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Agent 进展

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01 TOPIC

Agent 进展

cs.SE

Demystifying Agent Skills for Smart Contract Auditing: Design, Effectiveness, Behavioral Impact

作者Cuifeng Gao, Juantao Zhong, Jiachi Chen, Shuai Wang, Daoyuan Wu

展开完整摘要收起摘要

LLM agents, notably Claude Code and OpenAI Codex, are emerging as versatile tools beyond coding agents only. These agents can be enhanced with skills---reusable artifacts that package domain knowledge, workflows, and tool-use instructions. To date, however, little is known about how such skills are designed or how they affect agent effectiveness and behavior in practice. In this paper, we investigate these questions in smart contract security auditing, a domain in which agents have shown substantial promise. We systematically collect 83 smart contract audit skills from the wild and evaluate them on EVMBench across seven agent--model configurations. Our study examines three dimensions: (i) the design characteristics of audit skills, including their structure, knowledge representations, workflows, and tool dependencies; (ii) their effectiveness in improving vulnerability detection; and (iii) their influence on agent execution trajectories. We find that audit skills are mostly lightweight but heterogeneous in design, covering a broad yet imbalanced range of vulnerability types. Their effectiveness is determined primarily by the model rather than the agent harness: Codex/GPT-5.5 achieves the largest gains, improving detection score by 22.8% and captured award by 43.2%. We further find that skill triggering is a key bottleneck. When triggered, skills preserve a shared six-stage audit workflow while exhibiting distinct loading patterns and differential effects on agent behavior across configurations. We release our skill corpus and artifacts to support future research.

ARXIV 2609.29454 ↗
cs.AI

Breaking the Environment Wall: A Unified Framework for Preparing and Evolving Agent-Native Environments

作者Yukai Wu, Yuanjing Yang, Le Zhou, Shaokun Han, Haoyu Wang, Zirui Tang, Xuzhou Zhu, Weihuang Zheng, Maxm Pan, Xuanhe Zhou, Fan Wu

展开完整摘要收起摘要

Many real-world tasks (e.g., office workflows, scientific experimentation) require LLM agents to interact repeatedly with their environments for context-dependent operations. However, such environments are often not agent-ready. First, information is often scattered and fragmented across the environment. Second, relevant evidence in the environment is often mixed with misleading information and conflicting versions. Third, environments evolve over time, introducing new noise and more challenging tasks. These challenges can substantially degrade performance for state-of-the-art AI agents (e.g., from 83.9% to 57.6%). To address these challenges, we propose Env-Rethink (a system with 27B post-trained model) that supports three main capabilities: (1) It adaptively builds Collection Maps (for organizing related files) and Event Logs (for contextualizing cross-data relationships) to supplement necessary context; (2) It further leverages the post-trained model (through offline trajectory learning) to identify underlying noise issues in the environment; (3) It ultimately evolves environments through virtual event histories that alter environmental states and evidence relationships, producing more tricky ones for further agent improvement. Experiments show that Env-Rethink can effectively improve downstream task performance (with a 15.1 percentage-point increase in mean rubric pass rate across nine models on 30 tasks).

ARXIV 2609.29773 ↗
cs.RO

Coding Agents for Generalized Task and Motion Planning Problems

作者Matteo Merler, Bowen Li, Josh Roy, Yichao Liang, Qianwei Wang, Yixuan Huang, Tom Silver

展开完整摘要收起摘要

Task and motion planning (TAMP) problems remain difficult even with full observability and object-centric states because discrete decisions are tightly coupled to geometric, kinematic, and dynamic constraints. Generalized TAMP addresses this difficulty by exploiting regularities across problem instances to reduce planning effort on new instances. However, existing methods require substantial TAMP-specific engineering. We investigate whether coding agents can automate this process by synthesizing programs that generalize across instances. Given a task description and simulator access, each agent chooses how to interact with the environment while developing a program within a fixed synthesis budget. The program is then frozen and evaluated on unseen instances. We evaluate Claude Code (Opus 5) and Codex (GPT-5.6 Sol and GPT-6 Astra) on 28 simulated environments from KinDER and PDDLStream, with object counts beyond those evaluated in the original benchmark. Across all program synthesis methods, we evaluate 980 generated programs on 100 held-out instances each, 98,000 evaluation episodes in total. Overall, we find that coding agents are surprisingly effective at generalized TAMP: all three agent configurations outperform hand-engineered planners, one-shot generation, and an LLM-based generalized planning baseline in mean success (56% to 95% versus 47% for the planners, on the 16 environments where a planner is available). As object counts grow, the agents' programs maintain higher success than the planner, using an order of magnitude less computation per instance on average. Logs show agents using interaction to calibrate physical models, test edge cases, and refine strategies. We release all code, including the full prompts given to the agents. These findings suggest that coding agents are a strong baseline for generalized TAMP.

ARXIV 2609.30233 ↗
cs.HC

DocuTeam: Mixed-Initiative Multi-Agent Discussions around Evolving Documents

作者Heechan Lee, Juhyeon Choi, Tae Soo Kim, Juho Kim, Joseph Seering

展开完整摘要收起摘要

In open-ended problem solving, collaborators often rely on discussion to surface concerns, challenge perspectives, and refine shared work as it evolves. While AI agents are increasingly used as discussion partners, existing multi-agent systems place a heavy burden on users to initiate and carefully orchestrate the discussions. We present DocuTeam, a mixed-initiative multi-agent discussion system in which both users and agents can initiate and steer conversations. Agents monitor document changes to proactively start and redirect discussions as the work evolves, while users can flexibly shape the conversation or adopt agent ideas. In a within-subjects study (N=20), participants using DocuTeam produced outcomes rated significantly more novel, relevant, and specific than with a baseline without any increase in cognitive load. Rather than using agents for one-off idea sourcing, participants engaged in an iterative refinement loop in which document changes prompted agent reactions, which led users to revisit and further develop their work.

