Compact language models (LMs) reduce cost, latency, and deployment risk for tool agents. Yet MCP-style tool use requires more than isolated function calling: an agent must discover tools from live catalogs, satisfy schemas, preserve dependencies across intermediate outputs, and ground final responses in executed evidence. Small planners often generate plausible workflow graphs that fail under tool resolution, parameter validation, dependency tracking, or execution. We argue that this failure mode is poorly handled by small-corpus distillation. A few hundred teacher traces can teach workflow format, but rarely cover the recovery behavior needed to repair failed plans over changing tool catalogs. We introduce Evoflux, an inference-time evolutionary search method that treats compact tool use as the repair of executable tool workflows. It evolves typed workflow graphs through structured edits, execution feedback, adaptive intensity, meta-guided redesign, and diversity pruning. On held-out MCP-Bench tasks spanning live MCP servers and 250 tools, Evoflux raises execution feasibility from roughly 3% to 17-24% across small planners. In contrast, SFT and SFT+DPO on the same search-mined data match, underperform, or collapse below zero-shot performance; ReAct reaches higher peaks, but with higher variance and token cost. These results show that execution-grounded search is more reliable under scarce teacher-trace budgets.
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Compact language models (LMs) reduce cost, latency, and deployment risk for tool agents. Yet MCP-style tool use requires more than isolated function calling: an agent must discover tools from live catalogs, satisfy schemas, preserve dependencies across intermediate outputs, and ground final responses in executed evidence. Small planners often generate plausible workflow graphs that fail under tool resolution, parameter validation, dependency tracking, or execution. We argue that this failure mode is poorly handled by small-corpus distillation. A few hundred teacher traces can teach workflow format, but rarely cover the recovery behavior needed to repair failed plans over changing tool catalogs. We introduce Evoflux, an inference-time evolutionary search method that treats compact tool use as the repair of executable tool workflows. It evolves typed workflow graphs through structured edits, execution feedback, adaptive intensity, meta-guided redesign, and diversity pruning. On held-out MCP-Bench tasks spanning live MCP servers and 250 tools, Evoflux raises execution feasibility from roughly 3% to 17-24% across small planners. In contrast, SFT and SFT+DPO on the same search-mined data match, underperform, or collapse below zero-shot performance; ReAct reaches higher peaks, but with higher variance and token cost. These results show that execution-grounded search is more reliable under scarce teacher-trace budgets.
作者Atindra Jha, Naomi Sagan, Keisuke Kamahori, Irmak Sivgin, Rohan Sanda, Steven Gao, Mark Horowitz, Luke Zettlemoyer, Olivia Hsu, Jure Leskovec, Baris Kasikci, Stephanie Wang
We are entering a new era of composite model architectures that integrate diverse components such as vision encoders, language backbones, diffusion and flow heads, audio codecs, action generators, and world-model predictors. Such architectures underpin a broad class of multimodal models, including unified multimodal models, omni models, speech-language models, vision-language-action policies, and world models. However, existing model serving frameworks were built on narrow assumptions about model structure, making them ill-suited to accommodate this new architectural diversity. Here we present M*, a universal serving system for efficient serving of composite AI models. M* represents models as dataflow graphs, processing requests spanning diverse modalities and tasks as traversals over these graphs. The core insight is a modular abstraction that supports arbitrary composition of model components, flexible placement onto a physical cluster, and model-agnostic optimizations within a distributed runtime. We call this abstraction the Walk Graph and show how it can concisely capture composite models from a broad range of families. We instantiate M* on representative models and find that it achieves, on average, 20% lower end-to-end latency than vLLM-Omni for text-to-image workloads on BAGEL, while delivering up to 2.9x lower real-time factor and 2.7x higher throughput for text-to-speech workloads on Qwen3-Omni. M* also outperforms the V-JEPA 2-AC rollout baseline for robotic planning by up to 12.5x. Thus, our work paves the road towards more efficient serving of complex models with minimal developer effort.
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We are entering a new era of composite model architectures that integrate diverse components such as vision encoders, language backbones, diffusion and flow heads, audio codecs, action generators, and world-model predictors. Such architectures underpin a broad class of multimodal models, including unified multimodal models, omni models, speech-language models, vision-language-action policies, and world models. However, existing model serving frameworks were built on narrow assumptions about model structure, making them ill-suited to accommodate this new architectural diversity. Here we present M*, a universal serving system for efficient serving of composite AI models. M* represents models as dataflow graphs, processing requests spanning diverse modalities and tasks as traversals over these graphs. The core insight is a modular abstraction that supports arbitrary composition of model components, flexible placement onto a physical cluster, and model-agnostic optimizations within a distributed runtime. We call this abstraction the Walk Graph and show how it can concisely capture composite models from a broad range of families. We instantiate M* on representative models and find that it achieves, on average, 20% lower end-to-end latency than vLLM-Omni for text-to-image workloads on BAGEL, while delivering up to 2.9x lower real-time factor and 2.7x higher throughput for text-to-speech workloads on Qwen3-Omni. M* also outperforms the V-JEPA 2-AC rollout baseline for robotic planning by up to 12.5x. Thus, our work paves the road towards more efficient serving of complex models with minimal developer effort.
Large language model (LLM) agents struggle with long-horizon tasks due to their inherent statelessness, requiring all task-relevant information to be encoded in growing input contexts. The resulting degraded reasoning quality, increased inference cost, and higher latency necessitate efficient working memory mechanisms. However, existing approaches either rely on lossy compression or similarity-based retrieval, which often fail to capture temporal structure and causal dependencies required for multi-step agentic tasks. In this work, we present HORMA, a Hierarchical Organize-and-Retrieve Memory Agent that organizes experience into a file-system-like hierarchical structure, where summarized entities are linked to the corresponding raw trajectories, enabling efficient access without losing detailed information. HORMA decomposes working memory into two stages: structured memory construction and navigation-based retrieval. The construction module iteratively refines how experiences are structured by distinguishing between failures caused by missing information and those caused by misleading or overloaded context. The navigation module retrieves task-relevant context by traversing the hierarchy using a lightweight agent trained with reinforcement learning to select minimal yet sufficient context, thereby reducing latency along the critical execution path. Across ALFWorld, LoCoMo, and LongMemEval, HORMA improves task performance under constrained context budgets while requiring at most 22.17% of the baseline token usage in long conversation tasks. Compared to existing methods, it consistently achieves better efficiency-performance trade-offs and generalizes effectively to unseen tasks.
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Large language model (LLM) agents struggle with long-horizon tasks due to their inherent statelessness, requiring all task-relevant information to be encoded in growing input contexts. The resulting degraded reasoning quality, increased inference cost, and higher latency necessitate efficient working memory mechanisms. However, existing approaches either rely on lossy compression or similarity-based retrieval, which often fail to capture temporal structure and causal dependencies required for multi-step agentic tasks. In this work, we present HORMA, a Hierarchical Organize-and-Retrieve Memory Agent that organizes experience into a file-system-like hierarchical structure, where summarized entities are linked to the corresponding raw trajectories, enabling efficient access without losing detailed information. HORMA decomposes working memory into two stages: structured memory construction and navigation-based retrieval. The construction module iteratively refines how experiences are structured by distinguishing between failures caused by missing information and those caused by misleading or overloaded context. The navigation module retrieves task-relevant context by traversing the hierarchy using a lightweight agent trained with reinforcement learning to select minimal yet sufficient context, thereby reducing latency along the critical execution path. Across ALFWorld, LoCoMo, and LongMemEval, HORMA improves task performance under constrained context budgets while requiring at most 22.17% of the baseline token usage in long conversation tasks. Compared to existing methods, it consistently achieves better efficiency-performance trade-offs and generalizes effectively to unseen tasks.
In earlier work I showed that a 35B-class Mixture-of-Experts model can be loaded and executed on a consumer laptop with 8 GB of GPU memory. That result solved a placement problem and immediately exposed a different one: even correctly placed, the large model needed roughly four seconds to answer, because it was still being invoked at every query. This paper documents what happened when I stopped invoking it. During an offline phase, the large model reads source documents and writes verified answer entries into a structured knowledge store; at runtime, only a lightweight router, a deterministic renderer, and a 1B-class model are active. On the same 8 GB laptop, end-to-end response time fell from approximately 4,465 ms to 518 ms, effective end-to-end throughput rose from 15.7 to 131 tokens per second, and the small model's streaming decode rate held at 226-237 tokens per second with a time-to-first-token of 29-62 ms. The bottleneck is structural: three different large models (Qwen, Gemma, and GLM class) all showed the same multi-second runtime cost, and all three produced usable knowledge stores offline. On a 563-entry store built from seventeen real documents, keyword routing collapsed to 1.5% top-1 accuracy while BM25-based routing reached 92.8% (99.4% top-3), and a confidence gate raised effective top-1 to 98.0% by escalating 12.3% of queries. Exact-match fidelity of the small model ranged from 9/9 to 0/9 across envelope formats carrying identical content. A 16-case verification gate blocked all ten corrupted entries while admitting all six supported ones.
