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多模态生成与编辑

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01 TOPIC

多模态生成与编辑

cs.CV

Token-Level Video Reinforcement Learning

作者Yifan Wang, Gordon Guocheng Qian, Yanyu Li, Anil Kag, Yun Fu

展开完整摘要收起摘要

Reinforcement learning (RL) for video generation usually assigns one scalar reward to an entire sampled video. Yet a video is not uniformly flawed: some visual tokens may already satisfy the prompt, whereas others require correction. A scalar reward cannot localize errors, causing optimization to perturb satisfactory tokens while under-targeting the tokens that actually need to change. We introduce Token-Level Video Reinforcement Learning, TVRL, a framework that derives token-level credit from the reward being optimized. Our key insight is that the answer likelihood of a frozen vision-language model provides both signals: its outputs contribute to the video-level reward, while magnitudes of its video-input gradients reveal which generated video tokens most affect that score. We instantiate TVRL in Group Relative Policy Optimization by averaging prompt-derived question rewards into one group-relative advantage and using detached, question-conditioned token-credit maps to reweight dense denoising-transition log-probabilities inside the clipped policy ratio. On VBench-2.0, TVRL achieves an Overall score of 57.69, outperforming the base model by 3.60 points. TVRL also improves matched GRPO baselines across three SDE samplers (SAGE, Flow, and Dance) by 2.68--3.15 points and across four reward models (VideoAlign, VideoScore2, UnifiedReward2, and Qwen3.5-9B) by 1.33--3.15 points.

ARXIV 2610.01973 ↗
cs.CV

A Matched-Budget Audit Framework for Recaptioned Image-Text Supervision Distributions

作者Giyeong Oh, Junghun Park, Yuhan Bae, Youngjae Yu

展开完整摘要收起摘要

Recaptioned image-text corpora are now standard for text-to-image (T2I) training, with vision--language model (VLM) captioners replacing sparse alt-text by dense descriptions. A recaptioned corpus is a supervision distribution induced by a documented captioning policy ($π$), captioner ($V_c$), and source corpus ($C$). Length-correlated proxies miss caption-register artifacts and downstream T2I benchmarks entangle the corpus with training choices, so this distribution is hard to audit at corpus scale. We introduce a reusable matched-budget audit framework for recaptioned supervision distributions $D_{π,V_c,C}$: at a fixed text budget of $B = 64$ it reports a five-axis profile spanning prompt-side coverage, image-conditioned faithfulness, and caption-surface health, with claimed controllable basic units (CBU) as the common claim unit. We instantiate the framework on seven paired comparisons over five public source corpora. Across the four cross-corpus pairs, the released surface raises supported CBU per caption by $+3.39$ to $+6.36$ under both Qwen and Gemma Judges, and on CC12M the same framework exposes a long-vs-dense frontier that is consistent across both judges and four budgets. We release the audited multi-source recap corpus ($\approx$ 490M) together with the audit-artifact bundle.

ARXIV 2610.00952 ↗
cs.CV

World Observer: Joint Actor-Observer Generation for Persistent World Modeling

作者Hyunwook Choi, Dahyun Chung, Hyunsung Kim, Siyoon Jin, Jinhyeok Choi, Junyoung Seo, Seungryong Kim

展开完整摘要收起摘要

How can a world model continuously observe regions beyond the actor's current view? Video world models simulate how an environment evolves from an agent's actions, yet remain actor-centric. Once an object leaves the actor's view, they lose direct evidence of its evolution, often failing to preserve its state and dynamics upon re-entry. To address this, we introduce World Observer, which decouples observing from acting by jointly generating a perspective actor for the agent-centric view with one or more panoramic observers that watch selected world regions. This allows objects that leave the actor's view to remain visually evolving in an observer, so their updated states are reflected when they re-enter. We ground the actor and observers by warping from a shared panoramic source for explicit geometric correspondence, and introduce an Observer Sink of high-resolution perspective references to restore fine appearance upon re-entry. Since the observers are decoupled from the actor, they can be placed freely across the scene, extended to multiple locations for broader coverage, and driven by control signals to steer out-of-view evolution. To evaluate out-of-view evolution, we further introduce world-space metrics and a benchmark spanning real and synthetic scenes. World Observer substantially improves out-of-view dynamics while remaining competitive in visual fidelity, camera control, and 3D adherence.

ARXIV 2610.02162 ↗
cs.CV

PROWBench: Do Video Models Render What the Program Specifies?

作者Zheng-Hui Huang, Guixu Lin, Yu-Ju Tsai, Jian-Kai Zhu, Fengbo Lan, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang

展开完整摘要收起摘要

Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to explicit rules and interactions remains insufficiently evaluated. Existing benchmarks assess visual quality, controllability, and instruction or physical adherence, but rarely test fidelity to fine-grained, program-specified world events. We introduce PROWBench, comprising 170 programmatically constructed episodes and 600 proxy videos covering diverse scenes and interactions. PROWBench logs entity states and timestamped events, including those outside the camera's field of view, as replayable world records, from which it renders synchronized views and proxy representations. This enables generated videos to be checked against the observable consequences of program execution. An extensible framework constructs scenes, controls behaviors, and can render each camera view in different representations, such as coarse 3D, and bounding boxes. The benchmark covers first- and third-person perspectives, with synchronized multi-view observations available for a subset of episodes. Grounded in these records, PROWBench evaluates entity control, long-horizon memory, and, with two VLM-based metrics, Logic-Render Alignment and Interaction Success Rate, adherence to the prescribed timeline and the visual realization of timestamped engine-recorded events.

