DAILY RESEARCH INDEX

多模态生成与编辑

不是论文列表,而是按研究方向整理的每日增量。

聚合近期 arXiv 更新,保留摘要、分类、发布日期和原文入口,帮助你更快判断今天哪些论文值得继续阅读与验证。

查看全部研究方向

共 2174 篇 · 多个关键词用空格分隔,按发布日期排序。

01 TOPIC

多模态生成与编辑

cs.CV

ReGain: Restoring Subject Fidelity in Personalization on Synthetic Images

作者Shubhang Bhatnagar, Ishan Bhatnagar, Viraj Shah, Narendra Ahuja

展开完整摘要收起摘要

Text-to-image diffusion models are personalized to a subject by DreamBooth fine-tuning on a handful of its images. Increasingly, these images come from a diffusion model rather than a camera. We show that fine-tuning on such synthetic images degrades subject fidelity, producing oversaturated color and excess high-frequency detail. To isolate the cause, we fine-tune two models from the same base model with the same DreamBooth recipe, one on real photos of a subject and one on synthetic images of that subject generated by the first. We trace the degradation to classifier-free guidance (CFG). For the model personalized on synthetic images, the angle between the conditional and unconditional noise predictions, and with it the norm of their difference, is much larger than for the model personalized on real photos. This inflation grows toward high frequencies and also appears at other prompts semantically close to the subject, such as its class noun, but not at unrelated ones. We propose ReGain, a training-free correction applied at sampling time that measures how much each frequency band of the guidance is inflated relative to the base model and scales that band down accordingly. ReGain needs no real photos. On Stable Diffusion v1.5, ReGain closes 51-64% of the subject-fidelity gap to the model personalized on real photos, as measured by DINO, DINOv2 and CLIP-I. It also improves subject fidelity on SDXL and SD 3.5 and preserves text alignment on all three backbones.

ARXIV 2609.38680 ↗
cs.CV

PartiCam: Camera Controlled Video Generation with Reward Guidance

作者Amine Ouasfi, Runjia Li, Junlin Han, Eric Marchand, Philip H. S. Torr, Adnane Boukhayma

展开完整摘要收起摘要

We present PartiCam, a training-free Particle filtering rooted method for improved Camera controlled video generation. Generating videos that follow a precisely specified camera trajectory remains challenging for large video diffusion models. Training-free approaches are backbone-agnostic and avoid the need to construct large camera-annotated datasets by steering pretrained models toward the desired camera motion at test time. This enables the generation of camera-controlled video data that can subsequently be used to train camera-conditioned video diffusion models. Existing sampling-based guidance approaches often suffer from unstable trajectories: they either explore too broadly and fail to respect the target camera motion or collapse early and lose visual diversity over time. We introduce a global-local refinement framework for diffusion reward guidance, enabling accurate and consistent camera control during video generation. Our method builds on Sequential Monte-Carlo (SMC) guidance, but introduces a local refinement stage based on particle filtered resampling. Experiments show large improvements in camera trajectory adherence, reduced drift, and better visual quality, without requiring model retraining.

ARXIV 2609.39504 ↗
cs.LG

Fenchel Tilting: Weighted Correction for Efficient Finetuning of Generative Models

作者Maksim Bobrin, Maksim Zhdanov, Dmitry Dylov

展开完整摘要收起摘要

Adapting a pretrained generative model to an arbitrary preference expressed as a utility function underlies reward alignment, guided design, and constraint satisfaction, enabling diverse applications. Existing fine-tuning methods trade off generality against computational cost: they either restrict the family class of supported preferences to keep optimization simple or preserve generality at the expense of efficiency. We introduce Fenchel Tilt Flow Control (FTFC), which decouples utility optimization from generative-model fitting. FTFC first optimizes for a target distribution by jointly fitting an effective reward and density-ratio weights on pretrained samples. Method combines the utility's variational structure with Fenchel duality, supporting general $f$-divergence penalties that determine how rewards are transformed into an distribution-correction weights. These weights are then frozen and used to modify a diffusion or flow model in a single stage of importance-weighted denoising or flow matching, without differentiating through sampling trajectories. We establish exact duality for concave utilities under suitable conditions and show that weighted fitting reproduces the optimal target distribution for a given utility. Across image and molecule generation benchmarks, FTFC improves over baselines on diverse preference functions, while also being up to $20\times$ more efficient. roposed method enables adaptation beyond expected-reward maximization without complex optimization, while preserving robustness for more general class of the utility functions compared to baselines.

ARXIV 2609.40030 ↗
cs.LG

Visualizing Distribution Coverage in Generative Diffusion Models

作者Yifei Wang, Xiaoyu Wu, Tsu-Jui Fu, Chen Chen, Liang-Chieh Chen, Zhe Gan, Chen Wei

展开完整摘要收起摘要

Diffusion distillation is widely adopted to accelerate sampling, and the resulting few-step models are broadly believed to match or even surpass their multi-step teachers in generation. However, standard evaluations such as GenEval2 typically draw only one sample per prompt, so improved scores may fail to reveal losses in distribution coverage. We therefore revisit whether distilled models truly match their teachers beyond single-draw performance using \textbf{pass@$\mathbf{k}$}, which measures the probability that at least one of $k$ independent samples satisfies a quality criterion. At $k{=}1$, pass@$k$ reduces to standard single-draw evaluation. As $k$ grows, the curve reveals whether additional draws find genuinely different successes or merely revisit the same modes, directly exposing how broadly a model covers the space of valid outputs. We first show that classifier-free guidance (CFG), whose quality--coverage tradeoff is well established, is the clearest case: higher guidance improves pass@$1$, but its advantage shrinks and reverses at larger $k$. Applying pass@$k$ to few-step distilled models, we find the same tradeoff splits along training objectives: distribution-matching objectives concentrate the student's output distribution, boosting early-hit rates while eroding large-budget coverage, whereas consistency and trajectory-based objectives better preserve the teacher's coverage even at large $k$. We further show that this tradeoff extends to few-step causal video generation. Our findings reveal a previously overlooked cost of diffusion distillation: across both image and video generation, the choice of training objective fundamentally determines whether a few-step model inherits its teacher's distribution coverage or trades it away for single-draw quality.

