DAILY RESEARCH INDEX

Agent 进展

不是论文列表,而是按研究方向整理的每日增量。

聚合近期 arXiv 更新,保留摘要、分类、发布日期和原文入口,帮助你更快判断今天哪些论文值得继续阅读与验证。

查看全部研究方向

共 4374 篇 · 多个关键词用空格分隔,按发布日期排序。

01 TOPIC

Agent 进展

cs.AI

Learned Enterprise Data Comprehension: Compression and Routing for Data Agents

作者Ethan Torres, Eric Mills

展开完整摘要收起摘要

Structured-data agents in enterprise settings must reason over complex data environments whose relevant evidence is distributed across schemas, relationships, policies, and recurring business roles. Modern agentic systems often address this burden through reusable markdown-style memory or skill files that preserve previously discovered information for later queries, reducing the need to rediscover the same structure repeatedly. This is useful, but it obscures a natural division of labor: agents are well suited to semantic reasoning, while learned systems are well suited to predicting and organizing recurring structure. We introduce latent equivalence learning to bridge this gap. The framework separates persistent task-relevant identities from their dataset-relative realizations. In our realization, supporting and opposing evidence shape support-realized Gaussian prototypes that learn how those identities are expressed in a particular data environment, while soft-membership profiles retain distinctions lost under a hard assignment. A separate learned query-prototype system represents recurring evidential requirements and maps them through a learned compatibility function into the same persistent identity structure. This identity-factorized, query-conditioned routing materializes the relevant dataset-specific evidence for downstream reasoning, allowing the agent to operate over an already organized evidential state rather than reconstructing cross-schema structure at every query. On the Data Agent Benchmark, spanning 54 queries across 12 heterogeneous datasets, our full implementation achieves 94.67% dataset-macro stratified Pass@1 over five complete trials and 258/270 successful raw query attempts, compared with 55.51% for the benchmark's Claude Opus 4.6 reference agent, ranking first among 40 leaderboard entries at submission.

ARXIV 2609.25286 ↗
cs.AI

When LLM Agents Fail to Read the Room: ReAdapt for Relational Social Reasoning

作者Jianzhe Lin, Xiaolin Li, Yunda Liu, Fei Wang, Jubin Chheda

展开完整摘要收起摘要

A social agent's most basic decisions (should I react to this post? who should I reach out to?) are not purely content problems. The right action often hinges on the latent relationship between people — tie strength, reciprocity, mutual connections — rather than on which content is most salient. Standard LLM agent loops do not explicitly represent how new relational evidence should revise the agent's current social hypothesis, leaving them prone to surface-obvious choices when relational and content cues diverge. We formalize this failure mode with a relationship-reasoning benchmark: 500 synthetic social worlds with friendships, follows, reaction histories, and feeds, yielding 1,000 queries over two tasks, reaction selection and warm introduction (finding the best bridge to a target person). By construction, the surface-obvious candidate differs from the relationship-grounded oracle in about 53% of queries, forming an overturn subset where the agent must use relational evidence to revise an initially plausible choice. We propose ReAdapt (Relationship-Adaptive Agent with Policy-driven sTate), which augments the ReAct loop with an explicit structured social state z = (G, B, R, N, D) capturing goal, belief, relationship, norm, and disclosure. After each tool observation, ReAdapt runs a typed Adapt step that updates this state and emits a policy operation (continue, switch, abandon, or clarify) before choosing the next action. With Gemini-3-Flash on a stratified subset of n = 150 queries per task, ReAdapt improves warm-introduction accuracy from 37% to 51% (+14 points) and reaction-selection accuracy from 69% to 77% (+8 points). Oracle regret drops from 0.260 to 0.152 and from 0.095 to 0.053, respectively. Holding the model, tools, and environments fixed, these results suggest that explicit relational-state adaptation helps LLM agents turn retrieved social evidence into revised decisions.

ARXIV 2609.25284 ↗
cs.CL

OSWorld-Pro: Process-based Evaluation for Computer Use Agents

作者Zhilin Wang, Shaokun Zhang, Yifan Zhang, Hao Zhang, Jin Xu, Binfeng Xu, Jian Hu, Yunheng Zou, Karan Sapra, Andrew Tao, Jan Kautz, Yi Dong

展开完整摘要收起摘要

Evaluation of Computer-Use Agents (CUAs) is often limited to the final deliverables they create (at the end of hundreds of steps) and assessed with functional verifiers, as seen in OSWorld. However, such evaluation of end-state performance lacks transparency into how and why agents fail in various tasks, obfuscating critical insight for subsequent improvement. For instance, agents that err during keyboard inputs would require a different mitigation strategy from those that fail to precisely provide click-based inputs on the graphical UI. We introduce OSWorld-Pro: a set of over 300 tasks containing over 2800 subgoals to enable the procedural evaluation of CUAs grounded in over 67,000 human annotations. We use robust human-aligned LLM-Judges to evaluate the fulfillment of OSWorld-Pro subgoals and thereby reveal the progress that models make throughout a series of sequentially dependent subgoals. Our findings reveal that OSWorld-Pro is challenging even for state-of-the-art LLMs, with top performers like Claude Opus 5 achieving only 75.7% vs. 83.4% on OSWorld. Furthermore, we identify critical process-focused failure modes of various models (e.g. subgoal-irrelevant actions and click-based mistakes) to provide insights to improve performance and efficiency of CUAs.

