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生成模型与LLM推理优化

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生成模型与LLM推理优化

cs.AI

PEARL: Adaptive Prefill-Decode Execution with Elasticity for Agentic Reinforcement Learning

作者Jiaan Zhu, Wei Gao, Youhui Bai, Zewen Jin, Ju Huang, Siran Yang, Jiamang Wang, Lin Qu, Cheng Li

展开完整摘要收起摘要

Multi-turn rollout dominates the cost of agentic reinforcement learning (RL). Asynchronous execution and elastic GPU resources can accelerate this stage, but adding rollout replicas yields diminishing returns while training GPUs remain idle between updates. We observe that effective resource use also depends on the prefill--decode (PD) configuration. Both the choice between colocation and disaggregation and the optimal PD ratio vary with the workload, making resource scaling and PD configuration interdependent. Exploiting this opportunity requires selecting effective configurations and realizing their benefits within transient resource-availability windows despite reconfiguration costs. We present PEARL, an asynchronous agentic RL system that coordinates external resource elasticity, temporary reuse of idle training GPUs, and adaptive PD execution. PEARL maintains a unified GPU--worker--role state and uses runtime profiles to predict rollout batch completion time, accounting for environment-induced reductions in decode concurrency. It selects the PD mode and ratio under the current GPU budget and translates each decision into an incremental transition plan that minimizes worker and role changes. Cost-aware switching and borrowing policies suppress transitions with insufficient expected benefit while ensuring timely return of training GPUs. Our evaluation show that PEARL achieves $2.17$--$2.79\times$ the throughput of fixed-resource ROLL across different LLMs. Compared with RLBoost+, throughput improves by up to approximately 26.9% for Qwen3-8B and 36.3% for Qwen3-30B-A3B.

ARXIV 2609.35158 ↗
cs.CV

Rethinking Visual Token Compression for Video Large Language Models: A Simple Yet Strong Baseline

作者Xiao Zhang, Wang Zeng, Sheng Jin, Wentao Liu, Chen Qian, Shichao Kan

展开完整摘要收起摘要

Video Large Language Models (Video LLMs) have achieved remarkable progress in video understanding, but their inference efficiency is constrained by the large number of visual tokens produced by long videos. Recent video token compression methods increasingly introduce sophisticated strategies for token selection, pruning, and merging. This raises a fundamental question: how much of compression performance can be obtained by simply preserving the structure encoded in the visual representations? We investigate this question with SimpleCluster, a simple and training-free baseline that performs position-aware cross-frame clustering in the visual feature space and represents each cluster using the mean of its original visual features. Extensive experiments across four video understanding benchmarks and three representative Video LLMs show that SimpleCluster achieves competitive or superior performance over recent compression methods across a wide range of token retention ratios, with particularly strong robustness under extremely low retention rates (e.g., 1%). To understand this behavior, we analyze the feature space preserved by different compression methods in terms of local approximation fidelity and global coverage. The results show that stronger downstream performance is consistently associated with better preservation of the original visual feature distribution, especially its global coverage. These findings highlight feature-space preservation as an important consideration for video token compression under highly constrained token budgets. Our code is available at https://github.com/xiaozhang79/SimpleCluster.

ARXIV 2609.35394 ↗
cs.CV

DORA: Dynamic Online Reinforcement Agent for Token Pruning in Vision Transformers

作者Kaixuan He, Song Chen, Yi Kang

展开完整摘要收起摘要

Vision Transformers (ViTs) incur quadratic self-attention cost in the number of tokens. Most token-reduction methods adapt token identities within a prescribed layer-wise compression schedule, or search a static mask offline, and thus limit online adaptation of when and how much to prune. We propose DORA (Dynamic Online Reinforcement Agent), which learns an input-adaptive pruning policy itself for frozen ViTs. At each eligible block, a hierarchical actor decides whether to prune, how many tokens to remove, and which tokens to remove from each image's evolving representation. Because early deletions change the states observed by later decisions, DORA formulates pruning as a finite-horizon Markov decision process. Complete-prefix shadow evaluations convert final-prediction fidelity into localized per-step credit, while closed-loop accuracy feedback adjusts the fidelity penalty toward a shared accuracy-drop target. A privileged critic and all shadow computations are training-only. Deployment retains the frozen backbone and a lightweight actor that applies hard deletion and packed variable-length FlashAttention, converting token reduction into measured speedups. On ImageNet-1K with DeiT-Base, DORA reduces FLOPs by 38.4% relative to the uncompressed backbone within one percentage point of accuracy loss. Averaged across four ViT-type backbones at matched accuracy, DORA uses 13.2% fewer FLOPs and achieves 32.4% higher throughput than the corresponding per-backbone baseline means. Under zero-shot transfer to ImageNet-A, these gains widen to 20.3% and 45.6%, respectively.

ARXIV 2609.34325 ↗
cs.LG

Latency and accuracy tradeoffs in Spiking Neural Networks

作者Zhanglu Yan, Zixuan Zhu, Kaiwen Tang, Yuyang Cai, Qianhui Liu, Weng-Fai Wong

展开完整摘要收起摘要

Spiking neural networks are attractive for low-power speech command recognition, yet their latency has received far less attention than their energy efficiency, and their multi-timestep execution is widely assumed to make them slower than quantized neural networks. This paper challenges the assumption that more local timesteps necessarily imply higher network latency. By overlapping computation across adjacent layers at the timestep level, SNNs may complete execution in less time than comparable bit-serial QNNs. However, this overlap relies on spikes firing on incomplete inputs, and a spike once generated cannot be withdrawn, so its error persists and reduces accuracy. Waiting for more input before firing would seem to improve accuracy at the cost of reduced overlap. Yet we find and prove that this intuition fails at some layers, where even a small increase in waiting can change spike timing and downstream computation, making the network both slower and less accurate. We therefore propose a Pipeline Delay Search method which selects each layer's delay by balancing task-level accuracy gains against added network latency. We then adapt the selected configurations through spike-based quantization-aware training and bounded tuning of firing thresholds and initial membrane potentials. Together, these steps form Falcon, a framework for Fine-grained Analysis of Latency and Controlled firing which systematically analyzes and optimizes SNN latency under a spatial analog compute-in-memory mapping with shared digital engines. We evaluate Falcon on GSCV2 and SSC, achieving competitive accuracies of 96.31 and 83.02 at modeled network-core latencies of 119.64 and 124.00us, respectively. Together, our analysis and results show that SNNs can compute more yet finish faster, and wait longer yet predict worse, highlighting why Falcon matters for both latency and accuracy.

