Vision-Language-Action (VLA) models have recently incorporated world models to provide richer dynamic supervision beyond sparse action labels. However, explicitly predicting future images or videos may include control-irrelevant appearance, while guidance derived from holistic future visual representations and shared global action features may fail to establish timestep-specific correspondence between actions and local visual changes. To address this issue, we propose MotionWeave, a motion-centric future-dynamics framework for action-chunk prediction with two modules: the Action-Induced Motion Grounder (AIMG) and the Horizon Residual Composer (HRC). Specifically, AIMG conditions on action and proprioceptive representations to construct horizon-specific queries that localize interaction regions associated with each future action timestep from current visual tokens. HRC extracts differences between interaction representations at adjacent horizons, encodes them as temporal motion cues, and injects them into action tokens through a gated residual. During training, robot-arm masks rendered from future frames are used to construct KL-based motion-grounding supervision, while inference uses only the current observation. On six MetaWorld tasks, MotionWeave achieves a 75.3% average success rate, an absolute gain of 8.6% over π0 (66.7%), especially on sustained-interaction tasks. Our code is available at https://github.com/autu-mn/MotionWeave.
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Vision-Language-Action (VLA) models have recently incorporated world models to provide richer dynamic supervision beyond sparse action labels. However, explicitly predicting future images or videos may include control-irrelevant appearance, while guidance derived from holistic future visual representations and shared global action features may fail to establish timestep-specific correspondence between actions and local visual changes. To address this issue, we propose MotionWeave, a motion-centric future-dynamics framework for action-chunk prediction with two modules: the Action-Induced Motion Grounder (AIMG) and the Horizon Residual Composer (HRC). Specifically, AIMG conditions on action and proprioceptive representations to construct horizon-specific queries that localize interaction regions associated with each future action timestep from current visual tokens. HRC extracts differences between interaction representations at adjacent horizons, encodes them as temporal motion cues, and injects them into action tokens through a gated residual. During training, robot-arm masks rendered from future frames are used to construct KL-based motion-grounding supervision, while inference uses only the current observation. On six MetaWorld tasks, MotionWeave achieves a 75.3% average success rate, an absolute gain of 8.6% over π0 (66.7%), especially on sustained-interaction tasks. Our code is available at https://github.com/autu-mn/MotionWeave.
Online reinforcement learning has been extended to flow matching for diffusion model (DM) image generation. However, this paradigm faces three limitations: (1) Window selection. Existing methods manually set the stochastic differential equation (SDE) sampling window, i.e., the denoising steps where exploration noise is injected. We instead determine it from each model's denoising trajectory. (2) Reward saturation. Current methods rely on scoring models trained on human annotations; we find that such scores are extremely high and nearly indistinguishable on the latest SOTA open-source DMs, making advantage estimation largely ineffective. (3) Sample inefficiency. A single scalar reward collapses different failure modes into almost identical scores, leaving minimal gradient guidance for targeted improvement. To address these issues, we propose CAST (Causal Advantage-Structured Training), an RL fine-tuning method for pretrained DMs, which (1) identifies the denoising step at which each model fixes the objects and their spatial arrangement in the image and uses that timing to set the SDE window, (2) decomposes each prompt via Causal Scene Graphs (CSG) into verifiable-atoms, i.e., minimal semantic units such as an object, count, attribute, or spatial relation that can each be checked independently, and rewards each atom separately, and (3) projects the signed atom-level advantages into pixel space through teacher-forced attention and uses them to spatially weight the SDE policy objective. We fine-tune two of the strongest open-source DMs, FLUX.2-dev and Qwen-Image-2512, with CAST, and evaluate them on GenEval 2, a compositional benchmark, and on Qwen-Image-Bench for overall quality. Within almost the same training budget, CAST's improvement over the base model on the most challenging GenEval 2 prompts is up to 3.07x that of Flow-GRPO, while overall generation quality also improves.
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Online reinforcement learning has been extended to flow matching for diffusion model (DM) image generation. However, this paradigm faces three limitations: (1) Window selection. Existing methods manually set the stochastic differential equation (SDE) sampling window, i.e., the denoising steps where exploration noise is injected. We instead determine it from each model's denoising trajectory. (2) Reward saturation. Current methods rely on scoring models trained on human annotations; we find that such scores are extremely high and nearly indistinguishable on the latest SOTA open-source DMs, making advantage estimation largely ineffective. (3) Sample inefficiency. A single scalar reward collapses different failure modes into almost identical scores, leaving minimal gradient guidance for targeted improvement. To address these issues, we propose CAST (Causal Advantage-Structured Training), an RL fine-tuning method for pretrained DMs, which (1) identifies the denoising step at which each model fixes the objects and their spatial arrangement in the image and uses that timing to set the SDE window, (2) decomposes each prompt via Causal Scene Graphs (CSG) into verifiable-atoms, i.e., minimal semantic units such as an object, count, attribute, or spatial relation that can each be checked independently, and rewards each atom separately, and (3) projects the signed atom-level advantages into pixel space through teacher-forced attention and uses them to spatially weight the SDE policy objective. We fine-tune two of the strongest open-source DMs, FLUX.2-dev and Qwen-Image-2512, with CAST, and evaluate them on GenEval 2, a compositional benchmark, and on Qwen-Image-Bench for overall quality. Within almost the same training budget, CAST's improvement over the base model on the most challenging GenEval 2 prompts is up to 3.07x that of Flow-GRPO, while overall generation quality also improves.
Backdoor attacks pose a serious threat to the secure deployment of text-to-image (T2I) diffusion models. Existing defenses typically detect backdoors from specific abnormal patterns in internal representations, which may limit their generalizability with the emergence of increasingly diverse attack mechanisms. In this paper, we study backdoor defense of T2I diffusion models from a transition-dynamics perspective. We observe that benign diffusion trajectories exhibit structured and timestep-dependent transition patterns from cross-attention, latent and noise spaces, whereas backdoor attacks tend to induce deviations from such normal evolution. Motivated by these observations, we propose Normal Diffusion Dynamics Learning (NDDL), a novel backdoor defense framework that learns the normal transition dynamics of diffusion trajectories utilizing only benign samples. NDDL constructs compact multi-space trajectory representations and trains a timestep-conditioned dynamics model to predict the diffusion evolution. In the inference phase, deviations between the observed and predicted transitions are exploited to quantify dynamics inconsistency for backdoor detection. NDDL further enables trigger localization without any prior knowledge of the embedded backdoor by performing substitution with low-semantic words. Extensive experiments for diverse backdoor attacks demonstrate the effectiveness and generalizability of our proposed NDDL.
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Backdoor attacks pose a serious threat to the secure deployment of text-to-image (T2I) diffusion models. Existing defenses typically detect backdoors from specific abnormal patterns in internal representations, which may limit their generalizability with the emergence of increasingly diverse attack mechanisms. In this paper, we study backdoor defense of T2I diffusion models from a transition-dynamics perspective. We observe that benign diffusion trajectories exhibit structured and timestep-dependent transition patterns from cross-attention, latent and noise spaces, whereas backdoor attacks tend to induce deviations from such normal evolution. Motivated by these observations, we propose Normal Diffusion Dynamics Learning (NDDL), a novel backdoor defense framework that learns the normal transition dynamics of diffusion trajectories utilizing only benign samples. NDDL constructs compact multi-space trajectory representations and trains a timestep-conditioned dynamics model to predict the diffusion evolution. In the inference phase, deviations between the observed and predicted transitions are exploited to quantify dynamics inconsistency for backdoor detection. NDDL further enables trigger localization without any prior knowledge of the embedded backdoor by performing substitution with low-semantic words. Extensive experiments for diverse backdoor attacks demonstrate the effectiveness and generalizability of our proposed NDDL.
作者Xuhua Chen, Zhenhan Yin, Yuan Zhang, Lingfeng Zhang, He Zheng, Tong Mu, Shun Zuo, Dian Zhou, Di Wu, Xuan Zhou, Shaojie Wan, Rongtian Shen, Qiulong Xu, Yiduo Li, Yinglong Wang, Yanqian Wang, Kun Wang, Tao Zhang
World-action models (WAMs) augment robot policies with action-conditioned environment dynamics, yet existing approaches largely rely on future observation reconstruction or generic latent prediction and lack structured, control-oriented world representations tightly coupled with action generation. We introduce Magic-W0, a world-action foundation model that jointly models structured physical state evolution and continuous actions. Magic-W0 represents interaction as a Structured World Transition consisting of Current State, Transition, and Future State. Current State combines vision-language context with Current 3D Geometry; Transition is represented by 3D Motion capturing action-induced three-dimensional changes; and Future State is represented by Future Semantics describing task-relevant outcomes. To couple prediction and control, we propose a layer-aligned world-action interaction architecture in which evolving action hypotheses condition world-transition prediction, while predicted world representations continuously inform action generation. Magic-W0 is pre-trained on large-scale egocentric human manipulation, UMI, real-robot, and simulation data, with latent supervision for geometry, 3D motion, and future semantics from pre-trained visual models. Inference-time interventions show that structured world representations respond systematically to changes in candidate actions and that action-related information propagates through shared 3D representations into future semantic predictions. On RoboDojo-Sim, Magic-W0 achieves an average Score of 27.10, the highest among the compared WAMs. Across multiple real-robot tasks, it also demonstrates strong downstream performance after fine-tuning with limited downstream data, supporting generalization and rapid adaptation.