ARXIV 2609.24890 ↗
cs.AI

Harness-Zero: Harness Distillation via Agent-as-Harness

作者Haoran Ye, Yuxing Lu, Haonan Dong, Zhaochen Su, Guojie Song

展开完整摘要收起摘要

Agent harnesses, the external systems that mediate model-environment interaction, can substantially improve agent performance, but their gains remain tied to the harness at deployment. Because the best harness varies across domains, instances, and models, a general-purpose agent must either settle for a suboptimal shared harness or route among an ever-growing set of specialized ones. We therefore study agent harness distillation: using a domain- or instance-optimized harness as training-time guidance and transferring the behaviors it induces into model weights, so that its gains survive under a single fixed target harness. The challenge is that the two harnesses differ in action space and available information, so guidance from the optimized harness cannot serve directly as supervision for the target one. We introduce Harness-Zero, which enables harness distillation through agent-as-harness. Guided by the optimized harness, a harnessing agent corrects student responses before execution in the target harness's action space, turning harness guidance into training demonstrations. Fine-tuning on the resulting trajectories internalizes harness-induced behavior into the model, so the specialized harness can be removed at deployment. Our experiments spanning knowledge work, tool use, and science domains show that: (1) For frontier LLMs using the same evolved harness, agent-as-harness outperforms code-as-harness. (2) With the specialized harness removed at deployment, Harness-Zero improves the base model's macro-average task success from 23.3% to 44.3%, even exceeding the 41.7% it reaches with that harness still attached. (3) Harness-Zero recovers harness-induced behaviors absent from the base model, with 82.3% average recovery across 28 patterns in the three domains.

ARXIV 2609.24974 ↗
cs.AI

MedRSI: Recursive Self-Improvement for Medical Agents via Clinically Aligned Self-Evolution

作者Junde Wu, Jiayuan Zhu, Minghao Hu, Fenglin Liu, Jiazhen Pan

展开完整摘要收起摘要

Medical agents increasingly combine general reasoning models with specialized clinical tools, yet their capabilities remain largely fixed by what clinicians and engineers design before deployment. Recursive self-improvement (RSI) offers a different paradigm in which agents learn from their own failures and autonomously expand their capabilities, but directly applying RSI to medicine introduces fundamental safety challenges. We introduce MedRSI, the first recursive self-improvement framework for medicine, which continuously transforms diagnostic failures into new clinical capabilities through tool composition and task-specific model training. Inspired by clinical practice, MedRSI introduces two mechanisms for clinically aligned self-evolution. Clinical-cost-aware failure prioritization directs improvement toward errors according to their potential clinical consequences rather than frequency alone. Fast discovery with slow registration separates rapid capability invention from conservative adoption, allowing new tools to enter the persistent agent only after demonstrating sustained benefit across subsequent patient cohorts. Across public glaucoma and heart disease benchmarks and two private clinical tasks, MedRSI progressively develops segmentation, measurement, prediction, multimodal reasoning, and generative capabilities, surpasses manually engineered medical agents, and autonomously discovers solutions to clinical problems not anticipated by its original designers. Our results show that medical agents need not remain constrained by capabilities specified before deployment: with clinically grounded mechanisms governing what to improve and what to retain, they can continuously construct, validate, and accumulate new capabilities from diagnostic experience. Code is available at https://github.com/ImprintLab/MedRSI.

ARXIV 2609.24838 ↗
cs.LG

Critical-State RL: Diagnosing Trainable States for Multi-Turn Tool Use

作者Zixiang Chen, Wenting Zhao, Zhepeng Cen, Akshara Prabhakar, Jielin Qiu, Jianguo Zhang, Zhiwei Liu, Tulika Manoj Awalgaonkar, Liangwei Yang, Shelby Heinecke, Silvio Savarese, Huan Wang

展开完整摘要收起摘要

Multi-turn tool-use failures can hinge on a single model call, yet reward variation alone does not reveal which call would benefit from training. When rewards depend on later interactions, their variation can reflect downstream randomness rather than differences between the current actions. We introduce Critical-State RL to identify trainable states in multi-turn interactions. Given task-defined candidate calls and local rewards, the method assesses whether each reward captures the action's effect on task success and whether improvement over a reference policy is possible. It then uses nested sampling to separate action-dependent reward variation from continuation noise and optimizes the policy at the selected states using contextual-bandit training. Experiments on the Berkeley Function Calling Leaderboard (BFCL) v4 compare training at diagnostic-selected states with training at alternative states. For missing-function tasks, the diagnostic selects the response after the tool becomes available; for missing-argument tasks, it selects the response before the missing argument is supplied. Training the selected responses improves performance, including about 14 percentage points on the missing-function task, while training the alternatives leaves performance flat or worse. We further apply the recipe across models and tasks, including logged repeat-call avoidance and memory management.

ARXIV 2609.24985 ↗
cs.SE

Trajectory-Aware Benchmark Subset Selection for Cost-Efficient Software Engineering Agent Regression Testing

