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多模态生成与编辑

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多模态生成与编辑

cs.CV

Improved Distributional Diffusion Models

作者Tommaso Martorella, Alexandre Galashov, Felix Krause, Stefan Andreas Baumann, Valentin De Bortoli, Arthur Gretton, Björn Ommer

展开完整摘要收起摘要

Distributional Diffusion Models (DDMs) replace the standard mean-prediction denoiser with a distributional denoiser trained via a scoring rule objective, learning a stochastic approximation to $p(x_1 \mid x_t)$ rather than its conditional mean. However, scaling DDMs to modern image-generation settings faces two obstacles: (i) multi-particle training incurs overhead that scales with the number of particles, (ii) DDMs use globally fixed scoring rule hyperparameters, forcing a single trade-off across sampling budgets. We mitigate these limitations by deferring particle expansion to late transformer layers, and the hyperparameter trade-off by introducing time-dependent scoring rule schedules informed by the dynamical regimes of~\citet{Biroli2024}. Combined with a DiT-based latent setup, these changes make DDM training practical on class-conditional ImageNet-$256^2$, achieving 4.48 FID at 4 steps and 2.38 at 50 steps with DiT-XL/2, from a single model trained from scratch in one stage, without a teacher, self-distillation or JVPs. The result is a stochastic few-step generator whose FID does not degrade as the sampling budget grows from 4 to 50 NFE, and the same recipe transfers to text-to-image generation. Code and pre-trained models available at https://github.com/CompVis/iDDM.

ARXIV 2609.37147 ↗
cs.CV

Weeding Out Bad Seeds: Initial-Noise-Robust Unlearning for Text-to-Image Diffusion Models

作者Arian Komaei Koma, Seyed Amir Kasaei, Aida Aryafar, Matin Ghiasi, Ali Aghayari, Amirhossein Souri, Mohammad Mosayyebi, AmirMahdi Sadeghzadeh, Mohammad Hossein Rohban

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Machine unlearning has emerged as a critical post-hoc safety measure to erase sensitive concepts from Text-to-Image (T2I) models without prohibitive retraining. However, we reveal that current state-of-the-art (SOTA) approaches are brittle due to a severe lack of robustness to noise initialization. We call this phenomenon ``probabilistic forgetting'': suppressed concepts re-emerge under specific random initial noise conditions, despite appearing unlearned on other initializations. We trace this failure to the misalignment between standard Gaussian sampling during unlearning and the unlearning objective. Since the target concept manifests only in specific initial noise regions throughout the unlearning phase, uniform random sampling yields sparse, uninformative gradient updates that fail to drive robust erasure. To overcome this issue, we propose an adaptive, concept-conditioned sampling strategy that dynamically concentrates gradient updates on regions where the target concept manifests, down-weighting uninformative areas. We integrate our framework with six distinct SOTA unlearning methods across four diffusion backbones and evaluate it across safety, object, and artistic-style unlearning, as well as under black-box and white-box adversarial attacks. Our method reduces the conditional nudity re-emergence rate across random initializations by 67.2% on average over four baselines and lowers attack success rates across both adversarial evaluations. Across concept domains, Adaptive Noise Sampling strengthens adversarial robustness and non-target retention while preserving competitive generative quality and target-erasure performance.

ARXIV 2609.37537 ↗
cs.CV

Breaking the Uniformity Trap: Scaling Video Diffusion Model via SplitMoE

作者Yu Xu, Yuxin Zhang, Xiao Yang, Haotian Yang, Yizhi Wang, Xinwei Huang, Minxuan Lin, Angtian Wang, Chongyang Ma, Fan Tang

展开完整摘要收起摘要

Mixture-of-Experts (MoE), popularized by large language models, is a promising paradigm for scaling visual generative models. However, conventional token-wise MoE routes tokens independently within a homogeneous expert pool and regularizes expert usage toward uniformity, making it poorly matched to video data that is spatiotemporally redundant and semantically long-tailed. We show that existing visual MoEs fall into a uniformity trap: semantically under-organized routing, compounded by uniform expert-usage regularization, scatters coherent patches across disparate experts, causing routing fragmentation and structural distortion. To address this, we propose SplitMoE, a split-role sparse architecture that breaks the shackles of uniformity. To accommodate the inherent semantic imbalance, we explicitly bifurcate the expert pool into semantic experts and generic experts, with semantic experts capturing high-level semantic abstraction and generic experts preserving residual visual information and flexible generative capacity. Leveraging prototype-guided routing and pull-push regularization, SplitMoE enables tokens to cluster naturally by semantic attributes rather than arbitrary balancing constraints. Extensive results show that under an equivalent activated-parameter budget, SplitMoE outperforms traditional load-balanced MoEs in convergence speed, routing coherence, and video generation quality across standard benchmarks. By revealing an emergent coarse-to-fine denoising logic, SplitMoE provides the community with a modality-aware scaling path, serving as a critical reference for building large-scale video world models.

