LLM agents revise running tasks when users change instructions, tools fail, or new information changes a plan. Today's servers express a revision as aborting old requests and submitting replacements. Yet the old execution's buffered output and outstanding work must stop affecting the application, while completed KV state may still be useful to its replacement. Handling these obligations separately can leave obsolete effects publishable and force the successor to rebuild valid state. We present \retire, a serving control-plane redesign around versioned execution. Requests own scheduling and memory resources; execution versions own authority, the permission to publish output or install state for the current execution. \retire first revokes obsolete work, then bounds its remaining execution and certifies the completed prefix its successor can inherit. The successor runs from that state while isolated old resources are reclaimed asynchronously. This unifies fast invalidation and selective preservation in one version transition. We implement \retire in vLLM across output publication, GPU execution, KV handoff, tiered recovery, and distributed and multi-tenant serving. Correctness experiments verify current-version output and valid state inheritance across these paths. Combining invalidation with inheritance reduces revision-to-successor time-to-first-token by a median 17.1% in controlled paired experiments. A replay of recorded coding-agent interruption arrivals emits no obsolete output and keeps every final version progressing through repeated revisions. \retire turns abort-and-restart into a coordinated handoff that stops obsolete work quickly and preserves useful work for its successor.
展开完整摘要收起摘要↓
LLM agents revise running tasks when users change instructions, tools fail, or new information changes a plan. Today's servers express a revision as aborting old requests and submitting replacements. Yet the old execution's buffered output and outstanding work must stop affecting the application, while completed KV state may still be useful to its replacement. Handling these obligations separately can leave obsolete effects publishable and force the successor to rebuild valid state. We present \retire, a serving control-plane redesign around versioned execution. Requests own scheduling and memory resources; execution versions own authority, the permission to publish output or install state for the current execution. \retire first revokes obsolete work, then bounds its remaining execution and certifies the completed prefix its successor can inherit. The successor runs from that state while isolated old resources are reclaimed asynchronously. This unifies fast invalidation and selective preservation in one version transition. We implement \retire in vLLM across output publication, GPU execution, KV handoff, tiered recovery, and distributed and multi-tenant serving. Correctness experiments verify current-version output and valid state inheritance across these paths. Combining invalidation with inheritance reduces revision-to-successor time-to-first-token by a median 17.1% in controlled paired experiments. A replay of recorded coding-agent interruption arrivals emits no obsolete output and keeps every final version progressing through repeated revisions. \retire turns abort-and-restart into a coordinated handoff that stops obsolete work quickly and preserves useful work for its successor.
With the increasing capabilities of Large-Language-Models (LLMs) and LLM-based agents, users are increasingly using them to solve everyday problems, such as answering e-mails or providing programming support. Existing work has extensively investigated security and privacy risks, such as prompt injections and the disclosure of sensitive data to chatbot providers. While various solutions were developed to address these risks, including input structuring to prevent prompt injections or deploying local LLMs to avoid sharing confidential data with chatbot operators, LLMs also pose the risk of leaking confidential data to third parties. In this paper, we demonstrate with LLMLeak a novel attack vector where malicious software that runs locally but cannot communicate directly with the internet abuses LLMs to establish a covert channel. While inputs that instruct the LLM to send data directly via generated code are easy to detect and network libraries are typically restricted, LLMLeak relies only on the LLM's tool to fetch websites for further information. A malicious software component on the client side embeds a secret into a URL. It presents the referenced website as providing information required for a benign task, such as migrating a software library. When the LLM accesses the URL, the attacker receives the encoded secret through an attacker-controlled DNS or web server. We perform an extensive evaluation on eleven open-parameter models, observe an attack success rate of 79.7%, and also conduct a case study on real-world chatbots, demonstrating the relevance of LLMLeak.
展开完整摘要收起摘要↓
With the increasing capabilities of Large-Language-Models (LLMs) and LLM-based agents, users are increasingly using them to solve everyday problems, such as answering e-mails or providing programming support. Existing work has extensively investigated security and privacy risks, such as prompt injections and the disclosure of sensitive data to chatbot providers. While various solutions were developed to address these risks, including input structuring to prevent prompt injections or deploying local LLMs to avoid sharing confidential data with chatbot operators, LLMs also pose the risk of leaking confidential data to third parties. In this paper, we demonstrate with LLMLeak a novel attack vector where malicious software that runs locally but cannot communicate directly with the internet abuses LLMs to establish a covert channel. While inputs that instruct the LLM to send data directly via generated code are easy to detect and network libraries are typically restricted, LLMLeak relies only on the LLM's tool to fetch websites for further information. A malicious software component on the client side embeds a secret into a URL. It presents the referenced website as providing information required for a benign task, such as migrating a software library. When the LLM accesses the URL, the attacker receives the encoded secret through an attacker-controlled DNS or web server. We perform an extensive evaluation on eleven open-parameter models, observe an attack success rate of 79.7%, and also conduct a case study on real-world chatbots, demonstrating the relevance of LLMLeak.
作者Yuji Takubo, Daniele Gammelli, Marco Pavone, Simone D'Amico
Spacecraft rendezvous and proximity operations (RPO) are currently planned through an expertise-intensive process in which engineers translate high-level operational intent into safe, dynamically feasible trajectories, creating a bottleneck to scalable operations. Large language model (LLM)-based agents could offer an intuitive interface for this process, although their outputs are not inherently grounded in orbital dynamics, operational constraints, or the structure of admissible spacecraft maneuvers. To exploit their semantic reasoning while ensuring the generated plan's physical validity, this paper presents a hierarchical framework for spacecraft task-and-motion planning (TAMP) that grounds LLM reasoning in a graph of reusable behaviors and domain-specific planning modules. Within this framework, a pretrained LLM maps a natural-language command to a partial mission specification. The associated planners then resolve unspecified decisions within the admissible operational space. Finally, trajectory optimization converts the completed mission specification into a dynamically feasible trajectory. Numerical experiments demonstrate that this architecture substantially improves intent recovery over direct LLM generation, achieving 98% exact recovery of partial mission specifications across all evaluated splits when backed by frontier LLMs. Additional test-time-compute experiments show that, for a compact 9B model, verifier-guided revision increases exact recovery from 75% to 88%, while broader behavior-plan search independently improves selection among admissible trajectory realizations. Overall, these results establish a scalable and auditable foundation for language-driven agentic planning of spacecraft RPO.
展开完整摘要收起摘要↓
Spacecraft rendezvous and proximity operations (RPO) are currently planned through an expertise-intensive process in which engineers translate high-level operational intent into safe, dynamically feasible trajectories, creating a bottleneck to scalable operations. Large language model (LLM)-based agents could offer an intuitive interface for this process, although their outputs are not inherently grounded in orbital dynamics, operational constraints, or the structure of admissible spacecraft maneuvers. To exploit their semantic reasoning while ensuring the generated plan's physical validity, this paper presents a hierarchical framework for spacecraft task-and-motion planning (TAMP) that grounds LLM reasoning in a graph of reusable behaviors and domain-specific planning modules. Within this framework, a pretrained LLM maps a natural-language command to a partial mission specification. The associated planners then resolve unspecified decisions within the admissible operational space. Finally, trajectory optimization converts the completed mission specification into a dynamically feasible trajectory. Numerical experiments demonstrate that this architecture substantially improves intent recovery over direct LLM generation, achieving 98% exact recovery of partial mission specifications across all evaluated splits when backed by frontier LLMs. Additional test-time-compute experiments show that, for a compact 9B model, verifier-guided revision increases exact recovery from 75% to 88%, while broader behavior-plan search independently improves selection among admissible trajectory realizations. Overall, these results establish a scalable and auditable foundation for language-driven agentic planning of spacecraft RPO.
When an off-the-shelf coding agent is used directly as a robot policy, observing a browser-based 3D interface through screenshots and acting by posing a virtual target gripper through a few tools, the agent's harness, its prompts, tools, and control rules, largely determines success, and until now it has been written by hand. We show that this harness can be improved automatically by another coding agent, the optimizer agent, and report two findings about what makes it work. First, the number of rollouts the optimizer agent sees per round governs whether the evolved harness generalizes: with rounds fixed, held-out success rises as the training batch grows from 5 to 100 rollouts, while small batches overfit the training tasks. Second, the optimizer agent must not be given free rein. Accepting every revision it proposes degrades the harness within a few rounds; a simple Champion-Challenger rule that promotes a revision only if it beats the incumbent on the same fixed cases turns the same loop into one that raises held-out success on LIBERO tasks from 51% to 67% over 30 rounds. Combining the evolved harness with a pretrained policy, through one tool that hands it control, reaches 71.2% on the RoboCasa365 leaderboard benchmark, 13.1 points above the best published entry. Automatic harness evolution for visual-interface robot agents is thus feasible, but its gains hinge on the rollout scale behind each decision and on how the optimizer agent's revisions are selected.
展开完整摘要收起摘要↓
When an off-the-shelf coding agent is used directly as a robot policy, observing a browser-based 3D interface through screenshots and acting by posing a virtual target gripper through a few tools, the agent's harness, its prompts, tools, and control rules, largely determines success, and until now it has been written by hand. We show that this harness can be improved automatically by another coding agent, the optimizer agent, and report two findings about what makes it work. First, the number of rollouts the optimizer agent sees per round governs whether the evolved harness generalizes: with rounds fixed, held-out success rises as the training batch grows from 5 to 100 rollouts, while small batches overfit the training tasks. Second, the optimizer agent must not be given free rein. Accepting every revision it proposes degrades the harness within a few rounds; a simple Champion-Challenger rule that promotes a revision only if it beats the incumbent on the same fixed cases turns the same loop into one that raises held-out success on LIBERO tasks from 51% to 67% over 30 rounds. Combining the evolved harness with a pretrained policy, through one tool that hands it control, reaches 71.2% on the RoboCasa365 leaderboard benchmark, 13.1 points above the best published entry. Automatic harness evolution for visual-interface robot agents is thus feasible, but its gains hinge on the rollout scale behind each decision and on how the optimizer agent's revisions are selected.