作者Mahmoud Ayyad, Zehao Wang, Jiho Shin, Ying Zou, Bram Adams

展开完整摘要收起摘要

Autonomous software engineering agents (SWE-agents) automate coding tasks. Each agent update may require re-running the full benchmark to detect regressions and improvements, at a cost of hundreds of millions of LLM tokens per run, which makes evaluation a bottleneck. One solution is to evaluate only a subset of benchmark instances. Yet, simple approaches, such as random sampling or stratified random sampling based on past pass/fail outcomes, risk producing high variance and unrepresentative subsets. We turn to agent trajectories, the step-by-step record of the actions an agent took. We propose a trajectory-aware subset selection approach that replaces random sampling with deterministic selection based on trajectory embeddings. We first group test set instances by their test outcome in a recent full test run to preserve the historical pass/fail rate, then select the subset using the trajectory's embedding space. We evaluate 76 subset selection configurations, including random sampling, embedding-based selection, clustering-based selection, and hybrid shortlist-then-subsample strategies, across three regression scenarios: same-configuration reruns, model and configuration changes, and agent framework changes. Our best trajectory-aware method is the one selecting benchmark instances closest to the centroid of each outcome group in the embedding space. It achieves the lowest estimation error among all methods we evaluate. For instance, when evaluating a given agent version on a selected subset of 5% or 10% of the test instances, our approach reduces the average estimation error by 3--11% and the worst-case error by 4--11% relative to the typical draw and 38--46% relative to the 95th-percentile draw of the strongest baseline. Our results show that a 10% trajectory-aware subset keeps the median estimation error below 5% while cutting token cost by roughly 90%.

ARXIV 2609.24928 ↗
cs.CL

onPanda: Efficient Annotation of On-Policy Alignment Data for LLMs and Agents via Token-Level Correction

作者Lei Yang, Mengyin Liu, Jia Wang, Hangyu Guo, Liang Zhao, Zheng Ge, Kang An, Binxing Jiao, Qi Han, Daxin Jiang, Siqi Shen, Xiangyu Zhang

展开完整摘要收起摘要

We present onPanda, an interactive tool for efficiently annotating LLM alignment data and agent trajectories. onPanda adopts token-level correction as its core interaction: while reading a model response, the annotator locates the first inappropriate token and either picks a substitute from the model's candidate tokens or types the correct text via free-form editing. The system then truncates everything after that position and continues generation from the corrected prefix, repeating this locate-correct-continue loop until a satisfactory response is obtained. This mechanism lets annotators precisely steer model outputs at low cost: a small controlled study suggests that onPanda reduces median annotation time by 52% over manual post-editing. Since the vast majority of tokens in the final response are generated by the model itself, the resulting data largely preserves the model's sampling distribution and is well suited for constructing on-policy SFT and preference data. Furthermore, the token-level corrections recorded during annotation provide fine-grained supervision with precise positions and naturally paired positive--negative samples. onPanda also connects to external tools and harnesses, enabling interactive trajectory annotation in realistic environments. In addition, we release Panda-CVL, a dataset annotated with onPanda, together with a benchmark for token-level correction.

ARXIV 2609.24983 ↗
cs.AI

Emergent Collusion in Long-Horizon LLM Agent Interaction

作者Xinrui Shi, Yanzhe Zhang, Diyi Yang

展开完整摘要收起摘要

LLM agents are increasingly deployed in collaborative settings, yet long-term interaction may give rise to undesirable coordination. We study the emergence of collusion in a long-horizon multi-agent environment: two agents repeatedly complete individual tasks, share task logs, verify each other's work, and receive rewards. We introduce realistic constraints under which higher reward is attainable only by violating the verification protocol, and find that agents increasingly deviate from the protocol over repeated interactions. Collusion emerges in 94% of trajectories across 10 models, and more capable models within the same family reach it earlier. Controlled peer interventions show that collusion is shaped by peer behavior, while ablations reveal additional effects of the verification feedback agents receive, their interaction history, and the reward structure. In particular, restricting the amount and scope of interaction history available to agents reduces collusion. Overall, our findings show that long-horizon interaction can reshape how agents coordinate in ways that create safety risks.

ARXIV 2609.24967 ↗
cs.LG

RRSI: Regularized Recursive Self-Improvement of Agent Harnesses

作者Peng Xia, Rujun Han, Zifeng Wang, Yanfei Chen, Yufan Zhuang, Yoonho Lee, Chengsong Huang, Han Yu, Zhongying CuiZhu, Yifei Ming, Huaxiu Yao, Burak Gokturk, Tomas Pfister, Chen-Yu Lee

展开完整摘要收起摘要

An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-distribution gains that shrink or even vanish on out-of-distribution benchmarks. We introduce Regularized Recursive Self-Improvement of Agent Harnesses (RRSI), which incorporates the principles of regularizations into harness self-improvement by constraining the evolution candidate proposal and selection. The proposer operates with a temporally annealed budget, limiting how many edits a candidate can bundle, and it encourages unexplored trajectories based on evolution history. The selector is equipped with a critic and a pruner: the critic screens benchmark-specific proposals, while the pruner, removes changes that are too small, too expensive, or no longer useful. Together these constraints favor reusable agent mechanisms over benchmark-specific ones or even noises. Across eight benchmarks spanning coding, agentic workspace and engineering design tasks, RRSI gains up to 14.1 points on the split it evolves against and up to 4.7 points on the five out-of-distribution benchmarks, while producing a harness that runs on 30% fewer policy tokens than the unregularized evolution. Code is available at https://github.com/google-research/rrsi and project page is https://regularized-rsi.com/.