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World-action models (WAMs) augment robot policies with action-conditioned environment dynamics, yet existing approaches largely rely on future observation reconstruction or generic latent prediction and lack structured, control-oriented world representations tightly coupled with action generation. We introduce Magic-W0, a world-action foundation model that jointly models structured physical state evolution and continuous actions. Magic-W0 represents interaction as a Structured World Transition consisting of Current State, Transition, and Future State. Current State combines vision-language context with Current 3D Geometry; Transition is represented by 3D Motion capturing action-induced three-dimensional changes; and Future State is represented by Future Semantics describing task-relevant outcomes. To couple prediction and control, we propose a layer-aligned world-action interaction architecture in which evolving action hypotheses condition world-transition prediction, while predicted world representations continuously inform action generation. Magic-W0 is pre-trained on large-scale egocentric human manipulation, UMI, real-robot, and simulation data, with latent supervision for geometry, 3D motion, and future semantics from pre-trained visual models. Inference-time interventions show that structured world representations respond systematically to changes in candidate actions and that action-related information propagates through shared 3D representations into future semantic predictions. On RoboDojo-Sim, Magic-W0 achieves an average Score of 27.10, the highest among the compared WAMs. Across multiple real-robot tasks, it also demonstrates strong downstream performance after fine-tuning with limited downstream data, supporting generalization and rapid adaptation.
While talking head generation has advanced rapidly, generating natural listener behavior in dyadic conversations, which know when to react, how to react, and with what type of response, remains underexplored. Existing dyadic datasets lack fine-grained listener reaction annotations, and prevailing evaluation metrics inherited from talking-head and video generation measure visual realism rather than whether a listener reacted appropriately. We address these gaps along three aspects. First, we curate a listening-head-specific dataset built from RealTalk and Seamless Interaction, comprising approximately 147 hours of paired speaker-listener videos with 64,557 event-level reaction annotations across six categories: nodding, head shaking, smiling, laughing, frowning, and surprised. Second, we introduce an audio-driven baseline built on a flow-matching transformer, namely GLARE, with prosody conditioning derived from Qwen2-Audio and a temporal reaction loss that explicitly supervises frame-wise reactions. Third, we propose a reaction-oriented evaluation protocol that jointly measures reaction occurrence (R-F1), temporal alignment (R-tIoU), asymmetric temporal deviation (R-ATD), and reaction-region visual quality (R-FID), giving a more behaviorally grounded assessment than visual-quality-only metrics. Experiment results show consistent gains over prior listening-head methods in both visual fidelity and reaction-level metrics, suggesting that reaction-aware data, modeling, and evaluation are critical for natural listening behavior.
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While talking head generation has advanced rapidly, generating natural listener behavior in dyadic conversations, which know when to react, how to react, and with what type of response, remains underexplored. Existing dyadic datasets lack fine-grained listener reaction annotations, and prevailing evaluation metrics inherited from talking-head and video generation measure visual realism rather than whether a listener reacted appropriately. We address these gaps along three aspects. First, we curate a listening-head-specific dataset built from RealTalk and Seamless Interaction, comprising approximately 147 hours of paired speaker-listener videos with 64,557 event-level reaction annotations across six categories: nodding, head shaking, smiling, laughing, frowning, and surprised. Second, we introduce an audio-driven baseline built on a flow-matching transformer, namely GLARE, with prosody conditioning derived from Qwen2-Audio and a temporal reaction loss that explicitly supervises frame-wise reactions. Third, we propose a reaction-oriented evaluation protocol that jointly measures reaction occurrence (R-F1), temporal alignment (R-tIoU), asymmetric temporal deviation (R-ATD), and reaction-region visual quality (R-FID), giving a more behaviorally grounded assessment than visual-quality-only metrics. Experiment results show consistent gains over prior listening-head methods in both visual fidelity and reaction-level metrics, suggesting that reaction-aware data, modeling, and evaluation are critical for natural listening behavior.
We study few-step video generation, i.e., distilling a multi-step video generator, which typically requires tens of sampling steps, incurring substantial latency and compute, into a few-step student. Consistency distillation is a common recipe, in which a multi-step teacher provides the consistency targets for a few-step student. However, these teacher-guided targets are not equally trustworthy, and the content is harder to learn where it varies rapidly over time, e.g., moving foliage shadows or flowing water. We observe that supervision reliability follows the local difficulty of the content rather than semantic complexity: regions that change little yield consistent endpoint predictions, whereas regions with large temporal variation produce larger discrepancies that coincide with the largest perceptual errors. Motivated by this observation, we propose Uncertainty-Aware Consistency Distillation (UACD), which reweights consistency supervision at each spatiotemporal region using a local, parameter-free uncertainty estimate. Specifically, we construct two independently perturbed teacher-guided consistency paths, whose student endpoint predictions provide a consensus target; the discrepancy between the student's direct prediction and this target is the uncertainty proxy. We then relax the consistency penalty on high-uncertainty regions through an exponential weight, while keeping the full penalty elsewhere, since the student cannot be expected to match targets that are hard to learn. To preserve perceptual quality under aggressive step reduction, we integrate feature-space adversarial training with semantic alignment. With parameter-efficient LoRA adaptation of the 50-step Wan model, our method achieves state-of-the-art 4-step generation on VBench 2.0 (0.556 mean score) and is preferred over competing methods in a user study.
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We study few-step video generation, i.e., distilling a multi-step video generator, which typically requires tens of sampling steps, incurring substantial latency and compute, into a few-step student. Consistency distillation is a common recipe, in which a multi-step teacher provides the consistency targets for a few-step student. However, these teacher-guided targets are not equally trustworthy, and the content is harder to learn where it varies rapidly over time, e.g., moving foliage shadows or flowing water. We observe that supervision reliability follows the local difficulty of the content rather than semantic complexity: regions that change little yield consistent endpoint predictions, whereas regions with large temporal variation produce larger discrepancies that coincide with the largest perceptual errors. Motivated by this observation, we propose Uncertainty-Aware Consistency Distillation (UACD), which reweights consistency supervision at each spatiotemporal region using a local, parameter-free uncertainty estimate. Specifically, we construct two independently perturbed teacher-guided consistency paths, whose student endpoint predictions provide a consensus target; the discrepancy between the student's direct prediction and this target is the uncertainty proxy. We then relax the consistency penalty on high-uncertainty regions through an exponential weight, while keeping the full penalty elsewhere, since the student cannot be expected to match targets that are hard to learn. To preserve perceptual quality under aggressive step reduction, we integrate feature-space adversarial training with semantic alignment. With parameter-efficient LoRA adaptation of the 50-step Wan model, our method achieves state-of-the-art 4-step generation on VBench 2.0 (0.556 mean score) and is preferred over competing methods in a user study.
World models offer a promising way to help robots understand how the physical world evolves and plan complex behaviours through imagination. Yet existing studies mainly demonstrate what these models can accomplish, leaving unclear when their predictions remain useful for planning and where they fail. We study this question using action-conditioned predictors built on five frozen self-supervised visual backbones: V-JEPA 2, V-JEPA 2.1, VideoMAEv2, VideoPrism, and DINOv2. We use frozen backbones to test representations intended to transfer across environments. We evaluate these models on diverse Meta-World manipulation tasks and real-robot interactions from BridgeData V2. We find that a world model guides action selection reliably only when the goal lies within, or slightly beyond, the trajectory it imagines during planning. With five-step rollouts, the length the predictor was trained on, the world model ranks actions reliably only for targets five to ten control steps ahead, whereas task goals lie 16 to 53 steps away. Neither an 81-fold larger predictor nor longer-rollout training extends this range; the encoder affects both range and closed-loop success, with V-JEPA 2.1 performing most consistently. More fundamentally, the limit persists under perfect prediction: using the real simulator, success falls from 92% to 41% as the target moves from five to twenty steps ahead of a five-step rollout. Planning therefore requires either longer imagined trajectories or closer subgoals. For distant goals, pure imagination succeeds in 23% of episodes, planning with feedback (MPC) raises success to 30%, imagining as far as the goal to 47%, and nearby expert subgoals to 76%. Used within its plannable range, a world model can also improve a vision-language-action (VLA) policy: choosing among eight actions the VLA proposes raises its success from 65% to 77% across 16 different tasks.