ARXIV 2609.38853 ↗
cs.CV

DC-SAE: Deep Compression Semantic Autoencoder for Faster Diffusion Convergence

作者Xu Huang, Ye Huang, Zijun Liao, Yuwei Niu, Xiaojie Li, Menghan Zhou, De Wen Soh, Xiaotong Li, Daquan Zhou

展开完整摘要收起摘要

High-compression tokenizers are essential for scaling latent image generative models. However, aggressive compression creates a fundamental tradeoff between reconstruction fidelity and generation efficiency: high compression image encoder always increases the learning difficulty of diffusion training, resulting in slow model convergence. Recent representation autoencoders speed up the diffusion training by improving the latent feature's expressive capability by replacing VAE encoders with pretrained semantic encoders, yet they are typically limited to moderate compression and lose pixel-level details necessary for faithful reconstruction. To achieve both high compression and fast diffusion training, we propose DC-SAE, a Decoupled Compact Semantic Autoencoder designed for high-compression image generation with accelerated diffusion model convergence. DC-SAE consists of two key components: (1) a macro-level architecture design that leverages semantic encoders to enable higher compression ratios, and (2) a pixel-level encoder that preserves low-level details, ensuring high-fidelity image reconstruction. We empirically demonstrate that DC-SAE performs strongly on image generation tasks, achieving both compact latent representations and efficient training dynamics. Specifically, on the ImageNet dataset with $512 \times 512$ resolution, DC-SAE achieves $32\times$ spatial compression, with 29.79 PSNR and 3.37 gFID, substantially outperforming the previous state-of-the-art high-compression tokenizer baselines DC-AE by 13.5% and 54.9% on PSNR and gFID, respectively, maintaining comparable throughput and faster diffusion model training convergence. Beyond class-conditional generation, a $1.6$B-parameter DiT using DC-SAE achieves 0.84 on GenEval and 86.007 on DPG-Bench for text-to-image generation at $1024\times1024$ resolution.

ARXIV 2609.39222 ↗
cs.CV

Multimodal Flow: Unified Flow Modeling of Language and Vision in Embedding Spaces

作者Hongyuan Tao, Xinggang Wang, Lianghui Zhu, Yongkang Li, Yunchao Wei, Bin Feng, Shaoyu Chen, Qian Zhang, Chang Huang, Kai Yu

展开完整摘要收起摘要

We present Multimodal Flow, a fully continuous generative model of language and vision. Most unified multimodal models either model both language and quantized images as discrete tokens or combine discrete language prediction with continuous image generation. The former introduces a visual quantization bottleneck. The latter requires modality-dependent objectives and sampling procedures. Fully continuous modeling avoids these trade-offs and enables a shared generative process, but remains underexplored for multimodal pretraining. Multimodal Flow introduces a unified continuous architecture that integrates multimodal continuous representations with a shared chunk-causal flow backbone. It organizes text blocks and images as ordered continuous hyperchunks, preserving textual token order and visual spatial structure. The backbone learns a single vector field over these hyperchunks through Flow Matching. Joint attention enables cross-modal interaction, while modality-specific feed-forward networks process each modality. The model predicts multiple target chunks in parallel during training and generates hyperchunks sequentially at inference. We instantiate MF-1 and pretrain it on multimodal data. Across 0.6B, 1.2B, and 1.6B scales, continued pretraining consistently improves multimodal modeling. With only 150B pretraining tokens, MF-1 achieves an average score of 82.8 across GenEval and DPG-Bench and 75.3 across VQAv2, MMBench, and POPE, remaining competitive with unified models trained on substantially more data. Under matched data, optimization, and parameter budgets, Multimodal Flow further outperforms representative hybrid and discrete models. These results establish continuous chunk-based embedding flow modeling as a new fully continuous paradigm for unified multimodal modeling. The related code and model are publicly released at https://github.com/hustvl/Multimodal-Flow.

ARXIV 2609.40362 ↗
cs.CV

LOCI: Spatial Linear Memory for Streaming World Models

作者Ji Xia, Tingting Liao, Xuezhi Liang, Hao Li, Guangyi Liu

展开完整摘要收起摘要

When a camera revisits a previously observed region, a video world model should reproduce what was there before. This requires both remembering past observations and retrieving the right one for the current viewpoint. Key-value caches preserve visual detail but grow with video length; recurrent memory is compact but compresses history into a fixed-size state, so individual past observations are no longer directly accessible. We introduce LOCI, a hybrid spatial-memory architecture that keeps both representations. In half of the transformer blocks, main attention keeps a key-value cache of past observations; in the other half, it is restricted to the current chunk and complemented by a recurrent linear-attention memory whose reads and writes are conditioned on projective camera geometry, so viewpoint enters both memory addressing and stored content. Recurrent readouts flow into subsequent cache-backed blocks and supply their queries with accumulated scene context. On the public MIND memory benchmark and on held-out recorded trajectories, LOCI reproduces revisited content more faithfully than representative world models and a same-recipe full-softmax model; with full history, it lowers peak memory at equal length by about 30% relative to full softmax. With a bounded bank of retained observations, it streams long videos at constant memory and remains more faithful than full softmax under the same budget.