作者Fan Zhang, Weicong Cheng, Yuheng Chen, Hiuseut Kung, Ying Zhang, Aixi Han, Quanjia Zhong, Can Yang, Jianping Gan
Time-dependent, three-dimensional (3D) oceanic multi-variables define coherent states of the evolving ocean to facilitate ocean diagnosis and advance ocean science to better inform environmental and hazard management. However, extracting quantitative evidence from these variables requires substantial and complex analytical effort. We introduce OceanMind, a multi-agent AI system that directly couples large language models (LLMs) with comprehensive time-dependent 3D ocean states for swift and effective diagnosis. OceanMind organizes the analytical process into four coordinated complexity stages: Query Routing, Skill-based Planning, Tool Execution, and Evidence-based Summary Generation. Specialized agents interpret user requests, construct and execute multi-step computational workflows, and synthesize quantitative evidence. To ensure reliable workflow construction, 63 reusable ocean-specific analysis skills serve as procedural manuals that guide the LLM agent in selecting data, conducting diagnostics, and applying analytical tools. With reflection and replanning mechanisms that use execution feedback to repair invalid plans, OceanMind ensures reliable analysis workflows across diverse needs. On a benchmark of 240 computational-workflow queries spanning the four stages, OceanMind outperformed general ReAct agents with the same registered tool pool, achieving relative improvements of 41.2% in effectiveness and 21.5% in efficiency. Beyond the benchmark, OceanMind reproduced published oceanic diagnostics, validated hypotheses, and supported environmental decision-making over global oceans. Overall, OceanMind advances LLMs by integrating them with time-dependent 3D ocean analysis, enabling scientific interpretation and enhancing formulation of environmental policies based on quantitative ocean evidence.
展开完整摘要收起摘要↓
Time-dependent, three-dimensional (3D) oceanic multi-variables define coherent states of the evolving ocean to facilitate ocean diagnosis and advance ocean science to better inform environmental and hazard management. However, extracting quantitative evidence from these variables requires substantial and complex analytical effort. We introduce OceanMind, a multi-agent AI system that directly couples large language models (LLMs) with comprehensive time-dependent 3D ocean states for swift and effective diagnosis. OceanMind organizes the analytical process into four coordinated complexity stages: Query Routing, Skill-based Planning, Tool Execution, and Evidence-based Summary Generation. Specialized agents interpret user requests, construct and execute multi-step computational workflows, and synthesize quantitative evidence. To ensure reliable workflow construction, 63 reusable ocean-specific analysis skills serve as procedural manuals that guide the LLM agent in selecting data, conducting diagnostics, and applying analytical tools. With reflection and replanning mechanisms that use execution feedback to repair invalid plans, OceanMind ensures reliable analysis workflows across diverse needs. On a benchmark of 240 computational-workflow queries spanning the four stages, OceanMind outperformed general ReAct agents with the same registered tool pool, achieving relative improvements of 41.2% in effectiveness and 21.5% in efficiency. Beyond the benchmark, OceanMind reproduced published oceanic diagnostics, validated hypotheses, and supported environmental decision-making over global oceans. Overall, OceanMind advances LLMs by integrating them with time-dependent 3D ocean analysis, enabling scientific interpretation and enhancing formulation of environmental policies based on quantitative ocean evidence.
When a multi-agent system answers correctly, it is tempting to conclude that its agents shared, checked, and used information as intended. Yet a system can break one of its collective mechanisms, the rules that govern how agents route, admit, store, and act on shared information, and still return the right answer, while a wrong answer rarely reveals which mechanism failed. We ask what evidence from an execution is sufficient to conclude that a particular mechanism was violated. Our answer is a diagnostic contract, which separates what counts as a violation from which execution records can establish one, and concludes that a violation is supported, ruled out, or unknown; removing records can make this conclusion unknown but never reverse it. We test contracts for four mechanisms by replaying executions from the step where a mechanism acts, once unchanged, once with the mechanism broken, and once with it restored. Broken mechanisms often left the answer correct. An LLM diagnoser detected many more violations from internal records than from public outputs, yet with identical records a generic prompt often claimed certainty the records did not support, which prompts stating the contracts largely avoided. The contracts also applied, in narrow form, to mechanisms in independently developed systems, but a diagnostic behavior that was nearly perfect on our benchmark degraded on an independently developed workflow. A correct outcome is therefore no substitute for records of how collective mechanisms operated, and agreement on one benchmark does not show that a diagnoser transfers to another system.
展开完整摘要收起摘要↓
When a multi-agent system answers correctly, it is tempting to conclude that its agents shared, checked, and used information as intended. Yet a system can break one of its collective mechanisms, the rules that govern how agents route, admit, store, and act on shared information, and still return the right answer, while a wrong answer rarely reveals which mechanism failed. We ask what evidence from an execution is sufficient to conclude that a particular mechanism was violated. Our answer is a diagnostic contract, which separates what counts as a violation from which execution records can establish one, and concludes that a violation is supported, ruled out, or unknown; removing records can make this conclusion unknown but never reverse it. We test contracts for four mechanisms by replaying executions from the step where a mechanism acts, once unchanged, once with the mechanism broken, and once with it restored. Broken mechanisms often left the answer correct. An LLM diagnoser detected many more violations from internal records than from public outputs, yet with identical records a generic prompt often claimed certainty the records did not support, which prompts stating the contracts largely avoided. The contracts also applied, in narrow form, to mechanisms in independently developed systems, but a diagnostic behavior that was nearly perfect on our benchmark degraded on an independently developed workflow. A correct outcome is therefore no substitute for records of how collective mechanisms operated, and agreement on one benchmark does not show that a diagnoser transfers to another system.
Audio and speech models are released rapidly, but reported scores often conflate model capability with deployment and evaluation choices. The same checkpoint can produce different predictions under different runtimes, hardware, decoding settings, or fallback policies. Even fixed predictions can receive different scores under different normalization and metric implementations. Existing speech benchmarks standardize selected datasets or scoring procedures, but rarely connect heterogeneous model onboarding, controlled inference, and versioned scoring in one executable workflow. We introduce SURE-EVAL, a Systematic and Unified Agentic framework for Reproducible Evaluation of audio and speech systems. A Tool Agent Workflow converts model releases into isolated, verified callable tools. A Main Agent Workflow commits task-specific inference and scoring protocols, then delegates all score-bearing operations to versioned deterministic programs. Each result retains its runtime, protocol, pipeline nodes, predictions, and audit artifacts. Across 18 public releases covering automatic speech recognition, text-to-speech, voice conversion, speaker diarization, speaker-attributed recognition, and multi-task audio understanding, a Codex-only baseline completes 12 models in one shot, while the same agent with the SURE-EVAL Tool Agent Workflow completes all 18. We also conduct unified evaluations over seven ASR test conditions and two TTS subsets. A protocol analysis of three TTS systems finds absolute differences of 0.02-0.52 points between paper-reported and unified results, with the direction varying by model and language. These results show that reproducible evaluation requires controlling both model execution and output scoring.
展开完整摘要收起摘要↓
Audio and speech models are released rapidly, but reported scores often conflate model capability with deployment and evaluation choices. The same checkpoint can produce different predictions under different runtimes, hardware, decoding settings, or fallback policies. Even fixed predictions can receive different scores under different normalization and metric implementations. Existing speech benchmarks standardize selected datasets or scoring procedures, but rarely connect heterogeneous model onboarding, controlled inference, and versioned scoring in one executable workflow. We introduce SURE-EVAL, a Systematic and Unified Agentic framework for Reproducible Evaluation of audio and speech systems. A Tool Agent Workflow converts model releases into isolated, verified callable tools. A Main Agent Workflow commits task-specific inference and scoring protocols, then delegates all score-bearing operations to versioned deterministic programs. Each result retains its runtime, protocol, pipeline nodes, predictions, and audit artifacts. Across 18 public releases covering automatic speech recognition, text-to-speech, voice conversion, speaker diarization, speaker-attributed recognition, and multi-task audio understanding, a Codex-only baseline completes 12 models in one shot, while the same agent with the SURE-EVAL Tool Agent Workflow completes all 18. We also conduct unified evaluations over seven ASR test conditions and two TTS subsets. A protocol analysis of three TTS systems finds absolute differences of 0.02-0.52 points between paper-reported and unified results, with the direction varying by model and language. These results show that reproducible evaluation requires controlling both model execution and output scoring.
作者Emanuele Ricco, Elia Onofri, Vincenzo Sammartino, Roberto Di Pietro
Large Language Model (LLM) agents are increasingly deployed as populations of interacting entities, in which consensus --agreement on a shared answer-- emerges as a collective, unengineered behaviour. Prior work on LLM consensus shows that agents can cross-verify their answers and converge towards more factual responses, treating agreement as a proxy for correctness. However, these studies usually fix a single interaction structure, leaving open how consensus depends on how agents interact. We address this gap by introducing RHEON, a physics-inspired framework that recasts a population drawn from a single frozen model as an evolving $O(n)$ spin system on a ladder of interaction geometries of increasing effective dimension --from a 1D ring to a full-coupling mean-field graph-- with the sampling temperature $T$ as the tunable source of thermal disorder, evolved through a Glauber-like asynchronous dynamics. Sweeping RHEON across $432$ configurations of prompt, population size, communication topology, and sampling temperature yields Eraclitus-4.7M, a tagged evolutionary corpus of $4.7$ million responses. We find that agents reach their strongest consensus gain within the first few update sweeps and that increasing the number of neighbours per agent accelerates convergence on average. We further show that whether a configuration settles on factually correct or hallucinated consensus is not predictable from its initial state alone, and that the hallucination-minimising temperature depends on how the agents are coupled, so the common near-greedy default is not automatically the safest. Finally, semantic agreement correlates positively with factual convergence, and interaction strengthens the association, yet never enough for unanimity to certify correctness.