ARXIV 2610.02205 ↗
cs.CV

VIEScore2: Unified Image Evaluation with Spatially Grounded Explanations

作者Xianda Du, Max Ku, Weiming Ren, Zhi Rui Tam, Chunlin Ren, Ping Nie, Min-Hung Chen, Wenhu Chen

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Existing synthetic image evaluators typically provide only a scalar quality score and do not identify the image regions that support it. We introduce VIEScore2, a unified evaluator for image generation and editing tasks with optional conditioning images. VIEScore2 represents an image as an N x N grid and jointly predicts quality scores and defect locations in a single model pass. Its text-native grid representation provides a common interface for heterogeneous spatial supervision and enables directly verifiable post-training objectives. We train on 38K examples spanning score-only, localization-only, and joint supervision across generation and editing tasks. Starting from supervised fine-tuning, we further apply GRPO to improve defect localization using rewards that combine cell-level Dice overlap, score accuracy, and output-format validity. A parameter-free parser converts the structured predictions into readable explanations. On the primary suite, VIEScore2 achieves an overall-score SRCC of 0.601, compared with 0.491 for Gemini-3-Flash, the strongest zero-shot general-purpose VLM baseline under matched inputs. For defect localization, VIEScore2 outperforms both general-purpose VLMs and specialized spatial evaluators on three of six benchmarks in per-image grid IoU and ranks among the top three on five, including datasets beyond its training sources.

ARXIV 2610.00994 ↗
cs.CV

Latent-Foresight: End-to-End Learning Predictable Representations for Latent World Models

作者Efstathios Karypidis, Spyros Gidaris, Nikos Komodakis

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Predicting the future evolution of a scene is a fundamental capability for world modeling. Recent work has shown that operating in the feature space of Vision Foundation Models (VFMs) yields semantically rich representations that support diverse future scene understanding tasks. However, existing approaches rely on two-stage pipelines, where VFM features are first compressed using fixed dimensionality reduction (e.g., PCA) or independently trained autoencoders, and a separate predictor is trained on top of the resulting frozen latent space. This decoupling between representation learning and temporal prediction, as well as approaches that apply predictors directly on raw VFM features, provides no guarantee that the latent space is structured for predictable dynamics. In this work, we propose Latent-Foresight, an end-to-end framework that jointly learns a latent tokenizer and a flow-based generative dynamics model, explicitly shaping the representation to support temporal predictability. To enable stable joint optimization, we introduce several key design choices that prevent latent collapse and align reconstruction with generative objectives. Extensive experiments show that our approach learns more temporally coherent latent representations and consistently outperforms two-stage baselines across multiple future scene understanding tasks and prediction horizons, while eliminating separate training stages, including during high-resolution adaptation. We provide the implementation code and model weights at https://github.com/Sta8is/Latent-Foresight

ARXIV 2610.01942 ↗
cs.CV

STAGE: Subspace-Targeted Affine Generative Erasure for Text-to-3D Models

作者Karol Dziekan, Przemysław Spurek, Dawid Malarz

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Concept erasure suppresses a target concept while preserving behavior on unrelated inputs. Existing closed-form methods were designed for 2D image diffusion and assume a single generative pathway, so one edit must cover geometry and texture at once. Native 3D generators, which synthesize structured 3D representations directly rather than by lifting 2D samples, violate this assumption. We show that shape and object concepts must be erased in the structural stage of the pipeline and material concepts in the appearance stage. We therefore formulate erasure in native text-to-3D as a stage-aware editing problem and introduce STAGE, a training-free, closed-form framework. STAGE confines each edit to the low-dimensional subspace spanned by the differences between erase and anchor embeddings, and relaxes the norm-preserving (orthogonal) constraint of prior editors into a least-squares affine correction that maps target activations onto safe anchors subject to a penalty on the displacement of retained prompts. The correction applies to the structural stage, the appearance stage, or both. We find that the stage an edit must reach is determined by concept type. On TRELLIS, the standard open native 3D generator, across 15 shape, material, and object concepts, STAGE reaches 66.7 on a composite score that balances forgetting the target concept against preserving everything else, aggregating CLIP-based semantic and physical metrics, versus 53.2 for the strongest adapted baseline. Code: https://github.com/gmum/STAGE/ Project Page https://gmum.github.io/STAGE/

ARXIV 2610.01302 ↗
cs.CV

CLASP: Continual Low-rank Adapters for Spatially Placed Concepts from One Hypernetwork

作者Wojciech Gromski, Patryk Krukowski, Jan Miksa, Maciej Zieba, Przemysław Spurek

展开完整摘要收起摘要

Continual personalization of text-to-image diffusion models requires sequentially acquiring new concepts while retaining previously learned ones. However, existing methods either suffer from catastrophic forgetting or rely on storing additional concept-specific parameters and spatial components, causing their parameter footprint to grow with the concept stream. This limits their ability to scale to long sequences of personalization tasks. We propose a rehearsal-free approach that uses a single fixed-size hypernetwork to continually personalize a frozen diffusion model. Instead of expanding the model as new concepts are acquired, the hypernetwork dynamically produces the concept-specific adaptations required for personalization while preserving previously learned concepts. Our framework further integrates spatial control into the personalization process, allowing users to specify where a personalized concept should appear without introducing additional per-concept components. This formulation enables continual personalization with a parameter footprint that remains independent of the number of learned concepts, aside from compact concept representations. Experiments demonstrate strong retention of previously learned concepts and reliable spatial grounding, matching or improving upon existing methods while scaling effectively to long streams of personalization tasks.

