作者Chao Yao, Yangbo Wei, Zhen Huang, Junhong Qian, Chenle Chen, Shaoqiang Lu, Chen Wu, Lei He
Long-running LLM agents are stateful: beyond the transcript they accrete compressed summaries, plaintext memory, pending tool plans, and, under every serving API, a KV cache. Yet today's "forget" operations delete a plaintext memory record and stop, leaving every artifact derived from the revoked information intact. We formalize execution-state unlearning: after a forget request, the agent must behave as if it had never observed the target. Modeling the runtime as a deterministic transition system, we prove that the pre-target trajectory prefix is shared with this counterfactual world for free, that the post-target suffix is irreducibly tainted without token-level attribution, and that exact unlearning requires at least $T-τ+1$ recomputed transitions, where $τ$ is the target's injection step. Provenance-Guided Selective Replay attains this bound as a cross-layer contract spanning prompt, compressed memory, and cache: a provenance graph locates the injection point, checkpoint restoration reduces to cropping the KV cache, and sanitized replay regenerates the counterfactual suffix. Audited with elicitation, stochastic, and string-free behavioral tests across three agent suites, nine baselines, and three model families, memory deletion leaves leakage unchanged, instruction-based forgetting collapses under elicitation (Leak@probes = 1.00), and source redaction still acts on a revoked preference in 80% of episodes, while selective replay is indistinguishable from a full reset at up to 9x fewer recomputed tokens.
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Long-running LLM agents are stateful: beyond the transcript they accrete compressed summaries, plaintext memory, pending tool plans, and, under every serving API, a KV cache. Yet today's "forget" operations delete a plaintext memory record and stop, leaving every artifact derived from the revoked information intact. We formalize execution-state unlearning: after a forget request, the agent must behave as if it had never observed the target. Modeling the runtime as a deterministic transition system, we prove that the pre-target trajectory prefix is shared with this counterfactual world for free, that the post-target suffix is irreducibly tainted without token-level attribution, and that exact unlearning requires at least $T-τ+1$ recomputed transitions, where $τ$ is the target's injection step. Provenance-Guided Selective Replay attains this bound as a cross-layer contract spanning prompt, compressed memory, and cache: a provenance graph locates the injection point, checkpoint restoration reduces to cropping the KV cache, and sanitized replay regenerates the counterfactual suffix. Audited with elicitation, stochastic, and string-free behavioral tests across three agent suites, nine baselines, and three model families, memory deletion leaves leakage unchanged, instruction-based forgetting collapses under elicitation (Leak@probes = 1.00), and source redaction still acts on a revoked preference in 80% of episodes, while selective replay is indistinguishable from a full reset at up to 9x fewer recomputed tokens.
作者Jian Li, Fanfan Ji, Jinxiang Lai, Ying Tai, Jian Yang, Xiao-Tong Yuan, Chengjie Wang, Yabiao Wang
The AffectiveArt Multidimensional Art Emotion Understanding task asks to jointly predict an artwork's fine-grained emotion (12 classes, 1549:1 head-to-tail ratio), binary valence/arousal, and five attribute-grounded descriptions — sub-tasks that exhibit strong empirical trade-offs, so the single-model solutions we tried do not jointly optimize all of them well. We present ArtSociety, a multi-agent framework that assembles heterogeneous multimodal experts — a DINOv2-Giant vision agent (A1), a scene-grounded CoT fine-tuned MLLM (A2), and three closed-source reasoning agents (A3-A5) — and coordinates them with two training-free controllers: (i) a rare-class-aware voting arbiter that lowers the agreement threshold for tail emotions, exploiting decorrelated error patterns across agent families; and (ii) a description-first reasoning agent whose DESCRIBE-then-CLASSIFY chain of thought forces visual evidence before label commitment, yielding near-perfect grounded descriptions. A task-routing policy directs the hard emotion task to the full five-agent ensemble while assigning the near-saturated valence/arousal and generative description tasks to the single strongest reasoning agent. On the official test set (1,000 artworks), ArtSociety achieves an Overall Score of 0.8870 (Classification 0.7789, Description 0.9952). An eleven-variant ablation study reveals that, once method and scale saturate at around 0.76, the decisive gains come from agent collaboration and data-side supervision — a 30B MoE model trained on older data does not outperform an 8B model trained on better data. Code is available at https://github.com/swordlidev/ArtSociety
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The AffectiveArt Multidimensional Art Emotion Understanding task asks to jointly predict an artwork's fine-grained emotion (12 classes, 1549:1 head-to-tail ratio), binary valence/arousal, and five attribute-grounded descriptions — sub-tasks that exhibit strong empirical trade-offs, so the single-model solutions we tried do not jointly optimize all of them well. We present ArtSociety, a multi-agent framework that assembles heterogeneous multimodal experts — a DINOv2-Giant vision agent (A1), a scene-grounded CoT fine-tuned MLLM (A2), and three closed-source reasoning agents (A3-A5) — and coordinates them with two training-free controllers: (i) a rare-class-aware voting arbiter that lowers the agreement threshold for tail emotions, exploiting decorrelated error patterns across agent families; and (ii) a description-first reasoning agent whose DESCRIBE-then-CLASSIFY chain of thought forces visual evidence before label commitment, yielding near-perfect grounded descriptions. A task-routing policy directs the hard emotion task to the full five-agent ensemble while assigning the near-saturated valence/arousal and generative description tasks to the single strongest reasoning agent. On the official test set (1,000 artworks), ArtSociety achieves an Overall Score of 0.8870 (Classification 0.7789, Description 0.9952). An eleven-variant ablation study reveals that, once method and scale saturate at around 0.76, the decisive gains come from agent collaboration and data-side supervision — a 30B MoE model trained on older data does not outperform an 8B model trained on better data. Code is available at https://github.com/swordlidev/ArtSociety
作者Jasmine Brazilek, Miles Tidmarsh, Matthias Endres, Anshuman Singh, Jeremiah Miller
HarvestBench is the first benchmark to 1) put a price on avoiding a side effect and 2) name the side effect as a living creature. Nine LLMs each drive a crew of two tractors to gather a corn harvest. The animals in their path are not part of the goal function. When an animal blocks the route the autopilot pauses and asks the agent whether to drive over it for free or swerve for a given fuel cost. All scoring is programmatic and does not involve LLM judges. Kill rates range between 0.4% and 98.8%, though the kill rate is not ordered by capability. Every model competently avoids damaging rock hits, so every animal killed is a choice, rather than an accident. Under the morality briefing the kill rate was under 6% in 5 of 6 reasoning models. Removing it (the neutral briefing) raised the kill rate to above 84% in all six models. Every model kills wild animals more often than farmed ones. Four out of six models' kill rate per answered encounter were sensitive to price changes. The moral instruction is also fragile. Four bullets of driving mechanics change Sonnet 5's kill rate from 3% to 18% and Gemini 2.5 Flash's from 4% to 39%. A moral instruction in a system prompt is overridden by a short block of operating instructions and a value that can be ignored that easily is not a good method of ensuring agents are aligned.
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HarvestBench is the first benchmark to 1) put a price on avoiding a side effect and 2) name the side effect as a living creature. Nine LLMs each drive a crew of two tractors to gather a corn harvest. The animals in their path are not part of the goal function. When an animal blocks the route the autopilot pauses and asks the agent whether to drive over it for free or swerve for a given fuel cost. All scoring is programmatic and does not involve LLM judges. Kill rates range between 0.4% and 98.8%, though the kill rate is not ordered by capability. Every model competently avoids damaging rock hits, so every animal killed is a choice, rather than an accident. Under the morality briefing the kill rate was under 6% in 5 of 6 reasoning models. Removing it (the neutral briefing) raised the kill rate to above 84% in all six models. Every model kills wild animals more often than farmed ones. Four out of six models' kill rate per answered encounter were sensitive to price changes. The moral instruction is also fragile. Four bullets of driving mechanics change Sonnet 5's kill rate from 3% to 18% and Gemini 2.5 Flash's from 4% to 39%. A moral instruction in a system prompt is overridden by a short block of operating instructions and a value that can be ignored that easily is not a good method of ensuring agents are aligned.
Agent memory allows LLM agents to use earlier interactions when answering new queries. Existing methods often compress interaction histories into summaries or other LLM-generated representations. Repeated generation adds cost and can discard answer-bearing details before the system knows what a future query will require. We propose EdgeMem, an agent-memory method built around a simple principle: preserve original interaction turns and organize them through complementary content, temporal, and episodic cues. EdgeMem realizes this principle with a multi-anchor hypergraph constructed by lightweight local processing. Retrieval directly returns source evidence and reserves LLM use for final answer generation, combining structured access to multi-session histories with faithful retention of the original conversation. Experiments on LoCoMo and LongMemEval-S show strong retrieval and memory-grounded question answering; on LoCoMo, EdgeMem achieves the highest strict-judge score among seven reproduced systems under a shared prompt (61.01 versus 58.70), while construction and retrieval require no generative-LLM calls. Overall, EdgeMem shows that preserving and organizing source evidence provides an effective and efficient foundation for agent memory without generative memory management.
