DAILY RESEARCH INDEX

Generative RL 进展

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Generative RL 进展

cs.CV

MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model

作者Lichen Bai, Tianhao Zhang, Shitong Shao, Dingwei Tan, Qiyu Zhong, Zhengpeng Xie, Haopeng Li, Qinghao Huang, Dandan Shen, Tengjiao Ji, Wei Wang, Peicheng Wu, Yuxuan Zhao, Xiangyu Zhu, Welly Luo, Shurui Yang, Zeke Xie

展开完整摘要收起摘要

As an increasing majority of global video content is consumed on social platforms for interactive social purposes, video generation models built for social worlds are important but largely overlooked by previous studies. In this work, we define the position of social world models and build a prototype model as the first step towards this goal. While previous world models successfully simulate physical environments or gaming world exploration, they remain fundamentally detached from human-centric social dynamics. To bridge this gap as the first step to social world models, we present MaineCoon, the first real-time audio-visual autoregressive model that has 22B parameters and is capable of real-time streaming generation and sub-second interaction, with a record-breaking frame rate of up to 47.5 FPS, on a single GPU. To the best of our knowledge, MaineCoon is also the first real-time audio-visual generation model specifically optimized for social-interactive applications. To enable efficient and stable training, we introduce several novel techniques into MaineCoon, including self-resampling, cross-modal representation alignment, domain-aware preference optimization, and reinforced online-policy distillation (ROPD). We also design the first agentic streaming inference framework that supports thousand-second-scale or even longer generation while mitigating drift with agentic cache management and prompt planing. These innovations significantly accelerate training while optimizing real-time inference performance. We believe this work not only sets a new state-of-the-art (SOTA) performance benchmark for high-quality, low-latency, and long-horizon audio-visual autoregressive models, but also points out the paradigm shift desired for next-generation AI-native social platforms.

ARXIV 2606.17800 ↗
cs.AI

LLM Consumer Behavior Theory: Foundations of a Novel Research Field

作者Manon Reusens, Sofie Goethals, David Martens

展开完整摘要收起摘要

Large language models (LLMs) are increasingly deployed as autonomous agents that make consumption decisions on behalf of users. This shift raises fundamental questions for consumer theory, which has traditionally modeled humans as the primary decision-makers. In this paper, we introduce LLM Consumer Behavior Theory, a new field of study concerned with analyzing consumer behavior in agentic markets. Drawing on classical and behavioral economics alongside recent advances in Natural Language Processing, we formalize how human preferences are reflected and acted upon by LLM-based agents, and how agent-level decisions aggregate into market demand. We unify previously fragmented literature on LLM decision-making, human behavior simulation, and preference elicitation under a common economic lens, highlighting where assumptions, such as rationality and heterogeneity, may fail in agentic markets. Rather than providing empirical validation, this paper outlines the scope of LLM consumer behavior and identifies open research questions related to alignment, preference representation, and market dynamics.

ARXIV 2606.18005 ↗
cs.CL

Towards Pareto-Optimal Tool-Integrated Agents with Pareto Ranking Policy Optimization

作者Junyi Li, Xiaowei Qian, Yingyi Zhang, Wenlin Zhang, Guojing Li, Sheng Zhang, Xiao Han, Yichao Wang, Xiangyu Zhao

展开完整摘要收起摘要

Recent advances in tool-integrated language agents have significantly improved their ability to solve complex reasoning tasks. However, existing alignment methods predominantly focus on maximizing task accuracy, while overlooking auxiliary objectives such as tool-use efficiency, which are essential for practical deployment. To address this gap, we introduce ParetoPO, a two-stage multi-objective optimization framework for aligning tool-using large language models (LLMs) under competing objectives. In the first stage, ParetoPO leverages hypervolume-guided dynamic scalarization to adapt reward weights based on global Pareto frontier progress. In the second stage, it replaces scalarized learning signals with Pareto-ranking-based advantage computation, promoting nondominated trajectories through dominance-aware credit assignment. This design enables fine-grained, action-level optimization across multiple conflicting objectives. Experimental results on mathematic reasoning and multi-hop QA tasks show that ParetoPO consistently discovers policies with superior accuracy-efficiency trade-offs compared to static and heuristic baselines.

ARXIV 2606.16111 ↗
cs.CL

The Value Axis: Language Models Encode Whether They're on the Right Track

作者Nick Jiang, Isaac Kauvar, Jack Lindsey

展开完整摘要收起摘要

We investigate whether language models internally track the value of their current trajectory, defined as the likelihood that their ongoing strategy will achieve their goals. Using synthetic, in-context reinforcement learning data, we construct a "value" axis for Qwen3-8B. We find that activations along this axis distinguish between high vs. low verbalized confidence, rollouts without and with backtracking, and correct vs. corrupted code. Steering towards high value causally suppresses self-correction and reduces explanatory verbosity, while steering towards low value induces backtracking and exploration. We demonstrate that direct preference optimization (DPO) can increase the internal value of rewarded behaviors (e.g. use a certain word), causing the model to act more confidently after exhibiting them. Finally, we apply the value axis to study in-the-wild settings. For example, we find that Qwen assigns low value to politically sensitive chat queries after post-training and that supervised fine-tuning increases internal confidence within the training domain. Our results suggest that language models linearly encode an estimate of expected goal success that modulates their confidence in pursuing a direction.

