Deploying large language models (LLMs) as personal assistants on mobile devices demands privacy, low latency, and offline availability, yet the computational cost of giant models clashes with strict edge-hardware budgets. We argue that this tension cannot be resolved by model compression alone; it requires decomposing on-device intelligence into complementary functional roles. We present SmartRAG, a fully on-device framework that organizes an intelligent assistant around four coordinated modules — Perception, Memory, Focus, and Thinking. At the core of SmartRAG is EvoNER, a continually learnable named-entity recognizer that incrementally expands its label inventory through teacher-distilled updates, enabling the system to absorb previously unseen entity types without retraining the backbone LLM. Extracted knowledge is stored in MRGraph, a three-layer provenance-preserving knowledge graph, and retrieved at query time through a hybrid pipeline combining graph traversal, lexical matching, and dense semantic search. The on-device LLM is invoked only for high-value semantic operations — labeling, planning, and answer synthesis — keeping inference costs bounded. Experiments on four QA benchmarks (TriviaQA, Natural Questions, HotpotQA, MultiHopQA) show that SmartRAG with a quantized 1.7B-parameter backbone achieves multi-hop reasoning performance competitive with models up to 18$\times$ larger, while running entirely on commodity smartphones within practical memory and latency envelopes.
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Deploying large language models (LLMs) as personal assistants on mobile devices demands privacy, low latency, and offline availability, yet the computational cost of giant models clashes with strict edge-hardware budgets. We argue that this tension cannot be resolved by model compression alone; it requires decomposing on-device intelligence into complementary functional roles. We present SmartRAG, a fully on-device framework that organizes an intelligent assistant around four coordinated modules — Perception, Memory, Focus, and Thinking. At the core of SmartRAG is EvoNER, a continually learnable named-entity recognizer that incrementally expands its label inventory through teacher-distilled updates, enabling the system to absorb previously unseen entity types without retraining the backbone LLM. Extracted knowledge is stored in MRGraph, a three-layer provenance-preserving knowledge graph, and retrieved at query time through a hybrid pipeline combining graph traversal, lexical matching, and dense semantic search. The on-device LLM is invoked only for high-value semantic operations — labeling, planning, and answer synthesis — keeping inference costs bounded. Experiments on four QA benchmarks (TriviaQA, Natural Questions, HotpotQA, MultiHopQA) show that SmartRAG with a quantized 1.7B-parameter backbone achieves multi-hop reasoning performance competitive with models up to 18$\times$ larger, while running entirely on commodity smartphones within practical memory and latency envelopes.
Vision-Language-Action (VLA) models have achieved impressive results in visuomotor policy learning, yet remain fundamentally reactive, mapping current observations and language to actions without explicit forward prediction of world dynamics. Existing visual foresight methods predict future visual states but lack explicit motion guidance: they show where to go but not how to get there. We argue that future feature prediction and sparse point tracking are naturally complementary: the former provides the goal state, while the latter captures the continuous motion path toward it. We propose FoMoVLA, a framework that augments VLA representations with explicit spatio-temporal supervision by jointly learning future feature foresight and sparse 2D point tracking, enhancing the continuous action policy. FoMoVLA introduces compact foresight tokens to decode future feature states, decodes sparse temporal 2D point trajectories to model compact geometric motion, and couples both through a lightweight future-conditioned cross-attention module that enables consistent reasoning between anticipated states and point dynamics. Extensive experiments on LIBERO, RoboCasa GR-1 Tabletop, and LIBERO-Plus demonstrate state-of-the-art performance and strong zero-shot generalization. Project page is available at https://liauto-research.github.io/FoMoVLA.
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Vision-Language-Action (VLA) models have achieved impressive results in visuomotor policy learning, yet remain fundamentally reactive, mapping current observations and language to actions without explicit forward prediction of world dynamics. Existing visual foresight methods predict future visual states but lack explicit motion guidance: they show where to go but not how to get there. We argue that future feature prediction and sparse point tracking are naturally complementary: the former provides the goal state, while the latter captures the continuous motion path toward it. We propose FoMoVLA, a framework that augments VLA representations with explicit spatio-temporal supervision by jointly learning future feature foresight and sparse 2D point tracking, enhancing the continuous action policy. FoMoVLA introduces compact foresight tokens to decode future feature states, decodes sparse temporal 2D point trajectories to model compact geometric motion, and couples both through a lightweight future-conditioned cross-attention module that enables consistent reasoning between anticipated states and point dynamics. Extensive experiments on LIBERO, RoboCasa GR-1 Tabletop, and LIBERO-Plus demonstrate state-of-the-art performance and strong zero-shot generalization. Project page is available at https://liauto-research.github.io/FoMoVLA.
作者Jiajun Hu, Ruthwik Reddy Sunketa, Lei Zhao, Archit Gajjar, Luca Buonanno, Aman Arora
Recent FPGAs have improved deep learning (DL) inference efficiency through dedicated tensor blocks and in-BRAM computation. ReRAM-based analog in-memory computing (IMC) pushes efficiency further, offering an order-of-magnitude improvement in compute density and energy efficiency over conventional digital logic by performing vector-matrix multiplication (VMM) directly within the ReRAM crossbar; prior work has integrated such IMC blocks into FPGAs for DL inference. However, conventional IMC designs support only static-weight VMM, leaving nonlinear operations and dynamic matrix-matrix multiplication (DIMM) to the FPGA fabric. As a result, the benefits of IMC are largely confined to static-weight models, whereas Transformer-based models, which rely on frequent nonlinear and DIMM operations, gain only limited improvement. Moreover, the ADCs within each IMC block consume more than 70% of its area and power, further limiting system efficiency and scalability. To address these limitations, we propose a novel FPGA architecture that integrates an ADC-free IMC block, replacing the conventional ADC with analog content-addressable memories (ACAMs) that natively perform nonlinear operations inside the block. To fully exploit this block, we conduct an FPGA-aware design-space exploration that determines optimal crossbar dimensions while balancing FPGA area, flexibility, and DL performance, and we develop an efficient mapping that leverages ACAMs to carry out DIMM operations, extending the applicability of IMC to attention computation. On CNN and Transformer-based benchmarks, the proposed architecture achieves up to 40x and 1.9x higher energy efficiency and 4.1x and 2.5x higher area efficiency, respectively. Overall, it significantly improves FPGA DL inference efficiency and sustains robust gains on Transformer-based workloads across long input sequences, advancing domain-specialized FPGA design.
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Recent FPGAs have improved deep learning (DL) inference efficiency through dedicated tensor blocks and in-BRAM computation. ReRAM-based analog in-memory computing (IMC) pushes efficiency further, offering an order-of-magnitude improvement in compute density and energy efficiency over conventional digital logic by performing vector-matrix multiplication (VMM) directly within the ReRAM crossbar; prior work has integrated such IMC blocks into FPGAs for DL inference. However, conventional IMC designs support only static-weight VMM, leaving nonlinear operations and dynamic matrix-matrix multiplication (DIMM) to the FPGA fabric. As a result, the benefits of IMC are largely confined to static-weight models, whereas Transformer-based models, which rely on frequent nonlinear and DIMM operations, gain only limited improvement. Moreover, the ADCs within each IMC block consume more than 70% of its area and power, further limiting system efficiency and scalability. To address these limitations, we propose a novel FPGA architecture that integrates an ADC-free IMC block, replacing the conventional ADC with analog content-addressable memories (ACAMs) that natively perform nonlinear operations inside the block. To fully exploit this block, we conduct an FPGA-aware design-space exploration that determines optimal crossbar dimensions while balancing FPGA area, flexibility, and DL performance, and we develop an efficient mapping that leverages ACAMs to carry out DIMM operations, extending the applicability of IMC to attention computation. On CNN and Transformer-based benchmarks, the proposed architecture achieves up to 40x and 1.9x higher energy efficiency and 4.1x and 2.5x higher area efficiency, respectively. Overall, it significantly improves FPGA DL inference efficiency and sustains robust gains on Transformer-based workloads across long input sequences, advancing domain-specialized FPGA design.
Video models are evolving into vision foundation models, yet they still lack human-like multi-step reasoning. Streaming autoregressive diffusion models are efficient but limited in reasoning, while bidirectional diffusion enables global revision with high inference costs due to dense frame-level denoising. Both paradigms struggle to achieve logical consistency and low-latency streaming for complex reasoning tasks. We propose HDR (Hierarchical Denoising for Visual Reasoning), a unified framework that integrates hierarchical latents into causal video generation for multi-step reasoning. HDR organizes video latents into a tree-structured hierarchy, enabling coarse-to-fine reasoning before streaming output. Coarse denoising layers preserve uncertain hypotheses for global planning, while finer layers progressively refine them into concrete visual states. A sparse hierarchical attention pattern (SHAP) further reduces temporal attention costs. We introduce a level-stratified multi-step video reasoning benchmark with out-of-distribution cases, covering six tasks: maze navigation, Tower of Hanoi, one-line drawing, sliding puzzle, Sokoban, and water pouring. Compared with streaming autoregressive diffusion baselines, HDR improves success from 34.22 to 60.29 (76.2% relative gain) and increases average progress from 76.00 to 89.56, demonstrating more consistent reasoning trajectories. HDR maintains low-latency streaming at 0.70 seconds per latent, achieving 54.2 times faster inference than bidirectional diffusion. It also retains 82.9% of full-data performance with only 2% training data, compared with 52.0% for bidirectional diffusion. Real-world robot experiments further demonstrate HDR's potential for physical interaction and world modeling. Project demo: https://hierarchical-diffusion-reasoning.github.io/.