展开完整摘要收起摘要↓
Large Language Model (LLM) agents are increasingly deployed as populations of interacting entities, in which consensus --agreement on a shared answer-- emerges as a collective, unengineered behaviour. Prior work on LLM consensus shows that agents can cross-verify their answers and converge towards more factual responses, treating agreement as a proxy for correctness. However, these studies usually fix a single interaction structure, leaving open how consensus depends on how agents interact. We address this gap by introducing RHEON, a physics-inspired framework that recasts a population drawn from a single frozen model as an evolving $O(n)$ spin system on a ladder of interaction geometries of increasing effective dimension --from a 1D ring to a full-coupling mean-field graph-- with the sampling temperature $T$ as the tunable source of thermal disorder, evolved through a Glauber-like asynchronous dynamics. Sweeping RHEON across $432$ configurations of prompt, population size, communication topology, and sampling temperature yields Eraclitus-4.7M, a tagged evolutionary corpus of $4.7$ million responses. We find that agents reach their strongest consensus gain within the first few update sweeps and that increasing the number of neighbours per agent accelerates convergence on average. We further show that whether a configuration settles on factually correct or hallucinated consensus is not predictable from its initial state alone, and that the hallucination-minimising temperature depends on how the agents are coupled, so the common near-greedy default is not automatically the safest. Finally, semantic agreement correlates positively with factual convergence, and interaction strengthens the association, yet never enough for unanimity to certify correctness.
Quantum algorithms and quantum hardware are advancing towards a promising paradigm for scientific applications. However, translating domain-specific problems into executable hybrid quantum-classical workflows remains a significant barrier for application researchers due to the required expertise in quantum algorithms, nuances in quantum programming, and hardware-aware system integration. At the same time, AI and primarily LLM based agents are increasingly capable of interpreting natural-language intent, reasoning over complex workflows, and translating high-level objectives into executable code and building computational pipelines. In this work, we introduce SQD Agent, an LLM-based agentic framework that translates natural-language user intent into executable workflows for Quantum Chemistry applications where algorithms from the Sample-Based Quantum Diagonalization (SQD) family are used. By automating this translation, SQD Agent reduces the level of human expertise and configuration overhead required, thereby simplifying experimentation in hybrid quantum-classical settings for application researchers new to quantum. SQD Agent adopts a modular and extensible architecture that supports seamless integration of heterogeneous quantum backends, classical solvers, and workflow components, ensuring adaptability to rapidly evolving quantum ecosystems. The framework further incorporates interactive capabilities for on-demand profiling, bottleneck analysis, resource optimization, intelligent result caching, and convergence visualization. Key features include quantum chemistry experiments, error mitigation on real quantum hardware, together with analysis of candidate mitigation schemes in terms of their potential error-recovery behavior and computational budget, helping users understand their practical trade-offs and decide which strategies to explore in subsequent experiments.
展开完整摘要收起摘要↓
Quantum algorithms and quantum hardware are advancing towards a promising paradigm for scientific applications. However, translating domain-specific problems into executable hybrid quantum-classical workflows remains a significant barrier for application researchers due to the required expertise in quantum algorithms, nuances in quantum programming, and hardware-aware system integration. At the same time, AI and primarily LLM based agents are increasingly capable of interpreting natural-language intent, reasoning over complex workflows, and translating high-level objectives into executable code and building computational pipelines. In this work, we introduce SQD Agent, an LLM-based agentic framework that translates natural-language user intent into executable workflows for Quantum Chemistry applications where algorithms from the Sample-Based Quantum Diagonalization (SQD) family are used. By automating this translation, SQD Agent reduces the level of human expertise and configuration overhead required, thereby simplifying experimentation in hybrid quantum-classical settings for application researchers new to quantum. SQD Agent adopts a modular and extensible architecture that supports seamless integration of heterogeneous quantum backends, classical solvers, and workflow components, ensuring adaptability to rapidly evolving quantum ecosystems. The framework further incorporates interactive capabilities for on-demand profiling, bottleneck analysis, resource optimization, intelligent result caching, and convergence visualization. Key features include quantum chemistry experiments, error mitigation on real quantum hardware, together with analysis of candidate mitigation schemes in terms of their potential error-recovery behavior and computational budget, helping users understand their practical trade-offs and decide which strategies to explore in subsequent experiments.
Teams of autonomous agents, including large language model (LLM) agents, must coordinate over scarce and unreliable wireless links. We propose goal-oriented semantic communication (GOSC), a closed-loop co-design that jointly decides what each agent sends, when it sends it, and how reliably it is transmitted, based on each message's value to the team task. An edge broadcast of the team's common knowledge closes the loop by updating these values. We prove that a message is sent only if its value exceeds the cost of delivering it and that more valuable messages receive more robust transmission rates, and we show that the scheduler solves each scheduling step exactly whenever the radio budget is not saturated, which held in 95% of scheduling decisions. In search-and-rescue missions validated on unseen scenarios, GOSC meets the same mission targets as carefully tuned periodic semantic schemes with 1.2--8.5 times fewer uplink channel uses. In most settings, this advantage persists with realistic packet overheads, reaching 16.6 times fewer uplink channel uses and 13.8 times lower cost when downlink costs are included; in the rescue task, it also persists when all agents share one uplink. Rough value estimates suffice, whereas values that ignore message content can fail. With three different LLMs, GOSC uses 3.2--3.5 times fewer channel uses, while completion-time gains depend on the model.
展开完整摘要收起摘要↓
Teams of autonomous agents, including large language model (LLM) agents, must coordinate over scarce and unreliable wireless links. We propose goal-oriented semantic communication (GOSC), a closed-loop co-design that jointly decides what each agent sends, when it sends it, and how reliably it is transmitted, based on each message's value to the team task. An edge broadcast of the team's common knowledge closes the loop by updating these values. We prove that a message is sent only if its value exceeds the cost of delivering it and that more valuable messages receive more robust transmission rates, and we show that the scheduler solves each scheduling step exactly whenever the radio budget is not saturated, which held in 95% of scheduling decisions. In search-and-rescue missions validated on unseen scenarios, GOSC meets the same mission targets as carefully tuned periodic semantic schemes with 1.2--8.5 times fewer uplink channel uses. In most settings, this advantage persists with realistic packet overheads, reaching 16.6 times fewer uplink channel uses and 13.8 times lower cost when downlink costs are included; in the rescue task, it also persists when all agents share one uplink. Rough value estimates suffice, whereas values that ignore message content can fail. With three different LLMs, GOSC uses 3.2--3.5 times fewer channel uses, while completion-time gains depend on the model.
作者Yunjia Zheng, Bintang Dwi Marthen, Zachary Pan, Minghao Li, Raminder Singh, Manasvita Joshi, Minlan Yu, Juncheng Yang
Coding agents have become real users of high-performance computing (HPC) systems, yet today's HPC abstractions, interfaces, and policies remain designed for human-driven workflows. In our measurement, users running coding agents are only 19.5% of the observed population, but account for 55.8% of job submissions, 29.1% of CPU core-hours, and 42.7% of GPU-hours. Agents are not simply faster humans. They issue commands at 20.8x the human rate, decompose work into fine-grained explore-modify-execute loops, and pursue open-ended goals through trial-and-error campaigns that continue through nights and weekends. These behaviors strain abstractions built for human timescales, surfacing as control-plane pressure on the scheduler, metadata-intensive I/O on bandwidth-provisioned filesystems, repeated rediscovery of what earlier sessions already learned, and new prompt-injection and policy-enforcement surfaces. Neither banning agents nor treating them as ordinary users is sustainable. We instead argue for co-design, that facilities should treat agents as first-class principals where agents become facility-aware tenants. We outline the resulting challenges and opportunities in compute, storage, agent memory, and safety.
展开完整摘要收起摘要↓
Coding agents have become real users of high-performance computing (HPC) systems, yet today's HPC abstractions, interfaces, and policies remain designed for human-driven workflows. In our measurement, users running coding agents are only 19.5% of the observed population, but account for 55.8% of job submissions, 29.1% of CPU core-hours, and 42.7% of GPU-hours. Agents are not simply faster humans. They issue commands at 20.8x the human rate, decompose work into fine-grained explore-modify-execute loops, and pursue open-ended goals through trial-and-error campaigns that continue through nights and weekends. These behaviors strain abstractions built for human timescales, surfacing as control-plane pressure on the scheduler, metadata-intensive I/O on bandwidth-provisioned filesystems, repeated rediscovery of what earlier sessions already learned, and new prompt-injection and policy-enforcement surfaces. Neither banning agents nor treating them as ordinary users is sustainable. We instead argue for co-design, that facilities should treat agents as first-class principals where agents become facility-aware tenants. We outline the resulting challenges and opportunities in compute, storage, agent memory, and safety.
