Reinforcement learning (RL) can be used to improve the policy (denoiser) of diffusion large language models (dLLMs), while being hindered by the intractability of the policy likelihood. A dominant and efficient family of methods replaces the likelihood in standard RL with its evidence lower bound (ELBO), estimated from randomly masked sequences. Despite being well aligned with pre-training, these approaches introduce bias through training--inference mismatch by using the ELBO as a likelihood surrogate, which can degrade performance. In this work, we propose Guided Denoiser Self-Distillation (GDSD) to directly distill the denoiser of dLLMs from an advantage-guided self-teacher, derived from the closed-form optimum of reverse-KL regularized RL. GDSD matches the dLLM's denoiser logits to the teacher's via a normalization-free objective, which reduces RL to likelihood-free self-distillation and thus bypasses the TIM biases. Recent ELBO-based methods emerge as instances of applying different distillation divergences, but with diagnosable pathologies that GDSD avoids. On planning, math, and coding benchmarks with LLaDA-8B and Dream-7B, GDSD consistently outperforms prior state-of-the-art ELBO-based methods with a more stable training reward dynamics, achieving test-accuracy improvements of up to $+19.6%$. These results suggest that direct denoiser self-distillation, without relying on an ELBO likelihood surrogate, can provide a more stable and effective RL procedure for dLLMs. Code is available at https://github.com/GaryBall/GDSD.
展开完整摘要收起摘要↓
Reinforcement learning (RL) can be used to improve the policy (denoiser) of diffusion large language models (dLLMs), while being hindered by the intractability of the policy likelihood. A dominant and efficient family of methods replaces the likelihood in standard RL with its evidence lower bound (ELBO), estimated from randomly masked sequences. Despite being well aligned with pre-training, these approaches introduce bias through training--inference mismatch by using the ELBO as a likelihood surrogate, which can degrade performance. In this work, we propose Guided Denoiser Self-Distillation (GDSD) to directly distill the denoiser of dLLMs from an advantage-guided self-teacher, derived from the closed-form optimum of reverse-KL regularized RL. GDSD matches the dLLM's denoiser logits to the teacher's via a normalization-free objective, which reduces RL to likelihood-free self-distillation and thus bypasses the TIM biases. Recent ELBO-based methods emerge as instances of applying different distillation divergences, but with diagnosable pathologies that GDSD avoids. On planning, math, and coding benchmarks with LLaDA-8B and Dream-7B, GDSD consistently outperforms prior state-of-the-art ELBO-based methods with a more stable training reward dynamics, achieving test-accuracy improvements of up to $+19.6%$. These results suggest that direct denoiser self-distillation, without relying on an ELBO likelihood surrogate, can provide a more stable and effective RL procedure for dLLMs. Code is available at https://github.com/GaryBall/GDSD.
Speculative decoding accelerates large language model inference by pairing a target model with a lightweight draft model whose proposed tokens are verified in parallel. A common way to build draft models, like EAGLE3 or DFlash is supervised fine-tuning (SFT) on target-generated trajectories. However, we observe that SFT quickly plateaus: the draft model's acceptance length on test data stops improving. The reason is an offline-to-inference mismatch: In SFT, the drafter learns from fixed target-generated trajectories, whereas during speculative decoding it is evaluated on blocks proposed under its own policy. This motivates on-policy distillation (OPD), where the target model supervises the drafter on draft-induced states. Yet OPD remains difficult for draft models, as they cannot reliably roll out complete sequences independently, whereas target-assisted generation makes the collected sequences follow the target distribution and thus eliminates the on-policy signal. We therefore propose Draft-OPD, which uses target-assisted rollout for stable continuations and replays drafting from the verification-exposed error positions. This allows the drafter to learn from target feedback on both accepted and rejected proposals, focusing training on the draft-induced errors that limit speculative acceptance. Experiments show that Draft-OPD achieves over $5\times$ lossless acceleration for thinking models across diverse tasks, improving over EAGLE-3 and DFlash by 23% and 13%.