ARXIV 2609.35260 ↗
cs.LG

SANTA++: Sampling Attention through Representative Keys

作者Kyle Lee, Christian Z. Pratt, Ruoyu Fang, Heekyung Lee, Avinash Lohitsa, Ryan Modafe, Kerem Y. Camsari

展开完整摘要收起摘要

Attention often concentrates on a small subset of tokens in the context, but which subset matters changes from one query to the next. To exploit this changing structure, we introduce SANTA++, a training-free stochastic attention method that uses representative keys for memory-efficient selection without scanning the entire key-value (KV) cache. Cached keys are organized into teams, and the query scores one representative from each team to decide which teams to sample. We compute exact attention scores within the sampled teams and reweight each team's contribution by the inverse of its inclusion probability. This importance sampling correction estimates attention over the full cache, with a sampling budget that lets us trade memory reads for accuracy. Remarkably, with 32 or 64 sampled teams, SANTA++ uses 16% to 22% of dense attention's KV reads and retains 94% to 99% of the dense-attention baseline's scores on LongBench v2 and HELMET's retrieval-augmented generation subset, and 85% to 91% on RULER, with Qwen2.5-7B-Instruct at 32K context. With 31 sampled teams, our GPU implementation delivers a $1.69\times$ attention speedup over the dense FlashAttention baseline at 32K context. By reducing the number of cache entries read, SANTA++ in principle complements architectures with compressed KV representations, such as multi-head latent attention. Our kernels are available at: https://github.com/OPUSLab/santapp-kernel-demo.git.

ARXIV 2609.35629 ↗
cs.CL

Reciprocal Guidance: Orchestrating Draft and Verify Budgets for Advancing the Diffusion-AR Self-Speculation Frontier

作者Linye Wei, Shutian Zheng, Haoyu Zeng, Meng Li

展开完整摘要收起摘要

Diffusion drafting with autoregressive (AR) verification has emerged as a promising paradigm for efficient speculative decoding. Recent self-speculation models, represented by Nemotron-Labs-Diffusion, further simplify the speculative pipeline by unifying drafting and verification within a shared backbone, while enabling longer acceptance lengths. However, the Pareto frontier between aggregate and per-request throughput remains underexplored. At low concurrency, sequential draft-verify execution requires two model forward passes per round, limiting the effective tokens per forward (TPF). By contrast, at high concurrency, longer drafts incur increasingly expensive computation, forcing individual requests to operate under constrained speculation budgets and preventing full exploitation of the full-backbone drafter. Our key observation indicates that drafting and verification exhibit reciprocal predictability. Draft logits can anticipate likely verification mismatches, while recent verification outcomes predict future drafting utility and suitable block sizes. Building on this observation, we introduce Reciprocal Guidance (RecGuide), a runtime draft-verify orchestration framework that adapts speculative decoding to varying serving loads. RecGuide exploits spare compute capacity through verification-overlapped drafting at low concurrency, while dynamically allocating request-specific draft block sizes as the workload becomes increasingly compute-intensive. Experiments across a wide range of concurrency levels demonstrate consistent throughput improvements over vanilla self-speculation, achieving up to $1.8\times$ speedup.

ARXIV 2609.34388 ↗
cs.LG

From Experience to Expertise: Adoption-Aware Memory Learning for Data-Scarce NPU Kernel Synthesis

作者Longxiao Fan, Tao Zhang, Han Yan, Jiajun Li, Mingcong Song, Guoping Long, Hongjie Si, Weiwei Sun

展开完整摘要收起摘要

High-performance kernels underpin efficient accelerator execution but require expert tuning and lengthy manual optimization cycles. LLM coding agents promise automation, yet their CUDA knowledge transfers poorly to data-scarce domain-specific architectures (DSAs) such as NPUs, whose execution models and memory hierarchies differ substantially from those of GPUs. To address this transfer gap, post-training methods adapt LLMs to NPU programming but depend on scarce expert data and substantial training compute. Memory-learning agents instead adapt through external memory, but their uniform credit assignment gives adopted and unused experiences the same reward target, potentially biasing subsequent retrieval rankings. Moreover, when learned values guide only retrieval, high-value experiences that generalize across operators must be retrieved repeatedly rather than retained in context, thereby increasing retrieval overhead and weakening cross-task guidance. We therefore present SAGE, a persistent self-improving agent for NPU kernel synthesis. Adoption-Traced Utility estimation (ATU) combines explicit adoption records with kernel evaluation outcomes for adoption-aware credit assignment. Utility-Gated Consolidation (UGC) uses positive utility and repeated adoption across operators to select and abstract reusable rules into a bounded resident context. On NPUKernelBench, SAGE achieves a 95.5% execution rate versus 84.1% for the strongest controlled baseline, with 86.9% of solved operators outperforming torch_npu. With GLM-5.3, SAGE achieves a 43.99x speedup over the torch_npu reference on sparse flash attention. These results show that adoption-aware credit assignment and selective consolidation enable agents to accumulate and reuse hardware-specific knowledge across tasks.