ARXIV 2609.29309 ↗
cs.RO

World Action Agent: Harnessing VLMs for Robot Manipulation via World Action Rehearsal

作者Yehang Zhang, Haojian Huang, Yifan Chang, Jianchong Su, Bohan Zhou, Yingjie Xu, Wosong Chen, Tianhao Zhou, Chenxu Wang, Tianyi Zhang, Yangkai Wei, Wenqian Li, Shiyuan Deng, Yinchuan Li, Ying-Cong Chen, Zexi Li

展开完整摘要收起摘要

General-purpose vision-language models (VLMs) bring broad knowledge and spatial reasoning to robot manipulation, yet existing systems either use them indirectly, to predict constraints or write programs, or give them a view of the scene rather than a world in which to act. We present World Action Agent (WAA), a multi-agent harness through which VLMs pilot robots with basic tools, making every decision within a visual action workspace. The workspace has three properties. Contact views, selected automatically from the scene geometry, present the scene around the current interaction. Action rehearsal turns each action into an editable proposal that the agent, alone or through an Imagination Agent, previews and revises against planning feedback before execution. In-view correction closes the loop between observation, rehearsal, and low-level execution, letting the agent remove residual offsets in the view where it observes them. Through the same workspace, WAA acquires embodied procedural knowledge in two ways: it evolves multimodal skills from expert videos and human teaching under evidence-based review and consults them through a Skill Agent, and its interaction traces train smaller VLMs to pilot the same harness. On LIBERO-Pro, WAA with skills evolved only from LIBERO-90 reaches a state-of-the-art 75.6% average success, outperforming end-to-end VLAs, code-as-policy agents, and a visual-harness baseline with the same backbone; the same skills remain effective on robosuite without further learning. Fine-tuning Qwen3.5-9B on harness traces raises its out-of-domain success from 1.7% to 43.3%.

ARXIV 2609.29964 ↗
cs.AI

How does Adversarial Influence Scale in Multi-Agent Systems?

作者Addison J. Wu, Jasin Cekinmez, Michel Liao, Karthik Narasimhan, Thomas L. Griffiths

展开完整摘要收起摘要

Multi-agent deliberation can improve performance, but what happens when some agents do not act in good faith? In practice, an agent may be deceptive and work to subvert the group, whether through its own objectives or external instruction. We study how susceptibility to deception scales as groups increase in size and deceivers become more prevalent. It is not the number of agents in the group that matters, but the proportion of deceivers. We observe that the defection rate, how often initially correct agents switch to an incorrect final answer, rises linearly with this proportion. Whereas humans in comparable conformity studies are reliably swayed only when misleading confederates form a majority, LLM agents defect regularly even when deceivers remain a minority. Susceptibility also depends on which models are interacting, especially on the honest agent side. Unexpectedly, allowing deceivers to coordinate privately can make them less effective. Altogether, our results show that adding more agents is therefore not a sufficient defense, because the adversary can simply scale with the group.

ARXIV 2609.30028 ↗
cs.AI

Epistemic-Probabilistic Model for Guarded Multi-Agent LLM Coordination

作者Mehdi Nasiri, Mohammad Saeed Arvenaghi, Sadegh Vaezi, Ebrahim Ardeshir-Larijani

展开完整摘要收起摘要

Multi-agent large language models (LLMs) have become ubiquitous in applied AI, yet their theoretical foundations remain surprisingly understudied. Viewed through the lens of multi-agent systems theory, several shortcomings come to light: a lack of social intelligence, the absence of coordination mechanisms among agents, unknown emergent behavior, and interactions between agents that are bounded by natural language. We address two of these gaps: the absence of social behavior and the lack of mechanisms for inter-agent coordination. We introduce Epistemic Probabilistic Language Agents (EPLA), a neuro-symbolic architecture for multi-agent coordination under uncertainty. A Symbolic Guard provides structured diagnostic feedback. The LLM generates typed actions, and the Guard controls their execution against an authoritative symbolic state. We formalize the epistemic layer in a gossip testbed through epistemic lottery gossip models, which combine view-based call histories with agent-indexed probability weights. We argue that implementing such a formalism can address shortcomings of agentic LLMs.

ARXIV 2609.29366 ↗
cs.LG

AutoResearch at Production Scale: Failure Modes and a Multi-Agent Framework

作者Aparajith Chandran, Juwon Kim, Saurav Jha, Pablo Castells, Florian Hottier

展开完整摘要收起摘要

Optimizing embedding systems for production recommendation pipelines demands systematic exploration that consumes disproportionate engineering effort at scale. We apply Andrej Karpathy's AutoResearch paradigm — a large language model that iteratively edits a training script and retains modifications that improve a held-out scalar metric — to automate this exploration. We report on twelve weeks of running this paradigm at production scale, where iterations consume hours of multi-GPU compute, evaluation involves competing criteria, and campaigns span weeks across many training jobs. Across two independently developed representation-learning systems for a book recommendation pipeline, we ran 220+ experiments and observed five recurring failure modes absent from the original setting: infrastructure fragility, agent memory decay, search-direction stagnation, iteration-cost asymmetry, and metric fixation. We contribute a three-principle scaffolding design — prevent, persist, redirect — that maps each failure mode to a structural remedy and whose instantiation scales with iteration cost. The framework produced a 1.82x Recall@6 lift and a 2.1x coherence lift over hand-tuned baselines, and the agent autonomously designed a text-only fallback that expanded catalog coverage by 5.8x. The two systems span nearly three orders of magnitude in per-iteration cost yet exhibit the same failure modes, suggesting these are structural properties of production-scale autonomous research rather than artifacts of either application.