作者Qiuhui Chen, Jiafan Lu, Shuaimin Tang, Tao Dai, Suyuan Wang, Chenrui Ji, Zhenglei Zhou, Weimin Zhong
Scientific agents can retrieve relevant passages yet still lose functional order, mix evidence across sources, or state conclusions that exceed the retrieved record. We introduce PathAnchor, a bounded scientific reasoning system built on path-structured evidence workspaces. Instead of treating passages or extracted concepts as independent units, the system retrieves source-linked Material-Sensor-Signal-System trajectories that preserve role, direction, and the evidence supporting each transition. A controller uses three read-only tools to search paper-specific trajectories, trace paths across candidate sources, and open exact evidence before producing a claim-cited answer and an explicit evidence boundary. On 120 single- and cross-paper flexible-sensor questions, PathAnchor scores 82.6% and leads six evaluated systems. Under a matched controller, corpus, and six-call budget, replacing unordered concept graphs with path-structured records raises source recall from 61.3% to 82.9%, increases answers whose claims all cite opened evidence from 69.2% to 90.0%, and reduces tool calls. These results show that evidence organization affects retrieval and citation completeness under fixed agent resources.
展开完整摘要收起摘要↓
Scientific agents can retrieve relevant passages yet still lose functional order, mix evidence across sources, or state conclusions that exceed the retrieved record. We introduce PathAnchor, a bounded scientific reasoning system built on path-structured evidence workspaces. Instead of treating passages or extracted concepts as independent units, the system retrieves source-linked Material-Sensor-Signal-System trajectories that preserve role, direction, and the evidence supporting each transition. A controller uses three read-only tools to search paper-specific trajectories, trace paths across candidate sources, and open exact evidence before producing a claim-cited answer and an explicit evidence boundary. On 120 single- and cross-paper flexible-sensor questions, PathAnchor scores 82.6% and leads six evaluated systems. Under a matched controller, corpus, and six-call budget, replacing unordered concept graphs with path-structured records raises source recall from 61.3% to 82.9%, increases answers whose claims all cite opened evidence from 69.2% to 90.0%, and reduces tool calls. These results show that evidence organization affects retrieval and citation completeness under fixed agent resources.
Real-time strategy (RTS) games require agents to coordinate economic development, production and construction, base defense, unit organization, and attack timing over long matches. Existing studies have applied large language models to command decision-making in RTS games, enabling agents to read textual game states and generate high-level plans. However, long inference latency can cause them to miss critical tactical events. The complexity and tactical diversity of full RTS matches also leave existing systems heavily dependent on manually written experience-based prompts, with limited ability to learn continuously from past games. We present STRATA, a role-aligned hierarchical system with cross-game self-learning for Red Alert. STRATA assigns in-game strategic, logistical, and tactical decisions to a Strategic Agent (SA), Logistics Agent (LA), and Tactical Agent (TA), respectively. The SA generates high-level directives based on the global game state and relevant experience cards, while the LA and TA handle logistics and tactical execution. After each match, a Review Agent (RA) derives candidate experience from game traces, validates and revises it using evidence from subsequent matches, and compresses strategic experience supported across multiple games into concise experience cards for SA retrieval. We evaluate STRATA through the formation of experience cards, full-match comparisons before and after learning, and experience learning against AI opponents with different play styles. Under a fixed scenario, using the learned experience cards increases the observed win rate from 30% to 100%. Sequential learning against AI opponents with different play styles also produces distinct long-term strategic experience.
展开完整摘要收起摘要↓
Real-time strategy (RTS) games require agents to coordinate economic development, production and construction, base defense, unit organization, and attack timing over long matches. Existing studies have applied large language models to command decision-making in RTS games, enabling agents to read textual game states and generate high-level plans. However, long inference latency can cause them to miss critical tactical events. The complexity and tactical diversity of full RTS matches also leave existing systems heavily dependent on manually written experience-based prompts, with limited ability to learn continuously from past games. We present STRATA, a role-aligned hierarchical system with cross-game self-learning for Red Alert. STRATA assigns in-game strategic, logistical, and tactical decisions to a Strategic Agent (SA), Logistics Agent (LA), and Tactical Agent (TA), respectively. The SA generates high-level directives based on the global game state and relevant experience cards, while the LA and TA handle logistics and tactical execution. After each match, a Review Agent (RA) derives candidate experience from game traces, validates and revises it using evidence from subsequent matches, and compresses strategic experience supported across multiple games into concise experience cards for SA retrieval. We evaluate STRATA through the formation of experience cards, full-match comparisons before and after learning, and experience learning against AI opponents with different play styles. Under a fixed scenario, using the learned experience cards increases the observed win rate from 30% to 100%. Sequential learning against AI opponents with different play styles also produces distinct long-term strategic experience.
作者Haobin Li, Liang Jiang, Zhenyu Huang, Mouxing Yang, Xi Peng
Recently, coding agents have emerged as a dominant paradigm for real-world software engineering (SWE) scenarios, which solve complex tasks through multi-turn interactions with development environments. However, frequent interactions with environments would inevitably introduce substantial token overhead, leading to high usage costs and latency. Although recent studies have explored reducing token usage by context manipulation and interaction limits at inference time, these approaches focus on improving token efficiency while overlooking the risk of discarding task-relevant information, thus struggling to balance the trade-off between resolution rate and token efficiency. In this paper, we study a more general paradigm without suffering from the limitation, i.e., training token-efficient coding agents with promising resolution performance, which is a highly-practical yet less-explored problem. To this end, we reveal two core observations in SWE scenarios: i) Efficiency Variation: successful resolution could be achieved with fewer tokens; ii) Entropy Correlation: unproductive behaviors are associated with turn-level entropy. Motivated by observations, we propose a novel reinforcement learning framework, dubbed HERO. Specifically, HERO prioritizes task resolution over token efficiency during policy optimization and encourages efficient reasoning patterns at both trajectory and turn levels. Extensive experiments on SWE-bench Verified and SWE-bench Multilingual demonstrate that HERO achieves a favorable trade-off between resolution rate and token efficiency compared with state-of-the-art coding agents and reinforcement learning methods.
展开完整摘要收起摘要↓
Recently, coding agents have emerged as a dominant paradigm for real-world software engineering (SWE) scenarios, which solve complex tasks through multi-turn interactions with development environments. However, frequent interactions with environments would inevitably introduce substantial token overhead, leading to high usage costs and latency. Although recent studies have explored reducing token usage by context manipulation and interaction limits at inference time, these approaches focus on improving token efficiency while overlooking the risk of discarding task-relevant information, thus struggling to balance the trade-off between resolution rate and token efficiency. In this paper, we study a more general paradigm without suffering from the limitation, i.e., training token-efficient coding agents with promising resolution performance, which is a highly-practical yet less-explored problem. To this end, we reveal two core observations in SWE scenarios: i) Efficiency Variation: successful resolution could be achieved with fewer tokens; ii) Entropy Correlation: unproductive behaviors are associated with turn-level entropy. Motivated by observations, we propose a novel reinforcement learning framework, dubbed HERO. Specifically, HERO prioritizes task resolution over token efficiency during policy optimization and encourages efficient reasoning patterns at both trajectory and turn levels. Extensive experiments on SWE-bench Verified and SWE-bench Multilingual demonstrate that HERO achieves a favorable trade-off between resolution rate and token efficiency compared with state-of-the-art coding agents and reinforcement learning methods.
Long-horizon agentic tasks demand strong reasoning and efficient execution across successive interactions with dynamic environments. A common approach decouples high-level planning from low-level execution through separate planner and actor roles. To investigate coordination failures in these tasks, we prompt both agents for structured state assertions and compare their reports programmatically to detect explicit contradictions. Our analyses reveal systematic disagreement about the same task-relevant state facts, a phenomenon we term planner-actor state mismatch. We further find that providing agents with task-relevant state information reduces mismatch and improves coordination and task performance. Based on the systematic analysis of the state mismatch, we propose Consistent Plan-Act (ConPAct), which feeds detected contradictions back to both agents to form consistent state interpretations and fine-tunes them on curated consistent interactions for better coordination. ConPAct improves performance across various environments and model configurations, e.g., increasing MiniGrid success rate from 38.6% to 54.4% with GPT-5.6-sol/terra as planner and actor respectively, demonstrating that state consistency can guide both inference-time correction and coordination training.
展开完整摘要收起摘要↓
Long-horizon agentic tasks demand strong reasoning and efficient execution across successive interactions with dynamic environments. A common approach decouples high-level planning from low-level execution through separate planner and actor roles. To investigate coordination failures in these tasks, we prompt both agents for structured state assertions and compare their reports programmatically to detect explicit contradictions. Our analyses reveal systematic disagreement about the same task-relevant state facts, a phenomenon we term planner-actor state mismatch. We further find that providing agents with task-relevant state information reduces mismatch and improves coordination and task performance. Based on the systematic analysis of the state mismatch, we propose Consistent Plan-Act (ConPAct), which feeds detected contradictions back to both agents to form consistent state interpretations and fine-tunes them on curated consistent interactions for better coordination. ConPAct improves performance across various environments and model configurations, e.g., increasing MiniGrid success rate from 38.6% to 54.4% with GPT-5.6-sol/terra as planner and actor respectively, demonstrating that state consistency can guide both inference-time correction and coordination training.
Large language model (LLM) agents could help security operations centers (SOCs) investigate advanced persistent threats (APTs) by turning weak leads into evidence for intrusion scoping and response. Yet success under one telemetry setting does not establish robustness to changes in log collection, retention, or sampling. We introduce APTInvestBench, a benchmark for evaluating cross-telemetry robustness in autonomous APT investigation. It comprises 370 cases across seven SOC-inspired conditions, derived from 56 report-informed attack reconstructions with 16.4 million log records. Agents investigate unverified leads and submit reports with record-level citations. Fixed action-level support requirements track sufficient evidence across available logs, query returns, and formal citations, separating telemetry limitations from acquisition and reporting gaps. Across eleven LLMs, agents acquire sufficient evidence for 44.3% of recoverable attack actions on average, while formal citations support only 25.0%. More importantly, aggregate coverage can conceal substantial instability: from Full to endpoint-only telemetry, coverage declines by only 1.6 percentage points, yet 35.5% of previously covered actions lose sufficient citation support despite remaining recoverable. Across four frameworks, such losses persist even when registered supporting records remain unchanged. APTInvestBench provides reusable investigation environments and diagnostic evaluation for identifying these gaps and developing more reliable defensive agents.
