Vision-Language-Action (VLA) models have shown promising progress in language-conditioned robotic manipulation. However, existing datasets and benchmarks mainly evaluate task completion under predefined settings, offering limited insight into model reasoning under increasing spatial and procedural complexity. We introduce RoboSPA (Robot Spatial-Procedural Assessment), a large-scale robotic manipulation dataset and benchmark for diagnosing embodied reasoning in VLA models. RoboSPA focuses on two core dimensions, Fine-Grained Spatial Reasoning and Long-Horizon Procedural Planning, covering 10 task categories and 56 base tasks. Each task is instantiated across five difficulty levels, yielding 280 variants with increasing spatial ambiguity and procedural complexity. We collect 527K trajectories across multiple embodiments and diverse scenes. Beyond binary success rate, RoboSPA introduces diagnostic metrics for more detailed evaluation. Experiments on representative VLA models show that current systems still struggle with complex spatial relations, precise low-level execution, and memory-intensive planning. These results establish RoboSPA as a challenging diagnostic benchmark for developing more capable, reliable, and generalizable embodied agents. Our data and code are available at https://github.com/fanzhenxuan/RoboSPA.
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Vision-Language-Action (VLA) models have shown promising progress in language-conditioned robotic manipulation. However, existing datasets and benchmarks mainly evaluate task completion under predefined settings, offering limited insight into model reasoning under increasing spatial and procedural complexity. We introduce RoboSPA (Robot Spatial-Procedural Assessment), a large-scale robotic manipulation dataset and benchmark for diagnosing embodied reasoning in VLA models. RoboSPA focuses on two core dimensions, Fine-Grained Spatial Reasoning and Long-Horizon Procedural Planning, covering 10 task categories and 56 base tasks. Each task is instantiated across five difficulty levels, yielding 280 variants with increasing spatial ambiguity and procedural complexity. We collect 527K trajectories across multiple embodiments and diverse scenes. Beyond binary success rate, RoboSPA introduces diagnostic metrics for more detailed evaluation. Experiments on representative VLA models show that current systems still struggle with complex spatial relations, precise low-level execution, and memory-intensive planning. These results establish RoboSPA as a challenging diagnostic benchmark for developing more capable, reliable, and generalizable embodied agents. Our data and code are available at https://github.com/fanzhenxuan/RoboSPA.
Recent progress in multimodal large language models (MLLMs) has fueled significant enthusiasm in their potential to act as autonomous agents for real-world tasks. However, scenarios requiring agents to fulfill users' complex, structured requirements remain largely underexplored. In this work, we examine reasoning tasks under three distinct requirement scenarios: (i) Must-have requirements uniquely determine a unique feasible solution; (ii) Multiple answers satisfy the must-have requirements and are prioritized via the nice-to-have requirements; and (iii) No candidate solution satisfies the must-have requirements, in which case the agent should abstain from generating a response. We evaluate state-of-the-art MLLMs on 3,649 carefully constructed problems that reflect realistic service scenarios, including e-commerce, booking, and map-based or ride-hailing. Our evaluation reveals that existing MLLMs exhibit catastrophic failures in all scenarios. They frequently misinterpret task requirements, violate must-have requirements, and produce invalid solutions. To address this critical gap, we propose First Things First Reinforcement Learning FTF-rl that explicitly optimizes reasoning over multi-priority user requirements. Experimental results show that our method substantially improves the task success rate compared to strong baselines. Moreover, FTF-rl yields general effectiveness on popular logical and mathematical reasoning tasks, including LogicVista, MathVision, and InfoQA. Our findings suggest that enhancing requirement-aware reasoning capability provides a simple yet effective pathway to improve generalization of MLLM agents. Code and dataset are available at https://github.com/claire62/FTF-RL.
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Recent progress in multimodal large language models (MLLMs) has fueled significant enthusiasm in their potential to act as autonomous agents for real-world tasks. However, scenarios requiring agents to fulfill users' complex, structured requirements remain largely underexplored. In this work, we examine reasoning tasks under three distinct requirement scenarios: (i) Must-have requirements uniquely determine a unique feasible solution; (ii) Multiple answers satisfy the must-have requirements and are prioritized via the nice-to-have requirements; and (iii) No candidate solution satisfies the must-have requirements, in which case the agent should abstain from generating a response. We evaluate state-of-the-art MLLMs on 3,649 carefully constructed problems that reflect realistic service scenarios, including e-commerce, booking, and map-based or ride-hailing. Our evaluation reveals that existing MLLMs exhibit catastrophic failures in all scenarios. They frequently misinterpret task requirements, violate must-have requirements, and produce invalid solutions. To address this critical gap, we propose First Things First Reinforcement Learning FTF-rl that explicitly optimizes reasoning over multi-priority user requirements. Experimental results show that our method substantially improves the task success rate compared to strong baselines. Moreover, FTF-rl yields general effectiveness on popular logical and mathematical reasoning tasks, including LogicVista, MathVision, and InfoQA. Our findings suggest that enhancing requirement-aware reasoning capability provides a simple yet effective pathway to improve generalization of MLLM agents. Code and dataset are available at https://github.com/claire62/FTF-RL.
作者Chang Xia, Leilei Ouyang, Huimin Wang, Yong Zhao, Kang Li
Large language models (LLMs) show potential for medical tasks, but their single-turn question-answer format does not reflect how clinical diagnosis is performed in practice. As a result, they remain limited in complex diagnostic settings. We developed Debate-Mixture-of-Agents (DMoA), a novel multi-agent framework that structures role-based interaction to support iterative diagnostic reasoning. Base models and DMoA were evaluated on 297 rare disease cases and 1,719 challenging cases. Across both datasets, DMoA improved most likely diagnosis accuracy by 10.21 percentage points and safety rate by 11.36 percentage points over GPT-4o baseline. Ablation experiments showed that the gains were not simply due to the use of more models or longer outputs, but also reflected the contribution of the structured workflow. Further analyses examined how framework design, base model choice, and token budget affected performance. DMoA performed better with a 4*2 structure, stronger base models, and a larger token budget. These findings demonstrate the potential of DMoA for clinical tasks and suggest further investigation of multi-agent frameworks.
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Large language models (LLMs) show potential for medical tasks, but their single-turn question-answer format does not reflect how clinical diagnosis is performed in practice. As a result, they remain limited in complex diagnostic settings. We developed Debate-Mixture-of-Agents (DMoA), a novel multi-agent framework that structures role-based interaction to support iterative diagnostic reasoning. Base models and DMoA were evaluated on 297 rare disease cases and 1,719 challenging cases. Across both datasets, DMoA improved most likely diagnosis accuracy by 10.21 percentage points and safety rate by 11.36 percentage points over GPT-4o baseline. Ablation experiments showed that the gains were not simply due to the use of more models or longer outputs, but also reflected the contribution of the structured workflow. Further analyses examined how framework design, base model choice, and token budget affected performance. DMoA performed better with a 4*2 structure, stronger base models, and a larger token budget. These findings demonstrate the potential of DMoA for clinical tasks and suggest further investigation of multi-agent frameworks.
Autonomous AI agents increasingly select actions in environments whose memory, execution-time, runtime, compute, and operational constraints determine what counts as a suitable plan. We call the absence of this execution context from an agent's planning state substrate blindness. We test this general proposition through numerical code generation, where selected implementation choices and operational consequences are directly observable. Three frontier model configurations--Anthropic Claude Opus 5, OpenAI GPT-5.6-Sol, and Google Gemini 3.7 Flash--generate code for a high-dimensional pairwise Euclidean-distance task either from the task alone or with a 128 MB RAM and 10.0 s wall-time contract. Contract disclosure reduced measured peak process memory in 13 of 14 executable index-aligned task-only versus contract-disclosed comparisons and reduced mean wall time in all three cohorts, making execution up to 3.1x faster. Across the audited corpus, disclosure produced structural code changes including bounded blocking, float32 retention, upper-triangle traversal, and in-place or memory-mapped buffers. At a tighter 96 MB contract, independently sampled contract-disclosed cohorts achieved correct-and-within-budget outcomes of 4/5 for Claude Opus 5, 5/5 for GPT-5.6-Sol, and 3/5 for Gemini 3.7 Flash, compared with task-only outcomes of 0/5, 1/5, and 0/5; cohort mean MaxRSS and wall time were 49-74% and 35-64% lower than their task-only references. These results establish a controlled proof of concept for substrate-aware agent planning: a minimal execution contract induces proactive structural adaptation in generated programs, shifting computation away from unconstrained allocations and substantially improving observed resource-time profiles before execution.