ARXIV 2610.01331 ↗
cs.CV

DiDE:Direct Injection with Color-Texture DEcoupling for 3D Stylization

作者Tao Wu, Alexandra Gomez-Villa, Senmao Li, Yaxing Wang, Joost van de Weijer, Kai Wang

展开完整摘要收起摘要

Recent advances in rectified flow-based image-to-3D generative models have enabled high-fidelity 3D asset generation. Building on this, a growing line of work has exploited these strong 3D priors for training-free stylization, transferring visual attributes from a reference image onto a generated 3D asset. However, existing methods enforce an all-or-nothing paradigm: color and texture are transferred jointly, with no mechanism to control them independently — a limitation we formalize as Disentangled 3D Stylization(Disen3D). To address this, we propose DiDE, the first training-free framework for Disen3D. Key to our approach is the observation that the structured latent space of image-to-3D models is overcomplete with respect to texture: texture information occupies only a small subset of the style-significant channels, leaving a free subspace available for independent color encoding. DiDE exploits this via a channel partition mechanism that processes a content image, a texture reference, and a color reference through dedicated branches and composes both style signals interference-free at every self-attention layer, preserving content geometry throughout. Experiments on Disen3D-Bench, our newly collected multi-reference benchmark, show that DiDE consistently outperforms 2D and 3D stylization baselines in color fidelity, texture transfer, and content preservation.

ARXIV 2610.02044 ↗
cs.CV

HiPhy: Hierarchical Alignment for Physically-Plausible Multi-Principle Video Generation

作者Tahira Kazimi, Shubhankar Borse, Munawar Hayat, Fatih Porikli, Pinar Yanardag

展开完整摘要收起摘要

Video generation models have achieved remarkable visual fidelity and have strong potential to become general-purpose world simulators. Despite this progress, they still fail to generate videos which adhere to laws of physics. The problem becomes even more apparent in realistic settings where multiple physical principles must work together within the same video; for example, "a balloon floating upward while steam rises from a pot" requires buoyancy and fluid dynamics to unfold coherently and simultaneously. Yet existing methods largely ignore multi-principle interactions, focusing on a single principle per video. We propose HiPhy (Hierarchical Physical Alignment), a reinforcement learning framework that grounds video generation in physical laws through a dual-level objective: locally enforcing the temporal dynamics of individual physical principles, and globally ensuring the physical and semantic coherence of the entire scene. To support multi-principle generation, we construct a 50K-prompt dataset and introduce a prompt benchmark MultiPhyBench, spanning a diverse range of co-occurring physical events. Our experiments show that HiPhy significantly outperforms prior methods and baselines, improving physical commonsense and semantic alignment significantly across various benchmarks, with the largest gains on scenes involving multiple concurrent physical principles where competing methods degrade most sharply.

ARXIV 2610.02197 ↗
cs.CV

AutoGUIWorld: Image Generators as Visual World Models for GUI Agent

作者Cheng Yang, Yifan Wu, Yutao Huang, Zhaohua Zhang, Beiduo Chen, Muxi Chen, Chenchen Zhao, Hexuan Deng, Haolin Yang, Geyuan Zhu, Sa Zhu, Jianhuan Zhuo, Qiuyong Xiao, Jianhao Ruan, Yiran Peng, Jiayi Zhang, Tian Ye, Xinlei Yu, Tianwen Jiang, Jihong Zhang, Yuyu Luo

展开完整摘要收起摘要

GUI agents require high-quality interaction trajectories to learn how software environments respond to actions, maintain state, and support multi-step workflows. However, the diversity of available trajectories is constrained by the applications, interface states, and workflows accessible in the underlying environments. Expanding this coverage requires deploying increasingly diverse and complex software, with specialized applications imposing additional installation, configuration, and runtime costs. We introduce AutoGUIWorld, a data generation framework that combines the visual priors of image generators with the task knowledge of a planner to synthesize GUI interaction trajectories without deploying or running the corresponding software environments. AutoGUIWorld samples initial GUI scenes from structured specifications of operating-system context, visual appearance, and interface state, and generates tasks conditioned on those scenes. A planner then specifies atomic actions and their intended visual consequences, while an image generator iteratively edits the current screenshot to produce subsequent observations. Action grounding and transition-level quality filtering yield 79,266 spatially annotated step-level training samples across Ubuntu, Windows, macOS, and Chrome. Fine-tuning Qwen3.5-35B-A3B on AutoGUIWorld trajectories improves the mean task score on OSWorld from 33.0% to 40.8% and the task success rate on ScienceBoard from 14.0% to 32.2%. These results show that generated trajectories improve GUI-agent performance on real desktop and scientific tasks.