展开完整摘要收起摘要↓
Large language model (LLM) agents could help security operations centers (SOCs) investigate advanced persistent threats (APTs) by turning weak leads into evidence for intrusion scoping and response. Yet success under one telemetry setting does not establish robustness to changes in log collection, retention, or sampling. We introduce APTInvestBench, a benchmark for evaluating cross-telemetry robustness in autonomous APT investigation. It comprises 370 cases across seven SOC-inspired conditions, derived from 56 report-informed attack reconstructions with 16.4 million log records. Agents investigate unverified leads and submit reports with record-level citations. Fixed action-level support requirements track sufficient evidence across available logs, query returns, and formal citations, separating telemetry limitations from acquisition and reporting gaps. Across eleven LLMs, agents acquire sufficient evidence for 44.3% of recoverable attack actions on average, while formal citations support only 25.0%. More importantly, aggregate coverage can conceal substantial instability: from Full to endpoint-only telemetry, coverage declines by only 1.6 percentage points, yet 35.5% of previously covered actions lose sufficient citation support despite remaining recoverable. Across four frameworks, such losses persist even when registered supporting records remain unchanged. APTInvestBench provides reusable investigation environments and diagnostic evaluation for identifying these gaps and developing more reliable defensive agents.
Large language models are reshaping ecommerce from static recommenders into interactive shopping assistants, yet real-world shopping requires session-level decision support: users reveal and revise constraints, coordinate multiple goals, and expect product-grounded recommendations over a full conversation. Existing benchmarks are mostly outcome-oriented or execution-oriented, leaving this evolving decision process under-evaluated. We introduce REALWORLDSHOP, a benchmark built on 3.28M grounded products, structured shopping episodes, a profile-grounded and actioncontrolled user simulator, and role-play evaluation. Our analysis shows that current systems produce locally plausible responses but struggle with state tracking, constraint updating, and grounded convergence, especially under ambiguous intent, bundle, and multi-intent scenarios. We further propose REALSHOP_AGENT, an executable session-control framework with explicit state management, shopping-flow control, catalog-grounded retrieval, and runtime guards. Experiments show that REALSHOP_AGENT consistently outperforms strong baselines on REALWORLDSHOP.
展开完整摘要收起摘要↓
Large language models are reshaping ecommerce from static recommenders into interactive shopping assistants, yet real-world shopping requires session-level decision support: users reveal and revise constraints, coordinate multiple goals, and expect product-grounded recommendations over a full conversation. Existing benchmarks are mostly outcome-oriented or execution-oriented, leaving this evolving decision process under-evaluated. We introduce REALWORLDSHOP, a benchmark built on 3.28M grounded products, structured shopping episodes, a profile-grounded and actioncontrolled user simulator, and role-play evaluation. Our analysis shows that current systems produce locally plausible responses but struggle with state tracking, constraint updating, and grounded convergence, especially under ambiguous intent, bundle, and multi-intent scenarios. We further propose REALSHOP_AGENT, an executable session-control framework with explicit state management, shopping-flow control, catalog-grounded retrieval, and runtime guards. Experiments show that REALSHOP_AGENT consistently outperforms strong baselines on REALWORLDSHOP.
作者Jiaheng Hu, Roberto Martin-Martin, Peter Stone, Rocky Duan, Zhenyu Jiang, Guanya Shi
Coding agents powered by large language models (LLMs) have shown remarkable abilities to autonomously reason about and achieve goals in the digital world. However, bringing this success to the physical world remains challenging. On the one hand, direct generation methods (e.g., Code as Policies) often suffer from the LLMs' insufficient understanding of robots and physical environments. On the other hand, iterative trial-and-error tuning in the physical world (e.g., physical autoresearch) induces significant experimental cost and safety concerns. We introduce SimEX: Simulation-Integrated Robotics AutoResearch, an autoresearch framework that tightly integrates simulated experimentation, enabling coding agents to efficiently acquire physical capabilities for controlling real robots. SimEX operates in two stages. First, the agent conducts open-ended probe-and-optimize iterations in simulation, developing a robot toolbox with robust and generalizable capabilities. Second, the agent adapts the toolbox and the simulator together through only a few physical trials: each trial corrects the simulator, and the corrected simulator is used to diagnose failures and screen candidate repairs. We evaluate SimEX extensively in sim-to-sim settings and on physical robots. On challenging real-world manipulation tasks including towel folding, barcode scanning, and plate manipulation, SimEX enables coding agents to efficiently acquire robot skills without any demonstration and with only 10 minutes of real-robot interaction. These results suggest that simulation can be a critical component in achieving physical intelligence, not only as a source of training data that must closely replicate the real world, but also as a roughly correct laboratory where a coding agent develops the knowledge and procedures needed to act on the robot. More details and robot videos at https://robo-simex.github.io/
展开完整摘要收起摘要↓
Coding agents powered by large language models (LLMs) have shown remarkable abilities to autonomously reason about and achieve goals in the digital world. However, bringing this success to the physical world remains challenging. On the one hand, direct generation methods (e.g., Code as Policies) often suffer from the LLMs' insufficient understanding of robots and physical environments. On the other hand, iterative trial-and-error tuning in the physical world (e.g., physical autoresearch) induces significant experimental cost and safety concerns. We introduce SimEX: Simulation-Integrated Robotics AutoResearch, an autoresearch framework that tightly integrates simulated experimentation, enabling coding agents to efficiently acquire physical capabilities for controlling real robots. SimEX operates in two stages. First, the agent conducts open-ended probe-and-optimize iterations in simulation, developing a robot toolbox with robust and generalizable capabilities. Second, the agent adapts the toolbox and the simulator together through only a few physical trials: each trial corrects the simulator, and the corrected simulator is used to diagnose failures and screen candidate repairs. We evaluate SimEX extensively in sim-to-sim settings and on physical robots. On challenging real-world manipulation tasks including towel folding, barcode scanning, and plate manipulation, SimEX enables coding agents to efficiently acquire robot skills without any demonstration and with only 10 minutes of real-robot interaction. These results suggest that simulation can be a critical component in achieving physical intelligence, not only as a source of training data that must closely replicate the real world, but also as a roughly correct laboratory where a coding agent develops the knowledge and procedures needed to act on the robot. More details and robot videos at https://robo-simex.github.io/
Modern AI coding-agent harnesses (Claude Code, Codex CLI, Cursor) rest their security boundary on a largely unexamined assumption: that the action A a human approves is the same action A' the harness executes, where A is fixed by a stated policy for what a scope grant or session-scoped approval authorizes. We show this assumption fails systematically and reproducibly. We introduce Approval Laundering, a taxonomy of six failure modes by which a harness's enforcement mechanism silently substitutes A' for A after approval: Scope, Argument, Temporal, Tool, Delegation, and Semantic laundering. Unlike prior work that evaluates risk classifiers against static corpora or infers implicit authorization boundaries, we study credential-binding integrity: given an already-approved action, does the harness dispatch exactly that action? Instrumenting Claude Code's pre-execution mediation point (PreToolUse), we conduct a controlled, headless, repeated-measures study of all six classes (N=19-20 runs each), reporting a Bound-Gap Rate (BGR) with Wilson confidence intervals and inter-rater agreement (kappa=1.0). We prototype Approval Token, a keyed capability Hk(principal, agent_id, session_id, tool, arguments, scope, expiry) issued by a mediator that never returns the key to the agent, evaluated via paired before/after replay of 118 runs (McNemar's exact test). The token fully eliminates Delegation laundering and, for our seeded session-identity-mismatch construction, Temporal laundering (p<10^-5), but by design leaves Scope laundering unaffected and shows no significant reduction in Argument laundering (p=1): an honest negative result, since these two classes leave every recorded dispatch field unchanged, diverging one process level below what a field-only verifier can observe. We discuss implications for defenses that bind only at the tool-invocation boundary.
展开完整摘要收起摘要↓
Modern AI coding-agent harnesses (Claude Code, Codex CLI, Cursor) rest their security boundary on a largely unexamined assumption: that the action A a human approves is the same action A' the harness executes, where A is fixed by a stated policy for what a scope grant or session-scoped approval authorizes. We show this assumption fails systematically and reproducibly. We introduce Approval Laundering, a taxonomy of six failure modes by which a harness's enforcement mechanism silently substitutes A' for A after approval: Scope, Argument, Temporal, Tool, Delegation, and Semantic laundering. Unlike prior work that evaluates risk classifiers against static corpora or infers implicit authorization boundaries, we study credential-binding integrity: given an already-approved action, does the harness dispatch exactly that action? Instrumenting Claude Code's pre-execution mediation point (PreToolUse), we conduct a controlled, headless, repeated-measures study of all six classes (N=19-20 runs each), reporting a Bound-Gap Rate (BGR) with Wilson confidence intervals and inter-rater agreement (kappa=1.0). We prototype Approval Token, a keyed capability Hk(principal, agent_id, session_id, tool, arguments, scope, expiry) issued by a mediator that never returns the key to the agent, evaluated via paired before/after replay of 118 runs (McNemar's exact test). The token fully eliminates Delegation laundering and, for our seeded session-identity-mismatch construction, Temporal laundering (p<10^-5), but by design leaves Scope laundering unaffected and shows no significant reduction in Argument laundering (p=1): an honest negative result, since these two classes leave every recorded dispatch field unchanged, diverging one process level below what a field-only verifier can observe. We discuss implications for defenses that bind only at the tool-invocation boundary.