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In earlier work I showed that a 35B-class Mixture-of-Experts model can be loaded and executed on a consumer laptop with 8 GB of GPU memory. That result solved a placement problem and immediately exposed a different one: even correctly placed, the large model needed roughly four seconds to answer, because it was still being invoked at every query. This paper documents what happened when I stopped invoking it. During an offline phase, the large model reads source documents and writes verified answer entries into a structured knowledge store; at runtime, only a lightweight router, a deterministic renderer, and a 1B-class model are active. On the same 8 GB laptop, end-to-end response time fell from approximately 4,465 ms to 518 ms, effective end-to-end throughput rose from 15.7 to 131 tokens per second, and the small model's streaming decode rate held at 226-237 tokens per second with a time-to-first-token of 29-62 ms. The bottleneck is structural: three different large models (Qwen, Gemma, and GLM class) all showed the same multi-second runtime cost, and all three produced usable knowledge stores offline. On a 563-entry store built from seventeen real documents, keyword routing collapsed to 1.5% top-1 accuracy while BM25-based routing reached 92.8% (99.4% top-3), and a confidence gate raised effective top-1 to 98.0% by escalating 12.3% of queries. Exact-match fidelity of the small model ranged from 9/9 to 0/9 across envelope formats carrying identical content. A 16-case verification gate blocked all ten corrupted entries while admitting all six supported ones.
Production LLM systems accumulate reusable operational experience, but the practical deployment issue is not merely whether such experience can help. It is how different serving strategies trade off quality against online cost under realistic constraints. Injecting external experience can improve task quality, yet it also increases prompt burden, latency, and serving pressure. We study external experience serving as a deployment-oriented quality-cost trade-off problem. We evaluate this question in a real production moderation setting, with tool-use and GPQA as supporting contrast tasks that expose different output-cost regimes. We compare no-experience baselines, random experience controls, global prompt injection, and retrieval-based selective injection, and analyze both task quality and serving cost. The results show that, once experience becomes case-dependent, selective retrieval provides a stronger operating point than unconditional global injection. They further show that retrieval quality matters more than simply increasing Top-$K$, and that the same serving policy can exhibit substantially different cost-benefit profiles across short-output and decode-heavy regimes. These findings suggest that external experience is best treated as a selective, cost-aware serving decision rather than as a universal add-on. Overall, in the settings studied here, external experience pays off only when both the serving interface and the task-specific cost structure make its quality gains worth the online cost.
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Production LLM systems accumulate reusable operational experience, but the practical deployment issue is not merely whether such experience can help. It is how different serving strategies trade off quality against online cost under realistic constraints. Injecting external experience can improve task quality, yet it also increases prompt burden, latency, and serving pressure. We study external experience serving as a deployment-oriented quality-cost trade-off problem. We evaluate this question in a real production moderation setting, with tool-use and GPQA as supporting contrast tasks that expose different output-cost regimes. We compare no-experience baselines, random experience controls, global prompt injection, and retrieval-based selective injection, and analyze both task quality and serving cost. The results show that, once experience becomes case-dependent, selective retrieval provides a stronger operating point than unconditional global injection. They further show that retrieval quality matters more than simply increasing Top-$K$, and that the same serving policy can exhibit substantially different cost-benefit profiles across short-output and decode-heavy regimes. These findings suggest that external experience is best treated as a selective, cost-aware serving decision rather than as a universal add-on. Overall, in the settings studied here, external experience pays off only when both the serving interface and the task-specific cost structure make its quality gains worth the online cost.
Long input sequences are central to document understanding and multi-step reasoning in Large Language Models, yet the quadratic cost of attention makes inference both memory-intensive and slow. Context distillation mitigates this by compressing contextual information into model parameters, and recent work such as Doc-to-LoRA amortizes context distillation into a single forward pass that generates one LoRA adapter per document. However, producing a single monolithic adapter for all queries leads to irrelevant-query interference, limited compositional recall, and poor scalability to long-document reasoning. To address these challenges, we propose Doc-to-Atom (Doc2Atom), a compositional parametric memory framework that decomposes each document into semantically typed knowledge atoms. Each atom is compiled into an independent micro-LoRA adapter and a provenance retrieval key. At inference time, a lightweight query router selects and assembles only the relevant atoms into a query-specific adapter, which is then injected into a frozen base model. The entire system is trained end-to-end through a multi-objective distillation framework. Experiments on six diverse QA benchmarks demonstrate that Doc2Atom outperforms Doc-to-LoRA baselines while reducing the memory cost of document internalization.
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Long input sequences are central to document understanding and multi-step reasoning in Large Language Models, yet the quadratic cost of attention makes inference both memory-intensive and slow. Context distillation mitigates this by compressing contextual information into model parameters, and recent work such as Doc-to-LoRA amortizes context distillation into a single forward pass that generates one LoRA adapter per document. However, producing a single monolithic adapter for all queries leads to irrelevant-query interference, limited compositional recall, and poor scalability to long-document reasoning. To address these challenges, we propose Doc-to-Atom (Doc2Atom), a compositional parametric memory framework that decomposes each document into semantically typed knowledge atoms. Each atom is compiled into an independent micro-LoRA adapter and a provenance retrieval key. At inference time, a lightweight query router selects and assembles only the relevant atoms into a query-specific adapter, which is then injected into a frozen base model. The entire system is trained end-to-end through a multi-objective distillation framework. Experiments on six diverse QA benchmarks demonstrate that Doc2Atom outperforms Doc-to-LoRA baselines while reducing the memory cost of document internalization.
Vision-language models (VLMs) project images into hundreds to thousands of visual tokens, making decoder inference expensive in both attention computation and KV-cache memory. Existing visual-token reduction methods largely follow a rank-and-remove paradigm: they score visual tokens, keep a compact subset, and permanently discard the rest. We show that this irreversible action is fragile because visual-token importance changes across decoder depth; tokens ranked low at one stage may become relevant in later layers, especially for grounding-sensitive queries. We propose Reroute, a training-free plug-in that replaces removal with recoverable routing. At each routing stage, selected vision tokens pass through decoder blocks, while deferred tokens bypass the stage and re-enter the candidate pool at the next routing decision. Reroute reuses existing attention-score ranking rules and stage-wise schedules, preserving the theoretical TFLOPs and KV-cache budget class of the pruning method it augments. Across FastV, PDrop, and Nüwa variants on LLaVA-1.5 and Qwen backbones, reroute improves grounding under aggressive token reduction while maintaining general VQA performance. These results suggest that VLM token reduction should not be viewed only as irreversible pruning, but also as recoverable routing. The code can be found here: https://github.com/elmma/mllm-reroute/
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Vision-language models (VLMs) project images into hundreds to thousands of visual tokens, making decoder inference expensive in both attention computation and KV-cache memory. Existing visual-token reduction methods largely follow a rank-and-remove paradigm: they score visual tokens, keep a compact subset, and permanently discard the rest. We show that this irreversible action is fragile because visual-token importance changes across decoder depth; tokens ranked low at one stage may become relevant in later layers, especially for grounding-sensitive queries. We propose Reroute, a training-free plug-in that replaces removal with recoverable routing. At each routing stage, selected vision tokens pass through decoder blocks, while deferred tokens bypass the stage and re-enter the candidate pool at the next routing decision. Reroute reuses existing attention-score ranking rules and stage-wise schedules, preserving the theoretical TFLOPs and KV-cache budget class of the pruning method it augments. Across FastV, PDrop, and Nüwa variants on LLaVA-1.5 and Qwen backbones, reroute improves grounding under aggressive token reduction while maintaining general VQA performance. These results suggest that VLM token reduction should not be viewed only as irreversible pruning, but also as recoverable routing. The code can be found here: https://github.com/elmma/mllm-reroute/
Existing multi-agent LLM orchestration methods, ranging from brute-force ensembles to learned routers, select models and topologies based on task and model features. However, these methods do not consider the runtime state of the serving infrastructure. On shared GPU clusters under concurrent load, this infrastructure blindness causes systematic resource underutilization: preferred models accumulate deep request queues while equally capable alternatives sit idle. In multi-agent pipelines, where each query triggers multiple sequential model calls, these delays then compound across every downstream step. Closing this gap is challenging because the relevant infrastructure signals (queue depths, KV-cache pressure, latencies) are dynamic and noisy, and they must drive three different decisions: planning, per-step routing, and scheduling. We introduce INFRAMIND, a framework that makes the entire multi-agent stack infrastructure-aware. An infra-aware planner conditions topology and role selection on real-time system load and remaining budget, biasing toward simpler graphs under congestion and richer ones at low load. An infra-aware executor then observes per-model queue depths, cache utilization, and response latencies at each agent step to decide which model to call and how deeply to reason; a budget-aware scheduler further reorders each model's queue so that urgent requests are served first. Cast as a hierarchical constrained MDP and solved end-to-end via reinforcement learning, the system learns to balance quality against latency automatically. Across five benchmarks, INFRAMIND delivers up to +7.6 pp accuracy over the prior baseline at low load with up to 7x lower latency, and sustains up to 99.9% SLO compliance under high load where every baseline drops below 50%.