ARXIV 2610.01215 ↗
cs.CV

Do MLLM Judges Judge the Edit? Auditing Bias in Image Editing Evaluation with Verified Quality Preservation

作者Yuan Huang, Zirui Song, Xiuying Chen

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Multimodal large language models (MLLMs) are increasingly used as automated judges for instruction-based image editing and as reward signals for model training. However, systematically auditing whether these judges are influenced by cues irrelevant to editing quality is challenging because visual interventions may themselves alter the quality being evaluated. A judgment shift can therefore be attributed to bias only when the intervention is verified to preserve the underlying editing quality. To address this challenge, we introduce EditJudgeBias, a counterfactual benchmark with verified quality preservation, comprising 1,196 real editing samples and 13 cues injected across four evaluation sites. We verify quality preservation for the requested edit using calibrated multimodal validators, controls, and human inspection. We then audit five MLLM judges along three complementary dimensions: invariance to quality-preserving cues, agreement with human judgments, and stability of pairwise preferences. Importantly, observed shifts are evaluated against each judge's own zero-dose and re-query noise floors rather than against zero. Experiments show that quality-preserving cues move every judge beyond its own noise. Fabricated majority opinions increase ratings, irrelevant visual elements cause larger shifts than whole-image manipulations, and swapping candidate order reverses up to 60.9% of pairwise decisions. Edit-region cues also tend to reduce human agreement. The three measures characterize judges differently, showing that robustness cannot be captured by a single metric.

ARXIV 2610.01670 ↗
cs.CV

Towards Subject Consistency over Dynamic Subject Sets in Video Generation

作者Tongcheng Zhang, Jun Zhu, Jianfei Chen

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We argue that as video generation extends to longer durations, subject consistency should be evaluated over dynamic subject sets. We therefore introduce DynSC-Eval, an evaluation framework that dynamically tracks eligible subjects throughout their visible lifespans and measures local continuity and global identity preservation using six complementary object-level metrics, with explicit detection of inconsistency events. To validate its effectiveness, we design synthetic experiments that actively inject inconsistency events, demonstrating both the sensitivity of DynSC-Eval and the limitations of existing metrics. Evaluations of diverse models on 5s, 15s, and 60s video generation further reveal substantial subject consistency differences that are obscured by conventional metrics. Beyond evaluation, we construct rewards from DynSC-Eval and apply DiffusionNFT post-training in an autonomous-driving testbed. On 5s generation, our approach reduces the six inconsistency metrics by an average of 13.82% for Wan-2.1-1.3B and 5.66% for SANA-2B, with improvements also observed on the I2V model ReSim. Qualitative comparisons further demonstrate the effectiveness of our method. We then extend generation to 10s and 30s through curriculum learning and show that consistency optimization remains effective while largely preserving other capabilities.

ARXIV 2610.01052 ↗
cs.CV

Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation

作者Patrick Amadeus Irawan, Iskandar Muda Rizky Parlambang, Rava Maulana, Qinrong Cui, Erland Hilman Fuadi, Zayd M. K. Zuhri, Nanda Ryaas Absar, Ahmed Elshabrawy, Wilfried Ariel Mulyawan, Shoubin Yu, Yue Zhang, Mohit Bansal, Alham Fikri Aji

展开完整摘要收起摘要

Video generation models are increasingly being explored as world simulators for embodied planning and learning. To do so effectively, these models must not only generate visually appealing frames, but also predict how environments dynamically evolve when executing goal-directed actions. While evaluating these capabilities is crucial, existing benchmarks focus mainly on single short actions or step-by-step instructions. This leaves multi-step physical reasoning underexplored, especially in egocentric video generation that requires planning to simulate proper execution to accomplish high-level goals by carrying out multiple real-world manipulations. We introduce Ego2Act, a goal-directed benchmark featuring 2,640 videos from 110 real-world tasks across day-to-day settings, varying object clutter and multi-step complexity. Given an initial scene image and a high-level goal, Ego2Act evaluates whether video generation models can produce realistic egocentric videos of a hand manipulating objects to carry out the task. To support scalable evaluation, we also introduce Ego2ActJudge, a reference-free evaluation pipeline that achieves better task completion and physics plausibility evaluation alignment with human consensus compared to relevant baselines. Our findings reveal that models' generated simulations often skip or partially execute steps, leaving later steps missing dependent states, which leads to unfulfilled goal. Furthermore, models consistently fail at fine-grained physical dynamics, particularly during complex object manipulation and persistent world modeling. We hope Ego2Act provides a rigorous testbed for advancing video models toward physically plausible, goal-directed simulation.