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World models offer a promising way to help robots understand how the physical world evolves and plan complex behaviours through imagination. Yet existing studies mainly demonstrate what these models can accomplish, leaving unclear when their predictions remain useful for planning and where they fail. We study this question using action-conditioned predictors built on five frozen self-supervised visual backbones: V-JEPA 2, V-JEPA 2.1, VideoMAEv2, VideoPrism, and DINOv2. We use frozen backbones to test representations intended to transfer across environments. We evaluate these models on diverse Meta-World manipulation tasks and real-robot interactions from BridgeData V2. We find that a world model guides action selection reliably only when the goal lies within, or slightly beyond, the trajectory it imagines during planning. With five-step rollouts, the length the predictor was trained on, the world model ranks actions reliably only for targets five to ten control steps ahead, whereas task goals lie 16 to 53 steps away. Neither an 81-fold larger predictor nor longer-rollout training extends this range; the encoder affects both range and closed-loop success, with V-JEPA 2.1 performing most consistently. More fundamentally, the limit persists under perfect prediction: using the real simulator, success falls from 92% to 41% as the target moves from five to twenty steps ahead of a five-step rollout. Planning therefore requires either longer imagined trajectories or closer subgoals. For distant goals, pure imagination succeeds in 23% of episodes, planning with feedback (MPC) raises success to 30%, imagining as far as the goal to 47%, and nearby expert subgoals to 76%. Used within its plannable range, a world model can also improve a vision-language-action (VLA) policy: choosing among eight actions the VLA proposes raises its success from 65% to 77% across 16 different tasks.
作者Junyu Li, Qiuyu Chen, Pengcheng Wang, Shiqi Yang, Alexandra Gomez-Villa, Joost van de Weijer, Ruilin Li, Kai Wang
Recent diffusion-based pipelines have achieved promising progress in image-to-3D synthesis. However, generating high-fidelity details remains challenging, especially when the input image contains rich details. Existing approaches often rely on globally encoded conditioning features, which compress spatial information and limit the model to reproduce fine-grained details. This common design often leads to a phenomenon we term detail attenuation. Moreover, improving image-to-3D synthesis quality typically requires retraining or fine-tuning large diffusion models, which can be computationally expensive and impractical for complex 3D pipelines. In this work, we present Blended Tile Conditioning for image-to-3D generation (BTC3D), a training-free inference time framework that enhances fine-grained detail preservation in image-to-3D diffusion pipelines. To alleviate detail attenuation, we first examine the image feature additivity in image-to-3D models. Based on this property, we introduce a blended tile embedding that extracts local conditioning signals from split image regional patches, allowing the diffusion model to better preserve fine-grained visual details. To integrate the global and local conditioning guidance stably, we propose a dynamic conditioning schedule that gradually increases the influence of tile-level conditioning during later low-noise stages of diffusion. Our proposed method BTC3D operates entirely at inference time and can be seamlessly integrated into existing image-to-3D diffusion pipelines. Experimental results demonstrate that the proposed approach significantly improves texture quality and visual fidelity of the base model while maintaining global structural consistency in a training-free manner.
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Recent diffusion-based pipelines have achieved promising progress in image-to-3D synthesis. However, generating high-fidelity details remains challenging, especially when the input image contains rich details. Existing approaches often rely on globally encoded conditioning features, which compress spatial information and limit the model to reproduce fine-grained details. This common design often leads to a phenomenon we term detail attenuation. Moreover, improving image-to-3D synthesis quality typically requires retraining or fine-tuning large diffusion models, which can be computationally expensive and impractical for complex 3D pipelines. In this work, we present Blended Tile Conditioning for image-to-3D generation (BTC3D), a training-free inference time framework that enhances fine-grained detail preservation in image-to-3D diffusion pipelines. To alleviate detail attenuation, we first examine the image feature additivity in image-to-3D models. Based on this property, we introduce a blended tile embedding that extracts local conditioning signals from split image regional patches, allowing the diffusion model to better preserve fine-grained visual details. To integrate the global and local conditioning guidance stably, we propose a dynamic conditioning schedule that gradually increases the influence of tile-level conditioning during later low-noise stages of diffusion. Our proposed method BTC3D operates entirely at inference time and can be seamlessly integrated into existing image-to-3D diffusion pipelines. Experimental results demonstrate that the proposed approach significantly improves texture quality and visual fidelity of the base model while maintaining global structural consistency in a training-free manner.
作者Shuang Liang, Lejun Liao, Shiyuan Zhang, Max C. Zhang, Xiaolong Luo, Han Wang, Stefano Anzellotti, Yuan Yuan
Given a target dataset, such as faces with eyeglasses, and a background dataset, such as faces without, contrastive analysis separates salient factors specific to the target from common content shared by both. We aim for salient representations that capture target-specific detail in each image, such as the shape, color, and position of the glasses, so that they reveal subtypes without subtype labels and guide the generation of new examples of a discovered subtype, even one with no name or text description. We introduce SAGE, which learns both factors directly in the high-dimensional spatial latent of a frozen representation autoencoder and conditions a diffusion transformer on the learned salient representation of a reference image. On Digits-ImageNet and FFHQ eyeglasses, SAGE combines high-fidelity reconstruction (rFID below $2$) with unsupervised subtype discovery, recovering the digits better than baselines (probe accuracy $0.950$ vs.\ at most $0.281$) and revealing eyewear types, finer sunglasses styles, and mislabeled images; salient-conditioned generation raises Digits-ImageNet subtype accuracy over the unfactorized latent ($90.5%$ vs.\ $27.7%$) and diversity on both datasets. On retinal OCT, SAGE's salient space separates three diseases using only normal/disease labels.
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Given a target dataset, such as faces with eyeglasses, and a background dataset, such as faces without, contrastive analysis separates salient factors specific to the target from common content shared by both. We aim for salient representations that capture target-specific detail in each image, such as the shape, color, and position of the glasses, so that they reveal subtypes without subtype labels and guide the generation of new examples of a discovered subtype, even one with no name or text description. We introduce SAGE, which learns both factors directly in the high-dimensional spatial latent of a frozen representation autoencoder and conditions a diffusion transformer on the learned salient representation of a reference image. On Digits-ImageNet and FFHQ eyeglasses, SAGE combines high-fidelity reconstruction (rFID below $2$) with unsupervised subtype discovery, recovering the digits better than baselines (probe accuracy $0.950$ vs.\ at most $0.281$) and revealing eyewear types, finer sunglasses styles, and mislabeled images; salient-conditioned generation raises Digits-ImageNet subtype accuracy over the unfactorized latent ($90.5%$ vs.\ $27.7%$) and diversity on both datasets. On retinal OCT, SAGE's salient space separates three diseases using only normal/disease labels.
Studying the alignment between the internal representations of vision models and the responses of the visual cortex to the same observed visual stimuli has enabled us to better understand human visual processing. However, studies so far have largely overlooked the fact that the human brain not only processes observed visual stimuli, but also predicts upcoming stimuli based on what has been observed. Accordingly, we hypothesize that internal representations for generating future video frames are better aligned with the predictive nature of human visual processing than representations of the observed video itself. To this end, we compare the alignment between human video-watching fMRI responses in the visual cortex and the internal representations from two types of video diffusion models, an autoregressive (AR) model and its non-AR base model. We first conduct a within-model analysis of the AR video diffusion model and show that the representations for future video generation align better with the visual cortex than the representations of the observed video. We then compare the internal representations of the AR model with those of its non-AR base model and again show that the representations for future video generation align better with the visual cortex than the representations for observed video reconstruction by the base model. Specifically, the alignment of observed video reconstruction is concentrated in lower-order visual cortex, whereas that of future video generation is concentrated in higher-order visual cortex. Finally, we show in a human behavioral experiment that humans prefer videos generated by amplifying the contributions of individual layers that align better with the visual cortex.
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Studying the alignment between the internal representations of vision models and the responses of the visual cortex to the same observed visual stimuli has enabled us to better understand human visual processing. However, studies so far have largely overlooked the fact that the human brain not only processes observed visual stimuli, but also predicts upcoming stimuli based on what has been observed. Accordingly, we hypothesize that internal representations for generating future video frames are better aligned with the predictive nature of human visual processing than representations of the observed video itself. To this end, we compare the alignment between human video-watching fMRI responses in the visual cortex and the internal representations from two types of video diffusion models, an autoregressive (AR) model and its non-AR base model. We first conduct a within-model analysis of the AR video diffusion model and show that the representations for future video generation align better with the visual cortex than the representations of the observed video. We then compare the internal representations of the AR model with those of its non-AR base model and again show that the representations for future video generation align better with the visual cortex than the representations for observed video reconstruction by the base model. Specifically, the alignment of observed video reconstruction is concentrated in lower-order visual cortex, whereas that of future video generation is concentrated in higher-order visual cortex. Finally, we show in a human behavioral experiment that humans prefer videos generated by amplifying the contributions of individual layers that align better with the visual cortex.