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Existing multi-agent LLM orchestration methods, ranging from brute-force ensembles to learned routers, select models and topologies based on task and model features. However, these methods do not consider the runtime state of the serving infrastructure. On shared GPU clusters under concurrent load, this infrastructure blindness causes systematic resource underutilization: preferred models accumulate deep request queues while equally capable alternatives sit idle. In multi-agent pipelines, where each query triggers multiple sequential model calls, these delays then compound across every downstream step. Closing this gap is challenging because the relevant infrastructure signals (queue depths, KV-cache pressure, latencies) are dynamic and noisy, and they must drive three different decisions: planning, per-step routing, and scheduling. We introduce INFRAMIND, a framework that makes the entire multi-agent stack infrastructure-aware. An infra-aware planner conditions topology and role selection on real-time system load and remaining budget, biasing toward simpler graphs under congestion and richer ones at low load. An infra-aware executor then observes per-model queue depths, cache utilization, and response latencies at each agent step to decide which model to call and how deeply to reason; a budget-aware scheduler further reorders each model's queue so that urgent requests are served first. Cast as a hierarchical constrained MDP and solved end-to-end via reinforcement learning, the system learns to balance quality against latency automatically. Across five benchmarks, INFRAMIND delivers up to +7.6 pp accuracy over the prior baseline at low load with up to 7x lower latency, and sustains up to 99.9% SLO compliance under high load where every baseline drops below 50%.
With the growing demand for on-device LLM inference, edge SoCs increasingly integrate NPUs to improve performance and energy efficiency under tight power and thermal budgets. However, practical LLM deployment on current client NPUs remains difficult: widely used quantization formats such as AWQ do not map cleanly onto many existing NPU software stacks, which are often proprietary and expose limited low-level control. In this work, we present TileFuse, a close-to-metal mixed-precision kernel library for AMD XDNA2 NPUs that targets transformer linear layers in quantized LLM inference. TileFuse brings practical low-bit formats such as AWQ-style W4A16 and W8A16 directly onto XDNA2, rather than forcing the model to be reshaped around an NPU-specific quantization scheme. TileFuse co-designs weight layout, metadata placement, mixed-precision microkernels, and array-level dataflow. Specifically, it fuses unpacking, dequantization, and GEMM/GEMV execution into a single kernel flow, introduces an interleaved pre-tiling layout that supports GEMM dimensions up to 32K, and redesigns GEMV dataflow to utilize the full 4x8 AIE array. Across kernel-level evaluations, TileFuse improves performance by up to 121.6% for GEMM and 281% for GEMV over full-precision baselines, while delivering more than 2x performance and energy-efficiency gains over strong iGPU baselines on GEMM. In end-to-end LLM experiments on Ryzen AI laptops, TileFuse achieves up to 2.0x lower prefilling latency with more than 64.6% lower energy consumption. Together, these results show that XDNA2 is a practical target for AWQ-style edge LLM inference and that native NPU support for off-the-shelf quantization can make NPUs substantially more usable in real client deployments.
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With the growing demand for on-device LLM inference, edge SoCs increasingly integrate NPUs to improve performance and energy efficiency under tight power and thermal budgets. However, practical LLM deployment on current client NPUs remains difficult: widely used quantization formats such as AWQ do not map cleanly onto many existing NPU software stacks, which are often proprietary and expose limited low-level control. In this work, we present TileFuse, a close-to-metal mixed-precision kernel library for AMD XDNA2 NPUs that targets transformer linear layers in quantized LLM inference. TileFuse brings practical low-bit formats such as AWQ-style W4A16 and W8A16 directly onto XDNA2, rather than forcing the model to be reshaped around an NPU-specific quantization scheme. TileFuse co-designs weight layout, metadata placement, mixed-precision microkernels, and array-level dataflow. Specifically, it fuses unpacking, dequantization, and GEMM/GEMV execution into a single kernel flow, introduces an interleaved pre-tiling layout that supports GEMM dimensions up to 32K, and redesigns GEMV dataflow to utilize the full 4x8 AIE array. Across kernel-level evaluations, TileFuse improves performance by up to 121.6% for GEMM and 281% for GEMV over full-precision baselines, while delivering more than 2x performance and energy-efficiency gains over strong iGPU baselines on GEMM. In end-to-end LLM experiments on Ryzen AI laptops, TileFuse achieves up to 2.0x lower prefilling latency with more than 64.6% lower energy consumption. Together, these results show that XDNA2 is a practical target for AWQ-style edge LLM inference and that native NPU support for off-the-shelf quantization can make NPUs substantially more usable in real client deployments.
Breakthroughs in large language models and multimodal generation technologies have propelled the digital reconstruction of human mental traits, emotional patterns, and long-term memory from science fiction toward engineering practice. Yet current research and industry practices at the intersection of AI and digital humans remain hampered by fundamental conceptual ambiguities: the essential differences between next-generation intelligent agents and traditional virtual humans, the construction pathways for digital entities possessing self-identity, and the core technical and ethical challenges confronting this domain all demand urgent clarification. This paper systematically examines the transformative logic underlying the transition from traditional virtual humans to the ``Soul Computing'' paradigm, driven by frontier AI technologies. We first analyze the evolutionary patterns of human consciousness and memory mechanisms, reassessing the core value of massive multimodal digital fragments in the reverse reconstruction of individual mental worlds. On this basis, we formally delineate the academic connotations of narrow and broad Soul Computing for the first time, clarifying its academic boundaries and essential distinctions from Affective Computing, Historical Reconstruction, and Mortal Computation. We argue that Soul Computing systems must architecturally construct an ``Intensional'' core rather than serving as purely ``Extensional'' functional carriers, thereby enabling the fundamental transition of AI from toolhood to living agency.
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Breakthroughs in large language models and multimodal generation technologies have propelled the digital reconstruction of human mental traits, emotional patterns, and long-term memory from science fiction toward engineering practice. Yet current research and industry practices at the intersection of AI and digital humans remain hampered by fundamental conceptual ambiguities: the essential differences between next-generation intelligent agents and traditional virtual humans, the construction pathways for digital entities possessing self-identity, and the core technical and ethical challenges confronting this domain all demand urgent clarification. This paper systematically examines the transformative logic underlying the transition from traditional virtual humans to the ``Soul Computing'' paradigm, driven by frontier AI technologies. We first analyze the evolutionary patterns of human consciousness and memory mechanisms, reassessing the core value of massive multimodal digital fragments in the reverse reconstruction of individual mental worlds. On this basis, we formally delineate the academic connotations of narrow and broad Soul Computing for the first time, clarifying its academic boundaries and essential distinctions from Affective Computing, Historical Reconstruction, and Mortal Computation. We argue that Soul Computing systems must architecturally construct an ``Intensional'' core rather than serving as purely ``Extensional'' functional carriers, thereby enabling the fundamental transition of AI from toolhood to living agency.
DiffC provides a principled way to reuse pre-trained diffusion models for lossy compression, but its encoding and decoding procedures remain slow because they require many discretized forward and reverse steps. We study whether few-step generative models — Rectified Flow, Consistency Trajectory Models (CTM), and MeanFlow — can be cast as codecs within the same reverse channel coding (RCC) framework. The main challenge is that RCC requires posterior and shared distribution parameters, whereas these models do not explicitly parameterize intermediate conditional distributions. For Rectified Flow and MeanFlow, we use the equivalence between velocity parameterization and diffusion-style denoising parameterization to derive the quantities required by RCC. For CTM, which is distilled from EDM, we adopt the EDM noise parameterization together with local Gaussian approximations of the sender and shared distributions at intermediate states. This yields a proof-of-concept probabilistic formulation that enables compression with pre-trained few-step generative models without retraining. On low-resolution benchmarks, the resulting codecs reduce encoding and decoding time and improve realism in the low-bit-rate regime.