展开完整摘要收起摘要↓
Speculative decoding accelerates large language model inference by pairing a target model with a lightweight draft model whose proposed tokens are verified in parallel. A common way to build draft models, like EAGLE3 or DFlash is supervised fine-tuning (SFT) on target-generated trajectories. However, we observe that SFT quickly plateaus: the draft model's acceptance length on test data stops improving. The reason is an offline-to-inference mismatch: In SFT, the drafter learns from fixed target-generated trajectories, whereas during speculative decoding it is evaluated on blocks proposed under its own policy. This motivates on-policy distillation (OPD), where the target model supervises the drafter on draft-induced states. Yet OPD remains difficult for draft models, as they cannot reliably roll out complete sequences independently, whereas target-assisted generation makes the collected sequences follow the target distribution and thus eliminates the on-policy signal. We therefore propose Draft-OPD, which uses target-assisted rollout for stable continuations and replays drafting from the verification-exposed error positions. This allows the drafter to learn from target feedback on both accepted and rejected proposals, focusing training on the draft-induced errors that limit speculative acceptance. Experiments show that Draft-OPD achieves over $5\times$ lossless acceleration for thinking models across diverse tasks, improving over EAGLE-3 and DFlash by 23% and 13%.
作者Zhuguanyu Wu, Ruihao Gong, Yang Yong, Yushi Huang, Xiangyu Fan, Lei Yang, Dahua Lin, Xianglong Liu
Distribution Matching Distillation (DMD) is a widely used paradigm for accelerating inference in few-step video diffusion models. However, DMD-style video distillation faces two coupled challenges: the fake score must track a continuously evolving generator, making training costly when frequent updates are required, while reverse-KL-style matching can be mode-seeking and conservative for preserving strong motion dynamics. To address these issues, we propose Score Gradient Matching Distillation (SGMD). SGMD adopts a fake-score perspective by directly optimizing the fake score toward the teacher, while using teacher stop-gradient Fisher as a stable distribution-matching objective. We provide a gradient analysis that motivates this objective choice under ideal tracking. Building on this, SGMD introduces a pair of dual potentials: negative-residual (NR) for outer-loop correction and residual-contraction (RC) for inner-loop tracking. Empirically, compared to DMD2, SGMD achieves an approximately $\sim 3\times$ training speedup and substantially improves motion dynamics for 4-step distilled models while preserving temporal consistency. A human study confirms that SGMD is preferred in motion quality and overall preference, while visual quality and text alignment remain comparable. Code is available at https://github.com/ModelTC/LightX2V.
展开完整摘要收起摘要↓
Distribution Matching Distillation (DMD) is a widely used paradigm for accelerating inference in few-step video diffusion models. However, DMD-style video distillation faces two coupled challenges: the fake score must track a continuously evolving generator, making training costly when frequent updates are required, while reverse-KL-style matching can be mode-seeking and conservative for preserving strong motion dynamics. To address these issues, we propose Score Gradient Matching Distillation (SGMD). SGMD adopts a fake-score perspective by directly optimizing the fake score toward the teacher, while using teacher stop-gradient Fisher as a stable distribution-matching objective. We provide a gradient analysis that motivates this objective choice under ideal tracking. Building on this, SGMD introduces a pair of dual potentials: negative-residual (NR) for outer-loop correction and residual-contraction (RC) for inner-loop tracking. Empirically, compared to DMD2, SGMD achieves an approximately $\sim 3\times$ training speedup and substantially improves motion dynamics for 4-step distilled models while preserving temporal consistency. A human study confirms that SGMD is preferred in motion quality and overall preference, while visual quality and text alignment remain comparable. Code is available at https://github.com/ModelTC/LightX2V.
Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)
展开完整摘要收起摘要↓
Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)
Understanding dynamic 3D environments is essential for safe autonomous driving, particularly when reasoning about human-centric, nonrigid agents. However, existing weakly supervised occupancy prediction frameworks predominantly assume rigid-body motion and rely on simple frame-to-frame offsets, limiting their ability to capture fine-grained deformations and maintain temporal coherence. To address this issue, we propose DeGO, a deformable Gaussian occupancy framework that unifies decoupled Gaussian deformation with factorized 4D foundation-model distillation. DeGO disentangles rigid and nonrigid motion, enabling each Gaussian primitive to evolve through both deformation and offset-based updates. In parallel, a factorized 4D distillation strategy transfers cross-camera and cross-frame knowledge from the VGGT foundation model, producing foundation-aligned features that enhance temporal consistency. Experiments on the Occ3D-NuScenes benchmark demonstrate that our method achieves state-of-the-art performance under weak supervision, delivering 13.5% gains on human-centric instances and 10.9% overall improvements. These results highlight the effectiveness of deformation-aware and foundation-guided occupancy modeling for dynamic scene understanding. The code is publicly available: https://github.com/vita-epfl/DeGO
展开完整摘要收起摘要↓
Understanding dynamic 3D environments is essential for safe autonomous driving, particularly when reasoning about human-centric, nonrigid agents. However, existing weakly supervised occupancy prediction frameworks predominantly assume rigid-body motion and rely on simple frame-to-frame offsets, limiting their ability to capture fine-grained deformations and maintain temporal coherence. To address this issue, we propose DeGO, a deformable Gaussian occupancy framework that unifies decoupled Gaussian deformation with factorized 4D foundation-model distillation. DeGO disentangles rigid and nonrigid motion, enabling each Gaussian primitive to evolve through both deformation and offset-based updates. In parallel, a factorized 4D distillation strategy transfers cross-camera and cross-frame knowledge from the VGGT foundation model, producing foundation-aligned features that enhance temporal consistency. Experiments on the Occ3D-NuScenes benchmark demonstrate that our method achieves state-of-the-art performance under weak supervision, delivering 13.5% gains on human-centric instances and 10.9% overall improvements. These results highlight the effectiveness of deformation-aware and foundation-guided occupancy modeling for dynamic scene understanding. The code is publicly available: https://github.com/vita-epfl/DeGO
作者Xinyu Liu, Darryl Cherian Jacob, Yang Zhou, Jindong Wang, Pan He
Recent reinforcement learning (RL) post-training approaches primarily optimize the final output policy using sparse outcome-level rewards, while largely overlooking predictive signals encoded in intermediate representations. In this paper, we introduce a new paradigm called on-policy internal self-distillation and propose the OISD framework, which improves reasoning by transferring on-policy predictive signals from the final layer to intermediate representations. During rollout and Group Relative Policy Optimization (GRPO) optimization, the final layer acts as both the policy and a detached internal teacher for selected intermediate layers, which are guided to align with it through two complementary mechanisms: logit alignment, which transfers high-level reasoning behaviors (how to think), and attention alignment, which enforces consistent attention patterns (where to look) from the final layer to the selected intermediate layer, both without requiring external privileged information. Our OISD, together with GRPO, employs signed advantage-weighted Jensen--Shannon alignment to distill informative intermediate representations while preserving policy consistency under a unified acting policy. Experimental results demonstrate the effectiveness of OISD, with substantial and consistent improvements over strong reasoning RL baselines across four mathematical reasoning tasks. The code will be released at https://github.com/THE-MALT-LAB/OISD
展开完整摘要收起摘要↓
Recent reinforcement learning (RL) post-training approaches primarily optimize the final output policy using sparse outcome-level rewards, while largely overlooking predictive signals encoded in intermediate representations. In this paper, we introduce a new paradigm called on-policy internal self-distillation and propose the OISD framework, which improves reasoning by transferring on-policy predictive signals from the final layer to intermediate representations. During rollout and Group Relative Policy Optimization (GRPO) optimization, the final layer acts as both the policy and a detached internal teacher for selected intermediate layers, which are guided to align with it through two complementary mechanisms: logit alignment, which transfers high-level reasoning behaviors (how to think), and attention alignment, which enforces consistent attention patterns (where to look) from the final layer to the selected intermediate layer, both without requiring external privileged information. Our OISD, together with GRPO, employs signed advantage-weighted Jensen--Shannon alignment to distill informative intermediate representations while preserving policy consistency under a unified acting policy. Experimental results demonstrate the effectiveness of OISD, with substantial and consistent improvements over strong reasoning RL baselines across four mathematical reasoning tasks. The code will be released at https://github.com/THE-MALT-LAB/OISD
作者Fangfu Liu, Kai He, Tianchang Shen, Tianshi Cao, Sanja Fidler, Yueqi Duan, Jun Gao, Igor Gilitschenski, Zian Wang, Xuanchi Ren
World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.
展开完整摘要收起摘要↓
World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.