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Video models are evolving into vision foundation models, yet they still lack human-like multi-step reasoning. Streaming autoregressive diffusion models are efficient but limited in reasoning, while bidirectional diffusion enables global revision with high inference costs due to dense frame-level denoising. Both paradigms struggle to achieve logical consistency and low-latency streaming for complex reasoning tasks. We propose HDR (Hierarchical Denoising for Visual Reasoning), a unified framework that integrates hierarchical latents into causal video generation for multi-step reasoning. HDR organizes video latents into a tree-structured hierarchy, enabling coarse-to-fine reasoning before streaming output. Coarse denoising layers preserve uncertain hypotheses for global planning, while finer layers progressively refine them into concrete visual states. A sparse hierarchical attention pattern (SHAP) further reduces temporal attention costs. We introduce a level-stratified multi-step video reasoning benchmark with out-of-distribution cases, covering six tasks: maze navigation, Tower of Hanoi, one-line drawing, sliding puzzle, Sokoban, and water pouring. Compared with streaming autoregressive diffusion baselines, HDR improves success from 34.22 to 60.29 (76.2% relative gain) and increases average progress from 76.00 to 89.56, demonstrating more consistent reasoning trajectories. HDR maintains low-latency streaming at 0.70 seconds per latent, achieving 54.2 times faster inference than bidirectional diffusion. It also retains 82.9% of full-data performance with only 2% training data, compared with 52.0% for bidirectional diffusion. Real-world robot experiments further demonstrate HDR's potential for physical interaction and world modeling. Project demo: https://hierarchical-diffusion-reasoning.github.io/.
Existing GPU kernel generation benchmarks draw problems from synthetic or curated sources that diverge from deployed workloads. We present Atrex-Bench, a benchmark whose 30 operators and 440 shapes are sampled directly from full-cluster production inference traces of compute-limited, memory-rich GPUs. Each problem carries an importance weight derived from its share of observed GPU time, weighted by application card-hours and computed separately for the serving phases in which it runs, together with a per-problem roofline ceiling, so the aggregate score emphasizes the kernels that consume the most serving time. Evaluating six frontier coding agents on Atrex-Bench shows that even the best vanilla model reaches only ${\sim}10%$ of the hardware roofline on production operators; and correctness alone overstates capability, since much of the apparent pass rate comes from PyTorch fallbacks rather than kernels the model wrote. To close this gap, we co-release Atrex-Kernel-Agent (AKA), a profile-driven kernel-optimization agent that combines iterative measure-revise search, optimization dropout for escaping stalled search contexts, and a layered GPU-optimization knowledge base (298 reference-kernel files and 244 optimization-knowledge documents, plus external upstream reference projects for API/ISA lookup). In a controlled case study, the agent converts zero-FlyDSL fallbacks into real kernels that match or exceed hand-tuned production baselines.
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Existing GPU kernel generation benchmarks draw problems from synthetic or curated sources that diverge from deployed workloads. We present Atrex-Bench, a benchmark whose 30 operators and 440 shapes are sampled directly from full-cluster production inference traces of compute-limited, memory-rich GPUs. Each problem carries an importance weight derived from its share of observed GPU time, weighted by application card-hours and computed separately for the serving phases in which it runs, together with a per-problem roofline ceiling, so the aggregate score emphasizes the kernels that consume the most serving time. Evaluating six frontier coding agents on Atrex-Bench shows that even the best vanilla model reaches only ${\sim}10%$ of the hardware roofline on production operators; and correctness alone overstates capability, since much of the apparent pass rate comes from PyTorch fallbacks rather than kernels the model wrote. To close this gap, we co-release Atrex-Kernel-Agent (AKA), a profile-driven kernel-optimization agent that combines iterative measure-revise search, optimization dropout for escaping stalled search contexts, and a layered GPU-optimization knowledge base (298 reference-kernel files and 244 optimization-knowledge documents, plus external upstream reference projects for API/ISA lookup). In a controlled case study, the agent converts zero-FlyDSL fallbacks into real kernels that match or exceed hand-tuned production baselines.
Diffusion Multimodal Large Language Models (DMLLMs) are highly effective for multimodal reasoning, yet their inference efficiency is significantly hindered by fixed-length generation constraints. Since the actual output length is unknown, output sequences are padded to a predefined maximum length, resulting in substantial redundant computation over unnecessary [EOS] tokens. In this work, we discover that DMLLMs implicitly reveal their valid semantic boundary at the very first denoising step through a distinct shift in MLP activation sparsity. Leveraging this observation, we propose Seer, a training-free framework that detects this boundary using a Signal-to-Noise Ratio (SNR)-based criterion and performs one-shot truncation of the redundant suffix for all subsequent computations. To preserve these theoretical gains during batched serving, Seer incorporates a hybrid execution strategy that maximizes throughput while seamlessly accommodating dynamic sequence lengths. Experimental results demonstrate that Seer effectively eliminates padding waste, accelerating throughput by up to $\sim$31$\times$. Across 9 benchmarks, Seer robustly maintains overall performance and even improves accuracy on complex visual tasks by mitigating noise leakage (e.g., DocVQA score increases from 63.52 to 63.66), offering a highly efficient, plug-and-play solution for DMLLM acceleration.
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Diffusion Multimodal Large Language Models (DMLLMs) are highly effective for multimodal reasoning, yet their inference efficiency is significantly hindered by fixed-length generation constraints. Since the actual output length is unknown, output sequences are padded to a predefined maximum length, resulting in substantial redundant computation over unnecessary [EOS] tokens. In this work, we discover that DMLLMs implicitly reveal their valid semantic boundary at the very first denoising step through a distinct shift in MLP activation sparsity. Leveraging this observation, we propose Seer, a training-free framework that detects this boundary using a Signal-to-Noise Ratio (SNR)-based criterion and performs one-shot truncation of the redundant suffix for all subsequent computations. To preserve these theoretical gains during batched serving, Seer incorporates a hybrid execution strategy that maximizes throughput while seamlessly accommodating dynamic sequence lengths. Experimental results demonstrate that Seer effectively eliminates padding waste, accelerating throughput by up to $\sim$31$\times$. Across 9 benchmarks, Seer robustly maintains overall performance and even improves accuracy on complex visual tasks by mitigating noise leakage (e.g., DocVQA score increases from 63.52 to 63.66), offering a highly efficient, plug-and-play solution for DMLLM acceleration.
作者Baback Elmieh, Lynn Tsai, Zeman Li, Srinivas Kaza, Tiancheng Sun, Gabor Csapo, Ali Behrouz, Yuan Deng, Stephen Lombardi, Steven M. Seitz, Xuan Luo
Online novel view synthesis from multi-view streaming videos faces a fundamental trade-off: maintaining a persistent, long-horizon memory to reconstruct temporarily occluded regions while operating under strict real-time constraints. While Test-Time Training (TTT) offers a powerful memory mechanism, standard models mandate gradient-based memory updates at every frame to adapt to the changing motion in dynamic scenes. The computational cost of heavy memory updates precludes real-time application and can lead to instability over long contexts. Given that memory updates are more demanding than memory application and video content is largely redundant, we propose to decouple the frequencies of these two processes. Our approach performs periodic memory updates while applying the memory on a per-frame basis, using cross-view attention to manage deformations between the prior memory state and the current frame. To lock in the historical context, we introduce two critical mechanisms: an auxiliary Memory Loss that forces persistent internalization of the scene, and a Memory Caching strategy that regularizes active weights against catastrophic drift. Our method demonstrates real-time, state-of-the-art performance on scenes with dynamic human motion as well as minute-scale online memorization.
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Online novel view synthesis from multi-view streaming videos faces a fundamental trade-off: maintaining a persistent, long-horizon memory to reconstruct temporarily occluded regions while operating under strict real-time constraints. While Test-Time Training (TTT) offers a powerful memory mechanism, standard models mandate gradient-based memory updates at every frame to adapt to the changing motion in dynamic scenes. The computational cost of heavy memory updates precludes real-time application and can lead to instability over long contexts. Given that memory updates are more demanding than memory application and video content is largely redundant, we propose to decouple the frequencies of these two processes. Our approach performs periodic memory updates while applying the memory on a per-frame basis, using cross-view attention to manage deformations between the prior memory state and the current frame. To lock in the historical context, we introduce two critical mechanisms: an auxiliary Memory Loss that forces persistent internalization of the scene, and a Memory Caching strategy that regularizes active weights against catastrophic drift. Our method demonstrates real-time, state-of-the-art performance on scenes with dynamic human motion as well as minute-scale online memorization.
