Benchmarks for coding agents increasingly measure source-level software repair, and cybersecurity benchmarks increasingly measure broad capture-the-flag performance. Classical binary reverse engineering remains less precisely specified: given only an executable, can an agent recover validation logic and produce an input, serial, artifact, or key generator accepted by the program? We introduce CrackMeBench, a benchmark for evaluating language-model agents on educational CrackMe-style reverse-engineering tasks. CrackMeBench focuses on deterministic binary validation problems with executable oracles, symbol-poor binaries, explicit local tool access, and externally scored submissions rather than free-form explanations. The v0 benchmark combines eight public calibration CrackMes with twelve generated main-score tasks built from seeded C, Rust, and Go templates, and agents run through an equal shell interface in a no-network Linux Docker sandbox with standard reverse-engineering tools. In a three-model evaluation with a five-minute budget and three scored submissions per task, pass@3 on the generated split is 11/12 tasks (92%) for GPT-5.5, 7/12 (58%) for Claude Opus 4.7, and 5/12 (42%) for Kimi K2. The harder generated half separates the models more sharply, with pass@3 of 5/6, 2/6, and 1/6, respectively; on the eight-task public calibration split, pass@3 is 3/8, 2/8, and 1/8. CrackMeBench records pass@1 and pass@3, scored submissions, wall-clock time, command traces, tool categories, provider-reported token usage, estimated cost, and qualitative failure labels, providing a reproducible testbed for measuring progress from source-code reasoning toward autonomous binary analysis while restricting scope to educational, purpose-built programs.
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Benchmarks for coding agents increasingly measure source-level software repair, and cybersecurity benchmarks increasingly measure broad capture-the-flag performance. Classical binary reverse engineering remains less precisely specified: given only an executable, can an agent recover validation logic and produce an input, serial, artifact, or key generator accepted by the program? We introduce CrackMeBench, a benchmark for evaluating language-model agents on educational CrackMe-style reverse-engineering tasks. CrackMeBench focuses on deterministic binary validation problems with executable oracles, symbol-poor binaries, explicit local tool access, and externally scored submissions rather than free-form explanations. The v0 benchmark combines eight public calibration CrackMes with twelve generated main-score tasks built from seeded C, Rust, and Go templates, and agents run through an equal shell interface in a no-network Linux Docker sandbox with standard reverse-engineering tools. In a three-model evaluation with a five-minute budget and three scored submissions per task, pass@3 on the generated split is 11/12 tasks (92%) for GPT-5.5, 7/12 (58%) for Claude Opus 4.7, and 5/12 (42%) for Kimi K2. The harder generated half separates the models more sharply, with pass@3 of 5/6, 2/6, and 1/6, respectively; on the eight-task public calibration split, pass@3 is 3/8, 2/8, and 1/8. CrackMeBench records pass@1 and pass@3, scored submissions, wall-clock time, command traces, tool categories, provider-reported token usage, estimated cost, and qualitative failure labels, providing a reproducible testbed for measuring progress from source-code reasoning toward autonomous binary analysis while restricting scope to educational, purpose-built programs.
作者George Wu, Nan Jing, Qing Yi, Chuan Hao, Ming Yang, Feng Chang, Yuan Wei, Jian Yang, Ran Tao, Bryan Dai
Test-time scaling has become an effective paradigm for improving the reasoning ability of large language models by allocating additional computation during inference. Recent structured approaches have further advanced this paradigm by organizing inference across multiple trajectories, refinement rounds, and verification-based feedback. However, existing structured test-time scaling methods either weakly coordinate parallel reasoning trajectories or rely on noisy historical information without explicitly deciding what should be retained and reused, limiting their ability to balance exploration and exploitation. In this work, we propose TMAS, a framework for scaling test-time compute via multi-agent synergy. TMAS organizes inference as a collaborative process among specialized agents, enabling structured information flow across agents, trajectories, and refinement iterations. To support effective cross-trajectory collaboration, TMAS introduces hierarchical memories: the experience bank reuses low-level reliable intermediate conclusions and local feedback, while the guideline bank records previously explored high-level strategies to steer subsequent rollouts away from redundant reasoning patterns. Furthermore, we design a hybrid reward reinforcement learning scheme tailored to TMAS, which jointly preserves basic reasoning capability, enhances experience utilization, and encourages exploration beyond previously attempted solution strategies. Extensive experiments on challenging reasoning benchmarks demonstrate that TMAS achieves stronger iterative scaling than existing test-time scaling baselines, while hybrid reward training further improves scaling effectiveness and stability across iterations. Code and data are available at https://github.com/george-QF/TMAS-code.
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Test-time scaling has become an effective paradigm for improving the reasoning ability of large language models by allocating additional computation during inference. Recent structured approaches have further advanced this paradigm by organizing inference across multiple trajectories, refinement rounds, and verification-based feedback. However, existing structured test-time scaling methods either weakly coordinate parallel reasoning trajectories or rely on noisy historical information without explicitly deciding what should be retained and reused, limiting their ability to balance exploration and exploitation. In this work, we propose TMAS, a framework for scaling test-time compute via multi-agent synergy. TMAS organizes inference as a collaborative process among specialized agents, enabling structured information flow across agents, trajectories, and refinement iterations. To support effective cross-trajectory collaboration, TMAS introduces hierarchical memories: the experience bank reuses low-level reliable intermediate conclusions and local feedback, while the guideline bank records previously explored high-level strategies to steer subsequent rollouts away from redundant reasoning patterns. Furthermore, we design a hybrid reward reinforcement learning scheme tailored to TMAS, which jointly preserves basic reasoning capability, enhances experience utilization, and encourages exploration beyond previously attempted solution strategies. Extensive experiments on challenging reasoning benchmarks demonstrate that TMAS achieves stronger iterative scaling than existing test-time scaling baselines, while hybrid reward training further improves scaling effectiveness and stability across iterations. Code and data are available at https://github.com/george-QF/TMAS-code.
作者Seth Karten, Joel Zhang, Tersoo Upaa, Ruirong Feng, Wenzhe Li, Chengshuai Shi, Chi Jin, Kiran Vodrahalli
Coding harnesses such as Claude Code and OpenHands wrap foundation models with tools, memory, and planning, but no equivalent exists for embodied agents' long-horizon partial-observability decision-making. We first report our Gemini Plays Pokemon (GPP) experiments. With iterative human-in-the-loop harness refinement, GPP became the first AI system to complete Pokemon Blue, Yellow Legacy on hard mode, and Crystal without a lost battle. In the hardest stages, the agent itself began iterating on its strategy through long-context memory, surfacing emergent self-improvement signals alongside human-in-the-loop refinement. Continual Harness removes the human fully from this loop: a reset-free self-improving harness for embodied agents that formalizes and automates what we observed. Starting from only a minimal environment interface, the agent alternates between acting and refining its own prompt, sub-agents, skills, and memory, drawing on any past trajectory data. Prompt-optimization methods require episode resets; Continual Harness adapts online within a single run. On Pokemon Red and Emerald across frontier models, Continual Harness starting from scratch substantially reduces button-press cost relative to the minimalist baseline and recovers a majority of the gap to a hand-engineered expert harness, with capability-dependent gains, despite starting from the same raw interface with no curated knowledge, no hand-crafted tools, and no domain scaffolding. We then close the loop with the model itself: an online process-reward co-learning loop, in which an open-source agent's rollouts through the refining harness are relabeled by a frontier teacher and used to update the model, drives sustained in-game milestone progress on Pokemon Red without resetting the environment between training iterations.