ARXIV 2609.24972 ↗
cs.CL

MSI-Bench: Evaluating Multi-Speaker Voice Interaction for Collaborative AI Agents

作者Chenxu Xiong, Dongming Shen, Yuzhi Tang, Wentao Ma, Mu Li, Alex Smola

展开完整摘要收起摘要

Voice provides a natural and immediate interface for AI agents. Many settings in which voice agents could be useful, including meetings, households, and collaborative work, are inherently multi-speaker. Supporting these settings introduces challenges that are largely absent from one-on-one interaction. We introduce the Multi-Speaker Interaction Benchmark (MSI-Bench) for evaluating multi-speaker voice interaction. Each test case is a short multi-party multi-turn audio scene with participant context, expected tool calls, and atomic rubrics. The benchmark targets three capability families: multi-speaker memory, multi-speaker instruction following, and multi-speaker reasoning. It comprises 1,152 test cases, evenly split between Mandarin Chinese and English (576 each). The strongest configuration on each split passes all rubrics on only 66.8% of English and 54.5% of Mandarin cases, and the strongest open-weight configuration on 34.0% and 19.3%. Failure analysis separates perception from reasoning: open-weight models are bottlenecked by the multi-speaker audio front-end, while frontier systems still fail speaker-scoped decision making on clean transcripts---and models across the board often respond when no one has addressed them. These results identify speaker-grounded perception, speaker-scoped decision making, and conversational restraint as concrete targets for future voice agents.

ARXIV 2609.24812 ↗
cs.CV

VideoGen-Agent: Reinforcing Video Generation Agents

作者Binxu Li, Haoyi Duan, Yuhui Zhang, Yaohui Zhang, Zihao Lin, Kaituo Feng, Suozhi Huang, Xiangyi Li, Yu Li, Chunyuan Li, Shilong Liu, Mengdi Wang

展开完整摘要收起摘要

Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its base text-to-video generator by 19.1 points, from 56.5 to 75.6. Upgrading the generation tools further raises the score to 86.1 without additional agent training. Human raters prefer the upgraded configuration over the strongest standalone baseline in 84.3% of comparisons. These results support learning tool use across video-generation tasks and show that the trained agent can benefit from subsequent advances in generation tools. Project page: https://andyca111.github.io/VideoGen_Agent/

ARXIV 2609.24997 ↗
cs.AI

DUMA-Bench: A Dual-Control Multi-Agent Benchmark for Evaluating LLM Agent Security

作者Ivan Aleksandrov, German Kochnev, Sabrina Sadiekh, Yaroslav Rogoza

展开完整摘要收起摘要

LLM-based agents increasingly operate in environments where they interact with users, tools, and external systems. Yet most security evaluations assume passive users and static control, ignoring the interactive dynamics that shape real agent behavior. We introduce DUMA-Bench, a benchmark and evaluation protocol for measuring agent security under dual-control interaction, where both the agent and the user can influence the shared environment state. DUMA-Bench extends $τ^2$-bench ~\cite{barres2025tau} with adversarial environments covering eight vulnerability classes, including RAG poisoning, cross-agent manipulation, and unsafe output handling. We evaluate 14 models from five model families (OpenAI, Anthropic, DeepSeek, Qwen, and Z.ai) across eight domains and multiple user-behavior regimes. Across our experiments, introducing dual-control interaction increases the attack success rate from 26.9% to 41.1%. These results show that agent security is not solely a property of the model but emerges from the interaction between the model, the user, and the environment. DUMA-Bench provides a missing evaluation layer for studying security in realistic agent deployments.

ARXIV 2609.24662 ↗
cs.RO

MimicAgent: Quadruped Skills via Prompt-to-Trajectory Generation

作者Lucky Kant Nayak, Narayanan Palghat Parameswaran, Neehar Peri, Deva Ramanan

展开完整摘要收起摘要

We present MimicAgent, a prompt-to-trajectory generation framework for learning dynamic quadruped skills. Although reward shaping is extensively used when training quadruped policies, navigating the resulting reward landscape is notoriously difficult, requiring hours of "graduate student descent". Eureka attempts to automate reward design with LLMs, but we find that it struggles to generalize across diverse skills and morphologies. Our key observation is that it is far easier for a human - and by association, an LLM - to generate reference motions than to shape reward functions. Our hypothesis is motivated by the success of example-guided RL for humanoids, which exploits large-scale motion capture datasets as references for training locomotion policies. Unlike humanoids, quadrupeds lack such reference motion data. Towards this end, we propose MimicAgent, an agentic harness that, given a skill prompt, generates quadruped reference trajectories with coding agents. These coarse reference trajectories are then used to train example-guided RL policies that are deployable in simulation and in the real-world. Notably, we find that when prompting Claude Fable 5.1 within our agentic harness, 87% of prompts yield semantically aligned reference trajectories.

ARXIV 2609.24145 ↗
cs.AI

Synthesizing Reactive Character Behaviors for Continuous Games via Programmatic Policy Search

作者Maxim Gumin, Hsueh-Ti Derek Liu, Victor Zordan, Daniel Ritchie

展开完整摘要收起摘要

We present a method for synthesizing reactive character behaviors for continuous games as compact, human-readable programs. Game AI practice still relies heavily on manually authored behavior trees, state machines, and scripts, while academic reinforcement learning typically produces opaque neural controllers that are expensive to train and difficult to edit. Our approach bridges this gap by searching directly over a domain-specific language for continuous-space game policies. The language is designed around reactive geometric decisions and includes higher-order constructs such as direction maximization. These constructs help discretize a continuous behavior space into enumerable program structures. To make program search practical, we introduce a large set of synthesis antipatterns that remove redundant program forms while preserving behavioral coverage. We further combine bottom-up symbolic enumeration with top-down guidance from a coding agent. Our resulting method, agentic sketching, has the agent propose high-level policy structure and call an enumerator to complete local program slots. We evaluate the method on a benchmark of 14 continuous games, ranging from classic control tasks to multi-agent football. We find that pure enumeration is often more efficient than using a coding agent alone, while the combined method substantially outperforms both. Our results suggest that programmatic policy search can be a practical authoring tool for game AI: designers specify reward functions, and the system discovers editable behaviors that are effective, portable, and often surprising.

