused across queries and refined using additional user preference pairs, without per-user optimization. A Query-Conditioned LUT Predictor combines this profile with each image to predict a LUT latent vector and edit strength. An Identity-Residual LUT Decoder and Edit-Strength Controller then produce an exportable 3D LUT. Experiments on three datasets demonstrate effective personalized editing and general-purpose enhancement. Each quantized profile requires only 260 bytes, and editing takes 1.365 ms/image on an RTX 5090 GPU. We also introduce the Preference-Conditioning Verification Protocol (PCVP), an evaluation protocol to verify whether personalized image edits depend on user preferences and the query image through controlled changes to user profiles, preference orders, pair correspondences, and query images.

ARXIV 2609.34133 ↗
cs.CV

Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation

作者Zesong Yang, Weikai Chen, Liyuan Cui, Lutao Jiang, Runze Zhang, Yingda Yin, Xiaoyang Huang, Kai Yan, Keyang Luo, Wangguandong Zheng, Xin Wang, Hujun Bao, Zhaopeng Cui

展开完整摘要收起摘要

Long-horizon camera-controlled video generation requires recovering previously observed content from an ever-growing visual history. Existing approaches either search historical context implicitly or reconstruct it into persistent 3D memory, facing inefficient memory access or accumulated geometric errors. Our key insight is that geometry need not explain the scene--it only needs to determine where visual memory should be read from, while attention decides what should be recovered. Based on this insight, we introduce GEAR, a Geometry-Enabled Attention Routing framework that uses geometry as an explicit token-level address for visual memory. Rather than fusing historical observations into a persistent global 3D representation, GEAR retains them as frame latents and uses per-frame geometry only to establish token-level correspondences with target views, thereby avoiding persistent error accumulation from global fusion. Guided by these correspondences, Geometric Correspondence Attention (GCA) selectively injects geometrically matched historical features into noisy target patches during denoising. We further introduce an Invisible Octree to accumulate visibility evidence and reject geometrically plausible but occluded correspondences. Extensive experiments demonstrate that GEAR achieves state-of-the-art visual quality, precise camera control, and revisit consistency, enabling minute-long video generation along challenging trajectories.

ARXIV 2609.34722 ↗
cs.CV

G$^3$-LoRA: Organizing Reward-Weighted Video Data with Gradient-Guided Grouped LoRA

作者Jia Song, Wenhow Li, Lichen Bai, Bada Ye, Zeke Xie

展开完整摘要收起摘要

Post-training foundation video models on heterogeneous reward-weighted data usually assume that all data categories induce compatible updates. This assumption is fragile when categories correspond to different skills, domains, or evaluation dimensions. We study this problem in text-to-video post-training, where VBench2.0 dimensions define data buckets and an external multimodal reward pipeline assigns sample weights. We propose G$^3$-LoRA (Gradient-Guided Grouped LoRA), a data organization procedure that probes category-level gradients induced by reward-weighted video samples, removes the shared global update direction, clusters categories by residual gradient compatibility, trains group-specific LoRA experts, and consolidates them into one adapter by weight merging followed by on-policy distillation from the experts. We motivate this procedure by viewing reward-weighted flow matching as velocity-field regression: incompatible reward dimensions may prefer different denoising directions in overlapping noisy latent regions, causing shared LoRA training to average capabilities. On Wan2.1-T2V-1.3B-Diffusers, the merged grouped adapter improves the matched VBench2.0 evaluation over the base model, a joint reward-weighted LoRA baseline, and random, semantic, and raw-gradient partitions trained with the same pipeline; an independent evaluator agrees, and on CogVideoX-2B grouping avoids the negative transfer of joint training. The gain is not uniform: merging compresses the largest specialist gains, distillation recovers part of this loss, and camera motion and several local-quality dimensions remain challenging. Together, these results suggest that gradient compatibility can serve as a practical diagnostic for organizing reward-weighted video post-training data.

