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生成模型与LLM推理优化

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生成模型与LLM推理优化

cs.DC

Decentralized Stratified Sampling for Low-Latency Approximate Geospatial Data Stream Processing in Edge-Cloud Architectures

作者Isam Mashhour Al Jawarneh, Lorenzo Felletti, Luca Foschini, Paolo Bellavista

展开完整摘要收起摘要

The exponential growth of geospatial data streams flowing from IoT devices challenges conventional cloud-based analytics, which typically suffer from network bandwidth waste and latency, basically attributed to the data being managed completely by Cloud, such as centralized sampling. To address this gap, we propose EdgeApproxGeo, a novel edge-cloud architecture that performs spatial-stratified online sampling at network edge devices near data sources. Our system introduces a novel sampling method called EdgeSOS, which is a unique decentralized, geohash-based stratified sampling algorithm designed to operate independently at resource-constrained edge nodes without cross-node synchronization, coupled with spatial-aware data distribution and topic routing in Apache Kafka data stream ingestion, aiming at optimizing downstream data stream processing analytics. We evaluated our system on two real-world geo-referenced datasets, mobility and air quality, and EdgeApproxGeo achieves a significant speedup over cloud-only baselines while maintaining errors in check (e.g., MAPE < 10% error rate at 80% sampling rate). We further demonstrate that coarser geohash granularity (e.g., Geohash-5) can reduce error figures by 30% as compared to finer counterparts (i.e., Geohash-6), thus revealing a tunable accuracy-efficiency trade-off. Our standard-compliant prototype, built atop Apache Kafka and Apache Spark, further validates the utility of edge-deployed approximate query processing for real-time big geospatial data analytics.

ARXIV 2605.01922 ↗
cs.LG

ZeRO-Prefill: Zero Redundancy Overheads in MoE Prefill Serving

作者Zhaoyuan Su, Olatunji Ruwase, Karthik Ganesan, Aurick Qiao, Samyam Rajbhandari, Juncheng Yang, Yue Cheng, Yuxiong He

展开完整摘要收起摘要

Production LLM workloads increasingly serve discriminative tasks, such as classification, recommendation, and verification, whose answers are read from the logits of a single prefill pass with no autoregressive decoding. Serving these prefill-only workloads on mixture-of-experts (MoE) models is bottlenecked not by compute but by the distributed execution required to fit the model: existing parallel strategies (tensor, expert, and pipeline parallelism) trade memory pressure for redundant computation, communication, and synchronization, severely degrading MoE prefill serving efficiency. We observe that these overheads stem from coupling expert placement with synchronous activation routing — a design inherited from the decoding era. The long, compute-bound forward passes of large-batch prefill open a per-layer window wide enough to stream expert weights in the background, replacing per-layer activation AllToAll with asynchronous weight AllGather fully overlapped with computation. We propose ZeRO-Prefill, a prefill-only serving system whose backend, AsyncEP (Asynchronous Expert Parallelism), gathers experts by weight rather than routing them by activation, and whose frontend co-enforces a physically-derived saturation threshold through prefix-aware routing and true-FLOPs load tracking. On Qwen3-235B-A22B across four hardware/precision configurations, ZeRO-Prefill delivers 1.35-1.37x throughput over the strongest distributed baseline on real-world workloads and up to 1.59x on long-context synthetic workloads, sustaining 29.8-36.2% per-GPU model FLOPs utilization.

