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Generative RL 进展

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共 1283 篇 · 多个关键词用空格分隔,按发布日期排序。

01 TOPIC

Generative RL 进展

cs.SD

Pronunciation-Oriented Reinforcement Learning for Japanese Text-to-Speech with Kana-Domain ASR Rewards

作者Shiao Zhu, Lianbo Liu, Kai Washizaki, Koki Nikaido, Yui Sudo

展开完整摘要收起摘要

Character error rate (CER) computed by automatic speech recognition (ASR) is widely used as an intelligibility reward for reinforcement learning (RL) post-training of text-to-speech (TTS) systems. For Japanese, however, orthographic CER introduces a representation mismatch for pronunciation-oriented optimization: distinct kanji readings may collapse to the same orthographic representation, while equivalent pronunciations may admit different orthographic forms. We instead compute CER in the kana domain using a kana-transcribing ASR model and reference readings (Kana-CER). Under matched group relative policy optimization (GRPO) conditions, Kana-CER reduces target-kanji reading error by approximately 26% relative to the orthographic CER reward, while maintaining comparable orthographic CER and similar speaker similarity and objective speech quality. It also reaches its best validation performance in substantially fewer optimization steps (4k vs. 18k). We further observe severe output elongation under unregularized Kana-CER optimization, which is substantially suppressed by KL regularization.

ARXIV 2610.07575 ↗
cs.CV

PhysTacGen: Physics-Aware Visual-Tactile Sensor Image Generation

作者Guo Tang, Yongtao Wang

展开完整摘要收起摘要

Realistic physical interaction is a cornerstone of embodied intelligence, yet collecting paired visual--tactile data remains costly. Visual-to-tactile synthesis offers a promising approach to augmenting such data, but learning this mapping is complicated by the gap between visual appearance and contact-related material properties, as well as spatial misalignment in paired observations. To address these challenges, we present PhysTacGen, a visual-to-optical-tactile image generation framework that integrates material-aware descriptions with geometric conditioning. First, we introduce Group Tactile Policy Optimization (GTPO), a reinforcement learning strategy that refines a vision--language model to generate structured material descriptions using task-specific rewards. Second, we combine DINOv2-based pair curation with monocular relative-depth estimation to select training pairs and provide geometric priors. Finally, an SDXL ControlNet synthesizes optical tactile images conditioned on RGB, relative depth, and GTPO-generated text. Experiments on curated SSVTP data demonstrate improved structural similarity over the compared baselines, while a blinded user study shows a preference for GTPO-generated descriptions. Generated tactile inputs also improve performance on an attribute-derived force-coefficient prediction proxy. Together, these results demonstrate the effectiveness of PhysTacGen for optical tactile image synthesis and its utility in the evaluated downstream task.The code will be available at https://github.com/VDIGPKU/PhysTacGen.

ARXIV 2610.08068 ↗
cs.AI

DHCG: Dynamic Construction of Hierarchical Collaboration Graphs for LLM-Based Multi-Agent Reasoning

作者Jie Ren, Jiakang Yuan, Chenyu Huang, Hezeer Ma, Jiayuan Fan, Tao Chen

展开完整摘要收起摘要

LLM-based multi-agent systems (MAS) have demonstrated strong capabilities in solving complex problems across diverse domains. Recently, the dynamic orchestration of agent systems has become an important research direction. However, existing methods suffer from limited composition, misaligned dependencies, and inflexible scale, restricting their ability to adapt to reasoning requirements during execution. To address these limitations, we reframe MAS design as a partially observable Markov decision process, in which both the composition and scale of the MAS are dynamically determined. We propose DHCG, a novel framework that coordinates three modules (Planner, Worker, and Generator) to progressively construct a dynamic hierarchical collaboration graph from scratch based on the query and evolving execution feedback. At each step, guided by feedback, the Planner generates a set of distinct and complementary roles tailored to the current reasoning needs and selectively routes relevant information to each role. It can also finalize the hierarchical collaboration graph early or progressively expand it when additional reasoning is required. We further introduce action-aware preference optimization to train the Planner to make more effective decisions when constructing hierarchical collaboration graphs. We systematically evaluate DHCG across code generation, mathematical reasoning, and domain-specific reasoning benchmarks. DHCG achieves state-of-the-art average performance among the compared methods, improving over the single-agent baseline by 13.06 points and outperforming both static and dynamic MAS baselines by 2.77-8.02 points. Additional experiments further demonstrate its generalization across different Planner backbones and unseen Worker models.

ARXIV 2610.07835 ↗
cs.AR

CACHEFORGE: LLM-Guided End-to-End Generative Cache Replacement Policy for Performance and Hardware Efficiency

作者Kaushal Mhapsekar, Bita Aslrousta, Brijesh Kumar Bhayana, Paula Contreras, Azam Ghanbari, Ethan Goodman, Anna Andriiko, Samira Mirbagher Ajorpaz

