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生成模型与LLM推理优化

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生成模型与LLM推理优化

cs.AR

COMPOSE: Static Timing-driven Composable Reconfigurable Architecture for Accelerating Recurrence-Bound Loops

作者Rohan Juneja, Vishruti Ranjan, Rakshith Harish, Li-Shiuan Peh

展开完整摘要收起摘要

Coarse-Grained Reconfigurable Architectures (CGRAs) provide a spatially programmable substrate well suited for accelerating compute-intensive workloads with abundant parallelism. However, traditional CGRA execution models rely on rigid, fixed-size processing elements (PEs) that are statically bound to individual operations, which forces inter-iteration dependencies to be resolved through serialized scheduling. This limits throughput and reduces parallelism across loop iterations. Moreover, static execution schedules often fail to exploit available timing slack between operations, leading to resource underutilization and increased latency. The frequent registering of intermediate results further exacerbates pressure on register files and local memories, introducing data movement overheads that reduce energy efficiency, particularly in power or memory constrained environments. To address these challenges, we introduce COMPOSE, a composable CGRA architecture that enables dynamic formation of PEs at compile time guided by static timing information. By spatially fusing operations across loop iterations and selectively utilizing slack, COMPOSE resolves inter-iteration dependencies that limit throughput and enables low latency execution by reducing slack wastage. Additionally, the architecture reduces register file pressure by deferring output registration when intermediate values remain locally consumable, which significantly lowers redundant memory traffic. Across a diverse set of workloads, COMPOSE on average delivers 1.6x performance improvement and 2.9x EDP reduction over state-of-the-art (SOTA), at minimal area and power overheads.

ARXIV 2606.21454 ↗
eess.IV

PaaF: Raising the perceived quality of INR-Based Image Compression

作者Lorenzo Catania, Dario Allegra

展开完整摘要收起摘要

Implicit Neural Representations (INRs) have recently emerged as a promising paradigm for image compression, offering a fundamentally different approach from traditional and learned codecs. Nevertheless, INR-based methods for image compression suffer from long encoding times and a consistent performance gap in classic quality metrics such as PSNR. In this work, we explore the potential of purely INR-based compression methods and we propose PaaF (Picture as a Function), a novel INR-based image codec that introduces improved architectural design, adaptive quantization, and an efficient entropy coding scheme. These components are designed to enhance rate-distortion performance while preserving the simplicity and parallelizability of INR-based decoding. Experimental results demonstrate consistent improvements over existing INR-based methods in both quantitative metrics and perceptual quality. These findings highlight the potential of INR-based approaches and contribute to narrowing the gap between functional representations and more established compression paradigms.

ARXIV 2606.21655 ↗
cs.PF

Does Mixture-of-Experts Actually Help Inference on Consumer and Edge Hardware? An Empirical Study

作者Alfarizy Alfarizy, Hung Truong Thanh Nguyen, René Richard, Roozbeh Razavi-Far, Hung Cao

展开完整摘要收起摘要

Mixture-of-Experts (MoE) language models are often described as ideal for resource-constrained inference. Each token activates only a small subset of experts, so the per-token compute cost, in floating-point operations (FLOPs), resembles that of a much smaller dense model. Whether that FLOP advantage survives in practice is far less clear. We ask whether MoE models actually run faster and cheaper than comparable dense models on consumer-grade and edge hardware. We benchmark OLMoE-1B-7B (1.3 B active of 6.9 B total) against three dense baselines on an Apple M2 Pro and an NVIDIA Jetson Orin Nano 8 GB through llama.cpp, measuring throughput, memory, and on-device energy. The answer is device-dependent: OLMoE's active-parameter advantage is only partly realised on the laptop (~10% behind the same-active Llama-3.2-1B) and erodes on the edge device (~31% behind, at 2.1$\times$ the energy per token, with peak memory at the 8 GB ceiling). Patching llama.cpp to time the decode graph node-by-node shows routing accounts for under 9% of MoE-block compute on the cleaner edge backend, so the gap reflects total-parameter memory footprint, expert dispatch, and KV-cache pressure rather than routing. The implication is that on bandwidth-bound edge hardware, inference cost tracks total parameters, not active ones, and sparse activation does not buy back what the device is constrained on. These findings are bounded to one MoE model at this parameter scale and two devices, and we release the full measurement harness and per-run data.

ARXIV 2606.21428 ↗
cs.DC

Efficient Domain Decomposition for the Helmholtz Equation on GPUs

作者Amit Rotem

展开完整摘要收起摘要

The Helmholtz equation governs wave propagation in acoustics, electromagnetics, and seismology, but its indefinite nature makes it difficult to solve with iterative methods. Domain decomposition methods are a natural fit for massively parallel architectures, yet mapping efficient Helmholtz solvers onto modern GPUs remains a challenge. We address both with two key contributions: (1) a block-level domain decomposition scheme, in which each subdomain is assigned to a single thread block and all solves run concurrently in a single kernel launch, and (2) WaveHoltz as the subdomain solver. WaveHoltz is a fixed-point iteration that is uniquely well-suited to the GPU execution model due to its minimal memory footprint and no reduction operations. Together, these eliminate device-level synchronizations and replace global memory traffic with shared memory and register-level operations, keeping subdomain data largely resident in L1 and L2 cache. We explore two threading strategies: one degree of freedom per thread for small subdomains, and multiple degrees of freedom per thread for larger ones. Benchmarks of our CUDA based implementation on a NVIDIA A100 show that WaveHoltz achieves 2x-25x speedup over MINRES, with the advantage growing with subdomain size. Crucially, evaluating the subdomain solver in single rather than double precision yields an additional 2x-10x speedup--a benefit largely unattainable by MINRES due to loss of Krylov vector orthogonality under reduced precision.