ARXIV 2609.38140 ↗
cs.RO

PhysWAM: Physically Consistent World Action Model for Autonomous Driving

作者Dhruv Parikh, Fengcheng Yu, Quankai Gao, Jiawei Yang, Junjie Ye, Maulik Bhatt, Thang Vu, Charles Ochoa, Rowan McAllister, Igor Vasiljevic, Rajgopal Kannan, Viktor Prasanna, Vitor Guizilini, Yue Wang

展开完整摘要收起摘要

World-action models (WAMs) jointly predict how a scene will evolve and how an agent should act, however joint generation alone does not necessarily impose a shared geometric constraint on these predictions. We present PhysWAM, a unified world-action model for autonomous driving that co-denoises multiview video, metric depth, and ego motion within a single flow-matching transformer. To ground world and action generation in measured scene geometry, we introduce Coupled Point Projection (CPP) that unprojects the generated depth into 3D points, transforms them using the generated $\mathrm{SE}(3)$ ego motion, and minimizes their distance to LiDAR points transformed using the recorded ego motion. This geometric constraint promotes physical consistency with the measured scene by jointly supervising generated depth and motion alongside their standard flow-matching objectives. At inference, trajectory selection relies only on a simple label-free consensus rule, with no learned scorer or simulator feedback. We evaluate PhysWAM across NAVSIM v1 and v2 planning, zero-shot closed-loop transfer, and future video and metric-depth prediction. Despite PhysWAM's simple selection procedure, it achieves strong planning performance and transfers zero-shot to unseen driving environments. It also generates accurate metric depth and temporally coherent video, with CPP improving both planning and depth prediction. Together, these results demonstrate that the geometric relationship between scene depth and ego motion provides a direct way to couple world and action generation within a simple unified model.

ARXIV 2609.37970 ↗
cs.CV

Parameterized Stripe Attention for Efficient Video Generation

作者Xingyu Jia, Baole Ai, Ang Wang, Kang Zhao, Yong Li

展开完整摘要收起摘要

Diffusion Transformers (DiTs) enable high-quality video generation but suffer from substantial inference latency, primarily attributable to the computationally expensive full spatio-temporal attention. While sparse attention methods offer potential solutions, existing approaches face an inherent flexibility--efficiency dilemma: predefined masks lack the flexibility to capture diverse attention patterns, while runtime-determined masks introduce overheads and sacrifice hardware efficiency. We identify the lack of a unified structural characterization of DiT attention as a key limitation of existing methods, and establish that video DiT attention exhibits periodic diagonal stripe structures along both temporal and spatial dimensions. To formally encode these structured patterns within a single efficient kernel, we present {\bf PSA}, a parameterized stripe attention that formalizes the observed stripe regularity, unifying diverse attention patterns for efficient mask generation. This unified representation enables a single hardware-efficient CUDA kernel to process all sparse patterns, achieving FlashAttention-3-level Model FLOPs Utilization. To determine optimal sparsity configurations, we propose a training-free offline search algorithm that automatically maximizes sparsity under a specified error tolerance for each attention head. Experiments on HunyuanVideo and Wan~2.1 demonstrate that PSA achieves 1.57$\times$ and 1.37$\times$ end-to-end speedups over FlashAttention-3 baselines, with acceptable visual quality degradation.

ARXIV 2609.37001 ↗
cs.CV

Do Motion Tokenizers for Co-Speech Gesture Generation Encode Gesture Semantics?

作者Varsha Suresh, Divij Jain, Jia Liu, M. Hamza Mughal, Vera Demberg

展开完整摘要收起摘要

Discrete motion tokenizers encode motion as atomic units and are widely used for co-speech gesture generation. It remains unclear which motion properties, especially those relevant to gesture semantics, are recoverable from these codebooks. We probe a reconstruction-trained codebook using 19 co-speech gesture descriptors spanning from raw motion to abstract communicative function. Results show that geometry and handedness are readily decodable from token embeddings, while motion category is only weakly decoded despite showing systematic differences in discrete code usage. This gap between reconstruction quality and descriptor decodability suggests that reconstruction objectives alone do not guarantee that gesture semantics are captured, and that evaluating codebooks on such properties can guide the design of more semantic motion tokenizers.

ARXIV 2610.03765 ↗
cs.SD

Towards Interpretable Framework for Neural Audio Codecs via Sparse Autoencoders: Exploration toward Age, Gender, and Accent Steering

作者Shih-Heng Wang, Tiantian Feng, Aditya Kommineni, Huang-Cheng Chou, Bowen Yi, Xuan Shi, Shrikanth Narayanan

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Neural audio codecs (NACs) are widely used in speech generation and audio-language modeling, yet how they encode speaker-trait information remains poorly understood. Prior work applied sparse autoencoders (SAEs) to investigate accent information in NACs through task-level analysis. Here, we extend this analysis to the waveform level and to age, gender, and accent, using SAE steering to probe trait-related information in sparse activations. We identify trait-associated dimensions, modify their activations, and evaluate the resulting reconstructed speech. Across five NACs, steering the selected dimensions induces target-directed shifts in speaker-trait predictions. A random-dimension baseline on Mimi produces smaller shifts, supporting the relevance of the selected dimensions. However, responses vary across codecs, traits, and steering directions, and increasing steering strength does not consistently amplify the intended shifts. Steering also generally increases word error rates and lowers predicted perceptual quality. These findings suggest that SAEs capture speaker-trait information in steerable activations, while the accompanying quality degradation highlights the need to better separate trait-related information from other information.