ARXIV 2609.35568 ↗
cs.CV

When Text Matters: Design Principles for Visual Token Pruning in Vision-Language Model

作者Minchan Kang, Kyeonghye Park, Seoyoung Cho, Daeshik Kim, Yucheol Cho

展开完整摘要收起摘要

Visual token pruning has been widely studied as a practical approach to reducing the computational cost of large vision-language models. However, it struggles to preserve essential visual information, which can lead to substantial performance degradation. In particular, image-based token selection can overlook task-relevant details, while text-guided token selection may fail to capture the text--visual relationships needed for complex reasoning. We find that applying textual guidance too early can limit its ability to identify answer-relevant visual regions, whereas text-to-visual attention becomes more informative at intermediate decoder depths. This finding motivates our training-free method, which separates early vision-guided pruning from deferred text-guided reselection. We first prune visual tokens using vision-encoder attention, retain additional candidates until the decoder midpoint, and then use text-to-visual attention to determine the final visual-token set. Across eight benchmarks and three models, our method outperforms the best-performing baselines by an average of 11.10 and 16.84 percentage points in performance recovery at 80% and 90% pruning, respectively, with comparable or lower LLM-prefill latency than most baselines. The source code is publicly available at https://github.com/kmc3661/DeFT

ARXIV 2609.34861 ↗
cs.CV

ReSS: Residual-Restoring Sparse Attention for 3D Vision Transformers

作者Yongsung Kim, Jaehoon Lee, Minjun Park, Wooseok Song, Hun Hwangbo, Sungroh Yoon

展开完整摘要收起摘要

3D vision transformers such as VGGT predict camera poses and scene geometry from multi-view images in a single forward pass, but their global attention over all concatenated view tokens dominates computation as the number of views grows. To reduce this cost, SparseVGGT and HeSS sparsify attention at the block level, and both retain blocks with high attention probability. However, we observe that attention probability poorly predicts how much the model's behavior actually changes when a block is removed, and we show that this mismatch is why performance collapses as sparsity increases. In this paper, we propose ReSS (ReSidual-ReStoring Sparse Attention), which recasts block selection from a problem of maximizing the retained attention mass to one of minimizing the drift that sparsification leaves in the residual stream. We introduce a drift score that quantifies how much each block shifts the residual, and, since the drift of a drop set depends on the directions of the contribution vectors rather than on their magnitudes alone, an iterative residual restoration procedure that refines the drop set as a whole. Across three backbones and five datasets, ReSS preserves dense performance better than prior methods at matched sparsity. Two further results support drift as the quantity that governs the cost of sparsification: maximizing drift degrades performance faster than random selection, and plotted against realized drift instead of sparsity, all methods fall approximately onto a single curve. Code is available at https://github.com/libary753/ReSS.

ARXIV 2609.35593 ↗
cs.LG

Tetra: Serving Leech-Lattice Quantized LLMs at 2.7 Bits per Parameter

作者Pier-Jean Malandrino

展开完整摘要收起摘要

Leech-lattice quantization gives good quality at two bits per weight, but its codebooks hold more than 10^14 points, too many for a lookup table. Our earlier kernel expanded the codes at load time and read 4.804 bits per weight from GPU memory for 2 bits of code. We present Tetra, a new codebook on the same lattice. A 24-weight block still takes 48 bits, most of which index a 64-state trellis of the Golay code and one shared 16 KiB table. The kernel decodes a block with six table loads and two small lookups inside the matrix-vector product, and reads 2.148 bits per weight. For full models, we retrain one scale per matrix row, store the matrices that lose the most as 4-bit integers, and pay for them with 4-bit embedding tables. Our Qwen3-4B, 8B and 14B files hold 2.73, 2.70 and 2.73 bits per parameter over the whole model. They score 63.37, 69.58 and 75.66 on the full MMLU test set, 4.76, 4.21 and 2.46 points below 4-bit AWQ at 5.3 to 6.0 bits per parameter. They generate 113.8, 95.0 and 57.2 tokens per second in our engine. On GSM8K, through the served kernel, they lose 9.63, 4.62 and 3.26 points to FP16. At 4B our file scores 23.6 points above llama.cpp's IQ2_XXS (2.48 bits per parameter). Every number we measured for a table or figure comes from one NVIDIA L40S GPU. We preregistered the main experiments.

ARXIV 2609.35465 ↗
cs.LG

KV-streams for Efficient Compaction in Agentic Reinforcement Learning

作者Emiliano Penaloza, Dane Malenfant, Dheeraj Vattikonda, Roger Creus Castanyer, Siddarth Venkatraman, Abhay Puri, Jonathan Light, Matthew James Sargent, Augustine N. Mavor-Parker, Massimo Caccia, Lucas Caccia, Glen Berseth, Esmeralda S. Whitammer, Alessandro Sordoni, Minseon Kim, Marc-Alexandre Côté, Laurent Charlin, Guillaume Lajoie

展开完整摘要收起摘要

Scaling the horizon of agentic LLMs is bottlenecked by the need to fit ever longer context traces in GPU memory. Context compaction has been the most popular mechanism to alleviate this issue, keeping GPU memory constant for a given trace. Unfortunately, most compaction strategies rely on prefilling the LLM context many times over, hindering training throughput. To alleviate this bottleneck and enable efficient trainable compaction, we propose KV-streams, a plug-and-play strategy compatible with any compaction strategy that substantially increases throughput while showing no evidence of hindering performance. KV-streams enable scalable compaction by streaming the KV cache forward rather than flushing it after each compaction. We show that KV-streams enable three different compaction strategies, achieving a 2.6 to 5x wall-clock speedup in training. Beyond efficiency, we find that the streamed KV cache can act as a recurrent state, carrying forward information that has long since disappeared from the context. Specifically, in a controlled setting we show that, contrary to prior work, RL alone is all that is needed for this behavior to emerge. Overall, we show KV-streams to be an efficient and lightweight plug-and-play addition to any post-training pipeline.