ARXIV 2609.40222 ↗
cs.CV

PARK: Accurate Block Retrieval for Sparse Attention in Video Diffusion Transformers

作者Yun Dai, Jiarui Wen, Huiping Zhuang, Cen Chen, Ziqian Zeng

展开完整摘要收起摘要

Diffusion Transformers (DiTs) have become a dominant architecture for video generation, but their efficiency is limited by the quadratic complexity of full attention. Sparse attention reduces this cost by retrieving important blocks and computing attention only within them, but inaccurate retrieval can either degrade generation quality or yield unnecessary computation. We identify two retrieval mismatches in methods that retrieve blocks using the averaged representations of query and key blocks: (i) query-side aggregation mismatch, where averaging queries before Softmax fails to preserve their individual attention preferences, and (ii) key-side clustering metric mismatch, where standard Euclidean clustering in the original key space can group keys with dissimilar QK scores under the current query, so their average representation may not accurately represent how the current query scores individual keys. These mismatches can lead to inaccurate block retrieval. To address these mismatches, we propose PARK, a training-free sparse attention method for accurate block retrieval. PARK retains every original query, independently normalizes its attention over key blocks, and then averages these distributions within each query block. It also uses information from the current queries to transform keys before clustering, so that keys receiving similar QK scores are grouped together. A fused GPU kernel further reduces the overhead of block retrieval. Experiments on HunyuanVideo and Wan demonstrate that PARK improves block retrieval accuracy and preserves generation quality while accelerating inference, achieving the best quality-efficiency trade-off among the compared sparse attention methods.

ARXIV 2609.38978 ↗
cs.CV

Looped Diffusion Transformer

作者Yong Xien Chng, Tianyi Chen, Wenwen Tong, Haiwen Diao, Zhongang Cai, Lei Yang, Ziwei Liu, Lewei Lu, Dahua Lin, Gao Huang

展开完整摘要收起摘要

Improving text-to-image models has traditionally relied on increasing model size or the number of denoising steps. In this work, we explore an alternative way to scale computation by repeatedly running shared Transformer blocks within each denoising step, effectively increasing computational depth while keeping the parameter count fixed. This looped computation enables iterative refinement of internal representations without explicit reasoning tokens. However, naive looping fails to consistently improve image quality. We trace this problem to weak supervision across intermediate loops and unregulated attention updates that progressively erode local information. To overcome these challenges, we propose Looped Diffusion Transformer (Looped-DiT), which combines deep supervision across intermediate loops with self-modulating attention to stabilize looped feature updates. Under matched-parameter and matched-compute settings, Looped-DiT consistently outperforms non-looped baselines. Notably, a 260M-parameter looped model can surpass a model 6.5x larger across multiple text-to-image benchmarks while requiring 4.9x lower inference compute. Beyond this performance gain, we find that looped computation can offer a more effective form of iterative computation for diffusion models, with increasing loop depth yielding larger gains than adding more denoising steps under a fixed inference budget. Furthermore, deeper loops can progressively correct mistakes made in earlier loops, exhibiting behaviors suggestive of latent reasoning. Together, these results show that looped computation offers a promising way to scale visual generation models.

ARXIV 2609.40305 ↗
cs.SD

JoyAI-Voice 2.0: A Full-Continuous Autoregressive Speech Generation Model with Semantic-Acoustic Joint Representation

作者Yafeng Chen, Boya Dong, Yankun Huang, Hao Li, Jingdong Li, Xiangyu Liang, Hao Ni, Wenchao Wang, Yuxuan Wang, Zhangyu Xiao, Wei Deng, Nan Duan, Yu Gu, Wenhao Guan, Weisheng Han, Yabin Li, Yuan Liu, Jiaxin Ye, Fan Yu, Lin Zhu

展开完整摘要收起摘要

We present JoyAI-Voice~2.0, an end-to-end anthropomorphic speech generation model built upon a fully continuous, dual-encoder architecture. Raw speech is encoded into continuous latents and partitioned into patches. Each patch is decomposed by a semantic-acoustic dual encoder into a semantically purified representation and an acoustic representation, which are fused and jointly fed to a causal autoregressive Transformer for planning. The Transformer predicts the conditioning for the next patch, and a local diffusion Transformer renders its full latents for 48\,kHz synthesis. The model is trained with a joint flow-matching and stop-prediction objective, followed by supervised fine-tuning and reinforcement learning with DiffusionNFT to improve model performance. It achieves the lowest average word error rate of 2.51% on Seed-TTS, a 14.9% relative reduction over the strongest baseline, and state-of-the-art attribute fidelity on InstructTTSEval in both Chinese and English, leading on 5 of 10 perceptual dimensions with the highest overall score of 0.893 on MDVD-Eval.

ARXIV 2610.08834 ↗
cs.CV

LoRA Direction Extraction for Controllable Light Toggling in FLUX.1 Kontext

作者Petr Golenderov, Dmitry Mazyar, Natalia Sovpel, Alexander Aksenov

展开完整摘要收起摘要

We propose a fine-tuning method for flow-matching diffusion models aimed at realistic artificial light modeling without the need for a large training dataset. We address the task of controllable interior image editing, where the goal is to turn artificial light sources on or off while preserving the scene geometry, object placement, materials, and visual identity of the original image. To achieve this, we decompose the task into two independent formulations. We introduce the LoRA Direction Training Method, which extracts the pure direction of the LoRA adapter effect in the diffusion model flow field, and we also introduce specialized loss functions to ensure the realism of the inverse transformation. Additionally, the resulting increment map is used for more precise adjustment of the lighting color and temperature.