展开完整摘要收起摘要

Modern cache replacement designs saturate because they operate within fixed representational structures, hand-crafted and heuristic based feature-engineered predictors, or offline imitation models that cannot generate new decision logic on their own. At the same time, replacement is shaped by the causal interaction of prefetching, thrashing, spatial locality, and access-type behavior, producing an enormous design space that is difficult to traverse manually. Prior approaches typically rely on heuristics, parameter tuning, or imitation of an offline optimal policy, capturing correlations rather than synthesizing new mechanisms. As a result, their performance gains often plateau and they overfit under dynamic workload conditions. CACHEFORGE is the first framework to evolve cache-replacement policies end-to-end by embedding a large language model inside a governed hardware-aware loop. In each iteration, the LLM proposes new C++ replacement logic, the policy is evaluated under a trace-based CRC-2 ChampSim simulator, and the framework enforces feasibility through reward shaping, structural checks, dynamic mutation, temperature scheduling, and cross-policy crossover. This closed-loop generation-evolution loop specifically designed for cache replacement policy enables the discovery of compact policies that satisfy hardware constraints while exploring algorithmic transformations beyond fixed predictor structures. Across SPEC CPU2006, CACHEFORGE outperforms all CRC-2 baselines. It improves the total hit rate by 27.36%, 19.69%, 13.72%, 13.15%, 11.83%, and 5.73% over MPPPB, ReD, Hawk-eye, SHiP++, LIME, and LRU, respectively. On memory-intensive workloads, it increases IPC by 10.15%, 7.89%, 6.34%, 3.64%, 3.12%, and 2.71% over LRU, MPPPB, LIME, ReD, SHiP++, and Hawkeye.

ARXIV 2610.07668 ↗
cs.LG

TRACE: Rollout-Guided Quantization-Aware Training for FP4 Reinforcement Learning of MoE Language Models

作者Xin Wang, Hao Yu, Zhengyang Zhuge, Bochao Mao, Zheng Li, Junda Feng, Yuyan Luo, Yi Zhang, Yizhong Cao, Mi Zhang, Dayiheng Liu, Jianwei Zhang

展开完整摘要收起摘要

Reinforcement learning (RL) for post-training large language models (LLMs) incurs substantial computation and memory overhead during rollout generation, which motivates low-precision rollout for efficient RL training. However, existing FP4 RL methods suffer from a key limitation: they primarily optimize quantization accuracy on the training and rollout paths independently rather than directly reducing the discrepancy between the two quantized execution paths. In this work, we propose TRACE (Train-Rollout Quantization Alignment via Compact GuidancE), an FP4 quantization framework for RL training of Mixture-of-Experts (MoE) language models that addresses the limitation of existing FP4 RL methods. TRACE incorporates rollout-guided quantization-aware training that uses rollout-side quantization outcomes to guide training-side FP4 rounding decisions, directly reducing train-rollout discrepancy. Moreover, TRACE adopts an efficient quantization-information caching scheme that selectively retains mantissa and scale information from deeper layers to reduce the storage and communication overhead introduced by rollout guidance. We evaluate TRACE on four large-scale MoE language models across reasoning, coding, and long-horizon RL tasks. Our results demonstrate that TRACE enables joint FP4 weight/activation and FP4 KV-cache rollout with RL performance comparable to BF16 rollout, while achieving up to 5.4xrollout speedup and strong final FP4 performance compared with post-hoc FP4 quantization of BF16-trained policies.

ARXIV 2610.07767 ↗
cs.LG

Reinforcement Learning for Hierarchical Reasoning Rewards: Minimax-Optimal Rates with Transformers

作者Naoki Nishikawa, Taiji Suzuki

展开完整摘要收起摘要

Reinforcement learning (RL) has become a standard tool for post-training language models on reasoning tasks, where the policy is updated by reward feedback while exploring the space of responses. Despite its empirical success, theoretical understanding of RL post-training remains limited, in particular of why on-policy exploration combined with a neural reward model is effective. In this paper, we address this question by modeling the reward as a hierarchical function on the response space: the reward consists of infinitely many local components, each of which becomes relevant only after the preceding ones have been resolved. We show that a natural Transformer-based actor--critic algorithm, which alternates between sampling from the current KL-regularized policy, fitting a Transformer critic to the observed rewards, and updating the policy, achieves the minimax optimal rates in the query budget and in the regularization strength up to logarithmic factors, and is minimax optimal for a fixed number of prompts. In contrast, we prove that sampling from the fixed reference distribution, as in offline reward modeling, can limit regret decay to a logarithmic rate. These results show that on-policy exploration progressively zooms in on the region where the reward is concentrated, and quantify its benefit for RL post-training.

ARXIV 2610.08561 ↗
cs.LG

Minimal Witness Reinforcement Learning

作者T. Y. Tsui, Zihao Ye, Pengxiang Cai, Yanchao Li, Yuqiang Li, Zhehong Ai

展开完整摘要收起摘要

``What are the irreducible conditions that are sufficient to produce an outcome?'' is one of the most common questions that recur across computation and science. Its answers, the minimal sufficient witnesses, are what we mean by explanations, mechanisms and reasons. These problems usually ask for multiple minimal witnesses, yet standard RL methods may reveal only one solution or redundant ones. We formalize this problem as minimal-witness identification and introduce Minimal-Witness Reinforcement Learning (MWRL). MWRL takes the union of the sets certified by successful proposals sampled from the policy and credits each proposal for the coverage the group union would lose without that proposal. This credit assignment, derived directly from the problem definition, unifies the demands for minimality and recovery of alternatives from a single black-box verifier bit. Under this principle, we derive a value iteration planner that recovers the entire family of witnesses and a policy gradient method that can scale to large language models. Across different experimental settings, MWRL recovers most minimal witnesses, while other methods return redundant supersets or a single witness. By making witness families learnable from verifier feedback, MWRL expands the scope of reinforcement learning beyond single-solution optimization. Our code is available at https://github.com/TSUITUENYUE/MWRL.