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DiffC provides a principled way to reuse pre-trained diffusion models for lossy compression, but its encoding and decoding procedures remain slow because they require many discretized forward and reverse steps. We study whether few-step generative models — Rectified Flow, Consistency Trajectory Models (CTM), and MeanFlow — can be cast as codecs within the same reverse channel coding (RCC) framework. The main challenge is that RCC requires posterior and shared distribution parameters, whereas these models do not explicitly parameterize intermediate conditional distributions. For Rectified Flow and MeanFlow, we use the equivalence between velocity parameterization and diffusion-style denoising parameterization to derive the quantities required by RCC. For CTM, which is distilled from EDM, we adopt the EDM noise parameterization together with local Gaussian approximations of the sender and shared distributions at intermediate states. This yields a proof-of-concept probabilistic formulation that enables compression with pre-trained few-step generative models without retraining. On low-resolution benchmarks, the resulting codecs reduce encoding and decoding time and improve realism in the low-bit-rate regime.
作者Haoyu Wang, Xingyu Yu, Haiyan Zhao, Fengxiang Wang, Xu Han
Quantization-aware training (QAT) is essential for extremely low-bit large language models (LLMs). Current QAT methods are mainly based on scalar quantization (SQ), which enables efficient optimization but suffers from severe performance degradation at 2-bit precision. On the other hand, vector quantization (VQ) provides substantially higher representational capacity, but its discrete codebook lookup prevents end-to-end training. We propose LC-QAT, a 2-bit weight-only VQ-QAT framework that represents quantized weights via a learned affine mapping over discrete vectors, which yields a high-quality PTQ initialization and enables fully differentiable end-to-end optimization without explicit codebook lookup in the training forward pass. This strong post-training initialization makes LC-QAT highly data-efficient. Experiments across diverse LLMs demonstrate that LC-QAT consistently outperforms state-of-the-art QAT methods while using only 0.1%--10% of the training data. Our results establish LC-QAT as a practical and scalable solution for extreme low-bit model deployment.
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Quantization-aware training (QAT) is essential for extremely low-bit large language models (LLMs). Current QAT methods are mainly based on scalar quantization (SQ), which enables efficient optimization but suffers from severe performance degradation at 2-bit precision. On the other hand, vector quantization (VQ) provides substantially higher representational capacity, but its discrete codebook lookup prevents end-to-end training. We propose LC-QAT, a 2-bit weight-only VQ-QAT framework that represents quantized weights via a learned affine mapping over discrete vectors, which yields a high-quality PTQ initialization and enables fully differentiable end-to-end optimization without explicit codebook lookup in the training forward pass. This strong post-training initialization makes LC-QAT highly data-efficient. Experiments across diverse LLMs demonstrate that LC-QAT consistently outperforms state-of-the-art QAT methods while using only 0.1%--10% of the training data. Our results establish LC-QAT as a practical and scalable solution for extreme low-bit model deployment.
As digital media consumption shifts toward large-scale Over-the-Top (OTT) platforms, the efficiency of the control plane, specifically entitlement and identity verification, has become a critical factor in user experience. Current architectures often rely on synchronous cloud-tethered validation flows that introduce significant latency, especially on resource-constrained consumer electronics. This paper proposes a Hybrid Edge-Cloud Entitlement Framework designed to minimize user-perceived friction. By implementing a secure, local caching layer within device middleware and utilizing an Adaptive Entitlement Cache with Proactive Refresh (AEC-PR) algorithm, we decouple the user interaction from backend network variability. We evaluate the performance on ARM Cortex-A series hardware, demonstrating that localized cryptographic verification reduces authorization latency from a mean of 422.8ms to 18.4ms (a 95.6% reduction) while mitigating implementation-level side-channel risks through deterministic Ed25519 arithmetic and TEE isolation.
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As digital media consumption shifts toward large-scale Over-the-Top (OTT) platforms, the efficiency of the control plane, specifically entitlement and identity verification, has become a critical factor in user experience. Current architectures often rely on synchronous cloud-tethered validation flows that introduce significant latency, especially on resource-constrained consumer electronics. This paper proposes a Hybrid Edge-Cloud Entitlement Framework designed to minimize user-perceived friction. By implementing a secure, local caching layer within device middleware and utilizing an Adaptive Entitlement Cache with Proactive Refresh (AEC-PR) algorithm, we decouple the user interaction from backend network variability. We evaluate the performance on ARM Cortex-A series hardware, demonstrating that localized cryptographic verification reduces authorization latency from a mean of 422.8ms to 18.4ms (a 95.6% reduction) while mitigating implementation-level side-channel risks through deterministic Ed25519 arithmetic and TEE isolation.
作者Juan Amboage, Pablo Monteagudo-Lago, Ian Colbert, Giuseppe Franco, Nicholas Fraser
Post-training quantization (PTQ) compresses large language models by mapping weights to low-bit representations. The scaling factor that defines the quantization grid is typically chosen using simple, data-free heuristics. In this work, we present PiSO (Piecewise Scale Optimization), an algorithm that leverages calibration data to compute the optimal channel-wise weight scales exactly and efficiently under round-to-nearest quantization. PiSO partitions the scale search space into finitely many intervals on which the objective admits a closed-form minimizer. We extend PiSO to group-wise quantization via principled heuristics and propose effective strategies for interleaving scale optimization with error correction. Experiments on Llama and Qwen models across multiple model sizes and target weight bit-widths demonstrate consistent improvements in perplexity and downstream zero-shot accuracy, both standalone and combined with error correction. In particular, we observe increased benefits as the target bit-width narrows and quantization becomes more challenging.
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Post-training quantization (PTQ) compresses large language models by mapping weights to low-bit representations. The scaling factor that defines the quantization grid is typically chosen using simple, data-free heuristics. In this work, we present PiSO (Piecewise Scale Optimization), an algorithm that leverages calibration data to compute the optimal channel-wise weight scales exactly and efficiently under round-to-nearest quantization. PiSO partitions the scale search space into finitely many intervals on which the objective admits a closed-form minimizer. We extend PiSO to group-wise quantization via principled heuristics and propose effective strategies for interleaving scale optimization with error correction. Experiments on Llama and Qwen models across multiple model sizes and target weight bit-widths demonstrate consistent improvements in perplexity and downstream zero-shot accuracy, both standalone and combined with error correction. In particular, we observe increased benefits as the target bit-width narrows and quantization becomes more challenging.
作者Yu Lu, Junjie Yang, Piotr Koniusz, YuXin Song, Yi Yang
Autoregressive video generators synthesize long videos by generating successive temporal segments, but their historical KV cache grows with video length. Existing bounded-cache methods reduce this cost with local windows, sink tokens, or compressed memory states, yet they usually assign fixed roles to different parts of the history. We propose FadeMem, a distance-aware KV memory consolidation mechanism that organizes historical KV blocks into a temporal hierarchy under a fixed cache budget. This design is motivated by frequency-dependent temporal decay: fine details decorrelate quickly, while coarse scene structure and identity remain useful over longer horizons. During generation, new history is inserted as fine-grained entries, while older adjacent entries are progressively merged under a power-law temporal allocation schedule, yielding a dense-near, sparse-far memory within one cache. Without architectural changes, FadeMem preserves recent context for short-term dynamics and compact long-range anchors for identity and scene coherence. Experiments show improved subject consistency, background stability, and temporal coherence over existing bounded-cache strategies.
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Autoregressive video generators synthesize long videos by generating successive temporal segments, but their historical KV cache grows with video length. Existing bounded-cache methods reduce this cost with local windows, sink tokens, or compressed memory states, yet they usually assign fixed roles to different parts of the history. We propose FadeMem, a distance-aware KV memory consolidation mechanism that organizes historical KV blocks into a temporal hierarchy under a fixed cache budget. This design is motivated by frequency-dependent temporal decay: fine details decorrelate quickly, while coarse scene structure and identity remain useful over longer horizons. During generation, new history is inserted as fine-grained entries, while older adjacent entries are progressively merged under a power-law temporal allocation schedule, yielding a dense-near, sparse-far memory within one cache. Without architectural changes, FadeMem preserves recent context for short-term dynamics and compact long-range anchors for identity and scene coherence. Experiments show improved subject consistency, background stability, and temporal coherence over existing bounded-cache strategies.
Semi-structured 2:4 sparsity is widely supported by modern accelerators, providing up to a 2x theoretical speedup. However, its strict 50% sparsity constraint often causes non-negligible accuracy degradation under post-training pruning. Meanwhile, existing relaxed sparsity formats either require specialized compiler support or introduce runtime overheads that limit end-to-end speedup. We propose Spense, a practical hybrid sparse-dense format that splits each weight matrix into a 2:4 sparse region and a dense region. This design relaxes the effective sparsity constraint while remaining compatible with existing high-performance sparse and dense GEMM libraries, avoiding both custom compiler support and input activation expansion. Building on this format, we introduce SpenseGPT, a one-shot post-training pruning method that produces sparse and dense regions. Notably, we show that selecting the right dense regions is important, and we devise two different strategies to choose them. Experiments on Qwen3-32B and Seed-OSS-36B demonstrate that our method achieves up to 1.2x end-to-end decoding speedup on B200 GPUs with FP8 precision, while preserving accuracy. To the best of our knowledge, this is the first one-shot pruning demonstration of real-world end-to-end LLM decoding speedup from semi-structured sparse tensor cores on recent GPUs such as B200s, while maintaining model quality.