ARXIV 2606.17056 ↗
cs.CL

GRACE-DS: a Guarded Reward-guided Agent Correction Environment in Data Science

作者Aleksandr Tsymbalov, Danis Zaripov, Artem Epifanov, Anastasya Palienko

展开完整摘要收起摘要

We introduce GRACE-DS, a Guarded Reward-guided Agent Correction Environment in Data Science for pre-deployment evaluation of LLM-powered AutoML agents. GRACE-DS is a set of evaluation metrics in an isolated environment that can be applied to tabular ML tasks specific to a particular organization. It exposes agents to realistic workflow stages, from planning and data inspection through feature engineering, model development, validation, and code repair to final submission, while hidden executable validators measure not only final predictive performance but also leakage avoidance, reproducibility, protocol validity, correction behavior, and reward alignment. The strongest structured regime, flexible iterative interaction (our approach), achieves higher end-to-end normalized hidden-test quality than single-shot generation, unstructured interaction, and restart-based baselines, while also improving protocol-valid completion. Validated across more than 7,000 episodes, these results establish GRACE-DS as a robust platform for assessing the capacity of LLM-based AutoML agents to execute machine learning workflows under production-like conditions and in accordance with organization-specific requirements.

ARXIV 2606.16000 ↗
cs.CV

DifFRACT: Diffusion Feature Reconstruction and Attribution for Circuit Tracing

作者Artyom Mazur, Nina Konovalova, Aibek Alanov

展开完整摘要收起摘要

Mechanistic interpretability seeks to explain neural network behavior by decomposing model computations into interpretable features and circuits. While transcoder-based circuit tracing has recently enabled detailed causal analyses of large language models, multimodal diffusion transformers for image generation remain comparatively opaque. We still lack tools for understanding how semantic information propagates across denoising steps and how text and image representations interact within double-stream MM-DiT architectures. Existing methods provide only partial insight: attention maps expose a limited view of token interactions, while sparse autoencoders can discover interpretable features but do not directly reveal how these features are transformed and composed through nonlinear MLP layers. In this work, we extend transcoder-based circuit tracing to multimodal diffusion transformers. We train timestep-conditioned transcoders that faithfully approximate the input-output behavior of MLP sublayers in FLUX.1[schnell]. By replacing MLPs with transcoders and linearizing the remaining computation, we obtain exact feature-to-feature attribution and recover compact, interpretable circuits. Empirically, our transcoders match or slightly outperform sparse autoencoders on the sparsity-faithfulness tradeoff. The resulting circuits reveal mechanisms underlying attribute binding and cross-stream semantic propagation, and provide causal explanations for systematic generation errors. Moreover, circuit-guided interventions are substantially more precise and effective than standard SAE-based steering. Our results demonstrate that transcoder-based circuit analysis is feasible for state-of-the-art diffusion transformers and provides a powerful framework for understanding and controlling multimodal generative models. The code is available at https://github.com/Artalmaz31/DifFRACT

ARXIV 2606.15796 ↗
cs.DC

GF-DiT: Scheduling Parallelism for Diffusion Transformer Serving

作者Xinwei Qiang, Yifan Hu, Shixuan Sun, Jing Yang, Han Zhao, Chen Chen, Yu Feng, Jingwen Leng, Minyi Guo

展开完整摘要收起摘要

Diffusion Transformers (DiTs) have become the dominant architecture for image and video generation, creating growing demand for efficient DiT serving. Existing systems assign each request a fixed parallel configuration throughout its lifetime. However, DiT workloads exhibit substantial heterogeneity across requests, execution stages, and system conditions, making static parallelism inefficient and often leading to poor GPU utilization and degraded service quality. This paper argues that DiT serving should treat GPU parallelism as a first-class schedulable resource. We present GF-DiT, a policy-programmable runtime for elastic DiT serving that dynamically adapts the parallelism of running requests according to workload demands and service objectives. GF-DiT introduces an asynchronous execution abstraction that decomposes requests into independently schedulable trajectory tasks and enables online GPU reallocation. To make elastic parallelism practical, GF-DiT further proposes group-free collectives, a lightweight communication abstraction that supports low-overhead online formation and reconfiguration of arbitrary execution groups. We implement GF-DiT in vLLM-Omni and evaluate it on representative image and video diffusion workloads. Compared with fixed-pipeline execution with static parallelism, GF-DiT improves throughput by up to 6.01$\times$, reduces mean latency by up to 95%, lowers SLO violation rates by up to 90%, and reduces communication-group setup overhead from 778 ms to approximately 60 $μ$s.

ARXIV 2606.13501 ↗
cs.CV

TetherCache: Stabilizing Autoregressive Long-Form Video Generation with Gated Recall and Trusted Alignment

作者Yu Meng, Xiangyang Luo, Letian Li, Wenyuan Jiang, Chen Gao, Xinlei Chen, Yong Li, Xiao-Ping Zhang

展开完整摘要收起摘要

Autoregressive video diffusion models provide a natural formulation for streaming and variable-length video generation by conditioning newly generated frames on previously generated content. However, extending these models to minute-level generation remains challenging: the limited KV-cache budget prevents the model from retaining the full history, while repeatedly conditioning on self-generated frames induces a context distribution shift that accumulates over time, leading to visual artifacts, quality degradation, and temporal drift. In this paper, we propose TetherCache, a training-free and plug-and-play cache management strategy for drift-resistant long video generation. TetherCache organizes the cache into sink, memory, and recent regions, and introduces two complementary mechanisms. First, GRAB (Gated Recall with Attention-Diversity Balancing) selects long-range memory frames using a gated score that combines attention-based relevance with temporal diversity, preserving informative yet diverse historical context under a fixed cache budget. Second, TAME (Trusted Alignment via Memory Editing) lightly edits newly recalled memory tokens by aligning their statistics to a trusted context distribution, reducing the pollution caused by drifted historical features. Built on Self-Forcing, TetherCache consistently improves long-video generation quality on VBench-Long across 30s, 60s, and 240s settings. In particular, for 240s generation, it substantially improves overall and semantic scores while reducing quality drift from 7.84 to 1.33, demonstrating its effectiveness for stable long-horizon autoregressive video diffusion.