ARXIV 2609.35189 ↗
cs.CV

From Scores to Samples: Elastic Forcing for Autoregressive Video Generation

作者Chi Zhang, Yueyi Liu, Shi Haoyang, Ruichuan An, Haoyu Li, Yuhang Wu, Sen Cui, Miao Liu

展开完整摘要收起摘要

Few-step autoregressive video generation commonly relies on Distribution Matching Distillation (DMD), requiring a bidirectional diffusion teacher and an online fake-score model. We instead learn the rollout distribution directly from reference videos, eliminating both score models during post-training. Our framework minimizes maximum mean discrepancy (MMD) in frozen self-supervised video representation spaces, using a hybrid Nyström--Monte Carlo estimator to balance approximation bias and sampling variance. Memory-efficient replay and gradient subsampling make this objective practical. Using the same architecture and initialization as Self-Forcing, our 1.3B model improves the VBench Total score from 83.80 to 84.64 while retaining 17 FPS. Removing auxiliary score models also enables 14B post-training on eight H200 GPUs. Beyond distillation, learning from reference videos enables the acquisition of new visual styles, semantic concepts, and spatial priors without a target-specific diffusion teacher.

ARXIV 2609.35491 ↗
cs.CV

AutoRef: Harness Optimization for Agentic Multi-Reference Image Generation

作者Yuta Oshima, Ku Onoda, Yusuke Iwasawa, Masahiro Suzuki, Yutaka Matsuo, Hiroki Furuta

展开完整摘要收起摘要

Recent image generation models can take multiple reference images as input and combine them into a new image. However, multi-reference image generation remains challenging: models may omit or duplicate subjects from the references, or produce images in which multiple subjects appear unnaturally pasted. Recent work has proposed image generation agents that combine image generation models, reasoning models, and a harness, which is an executable program that specifies how reference images are interpreted, how generation is performed, how outputs are diagnosed, and how the final image is selected. In multi-reference generation, however, references play different roles and outputs must satisfy many criteria at once, such as fidelity to each reference and the naturalness of the whole image, so many parts of the harness could be improved, from how references are processed to how outputs are diagnosed. This makes it hard to predict which changes will improve performance and by how much, and good harnesses difficult to design by hand; indeed, human-written harnesses vary widely in performance. We therefore propose AutoRef, which optimizes the harness automatically while keeping both models frozen: a coding agent iteratively rewrites the harness code. AutoRef separates the tasks whose feedback informs proposals from the tasks used to select candidates, and continues the search from a beam of the top-ranked harnesses on the selection tasks. Using this procedure, we discover AutoRef-Harness, which improves the open-weight FLUX.2 [klein] 4B from 5.72 to 7.37 on held-out four-reference tasks of the MultiBanana benchmark, matching or exceeding proprietary models including Nano Banana Pro and GPT-Image-1.5. Without re-optimization, the same harness also improves results when the generator, number of references, benchmark, evaluator, or reasoning model differs from those used in the search.

ARXIV 2609.35530 ↗
cs.CV

DynaTokens: Teaching Dynamics to Camera-Controlled Video Models at Test Time

作者Ziqi Ma, Hongqiao Chen, Georgia Gkioxari

展开完整摘要收起摘要

Video generation must account for two sources of motion, one induced by the observer's camera path and the other caused by scene dynamics. An ideal camera-controlled video model should account for both motions: let users move the camera while evolving the scene dynamics. While current models handle camera-induced motion well in static settings, they struggle for dynamic scenes: objects are static, move incorrectly, or degrade in generation quality. We introduce DynaTokens, a lightweight set of learnable scene-specific tokens that teach dynamics to an existing camera-controlled world model. Our method is motivated by a simple asymmetry between the two sources of motion: whereas camera motion affects the generated view globally, object dynamics are spatially localized. Through cross-attention, DynaTokens trains the learnable tokens from a few example trajectories for a scene while keeping the base model frozen, and enables dynamics under new query camera paths. DynaTokens achieves a better simultaneous dynamics-camera tradeoff on VBench2 and WorldScore evaluations than LoRA, block finetuning, and specialized trainable-layer baselines. Analyses of token attention, ablations, and motion temporality suggest that matching the trainable interface to the structure of the learning target is important for effective adaptation. Project website: https://glab-caltech.github.io/dynatokens/