作者Toluwanimi O. Odemuyiwa, John D. Owens, Michael Pellauer, Joel S. Emer
We present campaign diagrams, a visualization technique for phase-level analysis of resource utilization and bottlenecks in modern workloads. Existing tools have a trade-off: rooflines aggregate a workload into a single point and lose all notion of time, while profilers and traces expose fine-grained events but obscure what bounds performance. Instead, a campaign diagram depicts compute throughput and memory bandwidth utilization, compute and memory traffic volume, and latency in a single figure. Since they can be generated from analytical models, simulations, or profiling data, campaign diagrams capture both ideal bounds and a kernel's achieved performance. We demonstrate them on two case studies: a low-rank GEMM, where they reveal the counterintuitive result that reducing operational intensity can improve end-to-end performance, and Mamba, where they expose fusion and pipelining opportunities across phases. In both cases, our visualization technique reveals optimization opportunities that are difficult to identify with rooflines or profilers alone.
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We present campaign diagrams, a visualization technique for phase-level analysis of resource utilization and bottlenecks in modern workloads. Existing tools have a trade-off: rooflines aggregate a workload into a single point and lose all notion of time, while profilers and traces expose fine-grained events but obscure what bounds performance. Instead, a campaign diagram depicts compute throughput and memory bandwidth utilization, compute and memory traffic volume, and latency in a single figure. Since they can be generated from analytical models, simulations, or profiling data, campaign diagrams capture both ideal bounds and a kernel's achieved performance. We demonstrate them on two case studies: a low-rank GEMM, where they reveal the counterintuitive result that reducing operational intensity can improve end-to-end performance, and Mamba, where they expose fusion and pipelining opportunities across phases. In both cases, our visualization technique reveals optimization opportunities that are difficult to identify with rooflines or profilers alone.
作者Tianyu Liu, Yuhao Shen, Rui Cen, Junhan Shi, Jiebin Zhang, Guangshuo Qin, Hong Liu, Song Liu, Guanghua Yu, Jianchen Zhu
Speculative decoding accelerates large language model (LLM) inference without compromising output quality. Recent parallel drafting methods further improve single-request performance by decoupling draft length from drafting latency, enabling longer drafts and higher mean accepted tokens (MAT). However, under high request concurrency, long drafts waste substantial computation on rejected tokens, increasing verification cost and potentially making speculative decoding slower than autoregressive decoding. We present D-Cut, an adaptive pruning method that selects draft tokens jointly across the batch and concentrates the verification budget on tokens most likely to be accepted. D-Cut is motivated by two observations. First, acceptance lengths vary considerably across concurrent requests; D-Cut therefore performs cross-request pruning, allocating the verification budget adaptively according to draft confidence. Second, verification cost depends strongly on the deployment environment, including GPU architecture and parallelism strategy; D-Cut incorporates a runtime cost model to adapt its pruning depth to the target environment. Experiments on dense and mixture-of-experts (MoE) models show that, under high concurrency, D-Cut improves the average speedup from \(1.26\times\) to \(1.65\times\), restores acceleration in dense-model configurations where long-draft baselines are slower than autoregressive decoding, and achieves up to \(3.0\times\) speedup over autoregressive decoding on MoE models.
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Speculative decoding accelerates large language model (LLM) inference without compromising output quality. Recent parallel drafting methods further improve single-request performance by decoupling draft length from drafting latency, enabling longer drafts and higher mean accepted tokens (MAT). However, under high request concurrency, long drafts waste substantial computation on rejected tokens, increasing verification cost and potentially making speculative decoding slower than autoregressive decoding. We present D-Cut, an adaptive pruning method that selects draft tokens jointly across the batch and concentrates the verification budget on tokens most likely to be accepted. D-Cut is motivated by two observations. First, acceptance lengths vary considerably across concurrent requests; D-Cut therefore performs cross-request pruning, allocating the verification budget adaptively according to draft confidence. Second, verification cost depends strongly on the deployment environment, including GPU architecture and parallelism strategy; D-Cut incorporates a runtime cost model to adapt its pruning depth to the target environment. Experiments on dense and mixture-of-experts (MoE) models show that, under high concurrency, D-Cut improves the average speedup from \(1.26\times\) to \(1.65\times\), restores acceleration in dense-model configurations where long-draft baselines are slower than autoregressive decoding, and achieves up to \(3.0\times\) speedup over autoregressive decoding on MoE models.
作者Yuanpeng Zhang, YuXuan Wu, Yitong Xiao, Chenhao Xue, Yi Ren, Cong Li, Yihan Yin, Dimin Niu, Guangyu Sun
Deploying Video Diffusion Models (VDMs) on edge devices is appealing for localized and privacy-preserving generation, but their iterative Transformer-based denoising remains too slow for practical local inference. Cross-Timestep Caching (CTC) has emerged as a promising direction for reducing redundant computation, reusing activations across adjacent denoising steps rather than modifying model weights, while largely preserving generation fidelity. However, on memory-constrained edge GPUs, CTC requires a massive cache footprint that quickly exceeds on-device VRAM and forces the cache into host memory. More fundamentally, cache operators remain tightly interleaved and chain-dependent with native compute operators, so naive near-memory offloading still incurs repeated PCIe exchanges for residual and fusion computations, turning cache reuse into a communication- and serialization-bound execution flow. We therefore propose CODA, an algorithm-hardware co-designed architecture centered on Compute-Cache Operator Disaggregation. CODA separates dense compute paths and memory-bound cache paths across the xPU and a lightweight DIMM-side near-memory engine, reorganizes fragmented cache activity into hardware-friendly coalesced segments, and exploits Classifier-Free Guidance (CFG) branch independence to overlap xPU compute with cache-side execution. Experiments show that CODA achieves up to 1.80x end-to-end speedup and 1.74x higher energy efficiency, while preserving competitive generation quality compared with a state-of-the-art caching algorithm.
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Deploying Video Diffusion Models (VDMs) on edge devices is appealing for localized and privacy-preserving generation, but their iterative Transformer-based denoising remains too slow for practical local inference. Cross-Timestep Caching (CTC) has emerged as a promising direction for reducing redundant computation, reusing activations across adjacent denoising steps rather than modifying model weights, while largely preserving generation fidelity. However, on memory-constrained edge GPUs, CTC requires a massive cache footprint that quickly exceeds on-device VRAM and forces the cache into host memory. More fundamentally, cache operators remain tightly interleaved and chain-dependent with native compute operators, so naive near-memory offloading still incurs repeated PCIe exchanges for residual and fusion computations, turning cache reuse into a communication- and serialization-bound execution flow. We therefore propose CODA, an algorithm-hardware co-designed architecture centered on Compute-Cache Operator Disaggregation. CODA separates dense compute paths and memory-bound cache paths across the xPU and a lightweight DIMM-side near-memory engine, reorganizes fragmented cache activity into hardware-friendly coalesced segments, and exploits Classifier-Free Guidance (CFG) branch independence to overlap xPU compute with cache-side execution. Experiments show that CODA achieves up to 1.80x end-to-end speedup and 1.74x higher energy efficiency, while preserving competitive generation quality compared with a state-of-the-art caching algorithm.
Low-bit GEMM is increasingly central to efficient ML inference, yet very-low-bit execution remains a poor fit for conventional CPUs. Practical deployment spans fragmented regimes-from 1/2/4-bit weights to varying activation precision-whose feasibility, reuse opportunity, and support cost differ under fixed SIMD and register-file budgets, making lightweight CPU support selection a first-class design problem. We present ExaGEMM, a workload-aware codesign and exploration framework for CPU-native low-bit GEMM via register-resident LUT execution. The key insight is that existing SIMD datapaths already cover table generation and accumulation; the only new hardware is an in-register select/feed mechanism with explicitly modeled cost. ExaGEMM co-explores parameterized kernels and lightweight SIMD ISA support using analytical models of register feasibility, compute cost, memory traffic, and hardware overhead, pruning the candidate space by 99.2% before simulation. It then identifies non-dominated support points and generates ISA specs, gem5 patches, and GEMM kernels for validation. Across representative ML models and CPU targets, ExaGEMM improves latency by 13.29x over software-only baselines, while showing that workload-aware frontier selection is especially important for mixed-precision LLM workloads.
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Low-bit GEMM is increasingly central to efficient ML inference, yet very-low-bit execution remains a poor fit for conventional CPUs. Practical deployment spans fragmented regimes-from 1/2/4-bit weights to varying activation precision-whose feasibility, reuse opportunity, and support cost differ under fixed SIMD and register-file budgets, making lightweight CPU support selection a first-class design problem. We present ExaGEMM, a workload-aware codesign and exploration framework for CPU-native low-bit GEMM via register-resident LUT execution. The key insight is that existing SIMD datapaths already cover table generation and accumulation; the only new hardware is an in-register select/feed mechanism with explicitly modeled cost. ExaGEMM co-explores parameterized kernels and lightweight SIMD ISA support using analytical models of register feasibility, compute cost, memory traffic, and hardware overhead, pruning the candidate space by 99.2% before simulation. It then identifies non-dominated support points and generates ISA specs, gem5 patches, and GEMM kernels for validation. Across representative ML models and CPU targets, ExaGEMM improves latency by 13.29x over software-only baselines, while showing that workload-aware frontier selection is especially important for mixed-precision LLM workloads.