ARXIV 2610.03771 ↗
cs.SD

RVQ Position Aware Speculative Decoding for On Device Text to Speech

作者Berkin Durmus, Eduardo Pacheco, Zach Nagengast, Atila Orhon

展开完整摘要收起摘要

Autoregressive decoding (AR) with Transformer models is memory bandwidth bound at single stream inference, the typical deployment regime for on device text to speech (TTS). Real time streaming with Qwen3-TTS requires more than 200 sequential model calls per second, dominated by the inner loop MultiCodeDecoder that emits the 15 residual vector quantization (RVQ) codes per 80 ms audio frame. We propose RVQ position aware speculative decoding for the MultiCodeDecoder, attaining 2.47 accepted tokens per model call at $5\times10^{-4}$ percent added parameters and 10 to 20 percent per round speculation/verification overhead, reducing real time synthesis from 200 to 88 sequential model calls per second. The scheme is distributionally lossless under the deployed top-k sampling, and WER parity with the original system is consistent with this guarantee. We deliver 2 to 2.2x speedup for RVQ token generation with Qwen3-TTS 0.6B on recent iPhone and Apple Silicon Mac devices.

ARXIV 2609.37007 ↗
eess.AS

SENSE: Semantic Neural Speech Synthesis from Brain Dynamics via Spatial Graph Encoding

作者Jisoo Park, Seonghak Lee, Hyojin Park, Junseok Kwon

展开完整摘要收起摘要

Reconstructing speech from non-invasive brain signals offers a promising pathway for restoring communication in individuals who are cognitively intact but unable to speak. Existing EEG-to-speech approaches formulate this task as acoustic reconstruction, optimizing waveform fidelity while ignoring whether the generated speech preserves high-level semantic content. In this work, we revisit this formulation and argue that EEG signals carry not only acoustic but also semantic information. We identify two key limitations of prior methods: (1) the neglect of spatial relationships between EEG electrodes, and (2) the failure to exploit the semantic structure of the N400 paradigm, where congruent and incongruent trials reflect distinct semantic processing. We propose SENSE(Semantic-EEG Neural Speech SynthEsis), which combines a graph-based EEG encoder over electrode geometry with EEG Semantic Conditioning (ESC), aligning EEG to a pretrained semantic space using only congruent trials. On the N400 dataset, SENSE consistently outperforms prior methods on both acoustic and semantic metrics, and model-internal channel attribution suggests distributed reliance on auditory, sensorimotor, and centro-parietal regions, consistent with known speech-perception neuroscience. In the unseen-subject setting, SENSE trained on only two subjects already surpasses the strongest baseline trained on all eighteen subjects in word error rate, and matches it on acoustic metrics with as few as eight subjects.

ARXIV 2609.37601 ↗
eess.AS

Monotonicity-Guided Semantic Alignment for Zero-shot Multispeaker Image-to-Speech Synthesis

作者Lijun Wang, Yixian Lu, Shogo Okada

展开完整摘要收起摘要

Direct image-to-speech (Img2Sp) poses an alignment challenge in mapping visual content to ordered speech sequences, as images permit multiple spoken descriptions and lack monotonic correspondence with speech sequences. We propose Monotonicity-Guided Semantic Alignment (MGSA), to the best of our knowledge, the first framework for zero-shot multispeaker Img2Sp synthesis. We use semantic speech units to provide shared content targets across speakers with reference speech for speaker conditioning. A query aligner maps semantic memory learned from visual content to speech unit positions via a soft monotonic prior, which yields position-specific conditioning states. A blockwise masked diffusion generator is employed for the speech unit generation conditioning on these states. Experiments on Flickr8k-Audio show competitive captioning performance against single-speaker baselines, while evaluation with LibriTTS-R references supports zero-shot synthesis for unseen speakers. Ablations validate the effectiveness of aligner and block diffusion. Audio samples are available at https://alizeded.github.io/mgsa-demo.

ARXIV 2609.38440 ↗
cs.CV

DynamicHOI: Coupled Dynamics for Physics-aware HOI Reconstruction

作者Wenliang Guo, Zhanbo Huang, Yu Kong

展开完整摘要收起摘要

We study hand-object interaction (HOI) reconstruction from monocular RGB videos, where partial observations can produce visually plausible yet mechanically inconsistent trajectories. Existing methods mainly enforce visual and geometric agreement, leaving the underlying interaction dynamics insufficiently constrained. We propose DynamicHOI, a physics-aware HOI reconstruction framework combining geometry-grounded diffusion refinement with coupled hand-object dynamics. Geometry spatially grounds visual evidence for trajectory refinement, while articulated inverse dynamics and Newton-Euler dynamics derive hand generalized forces and object wrenches for dynamics-level supervision. We further couple hand and object dynamics through contact-force transfer and recover active hand actuation as an interaction-level physical quantity. We formulate its empirical magnitude distribution into a probabilistic prior that penalizes unlikely actuation and suppresses mechanically implausible reconstructed motion. Experiments on three HOI datasets show consistent improvements in both hand and object reconstruction. The reconstructed trajectories further benefit downstream applications including hand world-model generation and robotic manipulation learning, demonstrating the value of physics-aware HOI modeling beyond reconstruction.