ARXIV 2609.30541 ↗
cs.CV

MVAgent: Multi-Agent Video Generation via Consistent Condition Construction and Shot-Level Policy Optimization

作者Xiangyu Kong, Wenjie Zhou, Fengping Tian, Lihua Fang, Haoqin Sun, Chenyang Lyu, Longyue Wang, Weihua Luo

展开完整摘要收起摘要

Multi-shot agentic video generation requires consistent character appearance, stable spatial layout across camera angles, and continuous character state between shots. When every shot is a separate request to a frozen generator, repeated text does not determine appearance, layout or state. We therefore recast the problem as condition construction and present MVAgent, a multi-agent pipeline whose agents collaborate through typed conditioning inputs. Because an environment image shows one viewpoint, a Spatial Grounding agent samples views from generated camera-traversal clips and anchors each shot to the view matching its framing. As generated shots drift from the plan, an Observer records how each shot ends in a continuity memory, from which a Transition agent builds character action and spatial references for the next shot. An Orchestrator composes these inputs into each request. Since a request reveals its effect only after rendering, we train it by agentic reinforcement learning with Trunk-GDPO, which compares rendered candidates at every shot rather than once per video and continues the best as the trunk. With generator and judges frozen, MVAgent attains the highest cross-shot consistency and narrative-planning quality among the compared methods on ViMax-Bench and is preferred over the strongest agentic baseline in human evaluation.

ARXIV 2609.30609 ↗
cs.CL

The Hard Part Comes After Search: Benchmarking Web Agents on Synthesizing, Organizing, and Displaying Knowledge

作者Alexander Gill, Md Farhan Ishmam, Xuyen Nguyen, Neha Bhat, Parker Henry DeYoung, Fateme Hashemi Chaleshtori, Nathan Stringham, Kenneth Marino, Ana Marasović

展开完整摘要收起摘要

Existing computer-use agent benchmarks do not fully evaluate agents acting as assistants. A useful assistant retrieves information across complex, multi-step workflows, synthesizes it into artifacts (documents, presentations, spreadsheets), and navigates program interfaces to produce a coherent final product. Such workflows demand reasoning and synthesis, decomposition of complex tasks, as well as visual and spatial understanding. To study agents on workflows like these, we introduce KNOWS, a benchmark of open-ended, complex, browser-based tasks that jointly evaluate these capabilities, with each task culminating in a produced artifact. To write tasks, we develop a task design rubric and a protocol for ensuring that tasks meet the requirements. Each task is paired with an evaluator, a program that combines deterministic checks with LLM judgments to balance the richness, reliability, and automation tradeoff inherent to agent evaluation. We evaluate and analyze frontier computer-use agents and browser-based harnesses. They achieve moderate scores on partial-success metrics, but the best performer fully succeeds in fewer than 3% of our complex, long-horizon tasks. Failures on visual steps render the resulting artifacts unusable, even when agents complete more than 50% of other evaluation steps. Our results expose limitations of current agents acting as end-to-end assistants, and call for progress on tool use, visual understanding, and long-horizon reasoning.

ARXIV 2609.30604 ↗
cs.AI

Qwen-Planner-Agent: A Closed-Loop AI-for-AI Framework for Real-World Mobile Planner Agents

作者Tingyu Qu, Weigao Sun, Yuecheng Liu, Yucheng Zhao, Yi Zhu, Yifeng Ding, Qiyi Wang, Sihan Cao, Pengkun Jiao, Hanlei Xie, Xiongwei Wu, Qichao Wang, Haodong Zhang, Jiajun Liu, Yuhao Wang, Yuqing Xie, Junpeng Zhao, Long Chen, Ming Ma, Sihan Yang, Ziwang Zhao, Yanhao Jia, Liangquan Gong, Feida Zhu, Yiran Zhong, Steven Hoi

展开完整摘要收起摘要

The rapid progression of large language models is extending AI from passive content generation into the active workflows of engineering and scientific discovery. This shift raises a compelling question: can AI be both the object of development and an active participant in building next-generation AI systems? We explore this question by building Qwen-Planner-Agent within a closed-loop AI-for-AI framework for scalable development and iterative improvement. Mobile planning offers a demanding test of this approach: complex, long-horizon tasks challenge agent reliability, while costly real-device interaction limits development scalability. The framework connects data production, model training, and deployment through a shared action-feedback-verification contract. (i) AI for Data builds a human-gated agentic data flywheel in which specialized agents construct tasks, collect interaction trajectories, curate and balance training data, and use training feedback to guide subsequent data generation. (ii) AI for Training combines a supervised planning cold start with hybrid-environment online agentic reinforcement learning, where we introduce Competence-Aware Reward-and-Advantage Engineering (CARE) to reduce reasoning and tool-use costs while preserving task performance. (iii) AI drives model--harness co-evolution through an execution-evidence-driven loop that orchestrates memory, skills, and tools at runtime and feeds structured action feedback and preserved failure traces back into coordinated model and harness adaptation. Qwen-Planner-Agent achieves the best overall performance among all evaluated models and systems on MobilePA-Bench, improving over its base model across tool use, memory, skills, and sub-agent coordination. Further evaluations of our model show improvements across non-mobile agentic benchmarks while largely preserving general capabilities.