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Autonomous AI agents increasingly select actions in environments whose memory, execution-time, runtime, compute, and operational constraints determine what counts as a suitable plan. We call the absence of this execution context from an agent's planning state substrate blindness. We test this general proposition through numerical code generation, where selected implementation choices and operational consequences are directly observable. Three frontier model configurations--Anthropic Claude Opus 5, OpenAI GPT-5.6-Sol, and Google Gemini 3.7 Flash--generate code for a high-dimensional pairwise Euclidean-distance task either from the task alone or with a 128 MB RAM and 10.0 s wall-time contract. Contract disclosure reduced measured peak process memory in 13 of 14 executable index-aligned task-only versus contract-disclosed comparisons and reduced mean wall time in all three cohorts, making execution up to 3.1x faster. Across the audited corpus, disclosure produced structural code changes including bounded blocking, float32 retention, upper-triangle traversal, and in-place or memory-mapped buffers. At a tighter 96 MB contract, independently sampled contract-disclosed cohorts achieved correct-and-within-budget outcomes of 4/5 for Claude Opus 5, 5/5 for GPT-5.6-Sol, and 3/5 for Gemini 3.7 Flash, compared with task-only outcomes of 0/5, 1/5, and 0/5; cohort mean MaxRSS and wall time were 49-74% and 35-64% lower than their task-only references. These results establish a controlled proof of concept for substrate-aware agent planning: a minimal execution contract induces proactive structural adaptation in generated programs, shifting computation away from unconstrained allocations and substantially improving observed resource-time profiles before execution.
作者Jinyuan Feng, Dongmin Li, Yiqun Chen, Yang Gao, Xing Chen, Huimu Wang, Zhiqiang Pu
Skill libraries improve the sample efficiency of agentic reinforcement learning (RL) by enabling large language model (LLM) agents to reuse procedural knowledge. Yet existing paradigms exhibit structural shortcomings: they either decouple skill evolution from policy optimization or instantiate meta-skills as fixed workflows. Both treat skills as passive objects to be managed, limiting the flexible evolution of skills and their co-adaptation with the reasoning agent. To address the limitations, we propose CoSkill, a unified multi-agent RL framework that recasts the static meta-skill workflow as a learnable Meta-Skill Agent and jointly trains it with a Reasoning Agent over a hierarchical skill library. By modeling the Reasoning and Meta-Skill Agents as a cooperative team sharing a single backbone, CoSkill enables end-to-end co-adaptation: the Reasoning Agent conditions its actions on a retrieved task skill and step skills selected from its child set, while its task performance guides the Meta-Skill Agent in refining those step skills. Experiments on ALFWorld and WebShop show that CoSkill substantially outperforms prior skill-based and RL baselines, achieving success rates of 98.4% and 90.6%, respectively (+3.5 and +6.2 pp). As shown in Figure 1, CoSkill achieves superior early-stage sample efficiency, asymptotic performance, and wall-clock efficiency. Our code is available at https://github.com/jinyuan-cookie/CoSkill.
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Skill libraries improve the sample efficiency of agentic reinforcement learning (RL) by enabling large language model (LLM) agents to reuse procedural knowledge. Yet existing paradigms exhibit structural shortcomings: they either decouple skill evolution from policy optimization or instantiate meta-skills as fixed workflows. Both treat skills as passive objects to be managed, limiting the flexible evolution of skills and their co-adaptation with the reasoning agent. To address the limitations, we propose CoSkill, a unified multi-agent RL framework that recasts the static meta-skill workflow as a learnable Meta-Skill Agent and jointly trains it with a Reasoning Agent over a hierarchical skill library. By modeling the Reasoning and Meta-Skill Agents as a cooperative team sharing a single backbone, CoSkill enables end-to-end co-adaptation: the Reasoning Agent conditions its actions on a retrieved task skill and step skills selected from its child set, while its task performance guides the Meta-Skill Agent in refining those step skills. Experiments on ALFWorld and WebShop show that CoSkill substantially outperforms prior skill-based and RL baselines, achieving success rates of 98.4% and 90.6%, respectively (+3.5 and +6.2 pp). As shown in Figure 1, CoSkill achieves superior early-stage sample efficiency, asymptotic performance, and wall-clock efficiency. Our code is available at https://github.com/jinyuan-cookie/CoSkill.
Cooperative multi-agent reinforcement learning (MARL) systems rely on past experience for learning coordinated behaviour, but this experience may become unreliable if the environment or task objective changes during training. In such cases, agents first need a way to recognize that the situation has changed before deciding how to adapt. This paper studies online change-point detection for cooperative MARL using reward-derived signals. We propose Patterns of Past Rewards (PPR), a lightweight algorithm-agnostic detector that smooths agents' return streams, highlights recent changes, and applies a statistical drift detector to flag significant shifts. We evaluate PPR in a custom Speaker-Listener environment based on the Multi-Agent Particle Environment under two controlled non-stationarity scenarios. Our results show a trade-off between detection speed and alarm stability. A smoothed-return baseline detects earlier but produces many repeated alarms. In contrast, applying the detector directly to raw returns often misses the shift. PPR offers a more balanced approach by limiting redundant detections while still identifying the controlled shifts. These findings highlight PPR as a lightweight, reward-based monitoring tool that enables cooperative MARL systems to reliably identify major changes during training.
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Cooperative multi-agent reinforcement learning (MARL) systems rely on past experience for learning coordinated behaviour, but this experience may become unreliable if the environment or task objective changes during training. In such cases, agents first need a way to recognize that the situation has changed before deciding how to adapt. This paper studies online change-point detection for cooperative MARL using reward-derived signals. We propose Patterns of Past Rewards (PPR), a lightweight algorithm-agnostic detector that smooths agents' return streams, highlights recent changes, and applies a statistical drift detector to flag significant shifts. We evaluate PPR in a custom Speaker-Listener environment based on the Multi-Agent Particle Environment under two controlled non-stationarity scenarios. Our results show a trade-off between detection speed and alarm stability. A smoothed-return baseline detects earlier but produces many repeated alarms. In contrast, applying the detector directly to raw returns often misses the shift. PPR offers a more balanced approach by limiting redundant detections while still identifying the controlled shifts. These findings highlight PPR as a lightweight, reward-based monitoring tool that enables cooperative MARL systems to reliably identify major changes during training.
作者Tobias Stähle, Simon Schneider, Rita Sevastjanova, Mennatallah El-Assady
Mixed-initiative Visual Analytics (VA) systems empower human users by interleaving human intuition with software agents and their machine intelligence. However, the development and rigorous evaluation of such systems remain constrained by engineering overhead. Developers must, e.g., implement complex, low-level state synchronization to manage asynchronous agent behaviors, while researchers struggle to capture the multimodal provenance required to study and evaluate human-AI collaboration. We present MIVAIS, a dual-layered research platform designed to abstract the structural complexities of mixed-initiative VA. First, it contributes a computational Infrastructure that standardizes human-software agent interaction, state synchronization, and communication between the agents. Second, it provides a declarative Study Environment that automatically logs multimodal human-AI telemetry - including application/system state, screen capture, audio, and additional sensor data - enabling seamless, in-situ user studies and post-session analysis. We technically validate our infrastructure by replicating three state-of-the-art systems (Podium, Voyager 2, and ProactiveVA). Furthermore, we evaluate the framework's expressiveness and efficiency through expert case studies with HCI and VA researchers, demonstrating how MIVAIS effectively lowers the barrier to prototyping and evaluating intelligent, co-adaptive interfaces.
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Mixed-initiative Visual Analytics (VA) systems empower human users by interleaving human intuition with software agents and their machine intelligence. However, the development and rigorous evaluation of such systems remain constrained by engineering overhead. Developers must, e.g., implement complex, low-level state synchronization to manage asynchronous agent behaviors, while researchers struggle to capture the multimodal provenance required to study and evaluate human-AI collaboration. We present MIVAIS, a dual-layered research platform designed to abstract the structural complexities of mixed-initiative VA. First, it contributes a computational Infrastructure that standardizes human-software agent interaction, state synchronization, and communication between the agents. Second, it provides a declarative Study Environment that automatically logs multimodal human-AI telemetry - including application/system state, screen capture, audio, and additional sensor data - enabling seamless, in-situ user studies and post-session analysis. We technically validate our infrastructure by replicating three state-of-the-art systems (Podium, Voyager 2, and ProactiveVA). Furthermore, we evaluate the framework's expressiveness and efficiency through expert case studies with HCI and VA researchers, demonstrating how MIVAIS effectively lowers the barrier to prototyping and evaluating intelligent, co-adaptive interfaces.
Recent reports during the AAAI-27 review cycle highlight the risk of reviewers coordinating bids for reciprocal assignment advantage. Prior work treats bidding, reviewer assignment, and review manipulation as separate stages, leaving the lifecycle effects of collusive bidding unclear. Real-world analysis is further constrained by typically unobservable collusive intent and the lack of counterfactuals for the same conference. Motivated by this gap, we introduce \alg, an end-to-end multi-agent simulacra framework for studying reviewer assignment integrity by holding the conference environment fixed and configuring LLM-driven reviewer agents with honest or collusive policies. We further develop an affinity-guided collusive bidding strategy that uses mutual reviewer-paper affinities to construct collusion rings and select target papers, producing expertise-consistent rather than arbitrarily targeted attacks. Controlled experiments show that collusive bidding more than doubles target-paper capture and that assigned colluders score target papers about two points higher than honest co-reviewers, while conference-wide effects remain comparatively modest. Evaluated bid-phase detectors provide only limited evidence of collusion: in a fixed-triplet detector stress test, native positive-bid graphs are confounded by benign affinity, while a Very-High-only diagnostic view enables precise but low-coverage local recovery.