ARXIV 2609.34052 ↗
eess.AS

InstCharVoice: Grounding Natural-Language Instructions for Character-Level Control in Text-to-Speech

作者Sihang Nie, Xueru Li, Xiaofen Xing, Deyi Tuo, Cheng-Bin Jin, Jingyuan Xing, Jinxin Ji

展开完整摘要收起摘要

Instruction-based text-to-speech (ITTS) systems enable natural-language control of expressive speech generation, but often offer limited transparency and fine-grained control over individual text units. Character-level controllable TTS systems provide explicit acoustic control, yet typically rely on user-specified acoustic attributes. To bridge this gap, we propose InstCharVoice, a unified framework that grounds natural-language instructions in character-level acoustic control. We first construct grounded instruction annotations on the WordVoice-5A-zh corpus using Qwen3-Omni. With this supervision, we train an autoregressive model to identify instruction-relevant characters and predict their acoustic attributes before generating the corresponding speech tokens. Keyword prediction and grounding-aware loss weighting help the model focus on instruction-relevant characters and attributes. Experiments show improved instruction following and keyword-level acoustic control over representative ITTS systems, with competitive speech naturalness and explicit character-level controllability. Audio samples are available at https://xxh333.github.io/instcharvoice-demo/.

ARXIV 2609.36287 ↗
cs.CV

Scaling Versatile 3D Assets Editing with a Million-Scale Dataset

作者Badi Li, Tianxin Huang, Yu Zhou, Wei-Shi Zheng, Yi Ma, Shenghua Gao

展开完整摘要收起摘要

Although recent 3D generative models produce increasingly realistic assets, controllable 3D asset editing remains challenging. Existing methods are limited by scarce training data, insufficient source-aware modeling, and a lack of practical evaluation protocols. To address these limitations, we present Alchemy3D, a unified framework for training and evaluating versatile 3D asset editors that covers data construction, model architecture, and benchmark evaluation. Specifically, we curate Alchemy3D-1M, a large-scale 3D editing dataset containing 1.25M assets and 1.38M editing pairs across seven editing types. On this data, we train a family of generative flow models for general-purpose 3D asset editing. The model family supports image- and text-conditioned editing, few-step inference, and transfer to multi-view 3D part segmentation. We further introduce GEdit3D-Bench, a large-scale, open-world benchmark with a multi-dimensional evaluation protocol. Across existing and newly introduced benchmarks, our method outperforms prior methods on most metrics of editing fidelity, source preservation, and visual quality.

ARXIV 2609.34271 ↗
cs.SD

SEmoEdit: Probing and Harnessing the Editability of Pre-trained Speech Flows

作者Tianxin Xie, Pengfei Zhang, Kai Jiang, Zelin Zhao, Li Liu

展开完整摘要收起摘要

Existing training-based speech emotion editing methods often require substantial task-specific training and can be unstable. This motivates us to investigate whether the pretrained generative dynamics of large-scale text-to-speech (TTS) models can be directly manipulated for training-free emotion editing. To answer this question, we probe the editability of pretrained flow-matching and hybrid TTS models by constructing a controlled test set and systematically diagnosing editing effects along the generative trajectory. Our analysis reveals that pretrained TTS models are substantially editable in emotion, but such editability is architecture- and trajectory-dependent and can be disrupted by early flow-matching steps, while cross-speaker emotion transport carries additional acoustic attributes beyond emotion. To address these limitations, we propose SEmoEdit, the first training-free framework that formulates emotion editing as dynamic velocity transport between source and target emotions, enabling robust, flow-based speech emotion editing directly within pretrained TTS models. SEmoEdit unifies three core operations: emotion replacement, emotion erasure, and continuous emotion interpolation, requiring neither parameter updates nor task-specific optimization. To systematically evaluate these capabilities, we introduce SEmoEditBench, a dataset comprising 600 editing cases, and conduct extensive experiments across state-of-the-art (SOTA) models and backbones. Our results show that SEmoEdit is highly effective and broadly applicable, outperforming existing training-based and activation-steering methods. Ultimately, this work reveals that pretrained speech flows possess rich, latent emotion-editing capabilities, providing useful guidance for real applications. Code, benchmark, and Audio samples are available at https://github.com/imxtx/SEmoEdit.

ARXIV 2609.34648 ↗
cs.CV

DirectUV: Image-Conditioned UV Texture Generation with Surface-Aware Positional Encoding

作者Jiantao Lin, Yingjie Xu, Mingzhi Sheng, Yangkai Wei, Hao Chen, Ying-Cong Chen

展开完整摘要收起摘要

Generating high-quality UV textures for 3D meshes remains challenging. Multi-view projection pipelines suffer from occlusion and view inconsistency, and recent methods that generate textures directly in UV space still rely on auxiliary modules to supply 3D information, leaving the attention mechanism tied to UV-grid positions rather than to the underlying surface geometry. This mismatch limits coherence across seams and disconnected UV islands. We propose DirectUV, an image-conditioned UV texture diffusion framework that operates in the latent UV space of a pretrained image VAE, in which a Diffusion Transformer denoises the UV latent given a single input image and a coarse UV map. At its core, Surface-Aware Positional Encoding (SAPE) replaces the standard 2D-grid positional encoding with encodings derived from per-token 3D surface coordinates obtained via UV-to-surface correspondence. As positional encodings define the distance metric used by attention, SAPE enables tokens to interact according to 3D positional proximity derived from surface correspondence rather than UV-grid distance, restoring coherence across seams and disconnected islands. A multi-level extension further assigns different attention heads to progressively finer subdivisions of the same latent UV patch, allowing the model to reason about surface structure at multiple granularities. Experiments show that DirectUV produces sharper and more globally consistent textures than other baselines, with the largest improvements in occluded and view-unseen regions where projection-based methods leave gaps or stretched textures.