ARXIV 2610.07226 ↗
cs.LG

Reward-Driven Learning under Prompt-Level Differential Privacy

作者Jiachen Zhao, Antonia Januszewicz, Taeho Jung

展开完整摘要收起摘要

Reinforcement learning with verifiable rewards (RLVR) trains a language model on problems that may themselves be confidential, and the trained model can reveal which problems it saw. We study RLVR under prompt-level differential privacy: the released weights must be (ε,δ)-differentially private with respect to the presence of any one training problem. Taking the group of responses to one prompt as the privacy record, our method aggregates their gradients, clips the prompt's contribution once, adds Gaussian noise, and composes the privacy loss across updates, so the budget depends on neither the number of responses per prompt nor the clipping norm; to our knowledge this is the first differential privacy guarantee for RLVR training. We train Qwen2.5-1.5B-Instruct with LoRA at a per-run budget of ε=8 and compare, on the same prompts and at the same budget, a control that removes only the reward signal and two private supervised fine-tuning recipes. The reward signal improves accuracy over the control by 2.65 points on MATH and 3.24 on GSM8K, in every seed; the improvement survives a format-robust scorer, at 1.3 points on MATH, and is not explained by response length. At the same budget the private model outperforms both supervised recipes on MATH and GSM8K by 2.3 to 3.8 points, retains 85--90% of the gain of non-private GRPO on these tasks, and on MATH the noise of an eightfold tighter budget costs at most 1.2 points. The reward effect also carries to CommonsenseQA, an exploratory non-mathematical task. Verifier feedback thus remains a usable learning signal under prompt-level privacy.

ARXIV 2610.07212 ↗
cs.AI

Rationale-Guided Policy Optimization: Learning to Reason with Adaptive Rationale Scaffolding

作者Hoang Phan, Minh Pham, Chau Pham, Chinmay Hegde, Trung Le, Qi Lei

展开完整摘要收起摘要

On-policy reinforcement learning has become a central paradigm for improving the reasoning abilities of large language models. However, its effectiveness is often limited by reward sparsity: when a model fails to discover correct trajectories for difficult problems, the optimization process receives little useful signal and may stagnate. Existing approaches mitigate this issue by incorporating off-policy demonstrations, expert traces, or model-generated solutions, but they typically require the auxiliary data to match the format of the reinforcement-learning task, often relying on rejection sampling from stronger models to obtain suitable training trajectories. We introduce Rationale-Guided Policy Optimization (RGPO), a framework that adaptively leverages ground-truth rationale information according to the model's current capability while preserving its freedom to explore. Rather than treating reference solutions as fixed imitation targets, RGPO uses them as temporary scaffolds: rationales help the model generate improved responses, after which only higher-reward, model-generated solutions are transferred back to the original unguided setting. This design allows training to exploit available ground-truth information without requiring off-policy data to follow the same format as the RL task. Across both language-only and vision-language reasoning settings, RGPO consistently improves performance over RLVR baselines, and ablation studies show that adaptive rationale guidance is a key contributor to these gains. These results suggest that RGPO offers a practical and general approach for reducing reward sparsity, stabilizing reinforcement learning, and improving reasoning performance in both text-only and multimodal models.

ARXIV 2610.07342 ↗
cs.LG

Structuring MoE Expert Selection for Agentic Reinforcement Learning

作者Bolian Li, Ting-Yao Hu, Cheng-Yu Hsieh, Sanjoy Chowdhury, Oncel Tuzel, Raviteja Vemulapalli

展开完整摘要收起摘要

Long-horizon LLM agents are frequently implemented using sparse mixture-of-experts (MoE) models, yet the co-design of agentic behavior and MoE structures remains underexplored. In this work, we comprehensively study the connections between agentic post-training and MoE expert selection. In off-the-shelf MoE models, we observe expert selection exhibits a specialized structure that naturally aligns with agentic trajectories. Specifically, expert routing overlaps more between turns where the agent performs semantically similar operations (e.g., READ, UPDATE) than between turns with differing operations. However, standard RL algorithms ignore this specialization, allowing the MoE routing to go uncontrolled during training, which empirically limit task performance and inference efficiency. To address this, we introduce a hierarchical routing control framework for agentic tasks. We explicitly encourage turn-level expert selections to align with agentic operations while regularizing token-level expert selections to maintain local consistency. To resolve stability issues that arise during post-training with the proposed methods, we further introduce an entropy-gated control mechanism. Overall, our routing control framework achieves over 10-point improvements in success rate on all evaluated benchmarks. These results demonstrate that agentic trajectory structure provides an effective signal for optimizing MoE capacity during RL post-training.

ARXIV 2610.07332 ↗
cs.LG

TRIAGE: Direction-Aware Mismatch Stabilization of Native NVFP4 Reinforcement Learning

作者Zhen Li, Shuai Zhang, Yanggan Gu, Yiming Zhang, Yang Yu, Mingfa Feng, Congkai Xie, Shuang Yu, Junjie Lai, Hongxia Yang

展开完整摘要收起摘要

Low-precision execution can substantially accelerate reinforcement learning (RL) for large language models, but discrepancies between learner and sampler execution can destabilize policy optimization. In this paper, we characterize the interaction between mismatch and the policy-gradient direction, distinguishing locally amplifying from contracting update contributions that mismatch magnitude alone cannot identify. In native NVFP4 runs, we observe an early imbalance between the two amplifying regions, favoring negative-advantage, negative-gap updates. Their tail tokens become concentrated in a small fraction of response segments before mismatch spreads globally. Motivated by these findings, we introduce TRIAGE, a direction-aware stabilization method that uses segment-level diagnosis to selectively rebalance policy-gradient updates and applies bounded repair to residual severe mismatch. TRIAGE modifies the optimization objective while retaining native NVFP4 weight-and activation 4-bit (W4A4) forward execution on both the sampler and learner. Experiments on Qwen3-4B and Qwen3-30B-A3B show stable optimization throughout the evaluated training horizon and achieve full precision level performance across five mathematical reasoning benchmarks, while native NVFP4 with TRIAGE provides up to 2.3x higher rollout throughput than BF16.