ARXIV 2605.02960 ↗
cs.LG

GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting

作者Baobing Zhang, Wanxin Sui

展开完整摘要收起摘要

3D Gaussian splatting (3DGS) is a state-of-the-art representation for real-time photorealistic novel-view synthesis, yet a single high-fidelity scene typically occupies hundreds of megabytes to several gigabytes, exceeding the budgets of mobile, immersive, and volumetric video platforms. Existing 3DGS compression methods (e.g., HAC++, FlexGaussian, LP-3DGS) treat pruning, quantization, and entropy coding as separate stages and rely on hand-tuned heuristics (opacity thresholds, fixed bit-widths, SH truncation), limiting cross-scene generalization and preventing users from specifying a target rate or quality budget. We propose GETA-3DGS, to our knowledge the first end-to-end automatic joint structured pruning and quantization framework for 3DGS. Building on GETA for joint pruning-quantization of deep networks, we contribute: (i) a 3DGS-aware quantization-aware dependency graph (QADG) treating each Gaussian primitive as a group with five attribute sub-nodes and degree-aware SH sub-nodes; (ii) a render-aware saliency fusing transmittance-weighted contribution, screen-space gradient, and pixel coverage into a Gaussian-level importance score; and (iii) a heterogeneous per-attribute mixed-precision scheme co-optimized with structural sparsity under a projected partial saliency-guided (PPSG) descent guarantee. On Mip-NeRF 360, Tanks and Temples, and Deep Blending, GETA-3DGS operates directly on raw Gaussian primitives rather than a post-hoc anchor representation, delivering ~5x storage reduction over Vanilla 3DGS with no per-scene thresholds. Bit-width policy is the dominant rate-distortion lever: a uniform 6-bit cap costs up to -6.74 dB on view-dependent scenes versus our heterogeneous allocation, matching an information-theoretic reverse-water-filling analysis we develop. GETA-3DGS is complementary to existing codecs: entropy coding (HAC++, CompGS) is downstream, so the two can be composed.

ARXIV 2605.02086 ↗
cs.DC

SplitZip: Ultra Fast Lossless KV Compression for Disaggregated LLM Serving

作者Yipin Guo, Siddharth Joshi

展开完整摘要收起摘要

Contemporary systems serving large language models (LLMs) have adopted prefill-decode disaggregation to better load-balance between the compute-bound prefill phase and the memory-bound decode phase. Under this design, prefill workers generate a KV cache that must be transferred to decode workers before token generation can begin. With these workers residing on different physical systems, this transfer becomes a significant bottleneck to serving LLMs at scale. This bottleneck gets exacerbated for long-input and agentic workloads, which typically require long inputs. Existing lossless codecs are not well suited to this setting as they primarily target offline weight compression, rely on CPU-side, or use variable-length coding that decompresses fast but compresses too slowly for online use. SplitZip is a GPU-friendly lossless compressor for KV-cache transfer. It exploits redundancy in floating-point exponents of KV activations, encoding the most frequent exponent values with fixed-length codes, and encoding (position, value) pairs and value of rare exponents in an escape stream. An offline calibrated top-16 exponent codebook enables online encoding, while the regular dense path and sparse escape correction make both encoding and decoding efficient on GPUs. On real BF16 activation tensors, SplitZip achieves 613.3 GB/s compression throughput and 2181.8 GB/s decompression throughput, substantially outperforming prior lossless compressors on the latency-critical codec path. End-to-end transfer experiments show up to 1.32$\times$ speedup for BF16 KV-cache transfer, 1.30$\times$ speedup for TTFT and 1.23$\times$ increase on Request Throughput.

ARXIV 2605.01708 ↗
cs.LG

Stochastic Sparse Attention for Memory-Bound Inference

作者Kyle Lee, Corentin Delacour, Kevin Callahan-Coray, Kyle Jiang, Can Yaras, Samet Oymak, Tathagata Srimani, Kerem Y. Camsari