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Semi-structured 2:4 sparsity is widely supported by modern accelerators, providing up to a 2x theoretical speedup. However, its strict 50% sparsity constraint often causes non-negligible accuracy degradation under post-training pruning. Meanwhile, existing relaxed sparsity formats either require specialized compiler support or introduce runtime overheads that limit end-to-end speedup. We propose Spense, a practical hybrid sparse-dense format that splits each weight matrix into a 2:4 sparse region and a dense region. This design relaxes the effective sparsity constraint while remaining compatible with existing high-performance sparse and dense GEMM libraries, avoiding both custom compiler support and input activation expansion. Building on this format, we introduce SpenseGPT, a one-shot post-training pruning method that produces sparse and dense regions. Notably, we show that selecting the right dense regions is important, and we devise two different strategies to choose them. Experiments on Qwen3-32B and Seed-OSS-36B demonstrate that our method achieves up to 1.2x end-to-end decoding speedup on B200 GPUs with FP8 precision, while preserving accuracy. To the best of our knowledge, this is the first one-shot pruning demonstration of real-world end-to-end LLM decoding speedup from semi-structured sparse tensor cores on recent GPUs such as B200s, while maintaining model quality.
作者Qianjun Pan, Yutao Yang, Junsong Li, Jie Zhou, Kai Chen, Xin Li, Qin Chen, Liang He
Retrieval-augmented generation (RAG) enables agents to access external knowledge at inference time, but it primarily retrieves fragmented declarative evidence, leaving agents to repeatedly infer task procedures from passages, manuals, examples, logs, or trajectories. This raises a fundamental question: can skills extracted from external knowledge bases be installed into an agent, enabling it to rapidly approximate domain expertise? In this paper, we propose Anything2Skill, a taxonomy-guided framework that compiles heterogeneous external knowledge into reusable, retrievable, and executable skills for agents. Given a corpus of knowledge records, \textsc{Anything2Skill} first decomposes each record into evidence windows and performs plan-and-expand skill extraction under a skill-tree prior. The extracted candidates are then converted into structured skill contracts that specify invocation conditions, contraindications, action moves, workflow steps, constraints, output specifications, supporting evidence, and confidence scores. To construct a deployable procedural memory, Anything2Skill manages the extracted skills in a persistent SkillBank through taxonomy-aware compilation, registry-level reconciliation, lifecycle tracking, versioned updates, and visible skill-tree projection. At inference time, agents retrieve both task-specific passages from the original knowledge base and relevant procedural skills from the SkillBank, allowing RAG to provide declarative evidence while compiled skills provide reusable procedural guidance. Experiments on qsv and GitHub-CLI show that Anything2Skill combined with RAG achieves 98.85% and 94.10% success rates, respectively, substantially outperforming RAG-only agents. These results suggest that compiling latent procedural knowledge into explicit skills is an effective way to extend retrieval-augmented agents from knowledge access toward capability reuse.
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Retrieval-augmented generation (RAG) enables agents to access external knowledge at inference time, but it primarily retrieves fragmented declarative evidence, leaving agents to repeatedly infer task procedures from passages, manuals, examples, logs, or trajectories. This raises a fundamental question: can skills extracted from external knowledge bases be installed into an agent, enabling it to rapidly approximate domain expertise? In this paper, we propose Anything2Skill, a taxonomy-guided framework that compiles heterogeneous external knowledge into reusable, retrievable, and executable skills for agents. Given a corpus of knowledge records, \textsc{Anything2Skill} first decomposes each record into evidence windows and performs plan-and-expand skill extraction under a skill-tree prior. The extracted candidates are then converted into structured skill contracts that specify invocation conditions, contraindications, action moves, workflow steps, constraints, output specifications, supporting evidence, and confidence scores. To construct a deployable procedural memory, Anything2Skill manages the extracted skills in a persistent SkillBank through taxonomy-aware compilation, registry-level reconciliation, lifecycle tracking, versioned updates, and visible skill-tree projection. At inference time, agents retrieve both task-specific passages from the original knowledge base and relevant procedural skills from the SkillBank, allowing RAG to provide declarative evidence while compiled skills provide reusable procedural guidance. Experiments on qsv and GitHub-CLI show that Anything2Skill combined with RAG achieves 98.85% and 94.10% success rates, respectively, substantially outperforming RAG-only agents. These results suggest that compiling latent procedural knowledge into explicit skills is an effective way to extend retrieval-augmented agents from knowledge access toward capability reuse.
Quantized checkpoints are often screened first with quality metrics and only later, if at all, with direct safety tests. This paper audits that shortcut on a matched 51-row matrix spanning 6 models, 4 families, a 7-level GGUF ladder, and AWQ/GPTQ INT4 checkpoints. In this matrix the shortcut fails: all 36 quality-safety pairings split direction across models, and 9 hidden-danger rows plus 1 near-hidden-danger row show quality stable or improved while refusal falls by 12-68 percentage points. Seven of the 11 AWQ/GPTQ rows are hidden-danger. A four-probe mechanistic follow-up over the 17 Hugging Face-backed FP16/AWQ/GPTQ cells does not rescue it: entropy, refusal-direction, and calibration probes are weak or null separators of dangerous rows, and although probe-identified safety-associated neurons absorb 1.39$\times$ more quantization error overall ($p < 5 \times 10^{-7}$), the effect is not regime-specific. Claude Sonnet 4 relabels 11,470 items in a predefined stratified set, agrees with the primary gemma3:12b judge on 89.9% of rows ($κ= 0.873$, 95% CI [0.866, 0.881]), and changes 0/10 hidden-danger cells. A calibrated study-internal behavioral screen — the Refusal Template Stability Index (RTSI), built from four refusal-template drift features and calibrated on this matrix — routes 10/10 hidden- or near-hidden-danger rows to direct safety testing (Wilson 95% CI lower bound 0.72) while leaving 23 of 45 non-baseline rows in a low-risk bucket under both in-sample scoring and row-level leave-one-out validation; on the same matrix, the best single-feature baselines (unique-prefix-rate-delta, raw refusal-rate delta) recover 9/10 and 8/10 respectively at matched bucket size, and cross-stack transfer requires recalibration. For the quantized checkpoints, model families, and safety outcomes studied here, retained quality cannot waive direct safety evaluation.
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Quantized checkpoints are often screened first with quality metrics and only later, if at all, with direct safety tests. This paper audits that shortcut on a matched 51-row matrix spanning 6 models, 4 families, a 7-level GGUF ladder, and AWQ/GPTQ INT4 checkpoints. In this matrix the shortcut fails: all 36 quality-safety pairings split direction across models, and 9 hidden-danger rows plus 1 near-hidden-danger row show quality stable or improved while refusal falls by 12-68 percentage points. Seven of the 11 AWQ/GPTQ rows are hidden-danger. A four-probe mechanistic follow-up over the 17 Hugging Face-backed FP16/AWQ/GPTQ cells does not rescue it: entropy, refusal-direction, and calibration probes are weak or null separators of dangerous rows, and although probe-identified safety-associated neurons absorb 1.39$\times$ more quantization error overall ($p < 5 \times 10^{-7}$), the effect is not regime-specific. Claude Sonnet 4 relabels 11,470 items in a predefined stratified set, agrees with the primary gemma3:12b judge on 89.9% of rows ($κ= 0.873$, 95% CI [0.866, 0.881]), and changes 0/10 hidden-danger cells. A calibrated study-internal behavioral screen — the Refusal Template Stability Index (RTSI), built from four refusal-template drift features and calibrated on this matrix — routes 10/10 hidden- or near-hidden-danger rows to direct safety testing (Wilson 95% CI lower bound 0.72) while leaving 23 of 45 non-baseline rows in a low-risk bucket under both in-sample scoring and row-level leave-one-out validation; on the same matrix, the best single-feature baselines (unique-prefix-rate-delta, raw refusal-rate delta) recover 9/10 and 8/10 respectively at matched bucket size, and cross-stack transfer requires recalibration. For the quantized checkpoints, model families, and safety outcomes studied here, retained quality cannot waive direct safety evaluation.