ARXIV 2610.07043 ↗
cs.LG

Dynamic Minimax Regret Optimization for Robust LLM Post-Training

作者Chengbo Zang, Haoyu Dong, Mehmet Kerem Turkcan, Gil Zussman, Zoran Kostic, Javad Ghaderi

展开完整摘要收起摘要

Modern LLM training increasingly relies on heterogeneous data sources spanning different domains, tasks, preference distributions, and difficulty levels. We study dynamic minimax regret for group-distributionally robust LLM post-training under instantaneous mini-batch-only bandit feedback. The framework views the training as a two-player sampler-optimizer process: a sampler adaptively selects among data sources using bandit feedback, while an optimizer updates the model parameters using stochastic gradients from the selected source. We focus on the practically restrictive setting where source losses evolve with model training but historical data are not re-evaluated, requiring the sampler to track instantaneous worst-sources from stale partial feedback. We propose DUCB-OGD, a simple and scalable algorithm that couples a Discounted Upper-Confidence-Bound sampler with an Online Gradient Descent optimizer. The sampler maintains exponential moving average loss estimates and confidence radii based on discounted effective sample sizes, avoiding costly re-evaluation of past data or intrusive changes to standard training pipelines. For $K$ data sources and $T$ training steps, we prove that DUCB-OGD achieves a dynamic minimax regret of $\tilde{O}(K^{1/4}T^{3/4})$, which is optimal up to logarithmic factors for the undiscounted objective under our feedback model. Extensive experiments across supervised fine-tuning, preference optimization, and reinforcement learning show that DUCB-OGD integrates seamlessly into modern LLM training pipelines and improves worst-group robustness with negligible computational overhead compared with standard sampling baselines.

ARXIV 2610.06329 ↗
cs.LG

Reachability-Aware Diffusion Policy Optimization

作者Hikmet Simsir, Kutay Demiray, Ozgur S. Oguz

展开完整摘要收起摘要

Diffusion policies provide expressive action distributions for continuous-control reinforcement learning. However, safety-aware online diffusion policy optimization remains underexplored, particularly methods that use predictive reachability information without an explicit dynamics model. We propose Reachability-Aware Diffusion Policy Optimization (RADPO), a model-free method that combines predictive first-hit safety estimation with cumulative-cost budget feedback. RADPO learns a discounted first-hit reachability value that captures the discounted risk of a cost event, assigns larger weight to events that occur sooner, and uses this signal to shape the reward. A separate dual-like multiplier adjusts the shaping strength according to realized episodic costs relative to a prescribed budget. The diffusion actor improves through weighted denoising regression on candidate actions scored by the reward critic. Our approach requires neither a learned dynamics model, action gradients through the critics, nor differentiation through the reverse diffusion sampler. We establish theoretical properties of the reachability value and show that accumulated reachability penalty provides a conservative surrogate for future discounted cumulative cost. Across ten continuous-control safety tasks, RADPO achieves competitive reward-cost trade-offs, with substantial reductions in constraint violations on several tasks relative to the compared baselines. Our theoretical and empirical analysis supports that combining reachability with cumulative budget feedback is a viable approach to safety-aware diffusion policies.

ARXIV 2610.05969 ↗
cs.CL

HuatuoGPT-3: RL-Only Domain Adaptation from Base Models

作者Junying Chen, Xinyuan Xie, Ziniu Li, Wenyuan Gu, Jianquan Li, Xiang Wan, Guangjun Yu, Ruoyu Sun, Haizhou Li, Benyou Wang

展开完整摘要收起摘要

Domain adaptation aims to turn a general-purpose large language model (LLM) into an expert for a target domain. While the dominant SFT+RL pipeline offers a convenient cold start, it may reduce exploration diversity and introduces additional complexity through multi-stage optimization. These limitations motivate RL-only adaptation. However, pure on-policy RL suffers from a cold-start problem, while mixed-policy RL still falls short: informative tokens in teacher outputs are learned too slowly in early training, and stale teacher outputs can hinder later improvement. We identify these two failure modes as Gradient Starvation and Teacher-Distribution Anchoring. To address them, we propose One-stage Policy Optimization (OnePO), which treats teacher outputs as transient guidance for policy improvement. OnePO combines Adaptive Objective Evolution to strengthen learning on informative low-probability teacher tokens and Teacher Retirement to discard teacher outputs once the current policy can surpass them. On medical adaptation, OnePO achieves 67.2 on HealthBench (Total) with only 20K training samples, outperforming SFT+RL and pure RL by 2.7 and 7.4 points, respectively. We further scale OnePO to produce HuatuoGPT-3, an open-source medical LLM series whose 27B variant reaches 70.1 on HealthBench (Total) and 71.4 on HealthBench Professional, surpassing frontier models such as GPT-6 Astra. Models and code are available at https://github.com/FreedomIntelligence/HuatuoGPT-3.