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Recent reports during the AAAI-27 review cycle highlight the risk of reviewers coordinating bids for reciprocal assignment advantage. Prior work treats bidding, reviewer assignment, and review manipulation as separate stages, leaving the lifecycle effects of collusive bidding unclear. Real-world analysis is further constrained by typically unobservable collusive intent and the lack of counterfactuals for the same conference. Motivated by this gap, we introduce \alg, an end-to-end multi-agent simulacra framework for studying reviewer assignment integrity by holding the conference environment fixed and configuring LLM-driven reviewer agents with honest or collusive policies. We further develop an affinity-guided collusive bidding strategy that uses mutual reviewer-paper affinities to construct collusion rings and select target papers, producing expertise-consistent rather than arbitrarily targeted attacks. Controlled experiments show that collusive bidding more than doubles target-paper capture and that assigned colluders score target papers about two points higher than honest co-reviewers, while conference-wide effects remain comparatively modest. Evaluated bid-phase detectors provide only limited evidence of collusion: in a fixed-triplet detector stress test, native positive-bid graphs are confounded by benign affinity, while a Very-High-only diagnostic view enables precise but low-coverage local recovery.
Media bias in news articles operates through subtle linguistic cues---loaded language, selective framing, and strategic omission---that resist single-model detection and have traditionally required large annotated corpora for supervised training. We ask whether structured multi-agent deliberation can serve as a principled, training-free alternative to supervised classification for this task. We introduce MABPD (Multi-Agent Bias Probing & Detection), a pipeline in which three specialized LLM agents analyze an article from complementary perspectives and resolve disagreements through a Structured Argument Debate (SAD) protocol. SAD implements a domain-motivated asymmetric burden of proof---biased claims without grounded textual evidence carry zero weight---combined with role-weighted voting and post-consensus verification, replacing task-specific supervised decision boundaries with explicit deliberative structure. Ablation confirms that this structured deliberation, not mere agent parallelism, drives performance: removing the debate module reduces F1 by up to 10.6 points. On the BABE benchmark (4,121 expert-annotated sentences), MABPD achieves 83.4% macro F1 on the held-out test split---within 0.7 percentage points (pp) of the supervised SOTA (MAGPIE, 84.1% macro F1; Horych et al., 2024)---without any task-specific training or threshold tuning on annotated data. Cross-dataset evaluation on the SemEval 2019 HyperPartisan corpus (644 articles) yields 75.0% zero-shot accuracy, within 7.2 pp of the supervised SOTA accuracy (82.2%; Kiesel et al. 2019), confirming transfer across annotation regimes. We release the full pipeline and evaluation code.
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Media bias in news articles operates through subtle linguistic cues---loaded language, selective framing, and strategic omission---that resist single-model detection and have traditionally required large annotated corpora for supervised training. We ask whether structured multi-agent deliberation can serve as a principled, training-free alternative to supervised classification for this task. We introduce MABPD (Multi-Agent Bias Probing & Detection), a pipeline in which three specialized LLM agents analyze an article from complementary perspectives and resolve disagreements through a Structured Argument Debate (SAD) protocol. SAD implements a domain-motivated asymmetric burden of proof---biased claims without grounded textual evidence carry zero weight---combined with role-weighted voting and post-consensus verification, replacing task-specific supervised decision boundaries with explicit deliberative structure. Ablation confirms that this structured deliberation, not mere agent parallelism, drives performance: removing the debate module reduces F1 by up to 10.6 points. On the BABE benchmark (4,121 expert-annotated sentences), MABPD achieves 83.4% macro F1 on the held-out test split---within 0.7 percentage points (pp) of the supervised SOTA (MAGPIE, 84.1% macro F1; Horych et al., 2024)---without any task-specific training or threshold tuning on annotated data. Cross-dataset evaluation on the SemEval 2019 HyperPartisan corpus (644 articles) yields 75.0% zero-shot accuracy, within 7.2 pp of the supervised SOTA accuracy (82.2%; Kiesel et al. 2019), confirming transfer across annotation regimes. We release the full pipeline and evaluation code.
Autonomous robots continuously encounter objects, changes, and situations, and every event admitted into cognition should receive an appropriate cognitive treatment rather than remain untreated until an explicit task requires attention. However, existing task-driven, reactive, or fixed-reasoning approaches generally process only selected events or apply predefined reasoning procedures, making it difficult to provide continuous cognitive coverage with differentiated treatment. This paper proposes a continuous cognitive coverage framework in which every cognitively admitted event is assigned an event-dependent cognitive treatment according to its state, context, and history. Different events may therefore invoke description, memory, risk prediction, planning, diagnosis, analogy, or other learned treatments. Familiar events can be processed automatically by learned mechanisms, whereas unfamiliar or uncertain events invoke explicit deliberation or fallback reasoning. Multiple cognitive processes can be suspended, resumed, and interleaved so that cognitive processing continues as new events arrive or existing events await evidence. Validated experiences are continuously learned to automate, refine, and revise event-specific treatments. Experiments achieve 96.76% structured treatment accuracy with 93.66% automatic processing, 92.64% cognitive coverage under bursty-delayed workloads, and 79.53% continual-learning joint accuracy, with novel-event reuse reaching 100% automatic processing.
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Autonomous robots continuously encounter objects, changes, and situations, and every event admitted into cognition should receive an appropriate cognitive treatment rather than remain untreated until an explicit task requires attention. However, existing task-driven, reactive, or fixed-reasoning approaches generally process only selected events or apply predefined reasoning procedures, making it difficult to provide continuous cognitive coverage with differentiated treatment. This paper proposes a continuous cognitive coverage framework in which every cognitively admitted event is assigned an event-dependent cognitive treatment according to its state, context, and history. Different events may therefore invoke description, memory, risk prediction, planning, diagnosis, analogy, or other learned treatments. Familiar events can be processed automatically by learned mechanisms, whereas unfamiliar or uncertain events invoke explicit deliberation or fallback reasoning. Multiple cognitive processes can be suspended, resumed, and interleaved so that cognitive processing continues as new events arrive or existing events await evidence. Validated experiences are continuously learned to automate, refine, and revise event-specific treatments. Experiments achieve 96.76% structured treatment accuracy with 93.66% automatic processing, 92.64% cognitive coverage under bursty-delayed workloads, and 79.53% continual-learning joint accuracy, with novel-event reuse reaching 100% automatic processing.
LLM agents deployed for software engineering fail expensively: they act confidently wrong, and bad actions are recognized only after costly execution and retry. We present Speculative Uncertainty (SU), a method that recovers a predictive failure signal for a black-box agent from its output tokens alone, with no access to logits, weights, activations, or repeated sampling. Inverting speculative decoding, a small open-weight draft model scores the agent's already-generated trajectory in a single forward pass. From these speculative cross-likelihoods we extract phase-aware features by separating the reasoning and action spans, and calibrate them against a verifiable objective. SU produces a failure-likelihood score that any downstream policy, such as routing, human intervention, or extra test-time compute, can consume directly. To show the signal is actionable, we instantiate one such policy, a pre-execution veto gate, on software engineering agents Qwen3-Coder-480B and closed-source Claude 3.5 Sonnet, cutting execution error rate by 6-8 percentage points and token cost by 14-19% in deployment, transferring to out-of-distribution benchmarks without retraining, and generalizing across agent models.
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LLM agents deployed for software engineering fail expensively: they act confidently wrong, and bad actions are recognized only after costly execution and retry. We present Speculative Uncertainty (SU), a method that recovers a predictive failure signal for a black-box agent from its output tokens alone, with no access to logits, weights, activations, or repeated sampling. Inverting speculative decoding, a small open-weight draft model scores the agent's already-generated trajectory in a single forward pass. From these speculative cross-likelihoods we extract phase-aware features by separating the reasoning and action spans, and calibrate them against a verifiable objective. SU produces a failure-likelihood score that any downstream policy, such as routing, human intervention, or extra test-time compute, can consume directly. To show the signal is actionable, we instantiate one such policy, a pre-execution veto gate, on software engineering agents Qwen3-Coder-480B and closed-source Claude 3.5 Sonnet, cutting execution error rate by 6-8 percentage points and token cost by 14-19% in deployment, transferring to out-of-distribution benchmarks without retraining, and generalizing across agent models.
Embodied agents performing long-horizon tasks require a memory representation in which the state transitions of dynamic objects remain queryable in natural language across hours-to-days observation horizons. Existing systems either drop fine-grained motion (clip-level video-language embeddings), keep it only as raw coordinates (geometric SLAM), or organise it around immediate task context (agent working memories). None of them gives the agent a per-object timeline whose state transitions are themselves queryable in language. Our key contribution is Linguistic Trajectory Encoding (LTE), which compresses dynamic object motion histories via a hybrid representation combining natural language descriptions, sparse spatial anchors, and visual anchors. LTE adapts compression to motion complexity by anchoring periods without reliable observations to the last seen location, while representing motion with geometric waypoints and linguistic descriptions to preserve accuracy. To evaluate these capabilities across extended time horizons, we construct the Spatial Memory Benchmark (SMB) from EgoLife multi-day recordings, targeting capabilities absent in existing benchmarks: semantic trajectory retrieval and long-horizon object retrieval. On SMB, the LTE-based system achieves $45.3%$ success in semantic trajectory retrieval and $48.7%$ in long-horizon object retrieval, outperforming structured-memory and VLM baselines (best prior: $31.9%$ and $34.4%$). LTE achieves trajectory compression by factors of $8.7\times$ to $26.1\times$ with sub-second query latency on $24$\,h video. On Ego4D natural-language queries, the system reaches $28.75%$ / $55.10%$ R@1/R@5, $+15.80$ / $+31.30$ pts over EgoVLPv2.