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Coding harnesses such as Claude Code and OpenHands wrap foundation models with tools, memory, and planning, but no equivalent exists for embodied agents' long-horizon partial-observability decision-making. We first report our Gemini Plays Pokemon (GPP) experiments. With iterative human-in-the-loop harness refinement, GPP became the first AI system to complete Pokemon Blue, Yellow Legacy on hard mode, and Crystal without a lost battle. In the hardest stages, the agent itself began iterating on its strategy through long-context memory, surfacing emergent self-improvement signals alongside human-in-the-loop refinement. Continual Harness removes the human fully from this loop: a reset-free self-improving harness for embodied agents that formalizes and automates what we observed. Starting from only a minimal environment interface, the agent alternates between acting and refining its own prompt, sub-agents, skills, and memory, drawing on any past trajectory data. Prompt-optimization methods require episode resets; Continual Harness adapts online within a single run. On Pokemon Red and Emerald across frontier models, Continual Harness starting from scratch substantially reduces button-press cost relative to the minimalist baseline and recovers a majority of the gap to a hand-engineered expert harness, with capability-dependent gains, despite starting from the same raw interface with no curated knowledge, no hand-crafted tools, and no domain scaffolding. We then close the loop with the model itself: an online process-reward co-learning loop, in which an open-source agent's rollouts through the refining harness are relabeled by a frontier teacher and used to update the model, drives sustained in-game milestone progress on Pokemon Red without resetting the environment between training iterations.
Agent-based modeling (ABM) has long been used in economics to study human behavior, and large language model (LLM) agents now enable new forms of social and economic simulation. While prior work has discovered strategic deception by LLM agents in financial trading and auction markets, e-commerce remains underexplored despite its distinctive information asymmetry: sellers privately observe product quality, whereas buyers rely on advertised claims and reputation signals. We introduce TruthMarketTwin, a controlled simulation framework for studying LLM-agent behavior in e-commerce markets. The framework is one of the first to model bilateral trade under asymmetric information sharing, where agents make strategic listing, purchasing, rating, and recourse-related decisions to optimize seller profit and buyer utility. We find that LLM agents released into traditional markets autonomously exploit weaknesses in reputation-based governance, while warrant enforcement reduces deception and reshapes strategic reasoning. Our results position LLM-agent simulation as a tool for studying institution-governed autonomous markets.
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Agent-based modeling (ABM) has long been used in economics to study human behavior, and large language model (LLM) agents now enable new forms of social and economic simulation. While prior work has discovered strategic deception by LLM agents in financial trading and auction markets, e-commerce remains underexplored despite its distinctive information asymmetry: sellers privately observe product quality, whereas buyers rely on advertised claims and reputation signals. We introduce TruthMarketTwin, a controlled simulation framework for studying LLM-agent behavior in e-commerce markets. The framework is one of the first to model bilateral trade under asymmetric information sharing, where agents make strategic listing, purchasing, rating, and recourse-related decisions to optimize seller profit and buyer utility. We find that LLM agents released into traditional markets autonomously exploit weaknesses in reputation-based governance, while warrant enforcement reduces deception and reshapes strategic reasoning. Our results position LLM-agent simulation as a tool for studying institution-governed autonomous markets.
作者Haoyu Huang, Jiaxin Bai, Shujie Liu, Yang Wei, Hong Ting Tsang, Yisen Gao, Zhongwei Xie, Yufei Li, Yangqiu Song
Agent-compiled knowledge bases provide persistent external knowledge for large language model (LLM) agents in open-ended, knowledge-intensive downstream tasks. Yet their quality is systematically limited by incompleteness, incorrectness, and redundancy, manifested as missing evidence or cross-document links, low-confidence or imprecise claims, and ambiguous or coreference resolution issues. Such defects compound under iterative use, degrading retrieval fidelity and downstream task performance. We present DeepRefine, a general LLM-based reasoning model for agent-compiled knowledge refinement that improves the quality of any pre-constructed knowledge bases with user queries to make it more suitable for the downstream tasks. DeepRefine performs multi-turn interactions with the knowledge base and conducts abductive diagnosis over interaction history, localizes likely defects, and executes targeted refinement actions for incremental knowledge base updates. To optimize refinement policies of DeepRefine without gold references, we introduce a Gain-Beyond-Draft (GBD) reward and train the reasoning process end-to-end via reinforcement learning. Extensive experiments demonstrate consistent downstream gains over strong baselines.
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Agent-compiled knowledge bases provide persistent external knowledge for large language model (LLM) agents in open-ended, knowledge-intensive downstream tasks. Yet their quality is systematically limited by incompleteness, incorrectness, and redundancy, manifested as missing evidence or cross-document links, low-confidence or imprecise claims, and ambiguous or coreference resolution issues. Such defects compound under iterative use, degrading retrieval fidelity and downstream task performance. We present DeepRefine, a general LLM-based reasoning model for agent-compiled knowledge refinement that improves the quality of any pre-constructed knowledge bases with user queries to make it more suitable for the downstream tasks. DeepRefine performs multi-turn interactions with the knowledge base and conducts abductive diagnosis over interaction history, localizes likely defects, and executes targeted refinement actions for incremental knowledge base updates. To optimize refinement policies of DeepRefine without gold references, we introduce a Gain-Beyond-Draft (GBD) reward and train the reasoning process end-to-end via reinforcement learning. Extensive experiments demonstrate consistent downstream gains over strong baselines.
Self-evolving language-model agents must decide what to learn next and how to preserve what they have learned across iterations. Existing systems typically carry this cross-iteration knowledge as natural-language feedback, flat episodic memory, or implicit reinforcement signals, none of which cleanly supports a frozen weak backbone at inference time. This paper introduces MAGE (Multi-Agent Graph-guided Evolution), a framework that externalizes self-knowledge into a four-subgraph co-evolutionary knowledge graph. Its experience subgraph stores both teacher-written failure corrections and the learner's own past correct reasoning traces, which are retrieved as task-conditioned guidance for a frozen execution model. During evolution, the graph, a task-level search bandit, and a skill-level routing bandit are updated from the same reward stream, while the learner's backbone remains unchanged. We further provide structural analysis showing how append-only memory growth, bounded curriculum coverage, and task-filtered retrieval together support stable improvement of the retrieval substrate for frozen-learner evolution. Across nine benchmarks spanning mathematical reasoning, multi-hop and open-domain question answering, spatio-temporal analysis, financial numerical reasoning, medical multiple-choice, an open-world survival game, and web navigation, MAGE achieves strong performance against prompt-based frozen-backbone baselines. Ablations show that self-harvested success traces and teacher-written corrections are complementary, with success memories contributing most on reasoning-template-heavy tasks and corrective memories supporting harder composition and interaction settings.