ARXIV 2609.36454 ↗
cs.HC

From Neurons to Conversation: Speech Brain-Computer Interfaces

作者Moein Khajehnejad, Forough Habibollahi, Tommaso Boccato, Margarida Sousa, Michal Olak, Francesco Jamal Sheiban, Matteo Ferrante

展开完整摘要收起摘要

Speech brain-computer interfaces (BCIs) aim to restore communication by transforming neural activity related to speech, language, or communicative intent into external outputs such as text, synthesized voice, or avatar control. Recent advances in intracortical and electrocorticographic recording, deep sequence models, and language-model-assisted decoding have enabled rapid progress, including high-performance attempted-speech decoding and increasingly naturalistic speech synthesis. Yet these achievements also reveal that speech BCIs are not simply neural-to-text decoders. They are adaptive clinical systems in which neural representations, recording hardware, decoding architectures, language priors, feedback, and user learning interact over time. Here, we synthesize speech BCI research from a system-level perspective. We first examine the neural substrates of speech and language, emphasizing their hierarchical, distributed, temporally structured, and non-stationary organization. We then examine recording and decoding choices, closed-loop adaptation, evaluation, clinical translation, and ethics. Across these domains, we highlight recurring trade-offs between signal resolution and invasiveness, low-level motor and high-level semantic targets, decoder accuracy and user agency, and language-model fluency and faithful neural evidence. We argue the next generation of speech BCIs should be evaluated not only by offline accuracy, but also by robustness across sessions, calibration burden, latency, uncertainty, usability, and safeguards against unintended decoding. By reframing speech BCIs as adaptive, user-centred systems, we outline the interdisciplinary priorities spanning speech neuroscience, neural engineering, machine learning, clinical practice, and neuroethics needed to move from proof-of-concept decoding toward reliable, expressive, and controllable communication neuroprostheses.

ARXIV 2609.36736 ↗
cs.CL

Repetition, Not Length: Isolating the Counting Failure in Neural Text-to-Speech

作者Kirill Borodin, Vasilii Kudryavtsev, Maxim Maslov, Grach Mkrtchian

展开完整摘要收起摘要

Text-to-speech models loop, truncate and lose count on text that repeats a phrase many times. We show that repetition itself is what breaks them, not the length that comes with it. Every repeated sentence in our test set is paired with a control of matched sentence and word count in which no word ever repeats back-to-back. Six models from three architectures render the controls almost perfectly and fail the repeated twins: 94.3% against 18.2% exactly right at k >= 6. The gap survives greedy decoding, repetition-penalty sweeps, four independent speech recognisers and 420 analysis specifications without once reversing sign; a held-out fourth architecture lands within a point of its predicted gap, and one of two non-autoregressive baselines shows the same failure. Varying the period of the text shows the failure grows smoothly with periodicity, half of it surviving when no word is adjacent to itself.

ARXIV 2609.36974 ↗
cs.CV

TaoFlowForge: Progressive Native Mesh Generation via Cascaded Flow Matching

作者Xianze Fang, Qiyuan Feng, Dongfang Sun, Yan Zhang, Xiuchao Wu, Jingnan Gao, Jiangjing Lyu, Chengfei Lyu, Gang Yu

展开完整摘要收起摘要

3D content generation technology has significantly advanced the work of designers, as well as the 3D printing and gaming industries. However, it remains difficult to produce lightweight, editable, and topologically clean artistic content that is directly production-ready. To achieve this, we present TaoFlowForge, an artistic mesh foundation model that generates production-ready meshes. Specifically, TaoFlowForge decomposes the mesh generation process into vertices generation and their connectivity prediction, i.e., edges. We formulate vertices generation as a two-stage coarse-to-fine process and incorporate several effective loss functions to further enhance its performance. In the connectivity prediction stage, we propose a simple yet effective method for estimating the connectivity affinity between vertices and additionally predict per-vertex normals, which determines the correct orientation of faces. Besides, we construct a large-scale dataset combining hand-crafted 3D assets with public high-quality topology datasets. Based on this, a carefully designed data curation pipeline is employed to filter the raw dataset, retaining only high-quality topology data for model training. Our model is trained on the combined dataset and tested on both out-of-distribution hand-crafted set of 3D assets and public datasets. Under image-conditioned generation, TaoFlowForge outperforms autoregressive methods and achieves state-of-the-art results among open-source mesh topology generators. We will release all the code and weights together with a portion of our test dataset.

ARXIV 2609.37139 ↗
cs.CV

Complementary Retrieval-Augmented Prompting for Consistent Long-Form Video Generation

作者Xianghan Wei, Xiaoda Yang, Zhi Wang, An Pan, Daoan Zhang, Huayi Zhang, Yan Zhang, Wei Xu, Zishun Liao, Jianwen Lou

展开完整摘要收起摘要

While recent video foundation models excel at generating high-quality short videos, long-form video generation remains a critical challenge, where a major bottleneck lies in conditioning independently generated shots to preserve consistent characters, scenes, and objects throughout a story. Existing training-free approaches typically condition target shots using retrieved historical visuals. However, these references often suffer from severe informational mismatch, either introducing irrelevant contextual redundancy or failing to provide the full combination of required elements for the target shot. To resolve this, we present Complementary Retrieval-Augmented Prompting, an agentic framework that strategically aggregates a compact set of mutually supportive historical references to achieve complete and targeted conditioning for long-form video generation without retraining or modifying the underlying generator. Specifically, our framework explicitly models the visual elements required by each target shot by parsing the narrative script into a text-grounded visual element registry that tracks characters, objects, scenes, and their shot-level states. A VLM-annotated keyframe library further maps these elements to past visual observations. Guided by the required elements, our agent retrieves complementary references that maximize target-element coverage while minimizing historical noise. Finally, the retrieved references, structured element states, and grounding instructions are assembled into a unified prompt for the frozen video generator. This element-aware process provides comprehensive conditioning while remaining fully interpretable. Quantitative and qualitative evaluations on multi-shot story generation demonstrate that our method consistently outperforms recent-frame, memory-based, and entity-level retrieval baselines in cross-shot consistency and text-controllability.