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Embodied agents performing long-horizon tasks require a memory representation in which the state transitions of dynamic objects remain queryable in natural language across hours-to-days observation horizons. Existing systems either drop fine-grained motion (clip-level video-language embeddings), keep it only as raw coordinates (geometric SLAM), or organise it around immediate task context (agent working memories). None of them gives the agent a per-object timeline whose state transitions are themselves queryable in language. Our key contribution is Linguistic Trajectory Encoding (LTE), which compresses dynamic object motion histories via a hybrid representation combining natural language descriptions, sparse spatial anchors, and visual anchors. LTE adapts compression to motion complexity by anchoring periods without reliable observations to the last seen location, while representing motion with geometric waypoints and linguistic descriptions to preserve accuracy. To evaluate these capabilities across extended time horizons, we construct the Spatial Memory Benchmark (SMB) from EgoLife multi-day recordings, targeting capabilities absent in existing benchmarks: semantic trajectory retrieval and long-horizon object retrieval. On SMB, the LTE-based system achieves $45.3%$ success in semantic trajectory retrieval and $48.7%$ in long-horizon object retrieval, outperforming structured-memory and VLM baselines (best prior: $31.9%$ and $34.4%$). LTE achieves trajectory compression by factors of $8.7\times$ to $26.1\times$ with sub-second query latency on $24$\,h video. On Ego4D natural-language queries, the system reaches $28.75%$ / $55.10%$ R@1/R@5, $+15.80$ / $+31.30$ pts over EgoVLPv2.
作者Chao Yao, Yangbo Wei, Zhen Huang, Junhong Qian, Chenle Chen, Shaoqiang Lu, Chen Wu, Lei He
Long-running LLM agents are stateful: beyond the transcript they accrete compressed summaries, plaintext memory, pending tool plans, and, under every serving API, a KV cache. Yet today's "forget" operations delete a plaintext memory record and stop, leaving every artifact derived from the revoked information intact. We formalize execution-state unlearning: after a forget request, the agent must behave as if it had never observed the target. Modeling the runtime as a deterministic transition system, we prove that the pre-target trajectory prefix is shared with this counterfactual world for free, that the post-target suffix is irreducibly tainted without token-level attribution, and that exact unlearning requires at least $T-τ+1$ recomputed transitions, where $τ$ is the target's injection step. Provenance-Guided Selective Replay attains this bound as a cross-layer contract spanning prompt, compressed memory, and cache: a provenance graph locates the injection point, checkpoint restoration reduces to cropping the KV cache, and sanitized replay regenerates the counterfactual suffix. Audited with elicitation, stochastic, and string-free behavioral tests across three agent suites, nine baselines, and three model families, memory deletion leaves leakage unchanged, instruction-based forgetting collapses under elicitation (Leak@probes = 1.00), and source redaction still acts on a revoked preference in 80% of episodes, while selective replay is indistinguishable from a full reset at up to 9x fewer recomputed tokens.
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Long-running LLM agents are stateful: beyond the transcript they accrete compressed summaries, plaintext memory, pending tool plans, and, under every serving API, a KV cache. Yet today's "forget" operations delete a plaintext memory record and stop, leaving every artifact derived from the revoked information intact. We formalize execution-state unlearning: after a forget request, the agent must behave as if it had never observed the target. Modeling the runtime as a deterministic transition system, we prove that the pre-target trajectory prefix is shared with this counterfactual world for free, that the post-target suffix is irreducibly tainted without token-level attribution, and that exact unlearning requires at least $T-τ+1$ recomputed transitions, where $τ$ is the target's injection step. Provenance-Guided Selective Replay attains this bound as a cross-layer contract spanning prompt, compressed memory, and cache: a provenance graph locates the injection point, checkpoint restoration reduces to cropping the KV cache, and sanitized replay regenerates the counterfactual suffix. Audited with elicitation, stochastic, and string-free behavioral tests across three agent suites, nine baselines, and three model families, memory deletion leaves leakage unchanged, instruction-based forgetting collapses under elicitation (Leak@probes = 1.00), and source redaction still acts on a revoked preference in 80% of episodes, while selective replay is indistinguishable from a full reset at up to 9x fewer recomputed tokens.
作者Jian Li, Fanfan Ji, Jinxiang Lai, Ying Tai, Jian Yang, Xiao-Tong Yuan, Chengjie Wang, Yabiao Wang
The AffectiveArt Multidimensional Art Emotion Understanding task asks to jointly predict an artwork's fine-grained emotion (12 classes, 1549:1 head-to-tail ratio), binary valence/arousal, and five attribute-grounded descriptions — sub-tasks that exhibit strong empirical trade-offs, so the single-model solutions we tried do not jointly optimize all of them well. We present ArtSociety, a multi-agent framework that assembles heterogeneous multimodal experts — a DINOv2-Giant vision agent (A1), a scene-grounded CoT fine-tuned MLLM (A2), and three closed-source reasoning agents (A3-A5) — and coordinates them with two training-free controllers: (i) a rare-class-aware voting arbiter that lowers the agreement threshold for tail emotions, exploiting decorrelated error patterns across agent families; and (ii) a description-first reasoning agent whose DESCRIBE-then-CLASSIFY chain of thought forces visual evidence before label commitment, yielding near-perfect grounded descriptions. A task-routing policy directs the hard emotion task to the full five-agent ensemble while assigning the near-saturated valence/arousal and generative description tasks to the single strongest reasoning agent. On the official test set (1,000 artworks), ArtSociety achieves an Overall Score of 0.8870 (Classification 0.7789, Description 0.9952). An eleven-variant ablation study reveals that, once method and scale saturate at around 0.76, the decisive gains come from agent collaboration and data-side supervision — a 30B MoE model trained on older data does not outperform an 8B model trained on better data. Code is available at https://github.com/swordlidev/ArtSociety
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The AffectiveArt Multidimensional Art Emotion Understanding task asks to jointly predict an artwork's fine-grained emotion (12 classes, 1549:1 head-to-tail ratio), binary valence/arousal, and five attribute-grounded descriptions — sub-tasks that exhibit strong empirical trade-offs, so the single-model solutions we tried do not jointly optimize all of them well. We present ArtSociety, a multi-agent framework that assembles heterogeneous multimodal experts — a DINOv2-Giant vision agent (A1), a scene-grounded CoT fine-tuned MLLM (A2), and three closed-source reasoning agents (A3-A5) — and coordinates them with two training-free controllers: (i) a rare-class-aware voting arbiter that lowers the agreement threshold for tail emotions, exploiting decorrelated error patterns across agent families; and (ii) a description-first reasoning agent whose DESCRIBE-then-CLASSIFY chain of thought forces visual evidence before label commitment, yielding near-perfect grounded descriptions. A task-routing policy directs the hard emotion task to the full five-agent ensemble while assigning the near-saturated valence/arousal and generative description tasks to the single strongest reasoning agent. On the official test set (1,000 artworks), ArtSociety achieves an Overall Score of 0.8870 (Classification 0.7789, Description 0.9952). An eleven-variant ablation study reveals that, once method and scale saturate at around 0.76, the decisive gains come from agent collaboration and data-side supervision — a 30B MoE model trained on older data does not outperform an 8B model trained on better data. Code is available at https://github.com/swordlidev/ArtSociety
作者Jasmine Brazilek, Miles Tidmarsh, Matthias Endres, Anshuman Singh, Jeremiah Miller
HarvestBench is the first benchmark to 1) put a price on avoiding a side effect and 2) name the side effect as a living creature. Nine LLMs each drive a crew of two tractors to gather a corn harvest. The animals in their path are not part of the goal function. When an animal blocks the route the autopilot pauses and asks the agent whether to drive over it for free or swerve for a given fuel cost. All scoring is programmatic and does not involve LLM judges. Kill rates range between 0.4% and 98.8%, though the kill rate is not ordered by capability. Every model competently avoids damaging rock hits, so every animal killed is a choice, rather than an accident. Under the morality briefing the kill rate was under 6% in 5 of 6 reasoning models. Removing it (the neutral briefing) raised the kill rate to above 84% in all six models. Every model kills wild animals more often than farmed ones. Four out of six models' kill rate per answered encounter were sensitive to price changes. The moral instruction is also fragile. Four bullets of driving mechanics change Sonnet 5's kill rate from 3% to 18% and Gemini 2.5 Flash's from 4% to 39%. A moral instruction in a system prompt is overridden by a short block of operating instructions and a value that can be ignored that easily is not a good method of ensuring agents are aligned.