ARXIV 2609.34651 ↗
cs.LG

Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models

作者Beomsu Kim, Chieh-Hsin Lai, Bac Nguyen, Amir Bar, Jong Chul Ye, Yuki Mitsufuji

展开完整摘要收起摘要

World models predict future observations from current experience and actions, yet prediction can depend on observations seen far in the past. Episodic memory preserves past observations for later recall; however, as memory accumulates, it raises a fundamental question: which memories are useful for the current prediction, and which available retrieval cues should be trusted to find them? This is challenging because fixed criteria based on recency, pose overlap, or visual similarity can be unreliable across environments and queries. We propose Future-Aware Recall (FAR), a framework that learns episodic recall from future-aware predictive supervision and adaptive multi-cue scoring. During training, FAR measures predictive utility by the conditional log-likelihood of the realized future given recalled context, approximated by negative diffusion prediction loss, and uses it to train a retriever that remains future-blind at inference. The retriever learns cue-specific relevance and automatically determines which available retrieval cues, such as time, pose, vision, and audio, to trust for each query when selecting memories. Across three complementary settings, FAR outperforms hand-designed recall even with the same retrieval cues, automatically adapts which available cues to trust, and recalls the right history as the world changes. Together, these results establish FAR as a flexible, principled approach to episodic memory access in world models.

ARXIV 2609.34677 ↗
cs.CV

ORAV: Benchmarking Audio-Video Generation from Multimodal Contexts

作者Jiacheng Hua, Xiaokun Feng, Jiaqi Hua, Chang Liu, Biao Wang, Miao Liu

展开完整摘要收起摘要

Audio-video generation using heterogeneous multimodal references has emerged as a new challenge, requiring both compositional control over generation and grounded understanding of multimodal context. In this paper, we introduce ORAV Bench for Omni Reference Audio-Video Generation, comprising 380 task instances with 2-10 references, 9 semantic roles, and 30 role compositions. Instructions specify the relationships among references; the media supply the identities, dynamics, and audio characteristics to be realized. To evaluate these open-ended outputs, we develop a reference-aware pairwise protocol that prepares visual and auditory evidence, compares the intended contribution of each reference, and checks the overall verdict in both presentation orders. On held-out instances, it achieves 86.08% effective agreement with human judgments. Across 5 frontier systems, overall rankings conceal distinct strengths across reference compositions. A recurring failure is to reproduce unintended source content in place of the requested result, despite closely resembling a reference. Reproducible pointwise diagnostics of quality, reference affinity, and speech reveal distinct dimensions of model behavior. ORAV thus offers a benchmark for tracking progress toward controllable, compositional, and reference-faithful audio-video generation.

ARXIV 2609.34843 ↗
cs.AI

From One-Shot Generation to Incremental Music Composition: Adapting a General-Purpose Instruction LLM for Persistent Symbolic Editing

作者André Ricardo Ducca Fernandes, Jean-Pierre Briot, Simone Diniz Junqueira Barbosa1, Hélio Côrtes Vieira Lopes

展开完整摘要收起摘要

Most music-generation systems are still framed and evaluated primarily as producers of complete outputs, whereas composition often proceeds through successive revisions to a shared musical artifact. This paper studies a different use of a general-purpose instruction-following large language model: not as a one-shot music generator, but as a reusable operator over an evolving symbolic score. We formulate incremental composition as a sequence of operation-aware state transitions over persistent ABC notation, with explicit requirements on what each operation may change and what it must preserve. The interaction includes two artifact-initialization variants and three editing operations — chord addition, inpainting, and transposition. We instantiate the formulation by adapting Llama 3.1 8B Instruct with Low-Rank Adaptation (LoRA) on 496,038 operation-aware dialogue records derived from Irish traditional music. The comparison with the unadapted model is used to test the feasibility of learning this interaction contract, not to claim novelty for fine-tuning itself. Across 500 dialogues per model (1,750 attempted output states), checker admission rises from 29.37% to 99.37%, while compliance conditional on admission rises from 0.7205 to 0.9798. Strict eligibility for reference-relative musical-feature analysis increases from 14 to 1,548 outputs, and Longest Common Subsequence analysis does not show a systematic increase in high-overlap sequences relative to held-out baselines under the specified protocol. The results support the technical feasibility of persistent, operation-aware symbolic editing with a general-purpose instruction LLM. They do not establish superior musical quality or human-AI co-creativity, which remain questions for musician-centered evaluation.

ARXIV 2609.34994 ↗
cs.CV

Generative Uncertainty as a Self-supervised Signal for Semantic Similarity Learning

作者Enrico Pallotta, Sina Raoufi, Lars Doorenbos, Gianni Franchi, Juergen Gall

展开完整摘要收起摘要

Evaluating semantic similarity between videos is a fundamental challenge in computer vision, essential for tasks ranging from out-of-distribution (OOD) detection to video retrieval. However, defining and labeling video similarity is notoriously difficult and expensive due to the complex spatio-temporal nature. In this paper, we propose a novel self-supervised approach that leverages generative uncertainty from text-to-video (T2V) diffusion models to learn semantic similarity without human annotations. Our method is based on the observation that T2V models produce consistent outputs for familiar concepts but exhibit high variance and uncertainty when prompted with specialized concepts. We utilize this behavior to identify stable semantic features within existing pretrained representations, such as VideoMAE and V-JEPA. Specifically, we learn a mask over these embeddings using purely generated data, encouraging the model to retain features that remain consistent across generations of general concepts while discarding those associated with generative noise or uncertainty. Experimental results across three key tasks demonstrate that our learned feature subspaces consistently outperform original pretrained features and baseline feature selection methods.