ARXIV 2609.37407 ↗
cs.SD

EmoRES-TTS: Residual-Enhanced Vector Steering for Emotional Speech Generation

作者Kuan-Po Huang, Haohe Liu, Puyuan Peng, Haibin Wu, Zhaoheng Ni, Hung-yi Lee, Jinwon Lee, Neha Chachra

展开完整摘要收起摘要

Emotion-conditioned text-to-speech (TTS) models may fail to express the requested emotion reliably, and improving controllability by additional training is costly in both computation and emotion-labeled speech training data. We therefore study vector steering, a training-free approach that modifies the internal representations of a frozen model. CoCoEmo, a conventional vector steering method for emotion TTS, treats each emotion vector as an indivisible direction controlled by a single global strength, limiting adherence to the requested emotion. In this work, we first discover that an emotion vector can be decomposed into a shared component that moves speech away from neutral expression and a residual component that directs generation toward the requested emotion. Building on this finding, we propose Emotion Residual-Enhanced Steering for TTS (EmoRES), a novel method that controls the two components without retraining the backbone. On IEMOCAP, EmoRES outperforms CoCoEmo across all four objective emotion metrics on the IndexTTS-2 and CosyVoice2 backbones. Rank correlation improves by 26.13 and 12.97 percentage points, corresponding to relative gains of 118.8% and 33.1%, while emotion hit rate improves by 12.95 and 6.92 points, corresponding to relative gains of 20.1% and 9.8%. Human evaluation further shows a relative improvement up to 35.0% in the rate at which listeners correctly identified the dominant requested emotion and up to a 17.3% improvement in fidelity, while listeners prefer EmoRES for naturalness in up to 63.8% of pairwise comparisons. Component ablations further demonstrate that effective control benefits from preserving the shared component while strengthening the residual of the emotion steering vectors.

ARXIV 2609.38157 ↗
cs.CV

Point2Part: Unified 3D Partitioning from Point Prompts

作者Hao-Tang Tsui, Yu-Rou Tuan, Xiaoxuan Ma, Nicolas Ugrinovic, Takaaki Shiratori, Kris Kitani

展开完整摘要收起摘要

Existing 3D part decomposition methods do not necessarily partition the original shape into non-overlapping parts that collectively cover the entire shape, allowing overlaps or gaps that hinder downstream part-level applications. We instead formulate part decomposition as a joint partitioning of the entire shape, where the predicted parts are non-overlapping and jointly recover the entire shape. Our key insight is that part decomposition should consider all desired parts jointly, rather than modeling each part independently. To this end, we develop a promptable model for 3D part decomposition from images or meshes. Users can specify desired parts through 3D point prompts for controllable decomposition. Given one point prompt per desired part, our model produces the corresponding parts as a complete partition of the entire shape. We build on a pretrained 3D generation model and first obtain a shape latent from either an input image or mesh. We then introduce a prompt encoder that maps each 3D point prompt to a part token while attending to the shape latent. To decode the desired parts, we propose a novel part decoder jointly scoring the entire shape against all part tokens in a coarse-to-fine manner, assigning every position within the shape volume to exactly one part. We perform part decomposition in this shared shape latent space, enabling a unified model for image-to-part generation, mesh-to-part generation, and part segmentation. Our method outperforms existing works on all part-quality metrics across all three tasks, and improves compatibility among parts by an order of magnitude over previous SOTA methods. Code and models will be released.

ARXIV 2609.38180 ↗
cs.HC

Beyond Monoscopic Viewing: A Study on 3D Gaussian Splatting Quality in VR

作者Shreyas Shivakumara, Gabriel Eilertsen, Karljohan Lundin Palmerius

展开完整摘要收起摘要

Stereoscopy is fundamental to virtual reality (VR), providing depth perception through binocular viewing. Recent advances in 3D Gaussian Splatting (3DGS) enable high-quality novel view synthesis, making it well suited to immersive VR. We render 3DGS reconstructions stereoscopically and evaluate them in a head-mounted display, replicating how they would actually be viewed in VR. Real-world capture provides only a limited number of views, and under this constraint 3DGS reconstruction often produces localized floaters and misplaced structures. Standard metrics miss these localized artifacts, which become salient under stereoscopic viewing, where geometry is placed at the wrong depth. We investigate whether standard image-quality evaluation reflects the perceptual quality of 3DGS reconstructions under reduced capture. We compare SfM-only baseline with a union initialization that combines SfM with a dense VGGT network. All other training components are held fixed, isolating the effect of initialization coverage. We conduct a user study comparing preferences under monoscopic and stereoscopic HMD viewing, and test whether image-quality metrics predict the observed preferences. Monoscopically, preference for the more consistent reconstruction is weak, reaching 58.4% overall. Stereoscopically, the same preference rises to 78.2% and is consistent across all participants, while image-quality metrics (PSNR, SSIM and LPIPS) and stereo-aware metrics (iSQoe and StereoQA) show only modest differences and fail to penalize them. Our results indicate that monoscopic evaluation and standard image-quality metrics substantially underestimate perceptual artifacts observed in 3DGS reconstructions for VR, making stereoscopic assessment essential for 3DGS quality evaluation in VR.

ARXIV 2609.38525 ↗
eess.IV

TSGL: Teacher-Student Graph Learning for 3DGS Compression

作者Matin Bani Saedi, Matthew Kyan, Gene Cheung

展开完整摘要收起摘要

3D Gaussian Splatting (3DGS) is a popular representation for novel view synthesis. However, 3DGS contains millions of Gaussian primitives, each with rich attributes, resulting in large file sizes. We propose a novel 3DGS compression method based on Teacher-Student Graph Learning (TSGL) that operates directly on a trained model, without 3DGS retraining or access to training images. Specifically, for each block of Gaussian primitives, using decoded positions and DC spherical harmonic (SH) coefficients as predictors, we learn a signal-dependent geometry graph G encoding the pairwise similarities between neighbouring Gaussians via a teacher-student model. Given G, we perform Graph Fourier Transform (GFT) on the remaining attributes, so that signal energies are predominantly projected into the low-frequency coefficients for compact representation. On three standard benchmarks, the method reaches 27x to 33x compression with less than 0.6 dB of PSNR loss, improving on recent post-training compression methods in both size and rendering quality.