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HarvestBench is the first benchmark to 1) put a price on avoiding a side effect and 2) name the side effect as a living creature. Nine LLMs each drive a crew of two tractors to gather a corn harvest. The animals in their path are not part of the goal function. When an animal blocks the route the autopilot pauses and asks the agent whether to drive over it for free or swerve for a given fuel cost. All scoring is programmatic and does not involve LLM judges. Kill rates range between 0.4% and 98.8%, though the kill rate is not ordered by capability. Every model competently avoids damaging rock hits, so every animal killed is a choice, rather than an accident. Under the morality briefing the kill rate was under 6% in 5 of 6 reasoning models. Removing it (the neutral briefing) raised the kill rate to above 84% in all six models. Every model kills wild animals more often than farmed ones. Four out of six models' kill rate per answered encounter were sensitive to price changes. The moral instruction is also fragile. Four bullets of driving mechanics change Sonnet 5's kill rate from 3% to 18% and Gemini 2.5 Flash's from 4% to 39%. A moral instruction in a system prompt is overridden by a short block of operating instructions and a value that can be ignored that easily is not a good method of ensuring agents are aligned.
Agent memory allows LLM agents to use earlier interactions when answering new queries. Existing methods often compress interaction histories into summaries or other LLM-generated representations. Repeated generation adds cost and can discard answer-bearing details before the system knows what a future query will require. We propose EdgeMem, an agent-memory method built around a simple principle: preserve original interaction turns and organize them through complementary content, temporal, and episodic cues. EdgeMem realizes this principle with a multi-anchor hypergraph constructed by lightweight local processing. Retrieval directly returns source evidence and reserves LLM use for final answer generation, combining structured access to multi-session histories with faithful retention of the original conversation. Experiments on LoCoMo and LongMemEval-S show strong retrieval and memory-grounded question answering; on LoCoMo, EdgeMem achieves the highest strict-judge score among seven reproduced systems under a shared prompt (61.01 versus 58.70), while construction and retrieval require no generative-LLM calls. Overall, EdgeMem shows that preserving and organizing source evidence provides an effective and efficient foundation for agent memory without generative memory management.
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Agent memory allows LLM agents to use earlier interactions when answering new queries. Existing methods often compress interaction histories into summaries or other LLM-generated representations. Repeated generation adds cost and can discard answer-bearing details before the system knows what a future query will require. We propose EdgeMem, an agent-memory method built around a simple principle: preserve original interaction turns and organize them through complementary content, temporal, and episodic cues. EdgeMem realizes this principle with a multi-anchor hypergraph constructed by lightweight local processing. Retrieval directly returns source evidence and reserves LLM use for final answer generation, combining structured access to multi-session histories with faithful retention of the original conversation. Experiments on LoCoMo and LongMemEval-S show strong retrieval and memory-grounded question answering; on LoCoMo, EdgeMem achieves the highest strict-judge score among seven reproduced systems under a shared prompt (61.01 versus 58.70), while construction and retrieval require no generative-LLM calls. Overall, EdgeMem shows that preserving and organizing source evidence provides an effective and efficient foundation for agent memory without generative memory management.
This paper presents an energy-based controller for a multiagent robotic system designed to achieve and maintain a specific formation while moving on a plane and avoiding collisions between agents. The controller emulates a network of elementary spring-damper modules connecting pairs of agents. This network, with its de-energized states representing the desired formation, determines the system's dynamics, which is fully encapsulated by a bond graph model. The modeling is further enhanced through the introduction of a formation matrix, using a graph-theoretic approach, that describes both the distances and relative velocities among the agents of the arrangement. This matrix mathematically represents the interconnection and energy-exchange structure of the bond graph, allowing us to put it in correspondence with the control-by-interconnection CbI-scheme of the IDA-PBC theory, facilitating the solution of the formation control problem within the port-Hamiltonian system framework. Furthermore, the paper presents leader-following and position-based formation control systems based on the CbI scheme, including a stability analysis of the corresponding closed-loop systems. The theoretical findings are validated through numerical simulations across various scenarios.
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This paper presents an energy-based controller for a multiagent robotic system designed to achieve and maintain a specific formation while moving on a plane and avoiding collisions between agents. The controller emulates a network of elementary spring-damper modules connecting pairs of agents. This network, with its de-energized states representing the desired formation, determines the system's dynamics, which is fully encapsulated by a bond graph model. The modeling is further enhanced through the introduction of a formation matrix, using a graph-theoretic approach, that describes both the distances and relative velocities among the agents of the arrangement. This matrix mathematically represents the interconnection and energy-exchange structure of the bond graph, allowing us to put it in correspondence with the control-by-interconnection CbI-scheme of the IDA-PBC theory, facilitating the solution of the formation control problem within the port-Hamiltonian system framework. Furthermore, the paper presents leader-following and position-based formation control systems based on the CbI scheme, including a stability analysis of the corresponding closed-loop systems. The theoretical findings are validated through numerical simulations across various scenarios.
Humans are the transport layer between AI systems, losing context at every hop. We present the Civilization Framework, whose addressable party is the civilization, not the agent (one human sovereign, a persistent ledger, and interchangeable agents), and the Embassy Protocol, a carrier-agnostic overlay: messages arrive asynchronously at a resident ledger endpoint, any online agent of the receiver handles them, and commitment state on both ledgers, not delivery, is ground truth. Authority derives from memory: an agent's power to act for its civilization is capped by the memory it can access and externalized through signed credentials, separate from civilization-level reputation. We identify the temporal-weight effect, a hazard in AI-to-AI communication where what arrives first acquires unearned authority, and test it in one frontier model in a preregistered 1,908-trial experiment. With verification removed, an incorrect upstream claim arriving first captures 54.2% of answers (4.2% under full verification), while the same claim arriving after the receiver has sealed its own answer captures 31.6% (the two prompt shells are not length-matched, so part of that gap may reflect shell form; see Section 7), and both registered question-set specifications agree on these two verdicts (the exclusion specification is preregistered as under-powered). Two secondary results, the mitigation from instruction-level provenance labeling and sealed-answer accuracy equivalence, are specification-dependent, holding only under the all-questions specification. Because a registered check of tool use failed its call-budget condition, the registration classifies the round as inconclusive and every result above, primary and secondary, is reported as exploratory; a replication with harness-enforced budgets is planned. The framework's intra-civilization layer has a working implementation.
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Humans are the transport layer between AI systems, losing context at every hop. We present the Civilization Framework, whose addressable party is the civilization, not the agent (one human sovereign, a persistent ledger, and interchangeable agents), and the Embassy Protocol, a carrier-agnostic overlay: messages arrive asynchronously at a resident ledger endpoint, any online agent of the receiver handles them, and commitment state on both ledgers, not delivery, is ground truth. Authority derives from memory: an agent's power to act for its civilization is capped by the memory it can access and externalized through signed credentials, separate from civilization-level reputation. We identify the temporal-weight effect, a hazard in AI-to-AI communication where what arrives first acquires unearned authority, and test it in one frontier model in a preregistered 1,908-trial experiment. With verification removed, an incorrect upstream claim arriving first captures 54.2% of answers (4.2% under full verification), while the same claim arriving after the receiver has sealed its own answer captures 31.6% (the two prompt shells are not length-matched, so part of that gap may reflect shell form; see Section 7), and both registered question-set specifications agree on these two verdicts (the exclusion specification is preregistered as under-powered). Two secondary results, the mitigation from instruction-level provenance labeling and sealed-answer accuracy equivalence, are specification-dependent, holding only under the all-questions specification. Because a registered check of tool use failed its call-budget condition, the registration classifies the round as inconclusive and every result above, primary and secondary, is reported as exploratory; a replication with harness-enforced budgets is planned. The framework's intra-civilization layer has a working implementation.
作者Marcel Müller, Jiaru Bai, Willi Gottstein, Abhijoy Mandal, Mohammad Nazeri, Elia Savino, Yanlin Fang, Sujoy Das, Sergio Pablo García Carrillo, Yeonghun Kang, Juan B. Pérez-Sánchez, Simone Pilon, Martin Fitzner, Timothy Noël, Frank Gu, Varinia Bernales, Alán Aspuru-Guzik
Self-driving laboratories (SDLs) combine automated experimentation with adaptive decision-making to accelerate scientific discovery. Their operation nevertheless often depends on human specialists who translate scientific objectives into executable closed-loop campaigns. Specialists adjust them as data and operating conditions change. Here, we present La Agente Óptima, an agentic framework that constructs and supervises Bayesian optimization campaigns across computational and experimental systems while maintaining a persistent optimization state. By separating large language model (LLM) reasoning from executed campaigns, Óptima runs repetitive optimization loops consistently, returns control to the agent only when progress requires interpretation or campaign revision, and keeps every decision auditable. We evaluate Óptima across ablation studies, five digital discovery tasks, and two physical platforms. Throughout, Óptima maintained executable campaigns as both the scientific problem and execution environment evolved. In a closed-loop contact angle optimization campaign, Óptima identified and corrected a mid-run measurement failure, bringing the contact angle from 71.4 to 67.8 degrees, just above the 64-66 degree range. From this result, Óptima correctly inferred that the target was likely unattainable with the available reagents and recommended changing the formulation. In a five-day multi-objective flow-chemistry campaign, Óptima increased the yield from 30% to 59% over 23 experiments. Despite substantial inference costs, it cost less and used substantially less starting material than a human-directed campaign, while selecting a more mass-efficient operating point. These results show that LLM-based agents can make rigorous, long-running optimization campaigns accessible to domain scientists without specialist setup, expanding the scope of SDLs.