ARXIV 2610.01092 ↗
cs.CV

PhysicsLENS: Diagnosing Physical Property Blindness in Video Generation Models

作者Isaiah Milkey, Som Sagar, Aditya Taparia, Xinyuan Liu, Jiqing Wen, Ransalu Senanayake

展开完整摘要收起摘要

Reliable video world models could provide scalable predictive environments for robot learning, planning, and evaluation. However, generated robot videos can violate physical principles and complete tasks through physically implausible behavior, limiting their reliability for robot learning and planning. Current video-generation benchmarks exclude physics that are inherently hidden by visuals (e.g., weight, viscosity, friction). Due to this, video models are evaluated on the fidelity of physics, not the underlying accuracy of physics. We introduce PhysicsLENS, a dataset and benchmark for evaluating plausibility of physical properties grounded in robotics. PhysicsLENS uses matched scenario pairs that hold the same conditioning frame and task, while varying underlying physics in the scene description. Scenarios are curated from public robot video sources and annotated across seven physical domains: collision, gravity, momentum, friction, deformation, fluid, and causality. We evaluate across four video generation models, producing over 400 human-annotated labels. Results show that plausible-looking videos often ignore the stated property (34 of 47), and that stating the property lowers plausibility only slightly and not significantly.

ARXIV 2610.01162 ↗
cs.CV

VTR-Bench: A Systematic Benchmark for Evaluating Visual Text Rendering in Video Generation

作者Yu Huang, Jungang Li, Zhiyuan Wang, Yonghua Hei, Song Dai, Jiayu Yang, Deyuan Liu, Xiang Zheng, Xiaoshuang Shi, Hao Cheng, Kaidi Xu

展开完整摘要收起摘要

Recent video generation models can produce highly realistic videos from natural language instructions, with visual quality approaching cinematic standards. Existing evaluation benchmarks, however, predominantly assess visual quality, aesthetic appeal and physical plausibility, while paying limited attention to text, an essential medium for conveying information in everyday scenes. A generated video may appear visually compelling and feature lifelike subjects, yet still render the text within the scene incorrectly. To address this overlooked dimension, we introduce VTR-Bench, a systematic benchmark for evaluating the Visual Text Rendering capabilities of video generation models. VTR-Bench situates text within concrete application scenarios, such as advertisements and scientific videos, with 300 carefully constructed prompts spanning five scenario categories. We develop an automated evaluation pipeline with human alignments that separately assesses text fidelity through carrier-specific transcription and scene and motion requirements through a prompt-specific chain of query. Beyond evaluation, we introduce a Keyframe-Guided Agentic Framework in which a Director agent coordinates image and video generation with visual evaluation, guiding iterative refinement and candidate selection through visual feedback. Experiments on 11 state-of-the-art models reveal widespread difficulties in accurately rendering scene text, with the best-performing model recording an overall word error rate (WER) of 0.250. We further analyze text rendering failures to characterize the challenges faced by current video generation models. These findings highlight visual text rendering as a key challenge for video generation and demonstrate a practical path toward improvement. Code is available at https://github.com/hardenyu21/VTR-Bench.

ARXIV 2610.01499 ↗
cs.CV

When Text-to-Image Helps Editing: The Effects of Conditioning During Denoising

作者Lidia Troeshestova, Alexander Ustyuzhanin, Sergey Kastryulin

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Unified models are trained for both instruction-based image editing and text-to-image (T2I) generation, but standard editing pipelines keep source-image conditioning throughout denoising. We ask whether editing can benefit from T2I, and study how the effects of conditioning vary across edits and denoising stages. In pure editing, source attention declines for some edits over the sampling trajectory. This observation led us to task switching, which lets the model draw on its T2I capabilities. Across three unified editors and four benchmarks, switching to the T2I task for bounded intervals improves edit quality, while mean perceptual preservation remains close to pure editing across all three models. Unified editors therefore benefit from using both conditioning modes they are trained for, and the timing of the switch sets the balance between quality and preservation.

ARXIV 2610.01681 ↗
cs.CV

Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models

作者Xindi Yang, Baolu Li, Liam Lee, Zhenfei Yin, Songxin Zhang, Zhuoyang Song, Xu Jia, Jianfei Cai, Tien-Tsin Wong, Bingyi Jing, Mengyue Yang

展开完整摘要收起摘要

Generative video world models can now synthesize open-ended environments that agents can navigate and interact with in simple ways. Yet open-ended generation does not imply full interaction: as a generated world expands, newly created content through navigation should expand what the agent can act upon, and as the agent changes the world, those changes should become persistent parts of the environment rather than transient visual effects. We characterize these two requirements as Open-World Interactivity, where newly generated or encountered entities are incorporated into the actionable world, and Persistent State, where interaction outcomes are committed to the world state and continue to influence subsequent observations and interactions. We present Oneira, an interactive video world model that closes the loop between generation and interaction through an explicit, extensible world state managed by a coding agent. Given the current observation and an action or high-level goal, the agent reads the world state, grounds the relevant entities, plans the interaction, and writes its outcome back into a world state table. When exploration reveals new objects, the agent incorporates them from generated observations, allowing the interaction space to expand with the generated world. Meanwhile, previously induced state changes are carried across video segments, making the consequences of interaction persistent parts of subsequent world evolution. The updated world state is rendered along the camera action trajectory into a coarse conditioning video, from which a video generator fills in the appearance, motion, and interaction details not represented in the state. Experiments show that Oneira enables direct and consistent interaction with newly generated objects, while preserving the effects of prior interactions over long horizons. Project page: https://madaoer.github.io/projects/oneira

ARXIV 2610.01614 ↗
cs.CV

Generative Cinematographer: Composing Camera and Object Motion in 3D

作者Jiahan Zhang, Chaohao Yang, Namitha Guruprasad, Vivekjyoti Banerjee, Trong-Tung Nguyen, Alan Yuille, Anand Bhattad