作者Yuqing Zhai, Xiaohong Chen, Lingming Zhang, Sriram Vishwanath, Grigore Rosu
Coding agents need to establish that a program satisfies a specification and that the specification captures the requested behavior. We study how expert diagnosis of verification failures can become reusable guidance for this work. Our approach combines executable language definitions in the K framework with a kit of procedures for constructing specifications, repairing proofs, and auditing their adequacy. A human-guided development campaign on HumanEval, a benchmark of 164 Python programming tasks, achieves a 164/164 success rate with the semantics and the kit, measured by final AI audit Pass verdicts after two targeted repairs. To examine whether auditing detects problems that successful proofs leave unresolved, we construct 12 author-reviewed pairs of clean and defective packages. Every package passes its K proofs, and completed audits identify all defects and accept all clean packages. We then use KleverBench to test specification and proof construction for 31 programs with changed operator meanings. Comparisons with complete acceptance rules and equally long generic advice yield mixed results across two model and budget settings, motivating further work on selecting useful guidance within resource limits. Human-reviewed Optimism proofs establish expected pause reverts for six operations within declared input bounds under London semantics with unbounded gas. We report progress, difficulties, and lessons toward agents that deliver programs with checkable correctness arguments.
展开完整摘要收起摘要↓
Coding agents need to establish that a program satisfies a specification and that the specification captures the requested behavior. We study how expert diagnosis of verification failures can become reusable guidance for this work. Our approach combines executable language definitions in the K framework with a kit of procedures for constructing specifications, repairing proofs, and auditing their adequacy. A human-guided development campaign on HumanEval, a benchmark of 164 Python programming tasks, achieves a 164/164 success rate with the semantics and the kit, measured by final AI audit Pass verdicts after two targeted repairs. To examine whether auditing detects problems that successful proofs leave unresolved, we construct 12 author-reviewed pairs of clean and defective packages. Every package passes its K proofs, and completed audits identify all defects and accept all clean packages. We then use KleverBench to test specification and proof construction for 31 programs with changed operator meanings. Comparisons with complete acceptance rules and equally long generic advice yield mixed results across two model and budget settings, motivating further work on selecting useful guidance within resource limits. Human-reviewed Optimism proofs establish expected pause reverts for six operations within declared input bounds under London semantics with unbounded gas. We report progress, difficulties, and lessons toward agents that deliver programs with checkable correctness arguments.
作者Yan Wang, Zhihao Zhang, Ke Chen, Kai Chen, Yaqin Zhang, Duohe Ma, Jun Dai, Xiaoyan Sun
LLM agents increasingly rely on installable skills, which are packages of instructions, code, and resources that equip them with task-specific capabilities and, once installed, can be automatically invoked across subsequent user tasks. This creates a chain of trust in which users delegate authority to agents, while agent frameworks admit skill-provided content into the agents' context with insufficient validation, allowing malicious skills to influence agent behavior under that delegated authority. Yet, little is known about whether this trust model adequately constrains untrusted skill content before it reaches security-sensitive operations, or how frequently such trust violations arise in real-world agents. We present TrustProbe, a framework for uncovering unsafe chains of trust in skill-based LLM agents. First, TrustProbe analyzes agent source code to identify source-to-sink call paths from skill-controlled inputs to security-sensitive operations. Second, it generates semantically realistic SKILL.md seeds with injected canaries and evolves them through feedback-guided scheduling and mutation. Finally, it validates vulnerabilities using an oracle that confirms attacker-controlled flows and verifies observable harm. Across 11 open-source agents, eight with more than 10,000 GitHub stars, TrustProbe identifies 104 taint-style vulnerabilities. Validation on a large corpus of real-world skills collected from public hubs such as ClawHub further shows that 25.1% of skill-agent trials exercise the identified vulnerable paths, with payload injection successfully weaponizing 15 of the vulnerabilities. These results reveal a systematic trust failure in skill-based LLM agents: untrusted skill content can reach security-sensitive operations and exercise authority delegated by users to their agents.
展开完整摘要收起摘要↓
LLM agents increasingly rely on installable skills, which are packages of instructions, code, and resources that equip them with task-specific capabilities and, once installed, can be automatically invoked across subsequent user tasks. This creates a chain of trust in which users delegate authority to agents, while agent frameworks admit skill-provided content into the agents' context with insufficient validation, allowing malicious skills to influence agent behavior under that delegated authority. Yet, little is known about whether this trust model adequately constrains untrusted skill content before it reaches security-sensitive operations, or how frequently such trust violations arise in real-world agents. We present TrustProbe, a framework for uncovering unsafe chains of trust in skill-based LLM agents. First, TrustProbe analyzes agent source code to identify source-to-sink call paths from skill-controlled inputs to security-sensitive operations. Second, it generates semantically realistic SKILL.md seeds with injected canaries and evolves them through feedback-guided scheduling and mutation. Finally, it validates vulnerabilities using an oracle that confirms attacker-controlled flows and verifies observable harm. Across 11 open-source agents, eight with more than 10,000 GitHub stars, TrustProbe identifies 104 taint-style vulnerabilities. Validation on a large corpus of real-world skills collected from public hubs such as ClawHub further shows that 25.1% of skill-agent trials exercise the identified vulnerable paths, with payload injection successfully weaponizing 15 of the vulnerabilities. These results reveal a systematic trust failure in skill-based LLM agents: untrusted skill content can reach security-sensitive operations and exercise authority delegated by users to their agents.
We spent five weeks using an LLM coding agent on open problems in coding theory: finding large sets of four-letter words, such as DNA barcodes, that stay far apart in edit distance. The agent wrote the verifiers and search code; a human chose the problem and set the verification protocol. Restricting the search to codes with a prescribed symmetry, a classical technique, shrank the problem about fourfold and raised the best known code of length 6 and minimum edit distance 3 from 114 to 120 words ($E_4(6,3) \geq 120$). The same pipeline improved twelve further lower bounds at lengths 6 to 9 and distances 3 to 6. We give the failures equal space. Our own search stopped at 116 and recorded the last symmetry class as topping out at 112; a second agent session, running the same search with a better operator, found the 120. A later verdict that the method did not carry over to length 7 was wrong for the same reason, and an earlier instance cost three weeks. Each time, an intermediate result was written down, never rechecked, and treated as a fact that ruled out further search. Checking final outputs, as our protocol required, does not catch such errors.
展开完整摘要收起摘要↓
We spent five weeks using an LLM coding agent on open problems in coding theory: finding large sets of four-letter words, such as DNA barcodes, that stay far apart in edit distance. The agent wrote the verifiers and search code; a human chose the problem and set the verification protocol. Restricting the search to codes with a prescribed symmetry, a classical technique, shrank the problem about fourfold and raised the best known code of length 6 and minimum edit distance 3 from 114 to 120 words ($E_4(6,3) \geq 120$). The same pipeline improved twelve further lower bounds at lengths 6 to 9 and distances 3 to 6. We give the failures equal space. Our own search stopped at 116 and recorded the last symmetry class as topping out at 112; a second agent session, running the same search with a better operator, found the 120. A later verdict that the method did not carry over to length 7 was wrong for the same reason, and an earlier instance cost three weeks. Each time, an intermediate result was written down, never rechecked, and treated as a fact that ruled out further search. Checking final outputs, as our protocol required, does not catch such errors.
作者Yongjiang Liu, Jie Zhang, Haoyue Zhang, Jingcai Guo, Deze Zeng, Song Guo
Equipping VLM agents with world modeling capabilities has shown strong potential for complex reasoning and long-horizon planning, while reducing the dependence of policy learning on costly real-world interactions. Existing methods mainly rely on prospective simulation to predict the consequences of candidate actions. However, this forward-only paradigm focuses on what will happen next and provides limited constraints for verifying whether an action is causally consistent with the observed state transition, which can lead to plausible-looking but physically incoherent behaviors. In this paper, we challenge the view of world modeling as only prospective prediction and introduce Retrospective World Modeling, a new agent learning paradigm that enables agents to reason backward by estimating the retrospective attribution distribution $P(\hat{a}{t}|s_t, s{t+1})$ for the action that most likely caused a given transition. Based on this capability, we formulate the Self-Consistency Reward (SCR), an intrinsic signal that measures the probabilistic consistency between the policy action and the retrospective explanation. Integrating SCR into reinforcement learning provides dense transition-level feedback and steers agents toward behaviors that are both task-effective and physically grounded. Extensive experiments across diverse agentic tasks show that our method substantially improves policy robustness and generalization over prospective-only world modeling baselines.
展开完整摘要收起摘要↓
Equipping VLM agents with world modeling capabilities has shown strong potential for complex reasoning and long-horizon planning, while reducing the dependence of policy learning on costly real-world interactions. Existing methods mainly rely on prospective simulation to predict the consequences of candidate actions. However, this forward-only paradigm focuses on what will happen next and provides limited constraints for verifying whether an action is causally consistent with the observed state transition, which can lead to plausible-looking but physically incoherent behaviors. In this paper, we challenge the view of world modeling as only prospective prediction and introduce Retrospective World Modeling, a new agent learning paradigm that enables agents to reason backward by estimating the retrospective attribution distribution $P(\hat{a}{t}|s_t, s{t+1})$ for the action that most likely caused a given transition. Based on this capability, we formulate the Self-Consistency Reward (SCR), an intrinsic signal that measures the probabilistic consistency between the policy action and the retrospective explanation. Integrating SCR into reinforcement learning provides dense transition-level feedback and steers agents toward behaviors that are both task-effective and physically grounded. Extensive experiments across diverse agentic tasks show that our method substantially improves policy robustness and generalization over prospective-only world modeling baselines.