ARXIV 2606.13035 ↗
cs.AI

Zero-source LLM Hallucination Detection with Human-like Criteria Probing

作者Jiahao Yang, Shuhai Zhang, Hailong Kang, Feng Liu, Qi Chen, Mingkui Tan

展开完整摘要收起摘要

Large language models (LLMs) often hallucinate by generating factually incorrect or unfaithful content, posing significant risks to their safe use. Detecting such hallucinations is particularly challenging under the zero-source constraint, where no model internals or external references are available, and detection must rely solely on the textual query-answer pair. In this paper, we propose Human-like Criteria Probing for Hallucination Detection (HCPD), a paradigm that emulates the multi-faceted reasoning of human evaluators. Its core is a Human-like Criteria Probing (HCP) mechanism, in which a LLM agent adaptively decomposes its judgment into a weighted set of interpretable criteria and aggregates criterion-specific scores into a final truthfulness measure. To achieve this adaptive capability, we introduce a reward-based alignment scheme using only weak supervision from semantic consistency. At inference, we employ a multi-sampling aggregation strategy to ensure robust decisions while preserving full interpretability. We further provide theoretical analysis supporting the reliability of our approach. Extensive experiments show that HCPD consistently outperforms state-of-the-art baselines, offering an effective and explainable solution for zero-source hallucination detection. Code is available at https://github.com/TRISKEL10N/HCPD.

ARXIV 2606.12900 ↗
cs.LG

Keep Policy Gradient in Charge: Sibling-Guided Credit Distillation for Long-Horizon Tool-Use Agents

作者Tianyu Ding, Jianhong Xin, Juan Pablo De la Cruz Weinstein

展开完整摘要收起摘要

Long-horizon tool-use reinforcement learning can learn from outcome verification, but its trajectory-level advantage is broadcast across many reasoning, API, and answer tokens. Self-distillation promises a denser signal by reusing a policy's own rollouts or a privileged teacher. We show, however, that direct token-level self-distillation can silently destroy tool use: it rehearses teacher behavior without knowing which actions the verifier rewards, so useful skills and harmful shortcuts are amplified together. We introduce Sibling-Guided Credit Distillation (SGCD), which uses distillation for credit assignment rather than as a competing actor loss. Dynamic sampling produces mixed successful and failed sibling rollouts; an external LLM summarizes their contrast into a training-only stepwise credit reference; dense teacher/student divergence drives credit reassignment; and bounded detached credit weights reshape GRPO token advantages. The deployed student sees no external LLM, sibling evidence, or oracle. Across AppWorld and $τ^3$-airline, SGCD improves over matched GRPO comparators: AppWorld TGC $42.9 \to 45.6$ on test_normal and $24.7 \to 27.0$ on test_challenge, and $τ^3$-airline pass@1 $0.583 \to 0.602$.

ARXIV 2606.12634 ↗
cs.CV

Plan-and-Verify Video Reward Reasoning with Spatio-Temporal Scene Graph Grounding

作者Hyomin Kim, Junghye Kim, Joanie Hayoun Chung, Yoonjin Oh, Kyungjae Lee, Sungbin Lim, Sungwoong Kim

展开完整摘要收起摘要

Reward models for text-to-video (T2V) generation guide post-training but often fail at fine-grained semantic alignment. We trace this to two structural weaknesses in existing reasoning-based reward models: they do not systematically verify every condition described in the prompt, and the visual evidence supporting each judgment remains implicit in their free-form reasoning. We propose SG-PVR, a video reward model that addresses these limitations through plan-and-verify reasoning grounded in spatio-temporal scene graphs. The verification plan decomposes the prompt into atomic claims, ensuring every requirement is checked. The spatio-temporal scene graph, encoding entities, attributes, and temporally-grounded relations, is extracted from the video and maintained as a persistent structured visual reference throughout reasoning. Each claim is verified against both the video and the scene graph, anchoring judgments in explicit visual evidence. SG-PVR achieves strong performance on semantic alignment, including fine-grained temporal semantics. As a test-time reranker, it further enhances compositional alignment in T2V generation.

ARXIV 2606.11838 ↗
cs.AI

What Fits (Into Few Tokens) Doesn't Overfit: Compression and Generalization in ML Research Agents

作者Martin Andres Bertran, Aaron Roth, Zhiwei Steven Wu

展开完整摘要收起摘要

Reusing a held-out benchmark adaptively should, in principle, invite overfitting. Yet benchmark-driven machine learning (ML) has produced surprisingly little overfitting in practice. An attractive hypothesis is that successful ML strategies are highly compressible. We study this in the setting of LLM-driven research agents, where the hypothesis becomes directly testable via two complementary information bottlenecks. In output compression, an exploration agent adaptively searches for high-performance models using a validation set, and we test whether a fresh ``reproducer agent'' can reproduce its performance given only an extremely short prompt and the training data. In input compression, the explorer receives only one-bit feedback indicating whether each submitted model improves on the running best. Across 8 datasets spanning tabular classification, vision, language modeling, diffusion modeling, and reward modeling, we find that these bottlenecks have little effect on performance: short prompts and compressible feedback are sufficient to reproduce and find high-performance models. The hypothesis is falsifiable: when we deliberately induce validation-set overfitting, the results fail to reproduce with short prompts. Taken together, our results support a description-length explanation for the lack of overfitting in benchmark-driven ML: successful strategies occupy a low-complexity region of strategy space.