Strong unrestricted adversarial attacks can distort the primary object of an image, hereafter referred to as the subject. To preserve subject integrity without compromising attack magnitude, we introduce the carrier: a secondary visual element that provides an auxiliary region to facilitate the attack under global classifier guidance. We demonstrate three key findings: 1. A carrier mitigates subject distortion by absorbing a larger share of globally normalized attack updates. 2. A carrier improves cross-model transferability, governed by the strength of target-related features that balance semantic separation and transfer performance. 3. Successful targeted attacks retain the personalized subject as the primary content perceived by humans while successfully misleading the classifier. Our results demonstrate that a visually secondary carrier offers an auxiliary spatial pathway for adversarial changes, enabling strong and transferable attacks while improving subject preservation.
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Strong unrestricted adversarial attacks can distort the primary object of an image, hereafter referred to as the subject. To preserve subject integrity without compromising attack magnitude, we introduce the carrier: a secondary visual element that provides an auxiliary region to facilitate the attack under global classifier guidance. We demonstrate three key findings: 1. A carrier mitigates subject distortion by absorbing a larger share of globally normalized attack updates. 2. A carrier improves cross-model transferability, governed by the strength of target-related features that balance semantic separation and transfer performance. 3. Successful targeted attacks retain the personalized subject as the primary content perceived by humans while successfully misleading the classifier. Our results demonstrate that a visually secondary carrier offers an auxiliary spatial pathway for adversarial changes, enabling strong and transferable attacks while improving subject preservation.
World-model agents are usually evaluated in simulators that can wait for the policy; live games impose the opposite constraint, requiring capture, prediction, and action before the next frame. We present DashVMC, which learns a compact, action-conditioned world model from approximately two hours of recorded Geometry Dash gameplay. To test whether the learned dynamics are actionable, a controller is initialized by behavioural cloning (BC) and refined with Proximal Policy Optimization (PPO) entirely in frozen-model rollouts, without further interaction with the live game. Across three controller seeds, the refined policies survive longer than their BC initializations on all three official levels and a held-out community layout. At deployment, the baseline skips visual generation and sustains a 60-Hz capture-to-action loop on a consumer GPU. Action-conditioned continuations and rollout diagnostics show that the model remains useful for control despite imperfect long-horizon fidelity.
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World-model agents are usually evaluated in simulators that can wait for the policy; live games impose the opposite constraint, requiring capture, prediction, and action before the next frame. We present DashVMC, which learns a compact, action-conditioned world model from approximately two hours of recorded Geometry Dash gameplay. To test whether the learned dynamics are actionable, a controller is initialized by behavioural cloning (BC) and refined with Proximal Policy Optimization (PPO) entirely in frozen-model rollouts, without further interaction with the live game. Across three controller seeds, the refined policies survive longer than their BC initializations on all three official levels and a held-out community layout. At deployment, the baseline skips visual generation and sustains a 60-Hz capture-to-action loop on a consumer GPU. Action-conditioned continuations and rollout diagnostics show that the model remains useful for control despite imperfect long-horizon fidelity.
作者Arhan Vohra, Choenden Kyirong, Laura Ibáñez-Martínez, Martín Rocamora
Text-to-song generation models can be prompted to imitate specific artists or regurgitate entire songs from their training data. Although these phenomena have been documented behaviorally on small datasets, little is known about the internal representations that may give rise to them. Prior interpretability work on generative audio has focused on locating semantic concepts such as genre or time signature within model activations. In this work, we show that a trained model can be probed for linearly decodable representations of artist identity from song lyrics alone, without any additional identifiers. Through a controlled case study of ACE-Step 1.5 spanning 2,000 songs across 100 artists, we demonstrate that the artist associated with a given set of lyrics can be identified within the model's internal activations, and that this conditioning signal propagates from the lyric encoder to the diffusion backbone during inference. These findings indicate that lyrics constitute an artist-level conditioning channel not addressed by prompt-side replication safeguards. More broadly, our work highlights how latent-space analysis can be used to audit what generative music models have implicitly learned from their training data.
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Text-to-song generation models can be prompted to imitate specific artists or regurgitate entire songs from their training data. Although these phenomena have been documented behaviorally on small datasets, little is known about the internal representations that may give rise to them. Prior interpretability work on generative audio has focused on locating semantic concepts such as genre or time signature within model activations. In this work, we show that a trained model can be probed for linearly decodable representations of artist identity from song lyrics alone, without any additional identifiers. Through a controlled case study of ACE-Step 1.5 spanning 2,000 songs across 100 artists, we demonstrate that the artist associated with a given set of lyrics can be identified within the model's internal activations, and that this conditioning signal propagates from the lyric encoder to the diffusion backbone during inference. These findings indicate that lyrics constitute an artist-level conditioning channel not addressed by prompt-side replication safeguards. More broadly, our work highlights how latent-space analysis can be used to audit what generative music models have implicitly learned from their training data.
Precise grounding matters. It specifies which object is the target and where that object is, even in clutter and for tiny objects, and it has to be fast enough for closed-loop control. Yet vision-language-action (VLA) and world-action models (WAMs) take perception from general-purpose vision-language and video-generation backbones, which still fail in these settings. We introduce GroundingPI, a 4B grounding foundation model that generates points and boxes as quantized coordinates in a shared vocabulary. Training combines multimodal and spatial pretraining, supervised fine-tuning, and reinforcement learning with GRPO, using supervision from public datasets and dedicated data engines. Against 44 baselines across 34 grounding benchmarks spanning 11 perceptual capabilities, GroundingPI establishes a new state of the art, averaging 73.68%, above the larger GPT-6 Astra (71.54%). As a downstream visual backbone, GroundingPI improves performance on robotic manipulation and autonomous driving. On RoboTwin 2.0, it outperforms every mainstream backbone we evaluate in all four out-of-distribution settings, by up to 24.8% relative to the strongest backbone. On RoboCasa-GR1, GroundingPI trained with 50% of the demonstrations outperforms those baselines trained with 75%. On nuScenes, used as the visual backbone, GroundingPI attains an average open-loop L2 error of 0.296 m. We systematically analyze GroundingPI's pretraining in scale and data composition. Downstream autonomous driving and robotic manipulation improve as the pretraining is scaled. Analyzing the data recipe across these 11 perceptual capabilities shows dense grounding's substantial benefits for both, and OCR's potential as a catalyst for perceptual learning. These results support grounding as a perceptual foundation, and dedicated perceptual pretraining as a promising direction for foundation models of physical intelligence.
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Precise grounding matters. It specifies which object is the target and where that object is, even in clutter and for tiny objects, and it has to be fast enough for closed-loop control. Yet vision-language-action (VLA) and world-action models (WAMs) take perception from general-purpose vision-language and video-generation backbones, which still fail in these settings. We introduce GroundingPI, a 4B grounding foundation model that generates points and boxes as quantized coordinates in a shared vocabulary. Training combines multimodal and spatial pretraining, supervised fine-tuning, and reinforcement learning with GRPO, using supervision from public datasets and dedicated data engines. Against 44 baselines across 34 grounding benchmarks spanning 11 perceptual capabilities, GroundingPI establishes a new state of the art, averaging 73.68%, above the larger GPT-6 Astra (71.54%). As a downstream visual backbone, GroundingPI improves performance on robotic manipulation and autonomous driving. On RoboTwin 2.0, it outperforms every mainstream backbone we evaluate in all four out-of-distribution settings, by up to 24.8% relative to the strongest backbone. On RoboCasa-GR1, GroundingPI trained with 50% of the demonstrations outperforms those baselines trained with 75%. On nuScenes, used as the visual backbone, GroundingPI attains an average open-loop L2 error of 0.296 m. We systematically analyze GroundingPI's pretraining in scale and data composition. Downstream autonomous driving and robotic manipulation improve as the pretraining is scaled. Analyzing the data recipe across these 11 perceptual capabilities shows dense grounding's substantial benefits for both, and OCR's potential as a catalyst for perceptual learning. These results support grounding as a perceptual foundation, and dedicated perceptual pretraining as a promising direction for foundation models of physical intelligence.