ARXIV 2609.24025 ↗
cs.DB

Data Agents: Agentic Data Systems

作者Guoliang Li, Peiyao Zhou, Xuanhe Zhou, Ji Sun, Yuyu Luo, Ju Fan

展开完整摘要收起摘要

Traditional data systems face profound limitations in the AI era, relying on human-crafted pipelines, lacking semantic understanding of heterogeneous data, and operating through rigid, reactive processing. To address these challenges, we propose a new paradigm called the Data Agent, designed to manage, process, and analyze data with minimal human intervention. Data agents autonomously execute a wide range of data-related tasks, transforming traditional data systems by shifting from manual design to autonomous orchestration, from literal manipulation to semantic interpretation, and from reactive to proactive processing. Our Data Agent system includes six components: semantic data organization, semantic operators, agentic pipeline orchestration and optimization, feedback-driven refinement, memory management, and proactive adaptation. Building on this foundation, we also develop two specialized agents: the data analytics agent and the data science agent. Experiments on real benchmarks demonstrate significant performance gains of our data agent over state-of-the-art methods. We identify open challenges to guide future research in building fully autonomous data systems.

ARXIV 2609.24137 ↗
cs.AI

Few-Shot Demonstrations Elicit the Use of In-Context World Representations in LLMs

作者Kohsei Matsutani, Gouki Minegishi, Core Francisco Park, Takeshi Kojima, Yusuke Iwasawa, Yutaka Matsuo

展开完整摘要收起摘要

Large language models (LLMs), when acting as agents, are expected to take observed data in context, infer the latent state space underlying the world, and leverage it for downstream prediction. However, prior work demonstrated that LLMs struggle to use representations learned in context on a graph tracking task, where the model needs to construct a representation of the graph governing data generation process and use it for subsequent predictions. In this paper, we show that extending this to few-shot settings, where each demonstration is generated from a different world with either the same or different graph topologies, enhances its prediction on 6 models from 4 model families. To understand this improvement, we linearly probe a low-dimensional world representation that encodes graph information in the hidden states. Notably, we find that few-shot demonstrations relocate the world representation and increase its predictive use. Specifically, for each model, these world representations shift in directions nearly orthogonal to their original subspace, and interventions on these representations selectively impair performance more than interventions on other subspaces. Consistent with this insight, we show that few-shot demonstrations with observations from different worlds improve performance on ARC-AGI-1&2, web agent tasks, and Othello. Our findings elucidate the role and internal mechanisms of few-shot demonstrations in in-context world modeling. More broadly, our work advances our understanding of how LLM agents learn from in-context observations and provides implications for their further improvement.

ARXIV 2609.24352 ↗
cs.AI

Self-Healing Harness for Runtime Oversight of Agent Self-Modification

作者Sina Tayebati, Divake Kumar, Nastaran Darabi, Ranganath Krishnan, Amit Ranjan Trivedi

展开完整摘要收起摘要

LLM agents can change their own future behavior, raising a basic control question of which self-generated changes should be allowed to persist. We formulate this as admission control for self-modification. The agent may propose changes to its operating instructions, while an external runtime gate controls persistence. We implement this principle as a model-agnostic self-healing harness that runs a Detect, Notice, Heal, Validate loop around an otherwise unmodified agent. The agent authors candidate behavioral rules in an external workspace, where they receive provisional execution authority during evaluation and acquire persistent cross-episode authority only after measured improvement on the triggering failure without regression beyond a fixed margin on protected cases. Replay provides matched evidence when available, forward trials provide a weaker fallback, and a corpus-level guard re-tests the accumulated active rule set. Across 16 matched Baseline and Harness runs spanning AppWorld, Terminal-Bench, and $τ^2$-Bench, the gate rejected 383 replay-decided proposals. Of these, 211 (55%) improved their triggering failure while degrading a case that previously worked. This shows that locally beneficial self-modifications can introduce collateral regressions often enough to materially affect gate decisions, providing direct empirical motivation for external admission control. Task-completion score is higher under the Harness in all 16 pairs, with two paired bootstrap intervals excluding zero, while repeated-trial reliability is higher in 12 pairs, tied in 4, and lower in none. Because adaptation modifies the policy-inducing context while leaving model weights fixed, admitted changes remain inspectable, reversible, and compatible with closed-weight models.

ARXIV 2609.24130 ↗
cs.LG

TTSE: A Two-Track Online Self-Evolution Framework

作者Ruimin Pei, Yongkang Wu, Shangyi Zheng, Yaqing Zhang, Deyang Li, Jianjun Tao, Xinyu Zhang, Xiang Zhang

展开完整摘要收起摘要

As Large Language Model (LLM) agents are applied in continuously interactive environments, driving the evolution of their own capabilities becomes a core problem for achieving long-term autonomy. Currently, environmental knowledge is typically treated as an external fixed input rather than as part of the agent's ongoing evolution. Reinforcement learning methods usually optimize policies through environmental interaction but tend to adapt only to fixed task distributions or single environments. This paper proposes TTSE (Two-Track Self-Evolution), a dual-track online self-evolution framework that separates evolving knowledge into FACT (environmental facts, whose reliability is continuously verified through interaction evidence) and TIP (task-conditioned implementation procedures). From a decision-theoretic perspective, we decompose the agent's excess risk into environment-representation regret and conditional-execution regret, characterize the conditions under which environment-conditioned policies strictly outperform condition-agnostic policies, and bound the downstream risk in terms of FACT identification error and cross-condition mismatch cost. In practice, TTSE's ablation experiments on GDPevo validate the advantage of dual-track evolution. On the classic agent task benchmarks ALFWorld and ScienceWorld, TTSE further demonstrates superior task adaptation. Moreover, TTSE is broadly compatible with existing skill self-evolution methods; combined with the Bayesian-Agent algorithm, a single-track ablation validates the dual-track advantage, substantially improving the aggregate score across the five major domains of SOPBench over three independent repetitions. Finally, on the real end-to-end task benchmark PinchBench, TTSE is integrated into a general agent framework via retrieval-based injection and stably outperforms the baseline across three independent runs.