Federated learning (FL) is often subject to aggregation variance if clients do not consistently participate in training rounds. While reusing stale model updates from inactive clients is a common technique to reduce this variance, we find that with skewed client participation, the resulting update staleness can become severe enough to destabilize training. To remedy this, we propose FedSteer, a novel method that constructs a gradient subspace from a cache of recent client gradients to serve as a low-dimensional representation of the current optimization landscape. FedSteer projects an active client's true gradient onto this subspace to find a set of optimal coordinates. For an inactive client, FedSteer reuses these coordinates with the now-evolved subspace drifted by other active clients. This process effectively "steers" outdated gradients toward the current global objective. This is complemented by a selective caching strategy that identifies a representative client subset to form the subspace, reducing server memory. Experiments demonstrate that FedSteer significantly outperforms baselines, preventing performance collapse in challenging scenarios while delivering accuracy gains of over 7% in others.
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Federated learning (FL) is often subject to aggregation variance if clients do not consistently participate in training rounds. While reusing stale model updates from inactive clients is a common technique to reduce this variance, we find that with skewed client participation, the resulting update staleness can become severe enough to destabilize training. To remedy this, we propose FedSteer, a novel method that constructs a gradient subspace from a cache of recent client gradients to serve as a low-dimensional representation of the current optimization landscape. FedSteer projects an active client's true gradient onto this subspace to find a set of optimal coordinates. For an inactive client, FedSteer reuses these coordinates with the now-evolved subspace drifted by other active clients. This process effectively "steers" outdated gradients toward the current global objective. This is complemented by a selective caching strategy that identifies a representative client subset to form the subspace, reducing server memory. Experiments demonstrate that FedSteer significantly outperforms baselines, preventing performance collapse in challenging scenarios while delivering accuracy gains of over 7% in others.
Conventional LLMs keep the full KV cache loaded during decoding, causing a severe GPU memory bottleneck for ultra-long context serving. In this report, we propose Lookahead Sparse Attention (LSA), a novel inference paradigm powered by a Neural Memory Indexer built upon the DeepSeek-V4 architecture. Rather than passively attending to all historical tokens, LSA proactively predicts future context demands and preserves only the query-critical KV chunks in the GPU memory. Crucially, we instantiate this architecture via a backbone-free decoupled training strategy. By formulating the indexer as a standard dual-encoder architecture, we train it independently using standard retrieval training frameworks without ever loading the massive backbone model into GPU memory. We demonstrate that this "less is more" paradigm significantly maximizes serving efficiency while acting as an effective attention denoiser in tasks that rely on long-term global memory. Across primary long-context evaluation suites (e.g., LongBench-v2, LongMemEval, and RULER), FM-DS-V4 compresses the average physical KV cache footprint down to merely 13.5% of the full-context baseline, while consistently preserving or slightly elevating downstream accuracy (+0.6% absolute margin on average). Crucially, at extreme 500K scales, FlashMemory suppresses the physical KV cache overhead by over 90% without destabilizing the backbone's core reasoning capacities.
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Conventional LLMs keep the full KV cache loaded during decoding, causing a severe GPU memory bottleneck for ultra-long context serving. In this report, we propose Lookahead Sparse Attention (LSA), a novel inference paradigm powered by a Neural Memory Indexer built upon the DeepSeek-V4 architecture. Rather than passively attending to all historical tokens, LSA proactively predicts future context demands and preserves only the query-critical KV chunks in the GPU memory. Crucially, we instantiate this architecture via a backbone-free decoupled training strategy. By formulating the indexer as a standard dual-encoder architecture, we train it independently using standard retrieval training frameworks without ever loading the massive backbone model into GPU memory. We demonstrate that this "less is more" paradigm significantly maximizes serving efficiency while acting as an effective attention denoiser in tasks that rely on long-term global memory. Across primary long-context evaluation suites (e.g., LongBench-v2, LongMemEval, and RULER), FM-DS-V4 compresses the average physical KV cache footprint down to merely 13.5% of the full-context baseline, while consistently preserving or slightly elevating downstream accuracy (+0.6% absolute margin on average). Crucially, at extreme 500K scales, FlashMemory suppresses the physical KV cache overhead by over 90% without destabilizing the backbone's core reasoning capacities.
Visual reasoning requires integrating evidence distributed across regions, attributes, and relations, making single-chain reasoning prone to early perceptual commitment and hallucination. We propose Visual Para-Thinker++, a single-policy multi-agent framework in which one shared MLLM policy is instantiated as role-conditioned Main, Worker, and Summary Agents. The Main Agent decomposes the task with fixed allocation patterns; Worker Agents reason in parallel under context isolation; and the Summary Agent reconciles full Worker reasoning traces rather than majority-voting on final labels. The shared policy is trained by Multi-Agent Capability Injection and Role-Decoupled Multi-Agent Optimization, which assign role-specific rewards and advantages to corresponding token segments to reduce gradient conflict among collaborative roles. A native inference engine enables efficient multi-agent rollout through shared visual prefix and KV cache reuse. Across V*, CountBench, the RefCOCO family, and HallusionBench, Visual Para-Thinker++ consistently outperforms single-trajectory and inference-time parallel baselines, with especially strong gains on hallucination-sensitive visual reasoning.
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Visual reasoning requires integrating evidence distributed across regions, attributes, and relations, making single-chain reasoning prone to early perceptual commitment and hallucination. We propose Visual Para-Thinker++, a single-policy multi-agent framework in which one shared MLLM policy is instantiated as role-conditioned Main, Worker, and Summary Agents. The Main Agent decomposes the task with fixed allocation patterns; Worker Agents reason in parallel under context isolation; and the Summary Agent reconciles full Worker reasoning traces rather than majority-voting on final labels. The shared policy is trained by Multi-Agent Capability Injection and Role-Decoupled Multi-Agent Optimization, which assign role-specific rewards and advantages to corresponding token segments to reduce gradient conflict among collaborative roles. A native inference engine enables efficient multi-agent rollout through shared visual prefix and KV cache reuse. Across V*, CountBench, the RefCOCO family, and HallusionBench, Visual Para-Thinker++ consistently outperforms single-trajectory and inference-time parallel baselines, with especially strong gains on hallucination-sensitive visual reasoning.
Two-server secure inference allows a client to query a hosted large language model (LLM) without revealing prompts or embeddings. Recent GPU systems based on function secret sharing (FSS) make linear layers efficient, but fixed-point nonlinearities and helper operations remain a bottleneck because each operator is typically implemented as a bespoke protocol with its own comparisons, wrap-around corrections, and preprocessing material. We present FuseFSS, a compiler that replaces per-operator protocol design with a single compilation pipeline. For each scalar fixed-point operator, a compact specification lists its interval partition, low-degree arithmetic pieces, and required predicate bits. The compiler emits two batched FSS evaluations on the public masked value: one packed comparison that returns all predicate bits, and one vector interval lookup that returns the active coefficients and constants. Compared to the current state-of-the-art FSS-based GPU secure inference, FuseFSS preserves accuracy while achieving a $1.24\times$--$1.50\times$ end-to-end speedup and reducing online communication by $9%$--$16%$ on BERT and GPT-style models; preprocessing is also lighter, with $14%$--$23%$ lower key-generation time and $20%$--$24%$ smaller keys.
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Two-server secure inference allows a client to query a hosted large language model (LLM) without revealing prompts or embeddings. Recent GPU systems based on function secret sharing (FSS) make linear layers efficient, but fixed-point nonlinearities and helper operations remain a bottleneck because each operator is typically implemented as a bespoke protocol with its own comparisons, wrap-around corrections, and preprocessing material. We present FuseFSS, a compiler that replaces per-operator protocol design with a single compilation pipeline. For each scalar fixed-point operator, a compact specification lists its interval partition, low-degree arithmetic pieces, and required predicate bits. The compiler emits two batched FSS evaluations on the public masked value: one packed comparison that returns all predicate bits, and one vector interval lookup that returns the active coefficients and constants. Compared to the current state-of-the-art FSS-based GPU secure inference, FuseFSS preserves accuracy while achieving a $1.24\times$--$1.50\times$ end-to-end speedup and reducing online communication by $9%$--$16%$ on BERT and GPT-style models; preprocessing is also lighter, with $14%$--$23%$ lower key-generation time and $20%$--$24%$ smaller keys.
作者Hetvi Shastri, Pragya Sharma, Walid A. Hanafy, David Irwin, Mani Srivastava, Prashant Shenoy
Foundation models (FMs) are increasingly used as backbones for downstream tasks across language, vision, time-series, and multimodal applications. Yet existing model-serving systems deploy each customized task as an independent model instance, thereby replicating heavyweight backbones, wasting accelerator memory, and losing opportunities to amortize batching and loading costs. This paper presents FMplex, a serving system that treats FM backbones as a virtualization substrate for deployment sharing. FMplex presents each task with a virtual foundation model (vFM), a logically private FM instance backed by a shared physical FM. This abstraction lets independently customized tasks share a backbone while preserving task-specific extensions, independent lifecycles, and task-level isolation. In addition, we propose a batch-aware fair-queueing scheduler that combines weighted task-level sharing with inter- and intra-task batching across colocated tasks. We implement a FMplex-based serving stack spanning task construction, sharing-aware deployment, and runtime execution. Across 7 FM backbones (16 variants) and 92 downstream tasks, FMplex reduces latency by up to 80% over spatial partitioning and 33.3% over best-effort co-location, while hosting up to 6x more tasks at cluster scale.