展开完整摘要收起摘要

Autoregressive decoding becomes bandwidth-limited at long contexts, as generating each token requires reading all $n_k$ key and value vectors from KV cache. We present Stochastic Additive No-mulT Attention (SANTA), a method that sparsifies value-cache access by sampling $S \ll n_k$ indices from the post-softmax distribution and aggregates only those value rows. This yields an unbiased estimator of the post-softmax value aggregation while replacing value-stage multiply-accumulates with gather-and-add. We introduce stratified sampling to design variance-reduced, GPU-friendly variants, demonstrating $1.5\times$ decode-step attention kernel speedup over FlashInfer and FlashDecoding on an NVIDIA RTX 6000 Ada while matching baseline accuracy at 32k-token contexts. Finally, we propose Bernoulli $qK^\mathsf{T}$ sampling as a complementary technique to sparsify the score stage, reducing key-feature access through stochastic ternary queries. Both methods are orthogonal to upstream techniques such as ternary quantization, low-rank projections, and KV-cache compression. Together, they point toward sparse, multiplier-free, and energy-efficient inference. We open-source our kernels at: https://github.com/OPUSLab/SANTA.git

ARXIV 2605.01910 ↗
cs.CV

Decouple and Cache: KV Cache Construction for Streaming Video Understanding

作者Zhanzhong Pang, Dibyadip Chatterjee, Fadime Sener, Angela Yao

展开完整摘要收起摘要

Streaming video understanding requires processing unbounded video streams with limited memory and computation, posing two key challenges. First, continuously constructing new and evicting old key-value(KV) caches is required for unbounded streams. Secondly, due to the high cost of collecting and training on unbounded streams, models must learn from short sequences while generalizing to long streams. Existing streaming VideoVLLMs fail to scale to unbounded video streams or focus on cache reuse strategies, leaving the impact of cache construction underexplored. In this paper, we propose Decoupled Streaming Cache(DSCache), a training-free cache construction mechanism that adapts pretrained offline models to streaming settings. DSCache maintains a cumulative past KV cache while constructing a separate instant cache on-demand, decoupled from past caches to preserve the informativeness of recent inputs. To enable position extrapolation beyond the training length, DSCache further incorporates a position-agnostic encoding strategy, ensuring KV caches to support unseen positions and preventing position overflow. Experiments on Streaming Video QA benchmarks demonstrate DSCache's state-of-the-art performance, with an average 2.5% accuracy gains over prior methods.

ARXIV 2605.01858 ↗
cs.CV

Motion-Aware Caching for Efficient Autoregressive Video Generation

作者Jing Xu, Yuexiao Ma, Songwei Liu, Xuzhe Zheng, Shiwei Liu, Chenqian Yan, Xiawu Zheng, Rongrong Ji, Fei Chao, Xing Wang

展开完整摘要收起摘要

Autoregressive video generation paradigms offer theoretical promise for long video synthesis, yet their practical deployment is hindered by the computational burden of sequential iterative denoising. While cache reuse strategies can accelerate generation by skipping redundant denoising steps, existing methods rely on coarse-grained chunk-level skipping that fails to capture fine-grained pixel dynamics. This oversight is critical: pixels with high motion require more denoising steps to prevent error accumulation, while static pixels tolerate aggressive skipping. We formalize this insight theoretically by linking cache errors to residual instability, and propose MotionCache, a motion-aware cache framework that exploits inter-frame differences as a lightweight proxy for pixel-level motion characteristics. MotionCache employs a coarse-to-fine strategy: an initial warm-up phase establishes semantic coherence, followed by motion-weighted cache reuse that dynamically adjusts update frequencies per token. Extensive experiments on state-of-the-art models like SkyReels-V2 and MAGI-1 demonstrate that MotionCache achieves significant speedups of $6.28\times$ and $1.64\times$ respectively, while effectively preserving generation quality (VBench: $1%\downarrow$ and $0.01%\downarrow$ respectively). The code is available at https://github.com/ywlq/MotionCache.