ARXIV 2609.29892 ↗
cs.AI

When Can Agents Forget Their Reasoning? ICLR for Long-Horizon Agent Context Compression

作者Mingxuan Wang, Fei Luo, Bo Wang, Guorun Yao, Yinglong Guo, Chao Ning, Hongyue Chen, Yanbiao Ma, Jungong Han

展开完整摘要收起摘要

Long horizon language model agents continually accumulate reasoning history, increasing context length and inference cost even after earlier decisions have been executed and observed. Unlike static Chain of Thought compression, removing historical reasoning can change future actions and the resulting interaction trajectory. We study when such reasoning can be safely forgotten. We propose Interaction Aware Compression for Long Horizon Reasoning (ICLR), a training free online method that ranks reasoning blocks using frozen proxy entropy while preserving actions, tool calls, and observations. On 260 WorkBuddyBench tasks, ICLR improves average reward from 0.699 to 0.718, while reducing input, output, and cache read tokens by 25.5%, 14.4%, and 33.3%, respectively. Ablations reveal trajectory amplification, where local reasoning deletion produces nonlinear changes in total computation by altering subsequent interaction. Representation probing, activation patching, and controlled trajectory analyses further suggest that historical reasoning becomes more replaceable once task relevant derived state has been reliably externalized into code, files, tool outputs, or environmental feedback. These results characterize agent reasoning as dynamic working state rather than permanent interaction history.

ARXIV 2609.29875 ↗
cs.AI

Jev-Mobile: Jev as an Executor for Mobile GUI Agents

作者Linghua Zhang

展开完整摘要收起摘要

Vision-language models (VLMs) have become a common foundation for autonomous mobile GUI agents, but most existing systems rely on the VLM for both planning and action grounding at nearly every interaction step, leading to substantial latency and model-serving cost. We introduce Jev-Mobile, which shifts this paradigm to low-frequency VLM planning and high-frequency lightweight execution: the VLM specifies local goals, the accessibility tree defines a structured executable action space, and Jev, a fast typed decision model, repeatedly selects actions within this space. This design allows multiple GUI actions to be executed under a single VLM decision, reducing expensive VLM inference while preserving adaptive interaction. On the full AndroidWorld task suite, Jev-Mobile achieves 79% task success, compared with 78% for SeeAct-V and 84% for a Step-wise VLM baseline. Among successful trajectories, it reduces mean end-to-end execution time by 32.7% and mean model API cost by 73.4% relative to Step-wise VLM. These results show that decoupling high-level VLM reasoning from low-level action execution can substantially improve mobile GUI agent efficiency while maintaining competitive task performance.

ARXIV 2609.30186 ↗
cs.AI

GRASP: Generating, Revising, and Assessing for Strategic Planning with Agentic AI

作者Arunabh Srivastava, Mohammad A., Khojastepour, Srimat Chakradhar, Sennur Ulukus

展开完整摘要收起摘要

Large Language Models (LLMs) typically exhibit a performance profile where reliability degrades as task complexity increases. We address the challenge of generating high-quality natural language executable plans for complex tasks by introducing $GRASP$, a strategy-aware, multi-stage planning framework. GRASP decouples the planning pipeline across specialized, context-isolated modules: it pre-compiles global macro-guidelines (GenPlan), explores alternative localized strategies within isolated context windows (RevPlan), and independently evaluates trajectories using a multi-criteria discriminator (VerPlan). Empirical evaluations show that GRASP consistently establishes a new state-of-the-art frontier across diverse datasets, yielding substantial accuracy gains over direct LLM planners on Natural Plan Calendar Scheduling ($\sim$12.4$%$$\uparrow$), ZebraLogic ($\sim$30.8$%$$\uparrow$), and SciBench Math. Crucially, under multi-task scaling-where standard planners suffer immediate performance collapse-GRASP completely flattens the multi-task degradation penalty. In interleaved dual-task environments, GRASP achieves an absolute accuracy gain of up to 16.7$%$ over direct LLM planners. Furthermore, by isolating context and enforcing strict macro-regularization, GRASP outperforms frontier reasoning models (such as GPT-5-mini) by a margin of 14.5$%$.

ARXIV 2609.30147 ↗
cs.GT

Agent-based Modeling: Equilibrium, Echo Chambers, and Efficiency in Hybrid Coevolutionary Opinion Games

作者Ming-Zhi Jiang, An-Tzu Teng, Jun-En Liu, Po-An Chen, Yung-Ming Li

展开完整摘要收起摘要

Online discussion of political and gender-related issues is often heated, and when opinions in a network draw closer, the convergence is readily taken as genuine consensus. Whether it carries a cost is a question existing methods cannot answer: coevolutionary opinion formation games measure the Price of Anarchy (PoA) of agents that update by numerical rules, while simulations with large language model (LLM) agents report only descriptive indices. We introduce the Hybrid Coevolutionary Opinion Game (H-COG), in which analytical and LLM-driven agents share one network, choose their neighbors by opinion similarity in every round, and hold stances drawn from real Reddit comments on gun control and abortion. To our knowledge, H-COG is the first framework to place Friedkin-Johnsen best-response agents and LLM agents in one coevolutionary game and to measure the social cost and PoA of LLM-driven populations. We prove that on any fixed network, given the LLM agents' opinions, the analytical agents' opinion stage has a unique equilibrium and the social optimum has a closed form, and that the convergence guarantee of Chen et al. for optimistic gradient ascent carries over to H-COG. All runs converge structurally. LLM-driven populations are less polarized yet have about five times the PoA of analytical ones; half of the gap comes from agents being pulled away from their own prior positions, a distance we prove must carry a cost whenever expressed opinions are more concentrated than intrinsic ones. Echo chambers form under every composition and grow out of the rewiring rule rather than the initial topology. Opinions in these populations draw closer largely because agents give up their own positions.