Streaming video generators allow users to dynamically modulate video synthesis via mid-stream prompt switching. Existing streaming methods can respond to the updated instruction while still cutting corners, prematurely realizing goals or taking heuristic shortcuts that bypass necessary intermediate state changes needed for a plausible transition. In this study, we present SEGUE, a novel framework that makes this process explicit and trains the generator to execute these transitions faithfully. At each switch, a training-free planner parses the latest frame and prompts, writes a few segue prompts with roles and durations, and then hands control back to the user's prompt. Furthermore, to address the inherent difficulty of training causal models on short-lived temporal schedules without corrupting preparatory supervision, we introduce SPANDMD, which evaluates each active prompt using the full rollout as temporal context while retaining its DMD residual only within the prompt's assigned span. On OpenTrans-360, a benchmark of 1,800 switches that scores how the old state exits and the new one begins, SEGUE ranks first on all eight transition metrics and raises the overall score over the strongest baseline from 0.866 to 0.887. It also ranks first on four of six instruction-response metrics of StreamAV-Bench, while the planner transfers to frozen autoregressive generators without retraining. Project Page: https://anonymous.4open.science/w/No-Corners-Cut-6C5D/
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Streaming video generators allow users to dynamically modulate video synthesis via mid-stream prompt switching. Existing streaming methods can respond to the updated instruction while still cutting corners, prematurely realizing goals or taking heuristic shortcuts that bypass necessary intermediate state changes needed for a plausible transition. In this study, we present SEGUE, a novel framework that makes this process explicit and trains the generator to execute these transitions faithfully. At each switch, a training-free planner parses the latest frame and prompts, writes a few segue prompts with roles and durations, and then hands control back to the user's prompt. Furthermore, to address the inherent difficulty of training causal models on short-lived temporal schedules without corrupting preparatory supervision, we introduce SPANDMD, which evaluates each active prompt using the full rollout as temporal context while retaining its DMD residual only within the prompt's assigned span. On OpenTrans-360, a benchmark of 1,800 switches that scores how the old state exits and the new one begins, SEGUE ranks first on all eight transition metrics and raises the overall score over the strongest baseline from 0.866 to 0.887. It also ranks first on four of six instruction-response metrics of StreamAV-Bench, while the planner transfers to frozen autoregressive generators without retraining. Project Page: https://anonymous.4open.science/w/No-Corners-Cut-6C5D/
Generating full-body co-speech motion for humanoid robots requires coordinating speech prosody, linguistic content, and embodiment-specific motion. To this end, we present ECHO-G, a framework jointly conditioned on speech audio and timed transcripts. Its Speech-Grounded Diffusion Transformer (SGDiT) combines frame-aligned acoustic features with token-level linguistic context, preserving their distinct granularities. Trained with rectified flow matching, it models one-to-many utterance-motion relationships directly in robot space. To support training and evaluation, we introduce a BEAT2-derived audio-text-robot dataset and a benchmark covering co-speech characteristics, robot-motion quality, and runtime efficiency. Comparative evaluation supports direct robot-space generation over the evaluated human-motion generation and retargeting pipelines, while modality ablations highlight the benefits of joint audio-text conditioning. We further demonstrate deployment on a physical humanoid robot. A complementary video-rating study also favors joint conditioning over the alternatives. The dataset and training, inference, and evaluation code are available through our project page.
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Generating full-body co-speech motion for humanoid robots requires coordinating speech prosody, linguistic content, and embodiment-specific motion. To this end, we present ECHO-G, a framework jointly conditioned on speech audio and timed transcripts. Its Speech-Grounded Diffusion Transformer (SGDiT) combines frame-aligned acoustic features with token-level linguistic context, preserving their distinct granularities. Trained with rectified flow matching, it models one-to-many utterance-motion relationships directly in robot space. To support training and evaluation, we introduce a BEAT2-derived audio-text-robot dataset and a benchmark covering co-speech characteristics, robot-motion quality, and runtime efficiency. Comparative evaluation supports direct robot-space generation over the evaluated human-motion generation and retargeting pipelines, while modality ablations highlight the benefits of joint audio-text conditioning. We further demonstrate deployment on a physical humanoid robot. A complementary video-rating study also favors joint conditioning over the alternatives. The dataset and training, inference, and evaluation code are available through our project page.
Video temporal grounding supports applications such as video search, content review, and automated editing by localizing events described in natural language. Yet existing generative models typically output timestamps without explicit interval-level confidence scores to guide candidate selection. We separate candidate generation from acceptance by scoring individual intervals within the original decoding pass. A lightweight confidence head reads pooled decoder states, providing an explicit score trained for interval selection. Offline verifier scores supervise the head on fixed candidate sequences, and temporal-overlap labels adapt it to current rollouts during reinforcement learning. GT-anchored candidate-pool supervision and set-level optimization train the generator. The resulting scores support ranking, threshold-based selection, and rejection without invoking an external verifier at inference. On a fixed OMTG-Bench candidate pool, confidence raises query-macro Recall@0.5 from 9.95% to 14.42% over generation order at a 10% global return budget, and from 26.48% to 31.12% at a 25% budget. The continuous scores let downstream applications adjust return budgets or acceptance thresholds to match their precision-recall preferences, without regenerating candidate intervals.
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Video temporal grounding supports applications such as video search, content review, and automated editing by localizing events described in natural language. Yet existing generative models typically output timestamps without explicit interval-level confidence scores to guide candidate selection. We separate candidate generation from acceptance by scoring individual intervals within the original decoding pass. A lightweight confidence head reads pooled decoder states, providing an explicit score trained for interval selection. Offline verifier scores supervise the head on fixed candidate sequences, and temporal-overlap labels adapt it to current rollouts during reinforcement learning. GT-anchored candidate-pool supervision and set-level optimization train the generator. The resulting scores support ranking, threshold-based selection, and rejection without invoking an external verifier at inference. On a fixed OMTG-Bench candidate pool, confidence raises query-macro Recall@0.5 from 9.95% to 14.42% over generation order at a 10% global return budget, and from 26.48% to 31.12% at a 25% budget. The continuous scores let downstream applications adjust return budgets or acceptance thresholds to match their precision-recall preferences, without regenerating candidate intervals.
作者Zijing Qin, Jun Zhou, Ruicheng Zhang, Jiaqi Hou, Zunnan Xu, Ronghui Li, Zhenyu Xie, Xiu Li
Video virtual try-on has attracted increasing attention due to its broad potential in digital fashion and intelligent e-commerce. However, existing methods primarily focus on low-resolution settings and still face substantial challenges when extended to high-resolution scenarios. These limitations can be attributed to two main factors: (1) the insufficient utilization of rich garment reference information, and (2) the lack of explicit positional modeling between garment and video representations during cross-modal interaction, which weakens fine-grained local correspondence. To address these issues, we propose TexTailor, a high-fidelity video virtual try-on framework built upon a pretrained video Diffusion Transformer. Specifically, we introduce a timestep-adaptive modulation mechanism to dynamically adjust garment visual representations throughout denoising. We further develop a frame-aligned positional encoding strategy to strengthen garment-to-video correspondence, together with a multi-source injection design that reduces interference among heterogeneous conditions. Extensive experiments on multiple video virtual try-on benchmarks, including the high-resolution Eevee dataset, demonstrate that TexTailor achieves competitive performance in garment detail preservation, temporal consistency, and overall video quality.
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Video virtual try-on has attracted increasing attention due to its broad potential in digital fashion and intelligent e-commerce. However, existing methods primarily focus on low-resolution settings and still face substantial challenges when extended to high-resolution scenarios. These limitations can be attributed to two main factors: (1) the insufficient utilization of rich garment reference information, and (2) the lack of explicit positional modeling between garment and video representations during cross-modal interaction, which weakens fine-grained local correspondence. To address these issues, we propose TexTailor, a high-fidelity video virtual try-on framework built upon a pretrained video Diffusion Transformer. Specifically, we introduce a timestep-adaptive modulation mechanism to dynamically adjust garment visual representations throughout denoising. We further develop a frame-aligned positional encoding strategy to strengthen garment-to-video correspondence, together with a multi-source injection design that reduces interference among heterogeneous conditions. Extensive experiments on multiple video virtual try-on benchmarks, including the high-resolution Eevee dataset, demonstrate that TexTailor achieves competitive performance in garment detail preservation, temporal consistency, and overall video quality.
Recent joint video-audio generation models have achieved strong semantic correspondence and temporal synchronization. However, applications such as AR/VR and interactive gaming further require stereo audio to provide an immersive sense, which remains largely overlooked. Effective stereo audio requires the perceived sound location to evolve consistently with the motion of its corresponding visual source. We refer to this property as Dynamic Spatial Correspondence and propose StereoBind, a framework that binds visual source motion to stereo sound generation. StereoBind uses motion tracks to coordinate visual motion and stereo audio through three complementary mechanisms. Visual Motion Binding establishes source-aware audiovisual correspondence, the Spatial Track Encoder captures absolute source positions, and Residual Track RoPE models relative motion. For supervision and evaluation, we construct StereoWorld-29K, a large-scale stereo audio-video dataset with paired motion tracks, and StereoWorldBench for measuring audiovisual spatial consistency. Experiments show that StereoBind substantially improves spatial alignment in stereo audio generation over existing models while preserving overall audiovisual quality.