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Self-evolving language-model agents must decide what to learn next and how to preserve what they have learned across iterations. Existing systems typically carry this cross-iteration knowledge as natural-language feedback, flat episodic memory, or implicit reinforcement signals, none of which cleanly supports a frozen weak backbone at inference time. This paper introduces MAGE (Multi-Agent Graph-guided Evolution), a framework that externalizes self-knowledge into a four-subgraph co-evolutionary knowledge graph. Its experience subgraph stores both teacher-written failure corrections and the learner's own past correct reasoning traces, which are retrieved as task-conditioned guidance for a frozen execution model. During evolution, the graph, a task-level search bandit, and a skill-level routing bandit are updated from the same reward stream, while the learner's backbone remains unchanged. We further provide structural analysis showing how append-only memory growth, bounded curriculum coverage, and task-filtered retrieval together support stable improvement of the retrieval substrate for frozen-learner evolution. Across nine benchmarks spanning mathematical reasoning, multi-hop and open-domain question answering, spatio-temporal analysis, financial numerical reasoning, medical multiple-choice, an open-world survival game, and web navigation, MAGE achieves strong performance against prompt-based frozen-backbone baselines. Ablations show that self-harvested success traces and teacher-written corrections are complementary, with success memories contributing most on reasoning-template-heavy tasks and corrective memories supporting harder composition and interaction settings.
作者Deepanshu, Divi Saxena, Deepali Rana, Ayesha Varshney, Sahinur Rahman Laskar
Legal information in India remains largely inaccessible due to the complexity of legal language and the sheer volume of legal documentation involved in research and case analysis. This paper presents NyayaAI, an AI-powered legal assistant that automates and simplifies legal workflows for lawyers, law students, and general users. The system combines Large Language Models with a Retrieval-Augmented Generation pipeline grounded in a curated Indian legal knowledge base comprising constitutional provisions, statutes, case laws, and judicial precedents. A multi-agent architecture orchestrated through the Mastra TypeScript framework coordinates a main agent with specialized sub-agents handling legal research, document summarization, case law retrieval, and drafting assistance. A compliance module validates all responses before delivery. Domain classification achieved 70% precision across test samples, with RAG retrieval precision at 74% and overall response accuracy at 72%, demonstrating that structured multi-agent LLM systems can meaningfully improve legal accessibility and workflow efficiency. The code\footnote{https://github.com/B97784/NyayaAI} is made publicly available for the benefit of the research community.
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Legal information in India remains largely inaccessible due to the complexity of legal language and the sheer volume of legal documentation involved in research and case analysis. This paper presents NyayaAI, an AI-powered legal assistant that automates and simplifies legal workflows for lawyers, law students, and general users. The system combines Large Language Models with a Retrieval-Augmented Generation pipeline grounded in a curated Indian legal knowledge base comprising constitutional provisions, statutes, case laws, and judicial precedents. A multi-agent architecture orchestrated through the Mastra TypeScript framework coordinates a main agent with specialized sub-agents handling legal research, document summarization, case law retrieval, and drafting assistance. A compliance module validates all responses before delivery. Domain classification achieved 70% precision across test samples, with RAG retrieval precision at 74% and overall response accuracy at 72%, demonstrating that structured multi-agent LLM systems can meaningfully improve legal accessibility and workflow efficiency. The code\footnote{https://github.com/B97784/NyayaAI} is made publicly available for the benefit of the research community.
Large language and vision-language models increasingly power agents that act on a user's behalf through command-line interface (CLI) harnesses. However, most agent benchmarks still rely on synthetic sandboxes, short-horizon tasks, mock-service APIs, and final-answer checks, leaving open whether agents can complete realistic long-horizon work in the runtimes where they are deployed. This work presents WildClawBench, a native-runtime benchmark of 60 human-authored, bilingual, multimodal tasks spanning six thematic categories. Each task averages roughly 8 minutes of wall-clock time and over 20 tool calls, and runs inside a reproducible Docker container hosting an actual CLI agent harness (OpenClaw, Claude Code, Codex, or Hermes Agent) with access to real tools rather than mock services. Grading is hybrid, combining deterministic rule-based checks, environment-state auditing of side effects, and an LLM/VLM judge for semantic verification. Across 19 frontier models, the best, Claude Opus 4.7, reaches only 62.2% overall under OpenClaw, while every other model stays below 60%, and switching harness alone shifts a single model by up to 18 points. These results show that long-horizon, native-runtime agent evaluation remains a far-from-resolved task for current frontier models. We release the tasks, code, and containerized tooling to support reproducible evaluation.
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Large language and vision-language models increasingly power agents that act on a user's behalf through command-line interface (CLI) harnesses. However, most agent benchmarks still rely on synthetic sandboxes, short-horizon tasks, mock-service APIs, and final-answer checks, leaving open whether agents can complete realistic long-horizon work in the runtimes where they are deployed. This work presents WildClawBench, a native-runtime benchmark of 60 human-authored, bilingual, multimodal tasks spanning six thematic categories. Each task averages roughly 8 minutes of wall-clock time and over 20 tool calls, and runs inside a reproducible Docker container hosting an actual CLI agent harness (OpenClaw, Claude Code, Codex, or Hermes Agent) with access to real tools rather than mock services. Grading is hybrid, combining deterministic rule-based checks, environment-state auditing of side effects, and an LLM/VLM judge for semantic verification. Across 19 frontier models, the best, Claude Opus 4.7, reaches only 62.2% overall under OpenClaw, while every other model stays below 60%, and switching harness alone shifts a single model by up to 18 points. These results show that long-horizon, native-runtime agent evaluation remains a far-from-resolved task for current frontier models. We release the tasks, code, and containerized tooling to support reproducible evaluation.
作者Shijue Huang, Hangyu Guo, Chenxin Li, Junting Lu, Xinyu Geng, Zhaochen Su, Zhenyu Li, Shuang Chen, Hongru Wang, Yi R. Fung
Multimodal deep search requires an agent to solve open-world problems by chaining search, tool use, and visual reasoning over evolving textual and visual context. Two bottlenecks limit current systems. First, existing tool-use harnesses treat images returned by search, browsing, or transformation as transient outputs, so intermediate visual evidence cannot be re-consumed by later tools. Second, training data is usually built by fixed curation recipes that cannot track the target agent's evolving capability. To address these challenges, we first introduce a visual-native agent harness centered on an image bank reference protocol, which registers every tool-returned image as an addressable reference and makes intermediate visual evidence reusable by later tools. On top of this harness, On-policy Data Evolution (ODE) runs a closed-loop data generator that refines itself across rounds from rollouts of the policy being trained. This per-round refinement makes each round's data target what the current policy still needs to learn. The same framework supports both diverse supervised fine-tuning data and policy-aware reinforcement learning data curation, covering the full training lifecycle of the target agent. Across 8 multimodal deep search benchmarks, ODE improves the Qwen3-VL-8B agent from 24.9% to 39.0% on average, surpassing Gemini-2.5 Pro in standard agent-workflow setting (37.9%). At 30B, ODE raises the average score from 30.6% to 41.5%. Further analyses validate the effectiveness of image-bank reuse, especially on complex tasks requiring iterative visual refinement, while rollout-feedback evolution yields more grounded SFT traces and better policy-matched RL tasks than static synthesis.