ARXIV 2609.35750 ↗
cs.CV

GLF-Q: Global-Local Feature-based Quantization for Vision Transformers

作者Peilin Sun, Guang Liang, Jin Tong, Jianxin Wu

展开完整摘要收起摘要

Post-training quantization (PTQ) efficiently compresses Vision Transformers (ViTs) without retraining, yet suffers severe accuracy degradation at low bit-widths. Existing optimization-based PTQ methods guide block reconstruction via either soft logits or second-order Hessian proxies. Logit supervision is prone to overfitting on limited calibration data, while Hessian approximations incur structural truncation errors. To address these limitations, we propose GLF-Q, a novel PTQ framework guided by Global-Local Feature alignment. GLF-Q propagates quantized block outputs through downstream full-precision layers to align penultimate-layer representations under local output regularization, providing downstream feature supervision without explicitly approximating the Hessian or using a Taylor expansion. Furthermore, offline Hadamard transformations are introduced with zero runtime overhead to disperse activation outliers across channels, effectively contracting dynamic ranges and reducing quantization errors. Meanwhile, optimizing this loss via a Straight-Through Estimator (STE) achieves rapid convergence, bypassing continuous relaxation rounding formulations such as AdaRound. Extensive experiments across representative ViT architectures demonstrate that GLF-Q with standard uniform quantizers substantially outperforms state-of-the-art methods under 3-bit quantization on image classification. In addition, GLF-Q exhibits strong out-of-domain calibration robustness and achieves speedups under 8-bit GPU deployment.

ARXIV 2609.34564 ↗
cs.CV

SubRot: Signed Gradient Subspace Calibration for VLM Rotation Quantization

作者Zhenhao Shang, Haizhao Jing, Haokui Zhang, Guoting Wei, Rong Xiao, Jianqing Gao, Peng Wang

展开完整摘要收起摘要

Post-training quantization reduces the deployment cost of vision-language models (VLMs), but preserving multimodal capabilities at low bit widths remains challenging. Existing methods rely on modality- or token-level gradient statistics, which are susceptible to cross-sample variations in visual-to-textual token ratios and the positions of visual information, limiting statistical stability. Moreover, overly coarse aggregation through absolute values and averaging discards gradient signs and channel-wise differences, limiting the separation of modality-specific sensitivities. In contrast, the channel space provides a shared coordinate system across samples, making it a more natural basis for capturing stable task-sensitive structures. We therefore propose SubRot, a signed gradient subspace calibration method for VLM rotation quantization. Through eigendecomposition of the empirical Fisher matrix of activation gradients, SubRot identifies a sensitive channel subspace with three properties: cross-sample stability, clear sensitivity separation, and consistent signed effects on the autoregressive loss along certain directions. Guided by a local Taylor expansion, SubRot combines signed first-order guidance along sign-stable directions with second-order constraints along the remaining sensitive directions, while retaining MSE for overall reconstruction quality. This objective steers quantization errors toward loss-decreasing directions while controlling their magnitude. Experiments on five VLMs across five benchmarks show consistent average-score improvements over FlatQuant under W4A6 and W4A4, reaching 1.4 percentage points on LLaVA-NeXT-7B. Under W4A4, average accuracy degradation from FP16 remains within 1.4 percentage points across all evaluated models, while LLaVA-v1.5-13B exceeds its FP16 average score by 0.4 percentage points.

ARXIV 2609.34884 ↗
cs.AI

Beneath the Tokens: A Performance Engineering Study of Multi-Token Prediction in GPU-Accelerated LLM Inference

作者Suwesh Prasad Sah

展开完整摘要收起摘要

Autoregressive large language model inference repeatedly invokes the target model to generate one token at a time, making generation sensitive to GPU memory movement and sequential execution. This study evaluates two-token multi-token prediction (MTP) against autoregressive decoding in a controlled single-request deployment on an NVIDIA A10G GPU. A 360-request benchmark covered plain-text, reasoning-intensive, and tool-calling workloads, while runtime telemetry, Nsight Systems, PyTorch Profiler, and selected Nsight Compute measurements were used to explain the observed performance. MTP increased output throughput by \(1.91\times\) to \(2.19\times\) across all prompts and reduced time to first output by 10.0--14.2%. Median mean acceptance length ranged from 2.370 to 2.595 tokens per verification iteration. Profiling showed that MTP introduced a longer and more complex execution path, including proposal, sampling, attention, gathering, and reduction operations. However, it required 56.4--78.1% fewer executions of the selected repeating CUDA Graph per generated token. The dominant MTP GEMM kernel was not faster than the dominant autoregressive GEMV kernel, and selected instances of both approached the A10G memory-bandwidth limit. These results show that MTP improved inference through amortization: greater token progress reduced repeated GPU execution sufficiently to outweigh the additional speculative-execution cost.

ARXIV 2609.35188 ↗
cs.RO

EdgeVLN: Runtime-Aware Deployment Ready Quantized Vision Language Navigation Model

作者Rithvik Jonna, Man Namgung, Aakash Gurram, Tinoosh Mohsenin

展开完整摘要收起摘要

Vision-language navigation (VLN) models perform well but target compute-rich platforms, limiting deployment on memory- and power-constrained robotic edge devices. Compression alone does not establish whether a VLN model fits the memory, latency, and energy budgets of an edge platform while preserving navigation behavior. We introduce EdgeVLN, a runtime-aware, deployment-ready quantized VLN model that closes this gap. EdgeVLN combines a quantized StreamVLN model with Latent Trajectory Termination Extractor (LATTE), a lightweight causal transformer that improves real-time stopping by predicting a Stop Action verifier rank. Both execute through our llama.cpp VLN driver, which reconstructs streaming context and prunes memory tokens on-board. We characterize a pretrained StreamVLN backbone across weight quantization from 8 to 2 bits and multiple inference runtimes to identify a feasible operating point. LATTE reuses backbone hidden states within the budget freed by quantization, requiring neither a second vision encoder nor an additional backbone forward pass. We evaluate six backbone precisions and seven candidate stop heads on BF16 and IQ4 NL across all 1,839 R2R VLN-CE val-unseen episodes. We measure success rate (SR) in simulation and latency, energy, and resident memory on an NVIDIA Jetson Orin NX 16 GB. LATTE achieves our highest SR, 58.02 percent on the deployed 4-bit model, exceeding the BF16 baseline with only 0.013 s additional latency per navigation step. Four-bit formats achieve nearly identical SR, but step energy varies 36.8 times by execution path. Only IQ4 NL under our VLN driver fits the board, using 11.35 GB resident memory while running 20.8 times faster and using 13.3 times less energy than storage-streamed BF16. INT2 collapses. Runtime selection, memory-token pruning, and quantization are essential for efficient edge deployment.