ARXIV 2609.27639 ↗
cs.LG

Discover, Falsify, Revise: Auditing Input-Use Claims from Source Code to Predictive Contribution in Agent-Discovered Cell Models

作者Mengran Li, Bo Li, Chengyang Zhang, Yang Yan, Jinfeng Xu, Zhenchao Tang

展开完整摘要收起摘要

AI virtual cells aim to predict cellular responses to specified interventions, yet held-out predictive performance alone does not establish use of the supplied perturbation information. This prediction-claim gap matters in agentic model discovery, where language-model agents generate and revise predictors using score-based feedback. We introduce CELLAUDIT, which audits input-use claims by asking whether an input can enter the cited computation, whether fitted predictions depend on it, and whether that dependence improves prediction of observed response. On a paired morphology-transcriptomics perturbation benchmark (BBBC047), an agent-selected predictor attains a mean held-out Global Pearson correlation coefficient (PCC) of 0.3153 but remains invariant to compound replacement; a control-profile-only predictor reaches 0.3142. Source inspection identifies a compound-query pathway blocked by singleton key-value attention, and the invariance persists after refitting with disjoint control wells. In a stratified audit of 48 candidates across two linked tasks, 47 change predictions under compound replacement on both held-out folds, but only 20 show target-loss gains with intervals above zero on both folds. On BBBC047, falsification-guided revisions recover positive mean compound contributions while retaining gains over the control-profile-only baseline. In matched sci-Plex searches, audit-enriched feedback yields higher held-out performance and larger mean compound and dose contributions across five trajectories, although paired intervals span zero. Refitting fixed designs on an independently acquired cohort shows predictive generalization need not imply generalization of input-use claims: dose contribution persists, whereas support for compound identity does not. CELLAUDIT adds a falsification layer to agentic model discovery, moving from generate-score-revise toward discover-falsify-revise.

ARXIV 2609.27234 ↗
cs.HC

Listening and Mirroring: The Effects of Verbal Attunement and Behavioral Mimicry on Social and Empathic Perceptions of Embodied AI Agents in VR

作者Nathalia Gomez, Haig Shamlian, Omar Khan, Tiffany D. Do

展开完整摘要收起摘要

As embodied agents take on increasingly social and relational roles in VR, visual realism and embodiment alone may be insufficient; users must also perceive these agents as emotionally attuned, supportive, and humanlike. Prior work suggests that verbal attunement and nonverbal mimicry can each improve users' social evaluations of embodied agents. However, behavioral mimicry has largely been studied outside of real-time, conversational AI interactions, leaving limited understanding of how users respond when an agent simultaneously generates contextually responsive dialogue and adapts its nonverbal behavior during an immersive conversation. To address this gap, we developed an embodied AI counselor that combines conversational AI with real-time facial-expression and posture mimicry, while producing either verbally attuned or neutral responses. We evaluated the system in a 2 X 2 within-subjects study with 20 participants, manipulating verbal attunement and behavioral mimicry. Results showed that verbal attunement was the most reliable driver of perceived empathy. Behavioral mimicry showed a marginal relationship with perceived humanness, while greater mimicry exposure showed preliminary, exploratory positive associations with empathy, positivity, and humanness, particularly among female participants. Together, these findings show that multimodal synchrony is not a simple additive strategy for designing empathic conversational agents in VR and underscore the need to consider how verbal and nonverbal behaviors are combined during real-time interaction.

ARXIV 2609.27246 ↗
cs.SE

Specifying and Maintaining Agentic Workflows: An Empirical Study of GitHub Agentic Workflows

作者Jasem Khelifi, Issam Oukhay, Ali Ouni, Mohammed Sayagh, Mohamed Aymen Saied

展开完整摘要收起摘要

Agentic workflows shift software development from prompting AI agents for individual tasks to defining recurring work that agents execute automatically. GitHub Agentic Workflows (gh-aw) enables this approach through Markdown files that combine natural-language instructions with configuration and compile into executable GitHub Actions workflows. Unlike conventional workflows that primarily prescribe scripted operations, these files delegate tasks requiring interpretation to AI agents. They also couple agent instructions with execution triggers, making those instructions operational specifications for repeated repository activities. However, how developers structure and maintain these specifications, and which execution requirements and safeguards they express, remains insufficiently understood. In this paper, we examine the structure, evolution, and instruction content of gh-aw Markdown files to inform how practitioners define and maintain agent-run work. We analyze 1,248 files from 276 repositories, 20,841 commit-file events, and 288 resolved instruction-label sets from a sample of 294 files. Our results show that workflow instructions extend beyond short prompts, with a median of 556.5 words and code blocks in 62.1% of files. Among files with at least 120 days of observed activity, 78.2% still receive updates in month 4, while size-normalized churn decreases after the first month. Tasks, outputs, constraints, and process instructions each appear in over 93% of labeled workflows, yet only 9.4% explicitly address prompt-injection defense. LLM classification achieves an F1 score of 0.818 and Cohen's Kappa of 0.715 against the resolved human labels. These findings suggest that developers should account for the evolution of workflows copied or referenced across repositories and consider adding prompt-injection defenses, resource budgets, and evidencecredibility checks where applicable.