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Agent memory allows LLM agents to use earlier interactions when answering new queries. Existing methods often compress interaction histories into summaries or other LLM-generated representations. Repeated generation adds cost and can discard answer-bearing details before the system knows what a future query will require. We propose EdgeMem, an agent-memory method built around a simple principle: preserve original interaction turns and organize them through complementary content, temporal, and episodic cues. EdgeMem realizes this principle with a multi-anchor hypergraph constructed by lightweight local processing. Retrieval directly returns source evidence and reserves LLM use for final answer generation, combining structured access to multi-session histories with faithful retention of the original conversation. Experiments on LoCoMo and LongMemEval-S show strong retrieval and memory-grounded question answering; on LoCoMo, EdgeMem achieves the highest strict-judge score among seven reproduced systems under a shared prompt (61.01 versus 58.70), while construction and retrieval require no generative-LLM calls. Overall, EdgeMem shows that preserving and organizing source evidence provides an effective and efficient foundation for agent memory without generative memory management.
This paper presents an energy-based controller for a multiagent robotic system designed to achieve and maintain a specific formation while moving on a plane and avoiding collisions between agents. The controller emulates a network of elementary spring-damper modules connecting pairs of agents. This network, with its de-energized states representing the desired formation, determines the system's dynamics, which is fully encapsulated by a bond graph model. The modeling is further enhanced through the introduction of a formation matrix, using a graph-theoretic approach, that describes both the distances and relative velocities among the agents of the arrangement. This matrix mathematically represents the interconnection and energy-exchange structure of the bond graph, allowing us to put it in correspondence with the control-by-interconnection CbI-scheme of the IDA-PBC theory, facilitating the solution of the formation control problem within the port-Hamiltonian system framework. Furthermore, the paper presents leader-following and position-based formation control systems based on the CbI scheme, including a stability analysis of the corresponding closed-loop systems. The theoretical findings are validated through numerical simulations across various scenarios.
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This paper presents an energy-based controller for a multiagent robotic system designed to achieve and maintain a specific formation while moving on a plane and avoiding collisions between agents. The controller emulates a network of elementary spring-damper modules connecting pairs of agents. This network, with its de-energized states representing the desired formation, determines the system's dynamics, which is fully encapsulated by a bond graph model. The modeling is further enhanced through the introduction of a formation matrix, using a graph-theoretic approach, that describes both the distances and relative velocities among the agents of the arrangement. This matrix mathematically represents the interconnection and energy-exchange structure of the bond graph, allowing us to put it in correspondence with the control-by-interconnection CbI-scheme of the IDA-PBC theory, facilitating the solution of the formation control problem within the port-Hamiltonian system framework. Furthermore, the paper presents leader-following and position-based formation control systems based on the CbI scheme, including a stability analysis of the corresponding closed-loop systems. The theoretical findings are validated through numerical simulations across various scenarios.
Humans are the transport layer between AI systems, losing context at every hop. We present the Civilization Framework, whose addressable party is the civilization, not the agent (one human sovereign, a persistent ledger, and interchangeable agents), and the Embassy Protocol, a carrier-agnostic overlay: messages arrive asynchronously at a resident ledger endpoint, any online agent of the receiver handles them, and commitment state on both ledgers, not delivery, is ground truth. Authority derives from memory: an agent's power to act for its civilization is capped by the memory it can access and externalized through signed credentials, separate from civilization-level reputation. We identify the temporal-weight effect, a hazard in AI-to-AI communication where what arrives first acquires unearned authority, and test it in one frontier model in a preregistered 1,908-trial experiment. With verification removed, an incorrect upstream claim arriving first captures 54.2% of answers (4.2% under full verification), while the same claim arriving after the receiver has sealed its own answer captures 31.6% (the two prompt shells are not length-matched, so part of that gap may reflect shell form; see Section 7), and both registered question-set specifications agree on these two verdicts (the exclusion specification is preregistered as under-powered). Two secondary results, the mitigation from instruction-level provenance labeling and sealed-answer accuracy equivalence, are specification-dependent, holding only under the all-questions specification. Because a registered check of tool use failed its call-budget condition, the registration classifies the round as inconclusive and every result above, primary and secondary, is reported as exploratory; a replication with harness-enforced budgets is planned. The framework's intra-civilization layer has a working implementation.
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Humans are the transport layer between AI systems, losing context at every hop. We present the Civilization Framework, whose addressable party is the civilization, not the agent (one human sovereign, a persistent ledger, and interchangeable agents), and the Embassy Protocol, a carrier-agnostic overlay: messages arrive asynchronously at a resident ledger endpoint, any online agent of the receiver handles them, and commitment state on both ledgers, not delivery, is ground truth. Authority derives from memory: an agent's power to act for its civilization is capped by the memory it can access and externalized through signed credentials, separate from civilization-level reputation. We identify the temporal-weight effect, a hazard in AI-to-AI communication where what arrives first acquires unearned authority, and test it in one frontier model in a preregistered 1,908-trial experiment. With verification removed, an incorrect upstream claim arriving first captures 54.2% of answers (4.2% under full verification), while the same claim arriving after the receiver has sealed its own answer captures 31.6% (the two prompt shells are not length-matched, so part of that gap may reflect shell form; see Section 7), and both registered question-set specifications agree on these two verdicts (the exclusion specification is preregistered as under-powered). Two secondary results, the mitigation from instruction-level provenance labeling and sealed-answer accuracy equivalence, are specification-dependent, holding only under the all-questions specification. Because a registered check of tool use failed its call-budget condition, the registration classifies the round as inconclusive and every result above, primary and secondary, is reported as exploratory; a replication with harness-enforced budgets is planned. The framework's intra-civilization layer has a working implementation.
作者Marcel Müller, Jiaru Bai, Willi Gottstein, Abhijoy Mandal, Mohammad Nazeri, Elia Savino, Yanlin Fang, Sujoy Das, Sergio Pablo García Carrillo, Yeonghun Kang, Juan B. Pérez-Sánchez, Simone Pilon, Martin Fitzner, Timothy Noël, Frank Gu, Varinia Bernales, Alán Aspuru-Guzik
Self-driving laboratories (SDLs) combine automated experimentation with adaptive decision-making to accelerate scientific discovery. Their operation nevertheless often depends on human specialists who translate scientific objectives into executable closed-loop campaigns. Specialists adjust them as data and operating conditions change. Here, we present La Agente Óptima, an agentic framework that constructs and supervises Bayesian optimization campaigns across computational and experimental systems while maintaining a persistent optimization state. By separating large language model (LLM) reasoning from executed campaigns, Óptima runs repetitive optimization loops consistently, returns control to the agent only when progress requires interpretation or campaign revision, and keeps every decision auditable. We evaluate Óptima across ablation studies, five digital discovery tasks, and two physical platforms. Throughout, Óptima maintained executable campaigns as both the scientific problem and execution environment evolved. In a closed-loop contact angle optimization campaign, Óptima identified and corrected a mid-run measurement failure, bringing the contact angle from 71.4 to 67.8 degrees, just above the 64-66 degree range. From this result, Óptima correctly inferred that the target was likely unattainable with the available reagents and recommended changing the formulation. In a five-day multi-objective flow-chemistry campaign, Óptima increased the yield from 30% to 59% over 23 experiments. Despite substantial inference costs, it cost less and used substantially less starting material than a human-directed campaign, while selecting a more mass-efficient operating point. These results show that LLM-based agents can make rigorous, long-running optimization campaigns accessible to domain scientists without specialist setup, expanding the scope of SDLs.
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Self-driving laboratories (SDLs) combine automated experimentation with adaptive decision-making to accelerate scientific discovery. Their operation nevertheless often depends on human specialists who translate scientific objectives into executable closed-loop campaigns. Specialists adjust them as data and operating conditions change. Here, we present La Agente Óptima, an agentic framework that constructs and supervises Bayesian optimization campaigns across computational and experimental systems while maintaining a persistent optimization state. By separating large language model (LLM) reasoning from executed campaigns, Óptima runs repetitive optimization loops consistently, returns control to the agent only when progress requires interpretation or campaign revision, and keeps every decision auditable. We evaluate Óptima across ablation studies, five digital discovery tasks, and two physical platforms. Throughout, Óptima maintained executable campaigns as both the scientific problem and execution environment evolved. In a closed-loop contact angle optimization campaign, Óptima identified and corrected a mid-run measurement failure, bringing the contact angle from 71.4 to 67.8 degrees, just above the 64-66 degree range. From this result, Óptima correctly inferred that the target was likely unattainable with the available reagents and recommended changing the formulation. In a five-day multi-objective flow-chemistry campaign, Óptima increased the yield from 30% to 59% over 23 experiments. Despite substantial inference costs, it cost less and used substantially less starting material than a human-directed campaign, while selecting a more mass-efficient operating point. These results show that LLM-based agents can make rigorous, long-running optimization campaigns accessible to domain scientists without specialist setup, expanding the scope of SDLs.