ARXIV 2609.35704 ↗
cs.CV

CAST: Reconstruction-Coupled Acceleration of Interactive World Models

作者Leyang Chen, Junyi Wu, Fanqing Kong, Shaoqiu Zhang, Yulun Zhang

展开完整摘要收起摘要

Interactive world models must respond quickly to controls while preserving scene consistency. Existing acceleration methods can miss heterogeneous control responses and spatial transport when recovering skipped features. We observe that interaction-induced feature changes correlate with approximation error, while low-frequency interpolation errors are phase-sensitive and show more predictable phase progression. These findings motivate CAST, a reconstruction-coupled inference framework. CAST selects anchors by interaction sensitivity and cross-layer coverage, reconstructs skipped residuals with frequency- and confidence-aware Phase-Aware Reconstruction (PAR), and coordinates historical KV routing according to downstream reconstruction responsibility. On Matrix-Game 3.0 and HY-World 1.5, CAST achieves 2.15x and 3.48x speedups, respectively, while maintaining visual quality close to Native (Figure 1). It also attains the highest VBench scores among compared methods and leads non-native baselines on seven and six of thirteen WorldMark dimensions, demonstrating a balance of generation speed, visual quality, and interactive responsiveness under real-time control. Code is available at https://github.com/lokiniuniu/CAST.

ARXIV 2609.34144 ↗
cs.CV

WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon

作者Haiyu Zhang, Wenqiang Sun, Tengfei Wang, Junta Wu, Jun Zhang, Yunhong Wang, Yu Qiao, Chunchao Guo

展开完整摘要收起摘要

Interactive world models require responding in real time to versatile controls and maintaining long-horizon consistency. However, modeling heterogeneous controls remains difficult, while explosive contexts and unstable distillation impede achieving both long-horizon consistency and real-time responsiveness. In this paper, we present WorldPlay2, an interactive world model that couples a factorized hybrid control interface with a co-design of compressed memory and stable distillation. 1) Our factorized hybrid control interface integrates frame-aligned action control with structured semantic control that explicitly disentangles scene appearance, character identity, and dynamic semantic events, thereby facilitating effective control learning. 2) To achieve efficient long-horizon modeling, we compress historical contexts into compact memory tokens shared by the autoregressive student and the bidirectional teacher. This design enables clip-wise, memory-conditioned score evaluation instead of jointly processing an entire long rollout, substantially reducing distillation overhead. 3) We further propose Stable Forcing, which initializes the autoregressive student via a few-step strategy and leverages full-rollout replay to preserve the quality of long-horizon rollouts, ensuring robust and stable distillation. Extensive experiments demonstrate the strong generalizability of our model and its superior performance compared to existing methods.

ARXIV 2609.35560 ↗
cs.CV

Learning Native Reflection in Unified Models with Interleaved Reinforcement Learning

作者Yijia Fan, Ziqi Huang, Zhongang Cai, Yan Li, Zimo Wen, Wanqi Yin, Haiwen Diao, Ziwei Liu

展开完整摘要收起摘要

Unified multimodal models can both look at and render images, so in principle they can repair their own generations: diagnose what an image gets wrong, revise it, observe the result, and diagnose again. Whether a revision helps is known only after it is rendered, so the reflection text and the image generation must be learned jointly, over the whole loop. Supervised fine-tuning (SFT) on reflection trajectories gives a cold start but does not find the high-success repair paths, and naive RL that optimizes only the renderer or only one head leaves most of the gain untapped. We introduce UMM-Reflection, which applies reinforcement learning (RL) to complete reflection trajectories inside one unified model: sibling trajectories share one initial image, so the group-relative advantage compares reflection strategies, and one trajectory-level advantage updates both the reflection tokens and the flow-based revisions, avoiding the combinatorial blow-up of per-round credit assignment. Unlike single-round editing or pipelines with an external critic, credit flows across rounds and to both roles of the same model, and no verifier is needed at inference. On BAGEL, UMM-Reflection improves GenEval by 12.05 points over SFT, and the gains transfer to WISE (+10.97), OneIG-Bench (+3.48), and T2I-CompBench++ (+4.63), none of which is used in training.