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Recent joint video-audio generation models have achieved strong semantic correspondence and temporal synchronization. However, applications such as AR/VR and interactive gaming further require stereo audio to provide an immersive sense, which remains largely overlooked. Effective stereo audio requires the perceived sound location to evolve consistently with the motion of its corresponding visual source. We refer to this property as Dynamic Spatial Correspondence and propose StereoBind, a framework that binds visual source motion to stereo sound generation. StereoBind uses motion tracks to coordinate visual motion and stereo audio through three complementary mechanisms. Visual Motion Binding establishes source-aware audiovisual correspondence, the Spatial Track Encoder captures absolute source positions, and Residual Track RoPE models relative motion. For supervision and evaluation, we construct StereoWorld-29K, a large-scale stereo audio-video dataset with paired motion tracks, and StereoWorldBench for measuring audiovisual spatial consistency. Experiments show that StereoBind substantially improves spatial alignment in stereo audio generation over existing models while preserving overall audiovisual quality.
作者Songhe Wang, Lifu Wei, Shuolin Xu, Charles A. Kamhoua, David Miller
Video object removal presents a uniquely difficult editing challenge. Because a removal prompt specifies only what to erase rather than what to generate, the model must infer and reconstruct a highly specific occluded background entirely from the surrounding context. Existing training-free methods struggle with this because their editing mechanisms act primarily as localized erasers. They fail to actively synthesize the missing background details and often leave behind ghosting artifacts. To solve this, we propose TripleFlow, a training-free framework that tightly couples erasure and generation. It coordinates a source flow, a residual flow, and a synthesis flow throughout the entire process. By reusing a single target prediction, the residual flow isolates and suppresses the object, while the synthesis flow independently reconstructs the occluded background. Crucially, TripleFlow injects this newly synthesized background back into the editing trajectory at every step. This continuous feedback loop ensures that the generated structures actively guide the removal process, achieving seamless completion that is spatiotemporally consistent with the unedited scene. Extensive evaluations across five challenging benchmarks demonstrate that TripleFlow establishes a new state-of-the-art, significantly outperforming existing baselines in both reconstruction fidelity and temporal consistency.
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Video object removal presents a uniquely difficult editing challenge. Because a removal prompt specifies only what to erase rather than what to generate, the model must infer and reconstruct a highly specific occluded background entirely from the surrounding context. Existing training-free methods struggle with this because their editing mechanisms act primarily as localized erasers. They fail to actively synthesize the missing background details and often leave behind ghosting artifacts. To solve this, we propose TripleFlow, a training-free framework that tightly couples erasure and generation. It coordinates a source flow, a residual flow, and a synthesis flow throughout the entire process. By reusing a single target prediction, the residual flow isolates and suppresses the object, while the synthesis flow independently reconstructs the occluded background. Crucially, TripleFlow injects this newly synthesized background back into the editing trajectory at every step. This continuous feedback loop ensures that the generated structures actively guide the removal process, achieving seamless completion that is spatiotemporally consistent with the unedited scene. Extensive evaluations across five challenging benchmarks demonstrate that TripleFlow establishes a new state-of-the-art, significantly outperforming existing baselines in both reconstruction fidelity and temporal consistency.
Few-step autoregressive video generation enables efficient streaming synthesis, but errors introduced in early temporal blocks are reused as context and can propagate through subsequent rollouts, leading to detail degradation, structural drift, and unstable motion. Existing distribution matching distillation (DMD) primarily aligns student and teacher distributions in diffusion latent space, but provides no direct supervision over the perceptual quality of decoded videos. We introduce Radian, a representation-space adversarial distillation framework that complements on-policy DMD with real-data adversarial supervision in the feature space defined by a frozen visual foundation model (VFM). During training, Radian sparsely decodes frames from autoregressive student rollouts, extracts multi-level visual representations, and applies lightweight discriminator heads to distinguish generated outputs from real video frames. The DMD objective anchors the student to the pretrained teacher, while the representation-space adversarial objective supplies complementary perceptual and semantic gradients that promote high-quality modes. These additional components are discarded after training, leaving the generator architecture and inference-time denoising budget unchanged. Experiments on Wan2.1-1.3B cover four-step chunk-wise, one-step frame-wise, and minute-long autoregressive generation. Our method achieves a VBench Total of 0.8444 and a VideoAlign Total of 0.8033 under four-step generation, and improves VBench-Long from 0.7805 to 0.8041 over Rolling Forcing while using fewer denoising steps. Controlled comparisons across image, video, and diffusion representations further indicate that the choice of representation spaces induces distinct adversarial signals, and external VFM gradients complement DMD more effectively than adversarial supervision derived from diffusion-internal features.
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Few-step autoregressive video generation enables efficient streaming synthesis, but errors introduced in early temporal blocks are reused as context and can propagate through subsequent rollouts, leading to detail degradation, structural drift, and unstable motion. Existing distribution matching distillation (DMD) primarily aligns student and teacher distributions in diffusion latent space, but provides no direct supervision over the perceptual quality of decoded videos. We introduce Radian, a representation-space adversarial distillation framework that complements on-policy DMD with real-data adversarial supervision in the feature space defined by a frozen visual foundation model (VFM). During training, Radian sparsely decodes frames from autoregressive student rollouts, extracts multi-level visual representations, and applies lightweight discriminator heads to distinguish generated outputs from real video frames. The DMD objective anchors the student to the pretrained teacher, while the representation-space adversarial objective supplies complementary perceptual and semantic gradients that promote high-quality modes. These additional components are discarded after training, leaving the generator architecture and inference-time denoising budget unchanged. Experiments on Wan2.1-1.3B cover four-step chunk-wise, one-step frame-wise, and minute-long autoregressive generation. Our method achieves a VBench Total of 0.8444 and a VideoAlign Total of 0.8033 under four-step generation, and improves VBench-Long from 0.7805 to 0.8041 over Rolling Forcing while using fewer denoising steps. Controlled comparisons across image, video, and diffusion representations further indicate that the choice of representation spaces induces distinct adversarial signals, and external VFM gradients complement DMD more effectively than adversarial supervision derived from diffusion-internal features.
作者Xiangyu Zhu, Jin Xu, Yue Guo, Xin Wu, Yifan Sun, Xiancong Ren, Jianxin Sun, Yong Dai, Xiaozhu Ju
Video generation models (VGMs) offer strong spatiotemporal priors for embodied observation--action modeling. However, joint-space action vectors lack explicit image-space structure and vary in dimensionality and semantics across embodiments, making it challenging to directly leverage the rich spatiotemporal priors of VGMs. End-effector visualizations provide an alternative but do not specify the full articulated configuration needed for robot execution. We present Dream4ACT, a world model built for joint video-action modeling across embodiments. To unify action representations across embodiments, we introduce a shared visual action interface, called action views, which render target joint configurations from four prescribed virtual cameras using URDF-based forward kinematics. This shared visual representation preserves embodiment-specific articulated geometry while allowing observation and action sequences to share a video autoencoder and diffusion transformer. Through masked flow-matching, our model supports forward dynamics, inverse dynamics, and joint observation--action generation within a single jointly trained model by varying which future sequences are corrupted. To recover executable action sequences from predicted action views, we propose a training-free, URDF-constrained multiview recovery mechanism, without a learned embodiment-specific decoder. Dream4ACT achieves an average success rate of 88.98% on RoboTwin~2.0 and an overall score of 65.66 on TriWorldBench, supporting effective closed-loop manipulation and competitive action-conditioned multiview prediction through the visual action interface.
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Video generation models (VGMs) offer strong spatiotemporal priors for embodied observation--action modeling. However, joint-space action vectors lack explicit image-space structure and vary in dimensionality and semantics across embodiments, making it challenging to directly leverage the rich spatiotemporal priors of VGMs. End-effector visualizations provide an alternative but do not specify the full articulated configuration needed for robot execution. We present Dream4ACT, a world model built for joint video-action modeling across embodiments. To unify action representations across embodiments, we introduce a shared visual action interface, called action views, which render target joint configurations from four prescribed virtual cameras using URDF-based forward kinematics. This shared visual representation preserves embodiment-specific articulated geometry while allowing observation and action sequences to share a video autoencoder and diffusion transformer. Through masked flow-matching, our model supports forward dynamics, inverse dynamics, and joint observation--action generation within a single jointly trained model by varying which future sequences are corrupted. To recover executable action sequences from predicted action views, we propose a training-free, URDF-constrained multiview recovery mechanism, without a learned embodiment-specific decoder. Dream4ACT achieves an average success rate of 88.98% on RoboTwin~2.0 and an overall score of 65.66 on TriWorldBench, supporting effective closed-loop manipulation and competitive action-conditioned multiview prediction through the visual action interface.