ARXIV 2609.35341 ↗
cs.CV

Less Is More: Genetic Frame Selection for Efficient Novel View Synthesis

作者Diego E. Farchione, Ramzi Idoughi, Alberto Jaspe-Villanueva, Peter Wonka

展开完整摘要收起摘要

Feed-forward novel view synthesis reconstructs a scene from many input images in a single forward pass, yet more views do not necessarily improve performance: redundant or poorly chosen frames increase computational cost and may degrade reconstruction quality. We address the problem of selecting, from an already captured sequence, a fixed-size subset of input views that is most informative for reconstructing specified target viewpoints. We propose a render-free view selector that scores candidate frames based on three complementary criteria: target-view coverage, measured against observed frames that stand in for the targets, redundancy with previously selected views, and image sharpness. A lightweight scoring network then selects the most informative frames without rendering, reconstruction, or per-scene optimization at inference time. To train the selector, we distill an expensive offline search procedure in which a genetic algorithm identifies high-quality subsets by directly optimizing reconstruction performance on training scenes. The selector learns to reproduce these choices from geometric and image-level features alone. Across six datasets and multiple input budgets, our method consistently outperforms both geometric and reconstruction-aware view-selection baselines while incurring significantly lower selection costs than reconstruction-based alternatives. Moreover, carefully selected subsets can outperform feed-forward reconstruction from the full input sequence. The learned selector generalizes across diverse reconstruction paradigms (feed-forward, 3D Gaussian Splatting, and NeRF), to object-targeted reconstruction and to a cross-capture setting in which the target views come from a separate acquisition pass. More broadly, our results indicate that explicitly reasoning about target relevance and inter-view redundancy is a fundamental factor in efficient scene reconstruction.

ARXIV 2609.35573 ↗
cs.RO

ATLAS: Aligned Transport of Latent Structure for Reliable World Model Planning

作者Ke Fang, Yupu Yao, Lu Cheng

展开完整摘要收起摘要

Latent world models rely on representation geometry for planning, yet regularizing the latent marginal alone does not determine the state-to-state relationships used for action selection. We show that this can cause planning-relevant novelty structure to be weakened as representations are transformed into the final latent used by the planner. We introduce Aligned Transport of Latent Structure (ATLAS), a training objective that explicitly preserves relational geometry while calibrating the global latent distribution. ATLAS transfers normalized pairwise structure from an informative encoder representation to the planning latent and uses Wasserstein embedding matching (WEMReg) to calibrate its marginal through one-dimensional Wasserstein-2 transport. Our analysis shows that relational preservation and marginal calibration impose non-redundant constraints, and connects finite-candidate planning stability to relational distortion, latent-scale mismatch, and prediction error. Instantiated in LeWM, ATLAS improves mean goal-reaching success across PushT, TwoRoom, and OGBench-Cube on both lower- and higher-novelty evaluation subsets, with the largest gain on higher-novelty TwoRoom episodes. Representation and rollout diagnostics further show stronger novelty-related structure in the planning latent, improved marginal calibration, and lower multi-step prediction error. Together, these results highlight preservation of planning-relevant latent geometry as an important ingredient for reliable world-model planning. Code is available at https://anonymous.4open.science/r/atlas-world-model-72C4/.

ARXIV 2609.36333 ↗
cs.CL

DeepRewind: Predicting and Repairing Premature Commitments in Deep Research Agents

作者Amirhossein Abaskohi, Amirhossein Dabiriaghdam, Lele Wang, Peter West, Giuseppe Carenini

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Deep-research agents conduct long-horizon investigations through iterative search, evidence evaluation, belief revision, and synthesis. However, they may commit to claims before sufficient evidence is available, causing later reasoning to reinforce an incorrect interpretation. We introduce DeepRewind, an additive control layer for reversible deep research that represents the agent's evolving epistemic state as a typed graph of sources, evidence, claims, hypotheses, assumptions, commitments, plans, and drafts. Before accepting an intermediate conclusion, a prompt-based world model predicts its impact and estimates reversibility based on hypothesis narrowing, information loss, recovery cost, and contradiction-trigger coverage. A binary controller blocks risky commitments, while a consistency monitor performs dependency-aware rollback when later evidence invalidates them. Across DRBench and LiveDRBench, DeepRewind improves insight recall by 3.6 percentage points and reduces premature commitments by 59.1% relative to Open Deep Research.