ARXIV 2609.35767 ↗
cs.CV

DecFlowEdit: Self-Localized Flow-based Image Editing via Guidance Decoupling

作者Zheyuan Zhan, Can Wang, Jiawei Chen, Chun Chen, Siwei Lyu, Zeyu Zheng, Defang Chen

展开完整摘要收起摘要

Flow-based image editing (FlowEdit) enables inversion-free semantic changes through the difference between source and target velocities. In this paper, we observe that FlowEdit's default classifier-free guidance (CFG) configuration, with asymmetric source and target scales, causes substantial background leakage. Matching these guidance scales, for example by removing CFG, improves edit-relevant localization but severely degrades editability. To get the best of both worlds, we propose DecFlowEdit, which decouples the optimal guidance scales for localization and for editing in flow-based generative models. In particular, DecFlowEdit first extracts an edit-relevant prior by temporally aggregating velocity differences evaluated without CFG, and then uses this prior to reweight the original updates under default CFG. Our method remains training-free and inversion-free, requiring neither external spatial masks nor attention manipulation. Experiments on PIE-Bench across FLUX, SD3, and SD3.5 show that DecFlowEdit improves background preservation, reducing structure distance by approximately 61 to 73 percent and background LPIPS by 68 to 80 percent relative to FlowEdit at comparable editing fidelity.

ARXIV 2609.34237 ↗
cs.CV

Timeline-Bench: Evaluating Agents on Realistic Video-Editing Tasks, from Raw Footage to Final Cut

作者Gunin Gupta, Nirmit Arora, Pavan Kalyan Tankala

展开完整摘要收起摘要

AI agents increasingly carry out long-horizon professional work, but their evaluations rarely require a finished creative deliverable. To this end, we introduce Timeline-Bench, a benchmark of 56 real video-editing tasks, each asking an agent to turn raw production material into a finished video. Tasks range from selecting dialog takes and shaping interview footage into a story to cutting commercials from product shots, voiceovers and graphics. Every task provides a brief, source assets, a container and a set of tests. A task is resolved when the output passes every test. The tests check the delivery format, the content and the brief's explicit requirements, and include a quality test calibrated on 2,582 blind judgments by 43 video editors. We evaluate 16 agents that pair frontier models with coding-agent harnesses such as Codex, Claude Code and OpenCode. The best, GPT-6 Astra in Codex with curated editorial guidance, resolves only 15 of the 56 tasks (26.8%), and the average agent resolves 14.0%. Human editors prefer the reference edit in 83.5% of judgments. Most unresolved runs (562 of 771) fail only the quality test: agents perceive footage through stills and transcripts and check their renders for defects, not craft. We release the tasks, verifier and per-run results at https://timelinebench.tensortest.com.

ARXIV 2609.35143 ↗
cs.CV

On-Policy Self-Distillation for Multi-Turn Image Editing

作者Liangbing Zhao, Le Zhuo, Mohamed Elhoseiny

展开完整摘要收起摘要

Instruction-based image editing has achieved strong performance in single-turn settings, yet practical editing is often iterative, with each instruction applied to the output of the previous turn. We find that existing editing models degrade rapidly under recursive editing and attribute this failure to a train-test mismatch in the conditioning distribution: models are trained on clean source images but must repeatedly condition on their own imperfect outputs at inference time. To address this, we propose MT-OPSD, an on-policy self-distillation framework that trains the model on self-generated conditioning states with editing supervision from a clean-conditioned teacher, without requiring multi-turn annotations. We further introduce LME-Bench, a benchmark of 100 ten-turn editing sessions for evaluating long-horizon robustness. Experiments across three editing backbones show that MT-OPSD substantially improves long-horizon editing success and reduces multi-turn collapse while largely preserving single-turn editing quality.