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Self-driving laboratories (SDLs) combine automated experimentation with adaptive decision-making to accelerate scientific discovery. Their operation nevertheless often depends on human specialists who translate scientific objectives into executable closed-loop campaigns. Specialists adjust them as data and operating conditions change. Here, we present La Agente Óptima, an agentic framework that constructs and supervises Bayesian optimization campaigns across computational and experimental systems while maintaining a persistent optimization state. By separating large language model (LLM) reasoning from executed campaigns, Óptima runs repetitive optimization loops consistently, returns control to the agent only when progress requires interpretation or campaign revision, and keeps every decision auditable. We evaluate Óptima across ablation studies, five digital discovery tasks, and two physical platforms. Throughout, Óptima maintained executable campaigns as both the scientific problem and execution environment evolved. In a closed-loop contact angle optimization campaign, Óptima identified and corrected a mid-run measurement failure, bringing the contact angle from 71.4 to 67.8 degrees, just above the 64-66 degree range. From this result, Óptima correctly inferred that the target was likely unattainable with the available reagents and recommended changing the formulation. In a five-day multi-objective flow-chemistry campaign, Óptima increased the yield from 30% to 59% over 23 experiments. Despite substantial inference costs, it cost less and used substantially less starting material than a human-directed campaign, while selecting a more mass-efficient operating point. These results show that LLM-based agents can make rigorous, long-running optimization campaigns accessible to domain scientists without specialist setup, expanding the scope of SDLs.
Artificial intelligence in recruitment has shifted the object being automated from profile pairs and ranked lists to multi-stage workflows that retrieve evidence, compare candidates, and support or execute actions. This systematized narrative review traces that development from bilateral retrieval and behavioral ranking through neural person--job matching, large language model (LLM) components, and tool-using recruiting agents. Using a purposive search and coding protocol updated through 23 July 2026, plus targeted updates through 2 September 2026, we organize 40 representative works with supporting industrial and legal sources. This synthesis is not a prevalence estimate. We analyze three coupled transitions: from similarity to reciprocal suitability, from a model to a compound workflow, and from offline prediction to evidence- and productivity-aligned evaluation. Across document understanding, retrieval, ranking, assessment, interviewing, sourcing, and human handoff, we distinguish field-, pair-, list-, case-, trajectory-, and outcome-level evidence. Persistent gaps arise because behavioral labels confound exposure, preference, and qualification; private and synthetic data limit external validity; final-output scores conceal pipeline failures; and, within the coded set, privacy is not directly evaluated and no row jointly evaluates utility, fairness, privacy, and security. These observations describe the coded set rather than the field as a whole. We therefore introduce a staged mapping from evaluation evidence to the strongest defensible claim, together with an agenda for reciprocal, evidence-grounded, temporally controlled, selective, and auditable systems. Progress should be judged by whether workflows retrieve the right evidence, preserve uncertainty, support contestable decisions, and improve outcomes under explicit cost and risk constraints.
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Artificial intelligence in recruitment has shifted the object being automated from profile pairs and ranked lists to multi-stage workflows that retrieve evidence, compare candidates, and support or execute actions. This systematized narrative review traces that development from bilateral retrieval and behavioral ranking through neural person--job matching, large language model (LLM) components, and tool-using recruiting agents. Using a purposive search and coding protocol updated through 23 July 2026, plus targeted updates through 2 September 2026, we organize 40 representative works with supporting industrial and legal sources. This synthesis is not a prevalence estimate. We analyze three coupled transitions: from similarity to reciprocal suitability, from a model to a compound workflow, and from offline prediction to evidence- and productivity-aligned evaluation. Across document understanding, retrieval, ranking, assessment, interviewing, sourcing, and human handoff, we distinguish field-, pair-, list-, case-, trajectory-, and outcome-level evidence. Persistent gaps arise because behavioral labels confound exposure, preference, and qualification; private and synthetic data limit external validity; final-output scores conceal pipeline failures; and, within the coded set, privacy is not directly evaluated and no row jointly evaluates utility, fairness, privacy, and security. These observations describe the coded set rather than the field as a whole. We therefore introduce a staged mapping from evaluation evidence to the strongest defensible claim, together with an agenda for reciprocal, evidence-grounded, temporally controlled, selective, and auditable systems. Progress should be judged by whether workflows retrieve the right evidence, preserve uncertainty, support contestable decisions, and improve outcomes under explicit cost and risk constraints.
Long-horizon multimodal agents should remember not only what happened but also who participated. This capability depends on linking recurring faces, voices, names, person-associated objects, events, and social relations to consistent identities over time. Existing long-video and multimodal-agent benchmarks measure broad memory question answering, but they do not isolate the ability to maintain recurring person identities and reason over their cross-time relations. We introduce ICM-Bench (Identity-Centric Memory Benchmark), which, to the best of our knowledge, is the first benchmark specifically designed to evaluate identity-centric reasoning over long video memories in multimodal agents. The benchmark contains 839 synthetic clips spanning 141 minutes and 1,217 open-ended questions about six recurring adults in a one-year life album. A theme-configurable pipeline generates the video collection and associates each question with its target identities and traceable supporting evidence. We compare direct caption-memory baselines, memory-augmented agents, and graph-retrieval systems. Gemini 3.1 Pro achieves the highest overall accuracy of 74.0%, yet its score falls to 60.3% on questions that require long-term identity profiles. The results show that current systems recover many event-level memories but remain less reliable when evidence must be accumulated around a stable person.
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Long-horizon multimodal agents should remember not only what happened but also who participated. This capability depends on linking recurring faces, voices, names, person-associated objects, events, and social relations to consistent identities over time. Existing long-video and multimodal-agent benchmarks measure broad memory question answering, but they do not isolate the ability to maintain recurring person identities and reason over their cross-time relations. We introduce ICM-Bench (Identity-Centric Memory Benchmark), which, to the best of our knowledge, is the first benchmark specifically designed to evaluate identity-centric reasoning over long video memories in multimodal agents. The benchmark contains 839 synthetic clips spanning 141 minutes and 1,217 open-ended questions about six recurring adults in a one-year life album. A theme-configurable pipeline generates the video collection and associates each question with its target identities and traceable supporting evidence. We compare direct caption-memory baselines, memory-augmented agents, and graph-retrieval systems. Gemini 3.1 Pro achieves the highest overall accuracy of 74.0%, yet its score falls to 60.3% on questions that require long-term identity profiles. The results show that current systems recover many event-level memories but remain less reliable when evidence must be accumulated around a stable person.
作者Evan Chen, Shiqiang Wang, Christopher G. Brinton
Distributed LLM-agent teams can read the latest shared facts and still act on an obsolete plan. A planner may derive an action from requirement $r_3$, another agent may commit $r_4$, and an executor may receive $r_4$ without replacing the plan derived from $r_3$. We call this stale-plan execution: state freshness does not establish that the plan authorizing an action remains valid. We introduce PlanFence, a dependency-scoped action-validation protocol. Plans cite the exact public records they used, and an executor validates only the records that can affect the pending external action, replanning once or blocking when validation is incomplete. In 30 controlled live workflows with a post-plan revision, a freshness-only executor acts on the obsolete plan in every task, whereas PlanFence completes all tasks without an invalid action. Controlled replay reveals two conditional boundaries: proactive synchronization yields lower coordination stall at low churn, while PlanFence avoids repeated update-path coordination as churn grows and avoids validating unrelated state as the shared keyspace grows. These are controlled safety and systems-cost results, not general task-accuracy gains.
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Distributed LLM-agent teams can read the latest shared facts and still act on an obsolete plan. A planner may derive an action from requirement $r_3$, another agent may commit $r_4$, and an executor may receive $r_4$ without replacing the plan derived from $r_3$. We call this stale-plan execution: state freshness does not establish that the plan authorizing an action remains valid. We introduce PlanFence, a dependency-scoped action-validation protocol. Plans cite the exact public records they used, and an executor validates only the records that can affect the pending external action, replanning once or blocking when validation is incomplete. In 30 controlled live workflows with a post-plan revision, a freshness-only executor acts on the obsolete plan in every task, whereas PlanFence completes all tasks without an invalid action. Controlled replay reveals two conditional boundaries: proactive synchronization yields lower coordination stall at low churn, while PlanFence avoids repeated update-path coordination as churn grows and avoids validating unrelated state as the shared keyspace grows. These are controlled safety and systems-cost results, not general task-accuracy gains.
Knowledge graphs describe reality in crisp assertions, while the systems now consuming them, foundation models and autonomous agents, reason natively in probabilities. We argue that this mismatch is why the integration of language models and knowledge graphs remains a data-feeding pipeline rather than a unified reasoning architecture. We envision Semantic Bayesian World Models (SBWMs): a Web that describes the world not as a database of facts but as a shared, evolving fabric of beliefs over knowledge graphs, where ontological axioms constrain priors, observations update beliefs by Bayesian conditioning, and actions intervene upon the world. We work through what an agent gains from such a model: a home-security agent deciding whether the figure at the gate is a courier or a burglar, an actuarial estimate aggregated by entailment rather than by string frequency, a planning task that language models reliably fail, and the estimation of quantities that no document has ever stated. We then set out what the community must build to make them possible: belief annotation over RDF~1.2, probabilistic entailment regimes, semantic calibration layers, and protocols by which agents that have never met can exchange, and disagree over, calibrated beliefs.