ARXIV 2609.35570 ↗
cs.AI

Sol-H3: Recursive Self-Improvement for MiniMax-H3 Inference Acceleration on Sol-Engine across Cloud and Edge

作者Yitong Li, Jincheng Yu, Junsong Chen, Haopeng Li, Shuchen Xue, Haozhe Liu, Ping Luo, Song Han, Enze Xie

展开完整摘要收起摘要

Video diffusion models are rapidly scaling and exhibiting enhanced generation capabilities. Among these recent advancements, MiniMax-H3 stands out as a highly capable, production-level open-source model. However, its 33-billion parameters and multi-step iterative denoising process introduce substantial computational overhead. Consequently, their practical production is hindered by generation latency in the cloud deployment like NVIDIA-GB200, alongside strict memory limits that pose further challenges at the edge device like DGX-Spark. To address these diverse hardware bottlenecks from cloud to edge device, we present a full-stack inference pipeline that integrates efficient algorithmic design with optimized operator implementations. Algorithmically, we introduce a cross-resolution two-stage generation scheduler that exploits the step-wise nature of diffusion: early low-resolution steps rapidly establish the global layout, while later high-resolution steps focus refinements of local and perceptual details. These stages are connected by a learned latent-to-latent mapping module, completely eliminating the computationally expensive VAE decode-reencode cycle for resolution transferring cross different resolutions. For operator implementation, we deploy a Recursive Self-Improvement (RSI) loop that searches kernel fusions and memory layouts, evaluating latency together with numerical agreement. Together, these optimizations deliver up to 30x end-to-end speedup and 20% lower memory: a 5-second 1344x768 video with audio is generated 3.5x faster than real time on an 8xGB200 node, and in under a minute fully memory-resident on a single DGX Spark.

ARXIV 2609.35110 ↗
cs.DC

WaveAlign: Cache-Aware Query-Row Scheduling for Sparse Attention in Long-Video Generation

作者Zijian Dai, Sen Han, Youhui Bai, Shannon Wang, Kan Wu, Jingkai Huang, Yuhang Wang, Jing Li, Cheng Li

展开完整摘要收起摘要

Long-video generation with diffusion transformers (DiTs) produces extremely long token sequences, making attention a dominant inference bottleneck. Dynamic sparse attention reduces computation, but its realized speedup remains limited because irregular query-row execution degrades L2 cache locality and increases HBM traffic. We present WaveAlign, a lightweight, cache-aware query-row reordering framework for dynamic sparse attention. WaveAlign formulates row ordering as an optimization problem and approximates it with two stages. The first stage derives a low-rank SVD representation of sparse-mask rows and groups query rows with similar K/V access patterns, increasing K/V overlap among concurrently scheduled rows. The second stage exploits streaming GPU scheduling by sorting rows within each wave in descending order of their K/V-block counts, so that short rows from the current wave are followed by long rows from the next. This aligns K/V accesses across wave boundaries and enables shared blocks to be reused before eviction. An adaptive skip module avoids unprofitable reordering. By only permuting query and mask rows, WaveAlign preserves sparse-attention semantics and requires no changes to existing methods or backend kernels. Across two GPU architectures, two video DiTs, and four sparse-attention methods, WaveAlign raises the L2 cache hit ratio from 28.48%--36.35% to 79.38%--89.06%, reduces HBM read traffic by up to 92.11%, and achieves up to 1.25x kernel and 1.17x end-to-end generation speedup without quality loss.

ARXIV 2609.34814 ↗
cs.LG

From Attention Sensitivity to Layer Role: Revisiting Mixed-Precision Quantization of Transformers

作者Nafiseh HosseinpourFardi, Negar Alihadi, Mahmoudreza Babaei, Milad Hosseini, Adrian Weller

展开完整摘要收起摘要

Most post-training quantization pipelines fit each weight matrix to its pretrained counterpart, one matrix at a time. Whether that proxy tracks what an attention block actually computes, or how errors in the Q, K and V projections compound inside the softmax, is rarely checked. We write the objective on the attention output instead, over all three projections at once, and reuse it throughout the pipeline. JAB defines one scalar loss over the joint Q, K, V weights of a block, evaluated against the block's real causally-masked attention output, and uses it twice: to fit the quantized weights (GPTQ warm start, then STE with learnable scales), and to score the block for a multiple-choice knapsack allocation. On attention-only quantization of Mistral-7B this works. At 3 bits JAB recovers 77-90% of the gap between uniform GPTQ and full precision, and its sensitivity estimate tracks an oracle costing 73 forward passes to within a fraction of a point. It stops working once MLP layers enter the allocation. A role-aware offset rule needing no sensitivity estimate at all beats JAB on GPT-2's MLP and on the full Mistral-7B model: with a 3-bit floor it quantizes 96.4% of the weights to 4.5 bits per parameter at 6.933 perplexity, within 4.4% of full precision (6.643) at 3.56x compression, against 7.158 for JAB at the same budget. Which matrix a weight sits in matters more than any sensitivity estimate we computed. Two things came out sideways. Block-local reconstruction is an unreliable proxy for end-to-end perplexity: one run improved a block's own objective 4.6x while perplexity rose 32x, which is why every allocation here is validated end-to-end. And on attention-only quantization, fine-tuning moved weights farther from their pretrained values while pulling attention outputs closer, with net gains. Post-training seems to recover attention behavior, not weights.