ARXIV 2606.21695 ↗
cs.LG

Demystifying Numerical Instability in LLM Inference: Achieving Reproducible Inference for Mission-Critical Tasks with HEAL

作者Zhenting Zhu, Lucas Thai, Shan Yu, Yicheng Liu, Yifan Qiao, Chenxi Wang, Harry Xu, Junyi Shu

展开完整摘要收起摘要

As Large Language Models (LLMs) deploy into mission-critical domains (e.g., finance, medicine, and law), output reproducibility has become a strict system requirement. While practitioners use greedy decoding to eliminate algorithmic stochasticity, empirical deployments with 16-bit precisions still exhibit catastrophic output divergence across heterogeneous GPUs. Through SASS-level profiling, we reveal that this inconsistency is fundamentally driven by truncation errors introduced during downcasting at kernel boundaries. However, achieving reproducibility via a global FP32 pipeline incurs prohibitive system penalties: bypassing 16-bit hardware accelerators hurts compute efficiency, while upcasting the KV cache doubles memory overhead. To bridge this gap, we propose Hybrid Error ALleviation (HEAL), a targeted intervention that approximates FP32 precision while resolving hardware constraints through two targeted mechanisms. First, recognizing that floating-point formats underutilize their bit-width for Q, K, V tensors, HEAL applies INT16 quantization that preserves numerical stability without expanding the KV cache footprint. Second, HEAL synthesizes high-precision matrix multiplications via an algebraic error compensation strategy, executing entirely on high-throughput 16-bit Tensor Cores. To evaluate our approach practically, we introduce MCR-Bench, a benchmark targeting reproducibility in mission-critical tasks. HEAL achieves the same level of reproducibility on downstream tasks as the FP32 baseline while reducing the performance overhead by up to 7.1x.

ARXIV 2606.21023 ↗
cs.LG

Fast-TurboQuant: A Multiplier-Free Online Vector Quantization Approach

作者Pedro M. R. Pereira, Felipe A. P. de Figueiredo, Rausley A. A. de Souza

展开完整摘要收起摘要

As large language models scale, memory bandwidth for key-value caches and retrieval-augmented generation systems becomes a critical bottleneck. While 1-bit quantization addresses this constraint, recent TurboQuant relies on dense random rotation matrices to condition the vector distribution before quantization. This projection demands millions of floating-point multiplications per embedding, making it difficult to deploy on constrained edge silicon. We introduce Fast-TurboQuant, a multiplier-free projection architecture that replaces the dense matrix with a structured fast Johnson-Lindenstrauss transform. By applying a Rademacher phase inversion followed by a fast Walsh-Hadamard transform (FWHT), the method leverages sub-Gaussian concentration to satisfy the prerequisites of scalar Lloyd-Max quantization without Gaussian projections. This substitution reduces the arithmetic complexity to only additions, eliminating hardware multipliers. Evaluation on DBpedia OpenAI-3 Large embeddings demonstrates a 19.7 times algorithmic speedup under sequential execution. Furthermore, the dimension expansion due to the FWHT zero-padding reduces the mean squared error and improves Recall@10.

ARXIV 2606.21448 ↗
cs.DC

BatchGen: An Architecture for Scalable and Efficient Batch Inference

作者Tairan Xu, Leyang Xue, Zhan Lu, Jinfu Deng, Hongyang Xiao, Yinsicheng Jiang, Congjie He, Matej Sandor, Le Xu, Luo Mai

展开完整摘要收起摘要

Batch inference has become a central mode of AI computation, yet existing inference engines still rely on execution models designed for interactive serving. When scaled to millions of sequences, batch workloads reveal two fundamental requirements: the ability to handle extreme inter- and intra-sequence load variation that emerges only at runtime, and the ability to sustain high utilization across large fleets of GPUs. Existing systems fail to meet these requirements, losing substantial fractions of achievable throughput. We introduce a new architectural foundation for batch inference: the sequence coroutine compute model, which represents each sequence as a fine-grained, event-driven coroutine. This model exposes expressive primitives that allow the runtime to reorganize work dynamically, enabling larger expert-level batches, mitigating stragglers, reallocating work across devices, and maintaining utilization even on cost-effective or memory-constrained GPUs. Building on this abstraction, we implement BatchGen, a production-ready system that uses the coroutine model at cluster scale. On a 128-GPU cluster, BatchGen reduces batch completion time by up to $2.3\times$, and on memory-constrained accelerators it outperforms the strongest offloading baseline by up to $9.6\times$. We will open-source BatchGen at https://github.com/batchgen-project/batchgen

ARXIV 2606.21712 ↗
cs.DC

SwarmX: Agentic Scheduling for Low-Latency Agentic Systems

作者Yeqi Huang, Yanwei Ye, Guomin Chen, Wenhao Su, Bin Gong, Jialian Li, Zhan Lu, Yangshen Deng, Xuan Sun, Le Xu, Luo Mai