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Knowledge graphs describe reality in crisp assertions, while the systems now consuming them, foundation models and autonomous agents, reason natively in probabilities. We argue that this mismatch is why the integration of language models and knowledge graphs remains a data-feeding pipeline rather than a unified reasoning architecture. We envision Semantic Bayesian World Models (SBWMs): a Web that describes the world not as a database of facts but as a shared, evolving fabric of beliefs over knowledge graphs, where ontological axioms constrain priors, observations update beliefs by Bayesian conditioning, and actions intervene upon the world. We work through what an agent gains from such a model: a home-security agent deciding whether the figure at the gate is a courier or a burglar, an actuarial estimate aggregated by entailment rather than by string frequency, a planning task that language models reliably fail, and the estimation of quantities that no document has ever stated. We then set out what the community must build to make them possible: belief annotation over RDF~1.2, probabilistic entailment regimes, semantic calibration layers, and protocols by which agents that have never met can exchange, and disagree over, calibrated beliefs.
作者Shuhao Ye, Sitong Mao, Yuxiang Cui, Yufei Wei, Xuan Yu, Shichao Zhai, Wen Chen, Shunbo Zhou, Rong Xiong, Yue Wang
Vision-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow natural language instructions through unseen environments. Existing imitation learning (IL) pipelines struggle in this closed-loop setting: behavior cloning suffers from distribution shift, and DAgger's expert actions become ambiguous upon trajectory deviation. While Reinforcement Learning (RL) offers a natural paradigm to address this, directly applying RL to micro action spaces is sample-inefficient due to reward sparsity. To overcome this bottleneck, we reformulate VLN-CE as a Hierarchical Markov Decision Process (MDP), explicitly decoupling high-level planning from low-level control. By abstracting the environment into a topological graph, our high-level policy operates on a macro action space of frontier nodes, with a training-free low-level controller acting as its state transition, which significantly compresses the decision horizon and makes closed-loop RL tractable. To support RL optimization on the macro MDP, we propose an action-aware value head to effectively evaluate state values under the dynamic frontier action space, powering a graph-based PPO. Extensive experiments demonstrate the effectiveness of our architecture. Finally, our model achieves state-of-the-art performance on the R2R-CE and RxR-CE benchmarks.
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Vision-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow natural language instructions through unseen environments. Existing imitation learning (IL) pipelines struggle in this closed-loop setting: behavior cloning suffers from distribution shift, and DAgger's expert actions become ambiguous upon trajectory deviation. While Reinforcement Learning (RL) offers a natural paradigm to address this, directly applying RL to micro action spaces is sample-inefficient due to reward sparsity. To overcome this bottleneck, we reformulate VLN-CE as a Hierarchical Markov Decision Process (MDP), explicitly decoupling high-level planning from low-level control. By abstracting the environment into a topological graph, our high-level policy operates on a macro action space of frontier nodes, with a training-free low-level controller acting as its state transition, which significantly compresses the decision horizon and makes closed-loop RL tractable. To support RL optimization on the macro MDP, we propose an action-aware value head to effectively evaluate state values under the dynamic frontier action space, powering a graph-based PPO. Extensive experiments demonstrate the effectiveness of our architecture. Finally, our model achieves state-of-the-art performance on the R2R-CE and RxR-CE benchmarks.
作者Taewoo Kim, Young Han Lee, Nam In Park, Chanwoo Kim
Audio deepfake detection is commonly formulated as clip-level binary classification of single-domain audio. However, real-world manipulated audio can exhibit mixed authenticity, where genuine and manipulated cues coexist across temporal transitions, overlapping sources, or both. This setting requires not only detecting manipulated audio but also localizing the components that provide evidence for the decision. We propose ToolDF, a tool-integrated reasoning framework for mixed-authenticity audio deepfake detection. ToolDF employs an audio large language model as an orchestrator trained with supervised tool-use trajectories. It adaptively analyzes the audio scene, selectively performs source separation, routes components to domain-specific experts, and aggregates their evidence into an interpretable verdict. We further introduce a mixed-authenticity ADD benchmark covering temporal transitions, acoustic overlaps, and hybrid mixtures. Experimental results show that ToolDF achieves the best overall performance on composite-type detection, achieving macro-F1 gains of 3.72 and 14.39 points over the strongest monolithic baseline and a fixed pipeline, respectively, while providing interpretable evidence localized to temporal regions and acoustic sources. Our source code and dataset are publicly available online.
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Audio deepfake detection is commonly formulated as clip-level binary classification of single-domain audio. However, real-world manipulated audio can exhibit mixed authenticity, where genuine and manipulated cues coexist across temporal transitions, overlapping sources, or both. This setting requires not only detecting manipulated audio but also localizing the components that provide evidence for the decision. We propose ToolDF, a tool-integrated reasoning framework for mixed-authenticity audio deepfake detection. ToolDF employs an audio large language model as an orchestrator trained with supervised tool-use trajectories. It adaptively analyzes the audio scene, selectively performs source separation, routes components to domain-specific experts, and aggregates their evidence into an interpretable verdict. We further introduce a mixed-authenticity ADD benchmark covering temporal transitions, acoustic overlaps, and hybrid mixtures. Experimental results show that ToolDF achieves the best overall performance on composite-type detection, achieving macro-F1 gains of 3.72 and 14.39 points over the strongest monolithic baseline and a fixed pipeline, respectively, while providing interpretable evidence localized to temporal regions and acoustic sources. Our source code and dataset are publicly available online.
作者Yan Tang, Tingyu Cao, Yuanbo Tang, Huaze Tang, Keer Hu
Large language model agents can plan, invoke tools, and modify external states, yet most systems still take an explicit user instruction as a fixed starting point. Proactive service moves the decision upstream: an agent must infer service opportunities from incomplete environmental and user signals, choose among remaining silent, asking, assisting, and acting, and account for interruption, misunderstanding, overreach, and privacy costs. This survey gives an operational definition centered on initiative and formulates the problem as a partially observable sequential decision process constrained by authorization and risk. The formulation represents timing, content, and delivery within one structured action, while making explicit the option value of waiting, the decision value of questions, and feedback-induced state changes. On this basis, we organize existing methods along one decision pipeline (state and need estimation, intervention gating, action construction, and feedback adaptation) and describe prescribed, predictive, model based, and return optimizing mechanisms as nonexclusive policy-construction components. We further normalize decision units and three-axis evidence descriptors across streaming dialogue, screen, video, software-engineering, and human-agent collaboration resources, and formalize metrics for triggering, timing, calibration, user burden, safety, and policy value. The synthesis shows why offline classification performance alone does not predict deployment benefit and why long-term memory is not a defining condition of proactivity. Reliable proactive service instead requires calibrated incremental intervention value, verifiable authorization, recoverable execution, and counterfactual evidence.
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Large language model agents can plan, invoke tools, and modify external states, yet most systems still take an explicit user instruction as a fixed starting point. Proactive service moves the decision upstream: an agent must infer service opportunities from incomplete environmental and user signals, choose among remaining silent, asking, assisting, and acting, and account for interruption, misunderstanding, overreach, and privacy costs. This survey gives an operational definition centered on initiative and formulates the problem as a partially observable sequential decision process constrained by authorization and risk. The formulation represents timing, content, and delivery within one structured action, while making explicit the option value of waiting, the decision value of questions, and feedback-induced state changes. On this basis, we organize existing methods along one decision pipeline (state and need estimation, intervention gating, action construction, and feedback adaptation) and describe prescribed, predictive, model based, and return optimizing mechanisms as nonexclusive policy-construction components. We further normalize decision units and three-axis evidence descriptors across streaming dialogue, screen, video, software-engineering, and human-agent collaboration resources, and formalize metrics for triggering, timing, calibration, user burden, safety, and policy value. The synthesis shows why offline classification performance alone does not predict deployment benefit and why long-term memory is not a defining condition of proactivity. Reliable proactive service instead requires calibrated incremental intervention value, verifiable authorization, recoverable execution, and counterfactual evidence.
Camera-conditioned world models generate interactive videos in which commanded actions should induce the expected scene changes while appearance, geometry, and temporal dynamics remain coherent. Existing rewards assess these requirements separately: geometry-based rewards estimate trajectory execution but cannot judge the visual quality of the executed motion, whereas image-based rewards measure frame quality without capturing action execution or temporal dynamics. We posit that a vision-language model (VLM) offers a shared reasoning space for relating actions to their visual outcomes. However, judging a complete long video against its full action sequence creates a lengthy, noisy context in which short-lived local action evidence can be missed or diluted. We present WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models. WorldReward decomposes paired videos into action-aligned chunks, organizes each chunk into structured visual evidence, and aggregates chunk-level decisions by voting into separate video-level action and visual-quality preferences. To train it, we construct a large-scale reasoning-augmented preference dataset using structured judgments generated by a frontier VLM and refined through tool-based agent auditing and targeted human review. We further introduce WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency, appearance quality, and motion quality. WorldReward achieves the highest agreement on all three dimensions, exceeding GPT-5.5 by 3.42, 1.45, and 3.56 percentage points, respectively. When used for RL post-training of HY-WorldPlay 1.5, it consistently improves both action execution and visual quality across short- to long-term horizons.