ARXIV 2605.01725 ↗
cs.SD

Khala: Scaling Acoustic Token Language Models Toward High-Fidelity Music Generation

作者Jiafeng Liu, Yuanliang Dong, Hongjia Liu, Yuqing Cheng, Zhancheng Guo, Huijing Liang, Wenbo Zhan, Yuming Sun, Xiaobing Li, Feng Yu, Maosong Sun

展开完整摘要收起摘要

A common design pattern in high-quality music generation is to handle structure and fidelity in different representation spaces: a generator first models high-level structure, followed by diffusion-based or neural decoding stages that reconstruct fine details. In this work, we explore an alternative view: both may be progressively modeled within a single deep acoustic-token hierarchy. To study this, we build a 64-layer residual vector quantization (RVQ) acoustic representation and propose a two-stage coarse-to-fine generation framework. A backbone model first generates coarse acoustic tokens for the full track, and a super-resolution model then completes finer tokens within the same acoustic token space. The super-resolution stage works at full-track scale and refines tokens layer by layer while running in parallel over time, leading to a fixed 62-step inference process. To jointly improve lyric alignment and fine-detail reconstruction, we further introduce hybrid-attention training: the alignment objective uses causal attention, while layer-wise refinement uses full attention. A key finding is that text--vocal alignment can emerge within pure acoustic-token language modeling, without requiring a separate semantic token stage. Moreover, initializing the super-resolution model from the trained backbone significantly improves convergence and final quality. Taken together, our results suggest that high-quality music generation can be effectively pursued without separating structure and fidelity into heterogeneous representation spaces. Instead, both can be progressively modeled within a unified acoustic-token hierarchy, pointing toward a simpler and more unified path to high-quality music generation.

ARXIV 2605.01790 ↗
cs.DC

Position: LLM Serving Needs Mathematical Optimization and Algorithmic Foundations, Not Just Heuristics

作者Zijie Zhou

展开完整摘要收起摘要

This position paper argues that LLM inference serving has outgrown generic heuristics and now demands mathematical optimization and algorithmic foundations. Despite rapid advances in serving systems such as vLLM and SGLang, their algorithmic cores remain largely unchanged from classical distributed computing: request routing uses join-shortest-queue or round-robin, scheduling defaults to FIFO, and KV cache eviction follows LRU. These general-purpose policies ignore the distinctive structure of LLM inference--dynamically growing KV cache memory, prefill-decode phase asymmetry, unknown output lengths, and continuous batching constraints. We contend that the field must develop mathematical models capturing these characteristics, enabling the design of algorithms with provable performance guarantees across diverse workloads, rather than heuristics that may succeed in some scenarios but fail unpredictably in others. Emerging work at the intersection of operations research and ML systems demonstrates that principled methods can match or exceed heuristic performance while providing theoretical guarantees. We call on the community to recognize algorithmic design for LLM serving as a research frontier.

ARXIV 2605.01280 ↗
cs.CL

Breaking the Autoregressive Chain: Hyper-Parallel Decoding for Efficient LLM-Based Attribute Value Extraction

作者Theodore Glavas, Nikhita Vedula, Dushyanta Dhyani, Yilun Zhu, Shervin Malmasi

展开完整摘要收起摘要

Some text generation tasks, such as Attribute Value Extraction (AVE), require decoding multiple independent sequences from the same document context. While standard autoregressive decoding is slow due to its sequential nature, the independence between output sequences offers an opportunity for parallelism. We present Hyper-Parallel Decoding, a novel decoding algorithm that accelerates offline decoding by leveraging both shared memory and computation across batches. HPD enables out-of-order token generation through position ID manipulation, significantly improving efficiency. Experiments on AVE show that attribute-value pairs are conditionally independent, enabling us to parallelize value generation within each prompt. By further stacking multiple documents within a single prompt, we can decode in parallel up to 96 tokens per prompt. HPD works with all LLMs, and reduces both inference costs and total inference time by up to 13.8X without compromising output quality, potentially saving hundreds of thousands of dollars on industry AVE tasks. Although designed for attribute extraction, HPD makes no assumptions unique to the AVE domain and can in theory be applied to other scenarios with independent output structures.

ARXIV 2604.26209 ↗