On-policy self-distillation (OPSD) improves the reasoning performance of large language models (LLMs) by providing dense token-level supervision for on-policy rollouts. However, existing OPSD methods often yield limited gains on in-domain reasoning and generalize poorly to out-of-domain problems. We identify two key causes: conditioning the self-teacher on a verified solution encourages imitation of training-domain reference trajectories rather than error-specific correction, and applying distillation to the full response can overwrite valid reasoning prefixes and reinforce overfitting. We propose Reflective On-policy Self-Distillation (ROSD), a framework that turns reference-solution imitation into targeted reasoning correction through reflection-guided, error-localized distillation. For each rollout, ROSD uses a self-reflector to extract a corrective idea and locate the first erroneous span. The corrective idea guides the self-teacher toward targeted supervision, while the localized error span restricts distillation to where correction is needed. This design corrects flawed reasoning while preserving valid prefixes. Experiments on multiple in-domain and out-of-domain reasoning benchmarks show that ROSD yields stronger in-domain reasoning performance overall and substantially better out-of-domain generalization than standard OPSD. Code is available at https://github.com/ZiqiZhao1/ROSD.
展开完整摘要收起摘要↓
On-policy self-distillation (OPSD) improves the reasoning performance of large language models (LLMs) by providing dense token-level supervision for on-policy rollouts. However, existing OPSD methods often yield limited gains on in-domain reasoning and generalize poorly to out-of-domain problems. We identify two key causes: conditioning the self-teacher on a verified solution encourages imitation of training-domain reference trajectories rather than error-specific correction, and applying distillation to the full response can overwrite valid reasoning prefixes and reinforce overfitting. We propose Reflective On-policy Self-Distillation (ROSD), a framework that turns reference-solution imitation into targeted reasoning correction through reflection-guided, error-localized distillation. For each rollout, ROSD uses a self-reflector to extract a corrective idea and locate the first erroneous span. The corrective idea guides the self-teacher toward targeted supervision, while the localized error span restricts distillation to where correction is needed. This design corrects flawed reasoning while preserving valid prefixes. Experiments on multiple in-domain and out-of-domain reasoning benchmarks show that ROSD yields stronger in-domain reasoning performance overall and substantially better out-of-domain generalization than standard OPSD. Code is available at https://github.com/ZiqiZhao1/ROSD.
On-policy distillation has recently emerged as a promising alternative to standard sequence-level imitation, training a student by scoring its own rollouts with a teacher model. However, we observe ``Off-policy Teacher Decay'' problem in this paradigm: for the later tokens, with student's earlier trajectory as context that is off-policy to the teacher, the teacher's ability to produce a corrective score would decay, and may fall back to token-completion behavior learned in the pre-training stage. We empirically verify this problem, and we propose Early Stopping Rollout (ESR) to fix it: a simple yet effective distillation strategy that simply restricts the rollout generation to the first response tokens. We show that ESR both surpasses the full rollout OPD performance across model size, family, tasks and training regime, and exhibit much higher GPU efficiency and training stability, especially under cross model family scenarios. We further investigate the mechanism behind this surprising performance and discovered "Cascading Alignment" and "Sub-mode Commitment" effect of ESR that may explain why it works effectively and even sometimes exceeding the teacher model performance. Besides, we show that this position-based token selection strategy cannot be fully explainable by KL divergence and entropy signals.
展开完整摘要收起摘要↓
On-policy distillation has recently emerged as a promising alternative to standard sequence-level imitation, training a student by scoring its own rollouts with a teacher model. However, we observe ``Off-policy Teacher Decay'' problem in this paradigm: for the later tokens, with student's earlier trajectory as context that is off-policy to the teacher, the teacher's ability to produce a corrective score would decay, and may fall back to token-completion behavior learned in the pre-training stage. We empirically verify this problem, and we propose Early Stopping Rollout (ESR) to fix it: a simple yet effective distillation strategy that simply restricts the rollout generation to the first response tokens. We show that ESR both surpasses the full rollout OPD performance across model size, family, tasks and training regime, and exhibit much higher GPU efficiency and training stability, especially under cross model family scenarios. We further investigate the mechanism behind this surprising performance and discovered "Cascading Alignment" and "Sub-mode Commitment" effect of ESR that may explain why it works effectively and even sometimes exceeding the teacher model performance. Besides, we show that this position-based token selection strategy cannot be fully explainable by KL divergence and entropy signals.