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Camera-conditioned world models generate interactive videos in which commanded actions should induce the expected scene changes while appearance, geometry, and temporal dynamics remain coherent. Existing rewards assess these requirements separately: geometry-based rewards estimate trajectory execution but cannot judge the visual quality of the executed motion, whereas image-based rewards measure frame quality without capturing action execution or temporal dynamics. We posit that a vision-language model (VLM) offers a shared reasoning space for relating actions to their visual outcomes. However, judging a complete long video against its full action sequence creates a lengthy, noisy context in which short-lived local action evidence can be missed or diluted. We present WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models. WorldReward decomposes paired videos into action-aligned chunks, organizes each chunk into structured visual evidence, and aggregates chunk-level decisions by voting into separate video-level action and visual-quality preferences. To train it, we construct a large-scale reasoning-augmented preference dataset using structured judgments generated by a frontier VLM and refined through tool-based agent auditing and targeted human review. We further introduce WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency, appearance quality, and motion quality. WorldReward achieves the highest agreement on all three dimensions, exceeding GPT-5.5 by 3.42, 1.45, and 3.56 percentage points, respectively. When used for RL post-training of HY-WorldPlay 1.5, it consistently improves both action execution and visual quality across short- to long-term horizons.
Scaling interactive and verifiable environments is critical for training terminal agents. As frontier models become more capable, environments synthesized from scratch become less challenging and thus provide limited learning signals. Recent co-evolution methods iteratively synthesize environments near the model's learnable frontier based on weaknesses exposed during rollouts. However, their dependence on on-policy rollouts limits generalization and the continuous provision of learning signals as the model becomes stronger. In this paper, we propose environment evolution, which incrementally increases environment difficulty off-policy and schedules the evolved environments generation by generation during training to provide continuous learning signals. We derive three evolution directions that influence environment difficulty from the multi-turn learning objective and then implement evolution along these directions through a loop-engineered multi-agent harness. Quantitative rollout experiments with Hy4 preview, Claude Opus 5, and GPT-5.6 Sol show that environment evolution consistently produces more difficult environments. We validate its effectiveness on Qwen3.6-27B and Qwen3.6-35B-A3B through simple long-horizon RL training, improving their performance by 14.4 and 18.0 percentage points on Terminal-Bench 2.1, respectively.
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Scaling interactive and verifiable environments is critical for training terminal agents. As frontier models become more capable, environments synthesized from scratch become less challenging and thus provide limited learning signals. Recent co-evolution methods iteratively synthesize environments near the model's learnable frontier based on weaknesses exposed during rollouts. However, their dependence on on-policy rollouts limits generalization and the continuous provision of learning signals as the model becomes stronger. In this paper, we propose environment evolution, which incrementally increases environment difficulty off-policy and schedules the evolved environments generation by generation during training to provide continuous learning signals. We derive three evolution directions that influence environment difficulty from the multi-turn learning objective and then implement evolution along these directions through a loop-engineered multi-agent harness. Quantitative rollout experiments with Hy4 preview, Claude Opus 5, and GPT-5.6 Sol show that environment evolution consistently produces more difficult environments. We validate its effectiveness on Qwen3.6-27B and Qwen3.6-35B-A3B through simple long-horizon RL training, improving their performance by 14.4 and 18.0 percentage points on Terminal-Bench 2.1, respectively.
作者Subham Sekhar Sahoo, Lingjie Chen, Khiem Pham, Jonathan Geuter, Chaitanya Dwivedi, Varad Pimpalkhute, Yash Akhauri, Alexander Moreno, Mikhail Yurochkin, Zhenting Wang, Mostafa Elhoushi, Nolan Dey, Shane Bergsma, Joel Hestness, John Thickstun, Eric Xing, Zhengzhong Liu
Large Language Models (LLMs) owe much of their success to next-token prediction (NTP), but their autoregressive (AR) structure requires slow, sequential token generation. To overcome this bottleneck, we introduce diffusion-augmented LLMs, a new class of models that defines an AR model distribution while using diffusion to draw multiple tokens in parallel from that distribution. We decouple the parameters of these models into two sets: AR weights, trained using the standard NTP objective, and lightweight diffusion weights, trained to generate multiple tokens simultaneously. The diffusion weights are learned through a simple Diffusion Distillation phase that adds negligible overhead to existing LLM training pipelines. We also introduce $Ψ$-Spec, a family of samplers that enables lossless acceleration and inference-time scaling at a fixed context length. Unlike speculative decoding, our method requires no separate draft model. Unlike diffusion LLMs (d-LLMs), it accelerates generation without sacrificing the quality of the underlying AR model. The resulting models, called Uno, can be trained from scratch or built by augmenting existing open-weight AR LLMs. Uno achieves higher throughput than leading speculative-decoding methods at every evaluated batch size and delivers up to $3\times$ speedups over the base AR model, including at the largest batch size supported by the device. Notably, our 8B Uno model outperforms the leading open d-LLM, the 26B DiffusionGemma, and the proprietary Mercury 2 across all evaluated benchmarks in agentic tool use, coding, and long-context reasoning. We release code and checkpoints at: https://s-sahoo.github.io/uno/
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Large Language Models (LLMs) owe much of their success to next-token prediction (NTP), but their autoregressive (AR) structure requires slow, sequential token generation. To overcome this bottleneck, we introduce diffusion-augmented LLMs, a new class of models that defines an AR model distribution while using diffusion to draw multiple tokens in parallel from that distribution. We decouple the parameters of these models into two sets: AR weights, trained using the standard NTP objective, and lightweight diffusion weights, trained to generate multiple tokens simultaneously. The diffusion weights are learned through a simple Diffusion Distillation phase that adds negligible overhead to existing LLM training pipelines. We also introduce $Ψ$-Spec, a family of samplers that enables lossless acceleration and inference-time scaling at a fixed context length. Unlike speculative decoding, our method requires no separate draft model. Unlike diffusion LLMs (d-LLMs), it accelerates generation without sacrificing the quality of the underlying AR model. The resulting models, called Uno, can be trained from scratch or built by augmenting existing open-weight AR LLMs. Uno achieves higher throughput than leading speculative-decoding methods at every evaluated batch size and delivers up to $3\times$ speedups over the base AR model, including at the largest batch size supported by the device. Notably, our 8B Uno model outperforms the leading open d-LLM, the 26B DiffusionGemma, and the proprietary Mercury 2 across all evaluated benchmarks in agentic tool use, coding, and long-context reasoning. We release code and checkpoints at: https://s-sahoo.github.io/uno/
Graphical user interface (GUI) agents are increasingly used to execute natural-language instructions on user interfaces, yet real users may issue infeasible instructions due to benign mistakes. A reliable agent should not only know how to act, but also when not to act. In this work, we introduce CONFLICTGUI, a benchmark covering instruction-internal conflicts and instruction-GUI context conflicts to study conflict-aware termination. Our evaluation reveals severe execution-biased overcompliance: agents that perform well on feasible tasks often continue to execute blindly under conflicting instructions. To mitigate this behavior, we propose CONFLICTGUARD, an inference-time framework that aligns an agent's feasibility awareness with its action generation. CONFLICTGUARD contains two coupled components: a feasibility verification protocol that guides the agent to assess instruction logic and GUI-side evidence before acting, and a conditional action modulation mechanism that steers agents from over-compliant execution into termination-oriented behavior. Experiments across five widely-used agents demonstrate that CONFLICTGUARD improves average conflict task success rate significantly, while preserving normal GUI-task performance. These results validate that a lightweight inference-time intervention can substantially boost GUI Agent's competence to identify inappropriate execution scenarios and refrain from unnecessary actions.
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Graphical user interface (GUI) agents are increasingly used to execute natural-language instructions on user interfaces, yet real users may issue infeasible instructions due to benign mistakes. A reliable agent should not only know how to act, but also when not to act. In this work, we introduce CONFLICTGUI, a benchmark covering instruction-internal conflicts and instruction-GUI context conflicts to study conflict-aware termination. Our evaluation reveals severe execution-biased overcompliance: agents that perform well on feasible tasks often continue to execute blindly under conflicting instructions. To mitigate this behavior, we propose CONFLICTGUARD, an inference-time framework that aligns an agent's feasibility awareness with its action generation. CONFLICTGUARD contains two coupled components: a feasibility verification protocol that guides the agent to assess instruction logic and GUI-side evidence before acting, and a conditional action modulation mechanism that steers agents from over-compliant execution into termination-oriented behavior. Experiments across five widely-used agents demonstrate that CONFLICTGUARD improves average conflict task success rate significantly, while preserving normal GUI-task performance. These results validate that a lightweight inference-time intervention can substantially boost GUI Agent's competence to identify inappropriate execution scenarios and refrain from unnecessary actions.