ARXIV 2609.38635 ↗
cs.SD

RAWD-TTS: Ratio-Free Reward Alignment for Discrete-Diffusion Voice Cloning

作者Maxim Maslov, Kirill Borodin, Vasilii Kudryavtsev, Nikita Vasiliev, Grach Mkrtchian

展开完整摘要收起摘要

Zero-shot text-to-speech synthesizes new utterances in a speaker's voice from a short reference recording. Voice cloning requires accurate content and preserved speaker identity, but supervised acoustic-token prediction does not directly optimize these waveform-level properties. Reward-based post-training addresses this mismatch, but in discrete diffusion, token choices and reveal positions jointly define the sampling trajectory, complicating alignment. We introduce RAWD-TTS (Ratio-free Advantage-Weighted Denoising), which scores decoded samples with recognition and speaker rewards and uses group-relative advantages to weight masked-token reconstruction of those samples, without reverse-trajectory likelihoods or target audio. On 500 Russian CV3-Eval voice-cloning prompts, joint alignment reduces word error rate from 3.18% to 2.42% at the reward-selected checkpoint (24.0% relative) and to 2.58% at the final checkpoint (19.0%), while WavLM speaker cosine rises from 0.733 to 0.748 and 0.755. Controlled experiments characterize recognition-identity trade-offs and the effects of corruption count, group composition, and weighting.

ARXIV 2609.37028 ↗
cs.CR

CollageAttack: Exploiting Cross-Modal Alignment Flaws in T2I Models through Spatial Text Composition

作者Zhiyi Mou, Yao Lu, Wangze Ni, Di Hong, Dakun Shen, Haoyang Li, Chen Jason Zhang, Alexander Zhou, Kui Ren

展开完整摘要收起摘要

Text-to-image (T2I) models have substantially improved in language understanding, in-image text rendering, and visual composition, while their safety mechanisms do not always keep pace with these capabilities. This creates a cross-modal attack surface in which harmful semantics can remain inconspicuous in a serialized prompt yet emerge through image-level composition. We propose CollageAttack, an automated single-prompt black-box jailbreak that shifts semantic assembly into the image plane by combining context-relevant scenes, scene-grounded textual carriers, and spatially distributed text fragments. Experiments across multiple open-weight and commercial T2I models show that CollageAttack achieves attack success rates of up to 86.0%, outperforming the strongest baseline on the same model by 18.5 percentage points, while consistently producing more harmful outputs and preserving the source intent. We further find that distributed textual fragments can reconstruct the intended semantics after generation, with visual composition producing stronger communicative impact than text alone. These results reveal a cross-modal safety gap in which harmful meaning emerges from the composition of individually less explicit elements.

ARXIV 2609.38253 ↗
cs.CV

Beyond Layers: Position-Resolved Gradient Conflict and Position-Aware Modulation for Unified Multimodal Models

作者Shuyang Jiang, Fucheng Deng, Yuchuan Luo, Zhenyu Wu

展开完整摘要收起摘要

Unified multimodal models (UMMs) train image understanding and autoregressive image generation on shared parameters, and the two objectives are known to interfere. Existing diagnoses and remedies operate at the resolution of layers or experts, measuring conflict per layer and resolving it by separating parameters. We argue that this resolution hides an orthogonal axis. Generation in a UMM is next-token prediction over a raster sequence of visual tokens whose roles vary systematically with position, so how strongly a generation gradient interferes with understanding should depend on where in the sequence it originates. We introduce a position-resolved interference map that attributes understanding-generation gradient conflict to visual-token positions within every layer, computed from a single backward pass at $1.2\times$ the cost of a standard backward pass. On Show-o and Janus-Pro, position explains a large share of conflict variance after controlling for depth (partial $η^2=0.31$ vs. $0.35$ for layer on Show-o; $0.15$ vs. $0.30$ on Janus-Pro): the first quarter of the sequence has a mean gradient cosine of $-0.18$ against understanding, the last quarter $-0.02$. The dependence survives per-position gradient-norm normalization, retaining $80%$ of its effect size, and conflict strength tracks semantic content (Spearman $ρ=0.64$). Building on the map, we propose position-aware modulation (PAM), which removes the anti-aligned component of generation gradients only at high-conflict positions without changing the architecture. Under a matched trainable-parameter budget, PAM improves over layer-wise separation by $+21$ MME and $+2.4$ GenEval points on Show-o while matching it on POPE and overall FID; a random-position control recovers about $31%$ of the gain. Position-based and layer-based separation are complementary degrees of freedom and can be combined.

ARXIV 2609.38485 ↗
cs.CV

PixelUMM: Encoder-Free Unified Image and Video Understanding and Generation

作者Cong Wei, Xuanchi Ren, Bryan Chu, Weiming Ren, Huan Ling, Jiahui Huang, Laura Leal-Taixé, Sanja Fidler, Wenhu Chen, Zian Wang, Jay Zhangjie Wu

展开完整摘要收起摘要

Unified Multimodal Models (UMMs) often rely on separate visual representations for understanding and generation, increasing visual context length and complicating integration with established vision-language pretraining pipelines. Recent advances in pixel-space modeling offer an encoder-free alternative, but extending this paradigm from images to videos is non-trivial: video understanding and generation adopt different temporal representations, leaving the design of a unified visual interface an open question. We present PixelUMM, an encoder-free model for unified image and video understanding and generation directly in pixel space. PixelUMM represents images as spatial patches and videos as spatiotemporal tubelets, connecting raw pixels to a shared multimodal backbone through single-layer linear projections. Its Mixture-of-Transformers architecture combines shared attention with task-specific parameters and extends clean-pixel prediction to video generation, jointly supporting autoregressive text prediction and pixel-space flow matching. Experiments show that PixelUMM achieves competitive performance across image and video understanding and generation tasks. We further conduct empirical studies of key design choices, including decoder design and spatial-temporal patch size, providing insights for future pixel-space unified multimodal models.