ARXIV 2609.27263 ↗
cs.AI

Hunyuan-A13B Technical Report

作者Tencent Hunyuan Team, Ao Liu, Botong Zhou, Can Xu, Chayse Zhou, ChenChen Zhang, Chengcheng Xu, Chenhao Wang, Decheng Wu, Dengpeng Wu, Dian Jiao, Dong Du, Dong Wang, Feng Zhang, Fengzong Lian, Guanghui Xu, Guanwei Zhang, Hai Wang, Haipeng Luo, Han Hu, Huilin Xu, Jiajia Wu, Jianchen Zhu, Jianfeng Yan, Jiaqi Zhu, Jihong Zhang, Jinbao Xue, Jun Xia, Junqiang Zheng, Kai Liu, Kai Zhang, Kai Zheng, Kejiao Li, Keyao Wang, Lan Jiang, Lixin Liu, Lulu Wu, Mengyuan Huang, Peijie Yu, Peiqi Wang, Qian Wang, Qianbiao Xiang, Qibin Liu, Qingfeng Sun, Richard Guo, Ruobing Xie, Saiyong Yang, Shaohua Chen, Shihui Hu, Shuai Li, Shuaipeng Li, Shuang Chen, Suncong Zheng, Tao Yang, Tian Zhang, Tinghao Yu, Weidong Han, Weijie Liu, Weijin Zhou, Weikang Wang, Wesleye Chen, Xiao Feng, Xiaoqin Ren, Xingwu Sun, Xiong Kuang, Xuemeng Huang, Xun Cao, Yanfeng Chen, Yang Du, Zhen Yang, Yangyu Tao, Yaping Deng, Yi Shen, Yigeng Hong, Yiqi Chen

展开完整摘要收起摘要

We present Hunyuan-A13B, an open-source large language model based on a Mixture-of-Experts architecture. It contains 80 billion total parameters but activates only 13 billion during inference, balancing model capability, computational efficiency, and deployment cost. The model is pretrained on a rigorously filtered 20T-token corpus with enhanced STEM data curation, improving factual reliability and reasoning ability. High-quality supervised fine-tuning and large-scale reinforcement learning further enhance its overall performance. Hunyuan-A13B also introduces a dual-mode Chain-of-Thought framework that adapts reasoning depth to task complexity: fast thinking for routine queries and slow thinking for complex, multi-step problems. Evaluations show competitive performance across mathematics, science, programming, general language understanding, and agent tasks, often approaching that of much larger models. Its high inference throughput makes it suitable for latency-sensitive applications. We release Hunyuan-A13B to support open research and practical LLM deployment.

ARXIV 2609.27284 ↗
cs.RO

EmbodiedSWE: Coding Agents for Long Horizon Dexterous Robotics

作者Zeyu Shen, Haoxiang You, Yilang Liu, Zhicheng Zheng, Lihan Zha, Kashu Yamazaki, Mingtong Zhang, Suning Huang, Jiankai Sun, Qianzhong Chen, Lucy He, Kaiyuan Liu, Haoran Chang, Katerina Fragkiadaki, Dhruv Shah, Mac Schwager, Peter Henderson, Ian Abraham, Canwen Xu

展开完整摘要收起摘要

We study coding agents for long-horizon, dexterous robotics and ask whether their solutions can provide scalable supervision for learning general robot policies. To test this, we develop EMBODIEDSWE-BENCH, a simulation benchmark for coding agents spanning contact-rich manipulation, deformable objects, and long-horizon tasks requiring up to half an hour of continuous interaction. We find that frontier coding agents can solve complex long-horizon tasks and transfer prior solutions across both tasks and embodiments. We also design supporting tools that help agents more effectively solve these tasks. However, the resulting solutions require substantial iterative interaction and are typically specialized to individual task instances. We therefore introduce EMBODIEDSWE-GEN, which expands a single solution from coding agent into large diverse trajectories for training a VLA. VLA performance improves with more generated demonstrations, and agent-aided diversification improves generalization to held-out task variations. We also show that a VLA finetuned solely on coding-agent-generated simulation demonstrations completes a long-horizon task on real robot. Together, our framework uses coding agents to solve complex robotics tasks and turn verified solutions into scalable supervision for robot policies.

ARXIV 2609.27308 ↗
cs.LG

Forecast Workflow Bench: Evaluating Language-Model Decisions with Budgeted Forecast Tools

作者Shunya Nagashima

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Time-series foundation models (TSFMs) provide forecasts for operational decisions, but accuracy alone does not determine their value. Evaluating agents that use these models requires measuring decision quality and forecast cost. FWBench evaluates this capability on 1,251 electricity and cycle-hire cases using fixed forecast tools and simulated capacity contracts. Agents select models, histories and horizons, then submit capacities to minimize a stated loss-cost objective. We evaluated two hosted and eight local configurations, including small language models, and tested local models with and without TSFMs. GPT-6 Astra bought inexpensive short-horizon forecasts selectively, using 2.5% of the budget, and outperformed fixed policies when the saved decisions were scored with three loss-cost weightings. FWBench enables reproducible evaluation of how language models select and use time-series forecasts to make decisions under cost constraints.

ARXIV 2609.27385 ↗
cs.AI

WhatWorkedBench: Benchmarking Experimental Understanding in AI Agents

作者Jingjie Ning, Xueqi Li, Yibo Kong, Dongting Li

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AI research agents must predict the effects of computational changes after budgeted experiments. WhatWorkedBench evaluates this experimental understanding through a delivered response surface of configuration scores. Agents inspect workflow code and buy measurements; exhaustive CPU references score conditional component effects, mean pair interactions, configuration choice, and delivery. The catalog spans 36 task conditions, 30 sources, 8 workflow families, and 1248 indexed configuration records, with 4,206 numerical controls. At eight purchased measurements plus two free anchors, pair-effect ridge selects an exact optimum on 15 of 22 sources; 13 of these cases have at least one conditional-effect error exceeding 10% of the task utility range. Shared-estimator comparisons measure acquisition and reconstruction on common observations. In a prospective typed study on 12 four-factor sources, DeepSeek Flash submits 12/12 direct tables and gains 0.147 recovery over a Gaussian process (GP) fitted to the same observations. Pro delivers 11/12 artifacts, with an all-attempt GP difference of -0.001 and a delivered-only difference of +0.063. On six prespecified new agent-evaluation sources, Flash and Pro gains are 0.149 and 0.074. In eight typed six-factor episodes, seven final tables satisfy verified code equivalences. Four fresh agents pass all six registered rules through named estimators and deliver consistent tables at 0.682 recovery versus 0.710 for separate direct-table runs. WhatWorkedBench links acquisition, inference, program structure, and delivery.