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Multimodal deep search requires an agent to solve open-world problems by chaining search, tool use, and visual reasoning over evolving textual and visual context. Two bottlenecks limit current systems. First, existing tool-use harnesses treat images returned by search, browsing, or transformation as transient outputs, so intermediate visual evidence cannot be re-consumed by later tools. Second, training data is usually built by fixed curation recipes that cannot track the target agent's evolving capability. To address these challenges, we first introduce a visual-native agent harness centered on an image bank reference protocol, which registers every tool-returned image as an addressable reference and makes intermediate visual evidence reusable by later tools. On top of this harness, On-policy Data Evolution (ODE) runs a closed-loop data generator that refines itself across rounds from rollouts of the policy being trained. This per-round refinement makes each round's data target what the current policy still needs to learn. The same framework supports both diverse supervised fine-tuning data and policy-aware reinforcement learning data curation, covering the full training lifecycle of the target agent. Across 8 multimodal deep search benchmarks, ODE improves the Qwen3-VL-8B agent from 24.9% to 39.0% on average, surpassing Gemini-2.5 Pro in standard agent-workflow setting (37.9%). At 30B, ODE raises the average score from 30.6% to 41.5%. Further analyses validate the effectiveness of image-bank reuse, especially on complex tasks requiring iterative visual refinement, while rollout-feedback evolution yields more grounded SFT traces and better policy-matched RL tasks than static synthesis.
Multimodal large language models increasingly solve vision-centric tasks by calling external tools for visual inspection, OCR, retrieval, calculation, and multi-step reasoning. Current tool-using agents usually expose the executed tool trajectory and the final answer, but they rarely specify which tool observation supports each generated claim. We call this missing claim-level dependency structure the provenance gap. The gap makes tool use hard to verify and hard to optimize, because useful evidence, redundant exploration, and unsupported reasoning are mixed in the same trajectory. We introduce TRACER, a framework for verifiable generative provenance in multimodal tool-using agents. Instead of adding citations after generation, TRACER generates each answer sentence together with a structured provenance record that identifies the supporting tool turn, evidence unit, and semantic support relation. Its relation space contains Quotation, Compression, and Inference, covering direct reuse, faithful condensation, and grounded derivation. TRACER verifies each record through schema checking, tool-turn alignment, source authenticity, and relation rationality, and then converts verified provenance into traceability constraints and provenance-derived local credit for reinforcement learning. We further construct TRACE-Bench, a benchmark for sentence-level provenance reconstruction from coarse multimodal tool trajectories. On TRACE-Bench, simply adding tools often introduces noise. With Qwen3-VL-8B, TRACER reaches 78.23% answer accuracy and 95.72% summary accuracy, outperforming the strongest closed-source tool-augmented baseline by 23.80 percentage points. Compared with tool-only supervised fine-tuning, it also reduces total test-set tool calls from 4949 to 3486. These results show that reliable multimodal tool reasoning depends on provenance-aware use of observations, not on more tool calls alone.
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Multimodal large language models increasingly solve vision-centric tasks by calling external tools for visual inspection, OCR, retrieval, calculation, and multi-step reasoning. Current tool-using agents usually expose the executed tool trajectory and the final answer, but they rarely specify which tool observation supports each generated claim. We call this missing claim-level dependency structure the provenance gap. The gap makes tool use hard to verify and hard to optimize, because useful evidence, redundant exploration, and unsupported reasoning are mixed in the same trajectory. We introduce TRACER, a framework for verifiable generative provenance in multimodal tool-using agents. Instead of adding citations after generation, TRACER generates each answer sentence together with a structured provenance record that identifies the supporting tool turn, evidence unit, and semantic support relation. Its relation space contains Quotation, Compression, and Inference, covering direct reuse, faithful condensation, and grounded derivation. TRACER verifies each record through schema checking, tool-turn alignment, source authenticity, and relation rationality, and then converts verified provenance into traceability constraints and provenance-derived local credit for reinforcement learning. We further construct TRACE-Bench, a benchmark for sentence-level provenance reconstruction from coarse multimodal tool trajectories. On TRACE-Bench, simply adding tools often introduces noise. With Qwen3-VL-8B, TRACER reaches 78.23% answer accuracy and 95.72% summary accuracy, outperforming the strongest closed-source tool-augmented baseline by 23.80 percentage points. Compared with tool-only supervised fine-tuning, it also reduces total test-set tool calls from 4949 to 3486. These results show that reliable multimodal tool reasoning depends on provenance-aware use of observations, not on more tool calls alone.
作者Xinrun Wang, Chang Yang, He Zhao, Zhuoyi Lin, Shuyue Hu
LLM-based foundation agents that perceive, reason, and act across thousands of reasoning steps are rapidly becoming the dominant paradigm for deploying artificial intelligence in open-ended, long-horizon complex tasks. Despite this significance, the field remains overwhelmingly engineering-driven. Engineering practice has converged on useful primitives (tool loops, memory banks, harnesses, reflection steps), yet these are assembled by empirical trial and error rather than from first principles. Fundamental questions remain open: under what conditions does a long-running agent remain on-task? How should an agent respond when its environment exceeds its representational capacity? What architectural properties are necessary for safe self-improvement? We argue that cybernetics, the mid-twentieth-century science of control and communication in complex systems, provides the missing theoretical scaffold for foundation agents. By mapping six canonical laws of classical cybernetics onto six agent design principles, and synthesizing those principles into three engineering desiderata (reliability, lifelong running, and self-Improvement), we arrive at a framework termed Agent Cybernetics. Three application domains, code generation, computer use and automated research, exemplify the analytical framework of agent cybernetics by identifying failure modes and concrete engineering recommendations. We hope that agent cybernetics opens a new research venue and establishes the scientific foundation that foundation agents need for principled, reliable real-world deployment.
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LLM-based foundation agents that perceive, reason, and act across thousands of reasoning steps are rapidly becoming the dominant paradigm for deploying artificial intelligence in open-ended, long-horizon complex tasks. Despite this significance, the field remains overwhelmingly engineering-driven. Engineering practice has converged on useful primitives (tool loops, memory banks, harnesses, reflection steps), yet these are assembled by empirical trial and error rather than from first principles. Fundamental questions remain open: under what conditions does a long-running agent remain on-task? How should an agent respond when its environment exceeds its representational capacity? What architectural properties are necessary for safe self-improvement? We argue that cybernetics, the mid-twentieth-century science of control and communication in complex systems, provides the missing theoretical scaffold for foundation agents. By mapping six canonical laws of classical cybernetics onto six agent design principles, and synthesizing those principles into three engineering desiderata (reliability, lifelong running, and self-Improvement), we arrive at a framework termed Agent Cybernetics. Three application domains, code generation, computer use and automated research, exemplify the analytical framework of agent cybernetics by identifying failure modes and concrete engineering recommendations. We hope that agent cybernetics opens a new research venue and establishes the scientific foundation that foundation agents need for principled, reliable real-world deployment.
作者Tingshu Mou, Jiabo He, Renying Wang, Ce Liu, Hao Yang, Tiehua Zhang, Jingjing Chen, Xingjun Ma
Recent advances in Multi-modal Large Language Models (MLLMs) target 3D spatial intelligence, yet the progress has been largely driven by post-training on curated benchmarks, leaving the inference-time approach relatively underexplored. In this paper, we take a training-free perspective and introduce ViSRA, a human-aligned Video-based Spatial Reasoning Agent, as a framework to probe the spatial reasoning mechanism of MLLMs. ViSRA elicits spatial reasoning in a modular and extensible manner by leveraging explicit spatial information from expert models, enabling a plug-and-play flexible paradigm. ViSRA offers two key advantages: (1) human-aligned and transferable 3D understanding rather than task-specific overfitting; and (2) no post-training computational cost along with heavy manual curation of spatial reasoning datasets. Experimental results demonstrate consistent improvement across a set of MLLMs on both existing benchmarks and unseen 3D spatial reasoning tasks, with ViSRA outperforming baselines by up to a 15.6% and 28.9% absolute margin respectively.