ARXIV 2609.35611 ↗
cs.CV

Enhanced Video Text Editing with Trajectory-Aligned Glyph Rendering

作者Shulian Zhang, Xiangyu Shu, Wenbo Li, Jian Chen, Yong Guo

展开完整摘要收起摘要

Video text editing aims to replace or add text in a video while keeping the rest of the video unchanged, which requires the edited text to be correct in every frame and to move coherently with the scene. Despite the remarkable progress of video diffusion models, they struggle to reproduce exact stroke structures and often produce garbled or wrong characters, especially for characters with complex strokes. To address this, we propose a trajectory-aligned glyph rendering reference that provides explicit per-frame glyph guidance following the position and perspective of the text, and a depth-normalized recognizer feature supervision that supervises the generated text on multi-depth features of a frozen text recognizer with per-depth normalized errors, targeting stroke errors overlooked by the diffusion loss. We further build VTEdit, a benchmark of 288 real-scene clips with 440 annotated text trajectories covering text replacement and text addition, which will be publicly released to facilitate future research. Experiments on VTEdit show that our method outperforms image text editing methods, video editing methods, and commercial models in text accuracy and background preservation, achieving a sentence accuracy of 0.9408, and receives the highest preference in a user study.

ARXIV 2609.34178 ↗
cs.RO

From World Models to World Action Models: Rethinking Next-State Prediction

作者Tingyu Yuan, Ziming Ji, Biaoliang Guan, Wen Ye, Wenrui Tian, Zhaopeng Gu, Feihong Zhang, Xu Yang, Yan Huang, Zhaowen Li, Chaoyang Zhao, Jinqiao Wang

展开完整摘要收起摘要

Predicting the next state is a core paradigm of World Models for modeling physical dynamics, emphasizing prediction fidelity. As World Models evolve into World-Action Models (WAMs), existing methods still fix the next state before training as RGB, a single latent feature, or a static combination of predefined targets, thereby constraining action learning to the inductive biases preserved by a particular representation. To address this limitation, we propose CF-WAM, a dynamic next-state prediction framework that samples visual, semantic, geometric, and interaction projections of the same future, standardizes them into a common video form, and supervises a unified WAM across these projections. The action-relevant constraints exposed by these projections accumulate across training steps, forcing WAM to capture the underlying state-transition structure that supports multiple projections of the same action-conditioned future. This dynamic mechanism also provides a natural cross-embodiment dynamics reference frame for Human and Robot learning. By jointly learning across different next-state parameterizations, heterogeneous Human and Robot experience can bypass appearance differences and directly contribute to shared state-transition learning, improving cross-embodiment generalization. Experiments show that CF-WAM improves both training efficiency and final control performance, while translating Human experience effectively into policy gains. CF-WAM achieves state-of-the-art performance on RoboCasa-GR1 with an average success rate of 82.50%, while reaching 82.65% on LIBERO-Plus and up to 84.00% in real-world evaluations.

ARXIV 2609.34414 ↗
cs.CV

Mind the RefGAP: Correcting Reference Attention in Diffusion-Based Visual Editing

作者Yanan Wang, Shengcai Liao, Guangyi Liu, Xiaodan Liang

展开完整摘要收起摘要

Reference-guided diffusion editors struggle to faithfully reproduce user-provided references. We identify a potential bottleneck in diffusion editors: many methods provide limited reference-attention allocation. For example, in LoomVideo, edit-region queries assign less than 1% of their attention mass to the reference. We introduce RefGAP, a training-free correction that determines logit-offset magnitudes online at each layer from the reference-attention mass measured during the forward pass. Positive offsets to reference logits strengthen reference usage by edit-region queries, while negative offsets for keep-region queries limit reference-induced changes outside the edit. Two global coefficients control the correction; they are selected once on validation data from four development diffusion editors and held fixed. Across seven diffusion-based image/video editors, RefGAP improves identity fidelity in head swapping and face swapping. RefGAP achieves a fidelity-preservation trade-off comparable to separately tuned constant edit-side biases, without per-approach strength sweeps. Additional experiments on virtual try-on and background replacement evaluate transfer beyond identity editing.

ARXIV 2609.35708 ↗