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Current controllable video generation systems often rely on 2D motion trajectories or sparse drag signals for object motion. These controls are ambiguous because the same 2D trajectory can correspond to different 3D motions, especially when the camera and objects move simultaneously. We present Generative Cinematographer (GenCine), a system that lifts a single image into an editable 3D scene scaffold where artists jointly author camera and foreground motion. Artists specify a camera path and move selected foreground regions using local 3D motion handles. Several handles can move different parts of a subject independently, providing a piecewise-rigid approximation to non-rigid motion without a physics simulator or category-specific prior. To communicate these controls to a pretrained video model, we project them into guidance maps. These maps record where the controlled regions appear in each frame, assign each handle a fixed color across frames and encode the current 3D positions of its controlled points in the same world coordinate system as the background. This lets us describe object motion relative to the scene even as the camera moves. For training, we recover controls from the motion observed in real videos and use ground-truth geometry and trajectories from synthetic videos. We train a lightweight guidance branch and LoRA adapters on a pretrained Wan model to follow these controls. Our experiments show consistent camera-relative motion, improved geometric consistency under viewpoint changes, and strong controllability across diverse real-world scenes.

ARXIV 2610.02180 ↗
cs.CV

Embedding Prediction Helps Image Generation

作者Sihan Xu, Ji Xie, Zilin Wang, Hui Shen, Stella X. Yu

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In diffusion transformers, a class label or a text prompt is embedded once, and the same condition is reused at every denoising step. We ask whether predicted embeddings can serve as this condition instead. Next-Embedding Predictive Autoregression (NEPA) trains a Transformer to predict the next continuous embedding in a sequence. In generation, the clean image follows the noisy image, so its embeddings are the next embeddings after the condition and the noisy image. We train a NEPA model to predict them all at once with Multi-Embedding Prediction, and in Embedding Conditioned Generation, a DiT generator is conditioned on these predictions, recomputed at every denoising step, so the conditioning signal adapts to the current noisy state. Experiments on class-conditional ImageNet $256\times256$ study the condition of the generator, the design of Multi-Embedding Prediction, and the scaling of both models. The NEPA model adds a second network to every sampling step; with it, and combined with REPA, our final model, NEPA-DiT-XL, reaches an FID of 1.32 using about a third of the training compute of REPA.

ARXIV 2610.02203 ↗
cs.CV

4Director: Controlling Video World Models with Rigid 3D Geometry

作者Wei Cao, Hao Zhang, Vikram Voleti, Yuqun Wu, Mallikarjun B R, Shimon Vainer, Mark Boss, Yaoyao Liu

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Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through image-plane cues that are ambiguous in depth and rotation or through 3D tracks and blobs that lack complete geometry and lose consistency across viewpoint changes. We introduce 4Director, a video world model conditioned on an explicit 4D scene representation: each object is reconstructed once from the input image as a canonical mesh and moved by one prescribed rigid transformation per frame. This representation provides an intuitive 3D control interface and prevents unobserved geometry from being regenerated independently in every frame. We render the controlled scene as a depth video and introduce a Motion Adapter that transforms this geometric scaffold into video while synthesizing view-consistent appearance, illumination, and non-rigid dynamics. For training, we construct RealCOD-Rigid, a new dataset of 20,774 clips annotated with rigid 3D scenes by our automatic pipeline. We further introduce Identity-Gated IoU (IG-IoU), which jointly evaluates adherence to prescribed object motion and preservation of object identity. Experiments demonstrate that 4Director consistently outperforms prior methods in visual quality and in camera and object control.

ARXIV 2610.02160 ↗
cs.CV

PickMoment: Continuous-Time Single-Image-to-Video via Learning Deblurring and Blur-to-Video

作者Junseong Shin, Hyeonsu Jo, Daehyun Kim, Tae Hyun Kim

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Motion blur arises from the temporal integration of a continuous sharp signal over a finite exposure window, yet existing learning-based methods sidestep this physical model and predict only the sharp signal itself: most single-image deblurring methods recover a single frame at the exposure center, while blur-to-video methods predict a fixed set of frames. We introduce PickMoment, a continuous-time reformulation that directly learns the interval-mean blur over arbitrary sub-intervals of the exposure with a single deterministic model. Drawing an analogy to MeanFlow's average-velocity formulation, we train the model with three supervisions derived from the blur integral: an empirical reconstruction loss from available subframes, an additivity loss that enforces self-consistency across overlapping sub-intervals, and a sharp-frame loss anchored at the zero-interval limit. A single trained model unifies single-image deblurring, blur-to-video generation, and continuous-time pick-a-moment recovery as different queries to the same network, with no separate training for each task. Our PickMoment achieves state-of-the-art performance among generative-based deblurring methods on GoPro and HIDE while competitive against restoration-based methods on RealBlur, and the highest per-frame fidelity on GoPro-7 blur-to-video, all in a single forward pass without iterative sampling.