Artificial intelligence in recruitment has shifted the object being automated from profile pairs and ranked lists to multi-stage workflows that retrieve evidence, compare candidates, and support or execute actions. This systematized narrative review traces that development from bilateral retrieval and behavioral ranking through neural person--job matching, large language model (LLM) components, and tool-using recruiting agents. Using a purposive search and coding protocol updated through 23 July 2026, plus targeted updates through 2 September 2026, we organize 40 representative works with supporting industrial and legal sources. This synthesis is not a prevalence estimate. We analyze three coupled transitions: from similarity to reciprocal suitability, from a model to a compound workflow, and from offline prediction to evidence- and productivity-aligned evaluation. Across document understanding, retrieval, ranking, assessment, interviewing, sourcing, and human handoff, we distinguish field-, pair-, list-, case-, trajectory-, and outcome-level evidence. Persistent gaps arise because behavioral labels confound exposure, preference, and qualification; private and synthetic data limit external validity; final-output scores conceal pipeline failures; and, within the coded set, privacy is not directly evaluated and no row jointly evaluates utility, fairness, privacy, and security. These observations describe the coded set rather than the field as a whole. We therefore introduce a staged mapping from evaluation evidence to the strongest defensible claim, together with an agenda for reciprocal, evidence-grounded, temporally controlled, selective, and auditable systems. Progress should be judged by whether workflows retrieve the right evidence, preserve uncertainty, support contestable decisions, and improve outcomes under explicit cost and risk constraints.
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Artificial intelligence in recruitment has shifted the object being automated from profile pairs and ranked lists to multi-stage workflows that retrieve evidence, compare candidates, and support or execute actions. This systematized narrative review traces that development from bilateral retrieval and behavioral ranking through neural person--job matching, large language model (LLM) components, and tool-using recruiting agents. Using a purposive search and coding protocol updated through 23 July 2026, plus targeted updates through 2 September 2026, we organize 40 representative works with supporting industrial and legal sources. This synthesis is not a prevalence estimate. We analyze three coupled transitions: from similarity to reciprocal suitability, from a model to a compound workflow, and from offline prediction to evidence- and productivity-aligned evaluation. Across document understanding, retrieval, ranking, assessment, interviewing, sourcing, and human handoff, we distinguish field-, pair-, list-, case-, trajectory-, and outcome-level evidence. Persistent gaps arise because behavioral labels confound exposure, preference, and qualification; private and synthetic data limit external validity; final-output scores conceal pipeline failures; and, within the coded set, privacy is not directly evaluated and no row jointly evaluates utility, fairness, privacy, and security. These observations describe the coded set rather than the field as a whole. We therefore introduce a staged mapping from evaluation evidence to the strongest defensible claim, together with an agenda for reciprocal, evidence-grounded, temporally controlled, selective, and auditable systems. Progress should be judged by whether workflows retrieve the right evidence, preserve uncertainty, support contestable decisions, and improve outcomes under explicit cost and risk constraints.
Long-horizon multimodal agents should remember not only what happened but also who participated. This capability depends on linking recurring faces, voices, names, person-associated objects, events, and social relations to consistent identities over time. Existing long-video and multimodal-agent benchmarks measure broad memory question answering, but they do not isolate the ability to maintain recurring person identities and reason over their cross-time relations. We introduce ICM-Bench (Identity-Centric Memory Benchmark), which, to the best of our knowledge, is the first benchmark specifically designed to evaluate identity-centric reasoning over long video memories in multimodal agents. The benchmark contains 839 synthetic clips spanning 141 minutes and 1,217 open-ended questions about six recurring adults in a one-year life album. A theme-configurable pipeline generates the video collection and associates each question with its target identities and traceable supporting evidence. We compare direct caption-memory baselines, memory-augmented agents, and graph-retrieval systems. Gemini 3.1 Pro achieves the highest overall accuracy of 74.0%, yet its score falls to 60.3% on questions that require long-term identity profiles. The results show that current systems recover many event-level memories but remain less reliable when evidence must be accumulated around a stable person.
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Long-horizon multimodal agents should remember not only what happened but also who participated. This capability depends on linking recurring faces, voices, names, person-associated objects, events, and social relations to consistent identities over time. Existing long-video and multimodal-agent benchmarks measure broad memory question answering, but they do not isolate the ability to maintain recurring person identities and reason over their cross-time relations. We introduce ICM-Bench (Identity-Centric Memory Benchmark), which, to the best of our knowledge, is the first benchmark specifically designed to evaluate identity-centric reasoning over long video memories in multimodal agents. The benchmark contains 839 synthetic clips spanning 141 minutes and 1,217 open-ended questions about six recurring adults in a one-year life album. A theme-configurable pipeline generates the video collection and associates each question with its target identities and traceable supporting evidence. We compare direct caption-memory baselines, memory-augmented agents, and graph-retrieval systems. Gemini 3.1 Pro achieves the highest overall accuracy of 74.0%, yet its score falls to 60.3% on questions that require long-term identity profiles. The results show that current systems recover many event-level memories but remain less reliable when evidence must be accumulated around a stable person.
作者Evan Chen, Shiqiang Wang, Christopher G. Brinton
Distributed LLM-agent teams can read the latest shared facts and still act on an obsolete plan. A planner may derive an action from requirement $r_3$, another agent may commit $r_4$, and an executor may receive $r_4$ without replacing the plan derived from $r_3$. We call this stale-plan execution: state freshness does not establish that the plan authorizing an action remains valid. We introduce PlanFence, a dependency-scoped action-validation protocol. Plans cite the exact public records they used, and an executor validates only the records that can affect the pending external action, replanning once or blocking when validation is incomplete. In 30 controlled live workflows with a post-plan revision, a freshness-only executor acts on the obsolete plan in every task, whereas PlanFence completes all tasks without an invalid action. Controlled replay reveals two conditional boundaries: proactive synchronization yields lower coordination stall at low churn, while PlanFence avoids repeated update-path coordination as churn grows and avoids validating unrelated state as the shared keyspace grows. These are controlled safety and systems-cost results, not general task-accuracy gains.
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Distributed LLM-agent teams can read the latest shared facts and still act on an obsolete plan. A planner may derive an action from requirement $r_3$, another agent may commit $r_4$, and an executor may receive $r_4$ without replacing the plan derived from $r_3$. We call this stale-plan execution: state freshness does not establish that the plan authorizing an action remains valid. We introduce PlanFence, a dependency-scoped action-validation protocol. Plans cite the exact public records they used, and an executor validates only the records that can affect the pending external action, replanning once or blocking when validation is incomplete. In 30 controlled live workflows with a post-plan revision, a freshness-only executor acts on the obsolete plan in every task, whereas PlanFence completes all tasks without an invalid action. Controlled replay reveals two conditional boundaries: proactive synchronization yields lower coordination stall at low churn, while PlanFence avoids repeated update-path coordination as churn grows and avoids validating unrelated state as the shared keyspace grows. These are controlled safety and systems-cost results, not general task-accuracy gains.
Knowledge graphs describe reality in crisp assertions, while the systems now consuming them, foundation models and autonomous agents, reason natively in probabilities. We argue that this mismatch is why the integration of language models and knowledge graphs remains a data-feeding pipeline rather than a unified reasoning architecture. We envision Semantic Bayesian World Models (SBWMs): a Web that describes the world not as a database of facts but as a shared, evolving fabric of beliefs over knowledge graphs, where ontological axioms constrain priors, observations update beliefs by Bayesian conditioning, and actions intervene upon the world. We work through what an agent gains from such a model: a home-security agent deciding whether the figure at the gate is a courier or a burglar, an actuarial estimate aggregated by entailment rather than by string frequency, a planning task that language models reliably fail, and the estimation of quantities that no document has ever stated. We then set out what the community must build to make them possible: belief annotation over RDF~1.2, probabilistic entailment regimes, semantic calibration layers, and protocols by which agents that have never met can exchange, and disagree over, calibrated beliefs.
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Knowledge graphs describe reality in crisp assertions, while the systems now consuming them, foundation models and autonomous agents, reason natively in probabilities. We argue that this mismatch is why the integration of language models and knowledge graphs remains a data-feeding pipeline rather than a unified reasoning architecture. We envision Semantic Bayesian World Models (SBWMs): a Web that describes the world not as a database of facts but as a shared, evolving fabric of beliefs over knowledge graphs, where ontological axioms constrain priors, observations update beliefs by Bayesian conditioning, and actions intervene upon the world. We work through what an agent gains from such a model: a home-security agent deciding whether the figure at the gate is a courier or a burglar, an actuarial estimate aggregated by entailment rather than by string frequency, a planning task that language models reliably fail, and the estimation of quantities that no document has ever stated. We then set out what the community must build to make them possible: belief annotation over RDF~1.2, probabilistic entailment regimes, semantic calibration layers, and protocols by which agents that have never met can exchange, and disagree over, calibrated beliefs.