作者Debabrata Mandal, Dongdong Fu, Jonathon Miller, William Villareal, Xi Peng, Praneeth Chakravarthula
Immersive displays can enable rich and diverse virtual experiences. Manually authoring every possible experience to realize this potential, however, is prohibitively expensive, difficult to scale, and impractical. Generative AI models could remove this bottleneck, but today's models are built for conventional displays and cannot generate the high-resolution, stereoscopic $360^\circ$ content required for immersive viewing. Further, temporal and stereo inconsistencies that may be tolerable on conventional displays can become highly disruptive when viewed through an immersive headset. Here, we address this gap with a zero-shot generative pipeline that extends existing video diffusion models into 4K stereoscopic $360^\circ$ videos. Inspired from binocular vision and depth perception, we develop an epipolar-aware $360^\circ$ image matching metric that captures the temporal and stereo geometric inconsistencies across views. We then use this metric as a preference signal for direct preference optimization with limited training data. Our work enables $360^\circ$ stereo video generation and provides a scalable path for bringing generative content to immersive displays, allowing diverse mixed reality experiences on demand.
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Immersive displays can enable rich and diverse virtual experiences. Manually authoring every possible experience to realize this potential, however, is prohibitively expensive, difficult to scale, and impractical. Generative AI models could remove this bottleneck, but today's models are built for conventional displays and cannot generate the high-resolution, stereoscopic $360^\circ$ content required for immersive viewing. Further, temporal and stereo inconsistencies that may be tolerable on conventional displays can become highly disruptive when viewed through an immersive headset. Here, we address this gap with a zero-shot generative pipeline that extends existing video diffusion models into 4K stereoscopic $360^\circ$ videos. Inspired from binocular vision and depth perception, we develop an epipolar-aware $360^\circ$ image matching metric that captures the temporal and stereo geometric inconsistencies across views. We then use this metric as a preference signal for direct preference optimization with limited training data. Our work enables $360^\circ$ stereo video generation and provides a scalable path for bringing generative content to immersive displays, allowing diverse mixed reality experiences on demand.
Text-to-image (T2I) generation is gaining increasing popularity with the general public, motivating the development of reliable mechanisms for copyrighting such models given their expensive training costs. An adversary may obtain and reuse a pretrained T2I model without authorization, and then serve a modified version through an API service. Such modifications may arise from ordinary downstream adaptation or deliberate attempts to erase ownership, including input-prompt preprocessing, model fine-tuning, and output post-processing. From the model owner's perspective, a key challenge is therefore to embed trigger data that remain persistent under such changes while preserving the model's normal image-generation capabilities. In this work, we propose a contrastive-style watermarking objective with a term that explicitly encourages the watermarked model to behave differently from the original model on trigger inputs. Experiments show substantially stronger trigger-data persistence than prior methods across a wide range of downstream modifications and deliberate attempts to weaken the watermark, resulting in higher detection rates, often approaching 100% TPR@FPR<$10^{-4}$.
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Text-to-image (T2I) generation is gaining increasing popularity with the general public, motivating the development of reliable mechanisms for copyrighting such models given their expensive training costs. An adversary may obtain and reuse a pretrained T2I model without authorization, and then serve a modified version through an API service. Such modifications may arise from ordinary downstream adaptation or deliberate attempts to erase ownership, including input-prompt preprocessing, model fine-tuning, and output post-processing. From the model owner's perspective, a key challenge is therefore to embed trigger data that remain persistent under such changes while preserving the model's normal image-generation capabilities. In this work, we propose a contrastive-style watermarking objective with a term that explicitly encourages the watermarked model to behave differently from the original model on trigger inputs. Experiments show substantially stronger trigger-data persistence than prior methods across a wide range of downstream modifications and deliberate attempts to weaken the watermark, resulting in higher detection rates, often approaching 100% TPR@FPR<$10^{-4}$.
Long-horizon video generation requires models to effectively leverage an increasingly long generation history. As the generated history grows, retaining all previous content becomes increasingly expensive and redundant, making effective historical selection essential. Existing approaches often determine historical relevance based on the current content. However, information relevant to the present is not necessarily useful for future generation, while seemingly less relevant history may become important later. Our key insight is that historical information should be selected according to its relevance to future information needs. Capturing these needs does not require generating the full future; instead, a compact representation of what becomes important next is sufficient to guide historical selection. Building on this insight, we propose FrameMorrow, a prospective frame selector that predicts a small set of prospective tokens representing future information needs and uses them to identify relevant information from history. FrameMorrow selects explicit historical frames rather than model-specific internal states, enabling plug-and-play integration across diverse generators, including closed-source models, with little additional inference cost. We evaluate FrameMorrow across five benchmarks and 11 generative models spanning long-video generation, interactive generation, and action-conditioned world models. Extensive experiments demonstrate consistent improvements in long-range consistency, visual quality, and action alignment across diverse generation settings.
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Long-horizon video generation requires models to effectively leverage an increasingly long generation history. As the generated history grows, retaining all previous content becomes increasingly expensive and redundant, making effective historical selection essential. Existing approaches often determine historical relevance based on the current content. However, information relevant to the present is not necessarily useful for future generation, while seemingly less relevant history may become important later. Our key insight is that historical information should be selected according to its relevance to future information needs. Capturing these needs does not require generating the full future; instead, a compact representation of what becomes important next is sufficient to guide historical selection. Building on this insight, we propose FrameMorrow, a prospective frame selector that predicts a small set of prospective tokens representing future information needs and uses them to identify relevant information from history. FrameMorrow selects explicit historical frames rather than model-specific internal states, enabling plug-and-play integration across diverse generators, including closed-source models, with little additional inference cost. We evaluate FrameMorrow across five benchmarks and 11 generative models spanning long-video generation, interactive generation, and action-conditioned world models. Extensive experiments demonstrate consistent improvements in long-range consistency, visual quality, and action alignment across diverse generation settings.
Interactive video generation (IVG) models have achieved remarkable progress in producing controllable visual content guided by user-defined actions, yet their security vulnerabilities remain largely unexplored. In this paper, we present the first systematic study of backdoor attacks against the interactivity of IVG models. Based on this attack surface, we propose BadAction, which leverages action-guided triggers to achieve the attack. Specifically, BadAction implants predefined motion patterns into the action sequences of backdoor samples and associates them with a static target video. Once triggered, the backdoored model generates frozen future frames that no longer respond to subsequent user actions, while preserving normal behavior on benign action sequences. In addition, we explore a stealthier attack in which multimodal triggers jointly poison action, text, and image inputs. Experiments show that BadAction achieves average attack success rates of 91.0% with action-only triggers and 80.4% with multimodal triggers. Moreover, extensive defense evaluations show that BadAction successfully bypasses existing backdoor detection methods, revealing a critical security gap in the interactive video generation pipeline. Project page: https://wsad55.github.io/badaction01/.
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Interactive video generation (IVG) models have achieved remarkable progress in producing controllable visual content guided by user-defined actions, yet their security vulnerabilities remain largely unexplored. In this paper, we present the first systematic study of backdoor attacks against the interactivity of IVG models. Based on this attack surface, we propose BadAction, which leverages action-guided triggers to achieve the attack. Specifically, BadAction implants predefined motion patterns into the action sequences of backdoor samples and associates them with a static target video. Once triggered, the backdoored model generates frozen future frames that no longer respond to subsequent user actions, while preserving normal behavior on benign action sequences. In addition, we explore a stealthier attack in which multimodal triggers jointly poison action, text, and image inputs. Experiments show that BadAction achieves average attack success rates of 91.0% with action-only triggers and 80.4% with multimodal triggers. Moreover, extensive defense evaluations show that BadAction successfully bypasses existing backdoor detection methods, revealing a critical security gap in the interactive video generation pipeline. Project page: https://wsad55.github.io/badaction01/.