ARXIV 2610.01279 ↗
cs.CV

Bootstrapping Video Interaction Generation with Synthetic State Transitions

作者Jiho Jang, Jinyoung Kim, Nojun Kwak, Kyungjune Kim

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While recent video generative models can synthesize high-fidelity videos, they struggle to portray plausible physical interactions and the resulting state transitions, a critical bottleneck for applications in robotics and VR/AR. To address this, we introduce a framework to generate a scalable synthetic dataset of controllable interactions. Our pipeline leverages a structured taxonomy and state-of-the-art image editing models to create explicit `start' and `end' state images, which serve as visual anchors for the interaction. To generate a seamless video utilizing these anchors, we propose State-Guided Sampling (SGS), a novel sampling technique that mitigates artifacts common in naive conditional generation. Furthermore, we develop and validate a new automated evaluation system that aligns with human judgments to ensure data quality. Experiments show that fine-tuning a base model on our dataset significantly enhances its ability to generate plausible interactions.

ARXIV 2610.01039 ↗
cs.CV

DiVid: Diagnosing Dimension-Specific Diversity Collapse in Video Generation Models

作者Huanran Hu, Zihui Ren, Dingyi Yang, Zhinan Song, Guozheng Wu, Tiezheng Ge, Qin Jin

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Despite remarkable progress, video generation models often produce highly similar outputs when repeatedly sampled from the same prompt, limiting their usefulness for creative exploration. Existing diversity evaluations primarily rely on global scalar metrics, which obscure where diversity collapses in the spatiotemporal space of videos. We introduce DiVid, a dimension-level diagnostic framework that decomposes video generation diversity into six interpretable dimensions: Semantic, Style, Subject, Scene, Motion, and Camera. Each dimension is measured through a reproducible computer-vision pipeline and analyzed alongside quality and instruction faithfulness to examine potential trade-offs. Systematic evaluation of representative video generation models reveals that diversity is highly dimension-specific: models with strong global diversity scores still collapse on specific factors, particularly Motion and Camera. These rankings persist after filtering unfaithful generations, indicating genuine capability differences rather than off-prompt outputs. Beyond measurement, controlled prompt interventions identify two fundamental bottlenecks: default mode convergence, where models fall back to dominant patterns under open-ended prompts; and realization gaps, where models fail to faithfully realize diverse, explicitly requested alternatives, particularly for temporal factors. The larger faithfulness losses for temporal factors highlight the difficulty of controlling motion and camera variation through text alone. DiVid thus shifts the study of diversity from measuring whether it exists to diagnosing where and why it collapses, and provides actionable directions for dimension-aware training objectives and control signals. The framework will be released to facilitate future research on diverse and controllable video generation.

ARXIV 2610.01661 ↗
cs.CV

Rethinking Memorization Mitigation in Diffusion Models: Reinforcing Text Conditioning

作者Hyungjun Joo, Sehwan Kim, Hyeonggeun Han, Sangwoo Hong, Jungwoo Lee

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Text-to-image diffusion models have achieved remarkable progress in image synthesis, yet can exhibit memorization by closely reproducing individual training examples. Effective mitigation must preserve useful prompt information to guide alternative depictions. We introduce a training-free method that redistributes cross-attention with Gaussian smoothing before reinforcing content-token contributions and attenuating padding contributions, without additional denoiser evaluations. With this intervention, stronger content conditioning can improve prompt alignment at comparable training-image similarity. A local analysis identifies when reinforcement preserves shared value information while redistribution reduces localized attention mass. On Stable Diffusion v1.4 and v2.0, all evaluated smoothing widths lie on the empirical Pareto frontiers for training-image similarity versus both prompt alignment and image preference. A configuration selected on Stable Diffusion reduces template reproduction in DeepFloyd IF without further tuning. These findings support jointly controlling conditioning allocation and strength to generate prompt-consistent alternatives.

ARXIV 2610.01723 ↗
cs.CV

RASteer: Retain-Aware Activation Steering for Concept Erasure in Diffusion Models

作者Yongliang Wu, Haori Lu, Yulun Wu, Jinqi Luo, Xingyu Zhu, Yaoyao Liu

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Concept erasure aims to remove a target concept, such as a copyrighted style, a recognizable character, or unsafe content, from a pretrained text-to-image diffusion model while preserving its ability to generate other content. Existing activation steering methods build an erasure direction mainly from the target concept and adjust model activations along it at inference time. However, target and retained concepts often overlap in the model's representation space, so this direction also contains shared components that retained concepts rely on. Steering directly along this direction can therefore suppress retained concepts and harm the generation of non-target content. To address this issue, we propose Retain-aware Activation Steering (RASteer), a training-free method. RASteer first builds a retain subspace from the concepts to preserve. Retain-Orthogonal Steering (ROS) then removes components aligned with this subspace from the erasure direction, making steering more specific to the target. Since fully removing the shared components can weaken erasure, we further introduce Overlap-Adaptive Calibration (OAC). At each layer and denoising step, OAC uses the overlap between the erasure direction and the retain subspace to control how much of each shared component is removed, balancing target erasure and concept preservation. Experiments on unsafe-content, instance, and artistic-style erasure across multiple backbones and benchmarks show that RASteer matches or outperforms the activation steering and weight editing baselines we evaluate, achieving a better balance between erasure and preservation.