ARXIV 2610.05966 ↗
cs.CL

The Assistance Dilemma: Learning to Teach via Multi-Turn Reinforcement Learning

作者Jakub Macina, Manu Kapur, Mrinmaya Sachan

展开完整摘要收起摘要

Large language models (LLMs) trained to answer questions are natively poor at teaching. Reinforcement Learning (RL) against a simulated student is a promising approach to improve their pedagogy, but existing RL-trained tutors reward the student's success on the tutored problem with the tutor's words still in context. The reward is then easiest to raise by telling the student the answer, and a tuned penalty is needed to reduce telling. Drawing on learning sciences, we introduce a masked near-transfer post-test: the student is tested on an unseen variant of the tutored problem with the tutor's utterances masked, so the reward can rise only through what the student wrote in its own turns. This discourages cognitive offloading by the student and allows the continuous penalty to be replaced by two binary reward gates (factual correctness of tutor response, no solution handover). A leave-one-out ablation shows that the learning-gain reward on its own does not separate teaching from telling: the gates reduce solution handover while the near-transfer post-test improves out-of-domain transfer. Using these reward designs we develop Eduardo, a multi-turn RL recipe for training LLM tutors, and use it to train 4B, 9B, 14B and 27B models from two distinct LLM architectures. Our post-trained Eduardo-27B model matches Gemini-3.1-Pro on MathTutorBench and Claude Opus 4.8 on TutorMoments at 2.4-6.2x fewer thinking tokens than frontier models, which matters for interactive tutoring. Without being named in the reward, the model more than doubles its use of the push-for-justification teacher move while support fading (e.g., assigning independent work), whose payoff lies beyond a single-problem dialog episode, is trained out. We open-source our training environment, an 8,671-problem near-transfer dataset, and trained models for further development.

ARXIV 2610.06446 ↗
cs.CL

Improving Diversity in LLM Short Story Generation

作者Zahra Solati Dehkordi, Vasileios Lampos

展开完整摘要收起摘要

Large language models (LLMs) can generate accurate responses, but these are void of diversity. We attempt to address this for the task of creative short story generation. Drawing on established writing conventions and known LLM limitations, we target variation in genre, tone, style, and named entities. To promote diversity across these dimensions, we introduce DivLM, an LLM post-training framework consisting of two phases. First, we perform continued pre-training on a creative writing corpus and restore instruction-following capabilities using weight residuals. We then apply reinforcement learning with a custom, composite reward function that jointly maximizes diversity across the targeted narrative dimensions while maintaining response quality. Our empirical results on two LLM families show that DivLM increases diversity metrics by more than 9% on average compared to alternative approaches, while preserving instruction following, overall response quality, and similarity to human outputs.

ARXIV 2610.06729 ↗
cs.LG

MEND: RL For Flow Models via Proximal Velocity Matching

作者Shreshth Saini, Neil Birkbeck, Yilin Wang, Balu Adsumilli, Alan C. Bovik

展开完整摘要收起摘要

Reward post-training of flow models either reweights the model's own samples under a KL penalty or a frozen reference, often for thousands of updates, or backpropagates the reward and moves every sample without checking that the move is worth its size. We introduce MEND, a reinforcement learning method built on proximal velocity matching. MEND caps rewards within each prompt group, so samples that already score well receive no move. Below the cap, it proposes moves along the reward gradient and accepts one only when its capped reward gain exceeds a quadratic displacement price. The model then regresses onto the resulting velocity targets, with no KL term, frozen reference model, or advantage weights. In 100 updates, MEND outperforms Flow-GRPO (about 4k updates) on five of six evaluators at the same distance to base-model images. Under an equal-budget protocol, it surpasses ReFL and DiffusionNFT at every evaluated update across four training rewards, reaching PickScore 24.03 versus 23.92 and 23.43, respectively. A 300-update three-reward run also surpasses the five-reward DiffusionNFT model on all three rewards it trains on. MEND is general and easy to adopt: it applies to any flow backbone with a differentiable reward.

ARXIV 2610.05954 ↗
cs.CL

LoGRA: Scaling LLM Reinforcement Learning with Low-Rank Gradient Sketches

作者Shaokun Zhang, Yifan Zhang, Jian Hu, Yueying Li, Hao Zhang, Binfeng Xu, Jan Kautz, Yi Dong

展开完整摘要收起摘要

Reinforcement learning has greatly advanced the capabilities of large language models, but its memory demands remain a barrier to broader adoption. We introduce LoGRA, an approach to RL post-training that reduces memory by retaining useful learning signals in low-rank gradient sketches. These compact representations support both model updates and efficient policy synchronization. To prevent overly large updates from disrupting learning, we complement gradient compression with predicted-KL step control, which estimates policy changes before applying each update and adjusts its magnitude accordingly. With all techniques combined, LoGRA reduces average training memory usage by up to 45.7% across reasoning tasks without compromising performance. It also enables stable training of a 27B-parameter model for over 1,100 steps on a single eight-GPU node, where dense Adam runs out of memory, making previously memory-infeasible RL training practical. Code is available in the \href{https://github.com/skzhang1/labs-molt/tree/logra/examples/scripts/logra}{Molt library}.