Large Language Models (LLMs) have been applied in various fields. However, ensuring compliance and safety of LLMs, such as avoiding discrimination and bias, still remains a challenge. Current efforts mainly focus on detecting and filtering inputs and outputs of the trained models, rather than studying the intrinsic architecture of the models in real-time. To tackle this challenge, we analyze the LLMs training process and discover two critical issues: 1) Most of the existing methods are predominantly static in their approach to detection and filtering, achieving only localized optimizations without systematically enhancing the compliance of LLMs. 2) Another issue with existing approaches is the lack of real-time risk detection and mitigation across the full training process, which leads to limited flexibility. Motivated by these, we propose MASCRDM (Multi-Agent System for Compliance Risk Detection and Mitigation) during the LLM training process. Firstly, we develop a set of compliance rules based on existing Artificial Intelligence (AI) laws and a compliance-specific LLM with the instruction of compliance law experts. Then, we deconstruct LLMs into several components and identify key nodes based on the compliance knowledge graph. During LLMs training, we implement our multiple agents in the whole process, giving compliance risk alerts and suggestions for LLM developers. Experiments on discrimination and bias benchmark demonstrate that our multi-agent system can effectively improve the compliance while maintaining reasonable semantic performance. The results indicate that our method provides an executable path for mitigating compliance risk from within the LLMs systematically.
展开完整摘要收起摘要↓
Large Language Models (LLMs) have been applied in various fields. However, ensuring compliance and safety of LLMs, such as avoiding discrimination and bias, still remains a challenge. Current efforts mainly focus on detecting and filtering inputs and outputs of the trained models, rather than studying the intrinsic architecture of the models in real-time. To tackle this challenge, we analyze the LLMs training process and discover two critical issues: 1) Most of the existing methods are predominantly static in their approach to detection and filtering, achieving only localized optimizations without systematically enhancing the compliance of LLMs. 2) Another issue with existing approaches is the lack of real-time risk detection and mitigation across the full training process, which leads to limited flexibility. Motivated by these, we propose MASCRDM (Multi-Agent System for Compliance Risk Detection and Mitigation) during the LLM training process. Firstly, we develop a set of compliance rules based on existing Artificial Intelligence (AI) laws and a compliance-specific LLM with the instruction of compliance law experts. Then, we deconstruct LLMs into several components and identify key nodes based on the compliance knowledge graph. During LLMs training, we implement our multiple agents in the whole process, giving compliance risk alerts and suggestions for LLM developers. Experiments on discrimination and bias benchmark demonstrate that our multi-agent system can effectively improve the compliance while maintaining reasonable semantic performance. The results indicate that our method provides an executable path for mitigating compliance risk from within the LLMs systematically.
Physical reasoning from video requires inferring latent physical properties and dynamics beyond direct observation. Direct VLM inference remains unreliable on complex physical tasks without explicit modeling and validation, while predefined tool pipelines rely on task- and domain-specific priors that limit generalization across materials, dynamics, and reasoning tasks. We introduce Asking the World (ATW), a generalist agent that constructs and interrogates task-relevant executable worlds through two adaptive stages: World Modeling calibrates a world from video, while World Probing queries, simulates, and intervenes on it to obtain question-relevant evidence. Rather than prescribing the operations in either stage, ATW determines how to model and probe according to the scene and question. We develop PolyWorld Engine, a lightweight and highly programmable Warp-based multiphysics simulator for constructing and probing worlds with rigid bodies, soft bodies, cloth, ropes, fluids, and their coupled interactions. CEM-based system identification recovers task-relevant dynamics during World Modeling. The resulting world becomes an active workspace for question-directed physical experiments rather than a predetermined downstream tool. We evaluate ATW on CLEVRER, ContPhy, and three real-world scenarios. Using Gemini-3-Flash as its base VLM, ATW achieves 80.82% overall per-question accuracy on CLEVRER, improving direct Gemini-3-Flash by 46.50 points, GPT-5.5 by 13.58 points, and PhysMind by 8.27 points. On ContPhy, it reaches 70.56% overall accuracy, surpassing Gemini-3-Flash by 28.10 points and GPT-5.5 by 3.53 points. Across the three real-world scenarios, ATW achieves 71.67% accuracy, 28.33 points above GPT-5.5. These results establish agentic world modeling and probing as an effective, execution-grounded approach to generalist physical reasoning.
展开完整摘要收起摘要↓
Physical reasoning from video requires inferring latent physical properties and dynamics beyond direct observation. Direct VLM inference remains unreliable on complex physical tasks without explicit modeling and validation, while predefined tool pipelines rely on task- and domain-specific priors that limit generalization across materials, dynamics, and reasoning tasks. We introduce Asking the World (ATW), a generalist agent that constructs and interrogates task-relevant executable worlds through two adaptive stages: World Modeling calibrates a world from video, while World Probing queries, simulates, and intervenes on it to obtain question-relevant evidence. Rather than prescribing the operations in either stage, ATW determines how to model and probe according to the scene and question. We develop PolyWorld Engine, a lightweight and highly programmable Warp-based multiphysics simulator for constructing and probing worlds with rigid bodies, soft bodies, cloth, ropes, fluids, and their coupled interactions. CEM-based system identification recovers task-relevant dynamics during World Modeling. The resulting world becomes an active workspace for question-directed physical experiments rather than a predetermined downstream tool. We evaluate ATW on CLEVRER, ContPhy, and three real-world scenarios. Using Gemini-3-Flash as its base VLM, ATW achieves 80.82% overall per-question accuracy on CLEVRER, improving direct Gemini-3-Flash by 46.50 points, GPT-5.5 by 13.58 points, and PhysMind by 8.27 points. On ContPhy, it reaches 70.56% overall accuracy, surpassing Gemini-3-Flash by 28.10 points and GPT-5.5 by 3.53 points. Across the three real-world scenarios, ATW achieves 71.67% accuracy, 28.33 points above GPT-5.5. These results establish agentic world modeling and probing as an effective, execution-grounded approach to generalist physical reasoning.
作者An-Chieh Cheng, Isabella Liu, Edmund Bu, Johan Bjorck, Hongxu Yin, Zhengyi Luo, Jan Kautz, Linxi "Jim" Fan, Yuke Zhu, Sifei Liu
We present ASENA, an embodied agent system that connects general-purpose coding agents to robot sensing, computation, supervised execution, and persistent experience. Agents can write and execute programs, inspect recorded outcomes, repair failures, and reuse notes and executable skills while keeping their model weights fixed. We further introduce ASENA-VLN, a 4B monocular navigation policy that serves as an optional tool within this programmable system. ASENA-VLN predicts body-frame trajectories for both extended routes and short-horizon behaviors using a shared vision-language decoder trained on route instructions, visual question answering, and a newly curated dataset of geometry-derived atomic navigation tasks. As a standalone policy, ASENA-VLN achieves state-of-the-art success rates of 68.7% on R2R and 70.2% on RxR. When integrated with a coding agent, learned navigation improves ASENA's success rate by 11 percentage points on both agentic benchmarks while reducing execution time. Through persistent workspace evolution and simulator feedback, ten passes over recurring 100-task subsets further improve success from 72% to 98% on R2R and from 65% to 89% on RxR. On embodied question answering, ASENA achieves state-of-the-art accuracy with fewer interaction steps. Finally, real-world demonstrations on a Unitree G1 combine search, visual inspection, spatial reasoning, and synthesized gestures without a pre-built map, illustrating how online programming extends robot behavior beyond route following and predefined skills.
展开完整摘要收起摘要↓
We present ASENA, an embodied agent system that connects general-purpose coding agents to robot sensing, computation, supervised execution, and persistent experience. Agents can write and execute programs, inspect recorded outcomes, repair failures, and reuse notes and executable skills while keeping their model weights fixed. We further introduce ASENA-VLN, a 4B monocular navigation policy that serves as an optional tool within this programmable system. ASENA-VLN predicts body-frame trajectories for both extended routes and short-horizon behaviors using a shared vision-language decoder trained on route instructions, visual question answering, and a newly curated dataset of geometry-derived atomic navigation tasks. As a standalone policy, ASENA-VLN achieves state-of-the-art success rates of 68.7% on R2R and 70.2% on RxR. When integrated with a coding agent, learned navigation improves ASENA's success rate by 11 percentage points on both agentic benchmarks while reducing execution time. Through persistent workspace evolution and simulator feedback, ten passes over recurring 100-task subsets further improve success from 72% to 98% on R2R and from 65% to 89% on RxR. On embodied question answering, ASENA achieves state-of-the-art accuracy with fewer interaction steps. Finally, real-world demonstrations on a Unitree G1 combine search, visual inspection, spatial reasoning, and synthesized gestures without a pre-built map, illustrating how online programming extends robot behavior beyond route following and predefined skills.
The ability of Large Language Model (LLM) agents to complete daily and professional work is receiving increasing attention. Training such agents requires realistic work scenarios. Expert-authored occupational work is costly and slow to produce, while unconstrained synthesis often yields tasks with weak factual grounding or internally inconsistent requirements. To bridge this gap, we introduce WorkGenesis, a framework that constructs executable occupational work from real-world artifacts through two core technical innovations: (1) Evidence-Based Work Construction, which grounds each unit of work in real-world evidence by retrieving public files guided by O*NET occupational knowledge and synthesizing the surrounding context, companion materials, work request, and itemwise rubric around them; and (2) Execution-Guided Consistency Verification, which renders a reference deliverable inside the constructed work, attributes every unsatisfied rubric item to the agent, the task, or the rubric, and uses task and rubric defects as feedback to iteratively repair the work until it passes the audit. Experimental results demonstrate that Fx-Work-35B, trained with simple supervised fine-tuning (SFT) on only 20K units of work synthesized by WorkGenesis, achieves the highest scores among all comparable-scale baselines on the five reported metrics across GDPvalAA-v2, APEX-Agents-AA, and JobBench (31.00 versus 24.79 average score), and even surpasses frontier models such as the 1.6T DeepSeek-V4-Pro-Preview. These results show that WorkGenesis provides scalable training data for working agents.