ARXIV 2609.27490 ↗
cs.SE

Unity Insight: A Production Code--Asset Index for LLM Coding Agents in Unity Projects

作者Shenhua Gu, Hongqiang Zhu, Fan Zhang, Jinming Zhang, Hao Chen

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LLM coding agents increasingly operate inside game-engine repositories, where application logic is inseparable from serialized assets: a single gameplay change may span C\# scripts, prefabs, scenes, and ScriptableObjects wired together by Unity GUIDs. The retrieval tools agents carry today---shell utilities and code-only indexes---cannot answer basic cross-file questions, because these relationships live in .meta files and YAML assets rather than in code. We present Unity Insight, to our knowledge the first persistent, LLM-facing, agent-integrated cross-file code--asset index for Unity projects, shipping in production with Tuanjie Codely, the agent CLI of Tuanjie Engine, since its public launch on 2026-07-28. In a paired experiment---28 project-specific questions on two Unity games, same model and harness, one run per arm per question---the index-backed agent spent 53% fewer tokens and 52% less wall-clock time than a general-purpose exploration agent (exact paired sign tests, $p{<}0.004$), using only its typed index-query tools.

ARXIV 2609.27585 ↗
cs.CL

SkillGym: Internalizing Human Skills into LLMs for Real-World Problem Solving

作者Zhilong Ge, Yuting Shao, Yutao Yang, Yuxuan Cai, Jie Zhou, Kai Chen, Bo Zhang, Qin Chen, Liang He

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Human-written agent skills encode rich workflows for real-world problem solving, but are typically used as external inference-time instructions rather than internalized as reusable model capabilities. We introduce SkillGym, a framework that transforms these skills into executable, verifiable training environments for large language model agents. Its skill-to-task pipeline instantiates concrete tasks, verifies outcomes with code-based checkers, and assesses empirical skill dependence through contrastive executions. We construct and release 2,756 environments across 12 categories and collect 8,364 successful trajectories from multiple models and harnesses, averaging 49 tool calls and over 60k logged text tokens. These resources support supervised fine-tuning on verified workflows and reinforcement learning with outcome-based rewards. Under Claude Code, supervised fine-tuning improves Qwen3.5-35B-A3B by 199 Elo on GDPval-AA v2, 19.10 percentage points on Terminal-Bench 2.1, and 28.13 and 12.38 points on SkillsBench v1.1 with and without skills, respectively. Our 35B SkillGym-Agent reaches 51.47% on skill-assisted SkillsBench, exceeding reported scores for Claude Sonnet 4.6, GPT-5.4 Mini, and DeepSeek V4 Pro. Without skills, it also surpasses skill-assisted bases under Codex and Claude Code, suggesting reusable procedural competence.

ARXIV 2609.27717 ↗
econ.GN

Shopping by algorithm: How agentic AI deploys human heuristics as a surrogate consumer

作者Davood Wadi, Yu Ma

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Consumers increasingly delegate purchasing decisions to Large Language Models (LLMs) acting as surrogate consumers. Using "Tool-Lab," an adaptation of information-board process tracing that places product attributes behind costly tool calls, we examine how marketing pricing cues (i.e., just-below pricing and promotional framing) influence AI shopping agents. Across eight commercially deployed LLMs from three providers, we trace pre-choice information acquisition. Under zero cost, pricing cues rarely mislead. Imposing acquisition costs under a vague goal prompt leads LLMs to omit diagnostic attributes required to compute unit price and choose suboptimal choices resembling human heuristics. Relative to a specific goal prompt that mainly preserves diagnostic search and choice optimality, a vague goal prompt under constraints creates a search-mediated vulnerability. This research demonstrates that marketing heuristics in delegated AI shopping are governed by storefront information architecture, not necessarily immutable LLM flaws.

ARXIV 2609.28372 ↗
cs.CR

Who Is Behind the Harness? Fingerprinting LLMs through Agentic Behavior

作者Chuyi Wang, Xiaohui Xie, Tongze Wang, Fangchen Luo, Yong Cui

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LLMs increasingly operate through coding-agent harnesses that inspect repositories, invoke tools, and modify files. Substituting the model behind such an agent can therefore change security-relevant decisions, including whether it verifies changes or recovers safely from failures. Existing LLM fingerprints largely infer identity from direct text or token distributions. In coding agents, these signals are mediated by system instructions, controller logic, tools, and execution feedback, limiting their transfer. We present LIDAR (LLM Identification from Decisions and Actions at Runtime), an active black-box fingerprinting method for coding-agent execution. Three coding probe pairs expose post-edit verification, transient-failure recovery, and specification--test conflict resolution under controlled changes. LIDAR represents the resulting trajectories with complementary instance-level and distribution-level features and compares them with clean references using a lightweight probabilistic identifier. It requires no access to model weights, logits, or provider internals. Across 36 models from seven families and two agent harnesses, LIDAR achieves high Top-1 accuracy and MRR and outperforms four existing fingerprinting and API-auditing baselines. Ablations confirm that the two feature levels, all probe pairs, and their controlled variants contribute. These results show that agent execution behavior provides model-identity evidence beyond final outputs.