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Foundation models (FMs) are increasingly used as backbones for downstream tasks across language, vision, time-series, and multimodal applications. Yet existing model-serving systems deploy each customized task as an independent model instance, thereby replicating heavyweight backbones, wasting accelerator memory, and losing opportunities to amortize batching and loading costs. This paper presents FMplex, a serving system that treats FM backbones as a virtualization substrate for deployment sharing. FMplex presents each task with a virtual foundation model (vFM), a logically private FM instance backed by a shared physical FM. This abstraction lets independently customized tasks share a backbone while preserving task-specific extensions, independent lifecycles, and task-level isolation. In addition, we propose a batch-aware fair-queueing scheduler that combines weighted task-level sharing with inter- and intra-task batching across colocated tasks. We implement a FMplex-based serving stack spanning task construction, sharing-aware deployment, and runtime execution. Across 7 FM backbones (16 variants) and 92 downstream tasks, FMplex reduces latency by up to 80% over spatial partitioning and 33.3% over best-effort co-location, while hosting up to 6x more tasks at cluster scale.
World Action Models (WAMs) generalize better than standard Vision-Language-Action (VLA) policies to novel motions and environments, because a video-modeling objective lets them learn from abundant unlabeled video rather than scarce labeled robot demonstrations. This generalization is computationally expensive. To complete a task, a WAM runs over multiple inference chunks, and each chunk requires a costly denoising process. Existing acceleration methods reduce this cost by caching and reusing computation within a single chunk's denoising trajectory. Our empirical analysis reveals a substantial source of redundancy they overlook: redundancy across chunks. When a robot executes a smooth behavior, the residuals computed at a given denoising step are strongly correlated from one chunk to the next. We introduce C$^3$ache, a training-free method that caches and reuses these residuals across inference chunks at the same denoising step. Experiments on benchmarks with a Fast-WAM backbone show that C$^3$ache achieves up to a $2.5\times$ speedup in total wall-clock inference time, with negligible degradation in task success rate.
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World Action Models (WAMs) generalize better than standard Vision-Language-Action (VLA) policies to novel motions and environments, because a video-modeling objective lets them learn from abundant unlabeled video rather than scarce labeled robot demonstrations. This generalization is computationally expensive. To complete a task, a WAM runs over multiple inference chunks, and each chunk requires a costly denoising process. Existing acceleration methods reduce this cost by caching and reusing computation within a single chunk's denoising trajectory. Our empirical analysis reveals a substantial source of redundancy they overlook: redundancy across chunks. When a robot executes a smooth behavior, the residuals computed at a given denoising step are strongly correlated from one chunk to the next. We introduce C$^3$ache, a training-free method that caches and reuses these residuals across inference chunks at the same denoising step. Experiments on benchmarks with a Fast-WAM backbone show that C$^3$ache achieves up to a $2.5\times$ speedup in total wall-clock inference time, with negligible degradation in task success rate.
Post-training quantization (PTQ) converts a trained full-precision model into low-bit weights without task-level retraining, while quantization-aware training (QAT) incorporates quantization into the training loop. Although PTQ is efficient and often accurate at moderate bitwidths, it can fail sharply at aggressive bitwidths; QAT is more expensive but can often recover the lost accuracy. We propose a unified geometric framework that explains both PTQ failure and QAT recovery. We model full-precision training as following a low-loss river inside a wider valley: a normal neighborhood of the river forms a nearly flat basin, while leaving this basin incurs a sharp loss increase. When the quantization grid is comparable to the basin width, local PTQ objectives, including rounding and Hessian-based second-order reconstruction, can select a high-loss deployed quantized point outside the basin even when nearby low-loss quantized points exist. In this regime, straight-through-estimator-based QAT has a useful bias: it evaluates gradients at the deployed quantized weights while updating latent full-precision weights, causing the gradient to sense the valley wall and acquire an inward component that steers subsequent quantized iterates back into the basin. We formalize this mechanism through a local landscape model, construct a geometric PTQ failure mode, and prove finite-time QAT recovery under local quantizer-compatibility assumptions. Experiments across vision and language models under multiple neural-network quantization schemes corroborate the predicted basin-crossing failure of PTQ and the corresponding recovery mechanism of QAT.
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Post-training quantization (PTQ) converts a trained full-precision model into low-bit weights without task-level retraining, while quantization-aware training (QAT) incorporates quantization into the training loop. Although PTQ is efficient and often accurate at moderate bitwidths, it can fail sharply at aggressive bitwidths; QAT is more expensive but can often recover the lost accuracy. We propose a unified geometric framework that explains both PTQ failure and QAT recovery. We model full-precision training as following a low-loss river inside a wider valley: a normal neighborhood of the river forms a nearly flat basin, while leaving this basin incurs a sharp loss increase. When the quantization grid is comparable to the basin width, local PTQ objectives, including rounding and Hessian-based second-order reconstruction, can select a high-loss deployed quantized point outside the basin even when nearby low-loss quantized points exist. In this regime, straight-through-estimator-based QAT has a useful bias: it evaluates gradients at the deployed quantized weights while updating latent full-precision weights, causing the gradient to sense the valley wall and acquire an inward component that steers subsequent quantized iterates back into the basin. We formalize this mechanism through a local landscape model, construct a geometric PTQ failure mode, and prove finite-time QAT recovery under local quantizer-compatibility assumptions. Experiments across vision and language models under multiple neural-network quantization schemes corroborate the predicted basin-crossing failure of PTQ and the corresponding recovery mechanism of QAT.
As large language models (LLMs) are increasingly deployed with highly heterogeneous workloads, chunked-prefill execution has emerged as a mainstream serving architecture. Balancing scheduling fairness and latency stability in such environments is critical; otherwise, severe head-of-line blocking and request starvation will degrade user experience. However, existing systems rely on rigid First-Come, First-Served (FCFS) policies and static token budgets, leading to fairness degradation and unpredictable latency jitter. To address these issues, we propose a fairness-aware and latency-controllable scheduling framework for chunked-prefill LLM engines. Specifically, we design a lightweight aging-based scheduling policy that dynamically calculates priorities using accumulated waiting time and remaining prefill work. Furthermore, we develop Latency-Prediction-Based Request Scheduling (LPRS) and Active Prefill Control (APC) to replace static budgets with target-time constraints and actively regulate prefill concurrency. We evaluated our scheduling framework on NVIDIA GPUs and Ascend accelerators using real-world workloads. Results show the aging policy reduces mean end-to-end latency by over 10% compared to FCFS. Moreover, LPRS and APC significantly reduce P99 tail latency and suppress prefill fragmentation, confirming that the structural prefill control and the temporal latency constraints are fundamentally complementary. All codes have been released in Github.
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As large language models (LLMs) are increasingly deployed with highly heterogeneous workloads, chunked-prefill execution has emerged as a mainstream serving architecture. Balancing scheduling fairness and latency stability in such environments is critical; otherwise, severe head-of-line blocking and request starvation will degrade user experience. However, existing systems rely on rigid First-Come, First-Served (FCFS) policies and static token budgets, leading to fairness degradation and unpredictable latency jitter. To address these issues, we propose a fairness-aware and latency-controllable scheduling framework for chunked-prefill LLM engines. Specifically, we design a lightweight aging-based scheduling policy that dynamically calculates priorities using accumulated waiting time and remaining prefill work. Furthermore, we develop Latency-Prediction-Based Request Scheduling (LPRS) and Active Prefill Control (APC) to replace static budgets with target-time constraints and actively regulate prefill concurrency. We evaluated our scheduling framework on NVIDIA GPUs and Ascend accelerators using real-world workloads. Results show the aging policy reduces mean end-to-end latency by over 10% compared to FCFS. Moreover, LPRS and APC significantly reduce P99 tail latency and suppress prefill fragmentation, confirming that the structural prefill control and the temporal latency constraints are fundamentally complementary. All codes have been released in Github.