ARXIV 2609.34866 ↗
cs.LG

AgentPerfBench: A Benchmarking and Evaluation Suite for Inference Performance of Agentic LLMs

作者Cheuk Hang Lau, Zeyu Cao, Kevin Wong Cheuk Yin, Yao Lai, Haoran Wu, Nicholas D. Lane, Robert D. Mullins, Ilia Shumailov, Yiren Zhao

展开完整摘要收起摘要

The optimization of LLM serving engines, such as vLLM and SGLang, is largely benchmark-driven: optimizations, scheduling policies, hardware and system designs are all selected based on representative workloads. However, a significant mismatch has emerged in the agentic era. Existing benchmarks primarily focus on simple single-turn chatbot workloads. LLM applications are increasingly agentic: coding agents, terminal execution systems, and tool-use agents issue multi-turn requests with growing context lengths. We introduce AgentPerfBench, a benchmark suite for agentic inference. It uses real traces from agentic benchmarks, such as SWE-Bench and TerminalBench, alongside standard chat baselines. This enables benchmarking of models on multi-turn tasks involving tool calling, skill utilization, and increasing context lengths. AgentPerfBench also samples from empirical distributions of input length, output length, and turn count derived from the real traces, generating representative synthetic profiles for cheap and accurate measurements on new hardware. In addition, we further find that several existing benchmarks fail to accurately reflect real hardware performance for two key reasons: 1) they do not account for realistic context-length growth, and 2) they measure inference performance without operating at hardware saturation. We discuss these issues in detail and provide rich kernel-level Nsight Compute (NCU) traces to construct a new multi-dimensional roofline model that captures hardware-system limitations in both memory bandwidth and memory capacity footprint. The benchmarking suite then includes automated scripts to identify potential bottleneck conditions on emerging hardware when evaluated with diverse agentic traces. Together, these contributions quantify the chat-to-agentic gap in current inference benchmarks and characterise per-kernel GPU resource utilisation via roofline analysis.

ARXIV 2609.34683 ↗
cs.CV

D$^2$-VLA: Dual-Memory Dual-Frequency Vision-Language-Action Model For Long Dynamic Manipulation

作者Zijian Ye, Chengqi Wei, Wei Huang, Anlin Zheng, Chunyu Zou, Liangyu Wu, Zikang Zhao, Zhenjie Peng, Yushuo Yang, Shuman Zhao, Zhongrui Wang, Xiaojuan Qi

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Long-horizon manipulation requires robots to remember cues that are no longer in view while responding to moving objects. Yet vision-language-action (VLA) policies often rely on the latest observation, and refreshing their visual context typically requires another costly vision-language model (VLM) pass. We present D$^2$-VLA, which combines dual memory and dual-frequency control at the KV-cache interface of a pretrained VLA. D$^2$-VLA uses block-wise causal KV caching to encode observations incrementally and, guided by distinct temporal attention patterns, constructs separate historical KV read views for the VLM and action expert. Between periodic VLM updates, a gated adapter incorporates fresh visual features into the latest history-conditioned KV block, while a short fast-memory queue supports action replanning. We introduce DOMINO-Long, a ten-task benchmark requiring robots to use earlier visual cues when manipulating moving objects. D$^2$-VLA achieves complete-task success rates of 29.3% on DOMINO, compared with 9.6% for $π_{0.5}$ and 17.2% for PUMA, and 60.0% on DOMINO-Long, compared with 35.4% and 20.6%, respectively. It improves success rates on eight real-robot tasks and reaches 97.5% on LIBERO-Long and 74.3% on RoboTwin 2.0.

ARXIV 2609.34792 ↗
cs.LG

EntroPack: Fast and Accurate Entropy-Coded Weight Compression at Arbitrary Bitrates

作者Hong Zhang, Zhongjie Duan, Yingda Chen

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Weight compression helps large neural networks fit deployment memory budgets, but common fixed-width formats offer only coarse storage choices. Entropy coding supports finer rates, yet the achieved size depends on the quantized weight distribution and coding overhead. Exploiting this flexibility requires accurate rate selection and efficient weight reconstruction for inference. We present EntroPack, an entropy-coded weight compressor that supports arbitrary target bitrates without activation calibration or fine-tuning. It combines row-normalized $E_8$ lattice quantization with a conditional probability model of lattice coordinates. Sampled storage estimates select the quantization resolution without repeated full-stream encoding. The final coordinates are entropy-coded in independently decodable tiles, enabling fast, fused symbol decoding and numerical weight reconstruction on the GPU. EntroPack supports floating-point and integer weight containers, such as BF16, FP16, FP8, and INT8, with storage bitrate controlled independently of numerical precision. Online decoding adds latency that grows with weight count, making the method well suited to compute-intensive workloads such as diffusion denoising and Transformer prefill. Experiments demonstrate fast encoding and modest inference overhead in these settings. When compressing the linear-layer weights of the image generator Z-Image-Turbo, EntroPack achieves substantially lower weight and denoiser output errors than fixed-width formats at comparable storage rates, with modest denoising-step overhead. Targeting 4 bits per parameter, it achieves lower weight and denoiser output errors than NF4, including about 24% lower relative $L_2$ weight error, with less storage. Source code is available at https://github.com/modelscope/entropack.

ARXIV 2609.34185 ↗
cs.CV

Beyond Selection: Token Parameterization for Extreme Visual Token Compression

作者Rui Zhong, Yu Li, Zheyu Yan, Cheng Zhuo

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Visual-token compression is effective for improving the efficiency of vision-language models, but under extreme compression budgets, token pruning can break visual grounding while learned resamplers increase parameter count, attention cost, and training complexity. We revisit compression through a token parameterization lens, separating (i) basis transformation and structured truncation (retained subspace/compressibility) from (ii) coordinate organization (optimization and cross-modal alignment). This view yields two coupled objectives, compressibility and learnability, which we formalize as unified functionals. Guided by these objectives, we design Braco, a lightweight four-step coder that combines transform-basis truncation, input-independent basis-coordinate embeddings, budget-dependent orthogonal re-parameterization, and learned spatial residual tokens from lightweight pooling. Experiments show that Braco forms the favorable empirical accuracy-efficiency frontier under $23\times$--$64\times$ compression and remains competitive at $144\times$, reaching 95.2% accuracy while reducing prefill FLOPs by 84.2%--86.7% relative to the uncompressed upper bound. Against prior methods, Braco matches or improves accuracy while achieving up to approximately 36% end-to-end speedup and using $16.6\times$/$78.8\times$ lower compressor latency/FLOPs.