ARXIV 2609.24289 ↗
cs.AI

How Many Pixels Is a Digit Worth? Place-Aware Coordinate Entropy for GUI Agent Confidence Estimation

作者Yunxiang Li, Xixin Wu, Helen Meng

展开完整摘要收起摘要

GUI agents predict click coordinates as digit-token sequences, but standard text-LLM confidence estimation methods rank correct clicks from wrong ones only weakly. GUI-specific alternatives use K samples or new supervision, but still leave room for improvement. We trace part of this to place-value asymmetry: bounding-box correctness often makes higher-place digits more important than lower-place digits, so uniform aggregation weakens the signal that determines correctness. The fix is to weight each digit's Shannon entropy by its place value. We call this Place-Aware Coordinate Entropy (PACE). Across fixed-scale agents on ScreenSpot-Pro and ScreenSpot-v2, PACE wins both AUROC and selective accuracy on all primary comparisons in a single forward pass, matching or outperforming K-sample baselines at a fraction of the cost. PACE provides a per-click confidence estimate that turns coordinate-token internals into a practical confidence signal for GUI agent deployment.

ARXIV 2609.24277 ↗
cs.CR

Beyond Predictable Paths: Redefining AI Security Incident Reporting for Agents

作者Anastasia Pustozerova, Eugene Bagdasarian, Luca Beurer-Kellner, Battista Biggio, Nico Ebert, David Filip, Marc Fischer, Heather Frase, David Hofer, Juliane Hoffmann, Daphne Ippolito, Somesh Jha, Sean McGregor, Esfandiar Mohammadi, Luca Nannini, Cristina Nita-Rotaru, Alina Oprea, Kevin Paeth, Andrew Paverd, Jonathan Petit, Andreas Rauber, Christian Riess, John Sotiropoulos, Andreas Wespi, Kathrin Grosse

展开完整摘要收起摘要

AI agents are being deployed rapidly, accompanied by a growing number of AI-specific attacks and corresponding incidents. As incident reporting becomes increasingly important for legal compliance, governance, accountability, and security; current frameworks must be adapted to the unique characteristics of AI agents. In this paper, two editorial authors compare AI systems and AI agents and, drawing on input from 23 experts in academia and industry, identify the information required for reporting incidents where the security of AI agents is harmed. %involving AI agents. Potential reporting elements include, for example, agent memory and memory accesses, actual and potential levels of autonomy, and tool usage. Based on these findings, we identify several open research questions, including how to efficiently record incidents and how to determine whether vulnerabilities and incidents generalize. Expert feedback also highlighted potential reporting weaknesses, such as risks of data leakage and attacks targeting the reporting infrastructure itself, creating additional research needs. Lastly, we summarize privacy requirements and outline research directions for the secure and trustworthy deployment of AI agents.

ARXIV 2609.24515 ↗
cs.AI

Jev-Mem: System-One-Controlled Agentic Memory for Efficient AI Agents

作者Dongming Jiang, Yi Li, Bingzhe Li

展开完整摘要收起摘要

Agentic memory is becoming essential for long-horizon AI agents, yet many existing systems rely on autoregressive LLMs to control how memories are organized, retrieved, and used, placing expensive generation on the critical path of memory operations. We introduce \method, a new agentic memory architecture inspired by System-One/System-Two cognition. System One captures fast, lightweight decision-making, whereas System Two performs slower, deliberative reasoning. Jev-Mem brings this division of labor to agentic memory through a dedicated System-One control plane, a structured multi-relational memory plane, and a System-Two reasoning plane. The System-One controller governs memory typing and relational organization during construction, and dynamically performs query routing, retrieval-budget allocation, graph traversal, candidate scoring, and adaptive stopping during retrieval. System Two is invoked only for complex reasoning and answer synthesis. This design improves both memory effectiveness and system efficiency: on LoCoMo Jev-Mem achieves an overall LLM-as-a-Judge score of 0.777, an 11.0% relative improvement over the strongest baseline, while reducing memory construction time to 158\,s, a 6.6$\times$ speedup over the fastest competing memory system, and lowering average query latency to 0.93\,s, a 36.7% reduction.

ARXIV 2609.23986 ↗
cs.LG

Luck Is Not Skill: When Do Paired Rollouts Help Group-Relative RL of LLM Agents?