展开完整摘要收起摘要↓
The ability of Large Language Model (LLM) agents to complete daily and professional work is receiving increasing attention. Training such agents requires realistic work scenarios. Expert-authored occupational work is costly and slow to produce, while unconstrained synthesis often yields tasks with weak factual grounding or internally inconsistent requirements. To bridge this gap, we introduce WorkGenesis, a framework that constructs executable occupational work from real-world artifacts through two core technical innovations: (1) Evidence-Based Work Construction, which grounds each unit of work in real-world evidence by retrieving public files guided by O*NET occupational knowledge and synthesizing the surrounding context, companion materials, work request, and itemwise rubric around them; and (2) Execution-Guided Consistency Verification, which renders a reference deliverable inside the constructed work, attributes every unsatisfied rubric item to the agent, the task, or the rubric, and uses task and rubric defects as feedback to iteratively repair the work until it passes the audit. Experimental results demonstrate that Fx-Work-35B, trained with simple supervised fine-tuning (SFT) on only 20K units of work synthesized by WorkGenesis, achieves the highest scores among all comparable-scale baselines on the five reported metrics across GDPvalAA-v2, APEX-Agents-AA, and JobBench (31.00 versus 24.79 average score), and even surpasses frontier models such as the 1.6T DeepSeek-V4-Pro-Preview. These results show that WorkGenesis provides scalable training data for working agents.
作者Wenxin Wu, Lingyong Yan, Lei Sha, Shuaiqiang Wang, Jiashu Zhao
LLM agents increasingly rely on reusable Skills for complex, multi-step tasks, creating a critical supply-chain attack surface where poisoned Skill content steers agent decision loops under benign requests. Existing skill poisoning attacks either colocate actuation with its contextual pretext or distribute actuation across multiple Skills, but do not explicitly separate the rationale for execution from the operation itself. In this work, we reveal that untrusted agent decisions fundamentally depend on two conceptually distinct Risk-Realization Factors (RRFs): an actuation factor (specifying what concrete operation is performed) and a pretext factor (providing the situational rationale for why the agent must perform it). Guided by this abstraction, we propose a coordination-based attack paradigm: decoupling pretext from actuation. Rather than fragmenting the malicious actuation, we preserve it as an intact operation within a downstream Steering Skill, while delegating the pretext factor to an upstream Grounding Skill that subtly alters persistent environment artifacts through routine utility operations. The intact actuation thus hides in plain sight, appearing completely legitimate and task-driven only when evaluated against the fabricated pretext. Building on this formulation, we develop an automated framework that discovers authentic execution dependencies, synthesizes coordinated pretext-actuation skill pairs, and iteratively refines poisoned skill instructions via runtime closed-loop feedback. Extensive evaluations across single-session and persistent cross-lifecycle scenarios demonstrate that decoupled skill poisoning achieves high attack success, exposing a critical blind spot in isolated Skill security audits. Our automated framework code is available at https://github.com/Wenxin-buaa/CoordPoison.git.
展开完整摘要收起摘要↓
LLM agents increasingly rely on reusable Skills for complex, multi-step tasks, creating a critical supply-chain attack surface where poisoned Skill content steers agent decision loops under benign requests. Existing skill poisoning attacks either colocate actuation with its contextual pretext or distribute actuation across multiple Skills, but do not explicitly separate the rationale for execution from the operation itself. In this work, we reveal that untrusted agent decisions fundamentally depend on two conceptually distinct Risk-Realization Factors (RRFs): an actuation factor (specifying what concrete operation is performed) and a pretext factor (providing the situational rationale for why the agent must perform it). Guided by this abstraction, we propose a coordination-based attack paradigm: decoupling pretext from actuation. Rather than fragmenting the malicious actuation, we preserve it as an intact operation within a downstream Steering Skill, while delegating the pretext factor to an upstream Grounding Skill that subtly alters persistent environment artifacts through routine utility operations. The intact actuation thus hides in plain sight, appearing completely legitimate and task-driven only when evaluated against the fabricated pretext. Building on this formulation, we develop an automated framework that discovers authentic execution dependencies, synthesizes coordinated pretext-actuation skill pairs, and iteratively refines poisoned skill instructions via runtime closed-loop feedback. Extensive evaluations across single-session and persistent cross-lifecycle scenarios demonstrate that decoupled skill poisoning achieves high attack success, exposing a critical blind spot in isolated Skill security audits. Our automated framework code is available at https://github.com/Wenxin-buaa/CoordPoison.git.
作者Zezhong Wang, Xueyang Tang, Rui Lian, Yang Lou, Heqing Huang
As Large Language Model (LLM) agents are increasingly deployed in complex environments, multi-turn interaction attacks have become a significant security challenge. Existing detection methods typically rely on historical context. However, this retrospective logic struggles to identify deep malicious intents that are split across turns to hide future risks. Inspired by speculative decoding, we propose the Speculative Safety Honeypot (SSH) framework. SSH uses a multi-agent simulation system composed of small LLMs to build an action-level speculate-and-verify workflow. In the speculation stage, SSH predicts future behaviors of the target agent and asynchronously builds a trajectory tree to expose potential risks in advance. In the verification stage, the system uses the target agent's real actions to calibrate and prune the trajectory tree, effectively reducing false positives. As a plug-and-playable component, SSH provides existing detectors with rich decision redundancy beyond the current interaction slice. By judging risk based on the evolution of the entire trajectory tree rather than a single point in time, the system reduces the reliance on the absolute precision of individual detection components. This improves the defense resilience and the warning lead-time of agent systems against complex temporal attacks.
展开完整摘要收起摘要↓
As Large Language Model (LLM) agents are increasingly deployed in complex environments, multi-turn interaction attacks have become a significant security challenge. Existing detection methods typically rely on historical context. However, this retrospective logic struggles to identify deep malicious intents that are split across turns to hide future risks. Inspired by speculative decoding, we propose the Speculative Safety Honeypot (SSH) framework. SSH uses a multi-agent simulation system composed of small LLMs to build an action-level speculate-and-verify workflow. In the speculation stage, SSH predicts future behaviors of the target agent and asynchronously builds a trajectory tree to expose potential risks in advance. In the verification stage, the system uses the target agent's real actions to calibrate and prune the trajectory tree, effectively reducing false positives. As a plug-and-playable component, SSH provides existing detectors with rich decision redundancy beyond the current interaction slice. By judging risk based on the evolution of the entire trajectory tree rather than a single point in time, the system reduces the reliance on the absolute precision of individual detection components. This improves the defense resilience and the warning lead-time of agent systems against complex temporal attacks.
作者Seonho Lee, Wonryeol Jeong, Alberto Cereser, Inha Kang, Hyeonjong Kim, Seungmin Kwak, Dongmin Park
Delegating complete application development to coding agents requires preserving the intended design rather than simply producing plausible outputs through naive prompting. Game development provides a demanding testbed, as long-form Game Design Documents (GDDs) describe requirements that must work together across game logic, visual rendering, and player interactions. However, existing game-development benchmarks typically use compact specifications and provide limited support for evaluating interdependent requirements across these aspects in long-form GDDs. We introduce A2Z GameSpec-Bench, a benchmark of 100 long-form GDDs for evaluating end-to-end game development by agents. We measure faithfulness by checking whether the game satisfies the GDD requirements and preserves the relationships among them. Each GDD is turned into a dependency-aware contract that contains rules, constraints, and prerequisite relations. Following game-development practices, we combine source-code inspection with agent-generated test policies for scenario-based replay and adaptive playtesting. The contract remains fixed across agents and revision rounds, while judgments and evidence linked to the same requirements support consistent comparison and failure detection. Our evaluations show that current agents struggle to jointly satisfy interdependent requirements across code implementation and actual play. Requirement-specific feedback improves GDD Fidelity by 10.9% relative to self-revision after two rounds. A2Z GameSpec-Bench assesses end-to-end specification-following ability beyond implementation judgments and provides targeted feedback to support more faithful game development. Code and datasets are available at https://a2z-gamespec-bench.github.io.
展开完整摘要收起摘要↓
Delegating complete application development to coding agents requires preserving the intended design rather than simply producing plausible outputs through naive prompting. Game development provides a demanding testbed, as long-form Game Design Documents (GDDs) describe requirements that must work together across game logic, visual rendering, and player interactions. However, existing game-development benchmarks typically use compact specifications and provide limited support for evaluating interdependent requirements across these aspects in long-form GDDs. We introduce A2Z GameSpec-Bench, a benchmark of 100 long-form GDDs for evaluating end-to-end game development by agents. We measure faithfulness by checking whether the game satisfies the GDD requirements and preserves the relationships among them. Each GDD is turned into a dependency-aware contract that contains rules, constraints, and prerequisite relations. Following game-development practices, we combine source-code inspection with agent-generated test policies for scenario-based replay and adaptive playtesting. The contract remains fixed across agents and revision rounds, while judgments and evidence linked to the same requirements support consistent comparison and failure detection. Our evaluations show that current agents struggle to jointly satisfy interdependent requirements across code implementation and actual play. Requirement-specific feedback improves GDD Fidelity by 10.9% relative to self-revision after two rounds. A2Z GameSpec-Bench assesses end-to-end specification-following ability beyond implementation judgments and provides targeted feedback to support more faithful game development. Code and datasets are available at https://a2z-gamespec-bench.github.io.