作者Shuhao Ye, Sitong Mao, Yuxiang Cui, Yufei Wei, Xuan Yu, Shichao Zhai, Wen Chen, Shunbo Zhou, Rong Xiong, Yue Wang
Vision-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow natural language instructions through unseen environments. Existing imitation learning (IL) pipelines struggle in this closed-loop setting: behavior cloning suffers from distribution shift, and DAgger's expert actions become ambiguous upon trajectory deviation. While Reinforcement Learning (RL) offers a natural paradigm to address this, directly applying RL to micro action spaces is sample-inefficient due to reward sparsity. To overcome this bottleneck, we reformulate VLN-CE as a Hierarchical Markov Decision Process (MDP), explicitly decoupling high-level planning from low-level control. By abstracting the environment into a topological graph, our high-level policy operates on a macro action space of frontier nodes, with a training-free low-level controller acting as its state transition, which significantly compresses the decision horizon and makes closed-loop RL tractable. To support RL optimization on the macro MDP, we propose an action-aware value head to effectively evaluate state values under the dynamic frontier action space, powering a graph-based PPO. Extensive experiments demonstrate the effectiveness of our architecture. Finally, our model achieves state-of-the-art performance on the R2R-CE and RxR-CE benchmarks.
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Vision-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow natural language instructions through unseen environments. Existing imitation learning (IL) pipelines struggle in this closed-loop setting: behavior cloning suffers from distribution shift, and DAgger's expert actions become ambiguous upon trajectory deviation. While Reinforcement Learning (RL) offers a natural paradigm to address this, directly applying RL to micro action spaces is sample-inefficient due to reward sparsity. To overcome this bottleneck, we reformulate VLN-CE as a Hierarchical Markov Decision Process (MDP), explicitly decoupling high-level planning from low-level control. By abstracting the environment into a topological graph, our high-level policy operates on a macro action space of frontier nodes, with a training-free low-level controller acting as its state transition, which significantly compresses the decision horizon and makes closed-loop RL tractable. To support RL optimization on the macro MDP, we propose an action-aware value head to effectively evaluate state values under the dynamic frontier action space, powering a graph-based PPO. Extensive experiments demonstrate the effectiveness of our architecture. Finally, our model achieves state-of-the-art performance on the R2R-CE and RxR-CE benchmarks.
作者Taewoo Kim, Young Han Lee, Nam In Park, Chanwoo Kim
Audio deepfake detection is commonly formulated as clip-level binary classification of single-domain audio. However, real-world manipulated audio can exhibit mixed authenticity, where genuine and manipulated cues coexist across temporal transitions, overlapping sources, or both. This setting requires not only detecting manipulated audio but also localizing the components that provide evidence for the decision. We propose ToolDF, a tool-integrated reasoning framework for mixed-authenticity audio deepfake detection. ToolDF employs an audio large language model as an orchestrator trained with supervised tool-use trajectories. It adaptively analyzes the audio scene, selectively performs source separation, routes components to domain-specific experts, and aggregates their evidence into an interpretable verdict. We further introduce a mixed-authenticity ADD benchmark covering temporal transitions, acoustic overlaps, and hybrid mixtures. Experimental results show that ToolDF achieves the best overall performance on composite-type detection, achieving macro-F1 gains of 3.72 and 14.39 points over the strongest monolithic baseline and a fixed pipeline, respectively, while providing interpretable evidence localized to temporal regions and acoustic sources. Our source code and dataset are publicly available online.
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Audio deepfake detection is commonly formulated as clip-level binary classification of single-domain audio. However, real-world manipulated audio can exhibit mixed authenticity, where genuine and manipulated cues coexist across temporal transitions, overlapping sources, or both. This setting requires not only detecting manipulated audio but also localizing the components that provide evidence for the decision. We propose ToolDF, a tool-integrated reasoning framework for mixed-authenticity audio deepfake detection. ToolDF employs an audio large language model as an orchestrator trained with supervised tool-use trajectories. It adaptively analyzes the audio scene, selectively performs source separation, routes components to domain-specific experts, and aggregates their evidence into an interpretable verdict. We further introduce a mixed-authenticity ADD benchmark covering temporal transitions, acoustic overlaps, and hybrid mixtures. Experimental results show that ToolDF achieves the best overall performance on composite-type detection, achieving macro-F1 gains of 3.72 and 14.39 points over the strongest monolithic baseline and a fixed pipeline, respectively, while providing interpretable evidence localized to temporal regions and acoustic sources. Our source code and dataset are publicly available online.
作者Yan Tang, Tingyu Cao, Yuanbo Tang, Huaze Tang, Keer Hu
Large language model agents can plan, invoke tools, and modify external states, yet most systems still take an explicit user instruction as a fixed starting point. Proactive service moves the decision upstream: an agent must infer service opportunities from incomplete environmental and user signals, choose among remaining silent, asking, assisting, and acting, and account for interruption, misunderstanding, overreach, and privacy costs. This survey gives an operational definition centered on initiative and formulates the problem as a partially observable sequential decision process constrained by authorization and risk. The formulation represents timing, content, and delivery within one structured action, while making explicit the option value of waiting, the decision value of questions, and feedback-induced state changes. On this basis, we organize existing methods along one decision pipeline (state and need estimation, intervention gating, action construction, and feedback adaptation) and describe prescribed, predictive, model based, and return optimizing mechanisms as nonexclusive policy-construction components. We further normalize decision units and three-axis evidence descriptors across streaming dialogue, screen, video, software-engineering, and human-agent collaboration resources, and formalize metrics for triggering, timing, calibration, user burden, safety, and policy value. The synthesis shows why offline classification performance alone does not predict deployment benefit and why long-term memory is not a defining condition of proactivity. Reliable proactive service instead requires calibrated incremental intervention value, verifiable authorization, recoverable execution, and counterfactual evidence.
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Large language model agents can plan, invoke tools, and modify external states, yet most systems still take an explicit user instruction as a fixed starting point. Proactive service moves the decision upstream: an agent must infer service opportunities from incomplete environmental and user signals, choose among remaining silent, asking, assisting, and acting, and account for interruption, misunderstanding, overreach, and privacy costs. This survey gives an operational definition centered on initiative and formulates the problem as a partially observable sequential decision process constrained by authorization and risk. The formulation represents timing, content, and delivery within one structured action, while making explicit the option value of waiting, the decision value of questions, and feedback-induced state changes. On this basis, we organize existing methods along one decision pipeline (state and need estimation, intervention gating, action construction, and feedback adaptation) and describe prescribed, predictive, model based, and return optimizing mechanisms as nonexclusive policy-construction components. We further normalize decision units and three-axis evidence descriptors across streaming dialogue, screen, video, software-engineering, and human-agent collaboration resources, and formalize metrics for triggering, timing, calibration, user burden, safety, and policy value. The synthesis shows why offline classification performance alone does not predict deployment benefit and why long-term memory is not a defining condition of proactivity. Reliable proactive service instead requires calibrated incremental intervention value, verifiable authorization, recoverable execution, and counterfactual evidence.
Camera-conditioned world models generate interactive videos in which commanded actions should induce the expected scene changes while appearance, geometry, and temporal dynamics remain coherent. Existing rewards assess these requirements separately: geometry-based rewards estimate trajectory execution but cannot judge the visual quality of the executed motion, whereas image-based rewards measure frame quality without capturing action execution or temporal dynamics. We posit that a vision-language model (VLM) offers a shared reasoning space for relating actions to their visual outcomes. However, judging a complete long video against its full action sequence creates a lengthy, noisy context in which short-lived local action evidence can be missed or diluted. We present WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models. WorldReward decomposes paired videos into action-aligned chunks, organizes each chunk into structured visual evidence, and aggregates chunk-level decisions by voting into separate video-level action and visual-quality preferences. To train it, we construct a large-scale reasoning-augmented preference dataset using structured judgments generated by a frontier VLM and refined through tool-based agent auditing and targeted human review. We further introduce WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency, appearance quality, and motion quality. WorldReward achieves the highest agreement on all three dimensions, exceeding GPT-5.5 by 3.42, 1.45, and 3.56 percentage points, respectively. When used for RL post-training of HY-WorldPlay 1.5, it consistently improves both action execution and visual quality across short- to long-term horizons.
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Camera-conditioned world models generate interactive videos in which commanded actions should induce the expected scene changes while appearance, geometry, and temporal dynamics remain coherent. Existing rewards assess these requirements separately: geometry-based rewards estimate trajectory execution but cannot judge the visual quality of the executed motion, whereas image-based rewards measure frame quality without capturing action execution or temporal dynamics. We posit that a vision-language model (VLM) offers a shared reasoning space for relating actions to their visual outcomes. However, judging a complete long video against its full action sequence creates a lengthy, noisy context in which short-lived local action evidence can be missed or diluted. We present WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models. WorldReward decomposes paired videos into action-aligned chunks, organizes each chunk into structured visual evidence, and aggregates chunk-level decisions by voting into separate video-level action and visual-quality preferences. To train it, we construct a large-scale reasoning-augmented preference dataset using structured judgments generated by a frontier VLM and refined through tool-based agent auditing and targeted human review. We further introduce WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency, appearance quality, and motion quality. WorldReward achieves the highest agreement on all three dimensions, exceeding GPT-5.5 by 3.42, 1.45, and 3.56 percentage points, respectively. When used for RL post-training of HY-WorldPlay 1.5, it consistently improves both action execution and visual quality across short- to long-term horizons.