展开完整摘要收起摘要

Agentic AI applications compose multiple model calls and tool executions, creating new scheduling challenges for GPU-CPU clusters. Their inference time and model-call structure often depend on prompt semantics, making conventional scheduling approaches ineffective for low-latency serving. This paper presents SwarmX, a system that implements agentic scheduling for low-latency agentic applications. SwarmX uses scheduling-specific neural predictors to capture prompt, device, runtime, and target-model features; exposes distributional predictions to routers and scalers for tail-aware decisions; and provides mechanisms for predictor training and online adaptation. These predictors and mechanisms are integrated into a scheduler-agent framework that provides a common substrate for integration with existing scheduling and model-serving infrastructure. We evaluate SwarmX using production deployment (nearly one thousand GPUs and one million CPU cores) and controlled experiments on a 128-GPU testbed. Across multi-agent code generation, deep research, and multimodal agentic workflows, SwarmX reduces tail latency by up to 61.5% compared to state-of-the-art schedulers and sustains up to 2x the throughput of production schedulers under the same SLO.

ARXIV 2606.21401 ↗
cs.DC

KineticSim: A Lightweight, High-Performance Execution Engine for Real-Time Market Simulators

作者Shakya Jayakody, Prarthinie Jayakody

展开完整摘要收起摘要

Simulating financial markets at scale with multi-agent (Agent-Based) models is critical for market design, regulatory stress-testing, and reinforcement learning, but traditional CPU simulators are bottlenecked by sequential processing while vectorized GPU frameworks suffer from kernel-launch overhead and redundant global-memory round-trips. We formalize, analyze, and evaluate a reusable parallel design pattern: persistent, state-carrying clearing for iterative multi-agent reductions. By caching mutable simulation state in thread-block shared memory across step boundaries, aggregating agent actions via shared-memory atomics, and resolving the clearing function cooperatively, the pattern reduces the per-step critical-path depth from Theta(L+A) for sequential clearing (L price-grid ticks, A agents) to Theta(log L + ceil(A/L)) and makes global-memory traffic independent of the step count. We implement this in KineticSim, a lightweight GPU execution engine that simulates massive ensembles of limit-order books in parallel, reaching a peak throughput of over 54.7 billion agent-events per second. On a fixed workload it delivers speedups of 3406x over CPU (NumPy), 27.8x over PyTorch GPU, 42.8x over JAX GPU, and 8.4x over a naive custom CUDA baseline, while using roughly an order of magnitude less GPU memory than PyTorch. Across 53 configurations the two custom CUDA engines produce bitwise-identical order books, and aggregate statistics match the CPU reference to within 0.1%. The pattern generalizes to other iterative multi-agent workloads requiring state-persistent, block-localized reductions.

ARXIV 2606.21784 ↗
cs.RO

FleetAgent: Teleoperation Assistant for Autonomous Fleets via Vectorized V2N Messages

作者Juntong Peng, Qi Chen, Deyuan Qu, Takayuki Shimizu, Yaobin Chen, Ziran Wang

展开完整摘要收起摘要

Large-scale autonomous fleets rely on teleoperation to resolve rare failures, yet streaming raw sensor data from many vehicles is costly, and remote operators can only monitor a limited number of vehicles at a time. We introduce FleetAgent, a cloud-hosted multimodal large language model (MLLM) assistant that consumes compact vectorized vehicle-to-network (V2N) messages, such as map elements, detected objects, and the ego planned path. It provides a structured natural-language response (including narration, explanation, and evaluation of the plan and scene), along with an intervention urgency score for operator prioritization. To make structured messages compatible with token-based MLLMs, we propose VecFormer, a vector-to-embedding interface with differentiable top-K context selection that bounds context length and GPU KV-cache growth, enabling more efficient batch processing, which is important under the context of cloud-hosted large-scale fleet management. We also construct VecEval, a nuScenes-derived dataset with paired human and synthetic imperfect plans and human-verified language labels, to facilitate the training and evaluation of our proposed system. Our proposed system can reduce uplink payload by up to 625 times compared with raw images and reduce KV-cache memory by 16.54 times compared with original text descriptions. On VecEval, FleetAgent improves Lingo-Judge score by 16.8% and reduces intervention failure rate by 19.9%, compared with Qwen2.5-VL-7B using language descriptions. These results demonstrate that FleetAgent can utilize compact structured V2N messaging to enable efficient, explainable teleoperation monitoring for autonomous fleets.

ARXIV 2606.21222 ↗
cs.RO

NAC: Neural Action Codec for Vision-Language-Action Models

作者Ahad Jawaid, Yu Xiang

展开完整摘要收起摘要

Vision-language-action (VLA) models rely on discrete action tokenizers to bridge continuous robot control and autoregressive sequence modeling, yet existing tokenizers often trade off between compression, latency, and downstream performance. We revisit this design through the lens of neural audio codecs-convolutional encoder-decoder architectures with residual vector quantization that serve as the standard front end for audio foundation models. Motivated by their success, we introduce the Neural Action Codec (NAC), which treats short robot action trajectories as multi-channel 1D signals and compresses them using a multi-scale RVQGAN architecture. We observe that audio-specific mel-spectrogram objectives are ill-suited for kinematic signals; however, by replacing them with simple time-domain and non-mel spectral reconstruction losses, audio-codec-style models can autoencode actions with high fidelity without substantial architectural changes. NAC provides a compact, ordered token space via offset codebooks, enabling standard autoregressive policies to operate over short, structured sequences. Meanwhile, a Vocos-style decoder with an ISTFT head and adversarial discriminators recovers smooth, detailed trajectories. Across LIBERO-10, RoboMimic, and a suite of real-world manipulation tasks, NAC achieves lower reconstruction error and higher success rates than binning, FAST, and prior VQ-based tokenizers at comparable or better compression rates. These results demonstrate that repurposed neural audio codecs offer a strong, practical backbone for learned action tokenization in modern VLAs.