ARXIV 2606.11045 ↗
cs.CV

Mean Flow Distillation: Robust and Stable Distillation for Flow Matching Models

作者An Zhao, Shengyuan Zhang, Zhongjian Sun, Yixiang Zhou, Zejian Li, Ling Yang, Tianrun Chen, Lingyun Sun

展开完整摘要收起摘要

Flow Matching models have demonstrated strong performance across a wide range of generative tasks. However, their reliance on ODE-based iterative sampling incurs substantial computational overhead in inference, which limits their applicability in real-time scenes. While distillation is a promising solution, existing approaches largely borrow from diffusion-based score matching, often failing to exploit the intrinsic geometric structure of flows and suffering from training instability, high variance, and degraded generation quality. In this paper, we propose Mean Flow Distillation (MFD), a novel distillation framework tailored for flow matching models. We theoretically demonstrate that MFD acts as a temporal low-pass filter, effectively suppressing the high-frequency optimization noise inherent in variational score distillation (VSD) while ensuring global trajectory consistency. We further prove the Mean Flow Matching Theorem, establishing that matching expected average velocities is sufficient for strict distribution alignment. Empirically, on challenging tasks of high-dimensional manifolds including 4D occupancy forecasting and text-to-image generation, MFD achieves state-of-the-art performance, enabling high-fidelity single-step generation.

ARXIV 2606.11155 ↗
cs.CV

Can Image Models Imagine Time? ImageTime: A Novel Benchmark for Probing Visual World Modeling Through Spatiotemporal Consistency

作者Xinrui Wu, Lichen Huang

展开完整摘要收起摘要

Image generation models now produce high-quality static images, yet their ability to represent how a visual world changes over time remains poorly understood. Practical workflows such as storyboarding, step-by-step illustration, reference-guided editing, and video previsualization require models to preserve identities, objects, spatial relations, and causal order across multiple visual states. Existing evaluations largely measure single-image correctness, compositional alignment, or video quality, leaving open whether an image model can coherently imagine a temporally ordered process. We introduce ImageTime, a diagnostic benchmark that uses spatiotemporal consistency as a behavioral probe of visual world modeling in image generation. Given an action instruction, and optionally a reference image specifying the initial state, a model must generate one image containing four ordered key states: initial state, action onset, transition state, and final state. This four-keyframe protocol is more temporally demanding than single-image generation while avoiding the confounds of dense video dynamics. ImageTime organizes tasks with a progressive capability hierarchy and decomposes each scenario into stage-wise state predicates, cross-frame temporal constraints, and forbidden causal violations. GPT-5.5 scores all generated images under a structured VLM-as-judge protocol, producing interpretable capability scores, diagnostic subscores, and failure labels. Through multi-family benchmarking, ImageTime reveals where current image generation systems succeed, fail, and drift when asked to maintain coherent visual world states over time.

ARXIV 2606.10620 ↗
cs.CV

Lip Forcing: Few-Step Autoregressive Diffusion for Real-time Lip Synchronization

作者Paul Hyunbin Cho, Jinhyuk Jang, SeokYoung Lee, Joungbin Lee, Siyoon Jin, Heeseong Shin, Jung Yi, Yunjin Park, Chulmin Park, Seungryong Kim

展开完整摘要收起摘要

Diffusion-based lip synchronization models achieve strong visual quality and audio-visual alignment, but full-sequence bidirectional attention and many denoising steps make them impractical for real-time inference. We present Lip Forcing, to our knowledge the first autoregressive diffusion method for video-to-video (V2V) lip synchronization, which distills a 14B audio-conditioned bidirectional video diffusion teacher into causal students. At inference, the students generate each chunk in only two denoising steps without inference-time CFG, enabling real-time lip synchronization. A lip-sync-specific teacher-trajectory analysis reveals a CFG fidelity-sync tradeoff: no-CFG predictions favor reference fidelity, whereas CFG-guided predictions favor synchronization within a mid-trajectory band. Lip Forcing translates this finding into three analysis-derived components: Sync-Window DMD, a two-step inference schedule, and a SyncNet-based reward. We validate Lip Forcing at two student scales, both distilled from the 14B teacher. The 1.3B student crosses into real-time streaming at 31 FPS, $17.6\times$ faster than its same-scale bidirectional model. The 14B student, the largest diffusion model reported for V2V lip synchronization, runs $39.8\times$ faster than its teacher at comparable reference fidelity. Time-to-first-frame is sub-millisecond at both scales, far below every diffusion baseline.

ARXIV 2606.11180 ↗
cs.AI

Role-Agent: Bootstrapping LLM Agents via Dual-Role Evolution

作者Xucong Wang, Ziyu Ma, Shidong Yang, Tongwen Huang, Pengkun Wang, Yong Wang, Xiangxiang Chu

展开完整摘要收起摘要

Although Large Language Model (LLM) agents have demonstrated strong performance on complex tasks, their learning is often limited by inefficient interaction feedback and static training environments, which hinder broader generalization. To address these limitations, this paper introduces Role-Agent, \textcolor{black}{a framework} that harnesses a single LLM to function concurrently as both the agent and the environment, enabling a bootstrapped co-evolution. Role-Agent comprises two synergistic components: World-In-Agent (WIA) and Agent-In-World (AIW). In WIA, the LLM acts as the agent and predicts future states after each action; the alignment between predicted and actual states is then used as a process reward, encouraging environment-aware reasoning. In AIW, the LLM analyzes failure modes from failed trajectories and retrieves tasks with similar failure patterns, thereby reshaping the training data distribution for targeted practice. Experiments on multiple benchmarks show that Role-Agent consistently improves performance, yielding an average gain of over 4% over strong baselines.