Real-time video generation demands fast decoding as much as fast denoising, yet current latent video diffusion models rely on 3D convolutional decoders that are slow and memory-intensive at high resolutions or for long video. We introduce FlashDecoder, a fast, memory-efficient pure-Transformer video decoder that decodes latents to pixels frame by frame. At each step, the current frame attends only to a fixed-size window of past frames through a rolling KV cache. The fixed temporal window keeps decoding fast and memory bounded regardless of video length, enabling constant-latency streaming. Because frames are processed sequentially, temporal causality is enforced without explicit attention masks, enabling training at resolutions up to 1080p and matching the reconstruction quality of convolutional decoders. On the Wan2.1 and Wan2.2 latent spaces, FlashDecoder matches each convolutional decoder in reconstruction quality (e.g., 41.55dB vs. 41.49dB PSNR at 1080p) while decoding 3.6x-4.7x faster with up to 11x less memory on a single H100 GPU. With architecture-aware inference optimizations, the speedup widens to 12x.
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Real-time video generation demands fast decoding as much as fast denoising, yet current latent video diffusion models rely on 3D convolutional decoders that are slow and memory-intensive at high resolutions or for long video. We introduce FlashDecoder, a fast, memory-efficient pure-Transformer video decoder that decodes latents to pixels frame by frame. At each step, the current frame attends only to a fixed-size window of past frames through a rolling KV cache. The fixed temporal window keeps decoding fast and memory bounded regardless of video length, enabling constant-latency streaming. Because frames are processed sequentially, temporal causality is enforced without explicit attention masks, enabling training at resolutions up to 1080p and matching the reconstruction quality of convolutional decoders. On the Wan2.1 and Wan2.2 latent spaces, FlashDecoder matches each convolutional decoder in reconstruction quality (e.g., 41.55dB vs. 41.49dB PSNR at 1080p) while decoding 3.6x-4.7x faster with up to 11x less memory on a single H100 GPU. With architecture-aware inference optimizations, the speedup widens to 12x.
A companion study ran a 35B mixture-of-experts model on a 2011 NVIDIA Tesla C2075 (Fermi, sm_20, 6GB) as a GPU-prefill/CPU-decode hybrid, because the 4-bit model did not fit in device memory (arXiv:2606.24031). This report keeps the hardware and asks what a model that fits can do: we deploy MiniCPM-V-4.6, a modern multimodal assistant pairing a SigLIP2 vision encoder and window-attention merger (16x visual token compression) with a compact hybrid gated-delta-net backbone, entirely on the GPU. Three results. (i) An all-GPU engine built on measured foundations: projections that dequantize 8-bit weights once and call the vendor SGEMM still in the last Fermi toolchain (64% of FP32 peak; our best hand-written GEMM hit 37%, wrongly called the ceiling); a chunked delta-rule rewrite of the recurrent layers, 2.8x faster than the sequential scan once attribution exposed one bad kernel; and a measured negative: 4-bit weights make decode slower than 8-bit here, since Fermi issues nibble-unpacking shifts at half rate. (ii) The vision side is a port with a proof obligation: we translate tower, merger, and projector to sm_20 CUDA, validating every stage against a locally generated reference forward (full tower 1.4e-5). One failure, position-embedding bucketization differing on exact rational ties, generalizes to a rule: float tie-breaking in index arithmetic is implementation-defined; call the reference operator, do not reimplement it. (iii) Long context exposes an O(N^2) wall short benchmarks hide: prefill falls from 114 tok/s at 2k tokens to 21 at 10k in a naive attention kernel; per-head vendor-GEMM calls writing into the existing score buffer (zero extra memory) restore a flat profile (408 at 2k, 361 at 10k; 17x), verified by exact needle retrieval from 60% depth. The same rewrite cuts image encoding 6x, to 0.93s. The system answers an image question end-to-end in 1.7s.
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A companion study ran a 35B mixture-of-experts model on a 2011 NVIDIA Tesla C2075 (Fermi, sm_20, 6GB) as a GPU-prefill/CPU-decode hybrid, because the 4-bit model did not fit in device memory (arXiv:2606.24031). This report keeps the hardware and asks what a model that fits can do: we deploy MiniCPM-V-4.6, a modern multimodal assistant pairing a SigLIP2 vision encoder and window-attention merger (16x visual token compression) with a compact hybrid gated-delta-net backbone, entirely on the GPU. Three results. (i) An all-GPU engine built on measured foundations: projections that dequantize 8-bit weights once and call the vendor SGEMM still in the last Fermi toolchain (64% of FP32 peak; our best hand-written GEMM hit 37%, wrongly called the ceiling); a chunked delta-rule rewrite of the recurrent layers, 2.8x faster than the sequential scan once attribution exposed one bad kernel; and a measured negative: 4-bit weights make decode slower than 8-bit here, since Fermi issues nibble-unpacking shifts at half rate. (ii) The vision side is a port with a proof obligation: we translate tower, merger, and projector to sm_20 CUDA, validating every stage against a locally generated reference forward (full tower 1.4e-5). One failure, position-embedding bucketization differing on exact rational ties, generalizes to a rule: float tie-breaking in index arithmetic is implementation-defined; call the reference operator, do not reimplement it. (iii) Long context exposes an O(N^2) wall short benchmarks hide: prefill falls from 114 tok/s at 2k tokens to 21 at 10k in a naive attention kernel; per-head vendor-GEMM calls writing into the existing score buffer (zero extra memory) restore a flat profile (408 at 2k, 361 at 10k; 17x), verified by exact needle retrieval from 60% depth. The same rewrite cuts image encoding 6x, to 0.93s. The system answers an image question end-to-end in 1.7s.
Flow matching Vision-Language-Action (VLA) models promise precise continuous control, but their iterative denoising nature introduces fundamental incompatibilities with real-time robotics: global timestep injection invalidates KV-caching, forcing a choice between slow $O(N^2)$ re-computation or mathematically incorrect cache reuse. We present Reflex, a framework that enables real-time streaming inference for flow matching policies by exploiting the Timestep-Invariance Property — that perception encoders are functionally independent of the denoising loop. Reflex partitions the attention context into static, sliding, and dynamic regions, enabling $O(1)$ incremental cache updates while preserving full-batch-equivalent attention outputs for fixed inputs. To ensure stability under continuous high-frequency inference, we introduce AdaRMSNorm, an adaptive normalization layer that prevents BFloat16 numerical collapse by gating on flow phase. We further maximize throughput through an async pipeline that decouples visual encoding from action generation, combined with operator fusion that reduces kernel overhead. On LIBERO and Kinetix benchmarks, Reflex achieves a 2.58$\times$ inference speedup and 50Hz stable streaming, reducing reaction latency by up to 54% and enabling efficient deployment without performance degradation.
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Flow matching Vision-Language-Action (VLA) models promise precise continuous control, but their iterative denoising nature introduces fundamental incompatibilities with real-time robotics: global timestep injection invalidates KV-caching, forcing a choice between slow $O(N^2)$ re-computation or mathematically incorrect cache reuse. We present Reflex, a framework that enables real-time streaming inference for flow matching policies by exploiting the Timestep-Invariance Property — that perception encoders are functionally independent of the denoising loop. Reflex partitions the attention context into static, sliding, and dynamic regions, enabling $O(1)$ incremental cache updates while preserving full-batch-equivalent attention outputs for fixed inputs. To ensure stability under continuous high-frequency inference, we introduce AdaRMSNorm, an adaptive normalization layer that prevents BFloat16 numerical collapse by gating on flow phase. We further maximize throughput through an async pipeline that decouples visual encoding from action generation, combined with operator fusion that reduces kernel overhead. On LIBERO and Kinetix benchmarks, Reflex achieves a 2.58$\times$ inference speedup and 50Hz stable streaming, reducing reaction latency by up to 54% and enabling efficient deployment without performance degradation.
CPUs are the most universal target for on-device LLM inference, but existing low-bit quantization methods offer either coarse operating points or fine-grained mixed precision that is difficult to execute efficiently on CPUs. We present PolyQ, a CPU-oriented compiler/quantization co-design for activation-aware channel-wise bit allocation under a user-specified average-bit budget. PolyQ assigns per-channel bit-widths from $\{2,3,4,8,16\}$, then uses a compile-time model compiler to permute and cluster channels into bit-homogeneous blocks, generate SIMD- and LUT-compatible kernels, and merge compatible permutations across operators to keep layout regularization off the runtime path. This turns fine-grained budget fitting into a practical fractional-bit deployment method for CPU-only inference. Across Falcon-H1-3B, Llama2-13B, and Qwen3-32B on WikiText-2, PolyQ provides stable quality scaling from 3--6\,b and improves perplexity by 2.4--32.1% over prior methods at a 3\,b target. End-to-end measurements on three representative CPUs — workstation, laptop, and mobile — show that compiler layout regularization reduces activation reorder traffic by up to 70.8%, prefill latency and decode throughput scale nearly proportionally with the configured bit budget, and energy/token overhead stays below 2% relative to an optimized LUT-based back-end. These results show that fractional-bit CPU deployment is practical, predictable, and energy-efficient across diverse edge targets.