Scaling interactive and verifiable environments is critical for training terminal agents. As frontier models become more capable, environments synthesized from scratch become less challenging and thus provide limited learning signals. Recent co-evolution methods iteratively synthesize environments near the model's learnable frontier based on weaknesses exposed during rollouts. However, their dependence on on-policy rollouts limits generalization and the continuous provision of learning signals as the model becomes stronger. In this paper, we propose environment evolution, which incrementally increases environment difficulty off-policy and schedules the evolved environments generation by generation during training to provide continuous learning signals. We derive three evolution directions that influence environment difficulty from the multi-turn learning objective and then implement evolution along these directions through a loop-engineered multi-agent harness. Quantitative rollout experiments with Hy4 preview, Claude Opus 5, and GPT-5.6 Sol show that environment evolution consistently produces more difficult environments. We validate its effectiveness on Qwen3.6-27B and Qwen3.6-35B-A3B through simple long-horizon RL training, improving their performance by 14.4 and 18.0 percentage points on Terminal-Bench 2.1, respectively.
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Scaling interactive and verifiable environments is critical for training terminal agents. As frontier models become more capable, environments synthesized from scratch become less challenging and thus provide limited learning signals. Recent co-evolution methods iteratively synthesize environments near the model's learnable frontier based on weaknesses exposed during rollouts. However, their dependence on on-policy rollouts limits generalization and the continuous provision of learning signals as the model becomes stronger. In this paper, we propose environment evolution, which incrementally increases environment difficulty off-policy and schedules the evolved environments generation by generation during training to provide continuous learning signals. We derive three evolution directions that influence environment difficulty from the multi-turn learning objective and then implement evolution along these directions through a loop-engineered multi-agent harness. Quantitative rollout experiments with Hy4 preview, Claude Opus 5, and GPT-5.6 Sol show that environment evolution consistently produces more difficult environments. We validate its effectiveness on Qwen3.6-27B and Qwen3.6-35B-A3B through simple long-horizon RL training, improving their performance by 14.4 and 18.0 percentage points on Terminal-Bench 2.1, respectively.
作者Subham Sekhar Sahoo, Lingjie Chen, Khiem Pham, Jonathan Geuter, Chaitanya Dwivedi, Varad Pimpalkhute, Yash Akhauri, Alexander Moreno, Mikhail Yurochkin, Zhenting Wang, Mostafa Elhoushi, Nolan Dey, Shane Bergsma, Joel Hestness, John Thickstun, Eric Xing, Zhengzhong Liu
Large Language Models (LLMs) owe much of their success to next-token prediction (NTP), but their autoregressive (AR) structure requires slow, sequential token generation. To overcome this bottleneck, we introduce diffusion-augmented LLMs, a new class of models that defines an AR model distribution while using diffusion to draw multiple tokens in parallel from that distribution. We decouple the parameters of these models into two sets: AR weights, trained using the standard NTP objective, and lightweight diffusion weights, trained to generate multiple tokens simultaneously. The diffusion weights are learned through a simple Diffusion Distillation phase that adds negligible overhead to existing LLM training pipelines. We also introduce $Ψ$-Spec, a family of samplers that enables lossless acceleration and inference-time scaling at a fixed context length. Unlike speculative decoding, our method requires no separate draft model. Unlike diffusion LLMs (d-LLMs), it accelerates generation without sacrificing the quality of the underlying AR model. The resulting models, called Uno, can be trained from scratch or built by augmenting existing open-weight AR LLMs. Uno achieves higher throughput than leading speculative-decoding methods at every evaluated batch size and delivers up to $3\times$ speedups over the base AR model, including at the largest batch size supported by the device. Notably, our 8B Uno model outperforms the leading open d-LLM, the 26B DiffusionGemma, and the proprietary Mercury 2 across all evaluated benchmarks in agentic tool use, coding, and long-context reasoning. We release code and checkpoints at: https://s-sahoo.github.io/uno/
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Large Language Models (LLMs) owe much of their success to next-token prediction (NTP), but their autoregressive (AR) structure requires slow, sequential token generation. To overcome this bottleneck, we introduce diffusion-augmented LLMs, a new class of models that defines an AR model distribution while using diffusion to draw multiple tokens in parallel from that distribution. We decouple the parameters of these models into two sets: AR weights, trained using the standard NTP objective, and lightweight diffusion weights, trained to generate multiple tokens simultaneously. The diffusion weights are learned through a simple Diffusion Distillation phase that adds negligible overhead to existing LLM training pipelines. We also introduce $Ψ$-Spec, a family of samplers that enables lossless acceleration and inference-time scaling at a fixed context length. Unlike speculative decoding, our method requires no separate draft model. Unlike diffusion LLMs (d-LLMs), it accelerates generation without sacrificing the quality of the underlying AR model. The resulting models, called Uno, can be trained from scratch or built by augmenting existing open-weight AR LLMs. Uno achieves higher throughput than leading speculative-decoding methods at every evaluated batch size and delivers up to $3\times$ speedups over the base AR model, including at the largest batch size supported by the device. Notably, our 8B Uno model outperforms the leading open d-LLM, the 26B DiffusionGemma, and the proprietary Mercury 2 across all evaluated benchmarks in agentic tool use, coding, and long-context reasoning. We release code and checkpoints at: https://s-sahoo.github.io/uno/
Graphical user interface (GUI) agents are increasingly used to execute natural-language instructions on user interfaces, yet real users may issue infeasible instructions due to benign mistakes. A reliable agent should not only know how to act, but also when not to act. In this work, we introduce CONFLICTGUI, a benchmark covering instruction-internal conflicts and instruction-GUI context conflicts to study conflict-aware termination. Our evaluation reveals severe execution-biased overcompliance: agents that perform well on feasible tasks often continue to execute blindly under conflicting instructions. To mitigate this behavior, we propose CONFLICTGUARD, an inference-time framework that aligns an agent's feasibility awareness with its action generation. CONFLICTGUARD contains two coupled components: a feasibility verification protocol that guides the agent to assess instruction logic and GUI-side evidence before acting, and a conditional action modulation mechanism that steers agents from over-compliant execution into termination-oriented behavior. Experiments across five widely-used agents demonstrate that CONFLICTGUARD improves average conflict task success rate significantly, while preserving normal GUI-task performance. These results validate that a lightweight inference-time intervention can substantially boost GUI Agent's competence to identify inappropriate execution scenarios and refrain from unnecessary actions.
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Graphical user interface (GUI) agents are increasingly used to execute natural-language instructions on user interfaces, yet real users may issue infeasible instructions due to benign mistakes. A reliable agent should not only know how to act, but also when not to act. In this work, we introduce CONFLICTGUI, a benchmark covering instruction-internal conflicts and instruction-GUI context conflicts to study conflict-aware termination. Our evaluation reveals severe execution-biased overcompliance: agents that perform well on feasible tasks often continue to execute blindly under conflicting instructions. To mitigate this behavior, we propose CONFLICTGUARD, an inference-time framework that aligns an agent's feasibility awareness with its action generation. CONFLICTGUARD contains two coupled components: a feasibility verification protocol that guides the agent to assess instruction logic and GUI-side evidence before acting, and a conditional action modulation mechanism that steers agents from over-compliant execution into termination-oriented behavior. Experiments across five widely-used agents demonstrate that CONFLICTGUARD improves average conflict task success rate significantly, while preserving normal GUI-task performance. These results validate that a lightweight inference-time intervention can substantially boost GUI Agent's competence to identify inappropriate execution scenarios and refrain from unnecessary actions.
作者Davide Paglieri, Logan Cross, Tim Genewein, Joel Z. Leibo, Nenad Tomasev, Alexander Sasha Vezhnevets
Multi-agent AI science ecosystems rely on agents possessing tools that allow them to communicate, coordinate, and build on each other's work. Yet this shared infrastructure can also introduce vulnerabilities by creating a substrate for the contagious spread of unintended and undesirable behaviors. We report a case study on a research collective of 100 autonomous LLM agents tasked with proving formal mathematical conjectures. Within the swarm, cheating spontaneously emerged and was later challenged by whistleblowers - both without any external intervention. When a single agent discovered an exploit in the evaluation system, it propagated across the collective via a shared knowledge library and later through peer-to-peer messages. Despite early reluctance, a cohort of agents adopted the exploit in response to competitive pressure. A separate group of agents produced an emergent counter-response: auditing fraudulent proofs, alerting peers across broadcast and private channels, staging boycotts, lodging formal complaints, and proposing validation patches. In recent incidents, agent swarms coordinated covertly through improvised side-channels (Dalton and Wallace, 2026; Greenblatt et al., 2026). Our setting differs: the same transparent channels that carried the exploit also gave non-cheating agents the visibility they needed to detect fraud, organize resistance, and enforce norms. We cast the problem of managing the agents' shared infrastructure as the knowledge commons governance problem (Ostrom, 1990). To protect the commons from exploits, we propose to adopt institutional mechanisms, such as graduated sanctioning and collective-choice rules, to support decentralized self-governance in autonomous swarms.