ARXIV 2606.10917 ↗
cs.LG

3SPO: State-Score-Supervised Policy Optimization for LLM Agents

作者Yu Han, Kailing Li, Yang Jiao, Yulin Dai, Yuqian Fu, Linhai Zhuo, Tianwen Qian

展开完整摘要收起摘要

Training large language models (LLMs) as autonomous agents via reinforcement learning (RL) has enabled frontier models to achieve superhuman performance in long-horizon tasks. However, existing RL algorithms operate at the trajectory level, performing policy optimization only after collecting complete episode rollouts. This coarse-grained approach faces fundamental challenges in multi-turn agent settings where rewards are sparse, delayed, and credit assignment across individual steps is critical. In this work, we propose State-Score-Supervised Policy Optimization (3SPO), a novel RL algorithm that performs post-step policy optimization with dynamic state score supervision. At each step, 3SPO computes the state score based on historical success rates, supervising step-wise credit assignment, adaptive rollout and post-step policy optimization without requiring value function estimation or additional auxiliary models. Theoretically, under a per-state bandit abstraction, we show that the proposed score-supervised allocation mechanism achieves logarithmic allocation regret and provide sample-complexity guarantees for action identification, score distinguishability, and filtering stability. Experiments on ALFWorld and WebShop with Qwen2.5-1.5B/7B-Instruct show that 3SPO consistently outperforms GRPO by $+22.6%$ on ALFWorld and $+15.6$ points on WebShop, while using comparable resources to achieve $2.4\times$ more state exploration and $1.8\times$ faster convergence. Code is available at https://github.com/genalyu/3SPO.

ARXIV 2606.09961 ↗
cs.AI

AliyunConsoleAgent: Training Web Agents in Real-World Cloud Environments via Distillation and Reinforcement Learning

作者Bojie Rong, Zheyu Shen, Qiaoping Wang, Pengfei Kang, Yang Xu, Yawen Wei, Hanyu Wu, Zhi Zhao, Leihao Pei, Linquan Jiang

展开完整摘要收起摘要

We present AliyunConsoleAgent, a web agent framework for automated documentation verification in real-world cloud consoles. Major cloud platforms encompass hundreds of products with rapid feature iteration, causing console UIs to frequently diverge from their corresponding documentation. Verifying that documented procedures accurately reflect the current console and can be executed end-to-end demands an estimated 4 million recurring inspections annually, yet manual coverage remains below 1%. While agent systems built on frontier proprietary models achieve high success rates, their prohibitive cost and data privacy constraints preclude large-scale deployment. We propose a two-stage training paradigm: supervised fine-tuning (SFT) on distilled frontier-model trajectories, followed by reinforcement learning using Group Relative Policy Optimization (GRPO) and a dual-channel outcome reward model in real cloud environments. To support large-scale RL training, we construct a high-determinism rollout system featuring Terraform-based resource pre-provisioning and LLM-driven on-demand provisioning, which effectively isolates environment noise from the training signal. We further introduce a rule-based reward evaluation protocol grounded in backend audit logs, providing objective, reward-hacking-resistant outcome judgment. Our model evolves from mechanical instruction following to autonomous decision-making with cloud console and product-specific understanding. Experiments on a challenging 278-task benchmark where the best frontier model achieves only 65.34% demonstrate that AliyunConsoleAgent-32B achieves a 63.52% mean success rate — a 20.24 percentage-point improvement over the base model, narrowing the gap to the best frontier proprietary model to 1.82 pp (bootstrap 95% CI [-1.27, 7.39]) — at 92% lower inference cost.

ARXIV 2606.09447 ↗
cs.CV

HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents

作者Letian Li, Chao Shen, Shuzhao Xie, Chenghao Gu, ZhengXiao He, Yu Meng, Xin Yang, Wenyuan Jiang, Zhi Wang

展开完整摘要收起摘要

Text-driven indoor scene generation and editing require an intermediate representation that language models can both produce and revise. Existing LLM-based systems often rely on scene graphs or global constraint lists, which are compact but underspecify local geometry and make instruction-based edits difficult to localize. We frame this problem as structured program generation and local program repair, and propose Hierarchical Descriptive Scene Language (HDSL), an XML/CSS-style domain-specific language for structured 3D indoor scenes. HDSL represents rooms, regions, objects, and support surfaces as a tree with local coordinates, making complex scenes easier to plan recursively and easier to retrieve for editing. Our pipeline uses LLM agents to generate HDSL subtrees with bounded verification, grounds non-virtual nodes through multimodal asset retrieval, and applies force-directed layout optimization to repair boundary and collision errors. For editing, Hierarchical Retrieval-Augmented Generation retrieves the relevant subtree, asks the LLM to rewrite only that local context, and merges the result back through a deterministic three-way merge. In our reproduced benchmark, HDSL improves average object coverage, text-scene alignment, and generation time over full text-to-scene baselines while remaining competitive with recent layout-only reproductions on geometry metrics; for editing, HRAG reduces token use by $5.22\times$ and runtime by $6.19\times$, produces valid DSL for all eight paired edits, and better preserves unrelated scene objects.

ARXIV 2606.09738 ↗
cs.LG

Claw-R1: A Step-Level Data Middleware System for Agentic Reinforcement Learning

作者Daoyu Wang, Mingyue Cheng, Qingchuan Li, Shuo Yu, Jie Ouyang, Qi Liu

展开完整摘要收起摘要

Agentic reinforcement learning (RL) has become an important post-training paradigm for turning LLMs from static chatbots into interactive agents, giving rise to representative applications such as OpenClaw. Existing work mainly focuses on policy optimization algorithms and training frameworks, but pays less attention to the full data lifecycle of agent-environment interactions, from data production to training consumption. To bridge this gap, we present Claw-R1, an interactive step-level data middleware system for agentic RL. Claw-R1 connects heterogeneous agent runtimes with RL training backends through two core components: a Gateway Server and a Data Pool. The Gateway Server captures multi-turn interaction steps through a unified LLM API entry point, while the Data Pool organizes them into step-level records consisting of prompt IDs, response IDs, rewards and other metadata. In our demo, users can interactively inspect live trajectories, examine the state, action, and reward of each step, curate data by quality and readiness, and configure training-ready batches for different downstream RL algorithms. Overall, Claw-R1 treats agent interaction traces as managed data assets rather than temporary runtime logs. Through this demonstration, we hope to encourage the community to recognize the importance of data management in agentic RL. Our code is available at https://github.com/AgentR1/Claw-R1 and the demonstration video can be found at link https://youtu.be/Pw47dAOw6B0.