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CPUs are the most universal target for on-device LLM inference, but existing low-bit quantization methods offer either coarse operating points or fine-grained mixed precision that is difficult to execute efficiently on CPUs. We present PolyQ, a CPU-oriented compiler/quantization co-design for activation-aware channel-wise bit allocation under a user-specified average-bit budget. PolyQ assigns per-channel bit-widths from $\{2,3,4,8,16\}$, then uses a compile-time model compiler to permute and cluster channels into bit-homogeneous blocks, generate SIMD- and LUT-compatible kernels, and merge compatible permutations across operators to keep layout regularization off the runtime path. This turns fine-grained budget fitting into a practical fractional-bit deployment method for CPU-only inference. Across Falcon-H1-3B, Llama2-13B, and Qwen3-32B on WikiText-2, PolyQ provides stable quality scaling from 3--6\,b and improves perplexity by 2.4--32.1% over prior methods at a 3\,b target. End-to-end measurements on three representative CPUs — workstation, laptop, and mobile — show that compiler layout regularization reduces activation reorder traffic by up to 70.8%, prefill latency and decode throughput scale nearly proportionally with the configured bit budget, and energy/token overhead stays below 2% relative to an optimized LUT-based back-end. These results show that fractional-bit CPU deployment is practical, predictable, and energy-efficient across diverse edge targets.
作者HanYeong Cho, Changwoo Kim, Taeuk Chu, Jimin Park
In this report, we introduce Eddy-VL 1.9B, a compressed multimodal embedding model built on Qwen3-VL-Embedding-2B for offline, edge-deployable vision-language retrieval. Eddy-VL targets air-gapped forensic and investigative settings where cloud APIs are unavailable and low latency is essential. Compression combines (i) probe-driven structural pruning that removes four redundant text-decoder layers (28 to 24) ranked by adjacent-layer linear CKA, and (ii) layered knowledge distillation with hole-covering teacher-student mappings, mid-layer attention-map 1-CKA, and final-layer MSE and cosine losses with Matryoshka dimensions {128, 256, 512, 1024, 2048}. The released model contains 1,926,188,032 parameters (3.85 GB bf16), representing approximately 9.5% fewer parameters than the 2.13B teacher model. Empirical evaluations on MMEB-V2 (78 tasks, VLM2Vec protocol) show that Eddy-VL achieves an overall score of 63.2 compared with 68.9 for the teacher, retaining 91.7% of the teacher's performance while recovering 6.4 of the 12.1 points lost through pruning alone (56.8). Compositional reasoning performance remains close to the teacher on SugarCrepe (86.1 vs. 86.4), MR2-Bench (24.5 vs. 24.7), and ARO (59.5 vs. 60.4), while Winoground group performance (6.8 vs. 8.5) remains the primary limitation. Depth pruning also reduces forward latency by approximately 10% (150.0 to 136.4 ms per image on NVIDIA DGX Spark using FlashAttention-2). We present the architecture, compression methodology, training procedures, and evaluation results, demonstrating the effectiveness of Eddy-VL for multimodal retrieval under constrained edge deployment. Model weights and inference code are publicly available on Hugging Face.
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In this report, we introduce Eddy-VL 1.9B, a compressed multimodal embedding model built on Qwen3-VL-Embedding-2B for offline, edge-deployable vision-language retrieval. Eddy-VL targets air-gapped forensic and investigative settings where cloud APIs are unavailable and low latency is essential. Compression combines (i) probe-driven structural pruning that removes four redundant text-decoder layers (28 to 24) ranked by adjacent-layer linear CKA, and (ii) layered knowledge distillation with hole-covering teacher-student mappings, mid-layer attention-map 1-CKA, and final-layer MSE and cosine losses with Matryoshka dimensions {128, 256, 512, 1024, 2048}. The released model contains 1,926,188,032 parameters (3.85 GB bf16), representing approximately 9.5% fewer parameters than the 2.13B teacher model. Empirical evaluations on MMEB-V2 (78 tasks, VLM2Vec protocol) show that Eddy-VL achieves an overall score of 63.2 compared with 68.9 for the teacher, retaining 91.7% of the teacher's performance while recovering 6.4 of the 12.1 points lost through pruning alone (56.8). Compositional reasoning performance remains close to the teacher on SugarCrepe (86.1 vs. 86.4), MR2-Bench (24.5 vs. 24.7), and ARO (59.5 vs. 60.4), while Winoground group performance (6.8 vs. 8.5) remains the primary limitation. Depth pruning also reduces forward latency by approximately 10% (150.0 to 136.4 ms per image on NVIDIA DGX Spark using FlashAttention-2). We present the architecture, compression methodology, training procedures, and evaluation results, demonstrating the effectiveness of Eddy-VL for multimodal retrieval under constrained edge deployment. Model weights and inference code are publicly available on Hugging Face.
Large Vision-Language Models (LVLMs) typically require processing hundreds to thousands of visual tokens, leading to substantial inference overhead. Existing visual token pruning methods either operate before the LLM using text-agnostic heuristics or prune inside the LLM at the cost of efficiency and noisy cross-modal attention. To address these limitations, we propose CRISP, a pre-LLM yet text-driven visual token pruning framework that preserves both instruction-relevant evidence and essential scene context. CRISP works in a two-stage pipeline: Stage 1 first identifies text-aligned visual tokens, and Stage 2 enhances contextual completeness through semantic diversity. Extensive experiments on LLaVA-1.5 and LLaVA-NeXT demonstrate that CRISP achieves superior performance retention under aggressive pruning ratios, maintaining up to 99.5% accuracy while reducing inference cost and latency by more than 2 times. CRISP serves as a practical solution for efficient LVLM inference, especially in resource-constrained scenarios.
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Large Vision-Language Models (LVLMs) typically require processing hundreds to thousands of visual tokens, leading to substantial inference overhead. Existing visual token pruning methods either operate before the LLM using text-agnostic heuristics or prune inside the LLM at the cost of efficiency and noisy cross-modal attention. To address these limitations, we propose CRISP, a pre-LLM yet text-driven visual token pruning framework that preserves both instruction-relevant evidence and essential scene context. CRISP works in a two-stage pipeline: Stage 1 first identifies text-aligned visual tokens, and Stage 2 enhances contextual completeness through semantic diversity. Extensive experiments on LLaVA-1.5 and LLaVA-NeXT demonstrate that CRISP achieves superior performance retention under aggressive pruning ratios, maintaining up to 99.5% accuracy while reducing inference cost and latency by more than 2 times. CRISP serves as a practical solution for efficient LVLM inference, especially in resource-constrained scenarios.
Mobile usage traces are critical for tasks such as user behavior prediction and app recommendation, yet their use is constrained by privacy restrictions and costly large-scale data collection. Although generative models perform well on general time series, their application to mobile usage data remains challenging because (i) limited user activity causes severe sparsity, (ii) heterogeneous variable types complicate joint modeling, and (iii) functional differences across apps create pronounced usage imbalance. To address these challenges, we propose Multivariate-Imaging Diffusion (MIDiff), a diffusion-based framework operating in an imaging space defined by Cross-Gramian Angular Sum Field (C-GASF). C-GASF transforms sparse multivariate sequences into correlation images, while MIDiff employs Triple Attention in a U-Net to preserve temporal consistency and variable dependencies. Experiments show that MIDiff achieves state-of-the-art performance across fidelity metrics. In particular, it obtains a Discriminative Accuracy (DA) of 0.1526, compared with 0.3476 for the strongest baseline, ZITS-VAE, demonstrating its effectiveness in generating realistic and diverse mobile usage traces. Our code is available at https://github.com/YilaiLiu-HKU/MIDiff.
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Mobile usage traces are critical for tasks such as user behavior prediction and app recommendation, yet their use is constrained by privacy restrictions and costly large-scale data collection. Although generative models perform well on general time series, their application to mobile usage data remains challenging because (i) limited user activity causes severe sparsity, (ii) heterogeneous variable types complicate joint modeling, and (iii) functional differences across apps create pronounced usage imbalance. To address these challenges, we propose Multivariate-Imaging Diffusion (MIDiff), a diffusion-based framework operating in an imaging space defined by Cross-Gramian Angular Sum Field (C-GASF). C-GASF transforms sparse multivariate sequences into correlation images, while MIDiff employs Triple Attention in a U-Net to preserve temporal consistency and variable dependencies. Experiments show that MIDiff achieves state-of-the-art performance across fidelity metrics. In particular, it obtains a Discriminative Accuracy (DA) of 0.1526, compared with 0.3476 for the strongest baseline, ZITS-VAE, demonstrating its effectiveness in generating realistic and diverse mobile usage traces. Our code is available at https://github.com/YilaiLiu-HKU/MIDiff.
作者Bohan Yu, Lei Shen, Chenxi Zhou, Chen Han, Junlin Liu, Wenbo Su, Yu Cheng, Bo Zheng
Efficient long-context inference is not only about reducing memory cost, but also about keeping useful contextual evidence accessible as generation proceeds. However, existing compression-oriented approaches, such as key-value (KV) cache compression and context compression, often either make an early decision about which contextual information to keep or rely on an external compressor. Such designs make it difficult to adapt the compressed context to the evidence needed by later reasoning steps. This paper introduces PReM (Preserve and Refresh Memory), a context-compression framework that maintains the long context as the model's internal layer-wise KV memory and learns what to preserve and when to refresh it. Specifically, PReM uses a dedicated memory layer to make memory-selection decisions, and a special memory token <m> to trigger refreshes during generation. To train this behavior, PReM introduces Phase-Separated Refresh Training, aligning memory selection with memory-conditioned generation while preserving continuity across refreshes. Experiments with 32K-token contexts show that PReM outperforms strong baselines under both 16x and 32x compression, while maintaining a favorable balance between answer quality and inference efficiency.