ARXIV 2609.36344 ↗
cs.CV

WM-VLM: Probing Internal World Models for Interleaved Visual-Textual Reasoning

作者Yuheng Zha, Yilei Wang, Qiyue Gao, Junrong Chen, Yujia Wu, Zhengfeng Lai, Zhengzhong Liu, Eric P. Xing

展开完整摘要收起摘要

Humans often solve spatial problems by mentally simulating visual transformations. In contrast, conventional vision-language models (VLMs) reason primarily through language. We investigate whether VLMs can solve spatial problems by reasoning with both text and generated visual states. To this end, we introduce WM-VLM, which equips a pretrained VLM with a lightweight world model branch for generating intermediate visual states. Our two-stage training first teaches the model to generate the next visual state and then to use that state for reasoning. We programmatically construct spatial reasoning tasks with verifiable intermediate visual states. These tasks allow us to evaluate how well the model generates visual states and how much it relies on them to answer the question. On 2D and 3D mental rotation tasks, WM-VLM consistently outperforms the supervised fine-tuned backbone, with gains of up to 39.25 percentage points. Ablations suggest that these gains depend on the generated visual states, as removing or corrupting them sharply reduces performance. Together, these results suggest that internal world models offer a promising path toward VLMs that reason in both language and visual space.

ARXIV 2609.34826 ↗
cs.CV

Representation by Design in Generation: Cross-View Class-Token Alignment in Diffusion Transformers

作者Xiaoyu Wu, Yifei Wang, Chen Wei

展开完整摘要收起摘要

Generative and representation learning remain asymmetrically connected: semantic representations are used to improve diffusion generation, whereas the models' own representations are often treated as a by-product of synthesis. We ask whether diffusion models can instead be trained to learn substantially stronger semantic representations without sacrificing generation quality. SelfFlow takes a step in this direction by introducing self-supervised patch alignment into flow matching, but its main gains remain in faster convergence and improved generation. Inspired by DINO and iBOT, we extend this framework with cross-view class-token alignment to further strengthen semantic representations. Specifically, we form two independently noised, dual-timestep observations of each image and align each student class-token representation with the stop-gradient EMA-teacher target from the other observation. This objective is optimized jointly with the inherited flow-matching and local patch objectives. Notably, although the additional objective acts only on the class token, it strengthens both class-token and patch representations. Compared with a matched two-view baseline, ImageNet linear-probing accuracy improves by 9.4% using the class token and 10.1% using mean-pooled patch tokens, while frozen-backbone VOC2012 segmentation improves by 3.6 mIoU. These representation gains are achieved while maintaining comparable ImageNet generation FID. In text-to-image training, the same objective also improves generation FID, reducing it from 2.52 to 2.37 at matched checkpoints. Our results show that representation need not remain a by-product of generation or merely a tool for improving it: it can be directly optimized as a first-class capability of diffusion pretraining alongside generation.

ARXIV 2609.36348 ↗
cs.SD

Distill Locally, Schedule Globally: Flow Maps for Few-Step Text-to-Speech

作者Yentl Collin, Evan Dufraisse, Amr Mohamed, Amine Khelif Khelif, Dani Bouch, Guokan Shang

展开完整摘要收起摘要

Flow-matching text-to-speech (TTS) models achieve high synthesis quality but require many neural function evaluations (NFEs) to integrate their generative trajectories. Recent few-step flow-map distillation approaches for TTS construct targets from numerically integrated teacher trajectories, creating a trade-off between target accuracy and training cost. We propose Local Flow-Map Distillation (LFMD), which adapts Eulerian Map Distillation to conditional TTS and avoids teacher trajectory integration during target construction. For inference, we derive a sampling schedule (TD-DP) from teacher dynamics and consistency of the learned maps, with a single cost graph supporting multiple NFE budgets without external audio-metric evaluation. Because scheduling offers no flexibility at one NFE, we refine this regime with alignment-aware temporal self-distillation using soft-DTW. Across Seed-TTS and LibriSpeech-PC, LFMD improves low-NFE synthesis over a matched integral-distillation baseline. On Seed-TTS, the refined student reaches 1.80% WER with 1-NFE, compared with 1.76% for its 32-NFE teacher.

ARXIV 2609.36324 ↗
cs.MA

Embodied Semantic Communication for Collective Autonomous Agents: A Tutorial on Representation, Wireless Delivery, and Closed-Loop Coordination

作者Yizheng Huang, Wensheng Lin, Lixin Li, Qinghe Du, Wenchi Cheng, Zhu Han

展开完整摘要收起摘要

As autonomous systems and embodied intelligence enter the dynamic physical world, multi-agent collaboration calls for a paradigm shift in communication design. However, existing communication paradigms overlook that agents form action understanding from their own states, environmental observations, and collaboration relations through a process that evolves as a task unfolds. Consequently, reliable bit delivery, general semantic recovery, or single-task utility optimization alone cannot ensure that heterogeneous agents form coordinated actions compatible with their own conditions from shared information during task execution. To address this gap, this paper proposes embodied semantic communication (ESC) as a paradigm that transforms information transmission into action-oriented semantic interaction. Specifically, ESC characterizes how an explicit communication link can encapsulate multimodal perceptual states, intrinsic hardware capabilities, and collaborative intents into unified actionable semantic representations, thereby enabling heterogeneous receiving agents to parse, align, and ground them in local motor control. This paper clarifies the conceptual boundary, system characteristics, and environment-constrained technical pathways of ESC. It maps the underlying mathematical tools, including semantic information theory, world models, and multi-agent decision theory. Finally, this paper summarizes key open challenges, including measurable semantic reliability, ambiguity-triggered interaction under dynamic environments and tasks, and bandwidth-adaptive semantic transmission, outlining a roadmap for collective embodied networks.