Multi-turn LLM agents interleave model calls with external tool invocations, shifting serving from stateless request processing to stateful program execution. Serving these workloads requires scheduling, KV-cache management, and routing policies that use program-level context, including turn dependencies, tool-induced gaps, and reusable KV state. Evaluating such policies directly on real systems is costly, since each design point may require dedicated accelerator time across arrival rates, model scales, serving-instance counts, and memory hierarchies. Simulation offers a scalable alternative, but existing LLM serving simulators target stateless request-level workloads and therefore omit the core dynamics of agent serving: multi-turn program execution, cross-turn cache locality, and KV-cache residency during tool gaps. We present AGENTSERVESIM, a hardware-aware simulator for multi-turn LLM agent serving. AGENTSERVESIM evaluates serving policies at program granularity through composable modules: a Program Orchestrator preserves program identity and turn order, a Tool Simulator materializes tool-induced gaps, a Session-Aware Router maintains program-to-instance affinity for cache-aware dispatch, and a KV Residency Model tracks policy-defined KV placement across HBM, host DRAM/CXL, and eviction. Across real serving deployments and hardware configurations, AGENTSERVESIM reproduces real-system behavior within 6% error across key performance metrics while running entirely on commodity CPUs. These results show that AGENTSERVESIM enables controlled, repeatable exploration of agent-serving policies without requiring exhaustive deployment on costly accelerators.
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Multi-turn LLM agents interleave model calls with external tool invocations, shifting serving from stateless request processing to stateful program execution. Serving these workloads requires scheduling, KV-cache management, and routing policies that use program-level context, including turn dependencies, tool-induced gaps, and reusable KV state. Evaluating such policies directly on real systems is costly, since each design point may require dedicated accelerator time across arrival rates, model scales, serving-instance counts, and memory hierarchies. Simulation offers a scalable alternative, but existing LLM serving simulators target stateless request-level workloads and therefore omit the core dynamics of agent serving: multi-turn program execution, cross-turn cache locality, and KV-cache residency during tool gaps. We present AGENTSERVESIM, a hardware-aware simulator for multi-turn LLM agent serving. AGENTSERVESIM evaluates serving policies at program granularity through composable modules: a Program Orchestrator preserves program identity and turn order, a Tool Simulator materializes tool-induced gaps, a Session-Aware Router maintains program-to-instance affinity for cache-aware dispatch, and a KV Residency Model tracks policy-defined KV placement across HBM, host DRAM/CXL, and eviction. Across real serving deployments and hardware configurations, AGENTSERVESIM reproduces real-system behavior within 6% error across key performance metrics while running entirely on commodity CPUs. These results show that AGENTSERVESIM enables controlled, repeatable exploration of agent-serving policies without requiring exhaustive deployment on costly accelerators.
Large language models (LLMs) incur high inference cost due to their depth and parameter scale. Depth pruning can reduce latency by skipping redundant Transformer blocks, but existing methods (i) provide limited control under user-specific compute budgets and (ii) typically fix the routing path, failing to adapt as the context grows during decoding. We propose Buddy, a budget-driven dynamic depth routing framework. Buddy uses a lightweight Decision Module to score intermediate layers conditioned on the input and deterministically executes the top-k layers to satisfy a given budget. To support decode-time adaptation, Buddy reuses the first-layer KV cache as a low-overhead global context source and pools it together with the newest token representation before each routing decision. When no explicit budget is provided, an optional Budget Predictor estimates an input-dependent compute level to balance quality and efficiency. Experiments on Llama-family and Qwen models show that Buddy is competitive with strong static pruning baselines and often improves the accuracy-compute trade-off, while uniquely supporting strict budget control, decode-time rerouting, and multiple budgets within a single trained model.
展开完整摘要收起摘要↓
Large language models (LLMs) incur high inference cost due to their depth and parameter scale. Depth pruning can reduce latency by skipping redundant Transformer blocks, but existing methods (i) provide limited control under user-specific compute budgets and (ii) typically fix the routing path, failing to adapt as the context grows during decoding. We propose Buddy, a budget-driven dynamic depth routing framework. Buddy uses a lightweight Decision Module to score intermediate layers conditioned on the input and deterministically executes the top-k layers to satisfy a given budget. To support decode-time adaptation, Buddy reuses the first-layer KV cache as a low-overhead global context source and pools it together with the newest token representation before each routing decision. When no explicit budget is provided, an optional Budget Predictor estimates an input-dependent compute level to balance quality and efficiency. Experiments on Llama-family and Qwen models show that Buddy is competitive with strong static pruning baselines and often improves the accuracy-compute trade-off, while uniquely supporting strict budget control, decode-time rerouting, and multiple budgets within a single trained model.
作者Jiaqi Yan, Xiangyu Chen, Xinlin Zhong, Haibin Huang, Chi Zhang, Jie Liu, Jiantao Zhou, Xuelong Li
Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders. We present SwiftVR, a streaming one-step generative VR framework that reduces both bottlenecks under a causal chunk-wise protocol. For attention, mask-free shifted-window self-attention gathers each spatial window into a dense tensor via deterministic indexing, keeping all attention calls on the dense scaled dot-product attention path without masks, cyclic shifts, padding, or hardware-specific sparse kernels. Because SwiftVR uses only standard dense SDPA calls, the trained model transfers to consumer GPUs without retraining or custom kernels. For autoencoding, a lightweight Restoration-aware Autoencoder enables fast chunk-wise decoding while preserving reconstruction quality. On a single H100, SwiftVR sustains 31~FPS at 2560x1440 and 14~FPS at 3840x2160, whereas all compared diffusion-based VR baselines exceed the memory limit at 4K. On a consumer RTX~5090, SwiftVR reaches 26~FPS at 1920x1080. To our knowledge, SwiftVR is the first generative VR model to achieve real-time 1080p streaming on a consumer-grade GPU, while attaining strong no-reference perceptual quality with lower inference cost. Project is available at https://h-oliday.github.io/SwiftVR.
展开完整摘要收起摘要↓
Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders. We present SwiftVR, a streaming one-step generative VR framework that reduces both bottlenecks under a causal chunk-wise protocol. For attention, mask-free shifted-window self-attention gathers each spatial window into a dense tensor via deterministic indexing, keeping all attention calls on the dense scaled dot-product attention path without masks, cyclic shifts, padding, or hardware-specific sparse kernels. Because SwiftVR uses only standard dense SDPA calls, the trained model transfers to consumer GPUs without retraining or custom kernels. For autoencoding, a lightweight Restoration-aware Autoencoder enables fast chunk-wise decoding while preserving reconstruction quality. On a single H100, SwiftVR sustains 31~FPS at 2560x1440 and 14~FPS at 3840x2160, whereas all compared diffusion-based VR baselines exceed the memory limit at 4K. On a consumer RTX~5090, SwiftVR reaches 26~FPS at 1920x1080. To our knowledge, SwiftVR is the first generative VR model to achieve real-time 1080p streaming on a consumer-grade GPU, while attaining strong no-reference perceptual quality with lower inference cost. Project is available at https://h-oliday.github.io/SwiftVR.
Tensor program optimization is essential for modern machine learning systems, but its search space is enormous. Existing auto-schedulers reduce measurement cost with learned cost models, yet they usually evaluate each candidate as a static code snapshot, ignoring the schedule trajectory that produced it. This makes them insensitive to action dependencies and vulnerable to superficial code variations. We propose a world-model-inspired evaluator that models schedule evaluation as action-conditioned latent dynamics over program states. Starting from the initial program, it rolls out scheduling actions in a continuous latent space with a lightweight transition model, avoiding expensive AST mutation and repeated code encoding. The final dynamic representation is combined with action and hardware features to rank candidates. Implemented in TVM AutoScheduler, our method improves representative-subgraph latency over Ansor by 1.37$\times$ on GPU and 1.54$\times$ on CPU under the same 64-trial budget. It also matches Ansor-10K within 2.2% geometric mean using 10$\times$ fewer measurements, and accelerates full-model inference over PyTorch/PyTorch-opt(cuDNN) by 4.61$\times$/3.67$\times$ geometric mean.
展开完整摘要收起摘要↓
Tensor program optimization is essential for modern machine learning systems, but its search space is enormous. Existing auto-schedulers reduce measurement cost with learned cost models, yet they usually evaluate each candidate as a static code snapshot, ignoring the schedule trajectory that produced it. This makes them insensitive to action dependencies and vulnerable to superficial code variations. We propose a world-model-inspired evaluator that models schedule evaluation as action-conditioned latent dynamics over program states. Starting from the initial program, it rolls out scheduling actions in a continuous latent space with a lightweight transition model, avoiding expensive AST mutation and repeated code encoding. The final dynamic representation is combined with action and hardware features to rank candidates. Implemented in TVM AutoScheduler, our method improves representative-subgraph latency over Ansor by 1.37$\times$ on GPU and 1.54$\times$ on CPU under the same 64-trial budget. It also matches Ansor-10K within 2.2% geometric mean using 10$\times$ fewer measurements, and accelerates full-model inference over PyTorch/PyTorch-opt(cuDNN) by 4.61$\times$/3.67$\times$ geometric mean.