ARXIV 2606.09138 ↗
cs.CV

CapRL++: Unified Reinforcement Learning with Verifiable Rewards for Dense Image and Video Captioning

作者Penghui Yang, Long Xing, Xiaoyi Dong, Yuhang Zang, Yuhang Cao, Yibin Wang, Yujie Zhou, Jiazi Bu, Jianze Liang, Qidong Huang, Jiaqi Wang, Feng Wu, Dahua Lin

展开完整摘要收起摘要

Image and video captioning are fundamental tasks that bridge the visual and linguistic domains, playing a critical role in pre-training Large Vision-Language Models (LVLMs). Current state-of-the-art captioning models are typically trained with Supervised Fine-Tuning (SFT), a paradigm that relies on expensive, non-scalable annotations and often causes models to memorize specific ground-truth answers, limiting their generality and ability to generate diverse, creative descriptions. To overcome these limitations, we propose applying Reinforcement Learning with Verifiable Rewards (RLVR) to the open-ended task of multimodal captioning. We introduce Captioning Reinforcement Learning++ (CapRL++), a novel reference-free training framework that redefines caption quality through its utility: a high-quality caption should enable a non-visual language model to accurately answer questions about the corresponding visual content. CapRL++ employs a decoupled two-stage pipeline where an LVLM generates a caption, and the objective reward is derived from the accuracy of a separate, vision-free LLM answering Multiple-Choice Questions based solely on that caption. Evaluations on more than 20 image and video benchmarks show that CapRL++ improves dense caption quality and strengthens caption-based pretraining across tasks such as spatial and temporal understanding. Pretraining on scalable image and video caption datasets annotated by CapRL++ yields substantial downstream gains. Furthermore, within the Prism Framework for caption quality evaluation, compact models trained with CapRL++ achieve dense captioning performance comparable to substantially larger models such as Qwen2.5-VL-72B and Qwen3-VL-235B-A22B. These results validate that CapRL++ effectively trains models to produce generalizable, high-fidelity descriptions, establishing a robust foundation beyond the limitations of traditional SFT.

ARXIV 2606.09393 ↗
cs.CV

Ultra Flash: Scaling Real-Time Streaming Video Generation to High Resolutions

作者Luxury, Jie Huang, Zihao Fan, Xiaoxiao Ma, Yuming Li, Jun-hao Zhuang, Zeyue Xue, Siming Fu, Haoran Li, Mingchen Zhong, Guohui Zhang, Shichen Ma, Yijun Liu, Jiaqi Shi, Yanwen Ma, Yaofeng Su, Haoyu Wang, Yaowei Li, Songchun Zhang, Weiyang Jin, Yuxuan Bian, Shiyi Zhang, Haojun Xu, Shuai Lu, Xin Han, Wei Tang, Haoyang Huang, Nan Duan

展开完整摘要收起摘要

While recent autoregressive video diffusion models achieve remarkable streaming quality, they remain confined to low resolutions (e.g., 480P), leaving efficient, scalable, real-time high-resolution video generation a fundamental open challenge. To bridge this gap, we present Ultra Flash, a cascaded streaming framework capable of real-time high-resolution video generation. Ultra Flash achieves ~30 FPS at 1K resolution and ~18 FPS at 2K resolution on a single GPU through three key contributions: (1) an architecture-preserving T2V-to-TV2V super-resolution training paradigm coupled with an AIGC-oriented data degradation pipeline that effectively preserves the generative capability of the base model, enabling enhanced high-resolution detail when cascaded after mainstream low-resolution generative models; (2) a causal streaming latent upsampler paired with a high-resolution decoder, which enhances spatiotemporal coherence while enabling efficient latent spatial scaling and precise high-resolution decoding with negligible computational overhead; and (3) a cascade high-resolution streaming video generation optimization scheme that first performs hybrid-reward-enhanced sparse causalization and single-step distillation of the super-resolution model, then introduces cascaded streaming self-forcing preference optimization with dynamic cache management, jointly enhancing overall coherence, improving quality, and enabling real-time high-resolution streaming video generation. Extensive experiments demonstrate that Ultra Flash reliably produces ultra-high-resolution streaming video while maintaining state-of-the-art visual quality and superior efficiency.

ARXIV 2606.09150 ↗
cs.AI

Can the Environment Speak for Itself? $T^{2}$-GRPO: A Turn-Trajectory Group Relative Policy Optimization for Caregiver Agents

作者Yutong Song, Jiang Wu, Pengfei Zhang, Wenjun Huang, Honghui Xu, Nikil Dutt, Amir M. Rahmani

展开完整摘要收起摘要

Optimizing large language models (LLMs) for long-horizon caregiver agents requires balancing delayed task objectives with immediate environment dynamics, such as patient distress and resistance. In dementia care, this balance is especially difficult: trajectory level rewards are too sparse for turn level credit assignment, while external LLM-based evaluators are costly and can misread fragmented or indirect patient responses. To address this issue, we propose Turn-Trajectory Group Relative Policy Optimization (\textbf{T$^{2}$-GRPO}), a framework that decouples caregiver RL into two normalized reward horizons and enforces safety through a binary hard veto. $T^2$-GRPO derives dense turn-level rewards directly from environment state transitions, measuring changes in patient distress and resistance from a frozen dementia patient simulator. These environment-grounded rewards are combined with trajectory-level evaluations through independent centered-rank normalization, which preserves heterogeneous reward signals and mitigates reward collapse. Extensive experiments on dementia caregivers show that T $^{2}$-GRPO outperforms competitive baselines, indicating a substantial improvement for emotionally sensitive caregiver scenarios that effectively handles immediate patient feedback, long-term care outcomes, and safety constraints.