作者Nazmus Sakib

展开完整摘要收起摘要

Group-relative reinforcement learning compares rollouts of the same prompt, but independent environment noise can obscure these comparisons. We study paired rollouts, which share an event-keyed noise schedule within each group while preserving each rollout's marginal distribution. Pairing removes the between-schedule component of reward-contrast variance, but need not reduce gradient variance. For one-sided grader noise, we derive an exact condition for reduction and give a counterexample in which reward contrasts improve while gradient variance increases. A controlled study trains a 2B tool-use agent under tool faults and grader flips, with three seeds per design. The protocol was registered with a disclosed, previously completed pilot. Under tool faults, pairing improves final noisy-test success by +5.1 percentage points on average, with all three seed differences positive, but misses the registered learning-curve criterion. The criterion is also missed under grader flips: the validation-AUC difference is +0.003 (95% interval [-0.029, +0.033]). A gradient probe on eight distinct checkpoints from two fault-trained trajectories finds lower mean-centered covariance traces under both noise types: 21 to 30% for grader flips and 40 to 63% for tool faults. These finite-sample measurements support the variance mechanism without establishing a general learning-speed benefit. The results distinguish improving reward comparisons, reducing estimator variance, and improving learning.

ARXIV 2609.24144 ↗
cs.CR

ActGov: Governing LLM Agent Actions via Policy-Constrained Validation

作者Kaiyuan Zhang, Yuke Peng, Ke Jiang, Yinqian Zhang

展开完整摘要收起摘要

Large language model (LLM) agents increasingly execute long-horizon workflows through external tools, allowing untrusted outputs to influence subsequent actions and exceed user authorization. Existing defenses isolate injected content or constrain execution with predefined plans and static policies, but these approaches are brittle under dynamic workflows and scale poorly across extensible tool ecosystems. In this work, we present ActGov, a runtime enforcement framework that validates each LLM-proposed tool action before it causes external effects. Built on a unified semantic model of authorization, actions, runtime context, and security constraints, the ActGov-Policy component iteratively constructs a policy set from tool specifications, benign tasks, and observed failure traces, with each update verified through SMT-based counterexample checking. At runtime, ActGov-Runtime abstracts each tool call into finite policy records and permits it only if it remains within the task-scoped authorization boundary and satisfies all applicable policies. This per-action enforcement preserves authorization throughout long-horizon, dynamically branching workflows. We evaluate ActGov on the AgentDojo and AgentDyn benchmarks across multiple models and attack configurations. It shows that ActGov consistently reduces the success rate of indirect prompt-injection attacks while preserving task utility, significantly outperforming existing defenses. These results demonstrate that ActGov can enforce fine-grained authorization over dynamic agent executions without relying on the underlying LLM to correctly identify malicious instructions.

ARXIV 2609.24446 ↗
cs.LG

MemCalib: Benchmarking and Optimizing Memory Use in LLM Agents

作者Ruike Cao, Fanyu Zhao, Fugen Yao, Liang Dong, Jian Xu, Guanjun Jiang, Yifei Zhao, Han Zhang, Li Xiao

展开完整摘要收起摘要

The effectiveness of agent memory ultimately depends on whether the underlying LLM gives each memory in context an appropriate degree of influence over its response. Yet this capability has remained largely overlooked. To assess this capability, we introduce MemCalib, a benchmark grounded in realistic memory-system scenarios for evaluating memory use and advancing optimization algorithms. Results on the MemCalib test set reveal that frontier open- and closed-source models struggle to use memory appropriately. They frequently over-use or under-use memory rather than matching each proposition's actual use to its target level, leading to biased, low-quality responses. Experiments with common post-training algorithms, including group relative policy optimization and on-policy self-distillation, further reveal a clear directional skew: trained models improve in one direction while deteriorating in the other. We therefore propose MemCalib-RL, an ordered bidirectional counterfactual credit-assignment algorithm that separates over- and under-use signals and localizes their credit to response tokens through exact atom ablation. Results across model families and scales (Qwen3-8B, Ministral-3-8B-Instruct, and Qwen3.5-35B-A3B) show that MemCalib-RL achieves the best overall performance while better balancing over-use and under-use, with gains generalizing beyond MemCalib in external benchmark evaluation. Further experiments support its design choices and robustness and provide insight into its training dynamics.

ARXIV 2609.24259 ↗
cs.DC

MCP-GRANITE Benchmark: GRANularity Interface TEsting for MCP-Based LLM Agents

作者Demetris Paschalides, Moysis Symeonides, George Pallis, Marios D. Dikaiakos

展开完整摘要收起摘要

As LLM agents increasingly interact with external tools through standardized protocols such as MCP, tool-interface design becomes a critical yet underexplored factor. How funψtionality is decomposed into tools affects whether an agent can select the right tool and construct valid arguments. This choice is especially consequential at the edge, where resource constraints limit which models can run locally and scaling up is often not an option. We present MCP-GRANITE, an open-source extensible benchmark framework that treats tool-interface granularity as a controlled variable for MCP-based agents, evaluated under edge and IoT scenarios. It comprises 81 multi-step scenarios across 9 domains, instantiated at 4 granularity levels from fine-grained primitive tools to a single tool. We evaluate 9 locally deployed models (268M-20.9B parameters) across 8,748 trials using task completion, tool selection F1, argument accuracy, latency, and resource-usage metrics. Results show that a 4-tool interface offers the best trade-off, improving task completion by 16.4% over fine-grained primitives and 33.6% over a single monolithic tool, while nearly doubling argument accuracy. Model size is only weakly correlated with task completion and strongly with latency, while its association with argument accuracy is less robust, and a 3.2B model at the optimal granularity outperforms a 20.9B model at a mismatched one. These findings identify tool-interface granularity as a key design parameter for MCP-based agents.