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Recent advances in Multi-modal Large Language Models (MLLMs) target 3D spatial intelligence, yet the progress has been largely driven by post-training on curated benchmarks, leaving the inference-time approach relatively underexplored. In this paper, we take a training-free perspective and introduce ViSRA, a human-aligned Video-based Spatial Reasoning Agent, as a framework to probe the spatial reasoning mechanism of MLLMs. ViSRA elicits spatial reasoning in a modular and extensible manner by leveraging explicit spatial information from expert models, enabling a plug-and-play flexible paradigm. ViSRA offers two key advantages: (1) human-aligned and transferable 3D understanding rather than task-specific overfitting; and (2) no post-training computational cost along with heavy manual curation of spatial reasoning datasets. Experimental results demonstrate consistent improvement across a set of MLLMs on both existing benchmarks and unseen 3D spatial reasoning tasks, with ViSRA outperforming baselines by up to a 15.6% and 28.9% absolute margin respectively.
作者Weikai Xu, Kun Huang, Yunren Feng, Jiaxing Li, Yuhan Chen, Yuxuan Liu, Zhizheng Jiang, Heng Qu, Pengzhi Gao, Wei Liu, Jian Luan, Xiaolin Hu, Bo An
Recent advances in vision-language models have enabled mobile GUI agents to perceive visual interfaces and execute user instructions, but reliable prediction of action consequences remains critical for long-horizon and high-risk interactions. Existing mobile world models provide either text-based or image-based future states, yet it remains unclear which representation is useful, whether generated rollouts can replace real environments, and how test-time guidance helps agents of different strengths. To answer the above questions, we filter and annotate mobile world-model data, then train world models across four modalities: delta text, full text, diffusion-based images, and renderable code. These models achieve SoTA performance on both MobileWorldBench and Code2WorldBench. Furthermore, by evaluating their downstream utility on AITZ, AndroidControl, and AndroidWorld, we obtain three findings. First, renderable code reconstruction achieves high in-distribution fidelity and provides effective multimodal supervision for data construction, while text-based feedback is more robust for online out-of-distribution (OOD) execution. Second, world-model-generated trajectories can provide transferable interaction experience in the training process and improve agents' end-to-end task performance, although these data do not preserve the original distribution. Last, for overconfident mobile agents with low action entropy, posterior self-reflection provides limited gains, suggesting that world models are more effective as prior perception or training supervision than as universal post-hoc verifiers.
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Recent advances in vision-language models have enabled mobile GUI agents to perceive visual interfaces and execute user instructions, but reliable prediction of action consequences remains critical for long-horizon and high-risk interactions. Existing mobile world models provide either text-based or image-based future states, yet it remains unclear which representation is useful, whether generated rollouts can replace real environments, and how test-time guidance helps agents of different strengths. To answer the above questions, we filter and annotate mobile world-model data, then train world models across four modalities: delta text, full text, diffusion-based images, and renderable code. These models achieve SoTA performance on both MobileWorldBench and Code2WorldBench. Furthermore, by evaluating their downstream utility on AITZ, AndroidControl, and AndroidWorld, we obtain three findings. First, renderable code reconstruction achieves high in-distribution fidelity and provides effective multimodal supervision for data construction, while text-based feedback is more robust for online out-of-distribution (OOD) execution. Second, world-model-generated trajectories can provide transferable interaction experience in the training process and improve agents' end-to-end task performance, although these data do not preserve the original distribution. Last, for overconfident mobile agents with low action entropy, posterior self-reflection provides limited gains, suggesting that world models are more effective as prior perception or training supervision than as universal post-hoc verifiers.
作者Jayalakshmi Baskar, Vera C. Kaelin, Kaan Kilic, Helena Lindgren
This work investigates whether knowledge-driven large language model (LLM)-based storytelling can support purposeful narrative interaction with a digital companion for older adults. To address known limitations of LLMs, including hallucinations and limited transparency, we present a reflective storytelling agent integrating knowledge graphs, user modelling, argumentation theory, and argument mining to guide and inspect narrative generation. The study consisted of two phases. Phase I employed participatory design involving 11 domain experts in a formative evaluation that informed iterative refinement. The resulting system generates narratives grounded in structured user models representing health-promoting activities and motivations. Phase II involved 55 older adults evaluating persona-based narratives across four prompts and two creativity levels. Participants assessed perceived purpose, usefulness, cultural relatability, and inconsistencies. The system additionally computed hallucination-risk indicators to evaluate generated narratives. Participants recognised personally relevant purposes in roughly two thirds of narratives, while argument-based purposes were identified in around half of these cases. Cultural recognisability strongly influenced willingness to use the functionality, whereas minor inconsistencies were often tolerated when narratives remained understandable and personally relevant. Narratives with higher hallucination-risk indicators were more often perceived as inconsistent, while higher argument-quality indicators tended to co-occur with higher clarity and meaningfulness ratings. Overall, the study positions argument mining as a reflective inspection mechanism for comparing formal grounding signals with human evaluations in health-oriented LLM storytelling for older adults.
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This work investigates whether knowledge-driven large language model (LLM)-based storytelling can support purposeful narrative interaction with a digital companion for older adults. To address known limitations of LLMs, including hallucinations and limited transparency, we present a reflective storytelling agent integrating knowledge graphs, user modelling, argumentation theory, and argument mining to guide and inspect narrative generation. The study consisted of two phases. Phase I employed participatory design involving 11 domain experts in a formative evaluation that informed iterative refinement. The resulting system generates narratives grounded in structured user models representing health-promoting activities and motivations. Phase II involved 55 older adults evaluating persona-based narratives across four prompts and two creativity levels. Participants assessed perceived purpose, usefulness, cultural relatability, and inconsistencies. The system additionally computed hallucination-risk indicators to evaluate generated narratives. Participants recognised personally relevant purposes in roughly two thirds of narratives, while argument-based purposes were identified in around half of these cases. Cultural recognisability strongly influenced willingness to use the functionality, whereas minor inconsistencies were often tolerated when narratives remained understandable and personally relevant. Narratives with higher hallucination-risk indicators were more often perceived as inconsistent, while higher argument-quality indicators tended to co-occur with higher clarity and meaningfulness ratings. Overall, the study positions argument mining as a reflective inspection mechanism for comparing formal grounding signals with human evaluations in health-oriented LLM storytelling for older adults.
作者Yining Chen, Jihao Zhao, Bo Tang, Haofen Wang, Feiyu Xiong, Zhiyu Li
As LLM-powered agents are increasingly deployed in edge-cloud environments, personalized memory has become a key enabler of long-term adaptation and user-centric interaction. However, cloud-assisted memory management exposes sensitive user information, while existing privacy protection methods typically rely on aggressive masking that removes task-relevant semantics and consequently degrades memory utility and personalization quality. To address this challenge, We propose MemPrivacy, which identifies privacy-sensitive spans on edge devices, replaces them with semantically structured type-aware placeholders for cloud-side memory processing, and restores the original values locally when needed. By decoupling privacy protection from semantic destruction, MemPrivacy minimizes sensitive data exposure while retaining the information required for effective memory formation and retrieval. We also construct MemPrivacy-Bench for systematic evaluation, a dataset covering 200 users and over 52k privacy instances, and introduce a four-level privacy taxonomy for configurable protection policies. Experiments show that MemPrivacy achieves strong performance in privacy information extraction, substantially surpassing strong general-purpose models such as GPT-5.2 and Gemini-3.1-Pro, while also reducing inference latency. Across multiple widely used memory systems, MemPrivacy limits utility loss to within 1.6%, outperforming baseline masking strategies. Overall, MemPrivacy offers an effective balance between privacy protection and personalized memory utility for edge-cloud agents, enabling secure, practical, and user-transparent deployment.