ARXIV 2606.21372 ↗
cs.SD

LK Jam: System Architecture and Implementation of a Real-Time Human-AI Interactive Music Generation System using Role-Aware GRU

作者Yakun Liu, Zhiyu Jin, Dong Liu, Hai Luan

展开完整摘要收起摘要

As artificial intelligence advances into the era of Embodied AI, live musical interaction urgently needs to break free from the limitations of offline, unidirectional generation, achieving a "virtual synergy" capable of low-latency, dynamic interplay. To address this, this technical report presents LK_Jam, a real-time, bidirectional human-computer interactive music generation system based on a lightweight Gated Recurrent Unit (GRU) and a high-performance audio host architecture. In the algorithmic representation layer, this system abandons the computationally expensive fixed time-grid. Instead, it constructs a multi-dimensional sparse event stream integrating time-shifts, continuous harmonic embeddings, and role-aware encoding, enabling the model to accurately capture turn-taking logic and micro-timing in a single-step inference. In the engineering implementation layer, this paper builds a strict multithreaded lock-free communication bridge using C++ and the JUCE framework, incorporating the RTNeural inference engine designed specifically for real-time audio. By utilizing compile-time network topology solidification and a zero-allocation (allocation-free) mechanism, the end-to-end overhead of autoregressive decoding is strictly locked at \(O(1)\) complexity, structurally mitigating the risk of audio thread dropouts in DAW plugin environments. Furthermore, this study designs a three-stage progressive training strategy, achieving a leap from basic chord harmonization to expert-level interaction. Preliminary observations and architectural analysis demonstrate that while ensuring musical coherence and interactive role-play, the proposed system successfully challenges extreme real-time engineering constraints, offering a highly robust and deployable technical paradigm for next-generation AI co-performers in live music.

ARXIV 2606.21018 ↗
cs.RO

UniviewVLA: A Unified Multiview Vision-Language-Action Model with World Modeling

作者Tao Xu, Runhao Zhang, Zhijian Huang, Jiayi Guan, Jiaxin Wang, Yifan Ding, Yong-Lu Li, Long Chen, Guang Chen, Jinghui Lu

展开完整摘要收起摘要

Occluded tasks remain a bottleneck in robot manipulation. Existing solutions either deploy additional physical cameras requiring training-inference camera parity, or rely on explicit 3D reconstruction with high computational cost. Moreover, both approaches rely on standard agent-view and wrist-view observations, while failing to capture occlusion information and future scene evolution. To this end, we propose UniviewVLA, a unified multiview Vision-Language-Action model with world modeling, which infers multiview scene evolution for action prediction from only standard two-camera observations. We demonstrate that by leveraging generated multiview future views from the world model, UniviewVLA reveals occluded cues and models future scene evolution, improving action prediction and removing the need for extra hardware or explicit reconstruction. Besides, to accelerate inference while preserving prediction accuracy, UniviewVLA develops Motion-Informative Token Compression, which compresses each generated view from 625 to 16 tokens and reduces per-view latency from 6-7s to 0.2-0.3s. UniviewVLA also proposes training-free Action-Entropy View Selection, which dynamically identifies the most action-informative view at different inference stages. Extensive experiments show that UniviewVLA achieves 95.8% on LIBERO and 4.60 on CALVIN ABCD to D, both standard occlusion-free benchmarks. On customized occlusion-focused tasks, it improves success rate from 40.0% to 73.3%, and average real-robot success rate by 33.4 points, demonstrating stronger occlusion-focused performance without sacrificing standard occlusion-free benchmarks.

ARXIV 2606.21501 ↗
cs.LG

HERALD: High-Throughput Block Diffusion LLM Serving via CPU-GPU Cooperative KV Cache Retrieval

作者Omin Kwon, Doyeon Kim, Jongseok Park, Seung Yul Lee, Ion Stoica, Jae W. Lee

展开完整摘要收起摘要

Diffusion LLMs (dLLMs) improve GPU utilization over autoregressive decoding by generating multiple tokens per forward pass, but their KV cache still grows linearly with context, limiting throughput at long contexts. KV cache offloading to host DRAM alleviates this memory pressure, but the limited PCIe bandwidth necessitates recalling only a sparse subset of KV entries. In block dLLMs, the relevant KV entries remain consistent across denoising steps within a block, enabling high-accuracy selection by identifying the top-k entries once and reusing them throughout all denoising steps. This property appears attractive for offloading as it amortizes the selection overhead across the entire block, but it requires exact attention over the full KV cache, which is too expensive under offloading. We present HERALD, a KV offloading system for block dLLMs that resolves this through two opportunities that reduce the required selection compute by a factor of the block size and enable selection to be overlapped with denoising. Across three block dLLMs and five long context tasks, HERALD achieves near-lossless accuracy at 5-10% KV budget and up to 1.59x lower per block latency and 2.47x higher throughput over GPU-only inference, with speedups growing with context length.