ARXIV 2610.06647 ↗
cs.LG

Transfer-Stratified On-Policy Distillation for RL-Improved Reasoning Teachers

作者Xiaoyu Chen, Bo Shao, Tiangang Zhu, Bintao Wu, Linjun Shou, Fengge Wu, Feng Sun, Wenbiao Ding

展开完整摘要收起摘要

Reinforcement learning can substantially improve a reasoning teacher, but it is unclear which of those improvements survive when the teacher supervises a smaller on-policy student. We study this question in mathematical reasoning by comparing teacher lineages before and after GRPO, multiple student scales, direct GRPO, and several on-policy distillation objectives. The central finding is that transfer is structured rather than scalar: teacher strength alone does not make dense distillation competitive, while an RL-improved teacher creates useful but metric-dependent student gains. This motivates Transfer-Stratified On-Policy Distillation (TS-OPD), which screens training problems by the joint sampled success of the student and teacher, routes acquisition problems to gated forward KL, routes consolidation problems to gated reverse KL, and adds an entropy brake to protect sampled coverage. Across the main comparison, TS-OPD is the strongest student objective for macro average correctness with the GRPO-improved teacher, while pass@K remains more mixed. Ablations show that the gains come from routing and token gating rather than skipping problems. These results support a transfer-aware view of OPD: stronger teachers help when the supervision direction and token budget match the student's observed ability, not merely because the teacher endpoint is stronger.

ARXIV 2610.05974 ↗
cs.CV

Scalable Minimal-Change Learning for Controllable Image Editing

作者Shuo Chen, Fengming Huang, Yu Yao, Mingming Gong, Tongliang Liu

展开完整摘要收起摘要

Image editing should change only the attributes specified by an instruction while preserving everything else, yet current methods often make unintended changes. We treat this minimal-change principle as an optimization objective for instruction-based editing. Latent L1 regularization is a poor proxy for output locality in modern nonlinear generators and often requires supervision unavailable at scale. We instead optimize edit outcomes with reinforcement learning. An agentic vision-language reward model audits each source image, instruction, and edited image for two failure types: unimplemented requested changes and unintended changes. A group-level rubric merges and verifies these issues to provide consistent rewards across candidate edits without per-instruction human annotations. On FLUX.1 Kontext-dev, ARRO raises average EditScore from 5.21 to 5.88 across MinEval, MagicBrush, AnyBench, and Emu-Edit. On 600 evaluation examples, it reduces off-target pixel change by 8.4% relative to the base editor. Reward and SFT controls, blinded human evaluations, and transfer to OmniGen2 provide complementary evidence. Code: https://github.com/Showwwwwwwww/ARRO

ARXIV 2610.06021 ↗
cs.CV

Safe Image Generation via Reinforcement Learning

作者Eungyeol Han, Jong-Seok Lee

展开完整摘要收起摘要

Recent Text-to-Image (T2I) models achieve remarkable visual image generation performance, but they can still generate NSFW (Not-Safe-For-Work) contents, including violent or explicit images. Existing safety checker mechanisms are largely confined to pre-generation filtering (e.g. prompt-level text classifiers) or post-hoc moderation applied after an image is completely synthesized. However, adversarial attack methods operate over a much broader space. This imbalance highlights the need for a safety mechanism that intervenes during the generation process. We propose an in-generation safety framework that monitors the denoising trajectory and detects emerging NSFW signals from intermediate representations. Rather than merely detecting NSFW generations, our method applies reinforcement learning to generate safe images from NSFW prompts. By coupling in-generation detection with controllable steering, our approach mitigates unsafe trajectories even when NSFW signals emerge after generation has already begun. Experiments results show that our method consistently outperforms existing safe image generation methods across both standard and adversarial evaluation sets, while preserving perceptual quality and prompt fidelity. Code will be released upon acceptance.

ARXIV 2610.05908 ↗
cs.CL

Representation-Space MMD for Diffusion Language Models

作者Ilya Drobyshevskiy, Ilia Sudakov, Maksim Semenov, Denis Kuznedelev, Maksim Ignatov, Pavel Temirchev, Nikita Balagansky, Viacheslav Meshchaninov, Nikita Gushchin, Dmitry Baranchuk

展开完整摘要收起摘要

We introduce a post-training method for diffusion language models (DLMs) that minimizes Maximum Mean Discrepancy (MMD) between generated and reference distributions in the feature space of a frozen pretrained DLM. To estimate MMD, we retain contextual features at individual token positions, obtaining multiple observations per sequence from a single extractor pass. We optimize this objective using policy gradients for discrete models and direct differentiation through generated latents for continuous models. In both cases, computing the loss directly from these features enables efficient post-training without full sampling trajectories or jointly trained auxiliary models. Experiments show lower generative perplexity at comparable entropy on OpenWebText and better accuracy-computation trade-offs on GSM8K. On 16B DMax-LLaDA2.0 models with hybrid masked-uniform diffusion, we increase decoding parallelism with similar or higher accuracy on math and code benchmarks.

ARXIV 2610.06648 ↗
cs.LG

ThunderSyncRL: Lossless Acceleration of Agentic Reinforcement Learning

作者Seil Kang, Hangoo Kang, Tarun Suresh, Youngeun Kim, Shreyas Pimpalgaonkar, Seong Jae Hwang, Azalia Mirhoseini

展开完整摘要收起摘要

Language models are moving beyond generating answers to pursuing long-horizon goals in interactive environments. Post-training these agents requires long, heterogeneous trajectories, and synchronous systems leave learner engines idle until rollout and verification finish. To squeeze out these pipeline bubbles, asynchronous training overlaps rollout and learning across updates, but comes at the cost of policy staleness. We introduce ThunderSyncRL, which starts gradient computation as soon as all required inputs are fixed, without policy staleness. For group relative policy optimization (GRPO), ThunderSyncRL computes each trajectory's score gradient as soon as the reward for that trajectory arrives, without waiting for the group. For on-policy distillation (OPD), it computes gradients for each completed agentic turn's teacher-scored actions while tool calls run in the sandbox. We prove that gradient streaming produces the same GRPO and OPD updates as batch-synchronous training, without changing either objective. On SWE-bench Verified and Terminal Bench 4.0, we train models to the same performance up to $1.9 \times$ faster than synchronous training. With zero policy staleness, ThunderSyncRL also outperforms asynchronous training at a fixed budget by up to $2.47$ percentage points.