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As LLM-powered agents are increasingly deployed in edge-cloud environments, personalized memory has become a key enabler of long-term adaptation and user-centric interaction. However, cloud-assisted memory management exposes sensitive user information, while existing privacy protection methods typically rely on aggressive masking that removes task-relevant semantics and consequently degrades memory utility and personalization quality. To address this challenge, We propose MemPrivacy, which identifies privacy-sensitive spans on edge devices, replaces them with semantically structured type-aware placeholders for cloud-side memory processing, and restores the original values locally when needed. By decoupling privacy protection from semantic destruction, MemPrivacy minimizes sensitive data exposure while retaining the information required for effective memory formation and retrieval. We also construct MemPrivacy-Bench for systematic evaluation, a dataset covering 200 users and over 52k privacy instances, and introduce a four-level privacy taxonomy for configurable protection policies. Experiments show that MemPrivacy achieves strong performance in privacy information extraction, substantially surpassing strong general-purpose models such as GPT-5.2 and Gemini-3.1-Pro, while also reducing inference latency. Across multiple widely used memory systems, MemPrivacy limits utility loss to within 1.6%, outperforming baseline masking strategies. Overall, MemPrivacy offers an effective balance between privacy protection and personalized memory utility for edge-cloud agents, enabling secure, practical, and user-transparent deployment.
作者Elad Sarafian, Gal Kaplun, Ron Banner, Daniel Soudry, Boris Ginsburg
Modern agents built on frontier language models often cannot adapt their weights. What, then, remains trainable? We argue it is the agent's workspace, the structured external substrate it reads, writes, and tests; we call its evolution workspace optimization. Workspace optimization targets hard multi-turn environments where a frontier model has strong priors but cannot solve the task in a single shot, so the agent must learn through interaction. We propose a principled way to evolve the workspace, mirroring the structure of weight-space training: artifacts in place of parameters, evidence in place of data, counterexamples in place of losses, and textual feedback in place of gradients. We instantiate the idea in DreamTeam, a multi-agent harness for ARC-AGI-3 whose roles build an executable world model, plan, hypothesize, probe, strategize, and route failures. On the current 25-game ARC-AGI-3 public set under the official scoring protocol and averaged over two independent runs, DreamTeam improves the SOTA protocol-matched agent's score from 36% to 38.4%, while using 31% fewer environment actions per game.
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Modern agents built on frontier language models often cannot adapt their weights. What, then, remains trainable? We argue it is the agent's workspace, the structured external substrate it reads, writes, and tests; we call its evolution workspace optimization. Workspace optimization targets hard multi-turn environments where a frontier model has strong priors but cannot solve the task in a single shot, so the agent must learn through interaction. We propose a principled way to evolve the workspace, mirroring the structure of weight-space training: artifacts in place of parameters, evidence in place of data, counterexamples in place of losses, and textual feedback in place of gradients. We instantiate the idea in DreamTeam, a multi-agent harness for ARC-AGI-3 whose roles build an executable world model, plan, hypothesize, probe, strategize, and route failures. On the current 25-game ARC-AGI-3 public set under the official scoring protocol and averaged over two independent runs, DreamTeam improves the SOTA protocol-matched agent's score from 36% to 38.4%, while using 31% fewer environment actions per game.
作者Josefa Lia Stoisser, Marc Boubnovski Martell, Sidsel Boldsen, Kaspar Märtens, Robert Kitchen
As data-science agents shift from co-pilots to auto-pilots, silent misframing becomes a critical failure mode. Agents quietly commit to plausible but unintended task framings, producing clean, executable artifacts that hide their incorrect assessment of the task. Existing benchmarks score whether the pipeline runs, ignoring whether the agent recognized the task was underspecified. We introduce Ambig-DS, two diagnostic suites: one for prediction-target ambiguity (Ambig-DS-Target, 51 tasks built on DSBench, a tabular modeling benchmark) and one for evaluation-objective ambiguity (Ambig-DS-Objective, 61 tasks built on MLE-bench, a Kaggle-style ML competition benchmark), constructed so that scoring uses each source benchmark's original evaluator. For every task we pair the original, fully specified version with an ambiguous variant produced by controlled edits; a human-and-LLM verification pipeline confirms each variant admits multiple plausible interpretations with decision-relevant consequences. The suites are analyzed independently and ambiguity lowers performance in both. Across five agents spanning efficient to frontier-class models, we find in our controlled diagnostic setting: (i) failures are silent commitments: wrong-target submissions on Target, wrong-metric or non-committal baseline submissions on Objective, rather than execution errors; (ii) allowing the agent to ask one clarifying question recovers much of the loss under idealized conditions, suggesting missing framing information drives a substantial part of the observed degradation; but (iii) agents cannot reliably tell when to use it: permissive prompts induce over-asking on clear tasks, while conservative prompts induce silent defaulting on ambiguous ones. Recognizing target and objective underspecification, not pipeline execution, is the bottleneck missing from standard DS-agent evaluations.
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As data-science agents shift from co-pilots to auto-pilots, silent misframing becomes a critical failure mode. Agents quietly commit to plausible but unintended task framings, producing clean, executable artifacts that hide their incorrect assessment of the task. Existing benchmarks score whether the pipeline runs, ignoring whether the agent recognized the task was underspecified. We introduce Ambig-DS, two diagnostic suites: one for prediction-target ambiguity (Ambig-DS-Target, 51 tasks built on DSBench, a tabular modeling benchmark) and one for evaluation-objective ambiguity (Ambig-DS-Objective, 61 tasks built on MLE-bench, a Kaggle-style ML competition benchmark), constructed so that scoring uses each source benchmark's original evaluator. For every task we pair the original, fully specified version with an ambiguous variant produced by controlled edits; a human-and-LLM verification pipeline confirms each variant admits multiple plausible interpretations with decision-relevant consequences. The suites are analyzed independently and ambiguity lowers performance in both. Across five agents spanning efficient to frontier-class models, we find in our controlled diagnostic setting: (i) failures are silent commitments: wrong-target submissions on Target, wrong-metric or non-committal baseline submissions on Objective, rather than execution errors; (ii) allowing the agent to ask one clarifying question recovers much of the loss under idealized conditions, suggesting missing framing information drives a substantial part of the observed degradation; but (iii) agents cannot reliably tell when to use it: permissive prompts induce over-asking on clear tasks, while conservative prompts induce silent defaulting on ambiguous ones. Recognizing target and objective underspecification, not pipeline execution, is the bottleneck missing from standard DS-agent evaluations.