ARXIV 2609.35936 ↗
cs.CV

Compress to Remember: Learning Compact Memory via On-Policy Distillation for Long Video Generation

作者Xiaoyu Wu, Weihang Guo, Yifei Wang, Xinze Feng, Lydia E. Kavraki, Zhiwei Steven Wu

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Standard video generators do not natively compact historical context into reusable memory tokens. As generation continues, the growing history makes it increasingly difficult to retain information from earlier frames due to long-context degradation. Key-frame-based approaches address this challenge by retaining selected past frames, but can discard information needed for future generation. Rather than relying on frame selection alone, we study whether a frozen video generator can supply the supervision needed to learn a compact representation of the history. We propose Prediction-Aligned Context Compaction (PACC), which uses a learned compressor to aggregate information across past frames into compact memory tokens. We train the compressor through on-policy distillation, using the same frozen generator both as a student when conditioned on compressed memory and as a teacher when conditioned on the full history. The student generates continuations, while the teacher provides targets for the same noisy inputs at each denoising step. Only the compressor is updated to align the student's predictions with these targets. We evaluate PACC on MBench, which jointly measures memory-event coverage and consistency. PACC outperforms the strongest baseline by 6.63 points on Causal-rCM and 3.19 points on Causal Forcing. Evaluation on VBench-Long using MovieGen prompts further shows that PACC produces minute-long videos with generation quality competitive with baselines. Together, these results show that learning to compact historical context can improve long-video memory without modifying the underlying generator.

ARXIV 2609.36364 ↗
cs.SD

Enabling Immersive Audio-Visual Experience from Any Video

作者Zitong Lan, Mutian Tong, Jiatao Gu, Mingmin Zhao

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Most videos capture only a narrow field of view and provide no spatial audio, limiting the sense of immersion they can provide. Recent video generation models can expand perspective videos into panoramic ones, but do not provide the corresponding spatial soundscape. Without spatially consistent audio, these expanded visual worlds remain incomplete. This paper presents OmniDream, a training-free framework that transforms a silent monocular video into an immersive audiovisual experience, where viewers can freely look around while sounds remain spatially aligned with the visual scene. At the core of OmniDream is an object-centric audio representation that disentangles each sound source's intrinsic audio content from its scene-dependent acoustic effects, enabling independent audio generation, physics-based simulation of propagation effects, and flexible spatial audio rendering. Experiments show improved audio-visual alignment, spatial correctness, and perceptual immersiveness over baselines. Examples are available on https://huggingface.co/spaces/CuriousAlien000/spatial-audio-360-demo

ARXIV 2609.36295 ↗
cs.RO

Bilinear World Models: Learning Representations with Structured Dynamics for Efficient Control

作者Antonio Pariente, Ignacio Boero, Nikolai Matni, Alejandro Ribeiro

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World models jointly learn latent representations and dynamics that predict how high-dimensional observations evolve under actions. In this work, we propose a JEPA-style world model in which, rather than learning arbitrary latent dynamics, we restrict them to follow a bilinear parameterization. This structure enables efficient planning and control while shifting the modeling burden onto the encoder, encouraging richer representations that expose the controllable geometry of the system. In particular, this structured parameterization allows us to structurally enforce action recoverability, thereby preventing representation collapse by construction. Although prescribing a bilinear parametrization may appear restrictive, we show that a broad class of nonlinear dynamical systems admits a transformation under which the dynamics become bilinear. Empirically, we show across standard 2D and 3D control tasks that representations with bilinear-parameterized dynamics can be learned directly from high-dimensional observations, reducing planning time by nearly three orders of magnitude while retaining or even improving control accuracy. We also propose more demanding regimes of longer-horizon planning and real-time control, and demonstrate that our method succeeds in both, moving JEPA-style world models beyond short-horizon offline planning.

ARXIV 2609.36305 ↗
cs.CV

Mutually Adversarial Self-Training with Evolving Data for Unified Multimodal Models

作者Wentao Zhou, Weijie Gan, Jiayun Wang

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Unified multimodal models (UMMs) combine image generation and visual understanding in a shared backbone. Since generation and understanding are inverse tasks, recent studies self-train UMMs by letting the two branches cooperatively supervise each other. We introduce MATE (Mutually Adversarial self-Training with Evolving data), a reinforcement-learning-based post-training framework in which the two branches instead challenge each other, and the challenges evolve as the model trains. MATE lets generation and understanding take turns to be challenger and solver. Given an image, the understanding branch proposes several candidate descriptions that the generation branch must turn back into similar images, and vice versa. The candidates are screened for consistency with the image or prompt they were proposed from, and the solver is trained on the candidate it handles worst. The adversary thus comes from the model's own outputs, and no separate adversary is trained. Moreover, the candidates that defeat one branch become the sources of the next challenges to the other in the next epoch, which keeps the challenges evolving with the model and turns the training into self-play in data space. On Janus-Pro-1B, MATE improves GenEval by 2.4 points, DPG-Bench by 1.7 points, and the average over nine understanding benchmarks by 0.7 points, while strengthening consistency across repeated image-text cycles.