ARXIV 2606.21633 ↗
cs.LG

An Empirical Study of OpenPangu Quantization on Ascend NPUs

作者Tong Shi, Jiacheng Wang, Hui Xie, Ying Li, Aishan Liu, Jinyang Guo, Xianglong Liu

展开完整摘要收起摘要

OpenPangu models are attractive targets for private and domestic large-language-model deployment, yet their robustness under aggressive post-training quantization on Ascend NPUs has not been systematically characterized. This paper conducts a controlled empirical study of OpenPangu 1B and 7B models on Huawei Ascend 910B1 NPUs. We evaluate representative weight-only and weight-activation post-training quantization methods, including RTN, GPTQ, AWQ, SmoothQuant, GPTAQ, BiLLM, and SliM-LLM, under a unified calibration and evaluation protocol. Across 18 evaluation tasks, we find that 8-bit weight-only quantization is effectively lossless for both models, while 4-bit quantization remains practical for the 7B model but is visibly more harmful for the 1B model on reasoning, math, and code tasks. Ultra-low precision remains challenging: most 2-bit and binary settings collapse to near-random behavior, and W4A4 SmoothQuant produces non-finite perplexity in our evaluation. These results provide an NPU-oriented accuracy map for selecting OpenPangu quantization settings and highlight the persistent difficulty of extreme low-bit compression.

ARXIV 2606.21257 ↗
cs.DC

Recency/Frequency Adaptive KV Caching for Large Language Model Serving

作者Yang Shen, Meghana Madhyastha, Robert Underwood, Bogdan Nicolae, Randal Burns

展开完整摘要收起摘要

Key-value (KV) caching is a powerful technique for accelerating large language model inference and generation. Inference workloads are large and diverse, which makes them difficult to cache effectively. Existing cache management strategies adopt the least-recently-used policy for evicting cache blocks. However, LRU leads to multiple unrelated workloads flushing each other's caches. To address this, we integrate adaptive caching that dynamically allocates cache space between recently and frequently occurring KV blocks. Evaluations show that it improves the KV cache hit rate by up to 10.8% and reduces time to first token by up to 12.6% over naive vLLM on synthetic document question answering workloads, and 2.1% and 2.0% respectively on real-world conversation workloads. The method generalizes well to batch inference and demonstrates clear interpretability while effectively accommodating diverse workloads.

ARXIV 2606.21238 ↗
cs.LG

Universal Encoders for Modular Relational Deep Learning

作者Jakub Peleška, Gustav Šír

展开完整摘要收起摘要

Relational Deep Learning (RDL) models multi-tabular databases as temporal heterogeneous graphs for end-to-end representation learning. While RDL is evolving rapidly, existing approaches face significant generalization obstacles. They are either schema-specific, requiring training from scratch for every new database, or they rely on monolithic architectures that entangle feature encoding with graph message-passing. Analyzing these limitations, we establish four core pillars for building foundational relational models: semantic granularity, structural topology, temporal causality, and unified optimization. Addressing these pillars, we propose a modular approach that decouples row encoding from graph message-passing. We introduce the Universal Row Encoder, a transformer-based module that integrates raw cell data with schema metadata$-$including column semantics, table names, and global distribution statistics$-$to produce table-width invariant row embeddings. By explicitly feeding global statistics to an intra-row self-attention mechanism, the encoder natively contextualizes unseen features and handles sparse data. Serving as a flexible "backend" for any downstream graph architecture, our pretrained encoder enhances cross-database knowledge transfer on the established RelBench benchmarks while improving learning convergence and memory footprint.

ARXIV 2606.21434 ↗
cs.CR

Memory-Centric Computing: Security Benefits and Challenges of Processing-in-DRAM

作者Ismail Emir Yuksel, F. Nisa Bostanci, Ataberk Olgun, Onur Mutlu

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Today's computing systems are processor-centric: they require frequent data movement between processing elements (e.g., CPU) and main memory (DRAM), leading to significant inefficiencies in performance and energy consumption. Memory-centric computing instead moves computation to the data, enabling computation capability in and near all places where data is generated and stored, and greatly reducing the performance and energy overheads of data access and data movement. This shift from a processor-centric to a memory-centric paradigm has important and underexplored consequences for system security. Turning memory from a dumb, inactive store into an active computing substrate introduces benefits as well as challenges for system security: it can provide new in-memory security primitives and also reduce data exposure, but it can also expose new attack surfaces. This work discusses the security benefits and challenges of memory-centric computing, specifically Processing-in-DRAM (PiD), a paradigm where the operational characteristics of a DRAM chip are exploited and enhanced to perform computation on data stored in DRAM. Specifically, we describe 1) new state-of-the-art DRAM-based true random number generators that provide up to 16.05 Gb/s throughput and physical unclonable functions with 5.75% lower evaluation latency than the prior state-of-the-art, both on real DRAM chips and 2) two key security challenges of PiD: amplified DRAM read disturbance (e.g., 158x reduction in the minimum number of DRAM accesses required to induce the first bitflip) and high throughput memory timing channels (e.g., a communication throughput of 14.8Mb/s). We believe it is time to design, use, and program DRAM, and in general memory, not as an inactive storage substrate, but as a combined computation, storage, and security substrate, where computational capability, storage density, and security are all key goals.