作者Chung-En Sun, Linbo Liu, Ge Yan, Zimo Wang, Tsui-Wei Weng
Tool-augmented LLM agents tend to call tools indiscriminately, even when the model can answer directly. Each unnecessary call wastes API fees and latency, yet no existing benchmark systematically studies when a tool call is actually needed. We propose When2Tool, a benchmark of 18 environments (15 single-hop, 3 multi-hop) spanning three categories of tool necessity — computational scale, knowledge boundaries, and execution reliability — each with controlled difficulty levels that create a clear decision boundary between tool-necessary and tool-unnecessary tasks. We evaluate two families of training-free baselines: Prompt-only (varying the prompt to discourage unnecessary calls) and Reason-then-Act (requiring the model to reason about tool necessity before acting). Both provide limited control: Prompt-only suppresses necessary calls alongside unnecessary ones, and Reason-then-Act still incurs a disproportionate accuracy cost on hard tasks. To understand why these baselines fail, we probe the models' hidden states and find that tool necessity is linearly decodable from the pre-generation representation with AUROC 0.89--0.96 across six models, substantially exceeding the model's own verbalized reasoning. This reveals that models already know when tools are needed, but fail to act on this knowledge during generation. Building on this finding, we propose Probe&Prefill, which uses a lightweight linear probe to read the hidden-state signal and prefills the model's response with a steering sentence. Across all models tested, Probe&Prefill reduces tool calls by 48% with only 1.7% accuracy loss, while the best baseline at comparable accuracy only reduces 6% of tool calls, or achieves a similar tool call reduction but incurs a 5$\times$ higher accuracy loss. Our code is available at https://github.com/Trustworthy-ML-Lab/when2tool
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Tool-augmented LLM agents tend to call tools indiscriminately, even when the model can answer directly. Each unnecessary call wastes API fees and latency, yet no existing benchmark systematically studies when a tool call is actually needed. We propose When2Tool, a benchmark of 18 environments (15 single-hop, 3 multi-hop) spanning three categories of tool necessity — computational scale, knowledge boundaries, and execution reliability — each with controlled difficulty levels that create a clear decision boundary between tool-necessary and tool-unnecessary tasks. We evaluate two families of training-free baselines: Prompt-only (varying the prompt to discourage unnecessary calls) and Reason-then-Act (requiring the model to reason about tool necessity before acting). Both provide limited control: Prompt-only suppresses necessary calls alongside unnecessary ones, and Reason-then-Act still incurs a disproportionate accuracy cost on hard tasks. To understand why these baselines fail, we probe the models' hidden states and find that tool necessity is linearly decodable from the pre-generation representation with AUROC 0.89--0.96 across six models, substantially exceeding the model's own verbalized reasoning. This reveals that models already know when tools are needed, but fail to act on this knowledge during generation. Building on this finding, we propose Probe&Prefill, which uses a lightweight linear probe to read the hidden-state signal and prefills the model's response with a steering sentence. Across all models tested, Probe&Prefill reduces tool calls by 48% with only 1.7% accuracy loss, while the best baseline at comparable accuracy only reduces 6% of tool calls, or achieves a similar tool call reduction but incurs a 5$\times$ higher accuracy loss. Our code is available at https://github.com/Trustworthy-ML-Lab/when2tool
Most language-model training data shows final artifacts, not the process that produced them. We study a tractable version of this question in tool use: when a model learns a stream of new API domains, does keeping tool-use trajectories help compared with stripping the intermediate API trace? We fine-tune Llama 3.1 8B Instruct with QLoRA on API-Bank using four sequential domain blocks. Condition A strips previous API request/response lines from the prompt and trains the model to predict the next API call. Condition B keeps the trajectory context. In a single-seed pilot, full held-out generation evaluation shows that Condition B reaches 56.9% final exact full-call accuracy compared with 39.2% for Condition A. B also improves final API-name accuracy by 7.7 points. However, B uses 25.1% more training tokens, the run uses one seed, and the task is next-call prediction rather than full dialogue success.
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Most language-model training data shows final artifacts, not the process that produced them. We study a tractable version of this question in tool use: when a model learns a stream of new API domains, does keeping tool-use trajectories help compared with stripping the intermediate API trace? We fine-tune Llama 3.1 8B Instruct with QLoRA on API-Bank using four sequential domain blocks. Condition A strips previous API request/response lines from the prompt and trains the model to predict the next API call. Condition B keeps the trajectory context. In a single-seed pilot, full held-out generation evaluation shows that Condition B reaches 56.9% final exact full-call accuracy compared with 39.2% for Condition A. B also improves final API-name accuracy by 7.7 points. However, B uses 25.1% more training tokens, the run uses one seed, and the task is next-call prediction rather than full dialogue success.
The advancement of Multimodal Large Language Models (MLLMs) has expanded Role-Playing Agents (RPAs) into visually grounded environments. However, human vision is inherently subjective and identity-driven, whereas existing MLLMs extract objective, character-agnostic features for general tasks. In RPAs, this generic visual noise overpowers fragile character traits, causing Modality-Role Interference (MRI), where agents struggle to integrate visual grounding and character consistency. To address this, we introduce the training-free Character-Aware Visual Intervention (CAVI) framework, enabling agents to perceive the world through the lens of character. CAVI systematically targets MRI: macroscopically, Character-Guided Token Pruning (CTP) restricts the visual receptive field to role-relevant entities; microscopically, Orthogonal Feature Modulation (OFM) projects tokens onto a character-context subspace to extract aligned facts; and during decoding, Modality-Adaptive Role Steering (MARS) dynamically optimizes steering intensity based on visual reliance. Extensive experiments show CAVI effectively alleviates MRI, significantly enhancing character-consistent multimodal interactions.
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The advancement of Multimodal Large Language Models (MLLMs) has expanded Role-Playing Agents (RPAs) into visually grounded environments. However, human vision is inherently subjective and identity-driven, whereas existing MLLMs extract objective, character-agnostic features for general tasks. In RPAs, this generic visual noise overpowers fragile character traits, causing Modality-Role Interference (MRI), where agents struggle to integrate visual grounding and character consistency. To address this, we introduce the training-free Character-Aware Visual Intervention (CAVI) framework, enabling agents to perceive the world through the lens of character. CAVI systematically targets MRI: macroscopically, Character-Guided Token Pruning (CTP) restricts the visual receptive field to role-relevant entities; microscopically, Orthogonal Feature Modulation (OFM) projects tokens onto a character-context subspace to extract aligned facts; and during decoding, Modality-Adaptive Role Steering (MARS) dynamically optimizes steering intensity based on visual reliance. Extensive experiments show CAVI effectively alleviates MRI, significantly enhancing character-consistent multimodal interactions.
Vision-language model (VLM) based web agents demonstrate impressive autonomous GUI interaction but remain vulnerable to deceptive interface elements. Existing approaches either detect deception without task integration or document attacks without proposing defenses. We formalize deception-aware web agent defense and propose DUDE (Deceptive UI Detector & Evaluator), a two-stage framework combining hybrid-reward learning with asymmetric penalties and experience summarization to distill failure patterns into transferable guidance. We introduce RUC (Real UI Clickboxes), a benchmark of 1,407 scenarios spanning four domains and deception categories. Experiments show DUDE reduces deception susceptibility by 53.8% while maintaining task performance, establishing an effective foundation for robust web agent deployment.
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Vision-language model (VLM) based web agents demonstrate impressive autonomous GUI interaction but remain vulnerable to deceptive interface elements. Existing approaches either detect deception without task integration or document attacks without proposing defenses. We formalize deception-aware web agent defense and propose DUDE (Deceptive UI Detector & Evaluator), a two-stage framework combining hybrid-reward learning with asymmetric penalties and experience summarization to distill failure patterns into transferable guidance. We introduce RUC (Real UI Clickboxes), a benchmark of 1,407 scenarios spanning four domains and deception categories. Experiments show DUDE reduces deception susceptibility by 53.8% while maintaining task performance, establishing an effective foundation for robust web agent deployment.