ARXIV 2609.36224 ↗
cs.CV

Attention-Scoped Guidance: Training-Free Spatial Control for Image Editing

作者Zeyan Li, Wei Zhou, Hadi Amirpour, Minghao Zou, Panqi Yang, Jianfeng Xu

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Instruction-guided image editing should change what the instruction names and leave the rest of the image untouched. In dual classifier-free guidance (CFG), an editor combines two directions at every denoising step, one that pushes toward the instructed edit and one that pulls back toward the source image, using global weights. We introduce Attention-Scoped Guidance (ASG), a sampler wrapper that makes these weights spatial. It reads a soft support map from the instruction attention that the editor already computes, then weakens text guidance where support is low and strengthens image anchoring where support is high. The wrapper requires no training, no external mask, and no additional network evaluation. On the full MagicBrush and PIE-Bench++ splits, ASG improves preservation-oriented metrics, leading three of four MagicBrush metrics and PIE-Bench++ background PSNR. A dose-matched control that removes the spatial placement loses up to 0.73 CLIP on PIE-Bench++, confirming that the spatial allocation itself carries the gain.

ARXIV 2609.37492 ↗
cs.CV

Persistence Forcing: Exploiting Feature Specialization in Pixel-Space Diffusion

作者Chong Wang, Zixuan Fu, Shiqi Huang, Siyuan Yang, Hao Cheng, Bihan Wen

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Pixel-space diffusion Transformers (DiTs) directly operate on high-dimensional visual data, yet their hidden representations typically undergo uniform refinement across depth. Natural images, however, are inherently organized at different levels of granularity. Global structure can often be represented compactly, whereas local textures and fine details require richer representations. Motivated by this, we introduce heterogeneous refinement in pixel-space DiTs, assigning different feature groups distinct refinement budgets across depth. Consequently, an ordered feature specialization emerges: sparsely refined features predominantly encode global visual structure, whereas more frequently refined features increasingly specialize toward localized, high-frequency details. We refer to these two groups as persistent and active features, respectively. Building on this emergent specialization, we introduce Persistence Forcing (PerF), which explicitly exploits this persistent--active feature organization for pixel-space image generation. This enables persistent features to continuously condition actively refined features, allowing stable global information to guide the ongoing refinement of finer visual details. During generative sampling, this interaction further induces a meaningful guidance direction that promotes coherent global structure and naturally complements classifier-free guidance. On ImageNet $256\times256$, PerF-L achieves FID of $1.91$, approaching $1.86$ of JiT-H with only half the parameters, while PerF-H further achieves FID of $1.63$ and $1.76$ on ImageNet $256\times256$ and $512\times512$, respectively.

ARXIV 2609.36014 ↗
cs.CV

PreviewDiff: Multimodal Critic-Guided Search over Diffusion Latents

作者Vighnesh Subramaniam, Boris Katz, Brian Cheung, Chun-Liang Li, Tomas Pfister, Yale Song

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Diffusion models can produce striking images and videos, but they still struggle with the compositional details that make a generation faithful to a prompt, such as object counts, attribute binding, spatial relations, and temporally grounded actions. A common way to improve prompt satisfaction is to spend more compute at test time through Best-of-N sampling, but final-sample selection is fixed. Best-of-N can only choose among completed outputs and cannot repair a promising trajectory before it fails. We introduce PreviewDiff, a training-free test-time search method that turns diffusion sampling from scalar search into a multimodal critic-guided search over intermediate latents. At selected denoising checkpoints, PreviewDiff decodes a partial preview, asks a multimodal judge to score and critique it, and uses the resulting natural-language feedback to branch over semantic prompt edits and locally re-noised latent continuations. These branches are then scored and selectively rolled forward, allowing verifier compute to guide generation while the sample is still editable. Across image and video generation benchmarks, PreviewDiff consistently improves over budget-matched Best-of-N selection and strong scalar-search baselines. Ablations show that earlier interventions and increased search width provide the largest gains, while deeper search and additional semantic variants offer complementary improvements. PreviewDiff demonstrates that multimodal feedback is most useful not only as a final verifier, but as an active controller inside the denoising process.

ARXIV 2609.36199 ↗
cs.RO

FutureDuet: Decoupling Observation Access from Future Supervision in World Action Models

作者Jie Wu, Yuzhi Huang, Junqi Liu, Weichen Zhang, Haibin Huang, Yin Chen, Jingyan Jiang, Chi Zhang

展开完整摘要收起摘要

World Action Models (WAMs) augment robot action generation with future visual supervision. Existing WAMs commonly fuse main and wrist observations into one visual stream and train both with the same future-video objective, despite their different visual dynamics. A stable main camera reveals scene-level task evolution, whereas wrist cameras move with the end effector, mixing local interaction changes with viewpoint shifts and self-occlusion. These contrasting predictive demands suggest that the two views may benefit from different future objectives. We introduce FutureDuet, which retains both views for control, while allowing each visual stream to receive a different future objective. For the main view, future RGB models task evolution, while interaction masks and robot skeletons focus supervision on task objects and robot motion. For the wrist stream, future latent prediction models short-horizon interaction changes without requiring pixel-level reconstruction. ActionDiT jointly reads the resulting Task State and Interaction State, combining scene-level progress with close-range interaction evidence. All auxiliary prediction modules are training-only, adding no inference overhead. FutureDuet achieves 94.2% clean and 94.1% randomized success on RoboTwin50 and 99.2% average success on LIBERO. The improvements are most pronounced on six RoboTwin50 tasks that require precise interaction, averaging gains of 9.2% and 12.8% over Fast-WAM in clean and randomized settings. Controlled studies further show complementary gains from separating the wrist pathway and designing future supervision separately for the two views.

ARXIV 2609.34362 ↗