ARXIV 2606.20786 ↗
cs.AR

A3C3: AI Algorithm and Accelerator Co-design, Co-search, and Co-generation

作者Selin Yildirim, Yingbing Huang, Deming Chen

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We present a holistic methodology for artificial intelligence algorithm and accelerator co-design, co-search, and co-generation (A3C3), which jointly optimizes neural network architectures and their hardware implementations to address the inefficiencies of traditional top-down AI system design flows. Conventional AI deployment often treats model design and hardware mapping as separate stages: an algorithm is first developed for accuracy, and only afterward adapted to meet latency, throughput, energy, or resource constraints. This separation can lead to suboptimal systems, particularly as modern AI workloads become increasingly heterogeneous, memory-intensive, and platform-dependent. A3C3 instead parameterizes both algorithmic and accelerator design spaces and searches them jointly, enabling the automatic generation of model-accelerator pairs that better balance accuracy, latency, throughput, energy efficiency, and hardware utilization. This article is a book chapter of the Handbook of Embedded Machine Learning, edited by Sudeep Pasricha and Muhammad Shafique, Springer Nature.

ARXIV 2606.20869 ↗
cs.LG

Activation- and Influence-Aware Ranks (AIR): Function-Preserving SVD Compression for LLMs

作者Nico Harder, Daniel Becking, Karsten Mueller, Wojciech Samek

展开完整摘要收起摘要

We present Activation- and Influence-Aware Ranks (AIR), an SVD-based LLM compression framework that guides each weight matrix's low-rank approximation with a backward-signal influence metric. Starting from the activation-aware optimum of SVD-LLM(W), AIR runs a single closed-form alternating least squares (ALS) sweep that integrates influence element-wise under a monotone-descent guarantee. AIR is layer-local and composes orthogonally with end-to-end methods: alone it exceeds ACIP, and AIR+LoRA outperforms it further. AIR improves perplexity over SVD-LLM(W) by >18% at <=60% parameter retention, matches its quality with ~90% less calibration data, and turns parameter savings into FLOP, peak-memory, and per-token latency gains.

ARXIV 2606.19993 ↗
cs.PF

Randomized Sketching is Robust to Low-Precision Rounding on GPUs

作者Aryaman Jeendgar, Clément Flint, Hartwig Anzt

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Randomized sketching is a core primitive in randomized numerical linear algebra. On modern hardware architectures, in particular on GPUs, the performance of sparse sketches is limited by memory traffic and atomic accumulation rather than floating-point throughput. This makes sketching a natural target for mixed precision, provided that low-precision accumulation does not degrade the embedding quality. We study mixed-precision GPU implementations of sparse oblivious subspace embeddings, focusing on a SparseStack generalization of the GPU CountSketch kernel of Higgins et al. SparseStack improves embedding quality relative to CountSketch on coherent inputs, but its additional nonzeros per column increase atomic-update contention and reduce throughput. We therefore implement FP16 SparseStack variants using deterministic round-to-nearest, exact stochastic rounding, and dithered rounding, and compare them with FP32 SparseStack, CountSketch, mixed-precision CountSketch, and FlashSketch. Our main empirical finding is that, for the tested regimes, SparseStack embedding quality is insensitive to the FP16 rounding rule. Deterministic, stochastic, and dithered rounding FP16 SparseStack produce nearly identical subspace distortion and sketch-and-solve least-squares accuracy across incoherent, coherent, and adversarial test problems. The dominant accuracy factor is the sketch distribution rather than the quantization rule: SparseStack variants substantially improve distortion on coherent inputs, while all methods behave similarly on incoherent inputs. Since deterministic rounding has the lowest overhead, it provides the best performance--accuracy tradeoff among the FP16 SparseStack variants.

ARXIV 2606.20195 ↗
cs.LG

Grouped Query Experts: Mixture-of-Experts on GQA Self-Attention

作者Vishesh Tripathi, Abhay Kumar

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Self-attention is central to Transformer performance and is often the most expensive part of the Transformer at long context lengths because its pairwise token interactions scale quadratically with sequence length. Standard dense attention also applies the same set of attention heads to every token regardless of token difficulty or information content. This uniform activation can waste compute, especially as sequences grow longer and attention cost increases rapidly. We propose Grouped Query Experts (GQE), a mixture-of-experts layer on top of grouped-query attention (GQA). Within each GQA group, a router selects k query-head experts per token while all key-value (KV) heads remain dense and unchanged. Thus, GQE keeps the KV cache benefits of GQA and reduces only the active query-head computation. On a fixed 30B token budget at the 250M parameter scale, GQE matches the all-active GQA baseline in downstream accuracy while activating half the query heads per token.

ARXIV 2606.20945 ↗
cs.SE

OxyMake: A Formally-Specified, Content-Addressable Workflow Engine

作者Emmanuel Sérié

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Make-lineage workflow runners decide whether a job must re-run from file-modification time (mtime, a timestamp) — a broken proxy for the question that matters: did the content change? A git checkout, a tree copy, or a backup restore rewrites mtimes without touching content, forcing spurious re-execution; and in the reverse case — when an output looks newer than its inputs but its content is stale — the stale output is silently reused. (Snakemake 7's per-output provenance survives this churn, as local bookkeeping; GNU Make and pure-mtime fast paths are where it bites.) OxyMake, a single-binary Rust workflow engine, replaces the proxy with a content-addressed cache key: a BLAKE3 hash of rule source, input content, parameters, environment, and platform. Because the key is a pure function of these declared inputs, the caching decision survives mtime churn and travels across same-platform machines and shared caches. Phantom re-runs vanish for declared inputs (no sandbox: an undeclared input is invisible to the key). The spec stays declarative and statically parseable, keeping the Make rule model so Snakemake pipelines port directly. DAG resolution is an order of magnitude faster than Snakemake's on large graphs, but a cold end-to-end run is slower — the price of content-addressed bookkeeping — repaid several-fold on the warm re-run that caching exists to serve (exact figures, hardware, and a bundled reproducer are in the evaluation). Execution is daemon-free via a cooperative claim/reclaim protocol (sessions claim jobs, reclaiming stalled ones); today two sessions duplicate work safely rather than coordinate, and wiring the protocol as a hard execution gate is staged, not yet done. Cross-session safety is specified in TLA+ and model-checked over all interleavings for 2-3 sessions, assuming atomic state commits. A plan-of-record lockfile and NDJSON event stream record exactly what ran.