ARXIV 2610.01969 ↗
cs.CV

Continual Concept Erasure in Diffusion Models by Suppressing Cross-Edit Interference

作者Yongliang Wu, Haori Lu, Jinqi Luo, Wei Cao, Xingyu Zhu, Yaoyao Liu

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Concept erasure removes copyright-protected, privacy-sensitive, or otherwise undesirable concepts from pretrained text-to-image diffusion models to support content governance and compliance. As erasure requests arrive over time, models must remove new targets without undoing prior erasures. Existing methods do not constrain interference across edits: residual perturbations outside the retain set interact and accumulate, degrading unrelated generations and sometimes collapsing previously erased targets into noise. We propose CEASE (Continual Erasure via Adaptive Subspace Editing), a training-free method that imposes two subspace constraints on a closed-form solver. CEASE adds the token representation of the shared replacement to the solver's invariance matrix and, when interference is detected, projects the current update onto the orthogonal complement of dominant output directions extracted from cumulative past updates. A closed-form decomposition attributes the accumulated interference to repeated activation of the shared replacement and overlap between successive update directions, showing that the two constraints suppress these respective sources. Across continual erasure of celebrities, artistic styles, and instances, CEASE achieves the most consistent erase-preserve trade-off, while existing methods either degrade general generation or insufficiently erase targets.

ARXIV 2610.01989 ↗
cs.CV

Unsupervised Domain Adaptation for Enhanced Radiometer Image Precipitation Estimation using Conditional Flow Matching

作者Victor Enescu, Assaad Zeghina, Matthieu Meignin, Nicolas Viltard, Cécile Mallet

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Deep generative networks have recently achieved unprecedented performance in precise image and video editing using sophisticated textual prompts. However, the effectiveness of such models heavily depends on access to very large supervised and annotated image datasets, which can be very difficult to obtain. This is particularly true for satellite instruments, which very rarely overlap with labelled data, and suffer from domain shifts in the rare occasions they do. In this paper, we investigate the potential of flow matching models for unsupervised domain adaptation of satellite radiometer images. Our main contribution is a novel unsupervised method that achieves precise domain alignment by leveraging parts of the deterministic ordinary differential equations in flow matching models, conditioned on different satellite instruments. A key strength of our approach is its ability to preserve essential information while adapting across any domains since the perturbations are in theory bijective. Extensive experiments conducted on the GPM-Core constellation show the benefit of our conditional domain adaptation, particularly in improving rain precipitation estimation from radiometer imagery.

ARXIV 2610.01890 ↗
cs.CV

Form and Void: Entangled Composition through an Autonomous AI Agent

作者Shiwen Wang, Jian Yang, Xu Wang, Xincan Wang, Weiming Dong

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Positive and negative space is a fundamental principle in visual composition, supporting visually coherent forms and layered semantic relationships. Generating such compositions is challenging because it requires coordinated control over two semantic concepts that share a common boundary. Although recent text-to-image models and multimodal large language models (MLLMs) have achieved strong performance in image generation and visual understanding, positive-negative space generation remains difficult, particularly under direct single-pass prompting. In this work, we present the Form and Void Agent (FaV-A), a multimodal agent designed for staged positive-negative space generation. FaV-A follows a progressive workflow: it first generates a base object, then analyzes its shape and spatial structure to identify candidate negative-space semantics, and finally produces compositional instructions for the final image generation stage. Experimental results and ablation analyses suggest that FaV-A provides a more effective framework than direct zero-shot MLLM baselines for producing visually coherent and semantically aligned positive-negative space compositions.

ARXIV 2610.02045 ↗
cs.CV

MeshOctave: Vertex Split-and-Rewire Cascades for Native Mesh Generation

作者Junkai Lin, Tianhao Zhao, Hang Long, Huipeng Guo, Jielei Zhang, Youjia Zhang, Jiale Xu, Wenbing Li, Rendong Liang, Jozef Hladký, Matthias Nießner, Yuanming Hu, Wei Yang

展开完整摘要收起摘要

Generating compact, artist-style meshes with explicit topology typically relies on autoregressive models which incur prohibitive sequential per-token costs, or continuous flow models that depend on heuristic connectivity decoders. Next-scale generation paradigms offer a compelling alternative by enabling parallel intra-scale token prediction and coarse-to-fine refinement from global structure to local topology; yet, existing methods derive hierarchical scales via progressive mesh simplification and invert them sequentially. This eliminates intra-scale parallelism and scales generation steps linearly with face count. In this paper, we propose MeshOctave, which instead defines scale through dyadic spatial grid resolutions, framing coarsening as a deterministic collapse that merges vertices sharing a voxel cell and inherits connectivity. Its inverse operation, split-and-rewire, determines which octant sub-vertices are instantiated for each coarse face and resolves local connectivity using discrete structural tokens. These per-face operations require no serialization, each scale transition is modeled as an unordered set that adds one bit of coordinate precision, naturally supporting dynamic-length meshes and adaptive resolution refinement. We construct a scale-conditioned masked-uniform discrete diffusion model to learn split-and-rewire operation from resolution collapse hierarchies. MeshOctave outperforms strong baselines in geometric fidelity and topological validity by a non-trivial margin, while supporting adaptive resolution refinement and extending naturally to mesh subdivision tasks.

ARXIV 2609.38985 ↗