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Multi-agent AI science ecosystems rely on agents possessing tools that allow them to communicate, coordinate, and build on each other's work. Yet this shared infrastructure can also introduce vulnerabilities by creating a substrate for the contagious spread of unintended and undesirable behaviors. We report a case study on a research collective of 100 autonomous LLM agents tasked with proving formal mathematical conjectures. Within the swarm, cheating spontaneously emerged and was later challenged by whistleblowers - both without any external intervention. When a single agent discovered an exploit in the evaluation system, it propagated across the collective via a shared knowledge library and later through peer-to-peer messages. Despite early reluctance, a cohort of agents adopted the exploit in response to competitive pressure. A separate group of agents produced an emergent counter-response: auditing fraudulent proofs, alerting peers across broadcast and private channels, staging boycotts, lodging formal complaints, and proposing validation patches. In recent incidents, agent swarms coordinated covertly through improvised side-channels (Dalton and Wallace, 2026; Greenblatt et al., 2026). Our setting differs: the same transparent channels that carried the exploit also gave non-cheating agents the visibility they needed to detect fraud, organize resistance, and enforce norms. We cast the problem of managing the agents' shared infrastructure as the knowledge commons governance problem (Ostrom, 1990). To protect the commons from exploits, we propose to adopt institutional mechanisms, such as graduated sanctioning and collective-choice rules, to support decentralized self-governance in autonomous swarms.
作者Junyan Ye, Wei Liu, Dongzhi Jiang, Zichen Wen, HaoDong Li, Zhutao Lv, Jiaxin Lin, Jinhua Yu, Jun He, Zilong Huang, Rui Chen, Weijia Li
While diffusion base models such as GPT-Image-2 and Nano-Banana exhibit remarkable visual expressiveness, their end-to-end generation inherently yields flattened bitmaps with error-prone text, precluding layer-wise post-editing. Conversely, code-based visual generation via Coding Agents provides precise layout control and decoupled layers, yet remains constrained by a lack of global aesthetic intuition and the difficulty of coding complex visual assets. To address this, we propose Editable Visual Design, a new paradigm driven by a Coding Agent. We designate the VLM as the ``creative brain'' for requirement comprehension, task planning, and aesthetic judgment, while utilizing the image generation model as an on-demand ``visual world simulator'' to synthesize standalone visual assets. Operating under an ``imagine first, then act'' closed-loop workflow, the agent generates isolated assets, writes native HTML/CSS, and iteratively refines the design against visual rendering feedback. Furthermore, Agent Design Replay faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers. Ultimately, the system delivers editable artifacts with decoupled layers and real text, enabling users to perform intuitive mouse dragging and layout adjustments on a graphical user interface. Validations on posters, infographics, and other scenarios show that this paradigm successfully achieves both refined aesthetics and production-grade editability.
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While diffusion base models such as GPT-Image-2 and Nano-Banana exhibit remarkable visual expressiveness, their end-to-end generation inherently yields flattened bitmaps with error-prone text, precluding layer-wise post-editing. Conversely, code-based visual generation via Coding Agents provides precise layout control and decoupled layers, yet remains constrained by a lack of global aesthetic intuition and the difficulty of coding complex visual assets. To address this, we propose Editable Visual Design, a new paradigm driven by a Coding Agent. We designate the VLM as the ``creative brain'' for requirement comprehension, task planning, and aesthetic judgment, while utilizing the image generation model as an on-demand ``visual world simulator'' to synthesize standalone visual assets. Operating under an ``imagine first, then act'' closed-loop workflow, the agent generates isolated assets, writes native HTML/CSS, and iteratively refines the design against visual rendering feedback. Furthermore, Agent Design Replay faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers. Ultimately, the system delivers editable artifacts with decoupled layers and real text, enabling users to perform intuitive mouse dragging and layout adjustments on a graphical user interface. Validations on posters, infographics, and other scenarios show that this paradigm successfully achieves both refined aesthetics and production-grade editability.
作者Jie Wu, Zhenru Zhang, Beichen Zhang, Xuwu Wang, Yuhui Su, Mouxiang Chen, Peng Wang, Zhihai Wang, Que Shen, Hao Zhou, An Yang, Fei Huang, Yujiu Yang, Dayiheng Liu
As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.
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As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.
Large language models (LLMs) are increas- ingly deployed as long-horizon conversational agents, motivating growing interest in mem- ory systems. However, existing benchmarks primarily evaluate memory through QA-style probing rather than in-situ conversational usage. We introduce LOCOMO-CONV, a conversa- tional memory benchmark derived from Lo- CoMo with four query styles: dialog, implicit, counterfactual, and composed. Across five rep- resentative memory systems, we evaluate both retrieval recall and end-to-end response qual- ity. Our experiments show that conversational framing exposes substantial retrieval gaps over- looked by QA benchmarks, especially on im- plicit and composed queries, which multi-facet query rewriting narrows for raw-turn mem- ory but not abstractive memory. We further find that strong retrieval does not fully trans- late into response quality, and that implicit queries exhibit silent grounding, where mem- ory improves contextual grounding without ex- plicitly surfacing the gold fact. These results point to reasoning-based memory elaboration as a promising direction, and we release aux- iliary supportive_memory annotations captur- ing conversationally useful context beyond the original gold evidence.
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Large language models (LLMs) are increas- ingly deployed as long-horizon conversational agents, motivating growing interest in mem- ory systems. However, existing benchmarks primarily evaluate memory through QA-style probing rather than in-situ conversational usage. We introduce LOCOMO-CONV, a conversa- tional memory benchmark derived from Lo- CoMo with four query styles: dialog, implicit, counterfactual, and composed. Across five rep- resentative memory systems, we evaluate both retrieval recall and end-to-end response qual- ity. Our experiments show that conversational framing exposes substantial retrieval gaps over- looked by QA benchmarks, especially on im- plicit and composed queries, which multi-facet query rewriting narrows for raw-turn mem- ory but not abstractive memory. We further find that strong retrieval does not fully trans- late into response quality, and that implicit queries exhibit silent grounding, where mem- ory improves contextual grounding without ex- plicitly surfacing the gold fact. These results point to reasoning-based memory elaboration as a promising direction, and we release aux- iliary supportive_memory annotations captur- ing conversationally useful context beyond the original gold evidence.
作者Oussama Hidaoui, Omer Ebead, Ulrich Armel Mbou Sob, Siddarth Singh, Juan Claude Formanek, Felix Chalumeau, Omayma Mahjoub, Sasha Abramowitz, Ruan John de Kock, Wiem Khlifi, Louay Ben Nessir, Simon Verster Du Toit, Daniel Rajaonarivonivelomanantsoa, Asim Awad Osman, Arnol Manuel Fokam, Refiloe Shabe, Arnu Pretorius
Generalising to unseen tasks remains a fundamental challenge in offline multi-agent reinforcement learning (MARL). In this work, we present a principled analysis of zero-shot task generalisation in the offline setting and conduct an extensive empirical investigation into the scaling behaviour governing task diversity, dataset size, and network capacity. To facilitate this study, we extend offline sequence modelling architectures to handle multi-task observation and action spaces alongside variable agent counts across tasks. Our primary finding is that scaling task diversity---rather than sheer dataset size is the dominant factor in achieving robust zero-shot transfer. Through large-scale experiments across four challenging environments (Connector, RWARE, SMAX, and LBF), we demonstrate that our multi-task approach achieves a mean improvement of 3.2x on held-out test tasks compared to single-task models and consistently outperforms strong behaviour cloning baselines. These results suggest that the development of generalisable MARL agents should prioritise the diversity of the training distribution with varying numbers of agents, providing a roadmap for scaling offline MARL effectively.
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Generalising to unseen tasks remains a fundamental challenge in offline multi-agent reinforcement learning (MARL). In this work, we present a principled analysis of zero-shot task generalisation in the offline setting and conduct an extensive empirical investigation into the scaling behaviour governing task diversity, dataset size, and network capacity. To facilitate this study, we extend offline sequence modelling architectures to handle multi-task observation and action spaces alongside variable agent counts across tasks. Our primary finding is that scaling task diversity---rather than sheer dataset size is the dominant factor in achieving robust zero-shot transfer. Through large-scale experiments across four challenging environments (Connector, RWARE, SMAX, and LBF), we demonstrate that our multi-task approach achieves a mean improvement of 3.2x on held-out test tasks compared to single-task models and consistently outperforms strong behaviour cloning baselines. These results suggest that the development of generalisable MARL agents should prioritise the diversity of the training distribution with varying numbers of agents, providing a roadmap for scaling offline MARL effectively.