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Efficient long-context inference is not only about reducing memory cost, but also about keeping useful contextual evidence accessible as generation proceeds. However, existing compression-oriented approaches, such as key-value (KV) cache compression and context compression, often either make an early decision about which contextual information to keep or rely on an external compressor. Such designs make it difficult to adapt the compressed context to the evidence needed by later reasoning steps. This paper introduces PReM (Preserve and Refresh Memory), a context-compression framework that maintains the long context as the model's internal layer-wise KV memory and learns what to preserve and when to refresh it. Specifically, PReM uses a dedicated memory layer to make memory-selection decisions, and a special memory token <m> to trigger refreshes during generation. To train this behavior, PReM introduces Phase-Separated Refresh Training, aligning memory selection with memory-conditioned generation while preserving continuity across refreshes. Experiments with 32K-token contexts show that PReM outperforms strong baselines under both 16x and 32x compression, while maintaining a favorable balance between answer quality and inference efficiency.
作者Saima Afrin, Md. Zahidul Haque, Antonio Mastropaolo
The growing adoption of local inference frameworks such as Ollama has made it increasingly common for developers to run large code models on laptops and other resource-constrained hardware. In these settings, post-training quantization is essential for reducing memory footprint and enabling practical deployment, yet its impact on generated code remains insufficiently understood. We empirically evaluate six state-of-the-art quantization methods (GPTQ, AWQ, QuIP#, AQLM, BitsAndBytes, and GGUF) on two representative large code model families, Qwen2.5-Coder and CodeLlama, using the multilingual McEval and CoderEval benchmarks for Python and Java. We assess functional correctness (pass@1) together with maintainability, reliability, security, and structural complexity. We also introduce a novel analysis of robustness under varying prompt complexity, characterized by Shannon entropy and token length. Our results show that quantization techniques differ meaningfully in their impact on correctness and code quality. AQLM consistently matches or exceeds the full-precision baseline, whereas QuIP# exhibits the largest correctness degradation, particularly on complex prompts. Security attributes remain stable across models, benchmarks, and programming languages, while robustness to prompt complexity varies across techniques. These findings provide practical guidance for selecting quantization strategies for deploying large code models on resource-constrained hardware and highlight the importance of evaluating quantized models beyond functional correctness.
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The growing adoption of local inference frameworks such as Ollama has made it increasingly common for developers to run large code models on laptops and other resource-constrained hardware. In these settings, post-training quantization is essential for reducing memory footprint and enabling practical deployment, yet its impact on generated code remains insufficiently understood. We empirically evaluate six state-of-the-art quantization methods (GPTQ, AWQ, QuIP#, AQLM, BitsAndBytes, and GGUF) on two representative large code model families, Qwen2.5-Coder and CodeLlama, using the multilingual McEval and CoderEval benchmarks for Python and Java. We assess functional correctness (pass@1) together with maintainability, reliability, security, and structural complexity. We also introduce a novel analysis of robustness under varying prompt complexity, characterized by Shannon entropy and token length. Our results show that quantization techniques differ meaningfully in their impact on correctness and code quality. AQLM consistently matches or exceeds the full-precision baseline, whereas QuIP# exhibits the largest correctness degradation, particularly on complex prompts. Security attributes remain stable across models, benchmarks, and programming languages, while robustness to prompt complexity varies across techniques. These findings provide practical guidance for selecting quantization strategies for deploying large code models on resource-constrained hardware and highlight the importance of evaluating quantized models beyond functional correctness.
We report a way to make a frozen small language model both more capable and dramatically cheaper at once, without changing any weights. Verified knowledge is deposited once as a byte-exact key-value (KV) state artifact and later restored, by graft, into a fresh inference context. The restore is bit-exact: under a pinned deterministic configuration, the grafted logits are byte-for-byte identical to a fresh computation (SHA-256 equality), with zero KL divergence and 100% argmax agreement over fifty samples. We show that own-position graft is the unique numerically exact operating point on a model with floating-point rotary encoding, and we verify byte-exactness on two model scales (12B, 31B) and two GPU targets, one through a pre-registered replay. On AIME 2025, a frozen Gemma-4-12B moves from 80.0% to 93.3% once a verified solution library is grafted, above its own 77.5% and its 31B sibling's 89.2% published anchors. On the recurring case, eight problems the base model never solves within a 401,026-token budget are answered from cached verified solutions in 61 total decode tokens, a factor of 6,574 fewer tokens and about 8,700x less energy; the capability claim proper rests on held-out transfer (7 of 7 at 31B). The same byte-exact store widens usable context from 32,768 to 2,854,766 tokens at zero extra accelerator memory, and moves byte-identical between machines of the same architecture. We describe the system at the behavior level; the engine is proprietary, and every reported number is backed by committed input and output hashes so the scoring can be re-checked without it.
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We report a way to make a frozen small language model both more capable and dramatically cheaper at once, without changing any weights. Verified knowledge is deposited once as a byte-exact key-value (KV) state artifact and later restored, by graft, into a fresh inference context. The restore is bit-exact: under a pinned deterministic configuration, the grafted logits are byte-for-byte identical to a fresh computation (SHA-256 equality), with zero KL divergence and 100% argmax agreement over fifty samples. We show that own-position graft is the unique numerically exact operating point on a model with floating-point rotary encoding, and we verify byte-exactness on two model scales (12B, 31B) and two GPU targets, one through a pre-registered replay. On AIME 2025, a frozen Gemma-4-12B moves from 80.0% to 93.3% once a verified solution library is grafted, above its own 77.5% and its 31B sibling's 89.2% published anchors. On the recurring case, eight problems the base model never solves within a 401,026-token budget are answered from cached verified solutions in 61 total decode tokens, a factor of 6,574 fewer tokens and about 8,700x less energy; the capability claim proper rests on held-out transfer (7 of 7 at 31B). The same byte-exact store widens usable context from 32,768 to 2,854,766 tokens at zero extra accelerator memory, and moves byte-identical between machines of the same architecture. We describe the system at the behavior level; the engine is proprietary, and every reported number is backed by committed input and output hashes so the scoring can be re-checked without it.
Large Language Model (LLM) agents increasingly rely on external memory systems to accumulate experience across tasks. Yet nearly all existing approaches, from graph-structured memories to reflective insight stores, access memory through fixed, hand-designed heuristics. We argue that this static view of memory is a core bottleneck for agentic learning because optimal memory behavior is fundamentally context-dependent. The early stages of the tasks, benefit from minimal retrieval because memory is sparse; recurring goal types benefit from plan reuse rather than generic nearest-neighbor lookup; stuck agents benefit from re-retrieval with alternative queries; and across long task streams, the memory store itself must be consolidated and pruned to remain useful. We present Memory as a Controlled Process (MemCon), a framework that models memory operations as a Markov Decision Process and learns an online policy that adaptively decides when, what, and how much to retrieve, when to inject a distilled plan, and when to consolidate or forget. MemCon is backend-agnostic: it wraps any existing memory implementation, learns from task-by-task binary feedback with no pretraining and no additional LLM calls, and uses a lightweight tabular contextual bandit with UCB exploration that converges within tens of tasks. Across 6 benchmarks, 3 agent frameworks, and 3 LLM backbones, MemCon consistently outperforms multiple memory baselines by up to 15.2 points in task success while reducing token consumption by 5--20%.
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Large Language Model (LLM) agents increasingly rely on external memory systems to accumulate experience across tasks. Yet nearly all existing approaches, from graph-structured memories to reflective insight stores, access memory through fixed, hand-designed heuristics. We argue that this static view of memory is a core bottleneck for agentic learning because optimal memory behavior is fundamentally context-dependent. The early stages of the tasks, benefit from minimal retrieval because memory is sparse; recurring goal types benefit from plan reuse rather than generic nearest-neighbor lookup; stuck agents benefit from re-retrieval with alternative queries; and across long task streams, the memory store itself must be consolidated and pruned to remain useful. We present Memory as a Controlled Process (MemCon), a framework that models memory operations as a Markov Decision Process and learns an online policy that adaptively decides when, what, and how much to retrieve, when to inject a distilled plan, and when to consolidate or forget. MemCon is backend-agnostic: it wraps any existing memory implementation, learns from task-by-task binary feedback with no pretraining and no additional LLM calls, and uses a lightweight tabular contextual bandit with UCB exploration that converges within tens of tasks. Across 6 benchmarks, 3 agent frameworks, and 3 LLM backbones, MemCon consistently outperforms multiple memory baselines by up to 15.2 points in task success while reducing token consumption by 5--20%.
作者Zhongyi Zhang, Guangyuan Wang, Li Hu, Wenbo Zhou, Peng Zhang, Tianyi Wei, Weiming Zhang, Bang Zhang, Nenghai Yu
Recent advances in generative models and technological innovations have significantly addressed the fundamental challenges of character image animation. However, existing approaches predominantly focus on character animation from a single reference image, substantially limiting their applicability in scenarios such as multiple character interaction animation. To fill this gap, this paper introduces MultiAnimate, a comprehensive framework that enables concurrent animation of multiple characters within a shared environment while preserving both identity consistency and spatial relationships. The framework achieves these objectives through multiple well-designed mechanisms. First, we incorporate an identity-specific reference net that enables appearance extraction from multiple reference images, distinguishing MultiAnimate from existing approaches constrained to single reference inputs. Second, we implement an identity-aware pose encoder to address the character-pose binding challenge, wherein an attention mechanism enables the network to accurately differentiate and process multiple pose sequences during generation. Third, we introduce an interaction guider module that enhances the framework's capability to handle complex inter-character interactions by leveraging character-specific mask information, serving as an optional component that refines the pose sequences. Extensive experiments and ablation analyses demonstrate our framework's superiority in multiple character animation, particularly in scenarios involving complex motion sequences.