ARXIV 2609.38597 ↗
cs.CV

Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generation

作者Hongjia Zhai, Xiyu Zhang, Haoran Zhang, Zhichao Ye, Haomin Liu, Guofeng Zhang, Ian Reid, Xingxing Zuo

展开完整摘要收起摘要

Egocentric videos of human manipulation provide valuable visual experience for embodied intelligence, yet collecting such data at scale is costly. Exocentric-to-egocentric video generation offers a scalable alternative by transforming abundant third-person manipulation videos into first-person observations. However, existing methods often struggle to faithfully preserve demonstrated hand-object interactions (HOI) across large viewpoint changes due to insufficient fine-grained interaction guidance and weak object-centric anchoring. We present Exo2EgoHOI, an HOI-aware video generative framework for interaction-preserving exocentric-to-egocentric translation. To preserve fine-grained HOI, we introduce a unified 4D HOI prior that combines scene geometry, articulated hand renderings, and dense hand-object relation fields, together with a dual-branch residual adapter for injecting structural and relational cues into the video generation backbone. To preserve object consistency, we introduce Decomposed Gated Cross-Attention, which separately encodes object and background references and adaptively integrates global semantic and local appearance features as object-centric anchors. Experiments on ARCTIC-HOI and Ego-Exo4D demonstrate substantial improvements in object consistency and HOI preservation while maintaining competitive visual fidelity. In particular, on ARCTIC-HOI, Exo2EgoHOI improves object mIoU by 32.3% and reduces MPJPE and PA-MPJPE by 34.7% and 50.0%, respectively, relative to the respective best baseline results. Project page: https://rcl-robotics.github.io/Exo2EgoHOI/.

ARXIV 2609.38615 ↗
cs.CV

LongTake: Learning to Sustain Dynamics in Long-Horizon Video Generation

作者Byoungwoo Park, Jaemoo Choi, Juho Lee, Yongxin Chen

展开完整摘要收起摘要

World models, game simulators, and long-take video creation require coherent scene evolution and sustained dynamics over extended durations. Autoregressive (AR) video diffusion provides a natural framework for long-horizon generation, yet extended rollouts often become near-static or lose visual quality. We hypothesize that these failures reflect the limited guidance provided by short-video supervision on how ongoing scene dynamics develops over longer durations. This motivates us to introduce LongTake, a two-stage training pipeline built around Long-Horizon Teacher Forcing (TF) on curated real long videos. Long-Horizon TF trains the AR model to predict later frames conditioned on long ground-truth video prefixes, extending direct supervision beyond the short training horizon. This supervision is designed to help the model sustain dynamics and preserve visual quality during long-horizon generation. Our central finding is that this training stage strengthens direct initialization for distribution matching distillation (DMD) under student self-rollout, without the intermediate few-step distillation stage used in standard pipelines. Under the same five-second DMD training setup, our initialization yields substantially higher dynamic degree than short horizon TF initialization on 30-second rollouts at comparable aesthetic quality, and surpasses the evaluated baselines in both measures. Hybrid DMD further reuses this teacher to extend supervision to later frames of the self-rollout while retaining bidirectional joint supervision over the initial window. On long-horizon self-rollouts, LongTake lies on the Pareto front of dynamic degree and aesthetic quality, and Hybrid DMD attains the highest dynamic degree among evaluated methods at both 30s and 60s.

ARXIV 2609.38562 ↗
cs.CV

ThinkV2V: Unleashing the Reasoning Capability of MLLMs for Instruction-Guided Video Editing

作者Donghao Zhou, Haoyang He, Fan Zhang, Hao Yang, Guisheng Liu, Xin Gao, Zhongwei Wan, Xingyuan Bu, Jie Wang, Qiangpeng Yang, Shilei Wen, Chi-Wing Fu, Pheng-Ann Heng

展开完整摘要收起摘要

Instruction-guided video editing has made significant progress, yet existing methods use multimodal large language models (MLLMs) primarily as semantic encoders, so they often fall short in working with implicit edits that require causal or semantic reasoning. To bridge this fundamental gap in video editing, we propose ThinkV2V, a reasoning-driven framework for complex instruction-guided video editing, explicitly activating MLLM thinking before visual generation. At its core, ThinkV2V builds on a practical MLLM-to-DiT architecture to turn explicit thinking over the source video and instruction into refined conditioning signals for video editing. Further, we equip it with a dedicated training and inference recipe, combining Progressive Curriculum Training, which gradually cultivates the model from basic editing to reasoning-intensive cases, with Inference-Time Thinking Scaling, which iteratively refines candidate prompts and selects the most reliable one, to better elicit reasoning in challenging editing scenarios. We also curate the ThinkV2V-150K dataset and introduce ThinkV2V-Bench to support training and evaluation of video editing with implicit intent and causal reasoning. Experimental results demonstrate the state-of-the-art performance of ThinkV2V on both complex and standard editing scenarios, in which our 5B-scale DiT model substantially outperforms larger 10B-scale baselines.

ARXIV 2609.38541 ↗