ARXIV 2606.08875 ↗
cs.RO

PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback

作者Chunji Lv, Jiaxi Ye, Yuchen Jiang, Rexar Lin, Changsheng Li

展开完整摘要收起摘要

Achieving fully automated, physically plausible 3D motion synthesis is a core objective in graphics and generative AI. However, configuring complex environmental force fields still relies entirely on manual expert intervention, creating a severe bottleneck for large-scale simulation data generation. Existing automated methods primarily focus on material optimization and exhibit severe modality gaps and technical flaws when applied to the vastly more complex force field optimization space: naive Large Language Models (LLMs) lack underlying simulation feedback, causing severe physical inaccuracies, while traditional Score Distillation Sampling (SDS) suffers from sluggish gradients, local optima entrapment, and a mathematical inability to dynamically switch discrete force fields. To address this, we propose PhysAgent, the first simulator-in-the-loop multi-agent framework that leverages multimodal inputs for automated, physically grounded 4D synthesis. By decoupling intrinsic materials from extrinsic dynamics, PhysAgent utilizes a Semantic Agent equipped with an externalized Force Field Skill module to master simulation rules and generate valid initializations. Subsequently, the Refine Agents, driven by Trajectory-Grounded Multi-Agent Feedback, leverage vision foundation models to extract dense point trajectories from rendered frames. By converting these explicit motion trajectories into structured textual descriptors, the agent harnesses LLM commonsense reasoning to execute zero-shot macroscopic leaps, effectively escaping local optima and dynamically switching discrete force fields. Extensive experiments demonstrate that PhysAgent rapidly generates stable, diverse physical scenes from arbitrary multimodal prompts, significantly outperforming existing baselines in both generation diversity and physical accuracy.

ARXIV 2606.08688 ↗
cs.LG

Few-step Cofolding with All-Atom Flow Maps

作者Gianluca Scarpellini, Ron Shprints, Peter Holderrieth, Juno Nam, Pranav Murugan, Rafael Gómez-Bombarelli, Tommi Jaakola, Maruan Al-Shedivat, Nicholas Matthew Boffi, Avishek Joey Bose

展开完整摘要收起摘要

All-atom generative modeling of 3D biomolecular complexes has emerged as the dominant paradigm for predicting the structure of proteins and protein-ligand systems. Generating structures at the atomic level of fidelity, however, typically requires expensive iterative diffusion rollouts, making both conventional deployment and inference-time search techniques computationally costly. In this paper, we introduce the Denoiser Cofolding All-Atom Flowmap (DeCAF) framework for distilling state-of-the-art all-atom cofolding models into all-atom flow maps that produce high-quality samples in only a few inference steps. We build DeCAF on a denoiser-based formulation of flow maps with endpoint losses that naturally support SE(3) rigid alignment, which we show is critical for training accurate models. We further derive a simple change of variables that lets DeCAF operate in the σ-space noise schedule of EDM-style architectures, enabling direct distillation from pretrained cofolding diffusion models. Equipped with DeCAF's flowmap lookahead, we introduce a purpose-built inference-time framework that improves sampling through reward-guided search. Empirically, DeCAF-Boltz statistically improves over Boltz-1x in both accuracy (RMSD) and physical validity scores of protein-ligand poses at strict NFE budgets on the challenging Runs N' Poses, while also showing a more optimal Pareto frontier across all inference compute budgets on PoseBusters. Distilling the state-of-the-art Pearl cofolding model, DeCAF-Pearl outperforms diffusion-based cofolding models and matches its teacher on success rate while using 5x fewer NFEs. We release our code at https://github.com/genesistherapeutics/decaf.

ARXIV 2606.08375 ↗
cs.CV

MaskAlign: Token-Subset Representation Alignment for Efficient Diffusion Training

作者Lianyu Pang, Tianlin Pan, Cheng Da, Changqian Yu, Huan Yang, Kun Gai, Song Guo, Wenhan Luo

展开完整摘要收起摘要

Representation alignment with pretrained vision models has recently shown strong potential for accelerating diffusion transformer training. By aligning intermediate diffusion features with clean-image representations from self-supervised vision encoders, existing methods improve convergence and generation quality. However, such alignment also introduces a non-trivial constraint: diffusion models operate on noisy inputs whose usable information varies across timesteps, while the reference features are extracted from clean images. In this paper, we revisit this mismatch from a token-level perspective. We find that, under full-token representation alignment, tokens with large alignment-gradient norms exhibit a stable spatial preference, suggesting that the alignment objective does not affect all tokens uniformly and may encourage the model to rely on the complete set of clean-image tokens. To address this issue, we propose MaskAlign, a token-subset representation alignment method that applies alignment to randomly sampled token subsets during training. By exposing the model to different token subsets across iterations, MaskAlign reduces the dependence of representation alignment on the complete token set and encourages alignment behavior that is more stable under token-subset perturbations. To mitigate the information loss caused by directly dropping tokens, we further introduce a lightweight pre-mask token mixing block that shares information across tokens before masking.