ARXIV 2610.05935 ↗
cs.CV

VepAgent: Bridging Causal-Transition via Tool-Augmented Reinforcement Learning for Video Event Prediction

作者Qiutong Chen, Yuchan Guo, Zhenlong Yuan, Haobo Yang, Fangfang Lin, Xinyi Long, Yin Wang, Zijian Song, Rui Lan, Shi Qiu, Boyuan Pan, Yang Luo, Yuyin Zhou

展开完整摘要收起摘要

Multimodal Large Language Models (MLLMs) have demonstrated remarkable potential in video understanding, yet their reliance on retrospective summarization and text-centric priors often limits their ability to bridge unobserved causal transitions when applied to Video Event Prediction (VEP). To address this, we propose VepAgent, an agentic framework that integrates causal-transition reasoning with tool-augmented reinforcement learning (RL) for robust VEP. Unlike prior methods that passively project future trajectories from historical dependencies, our approach explicitly models the logical progression from terminal observed states to future events. Specifically, we first construct futurebench-4K, a high-quality chain-of-thought dataset for supervised fine-tuning (SFT) that effectively bridges the causal-logic gap by structuring the deduction of unobserved intermediate states. Subsequently, we develop a diagnostic tool library integrating state tracking, frame retrieval, and region magnification, enabling the agent to dynamically augment reasoning with external tools to recover missing spatio-temporal evidence and resolve visual ambiguities during inference. Moreover, we propose a composite reward mechanism that jointly optimizes prediction accuracy, causal coherence, and reliable prior, compelling the agent to rely on genuine visual grounding rather than superficial textual similarities. Extensive evaluations on FutureBench and NEPBench datasets demonstrate that our method achieves state-of-the-art performance, significantly outperforming larger MLLMs and validating the empirical effectiveness of our agentic, future-oriented reasoning paradigm.

ARXIV 2610.06293 ↗
cs.AI

Do Small Language Models Learn to Negotiate? A Controlled Scaling Study of RL-Trained Sellers

作者Pedro Tabacof, Sagar Joglekar

展开完整摘要收起摘要

LLM agents are starting to own the full customer experience. Soon, LLMs may be selling and buying on behalf of companies and customers respectively. Small models are more cost-efficient at scale, but can reinforcement learning train them into competent sellers? We train four Gemma 4 checkpoints (2.3B to 31B effective parameters) with GRPO on a programmatic utility reward for bilateral multi-issue bargaining, and evaluate every arm on the same 1,152 negotiations against two frontier buyers it never saw in training. With the same learning rate ($10^{-6}$) for every size, the gain of the RL model over its base rises from $+0.001$ at 2.3B to $+0.078$ at 31B. Each size was trained once and the two smallest checkpoints use a different architecture, so we fit no scaling law. Tripling the learning rate, with the same or fewer training steps, improves on the shared rate at every size by $+0.032$ (2.3B) to $+0.081$ (4.5B). In exploratory comparisons with two frontier models run as sellers, the 12B seller trained at the tripled rate scores above both, though its untrained base already scores as high as they do. The 4.5B seller at that rate shows no detectable difference from either and fits on one 48 GB GPU. A further 2.3B arm at ten times the shared rate raises pooled score, but its gain concentrates on the evaluation buyer that shares a model family with the training pool. These results suggest tuning the learning rate before concluding that a small model cannot learn to negotiate, and testing against buyers from more than one model family.

ARXIV 2610.06204 ↗
cs.SD

EchoChat: Structured Cognitive Reasoning in Empathetic Spoken Dialogue

作者Dingdong Wang, Shujie Liu, Yayue Deng, Yuxuan Hu, Yunrui Cai, Jincenzi Wu, Jianwei Yu, Jinyu Li, Helen Meng

展开完整摘要收起摘要

Empathetic spoken dialogue is a sophisticated cognitive process that requires not only recognizing emotions but also inferring a user's latent mental states to provide appropriate support. However, current SpeechLLMs often treat empathy as a direct input-to-response mapping, leading to "superficially warm" but emotionally hollow interactions. In addition, since empathy relies on a multi-stage process with strong inter-step dependency, errors at any intermediate step can cascade through subsequent steps and lead to inappropriate responses, while existing training paradigms lack mechanisms to precisely localize and improve such errors. In this work, we propose EchoChat, a unified framework that reformulates empathetic spoken dialogue as a structured cognitive reasoning process integrating perception, mental-state reasoning, and response generation. To support this paradigm, we first construct EchoDialogue-400K, an acoustically rich dataset for multi-stage empathetic supervision. During the SFT stage, we strengthen acoustic grounding through proposed Acoustic-Anchored Attention (AAA). During the RL stage, we further introduce a novel stage-aware optimization objective with Step-Decomposed Credit Assignment (SDCA) to localize reasoning errors and mitigate cascaded error propagation. In addition, we introduce EchoEval, an expert-annotated benchmark for multi-dimensional empathy evaluation. Extensive experiments demonstrate that EchoChat achieves state-of-the-art performance in perception, reasoning, and response alignment. Project page: https://github.com/dingdongwang/EchoChat