Current image-to-video models achieve visual realism and physical plausibility, but reasoning about mental states remains unexplored. Actions are driven by belief, desire, and perception, requiring inference beyond explicit instructions. We introduce MindWorldBench to evaluate mental-state-conditioned video generation. We formalize this as mental-state-to-behavior reasoning, where models generate actions from a world state and latent variables without explicit action prompts. MindWorldBench utilizes Zero-Action Prompting and a counterfactual design with 744 prompts to isolate the causal effects of mental states. An automated pipeline evaluates video quality, commonsense plausibility, and mental-state consistency. Evaluations of 11 models show that despite visual fidelity and physical reasoning, models fail to align behaviors with latent mental states. We identify a failure mode, termed Omniscient Bias, where models default to the objective world state rather than human's subjective belief. These results demonstrate a disconnect between visual generation and cognitive reasoning, suggesting a need for explicit mental-state modeling in video generation systems. Project website: https://richard2049-lee.github.io/MindWorldBench/
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Current image-to-video models achieve visual realism and physical plausibility, but reasoning about mental states remains unexplored. Actions are driven by belief, desire, and perception, requiring inference beyond explicit instructions. We introduce MindWorldBench to evaluate mental-state-conditioned video generation. We formalize this as mental-state-to-behavior reasoning, where models generate actions from a world state and latent variables without explicit action prompts. MindWorldBench utilizes Zero-Action Prompting and a counterfactual design with 744 prompts to isolate the causal effects of mental states. An automated pipeline evaluates video quality, commonsense plausibility, and mental-state consistency. Evaluations of 11 models show that despite visual fidelity and physical reasoning, models fail to align behaviors with latent mental states. We identify a failure mode, termed Omniscient Bias, where models default to the objective world state rather than human's subjective belief. These results demonstrate a disconnect between visual generation and cognitive reasoning, suggesting a need for explicit mental-state modeling in video generation systems. Project website: https://richard2049-lee.github.io/MindWorldBench/
作者Junyao Gao, Sibo Liu, Weidong Zhang, Cairong Zhao, Jun Zhang
This report presents MegaAvatar, a controllable talking avatar generation framework built on top of the Wan2.2-TI2V-5B model. Compared with previous talking-avatar methods that mainly rely on audio or reference-image conditioning, we introduce additional SMPL-X-derived 3D guidance, enabling global control over body pose and head motion. Specifically, we render the driving SMPL-X sequence into dense mesh frames and encode them with a lightweight 3D convolutional encoder, whose outputs are injected into the latent tokens to provide overall motion control. Furthermore, we extend Wan2.2-TI2V-5B with additional audio and face cross-attention modules to enable fine-grained expression control and preserve the input identity, respectively. In addition, we implement an audio-to-SMPL-X model to predict an SMPL-X sequence conditioned on the reference image and input audio, allowing MegaAvatar to support audio-driven inference without user-provided SMPL-X frames. Experiments show that MegaAvatar achieves high-quality talking avatar generation with controllable body and head motion, speech-synchronized facial expressions, and consistent identity preservation. MegaAvatar also supports inference with flexible resolutions and video lengths. Codes, dataset, models will be avaliable in https://github.com/Jeoyal/MegaAvatar
展开完整摘要收起摘要↓
This report presents MegaAvatar, a controllable talking avatar generation framework built on top of the Wan2.2-TI2V-5B model. Compared with previous talking-avatar methods that mainly rely on audio or reference-image conditioning, we introduce additional SMPL-X-derived 3D guidance, enabling global control over body pose and head motion. Specifically, we render the driving SMPL-X sequence into dense mesh frames and encode them with a lightweight 3D convolutional encoder, whose outputs are injected into the latent tokens to provide overall motion control. Furthermore, we extend Wan2.2-TI2V-5B with additional audio and face cross-attention modules to enable fine-grained expression control and preserve the input identity, respectively. In addition, we implement an audio-to-SMPL-X model to predict an SMPL-X sequence conditioned on the reference image and input audio, allowing MegaAvatar to support audio-driven inference without user-provided SMPL-X frames. Experiments show that MegaAvatar achieves high-quality talking avatar generation with controllable body and head motion, speech-synchronized facial expressions, and consistent identity preservation. MegaAvatar also supports inference with flexible resolutions and video lengths. Codes, dataset, models will be avaliable in https://github.com/Jeoyal/MegaAvatar
作者Simone Facchiano, Jan Eric Lenssen, Bernt Schiele, Wolfgang Stammer, Fabio Galasso, Jonas Fischer
As state-of-the-art text-to-image flow models achieve near-photorealistic quality, controlling their outputs, e.g., suppressing harmful content while promoting benign alternatives, has become a central challenge. The current steering paradigm consists of adding a global steering vector to selected activations. While functional, a fixed and example-agnostic vector applied uniformly along the entire trajectory cannot adapt to the changing state of the generation and often causes unintended global changes. We introduce Steering Fields, a generalization of steering vectors that adaptively re-estimates the steering direction at each step of the generative process. Steering Fields operate on the noisy states of flow models, expose a continuous trade-off between steering strength and content preservation, and are compositional, enabling the simultaneous induction and inhibition of concepts, setting a new state of the art on safety steering benchmarks. Despite using no explicit spatial masks or object priors, the trajectory-adaptive estimation naturally preserves local structure, in a manner reminiscent of image editing. In fact, Steering Fields can serve as a structure-preserving image-editing technique that achieves state-of-the-art semantic fidelity (CLIP, VQAScore), while remaining model-agnostic and inversion-free.
展开完整摘要收起摘要↓
As state-of-the-art text-to-image flow models achieve near-photorealistic quality, controlling their outputs, e.g., suppressing harmful content while promoting benign alternatives, has become a central challenge. The current steering paradigm consists of adding a global steering vector to selected activations. While functional, a fixed and example-agnostic vector applied uniformly along the entire trajectory cannot adapt to the changing state of the generation and often causes unintended global changes. We introduce Steering Fields, a generalization of steering vectors that adaptively re-estimates the steering direction at each step of the generative process. Steering Fields operate on the noisy states of flow models, expose a continuous trade-off between steering strength and content preservation, and are compositional, enabling the simultaneous induction and inhibition of concepts, setting a new state of the art on safety steering benchmarks. Despite using no explicit spatial masks or object priors, the trajectory-adaptive estimation naturally preserves local structure, in a manner reminiscent of image editing. In fact, Steering Fields can serve as a structure-preserving image-editing technique that achieves state-of-the-art semantic fidelity (CLIP, VQAScore), while remaining model-agnostic and inversion-free.
作者Xinghao Chen, Xiangbo Gao, Jiongze Yu, Yuheng Wu, Zhengzhong Tu
Recent video generation is increasingly realistic and controllable, yet video editing remains less developed, particularly for precise local edits that must preserve the original scene dynamics. Video scene text editing replaces text on scene surfaces, such as storefront signs, whiteboards, and product labels, while preserving the surrounding content, motion, and camera dynamics. Although scene text editing is well studied for images, video scene text editing that achieves high visual quality, temporal consistency, and edit locality remains underexplored. Existing resources offer limited paired real-video data, and general video-editing metrics do not directly measure whether the requested text remains correct over time. We introduce ViTeX-Bench, a benchmark suite comprising ViTeX-Dataset and a three-axis evaluation protocol. The dataset contains 387 real-world 720p videos with text-region masks and editing instructions: 230 provide reviewed, pipeline-generated paired edits for training, and 157 form a frozen evaluation split. The protocol evaluates text correctness, visual and temporal quality, and edit locality through 13 metrics, with one primary metric per axis and a Pareto comparison of their trade-offs. OCR calibration, human evaluation, and annotation-sensitivity analyses support the interpretation of these scores. Across eight baselines from four editing families, accurate text, temporal stability, and scene preservation remain difficult to achieve together. We also release ViTeX-Edit-14B, an open-source reference editor fine-tuned on the paired training split with motion-aligned glyph-video conditioning. It achieves CharAcc 0.688, the highest mean among the evaluated video-native editors, and the lowest comparable text-crop Warp among raw editor outputs. ViTeX-Bench provides a reproducible foundation for studying these trade-offs in video scene text editing.
展开完整摘要收起摘要↓
Recent video generation is increasingly realistic and controllable, yet video editing remains less developed, particularly for precise local edits that must preserve the original scene dynamics. Video scene text editing replaces text on scene surfaces, such as storefront signs, whiteboards, and product labels, while preserving the surrounding content, motion, and camera dynamics. Although scene text editing is well studied for images, video scene text editing that achieves high visual quality, temporal consistency, and edit locality remains underexplored. Existing resources offer limited paired real-video data, and general video-editing metrics do not directly measure whether the requested text remains correct over time. We introduce ViTeX-Bench, a benchmark suite comprising ViTeX-Dataset and a three-axis evaluation protocol. The dataset contains 387 real-world 720p videos with text-region masks and editing instructions: 230 provide reviewed, pipeline-generated paired edits for training, and 157 form a frozen evaluation split. The protocol evaluates text correctness, visual and temporal quality, and edit locality through 13 metrics, with one primary metric per axis and a Pareto comparison of their trade-offs. OCR calibration, human evaluation, and annotation-sensitivity analyses support the interpretation of these scores. Across eight baselines from four editing families, accurate text, temporal stability, and scene preservation remain difficult to achieve together. We also release ViTeX-Edit-14B, an open-source reference editor fine-tuned on the paired training split with motion-aligned glyph-video conditioning. It achieves CharAcc 0.688, the highest mean among the evaluated video-native editors, and the lowest comparable text-crop Warp among raw editor outputs. ViTeX-Bench provides a reproducible foundation for studying these trade-offs in video scene text editing.