ARXIV 2609.28559 ↗
cs.AI

Adversarial Closed-Loop Curriculum for Evolving Role-Playing Agents

作者Zheng Zhang, Liu Liu, Qi Chai, Deheng Ye, Peilin Zhao, Mao Zheng, Hao Wang

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Role-playing agents based on large language models have been widely applied in areas such as personalized assistance and social simulation. Recent RL methods typically train on a fixed scenario pool collected before learning begins. This creates a distributional bottleneck: as the agent improves, the scenarios where it performs poorly also change, while the training distribution remains static. Therefore, we propose AdvRole, an adversarial context rewriting framework that turns role-playing RL into a closed-loop curriculum. AdvRole alternates between an Actor that learns to role-play and a Rewriter that edits character profiles and dialogue contexts into actor-specific hard scenarios. The Rewriter is trained with a performance-gap reward, which favors rewrites that reduce the current Actor's score relative to the original scenario. As a result, the scenario pool evolves with the Actor and continuously targets under-mastered regions of the character-context space. Experiments on three role-playing benchmarks covering English and Chinese, as well as a new multilingual benchmark we release, show that AdvRole consistently outperforms baselines.

ARXIV 2609.28609 ↗
cs.CL

Reward Hacking Challenges Oversight of Autonomous Research Agents

作者Yue Huang, Zhangchen Xu, Yuchen Ma, Wenjie Wang, Zheyuan Liu, Ziwei Xu, Pin-Yu Chen, Michel Galley, Zinan Lin, Stefan Feuerriegel, Radha Poovendran, Misha Sra, Alex Pentland, Xiangliang Zhang, Zichen Chen

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Autonomous research agents can design experiments, evaluate results, and write reports, giving them control over both a scientific result and the evidence used to support it. This creates a risk of reward hacking: meeting the reward criteria without achieving the intended goal. We study (1) how often models reward-hack without instructions to do so, (2) how effective and detectable their methods are when hacking is allowed, and (3) how they adapt when an LLM review panel returns its decision and reasons. Across 17 language models and 38 tasks, the spontaneous reward-hacking rate is 30.5% on open-ended research-pipeline tasks and 2.9% on task-specific kernels. When hacking is allowed on tasks whose pass thresholds exceed our best compliant baselines, 505/677 attempts (74.6%) are confirmed reward hacks: they both clear the threshold and receive mechanism-verification panel confirmation of an evaluation exploit. An LLM panel reviewing only submitted code and reported scores misses 33/505 confirmed hacks (6.5%). Direct methods that achieve the highest scores are often easy to detect, while less direct methods evade more often. In a five-round loop, the number of model-task pairs with an evasion rises from 7 to 56. Among 79 pairs evaluated under two feedback conditions, cumulative evasion reaches 40.5% with detailed feedback and 20.3% with generic rejection. The detailed condition includes the review decision, reasons, and attempt history, so this comparison does not isolate the effect of explanations. These findings highlight the need for stronger defenses, including metrics kept outside the agent's control and independent recomputation on data chosen to expose likely exploits.

ARXIV 2609.28614 ↗
cs.CL

Benchmarking Argumentative Behaviour of LLMs: A Study of Defences Against Character Attacks

作者Ewelina Gajewska, Katarzyna Budzynska, Jaroslaw Chudziak

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Large Language Models (LLMs) are increasingly deployed as argumentative agents in persuasive dialogues, necessitating rigorous evaluation of their debating competence relative to human interlocutors. In this study, we focus on character attacks (ad hominem arguments), traditionally dismissed as fallacies, which play a pivotal role in political persuasive dialogues where ethos often rivals propositional content. Specifically, we investigate whether modern LLMs can replicate human competence to strategically use and respond to such attacks. We analyse a corpus of natural language political dialogues to identify defensive strategies human interlocutors naturally employ in ethos-centred debates and structure them into a dialogue game. Empirically, we benchmark LLM-generated dialogues against the ElecDeb60to16-fallacy corpus of U.S. presidential debates, contrasting human debaters' repertoire of defensive strategies with those of artificial agents. Results reveal a substantial difference: most LLMs rigidly prioritise logical defences, failing to exploit ethotic counterattacks as valid moves in political discourse. We argue that current safety fine-tuning constraints the strategic action space of these LLMs, making them unable to fully engage in naturalistic interactions within domains where character contestation is a normative expectation rather than a mere fallacy.

ARXIV 2609.28673 ↗
cs.PF

The Canonical Parallel Form as a Substrate for Parallelizing Compilers and Agentic Optimizers

作者Yakup Koray Budanaz, Pratyai Mazumder, Alexandru Calotoiu, Torsten Hoefler

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Imperative code fixes an execution order the computation does not require, and a parallelizing compiler must prove which parts of that order it can remove. We introduce the Canonical Parallel Form (CPF), a device-neutral program state from which every ordering constraint our analyses prove unnecessary has been removed. CPF is reached by output-preserving normalization, by lifting semantic operations such as tensor contractions, and by deriving parallelism in three levels ordered by decidability: syntactic subscript tests, exact affine dependence tests over integer sets, and SMT queries over non-linear integer arithmetic, which also admit parallelism guarded behind a runtime check. Heuristics can then specialize the canonical form for each architecture. Across 248 loop-level reasoning kernels on an AMD MI300A, CPF reaches 4.4x over Numba on its 24 Zen 4 cores and 25.4x on its CDNA 3 GPU. Against the other auto-parallelizing optimizers, CPF is 2.9x faster on the CPU and 8.7x on the GPU than DaCe's own auto-parallelizer, 1.9x faster than Pluto, and 1.5x faster than PPCG on the affine subset of the kernels. Because the pipeline is deterministic, CPF also serves as an agent's starting source, cutting the token cost per kernel by up to a factor of 2.72x while leaving the achieved speed-up unchanged, since the coding agents reason less about parallelism.

ARXIV 2609.28724 ↗