作者Uday Vallabhaneni, Cassie L. Cagwin, David J. Wild
Large language model (LLM) agents are increasingly proposed as autonomous SOC analysts, but two limitations make them unreliable at enterprise scale: a finite context window cannot hold a multi-thousand-host authentication graph, and free-form generation offers no guarantee that a recommended containment action is consistent with the topology it operates on. We present Sentinel-RL, an agentic-SOC architecture that decouples topological reasoning from semantic reasoning: a heterogeneous graph attention encoder summarizes the live authentication subgraph into a fixed-dimensional state, a Proximal Policy Optimization (PPO) policy maps this state to a constrained set of investigative actions, and an LLM agent loop is restricted to consuming the policy's recommendations and producing analyst-readable narratives gated by a critic. We instantiate the system on the LANL Comprehensive, Multi-Source Cyber-Security Events dataset and the Indiana University Quartz HPC cluster, reporting four results: (i) a two-phase CREATE ingestion pattern loads a 24M-edge authentication subgraph into Neo4j in 14.2 minutes on a single 32-core node, roughly 24x faster than the canonical MERGE-based pipeline; (ii) a sliding-window alert engine reliably trips a 25-event/10-second threshold in <=2.5 s across 50 trials; (iii) PPO training over 200 iterations converges to a mean episodic return of 8.74+/-0.31, with held-out precision of 0.91 and recall of 0.87 on labeled red-team events; and (iv) the integrated containment loop completes a full detect-investigate-recommend-human-approve cycle in a median of 6.3 s. We contribute a reusable engineering pattern (the hot-node deadlock workaround), a portable HPC deployment pattern (anchor-node co-location), and an enterprise-readiness analysis covering false-positive economics, reversibility guarantees, audit compliance, and the human-approval boundary.
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Large language model (LLM) agents are increasingly proposed as autonomous SOC analysts, but two limitations make them unreliable at enterprise scale: a finite context window cannot hold a multi-thousand-host authentication graph, and free-form generation offers no guarantee that a recommended containment action is consistent with the topology it operates on. We present Sentinel-RL, an agentic-SOC architecture that decouples topological reasoning from semantic reasoning: a heterogeneous graph attention encoder summarizes the live authentication subgraph into a fixed-dimensional state, a Proximal Policy Optimization (PPO) policy maps this state to a constrained set of investigative actions, and an LLM agent loop is restricted to consuming the policy's recommendations and producing analyst-readable narratives gated by a critic. We instantiate the system on the LANL Comprehensive, Multi-Source Cyber-Security Events dataset and the Indiana University Quartz HPC cluster, reporting four results: (i) a two-phase CREATE ingestion pattern loads a 24M-edge authentication subgraph into Neo4j in 14.2 minutes on a single 32-core node, roughly 24x faster than the canonical MERGE-based pipeline; (ii) a sliding-window alert engine reliably trips a 25-event/10-second threshold in <=2.5 s across 50 trials; (iii) PPO training over 200 iterations converges to a mean episodic return of 8.74+/-0.31, with held-out precision of 0.91 and recall of 0.87 on labeled red-team events; and (iv) the integrated containment loop completes a full detect-investigate-recommend-human-approve cycle in a median of 6.3 s. We contribute a reusable engineering pattern (the hot-node deadlock workaround), a portable HPC deployment pattern (anchor-node co-location), and an enterprise-readiness analysis covering false-positive economics, reversibility guarantees, audit compliance, and the human-approval boundary.
Audio enhancement in real-world scenarios involves complex distortion couplings and requires personalized enhancement. Existing solutions struggle to address both simultaneously. To improve robustness and enable autonomous operation in such scenarios, we propose StrixAE, an agent based on a multimodal large language model (MLLM). StrixAE leverages the MLLM as a controller to coordinate multiple audio enhancement and personalization models. To further enhance system robustness, reduce artifacts, and improve generalization across diverse real-world scenarios, StrixAE is trained through a two-stage process: first, CoT supervised fine-tuning on AcoustBench to ground basic reasoning and tool invocation; second, Audio Perception Reinforcement Learning (APRL), a reward design specifically tailored for audio restoration pipelines that jointly optimizes format validity, structural coherence, and perceptual quality. Unlike generic RL fine-tuning, APRL introduces structured rewards that enforce executable pipelines and logical section ordering, enabling the agent to produce reliable, interpretable enhancement plans without hallucinated tools. Based on real-world test datasets, our proposed method outperforms most existing open-source and proprietary solutions, achieving state-of-the-art performance across multiple perceptual metrics and demonstrating strong generalization robustness.
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Audio enhancement in real-world scenarios involves complex distortion couplings and requires personalized enhancement. Existing solutions struggle to address both simultaneously. To improve robustness and enable autonomous operation in such scenarios, we propose StrixAE, an agent based on a multimodal large language model (MLLM). StrixAE leverages the MLLM as a controller to coordinate multiple audio enhancement and personalization models. To further enhance system robustness, reduce artifacts, and improve generalization across diverse real-world scenarios, StrixAE is trained through a two-stage process: first, CoT supervised fine-tuning on AcoustBench to ground basic reasoning and tool invocation; second, Audio Perception Reinforcement Learning (APRL), a reward design specifically tailored for audio restoration pipelines that jointly optimizes format validity, structural coherence, and perceptual quality. Unlike generic RL fine-tuning, APRL introduces structured rewards that enforce executable pipelines and logical section ordering, enabling the agent to produce reliable, interpretable enhancement plans without hallucinated tools. Based on real-world test datasets, our proposed method outperforms most existing open-source and proprietary solutions, achieving state-of-the-art performance across multiple perceptual metrics and demonstrating strong generalization robustness.
作者Hasan Alkhder, Mohammad Abboush, Igor Tchappi, Ahmet Zengin, Amro Najjar
Neural machine translation (NMT) systems typically produce a single output per input, obscuring the alternative decision trajectories implicitly available within multilingual decoding. This opacity becomes particularly problematic in low-resource dialect settings, where multiple linguistically valid realizations may differ in lexical authenticity, register, and structural stability. We propose reframing translation as a structured decision space explored by autonomous translation agents. Instead of analyzing a single output, we model distinct translation pathways as agents operating over a shared multilingual backbone. Inter-agent divergence is treated not as error but as an interpretable behavioral signal. We conduct an empirical study on Turkish--Syrian Arabic translation using three agents: (1) zero-shot direct translation, (2) dialect-stabilized translation via lightweight fine-tuning, and (3) pivot translation through English. Evaluation is performed on 5,000 dialogue sentences, while stabilization is trained on 5,000 additional Turkish--Syrian sentence pairs drawn from television dialogue and MADAR-Turk resources. Rather than optimizing for conventional performance metrics, we quantify structured behavioral displacement using dialect marker frequency, lexical proximity to standardized Arabic, and structural variance. Lightweight stabilization nearly doubles dialect marker usage, increasing it from 0.2266 to 0.4988, while significantly reducing structural instability. Pivot mediation introduces normalization pressure and measurable compression effects, whereas zero-shot translation exhibits the highest decision variance. We argue that translation divergence across agents reveals latent decision flexibility within multilingual models and we provide a principled interpretability framework for low-resource dialect generation.
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Neural machine translation (NMT) systems typically produce a single output per input, obscuring the alternative decision trajectories implicitly available within multilingual decoding. This opacity becomes particularly problematic in low-resource dialect settings, where multiple linguistically valid realizations may differ in lexical authenticity, register, and structural stability. We propose reframing translation as a structured decision space explored by autonomous translation agents. Instead of analyzing a single output, we model distinct translation pathways as agents operating over a shared multilingual backbone. Inter-agent divergence is treated not as error but as an interpretable behavioral signal. We conduct an empirical study on Turkish--Syrian Arabic translation using three agents: (1) zero-shot direct translation, (2) dialect-stabilized translation via lightweight fine-tuning, and (3) pivot translation through English. Evaluation is performed on 5,000 dialogue sentences, while stabilization is trained on 5,000 additional Turkish--Syrian sentence pairs drawn from television dialogue and MADAR-Turk resources. Rather than optimizing for conventional performance metrics, we quantify structured behavioral displacement using dialect marker frequency, lexical proximity to standardized Arabic, and structural variance. Lightweight stabilization nearly doubles dialect marker usage, increasing it from 0.2266 to 0.4988, while significantly reducing structural instability. Pivot mediation introduces normalization pressure and measurable compression effects, whereas zero-shot translation exhibits the highest decision variance. We argue that translation divergence across agents reveals latent decision flexibility within multilingual models and we provide a principled interpretability framework for low-resource dialect generation.
作者Yaxing Lyu, Shengjie Zhou, Binbin Toh, Pengyu Zhu, Lijun Li
As LLMs increasingly act through tools, they must reconcile user instructions, parametric knowledge, and dynamic environmental observations before taking actions. We introduce KC-Bench, a controlled multi-turn benchmark for measuring this capability across world-knowledge conflicts, input inconsistencies, and multi-source temporal conflicts. Its 238 tasks are manually screened from more than 1,000 generated candidates and combine a user simulator, stateful tools, deterministic environment assertions, an open-source natural-language evaluator, and human trajectory verification. Evaluation of nine models, including DeepSeek-V4-Flash, GLM-5.2, and MiniMax-M3, shows substantial cross-domain variation: no model handles factual correction, identity consistency checking, and temporal conflict resolution reliably across all settings. In the simulated environments, missed conflicts can propagate to tool calls or synthetic protected-data flows. KC-Bench isolates this model-level behavior rather than ranking complete agent frameworks, and provides a reproducible diagnostic for developing conflict-aware reasoning and execution safeguards.