ARXIV 2606.20989 ↗
cs.CL

Learning What Not to Forget: Long-Horizon Agent Memory from a Few Kilobytes of Learning

作者Nusrat Jahan Lia, Aritra Mazumder

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Long-running language-model systems accumulate interaction history that outgrows the context window, so they must continually evict. When an eviction policy drops a load-bearing detail, for example an access token issued at login or a path the next call needs, the action fails. We present LRE (Learned Relevance Eviction), a few kilobytes, CPU-only, language-model-free scorer that learns which units of history are load-bearing and keeps them by verbatim extraction. Under a matched-budget comparison, in our experiment, no baseline dominates LRE on the accuracy-cost plane. On agents, LRE matches the accuracy of keeping the entire history overall. On the simplest tasks, it exceeds that no-eviction baseline by 27%, while requiring zero compressor calls and reducing peak context size by up to 52%. A controlled study trace shows LRE completes tasks where the others loop, finishing one such task in 37% fewer calls than keeping everything and solving 14 tasks where no other run policy does. On conversational memory, LRE outranks dense and token-pruning encoders at zero neural cost. In downstream evaluation, LRE gives the best budgeted answer quality on LoCoMo reading 68% fewer tokens. Its supervision can also be annotation-free: training only on the system's own behavior recovers 95% of the supervised scorer's effectiveness. We argue that, because memory eviction in LLM agents is a fidelity problem, it requires a deployable proactive policy where the future query is unavailable and exact state is decisive, and that cheap learned relevance can be sufficient.

ARXIV 2606.20954 ↗
cs.LG

UltraQuant: 4-bit KV Caching for Context-Heavy Agents

作者Inesh Chakrabarti, David Limpus, Aditi Ghai Rana, Bowen Bao, Spandan Tiwari, Thiago Crepaldi, Ashish Sirasao

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Context-heavy agents place unusual pressure on the key-value (KV) cache: long prefixes are reused across many short turns, while concurrency determines whether the serving system can keep GPUs utilized. We study 4-bit KV-cache compression for this setting, using TurboQuant-style rotation and codebook quantization as a quality anchor and vLLM FP8 KV caching as the deployment anchor. We report three contributions. First, we frame 4-bit KV caching around multi-round agent workloads where task quality, cache residency, and serving throughput must be measured jointly. Second, we describe the practical design choices needed to make the 4-bit path robust, including asymmetric K/V treatment, Walsh-Hadamard rotation, QJL removal, and block-scale variants. Third, we present serving optimizations on AMD GPUs, including optimized decode-attention kernels and UltraQuant, an FP4 approximation path that uses FP8 queries, FP4 KV tensors, UE8M0 group scales, and native scaled-MFMA support on CDNA4. On a long-context, multi-turn agentic workload, UltraQuant cuts P50 time-to-first-token by 3.47x in the cache-pressured late rounds (2.3x across all rounds) and raises output throughput by 1.63x over the FP8 KV baseline.

ARXIV 2606.20474 ↗
cs.AI

FlowEdit: Associative Memory for Lifelong Pronunciation Adaptation in Flow-Matching TTS

作者Harshit Singh, Ayush Pratap Singh, Nityanand Mathur

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Flow-matching text-to-speech systems achieve remarkable zero-shot quality but remain static after deployment: pronunciation errors on out-of-vocabulary proper nouns persist unless the model is retrained. We introduce FlowEdit, a life-long adaptation framework for frozen flow-matching TTS that learns pronunciation corrections as latent conditioning edits rather than weight updates. When corrective feedback is provided, FlowEdit optimizes a token-level perturbation in the text embedding space, then stores the correction in a Modern Hopfield Network serving as content-addressable episodic memory. At inference, corrections are retrieved via soft attention with a similarity gate, enabling fuzzy morphological matching. On our curated benchmark of 312 multilingual proper nouns across 18 language families, FlowEdit reduces target-word Phoneme Error Rate by 92.7% relative to the zero-shot baseline while maintaining identical general-speech quality. Corrections complete in approximately 15 seconds on a single GPU.