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Recent advances in generative models and technological innovations have significantly addressed the fundamental challenges of character image animation. However, existing approaches predominantly focus on character animation from a single reference image, substantially limiting their applicability in scenarios such as multiple character interaction animation. To fill this gap, this paper introduces MultiAnimate, a comprehensive framework that enables concurrent animation of multiple characters within a shared environment while preserving both identity consistency and spatial relationships. The framework achieves these objectives through multiple well-designed mechanisms. First, we incorporate an identity-specific reference net that enables appearance extraction from multiple reference images, distinguishing MultiAnimate from existing approaches constrained to single reference inputs. Second, we implement an identity-aware pose encoder to address the character-pose binding challenge, wherein an attention mechanism enables the network to accurately differentiate and process multiple pose sequences during generation. Third, we introduce an interaction guider module that enhances the framework's capability to handle complex inter-character interactions by leveraging character-specific mask information, serving as an optional component that refines the pose sequences. Extensive experiments and ablation analyses demonstrate our framework's superiority in multiple character animation, particularly in scenarios involving complex motion sequences.
作者Zhenghang Xu, Minghao Yin, jianan Wang, Jean-Marie Lagniez
Knowledge Compilation (KC) is a powerful paradigm that enables efficient reasoning by transforming propositional formulas into tractable target languages, such as Deterministic, Decomposable Negation Normal Form (d-DNNF). However, as real-world problem instances grow in complexity, the offline compilation phase becomes a significant computational bottleneck, often exceeding the memory and temporal limits of single-node systems. While distributed computing has been successfully applied to model counting ($\#\mathsf{SAT}$), extending these techniques to knowledge compilation remains a challenge due to the difficulty of sharing partial circuit fragments across distributed nodes. In this paper, we propose dkc, the first distributed knowledge compiler designed for large-scale Decision-DNNF generation. Leveraging a Cube-and-Conquer strategy, dkc effectively partitions the search space into independent subproblems, mitigating the communication overhead typically associated with work-stealing architectures in circuit-based tasks. Recognizing that the utility of compilation lies in subsequent querying, we further introduce dreasoner, a distributed reasoning engine. dreasoner is capable of performing core inference tasks (including model counting, direct access, and uniform sampling) across a distributed d-DNNF structure, even under variable conditioning. Our experimental evaluation on benchmarks demonstrates that our distributed architecture scales effectively, enabling the compilation and querying of complex formulas that remain beyond the reach of state-of-the-art sequential compilers.
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Knowledge Compilation (KC) is a powerful paradigm that enables efficient reasoning by transforming propositional formulas into tractable target languages, such as Deterministic, Decomposable Negation Normal Form (d-DNNF). However, as real-world problem instances grow in complexity, the offline compilation phase becomes a significant computational bottleneck, often exceeding the memory and temporal limits of single-node systems. While distributed computing has been successfully applied to model counting ($\#\mathsf{SAT}$), extending these techniques to knowledge compilation remains a challenge due to the difficulty of sharing partial circuit fragments across distributed nodes. In this paper, we propose dkc, the first distributed knowledge compiler designed for large-scale Decision-DNNF generation. Leveraging a Cube-and-Conquer strategy, dkc effectively partitions the search space into independent subproblems, mitigating the communication overhead typically associated with work-stealing architectures in circuit-based tasks. Recognizing that the utility of compilation lies in subsequent querying, we further introduce dreasoner, a distributed reasoning engine. dreasoner is capable of performing core inference tasks (including model counting, direct access, and uniform sampling) across a distributed d-DNNF structure, even under variable conditioning. Our experimental evaluation on benchmarks demonstrates that our distributed architecture scales effectively, enabling the compilation and querying of complex formulas that remain beyond the reach of state-of-the-art sequential compilers.
Low-Light Image Enhancement (LLIE) requires a careful balance among noise suppression, color fidelity, and efficiency. Recent HVI-based methods alleviate color entanglement by decoupling intensity and chromaticity, yet how reliably the two streams are fused again is an overlooked factor that largely determines the final quality. We observe that the confidence of cross-stream attention is strongly layer-dependent, so the fixed-quota selection of Top-K sparse attention is mismatched to it, discarding informative dependencies in some layers while retaining noisy ones in others. Motivated by this observation, we propose TCA-Net, a network built around Thresholded Cross-Attention that targets reliable intensity-chromaticity fusion in the HVI space rather than introducing yet another color representation. At its core, TCA replaces the rigid Top-K quota with a fixed confidence threshold whose retained cardinality is input- and layer-adaptive, retaining only high-confidence cross-stream interactions while suppressing unreliable ones. Around this core, two complementary designs clean up the fusion before and after it: a Phase-guided Fourier Interaction Module provides a structure-aware brightness initialization for the intensity stream prior to fusion, and a Decoupled Dual-Stream Guidance Module constructs residual intensity features to suppress chromaticity leakage during reconstruction. A Scale-Aware Consistency Regularization further improves structural robustness under scale perturbations during training. Extensive experiments on LOL-v1, LOL-v2, Sony-Total-Dark, and LSRW-Huawei demonstrate that TCA-Net delivers competitive restoration accuracy, improved color fidelity, and a compact parameter size.
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Low-Light Image Enhancement (LLIE) requires a careful balance among noise suppression, color fidelity, and efficiency. Recent HVI-based methods alleviate color entanglement by decoupling intensity and chromaticity, yet how reliably the two streams are fused again is an overlooked factor that largely determines the final quality. We observe that the confidence of cross-stream attention is strongly layer-dependent, so the fixed-quota selection of Top-K sparse attention is mismatched to it, discarding informative dependencies in some layers while retaining noisy ones in others. Motivated by this observation, we propose TCA-Net, a network built around Thresholded Cross-Attention that targets reliable intensity-chromaticity fusion in the HVI space rather than introducing yet another color representation. At its core, TCA replaces the rigid Top-K quota with a fixed confidence threshold whose retained cardinality is input- and layer-adaptive, retaining only high-confidence cross-stream interactions while suppressing unreliable ones. Around this core, two complementary designs clean up the fusion before and after it: a Phase-guided Fourier Interaction Module provides a structure-aware brightness initialization for the intensity stream prior to fusion, and a Decoupled Dual-Stream Guidance Module constructs residual intensity features to suppress chromaticity leakage during reconstruction. A Scale-Aware Consistency Regularization further improves structural robustness under scale perturbations during training. Extensive experiments on LOL-v1, LOL-v2, Sony-Total-Dark, and LSRW-Huawei demonstrate that TCA-Net delivers competitive restoration accuracy, improved color fidelity, and a compact parameter size.
LLM impose significant computational and memory demands, creating challenges for energy-efficient inference across platforms ranging from data centers to power-constrained edge devices. Weight precision plays a critical role in balancing inference accuracy, throughput, and energy consumption, while modern LLM workloads exhibit pronounced heterogeneity and tolerance that favors adaptive precision execution. This paper presents CIMERA, a reconfigurable-precision LLM inference accelerator that integrates compute-in-interconnect and memory to mitigate the memory wall and enable precision-aware execution. Compared to Nvidia H100, CIMERA delivers up to $25\times$ and $10\times$ higher energy efficiency for 1B and 13B models, respectively.
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LLM impose significant computational and memory demands, creating challenges for energy-efficient inference across platforms ranging from data centers to power-constrained edge devices. Weight precision plays a critical role in balancing inference accuracy, throughput, and energy consumption, while modern LLM workloads exhibit pronounced heterogeneity and tolerance that favors adaptive precision execution. This paper presents CIMERA, a reconfigurable-precision LLM inference accelerator that integrates compute-in-interconnect and memory to mitigate the memory wall and enable precision-aware execution. Compared to Nvidia H100, CIMERA delivers up to $25\times$ and $10\times$ higher energy efficiency for 1B and 13B models, respectively.
作者Niels Mündler-Sasahara, Hristo Venev, Dawn Song, Martin Vechev, Jingxuan He
Languages with rich static semantics, such as Rust, provide stronger guarantees for AI-generated code, but their strictness makes generation more difficult. Off-the-shelf compilers can provide useful feedback post-generation, but does not guide intermediate generation steps, such as those during autoregressive LLM decoding. Constrained decoding intervenes earlier by rejecting invalid tokens during sampling, but requires white-box model access and costly reimplementation for semantic constraints. We introduce generative compilation, the first approach to obtaining compiler feedback on partial programs during generation. The core technical device is a sealor: a lightweight, mostly syntax-guided transformation that converts partial programs into complete ones that standard compilers can diagnose. It is designed such that possible-to-complete partial programs are never rejected, while preserving enough code context to catch genuine dead ends early. We construct such a sealor on a core Rust-like calculus and prove that it satisfies these properties, all mechanized in Lean. We extend it to the first partial-program checker for real Rust. We evaluate our method on challenging repository-level Rust coding tasks, across both frontier black-box and open-weight models. We show that generative compilation reduces non-compiling outputs and improves functional correctness, relative to standard post-generation feedback. It does so by detecting a broad range of errors close to their source and early during generation, thereby reducing errors cascades and enabling focused diagnostics. More broadly, generative compilation is a step toward making compilers a first-class citizen of AI-assisted programming active during generation, rather than a separate post-generation check.