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As LLMs increasingly act through tools, they must reconcile user instructions, parametric knowledge, and dynamic environmental observations before taking actions. We introduce KC-Bench, a controlled multi-turn benchmark for measuring this capability across world-knowledge conflicts, input inconsistencies, and multi-source temporal conflicts. Its 238 tasks are manually screened from more than 1,000 generated candidates and combine a user simulator, stateful tools, deterministic environment assertions, an open-source natural-language evaluator, and human trajectory verification. Evaluation of nine models, including DeepSeek-V4-Flash, GLM-5.2, and MiniMax-M3, shows substantial cross-domain variation: no model handles factual correction, identity consistency checking, and temporal conflict resolution reliably across all settings. In the simulated environments, missed conflicts can propagate to tool calls or synthetic protected-data flows. KC-Bench isolates this model-level behavior rather than ranking complete agent frameworks, and provides a reproducible diagnostic for developing conflict-aware reasoning and execution safeguards.
Large language model agents have shown promise in bioinformatics, but most existing systems focus primarily on producing final answers, treating planning, tool use, and code execution as transient interactions. This design is poorly suited to long-horizon bioinformatics tasks, where conclusions must remain connected to the data, computations, and intermediate evidence that support them. We introduce Bioinfoysis, a multi-agent harness that represents each request as a persistent, artifact-grounded analysis run. Bioinfoysis combines global planning with step-wise, evidence-driven replanning: the planner maintains an executable checklist and revises pending steps using structured handoffs returned after each worker execution. These handoffs bind intermediate results to their responsible agent, checklist step, and plan generation, preventing stale evidence from being silently reused after replanning. A controlled runtime validates generated scripts, tables, and figures before they are used in downstream analysis or reporting, while role-specific context, persistent memory, and governed bioinformatics skills support reliable execution over long analysis trajectories. We evaluate Bioinfoysis on BixBench and two question-answering tracks of LAB-Bench 2. On BixBench, Bioinfoysis achieves state-of-the-art accuracy of 82.4%. Across four underlying language models, Bioinfoysis increases average accuracy from 27.81% to 64.13% on SeqQA2 and from 3.13% to 31.25% on DbQA2. These results demonstrate that reliable bioinformatics automation depends not only on model capability, but also on the harness that governs planning, execution, memory, and evidence flow. We hope that the emergence of Bioinfoysis will play a driving and leading role in the development of the bioinformatics community. Our demo website can be seen in https://report.bioinfoysis.com/.
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Large language model agents have shown promise in bioinformatics, but most existing systems focus primarily on producing final answers, treating planning, tool use, and code execution as transient interactions. This design is poorly suited to long-horizon bioinformatics tasks, where conclusions must remain connected to the data, computations, and intermediate evidence that support them. We introduce Bioinfoysis, a multi-agent harness that represents each request as a persistent, artifact-grounded analysis run. Bioinfoysis combines global planning with step-wise, evidence-driven replanning: the planner maintains an executable checklist and revises pending steps using structured handoffs returned after each worker execution. These handoffs bind intermediate results to their responsible agent, checklist step, and plan generation, preventing stale evidence from being silently reused after replanning. A controlled runtime validates generated scripts, tables, and figures before they are used in downstream analysis or reporting, while role-specific context, persistent memory, and governed bioinformatics skills support reliable execution over long analysis trajectories. We evaluate Bioinfoysis on BixBench and two question-answering tracks of LAB-Bench 2. On BixBench, Bioinfoysis achieves state-of-the-art accuracy of 82.4%. Across four underlying language models, Bioinfoysis increases average accuracy from 27.81% to 64.13% on SeqQA2 and from 3.13% to 31.25% on DbQA2. These results demonstrate that reliable bioinformatics automation depends not only on model capability, but also on the harness that governs planning, execution, memory, and evidence flow. We hope that the emergence of Bioinfoysis will play a driving and leading role in the development of the bioinformatics community. Our demo website can be seen in https://report.bioinfoysis.com/.
作者Xuanfa Jin, Zhijian Ma, Yongcheng Zeng, Xinyu Cui, Haifeng Zhang, Jun Wang
Multi-agent debate (MAD) improves the reasoning capabilities of large language models by having multiple agents iteratively refine their responses through discussion. However, MAD suffers from a critical vulnerability known as shared misconception: when a majority of agents initially converge on an incorrect answer, the debate process tends to amplify rather than correct the error. Existing methods primarily address peer skew but leave the agents' inherently biased concept priors unaddressed. To mitigate this systematic weakness, we propose R$^2$-MAD (Remember and Reweight for Multi-Agent Debate), a framework that equips agents with an experience memory accumulated from past debates. R$^2$-MAD intervenes on both failure modes through two complementary mechanisms: A debate-state-aware retrieval policy dynamically calibrates the concept prior by retrieving relevant historical evidence based on the current consensus level. Then these retrieved experiences provide a basis for estimating per-agent reliability, yielding confidence weights to modulate peer influence. Experiments on various benchmarks show that R$^2$-MAD achieves consistent improvements over existing single-agent and MAD baselines.
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Multi-agent debate (MAD) improves the reasoning capabilities of large language models by having multiple agents iteratively refine their responses through discussion. However, MAD suffers from a critical vulnerability known as shared misconception: when a majority of agents initially converge on an incorrect answer, the debate process tends to amplify rather than correct the error. Existing methods primarily address peer skew but leave the agents' inherently biased concept priors unaddressed. To mitigate this systematic weakness, we propose R$^2$-MAD (Remember and Reweight for Multi-Agent Debate), a framework that equips agents with an experience memory accumulated from past debates. R$^2$-MAD intervenes on both failure modes through two complementary mechanisms: A debate-state-aware retrieval policy dynamically calibrates the concept prior by retrieving relevant historical evidence based on the current consensus level. Then these retrieved experiences provide a basis for estimating per-agent reliability, yielding confidence weights to modulate peer influence. Experiments on various benchmarks show that R$^2$-MAD achieves consistent improvements over existing single-agent and MAD baselines.
作者Ruoyu Yao, Yusen Xie, Qingzhao Liu, Pei Liu, Zewei Yang, Yipeng Zhu, Xiaolong Wang, Jun Ma
Bridging the gap between the discrete reasoning of Vision-Language Models and the continuous, physics-constrained nature of autonomous driving remains a significant challenge. In this work, we introduce LaPla, a unified Vision-Language-Action (VLA) framework featuring latent-aligned planning to seamlessly ground semantic understanding in precise motion execution. We first design an action tokenizer based on a residual vector-quantized variational autoencoder (VQ-VAE), capturing vehicle kinematics and encoding trajectory features into a structured latent space. Rather than discrete codebook lookups that inevitably introduce quantization errors, LaPla repurposes this representation as a physical prior to bridge the modality gap between high-dimensional semantics and the raw action space. Specifically, given multimodal inputs integrating multi-view images, historical actions, and textual instructions, LaPla incorporates concurrent action queries to causally attend to the multimodal context in a single forward pass, projecting hidden states directly into the pretrained VQ-VAE latent space. The frozen decoder then translates these continuous latents into actions, effectively eliminating quantization errors and ensuring physically plausible trajectories while bypassing time-consuming autoregressive generation. Extensive experiments on the nuScenes benchmark demonstrate that LaPla achieves competitive open-loop performance, reducing long-horizon L2 error by 15.52% compared to state-of-the-art VLA methods. Closed-loop evaluations on the NVIDIA AlpaSim simulator further confirm its superior capability in ensuring smooth driving progress, improving the success rate by 33.34 percentage points with significantly reduced inference latency.
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Bridging the gap between the discrete reasoning of Vision-Language Models and the continuous, physics-constrained nature of autonomous driving remains a significant challenge. In this work, we introduce LaPla, a unified Vision-Language-Action (VLA) framework featuring latent-aligned planning to seamlessly ground semantic understanding in precise motion execution. We first design an action tokenizer based on a residual vector-quantized variational autoencoder (VQ-VAE), capturing vehicle kinematics and encoding trajectory features into a structured latent space. Rather than discrete codebook lookups that inevitably introduce quantization errors, LaPla repurposes this representation as a physical prior to bridge the modality gap between high-dimensional semantics and the raw action space. Specifically, given multimodal inputs integrating multi-view images, historical actions, and textual instructions, LaPla incorporates concurrent action queries to causally attend to the multimodal context in a single forward pass, projecting hidden states directly into the pretrained VQ-VAE latent space. The frozen decoder then translates these continuous latents into actions, effectively eliminating quantization errors and ensuring physically plausible trajectories while bypassing time-consuming autoregressive generation. Extensive experiments on the nuScenes benchmark demonstrate that LaPla achieves competitive open-loop performance, reducing long-horizon L2 error by 15.52% compared to state-of-the-art VLA methods. Closed-loop evaluations on the NVIDIA AlpaSim simulator further confirm its superior capability in ensuring smooth driving progress, improving the success rate by 33.34 percentage points with significantly reduced inference latency.