ARXIV 2609.35232 ↗
cs.CV

WorldAttention: An Efficient Attention Architecture for Interactive Video World Models

作者Zeyu Zhang, Jinyuan Mao, Dakai An, Wangbo Zhao, Hanfeng Lu, Jiasheng Tang, Yinghao Yu, Wei Wang, Bohan Zhuang

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Leveraging the paradigm of autoregressive diffusion, text-conditioned interactive video world models aim to simulate temporally coherent environments guided by textual instructions. While enabling low-latency, long-duration generation is pivotal for embodied AI and simulation-based planning, current frameworks primarily rely on sliding-window mechanisms to bound computational complexity. However, this approach inherently sacrifices historical context, undermining the long-range interactive capabilities. Conversely, maintaining a full-history cache remains computationally prohibitive and memory-intensive: the quadratic complexity of attention leads to excessive computational overhead, while the linear growth of the KV cache inevitably leads to GPU memory saturation. To overcome these limitations, we propose WorldAttention, a system-oriented attention architecture that achieves high efficiency through the co-design of specialized attention kernels and hierarchical KV cache management. First, we introduce Hybrid Sparse Attention (HSA), which integrates linear global attention supplemented with head-adaptive sparse attention. Additionally, we design a Hierarchical KV Cache (HKV) that organizes historical KV pairs into semantically indexed pages across multi-tier memory, enabling fine-grained retrieval and controlled GPU residency. These two designs are supported by tailored kernels to effectively translate their theoretical efficiency into real-world performance. Extensive experiments on VBench-Long and InterVBench demonstrate that WorldAttention consistently surpasses prior state-of-the-art methods, achieving subject consistency scores of 0.9472 on VBench-Long and 0.9668 on InterVBench, respectively.

ARXIV 2609.34606 ↗
cs.DC

WavePP: High-Throughput Pipeline Parallel LLM Prefill under Prefix Reuse

作者Aaryam Sharma

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Pipeline parallelism can improve prefill throughput by processing multiple request chunks concurrently across different stages of the model. However, keeping the pipeline fully utilized requires efficient scheduling and request preparation. In systems where stages retain and evict cache state independently, a local cache hit does not guarantee that the same prefix can be reused across the pipeline. Here, coordination overhead can impede request admission cadence and thus reduce overall throughput. In this paper, we present WavePP, a prefill runtime built on top of TensorRT-LLM that addresses these challenges by overlapping request admission with pipeline execution. WavePP asynchronously finds a prefix that can be reused across all stages, protects the cached state, and reserves space for the remaining input while earlier requests continue to execute. It subsequently plans the chunk sizes of each request dynamically to maximize pipeline fill. Each stage then completes the local preparation before executing the request. In the same system and pipeline topology, WavePP improves TensorRT-LLM's prefill throughput in 37 of 40 tested settings on GLM 5.2 and MiniMax M2.7. At concurrency 128 with high cache reuse, these changes increase throughput by factors of 2.91 and 2.02, respectively. Across 28 Kimi K3 settings, WavePP also has the highest measured throughput in all 18 settings at concurrency eight or higher, compared with tensor/expert-parallel and pipeline-parallel baselines from TRT-LLM, SGLang, and vLLM.

ARXIV 2609.35263 ↗
cs.CV

P4Q: Co-designing Token Pruning and Quantization for Vision-Language Model Acceleration

作者Haizhao Jing, Zhenhao Shang, Haokui Zhang, Rong Xiao, Peng Wang

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Vision language models have achieved strong performance across a wide range of multimodal applications, yet their substantial computational and memory costs hinder efficient deployment. Visual token pruning and post-training quantization reduce inference overhead along two complementary dimensions, namely sequence length and numerical precision. Existing workflows typically optimize these techniques independently or apply them sequentially. Their distinct optimization objectives leave critical interactions unaddressed and constrain the achievable compression performance. We revisit these designs and present P4Q, a practical co-design framework that jointly optimizes visual token pruning and low-bit quantization for efficient VLM inference. First, P4Q introduces a quantization-aware visual token selection strategy before the LLM. It applies fake quantization to copies of the features produced by the projector and selects visual tokens using statistics computed from these fake-quantized features, thereby conditioning the selector's feature-based decisions on simulated low-bit perturbations. Second, P4Q introduces a pruning-aware quantization calibration strategy. It uses the same selection strategy as pruning to calibrate the quantized model on the retained-token distribution, thereby aligning the calibration process with the pruned execution path used during deployment. By coupling these two components, P4Q achieves substantial inference speedups while maintaining comparable task performance, resulting in a better efficiency-accuracy trade-off than independently optimized pipelines. For instance, on LLaVA-NeXT, P4Q achieves an average end-to-end inference speedup of 2.8x across eight distinct test sets, while retaining higher accuracy than prior compression and quantization methods.

ARXIV 2609.34867 ↗
cs.DC

DPS: Dual-Mode Precision LLM Serving with Semi-Unified Memory

作者Xuan Truong Nguyen, Tien Son Pham, Tuan Duc Chu, Wookeun Jung, Thanh Tuan Dao

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Existing LLM serving systems virtualize and optimize KV-cache memory, but treat model-weight memory as fixed throughout execution. Recent work on multi-precision model representations challenges this design by allowing a single stored model to support both full-accuracy and lower-precision execution, making the effective weight footprint runtime-dependent. This creates an opportunity under bursty workloads, where temporary spikes in KV-cache demand often determine throughput and SLO compliance. We present DPS, a dual-precision LLM serving system that turns weight memory into an elastic resource: under normal load, DPS serves the full-accuracy model; under KV pressure, it switches to a nested, lower-precision variant and repurposes unused weight memory for KV cache blocks. DPS is built on Semi-Unified Memory (SUM), which partitions the weight region into a persistent lower-precision sub-region and a shared region that alternates between residual weight tensors and KV-cache blocks, preserving compatibility with paged KV-cache management. We implement DPS on top of vLLM and evaluate it across both dense and MoE models and various production workload traces. Our results show that \sysname improves sustained throughput by $2.1$--$3.3\times$ and effective pass@1 by up to $+41$\,pp over Static FP16, while preserving FP16-class accuracy.