ARXIV 2606.20518 ↗
cs.CV

UNITY: Attention Flow Networks for Adaptive Conditioning in Diffusion

作者Aryan Das, Koushik Biswas, Moloud Abdar, Vinay Kumar Verma

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We introduce UNITY, a Universal-to-Specialized adapter for efficient and scalable composite conditioning in diffusion based image generation. Unlike prior methods that train separate adapters for each conditioning modality, UNITY jointly learns shared semantics across multiple conditioning types and subsequently specializes without modifying the underlying architecture. The proposed two stage training paradigm consists of a Universal Stage that captures cross modal representations across all conditioning modalities using half of the total training steps, followed by a Specialization Stage that refines modality specific features using the remaining training budget. At the core of UNITY are the Morphable Attention Flow (MAF) Network and Morph Wrapper modules, which enable channel aware and spatially adaptive feature alignment through learnable flow fields and attention based fusion. This constant complexity formulation supports flexible operation under both single and composite conditioning settings while significantly reducing inference latency and memory consumption. Extensive experiments across multiple datasets demonstrate that UNITY achieves state of the art image fidelity while maintaining superior memory efficiency. Code: https://github.com/arya-domain/UNITY

ARXIV 2606.20971 ↗
cs.LG

StreamKL: Fast and Memory-Efficient KL Divergence for Boosting Attention Distillation

作者Guangda Liu, Yiquan Wang, Chengwei Li, Wenhao Chen, Jing Lin, Yiwu Yao, Danning Ke, Wenchao Ding, Jieru Zhao

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Attention distillation, which trains one attention distribution to match another by minimizing their Kullback-Leibler (KL) divergence, is widely used in knowledge distillation, model compression, continual learning, and sparse-attention LLM training. However, existing approaches materialize both attention distributions before computing the KL reduction, incurring $O(N_QN_K)$ memory and IO costs that become prohibitive at long context lengths. We present StreamKL, the first fused GPU primitive for attention KL divergence that eliminates this quadratic materialization. StreamKL derives a novel online formulation for the coupled two-distribution KL reduction, enabling a single one-pass forward kernel that streams query-key tiles through on-chip SRAM. For the backward pass, StreamKL recomputes attention probabilities tile-by-tile, avoiding storage of quadratic intermediates. We further design and implement efficient GPU kernels with dedicated optimizations. Experiments show StreamKL delivers up to $43\times$ and $14\times$ speedups over baseline methods in the forward and backward passes, respectively. Most importantly, StreamKL reduces the extra HBM footprint of attention distillation from $O(N_QN_K)$ to $O(1)$, enabling long-context distillation on a single GPU.

ARXIV 2606.20005 ↗
hep-ex

HEPTv2: End-to-End Efficient Point Transformer for Charged Particle Reconstruction

作者Siqi Miao, Shitij Govil, Jack P. Rodgers, Mia Liu, Javier Duarte, Shih-Chieh Hsu, Yuan-Tang Chou, Pan Li

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Charged-particle tracking — reconstructing trajectories from sparse detector measurements — is a fundamental high-energy-physics inference problem and a canonical example of learning under extreme combinatorial ambiguity. At the High-Luminosity Large Hadron Collider (HL-LHC), tracking must remain accurate and efficient despite unprecedented collision densities. Graph neural networks perform strongly, but incur substantial costs from graph construction and processing, while transformer-based approaches rely on auxiliary stages that prevent end-to-end optimization. To address this, we present HEPTv2, an end-to-end point-transformer architecture that reconstructs tracks from detector hits in one trainable pipeline. HEPTv2 combines a locality-aware point encoder with a track decoder that predicts complete trajectories without graph-building, clustering, or filtering. The encoder uses locality-sensitive hashing in detector coordinate space to preserve tracking-relevant geometry while enabling efficient local attention. The decoder resolves ambiguities through sectorized decoding and direct hit-to-track prediction under joint encoder-decoder supervision, allowing the full pipeline to be optimized end-to-end. On TrackML, HEPTv2 achieves 98.6% double-majority tracking efficiency at a 0.8% fake rate, while requiring only $\sim$15~ms inference time and 0.4~GB peak memory per event on a NVIDIA A100 GPU. Latency and memory scale approximately linearly for events with up to $5\times10^5$ hits. HEPTv2 establishes a new state of the art in the accuracy-latency trade-off, improving efficiency by 4.5% over the strongest prior transformer and by 1.1--2.2% over optimized graph-based pipelines, while reducing latency by factors of 7 and 38--52, respectively. These results show end-to-end transformers can deliver the accuracy and efficiency required for real-time particle reconstruction at the HL-LHC.

ARXIV 2606.20437 ↗
cs.LG

Compositionality Emerges in a Narrow Depth-Connectivity Regime: Architecture Constraints and Solution Manifolds

作者Dat H. Do, Rushi Shah, Duc V. Le, Dianbo Liu

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Compositionality is believed to be the foundation for generalization, enabling models to reuse meaningful primitives in novel combinations. Yet, models trained with standard gradient-based optimization rarely, and often only weakly, exhibit compositional internal structure, and it remains unclear how or why such compositionality forms. In this work, we show that compositionality emerges in a narrow connectivity-depth sweet spot. Along the connectivity axis, compositionality only appears in some specifically sparse networks, heavily depends on which connections remain rather than on weights' sparsity alone. Along the depth axis, compositionality emerges within a narrow, target-dependent regime, peaking at specific depths, while both shallower and deeper networks fail. When either the depth or connectivity condition is violated, gradient descent silently converges to fractured solutions rather than compositional ones. To discover and exploit this emergence, we introduce (i) similarity-based pruning (SP) to recover compositional connectivity and (ii) a heuristic depth predictor to estimate where compositionality is most likely to appear. Finally, we support these empirical findings with a theoretical framework based on compositional sparsity, volume-ratio arguments, and feature-interference bounds, explaining why compositional solutions are reachable only in a narrow depth-connectivity regime.

ARXIV 2606.19941 ↗