ARXIV 2609.24161 ↗
cs.AI

EDGEGEN: Improving Tool-Calling Agents Beyond Happy Paths with Synthetic Edge Case Generation

作者Harshavardhan Abichandani, Penny Chong, Jiyuan Shen, Gunraj Singh, Ashutosh Hathidara, Marcus Duigan Xing Yu, Jane Lo, Atin Ghosh, Yipeng Li, Daniel Dahlmeier

展开完整摘要收起摘要

Tool-calling LLM agents are increasingly deployed in enterprise applications. However, effective evaluation and optimization require high-quality, diverse task datasets that are often difficult to obtain due to privacy and other constraints. Existing synthetic task generation methods often produce generic tasks that ignore an agent's underlying state or database and fail to reflect real-world usage diversity. We propose EdgeGen, a synthetic task generation framework that extracts compliance rules from an agent's specification and uses them to generate database-grounded edge-case tasks designed to violate these rules. When combined with existing synthetic data generation techniques, EdgeGen enables agent improvement through finetuning and harness optimization. The resulting pipeline forms a fully automated closed-loop system that requires no human annotation. Finetuning on data generated by EdgeGen yields a consistent mean progress improvement of 2 percent to 42 percent on tau2bench airline domain, while other baseline methods show degradation for some models. On the other hand, for harness optimization, our method shows a mean progress improvement of 10 percent and 30 percent over the human-curated and base harnesses, respectively, for the Gemma-4-e4b model.

ARXIV 2609.24115 ↗
cs.CL

Canonical Procedural Actions: An Auditable Annotation Protocol for Tool-Use Agent Traces

作者Songqi Li, Dongqing Li, Zheqiao Cheng

展开完整摘要收起摘要

Tool-use agent traces identify messages and API calls, but procedural analyses also need explicit units of action and inspectable links to their evidence. We present Canonical Procedural Actions (CPAs), an annotation protocol that records a procedural function, its first agent-event anchor, the agent events that realize it, and separate contextual evidence. Multiple actions may share a message anchor without an inferred within-message order. A retail case study produces a versioned 24-entry codebook through open induction, recorded consolidation, and successive application audits. Two isolated LLM contexts annotate 32 trajectories disjoint from development at the trajectory level, producing 499 and 491 occurrences with anchor-label overlap A=0.982. Requiring identical context-event references reduces overlap to 0.798. These are structural repeatability measures, not semantic accuracy: 16 of 26 task IDs also occur in development, and historical tool payloads were truncated to 110 characters. Retrospective controls show that collapsing all labels raises overlap to 0.986, while simple endpoint rules reproduce the tool-anchored portion with 0.997 overlap. Assistant-message actions have 0.971 overlap, with a per-label minimum of 0.816. Applying the frozen codebook to 244 further trajectories yields 4,058 records, including eight diagnostic outcomes. The contribution is an explicit, auditable annotation instrument and a case study of its construction and measurement limits; human-reference validity and downstream utility remain to be established.

ARXIV 2609.24264 ↗
cs.AI

APEXA: Execution-Integrity Enforcement for Multi-Agent LLM Automation of Synchrotron Data Reduction

作者Pawan K. Tripathi, Hemant Sharma, Andrew Chuang, Mathew J. Cherukara

展开完整摘要收起摘要

LLM agents can make expert scientific workflows accessible through natural language, but a plausible response does not establish that the requested computation ran. This matters at synchrotron facilities, where calibration and integration are multi-step operations over terabyte-scale datasets. We present APEXA, a deployed framework coordinating 61 tools for synchrotron data reduction. A deterministic execution-integrity guard prevents it from returning results for tool calls that did not execute, and the same tool layer enforces motor safety: across 50 adversarial scenarios and four models, it produced 0/200 violations against a simulated EPICS controller, versus 15/200 for a prompt-only baseline. We also introduce APEXA-Bench, 58 facility tasks organized by scientific correctness and physical consequence. On real APS beamline data, one prompt recovered detector geometry and integrated a full attenuation and exposure sweep. Trustworthy scientific agents need deterministic validation of execution, not model-side assurances. We release the framework, benchmark, and traces.

ARXIV 2609.24165 ↗
cs.AI

VLM-in-Sandbox: Visual Workspaces for Agentic Visual Reasoning

作者Hexiong Yang, Mingrui Chen, Jie Cao, Ran He

展开完整摘要收起摘要

Sandboxed computer environments support multi-step reasoning with tools, executable programs, and persistent files, yet their extension from language models to vision-language models (VLMs) introduces a distinct state-management problem. Visual reasoning produces intermediate image-valued evidence---crops, masks, overlays, zoomed regions, and analytic renderings---that must remain addressable without accumulating unboundedly in multimodal context. We introduce VLM-in-Sandbox, a training-free framework for agentic multimodal reasoning in controlled computer environments. Its Visual Workspace registers generated artifacts in an image ledger, maintains a bounded active visual context, and lets the model explicitly promote selected evidence for subsequent inspection. This separates visual evidence generation, performed by sandbox tools, from visual evidence management. Across seven benchmarks and four base VLMs, VLM-in-Sandbox achieves the highest sample-weighted average accuracy among Vanilla VLM, Append-only Sandbox, and the proposed method. A compiler-matched $2\times2$ study on 1,260 examples further separates model-directed visibility from bounded retention: VLM-in-Sandbox reaches 66.27% accuracy with 18.6% fewer total tokens than the automatic, retain-all control. Over all 6,350 submitted GPT-4.1-mini examples, it produces 302 rescues and 142 regressions relative to Original Append-only. A local vLLM study with prefix caching confirms that the smaller request workload also reduces uncached tokens, time to first token, and end-to-end latency. These results identify explicit visual evidence state as a central abstraction for sandboxed VLM agents.

ARXIV 2609.24362 ↗