ARXIV 2609.34380 ↗
cs.AR

SPIMOE: Exploiting Hybrid Sparsity for Reasoning MoE Inference on Heterogeneous PIM Architectures

作者Rubing Yang, Cenlin Duan, Yingjie Qi, Xiaolin He, Xiao Ma, Jianlei Yang

展开完整摘要收起摘要

Long-reasoning Mixture-of-Experts (MoE) models expose two coupled inference bottlenecks: growing KV caches shift the critical path toward attention, while sparse expert activation causes load imbalance and low hardware utilization. Although Processing-in-Memory (PIM) offers a promising way to mitigate data movement overhead, existing PIM-based accelerators typically optimize attention or FFNs in isolation. We propose SPIMOE, the first co-design framework that exploits hybrid sparsity for efficient MoE inference on heterogeneous PIM architectures. SPIMOE combines adaptive expert routing with block-sparse attention and physical KV-cache eviction, and disaggregates attention and FFNs across SRAM-PIM and HBM-PIM. Static expert mapping and dynamic sub-batch scheduling further balance channel loads and overlap the two paths. Evaluations show that SPIMOE achieves up to $8.35\times$ end-to-end speedup over an NVIDIA A100 GPU and $3.33\times$ speedup in MoE FFN execution over PIMoE, while preserving reasoning accuracy comparable to full-attention baselines.

ARXIV 2609.34612 ↗
cs.LG

KVCMAS: Efficient KV cache Correction for Shared Context in Multi-Agent Systems

作者Hyesung Jeon, Hyeongju Ha, Seoyoung Lee, Beomseok Kang, Jae-Joon Kim

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Prompt-specialized multi-agent systems enable multiple agents to share a model while performing complementary roles to solve complex tasks. However, agent-specific prefixes change the KV cache generated for the same shared context, causing each agent to repeatedly prefill the growing context and construct a separate cache with high computation and memory overhead. Selective recomputation reduces this redundancy but still retains substantial model execution, while existing delta correction methods either support only recurring context relations or maintain memory-intensive online correction states for dynamically changing context. For first seen shared context, these methods also construct a reference cache outside the agent workflow, and an approximate correction at the first agent affects the outputs passed to subsequent agents. We present KVCMAS, an online KV cache correction framework that represents cross-agent cache deviations using compact low-rank states and seamlessly chains corrections along the agent workflow without an additional reference prefill. This design supports dynamically changing shared context while preserving an exact first-agent cache. Across multiple language and vision-language workloads, KVCMAS matches or improves the accuracy of prior KV cache sharing methods while achieving the lowest TTFT under highly concurrent serving. Under controlled serving traces, it provides a 2.0x TTFT speedup over inference without KV cache sharing and reduces peak GPU memory by up to 3.7x relative to a prior KV cache correction method. These results establish KVCMAS as an accurate and scalable KV cache sharing approach for prompt-specialized multi-agent serving.

ARXIV 2609.34060 ↗
cs.LG

MaskCoFT: Masked Co-Adaptive Fine-Tuning for Memory-Efficient MoE Inference

作者Junfeng Wu, Zehao Fan, Hadjer Benmeziane, Kaoutar El Maghraoui, Liu Liu, Yinan Wang

展开完整摘要收起摘要

Mixture-of-experts (MoE) language models often exceed the memory of a single GPU. Expert offloading keeps most experts in host memory and loads them on demand, so decoding speed depends on how many experts each token must fetch. Caching and prefetching reduce this cost only as far as the routing allows. Router-only fine-tuning can reshape the routing to reuse experts, but it keeps the experts frozen, so they cannot adapt to the tokens the new routing sends them. We propose MaskCoFT, a masked co-adaptive fine-tuning method that trains routers and experts together with the cross-entropy loss alone. During fine-tuning, a learnable binary mask restricts the Top-K routing of each layer to a subset of experts, and the experts adapt to the tokens redirected to them. At inference, the learned mask becomes a soft prior that re-ranks experts, so every expert remains selectable. We simulate a GPU cache of 4 experts per layer for Mixtral-8x7B and 12 for DeepSeek-V2-Lite. MaskCoFT cuts expert fetches per token by 23.7% and 10.1% relative to the base model. In real offloading system serving, it lowers the time per output token by up to 16.4% and 5.5%, respectively. Its average accuracy over nine benchmarks stays above the base model by 0.92 and 0.53 points.

ARXIV 2609.34077 ↗
cs.AI

OmniTide: Co-Designing Algorithms and Systems for Efficient On-Device Omni-LLM Streaming

作者Zongshang Shen, Wangsong Yin, Daliang Xu, Mengwei Xu, Xuanzhe Liu

展开完整摘要收起摘要

On-device streaming omni-modal inference safeguards user privacy and eliminates prohibitive per-token API costs, but faces a critical bottleneck: the continuous influx of multimodal data rapidly exhausts constrained memory and compute budgets via monotonic KV cache growth. Existing sparse attention methods fall short, either incurring prohibitive online estimation latency or destroying interleaved cross-modal context, while failing to resolve physical memory fragmentation. We present OmniTide, the first algorithm-system co-design tailored for efficient on-device streaming omni-modal inference. Driven by the observation of modality-aware structural sparsity, OmniTide adopts a unit-based abstraction with two components: (1) At the algorithm level, OmniPick logically retains critical multimodal context based on unit boundaries and modality importance to preserve task accuracy; (2) At the system level, OmniPage physically partitions the cache by retention likelihood and dynamically compacts surviving sparse tokens, minimizing both memory fragmentation and data-movement overhead. Extensive evaluations across three streaming benchmarks and two consumer-device architectures show that OmniTide achieves up to $12.72\times$ kernel speedups and $2.40\times$ lower stream-loop latency. On StreamingBench, it improves accuracy by up to 18.0 percentage points over sliding-window baselines at comparable session cost. OmniPage further reduces the physical KV span by up to 26.7% relative to native logical eviction, unlocking real-time, infinite-context streaming on edge devices.

ARXIV 2609.34653 ↗