Reinforcement learning for multi-turn agents suffers from a credit-assignment mismatch: rewards are sparse and trajectory-level, while success often hinges on a few local decisions. Existing online policy distillation (OPD) provides denser token-level supervision, but typically treats heterogeneous agent trajectories as monolithic strings rather than causal interaction units. We present StepOPSD, a post-rollout preference self-distillation framework that takes the agent step as the unit of credit redistribution. StepOPSD decomposes trajectories into action-centered step segments, rescoring them under hindsight-enriched teacher contexts and converting token-level log-probability gaps into sign-preserving advantage shaping with a normalized per-step credit budget before the GRPO update. Across ALFWorld and Search-QA with Qwen3-1.7B and Qwen2.5-3B-Instruct, StepOPSD attains best or second-best results on subsets most sensitive to local causal errors, including first-place performance on ALFWorld Heat (79.1%), PickTwo (95.0%), Search-QA TriviaQA (61.6%), and tied-best performance on HotpotQA (40.4%). The results further reveal a consistent two-knob law: smaller α_clip acts as a broadly stabilizing local trust region, whereas the optimal global mixing strength λ_mix remains task-dependent. These findings suggest that step-aware distillation is most useful when trajectory-level rewards are weakly aligned with the local action that determines downstream success.
展开完整摘要收起摘要↓
Reinforcement learning for multi-turn agents suffers from a credit-assignment mismatch: rewards are sparse and trajectory-level, while success often hinges on a few local decisions. Existing online policy distillation (OPD) provides denser token-level supervision, but typically treats heterogeneous agent trajectories as monolithic strings rather than causal interaction units. We present StepOPSD, a post-rollout preference self-distillation framework that takes the agent step as the unit of credit redistribution. StepOPSD decomposes trajectories into action-centered step segments, rescoring them under hindsight-enriched teacher contexts and converting token-level log-probability gaps into sign-preserving advantage shaping with a normalized per-step credit budget before the GRPO update. Across ALFWorld and Search-QA with Qwen3-1.7B and Qwen2.5-3B-Instruct, StepOPSD attains best or second-best results on subsets most sensitive to local causal errors, including first-place performance on ALFWorld Heat (79.1%), PickTwo (95.0%), Search-QA TriviaQA (61.6%), and tied-best performance on HotpotQA (40.4%). The results further reveal a consistent two-knob law: smaller α_clip acts as a broadly stabilizing local trust region, whereas the optimal global mixing strength λ_mix remains task-dependent. These findings suggest that step-aware distillation is most useful when trajectory-level rewards are weakly aligned with the local action that determines downstream success.
Omnimodal large language models enable unified audio video understanding, but long joint token sequences make inference costly, and existing benchmarks do not fully isolate audio visual association in noisy user generated videos. We introduce UGC-AVQA, a public UGC benchmark with 1,000 videos and 4,816 QA pairs, where an audio removal test ensures that benchmark questions require both acoustic and visual evidence. To reduce inference cost, we propose OMAC, a training free plug in compression method that preserves salient visual memory and temporally grounded audio anchors. To further make compact models robust to compressed inputs, we introduce O-MARC, a compression distillation framework for learning with memory compressed multimodal contexts. On Qwen2.5-Omni-3B, O-MARC improves the average score across four benchmarks to 45.8, outperforming full token inference at 44.1 and OmniZip at 41.0. OMAC also keeps inference efficient, reducing latency by 34.6% (1.53$\times$ speedup) and memory by 34.7% compared with full token inference.
展开完整摘要收起摘要↓
Omnimodal large language models enable unified audio video understanding, but long joint token sequences make inference costly, and existing benchmarks do not fully isolate audio visual association in noisy user generated videos. We introduce UGC-AVQA, a public UGC benchmark with 1,000 videos and 4,816 QA pairs, where an audio removal test ensures that benchmark questions require both acoustic and visual evidence. To reduce inference cost, we propose OMAC, a training free plug in compression method that preserves salient visual memory and temporally grounded audio anchors. To further make compact models robust to compressed inputs, we introduce O-MARC, a compression distillation framework for learning with memory compressed multimodal contexts. On Qwen2.5-Omni-3B, O-MARC improves the average score across four benchmarks to 45.8, outperforming full token inference at 44.1 and OmniZip at 41.0. OMAC also keeps inference efficient, reducing latency by 34.6% (1.53$\times$ speedup) and memory by 34.7% compared with full token inference.