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Languages with rich static semantics, such as Rust, provide stronger guarantees for AI-generated code, but their strictness makes generation more difficult. Off-the-shelf compilers can provide useful feedback post-generation, but does not guide intermediate generation steps, such as those during autoregressive LLM decoding. Constrained decoding intervenes earlier by rejecting invalid tokens during sampling, but requires white-box model access and costly reimplementation for semantic constraints. We introduce generative compilation, the first approach to obtaining compiler feedback on partial programs during generation. The core technical device is a sealor: a lightweight, mostly syntax-guided transformation that converts partial programs into complete ones that standard compilers can diagnose. It is designed such that possible-to-complete partial programs are never rejected, while preserving enough code context to catch genuine dead ends early. We construct such a sealor on a core Rust-like calculus and prove that it satisfies these properties, all mechanized in Lean. We extend it to the first partial-program checker for real Rust. We evaluate our method on challenging repository-level Rust coding tasks, across both frontier black-box and open-weight models. We show that generative compilation reduces non-compiling outputs and improves functional correctness, relative to standard post-generation feedback. It does so by detecting a broad range of errors close to their source and early during generation, thereby reducing errors cascades and enabling focused diagnostics. More broadly, generative compilation is a step toward making compilers a first-class citizen of AI-assisted programming active during generation, rather than a separate post-generation check.
作者Zhihao Xie, Junfeng Wu, Xinting Hu, Junchao Huang, Li Jiang
Video generative models commonly rely on latent spaces learned by 3D Variational Autoencoders (3D-VAEs). However, conventional 3D-VAEs are mainly optimized for pixel-level reconstruction, which can limit the semantic and spatio-temporal structure captured by their latents. Meanwhile, Video Foundation Models (VFMs) such as V-JEPA 2 and VideoMAEv2 show strong video understanding capabilities, yet whether their frozen representations can be transformed into compact, reconstruction-capable, and generation-friendly video latents remains largely unexplored. We answer this question with VideoRAE, a representation autoencoder that leverages multi-scale hierarchical features from a frozen video foundation encoder and compresses them with a lightweight 1D self-attention projector. VideoRAE supports both continuous latents for Diffusion Transformers and discrete tokens for autoregressive models via multi-codebook high-dimensional quantization. During decoding, a local-and-global representation alignment objective with the frozen VFM teacher improves semantic preservation and enables training without KL regularization. Experiments show that VideoRAE achieves strong reconstruction in both continuous and discrete regimes. On UCF-101, it obtains state-of-the-art class-to-video gFVDs of 40 and 93 with AR and DiT generators, respectively, while converging approximately 5x faster than competing autoencoder baselines. In a controlled 2B-scale text-to-video study, replacing LTX-VAE with VideoRAE leads to faster convergence under comparable settings. These results validate frozen VFM representations as versatile and generation-friendly video latents. The model and code will be released on https://zhxie0117.github.io/VideoRAE.
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Video generative models commonly rely on latent spaces learned by 3D Variational Autoencoders (3D-VAEs). However, conventional 3D-VAEs are mainly optimized for pixel-level reconstruction, which can limit the semantic and spatio-temporal structure captured by their latents. Meanwhile, Video Foundation Models (VFMs) such as V-JEPA 2 and VideoMAEv2 show strong video understanding capabilities, yet whether their frozen representations can be transformed into compact, reconstruction-capable, and generation-friendly video latents remains largely unexplored. We answer this question with VideoRAE, a representation autoencoder that leverages multi-scale hierarchical features from a frozen video foundation encoder and compresses them with a lightweight 1D self-attention projector. VideoRAE supports both continuous latents for Diffusion Transformers and discrete tokens for autoregressive models via multi-codebook high-dimensional quantization. During decoding, a local-and-global representation alignment objective with the frozen VFM teacher improves semantic preservation and enables training without KL regularization. Experiments show that VideoRAE achieves strong reconstruction in both continuous and discrete regimes. On UCF-101, it obtains state-of-the-art class-to-video gFVDs of 40 and 93 with AR and DiT generators, respectively, while converging approximately 5x faster than competing autoencoder baselines. In a controlled 2B-scale text-to-video study, replacing LTX-VAE with VideoRAE leads to faster convergence under comparable settings. These results validate frozen VFM representations as versatile and generation-friendly video latents. The model and code will be released on https://zhxie0117.github.io/VideoRAE.
We introduce ExTernD (Expanded-rank Ternary Decomposition), a post-training factorization of each LLM weight matrix $A \in \mathbb{R}^{m \times n}$ into $A \approx B \mathrm{diag}(D) C$ with ternary factors $B \in \{-1,0,+1\}^{m \times k}$, $C \in \{-1,0,+1\}^{k \times n}$ and a real scale vector $D \in \mathbb{R}^k$. The inner rank $k = μ\min(m,n)$ is deliberately expanded beyond full rank ($μ> 1$), so that components past full rank correct the quantization error of earlier ones. We prove the residual decreases monotonically in $k$ and can be driven below any $\varepsilon > 0$: ExTernD approaches bf16 accuracy arbitrarily closely, which no ternary scheme with a fixed plane count can do. Memory and compute scale continuously with $μ$, and factor sparsity continuously with a threshold $τ$, so an accuracy target is hit exactly rather than rounded to the next bit-width. ExTernD matches Q4_K's per-matrix accuracy at 5.2-5.5 effective bpw (5.1-5.5 with importance weighting) on Gemma-4-E2B and Qwen3.5-4B, and a full Qwen3.5-4B conversion at $μ= 3$ reaches 10.10 wikitext-2 perplexity against 9.78 for bf16 (+3.2%), placing it near the Q4_K/Q5_K accuracy band at ~5.7 effective bpw.
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We introduce ExTernD (Expanded-rank Ternary Decomposition), a post-training factorization of each LLM weight matrix $A \in \mathbb{R}^{m \times n}$ into $A \approx B \mathrm{diag}(D) C$ with ternary factors $B \in \{-1,0,+1\}^{m \times k}$, $C \in \{-1,0,+1\}^{k \times n}$ and a real scale vector $D \in \mathbb{R}^k$. The inner rank $k = μ\min(m,n)$ is deliberately expanded beyond full rank ($μ> 1$), so that components past full rank correct the quantization error of earlier ones. We prove the residual decreases monotonically in $k$ and can be driven below any $\varepsilon > 0$: ExTernD approaches bf16 accuracy arbitrarily closely, which no ternary scheme with a fixed plane count can do. Memory and compute scale continuously with $μ$, and factor sparsity continuously with a threshold $τ$, so an accuracy target is hit exactly rather than rounded to the next bit-width. ExTernD matches Q4_K's per-matrix accuracy at 5.2-5.5 effective bpw (5.1-5.5 with importance weighting) on Gemma-4-E2B and Qwen3.5-4B, and a full Qwen3.5-4B conversion at $μ= 3$ reaches 10.10 wikitext-2 perplexity against 9.78 for bf16 (+3.2%), placing it near the Q4_K/Q5_K accuracy band at ~5.7 effective bpw.
Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation. As diffusion timesteps are reduced, the computation cost of self attention becomes the dominant bottleneck. Existing acceleration approaches largely inherit sparse attention techniques from large language models, which fail to consider the unique spatiotemporal correlation of video data. This paper presents Kaleido, an algorithm hardware codesign that accelerates all operations in vDiTs by exploiting channel-wise spatiotemporal correlations in latent space. Based on this insight, we propose a lightweight channelwise reuse algorithm that skips redundant computations by reusing partial results while preserving higher generative quality than prior methods (>17 dB). To efficiently support this algorithm, we design a systolic array like accelerator with reconfigurable processing elements and a lightweight data dispatcher to mitigate irregular sparsity and data access patterns introduced by our reuse algorithm. Evaluations across three mainstream vDiT models show that Kaleido achieves up to 5.9x speedup and 16.0x energy savings over state of the art accelerators.
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Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation. As diffusion timesteps are reduced, the computation cost of self attention becomes the dominant bottleneck. Existing acceleration approaches largely inherit sparse attention techniques from large language models, which fail to consider the unique spatiotemporal correlation of video data. This paper presents Kaleido, an algorithm hardware codesign that accelerates all operations in vDiTs by exploiting channel-wise spatiotemporal correlations in latent space. Based on this insight, we propose a lightweight channelwise reuse algorithm that skips redundant computations by reusing partial results while preserving higher generative quality than prior methods (>17 dB). To efficiently support this algorithm, we design a systolic array like accelerator with reconfigurable processing elements and a lightweight data dispatcher to mitigate irregular sparsity and data access patterns introduced by our reuse algorithm. Evaluations across three mainstream vDiT models show that Kaleido achieves up to 5.9x speedup and 16.0x energy savings over state of the art accelerators.