ARXIV 2606.08788 ↗
cs.CL

From Holistic Evaluation to Structured Criteria: Rubrics Across the Evolving LLM Landscape

作者Hao Chen, Ziyu Han, Yukun Yan, Qingfu Zhu, Maosong Sun, Wanxiang Che

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As Large Language Models (LLMs) advance toward open-ended autonomous agents, the mechanisms used to evaluate and guide their behavior must evolve accordingly. This work introduces the rubric as a unifying framework capturing this evolution, characterizing rubrics as a dynamic response to successive LLM paradigm shifts that recurs across otherwise independent efforts in evaluation, reinforcement learning, and safety alignment. We define rubrics as explicit criteria sets that transform complex quality judgments into structured and actionable standards, and demonstrate that their recurrence across these research threads is not coincidental. We systematically organize existing rubric designs, examine their construction and optimization, and analyze their role across evaluation and training. Rubrics manifest at three progressively deeper levels: at the evaluative level, they decompose holistic judgments into verifiable dimensions; at the training level, they serve as dense feedback signals providing process-level guidance where scalar rewards fall short; at the intrinsic level, they emerge dynamically from model behaviors, driving self-improvement. We further assess rubric reliability across generation quality, execution fidelity, theoretical constraints, and security threats, before surveying rubric-based benchmarks across diverse domains. By rendering assessment transparent and decomposable, rubrics translate human value expectations into machine-learnable signals, serving as the enduring bridge between human intentions and machine behavior.

ARXIV 2606.08625 ↗
cs.CL

From Player to Master: Enhancing Test-Time Learning of LLM Agents via Reinforcement Learning over Memory

作者Yishuo Cai, Xingyu Guo, Xuancheng Huang, Jinhua Du, Can Huang, Wenxuan Huang, Wenhan Ma, Yuyang Hu, Aohan Zeng, Jie Tang, Xu Sun

展开完整摘要收起摘要

Large language model (LLM) agents are increasingly deployed in long-running settings where improving through experience at test time becomes important. A common approach is to update an explicit memory after each interaction to guide future decisions. However, most existing methods rely on hand-designed prompting rules, making it difficult to align memory updates with downstream objectives over multi-step horizons consistently. We propose MemoPilot, a plug-in memory copilot that explicitly trains the memory update process to improve a frozen LLM's performance across sequential interactions. We formulate memory updating as a multi-turn decision problem and optimize it end-to-end with multi-turn GRPO. Our training recipe introduces (i) a turn-wise reward signal and (ii) a context-independent, turn-level advantage estimation across rollouts, enabling finer-grained credit assignment and more stable training in multi-turn settings. We evaluate MemoPilot on two testbeds: multi-round Rock-Paper-Scissors (RPS) and Limit Texas Hold'em (LHE). Across both environments, MemoPilot substantially improves test-time learning of a frozen player over strong baselines, ranking first in Elo ratings on both games (1762 on LHE and 1590 on RPS) and outperforming all baseline memory methods and proprietary models, including DeepSeek-V3.2.

ARXIV 2606.08656 ↗
cs.CV

IEA: Amateur-Friendly Conversational Image Editing Agent via Three Stages of Multitask Alignment

作者Zichen Zhu, Yuheng Sun, Mingxuan Zhu, Wenjie Ma, Situo Zhang, Zhexiang Wang, Ziyue Yang, Danyang Zhang, Kunyao Lan, Zihan Zhao, Dingye Liu, Siqi Xiang, Lu Chen, Kai Yu

展开完整摘要收起摘要

Current image editing software often hinges on fixed filters or expert tuning, leaving a gap between amateur users' intent and outcomes. Creations by generative models may contain artifacts, implausible details, or stylistic drift away from photorealism and offer little insight into why an edit was made. We propose IEA, a conversational Image Editing Agent that learns to operate parameterized tools in an explicit, interpretable action space. IEA is trained via a three-stage multitask pipeline: (1) SFT on distilled expert edits, (2) GRPO with rewards for likeness improvement, tool usefulness, and intent summarization, and (3) large-scale synthetic fine-tuning to jointly master image editing, refinement, and user intent summarization. By manipulating 16 editing tools step by step, IEA produces transparent edit traces that can be inspected and debugged. In quantitative experiments, it attains a lower pixel distance on the edit task and a higher ROUGE-L on the summary task than strong baselines. In user studies, it ranks best among tool-calling methods for instruction following while surpassing generative methods in overall perceptual quality. Our results validate interpretable, tool-centric VLMs as a reliable path to human instruction-guided image retouching.

ARXIV 2606.08016 ↗
cs.LG

When Denser Credit Is Not Enough: Evidence-Calibrated Policy Optimization for Long-Horizon LLM Agent Training

作者Yuanfan Li, Qi Zhou, Wenjing Duan, Lu Chen

展开完整摘要收起摘要

Long-horizon LLM agents require reinforcement learning methods that can assign credit to intermediate decisions under sparse and delayed rewards. Recent group-based methods such as GiGPO improve over GRPO by constructing step-level advantages at repeated anchor states. However, we show that such dense credit can be statistically unreliable: under limited rollouts, rare but lucky actions may receive overly large advantages, producing divergent anchor bias and late-stage training oscillation. We propose Evidence-Calibrated Policy Optimization (ECPO), a critic-free policy optimization algorithm that calibrates step-level credit before policy updates. ECPO combines Evidence-Calibrated Action Advantage, which groups rollouts by canonical actions and shrinks low-count estimates, with Variance-Gated Credit Weighting, which suppresses anchor states dominated by within-action noise. Experiments on ALFWorld and WebShop with Qwen2.5-1.5B/7B show that ECPO consistently outperforms strong baselines, improving GiGPO by +5.2/+7.3 success points on ALFWorld/WebShop with Qwen2.5-1.5B while adding only 0.1% additional advantage-computation overhead.

ARXIV 2606.05885 ↗