ARXIV 2610.04826 ↗
cs.LG

An LLM-in-the-loop RL Framework for Bioinformatics Feature Selection

作者Xinyuan Wang, Deepti Agrawal, Yanjie Fu

展开完整摘要收起摘要

High-dimensional bioinformatics data, characterized by a large number of features relative to the number of samples, pose major challenges such as the ``curse of dimensionality,'' leading to overfitting, high computational cost, and poor generalization. Traditional feature selection methods often suffer from limited scalability and adaptability in such domains. We propose an LLM-in-the-loop reinforcement learning (RL) framework for bioinformatics feature selection, where the RL agent formulates feature selection as a sequential decision-making task, while the large language model (LLM) enhances the process in two ways: (1) guiding exploration through domain-informed advice, and (2) providing hybrid rewards that integrate data-driven performance with knowledge-driven evaluation. The LLM also produces explanations to improve interpretability for human experts without altering the RL policy update. Experiments on diverse bioinformatics datasets show that the LLM-in-the-loop framework outperforms baselines, achieves stable performance across downstream models, and converges faster than pure RL.

ARXIV 2610.05600 ↗
cs.CL

Rewrite What Matters: Adaptive Multilingual Query Rewriting for Reasoning via Agentic Reinforcement Learning

作者Rui Qi, Yufeng Chen, Yunlong Liang, Chuan Meng, Sijin Lu, Ge Shi, Jinan Xu, Fandong Meng, Kaiyu Huang

展开完整摘要收起摘要

In multilingual scenarios, queries with equivalent semantics but in different languages could guide the model into different reasoning trajectories, leading to performance disparities. To mitigate this gap, previous studies typically apply a one-size-fits-all query rewriting strategy, such as translation, which overlooks the fact that different scenarios require diverse types of semantic transformations. In this paper, we propose mRewriter-R1, an agentic multilingual query rewriting framework with reinforcement learning. Unlike single-turn rewriting, mRewriter-R1 formulates multilingual query rewriting as a multi-turn sequential decision-making process, where the model dynamically performs multi-aspect optimization through adaptive operator selection. Experimental results demonstrate that mRewriter-R1 outperforms all strong multilingual rewriting baselines on different large reasoning backbones. Further analyses show that the learned policy can adaptively decide on rewriting operators according to query characteristics, exhibiting strong generalization ability across diverse reasoning tasks, and plug-and-play compatibility with heterogeneous reasoning language models.

ARXIV 2610.04899 ↗
cs.LG

Prompt Dominance and Asymmetric Verifier Costs: Empirical Ablations of GRPO at 1B Scale on GSM8K

作者Yi Hou

展开完整摘要收起摘要

This paper studies GRPO at 1B scale from both directions: what estimator choices do to the learning signal, and what a degraded reward signal does to what is learned. We train OLMo-2-0425-1B on GSM8K with a from-scratch implementation and measure both sides in controlled sweeps, including a verifier-quality experiment that degrades the training reward and the test-time selector identically. Four results stand out. The prompt is the first-order decision: the zero-shot prompt leaves the base model at 0.08% (its outputs are degenerate continuations, not wrong answers), so almost no group carries a gradient, and training succeeds because the 3-shot prompt reaches 18.3%. At this scale the estimator variants sit within seed noise, with Dr. GRPO ahead on both seeds. In the off-policy regime, clipping is the whole story: training on data without a clipped ratio loses 4-6 points relative to the on-policy reference, while GRPO-style clipping and GSPO recover the loss entirely. Finally, the same weak verifier is far cheaper in RL than in test-time selection: a 10%-flip verifier leaves RL's attainable gain intact (91% and 106% retained across two seeds) where selection retains 57%, and a format-only verifier leaves RL with 16-30% of its gain and selection with essentially nothing. Flip noise acts as an affine transform on the expected reward, and the group-normalized advantage with Adam's rescaling removes it exactly; the residual is a second-order variance effect that the matched-step comparison at a 30% flip rate tests.

ARXIV 2610.04928 ↗
cs.AI

VideoResearchAgent: Grounded Task Synthesis and Sim-to-Real RL for Open-Web Video Research

作者Yuhang Zhou, Fei Li, Yuxi Wu, Bin Zhu, Jingjing Chen

展开完整摘要收起摘要

Existing deep research agents are designed primarily for text- and image-based web sources, while video reasoning systems typically assume that relevant videos are provided in advance. We study open-web video research, where an agent must autonomously discover relevant videos, navigate their temporal content, and ground answers in visual evidence. Training such agents at scale is challenging as live video interaction is slow and unreliable, whereas fixed local simulation can induce retrieval-specific shortcuts that fail to transfer to the open web. We introduce VideoResearchAgent, a scalable training framework to address these challenges. First, we introduce controllable task synthesis pipeline to synthesize multi-hop research tasks from timestamped visual evidence while filtering text-only shortcuts. Second, we build a field-aligned local video simulator that preserves deployment-facing search and watch interactions while accelerating video search by a factor of 34.5-64.6. Third, we introduce Retrieval-Domain-Randomized GRPO (RDR-GRPO), which diversifies candidate rankings, distractors, metadata, and result structure during training to reduce overfitting to simulated retrieval. On Video-BrowseComp, the VideoResearchAgent trained using Qwen3.5-4B achieves 40.48% accuracy, comparable to Gemini-3-Flash-Preview, while reducing cumulative API-token consumption by 74.9% relative to the untrained model. Together, these results establish an accurate and efficient training recipe for open-web video research.

ARXIV 2610.04911 ↗