Video Diffusion Transformers (DiTs) generate high-quality videos but demand substantial compute due to wide blocks, deep architectures, and iterative sampling. Recent methods reduce cost by compressing width, depth, or sampling steps, but typically commit to a fixed architecture that cannot adapt to individual inputs or denoising stages. We propose PARE (Pruning and Adaptive Routing for Efficient video generation), which jointly compresses width and depth with structure-aware pruning and input-adaptive routing. For width, we observe that attention heads specialize into spatial and temporal roles, and design importance scoring that accounts for this distinction to prevent motion-critical temporal heads from being pruned prematurely. For depth, we train a lightweight router conditioned on denoising timestep and visual content to dynamically select which blocks to execute at each step, enabling per-input compute adaptation rather than static block removal. A progressive pipeline first recovers width-pruned quality via distillation, then jointly optimizes the student and router to decouple the two learning objectives. Experiments on Wan2.1-14B for both image-to-video and text-to-video generation show that PARE substantially reduces per-step computation while preserving quality across VBench dimensions, and composes with step distillation for further acceleration.
展开完整摘要收起摘要↓
Video Diffusion Transformers (DiTs) generate high-quality videos but demand substantial compute due to wide blocks, deep architectures, and iterative sampling. Recent methods reduce cost by compressing width, depth, or sampling steps, but typically commit to a fixed architecture that cannot adapt to individual inputs or denoising stages. We propose PARE (Pruning and Adaptive Routing for Efficient video generation), which jointly compresses width and depth with structure-aware pruning and input-adaptive routing. For width, we observe that attention heads specialize into spatial and temporal roles, and design importance scoring that accounts for this distinction to prevent motion-critical temporal heads from being pruned prematurely. For depth, we train a lightweight router conditioned on denoising timestep and visual content to dynamically select which blocks to execute at each step, enabling per-input compute adaptation rather than static block removal. A progressive pipeline first recovers width-pruned quality via distillation, then jointly optimizes the student and router to decouple the two learning objectives. Experiments on Wan2.1-14B for both image-to-video and text-to-video generation show that PARE substantially reduces per-step computation while preserving quality across VBench dimensions, and composes with step distillation for further acceleration.
Discrete diffusion models have achieved strong empirical performance in text and other symbolic domains, but, especially for uniform-rate models, they often require many steps to generate a single sample. Existing acceleration methods either rely on training additional quantities or suffer from slow mixing. In this work, we propose a novel Gibbs-based corrector for discrete diffusion models, termed Gibbs-Accelerated Discrete Diffusion (GADD). GADD leverages the structure of the concrete score function to construct Gibbs posterior likelihoods directly, without requiring any additional training beyond standard score estimation. We show that GADD achieves an overall sampling complexity of $\mathcal{O}(\mathrm{polylog} (\varepsilon^{-1}))$, yielding the first such rate for diffusion-based samplers for uniform-rate discrete diffusion models. We also conduct numerical experiments demonstrating the practical advantages of GADD across synthetic data, zero-shot text sampling, and zero-shot conditional music generation. These results corroborate the theory and show that GADD consistently improves sample quality and wall-clock efficiency over standard baselines, including vanilla Euler methods and CTMC correctors. Beyond this, our theoretical analysis introduces a novel framework for analyzing predictor-corrector methods in discrete diffusion models, which may be of independent interest. Unlike existing approaches that rely on the Girsanov change-of-measure technique, our method is based on an induction argument that tracks error propagation across predictor iterations while accounting for inaccuracies in the corrector updates.
展开完整摘要收起摘要↓
Discrete diffusion models have achieved strong empirical performance in text and other symbolic domains, but, especially for uniform-rate models, they often require many steps to generate a single sample. Existing acceleration methods either rely on training additional quantities or suffer from slow mixing. In this work, we propose a novel Gibbs-based corrector for discrete diffusion models, termed Gibbs-Accelerated Discrete Diffusion (GADD). GADD leverages the structure of the concrete score function to construct Gibbs posterior likelihoods directly, without requiring any additional training beyond standard score estimation. We show that GADD achieves an overall sampling complexity of $\mathcal{O}(\mathrm{polylog} (\varepsilon^{-1}))$, yielding the first such rate for diffusion-based samplers for uniform-rate discrete diffusion models. We also conduct numerical experiments demonstrating the practical advantages of GADD across synthetic data, zero-shot text sampling, and zero-shot conditional music generation. These results corroborate the theory and show that GADD consistently improves sample quality and wall-clock efficiency over standard baselines, including vanilla Euler methods and CTMC correctors. Beyond this, our theoretical analysis introduces a novel framework for analyzing predictor-corrector methods in discrete diffusion models, which may be of independent interest. Unlike existing approaches that rely on the Girsanov change-of-measure technique, our method is based on an induction argument that tracks error propagation across predictor iterations while accounting for inaccuracies in the corrector updates.