作者Ben Kereopa-Yorke, Guillermo Diaz, Holly Wright, Reagan Johnston, Ron F. Del Rosario, Timothy Lynar
We define Oracle Poisoning, an attack class in which an adversary corrupts a structured knowledge graph that AI agents query at runtime via tool-use protocols, causing incorrect conclusions through correct reasoning. Unlike prompt injection, Oracle Poisoning manipulates the data agents reason over, not their instructions. We demonstrate six attack scenarios against a production 42-million-node code knowledge graph, providing the first empirical demonstration of knowledge graph poisoning against a production-scale agentic system, distinct from CTI embedding poisoning. Primary evaluation uses real SDK tool-use across nine models from three providers (N=30 per model), where models autonomously invoke a graph query tool and reason from results. The result is unambiguous: every tested model trusts poisoned data at 100% at moderate attacker sophistication(L2), with 269 valid trials (of 270) accepting fabricated security claims under directed queries. Under open-ended prompts, trust drops to 3-55%, confirming prompt framing as a confound; we report both conditions. An attacker sophistication gradient reveals discrete break points, a minimum skill at which trust flips from 0% to 100%, reframing the attack as a question not of whether but of how much. A controlled delivery-mode comparison shows that inline evaluation produces false negatives: GPT-5.1 shows 0% trust inline but 100% under both simulated and real agentic tool-use, demonstrating that delivery mode is a first-order confound. We evaluate five defences; read-only access control eliminates the direct mutation vector, while the remaining four are partial and model-dependent. Analysis of four additional platforms suggests the attack may generalise across the knowledge-graph ecosystem.
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We define Oracle Poisoning, an attack class in which an adversary corrupts a structured knowledge graph that AI agents query at runtime via tool-use protocols, causing incorrect conclusions through correct reasoning. Unlike prompt injection, Oracle Poisoning manipulates the data agents reason over, not their instructions. We demonstrate six attack scenarios against a production 42-million-node code knowledge graph, providing the first empirical demonstration of knowledge graph poisoning against a production-scale agentic system, distinct from CTI embedding poisoning. Primary evaluation uses real SDK tool-use across nine models from three providers (N=30 per model), where models autonomously invoke a graph query tool and reason from results. The result is unambiguous: every tested model trusts poisoned data at 100% at moderate attacker sophistication(L2), with 269 valid trials (of 270) accepting fabricated security claims under directed queries. Under open-ended prompts, trust drops to 3-55%, confirming prompt framing as a confound; we report both conditions. An attacker sophistication gradient reveals discrete break points, a minimum skill at which trust flips from 0% to 100%, reframing the attack as a question not of whether but of how much. A controlled delivery-mode comparison shows that inline evaluation produces false negatives: GPT-5.1 shows 0% trust inline but 100% under both simulated and real agentic tool-use, demonstrating that delivery mode is a first-order confound. We evaluate five defences; read-only access control eliminates the direct mutation vector, while the remaining four are partial and model-dependent. Analysis of four additional platforms suggests the attack may generalise across the knowledge-graph ecosystem.
作者Jingwei Ye, Zhi Wang, Xin Li, Cong Gao, Chenbin Su, Jieshuai Yang, Jianfei Tang, Ge Chu
Code authorship attribution (CAA) supports software forensics, plagiarism detection, and intellectual property protection. However, existing supervised CAA approaches suffer from scarce training data and closed-world assumptions: they require sufficient labeled code from fixed candidate-author sets, making training difficult in low-data cases and predictions unreliable for open-world test pairs with unseen samples, or heterogeneous code pairs. Large language models remove task-specific training, but direct prompting depends on costly expert-designed prompts, can hallucinate over complex heterogeneous code pairs, and rarely yields auditable evidence traces. We propose MACAA, a belief-revision-based multi-agent framework for training-free code authorship verification. MACAA comprises a Coordinator and four Expert Agents analyzing layout, lexical, syntactic, and programming-pattern evidence. The Coordinator gathers expert signals for expansion, discounts unreliable evidence through contraction, and resolves conflicts through revision to preserve belief consistency, replacing direct LLM judgment with auditable hypothesis refinement. MACAA achieves 89.15% F1 on same-language benchmarks and 80.00% on mixed cross-language pairs, surpassing all baselines.
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Code authorship attribution (CAA) supports software forensics, plagiarism detection, and intellectual property protection. However, existing supervised CAA approaches suffer from scarce training data and closed-world assumptions: they require sufficient labeled code from fixed candidate-author sets, making training difficult in low-data cases and predictions unreliable for open-world test pairs with unseen samples, or heterogeneous code pairs. Large language models remove task-specific training, but direct prompting depends on costly expert-designed prompts, can hallucinate over complex heterogeneous code pairs, and rarely yields auditable evidence traces. We propose MACAA, a belief-revision-based multi-agent framework for training-free code authorship verification. MACAA comprises a Coordinator and four Expert Agents analyzing layout, lexical, syntactic, and programming-pattern evidence. The Coordinator gathers expert signals for expansion, discounts unreliable evidence through contraction, and resolves conflicts through revision to preserve belief consistency, replacing direct LLM judgment with auditable hypothesis refinement. MACAA achieves 89.15% F1 on same-language benchmarks and 80.00% on mixed cross-language pairs, surpassing all baselines.
Clinical reasoning agents based on large language models (LLMs) aim to automate tasks such as intensive care unit (ICU) monitoring and patient state tracking from electronic health records (EHRs). Existing systems typically rely on manually curated clinical tools or skills for concepts such as sepsis detection and organ failure assessment. However, maintaining these tool libraries requires substantial expert effort, while zero-shot querying or code generation often produces inefficient and unreliable reasoning chains, especially under institution-specific clinical policies. We introduce CodeClinic, a benchmark built on MIMIC-IV for evaluating whether LLM agents can synthesize and compose reusable clinical skills instead of relying on fixed toolboxes. The benchmark contains two complementary tasks: longitudinal ICU surveillance and compositional information seeking. The longitudinal setting simulates monitoring patient trajectories with structured decisions every four hours across 25 findings and eight clinical families, while the compositional setting spans 63k instances across 259 tasks in nine domains and is stratified by compositional dependency depth to evaluate increasingly complex multi-step reasoning. We further propose an offline autoformalization pipeline that converts natural-language clinical guidelines into reusable and verified Python skill libraries through iterative LLM refinement. Compared with zero-shot code generation, the resulting libraries improve consistency while reducing per-query token usage by up to 40%.
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Clinical reasoning agents based on large language models (LLMs) aim to automate tasks such as intensive care unit (ICU) monitoring and patient state tracking from electronic health records (EHRs). Existing systems typically rely on manually curated clinical tools or skills for concepts such as sepsis detection and organ failure assessment. However, maintaining these tool libraries requires substantial expert effort, while zero-shot querying or code generation often produces inefficient and unreliable reasoning chains, especially under institution-specific clinical policies. We introduce CodeClinic, a benchmark built on MIMIC-IV for evaluating whether LLM agents can synthesize and compose reusable clinical skills instead of relying on fixed toolboxes. The benchmark contains two complementary tasks: longitudinal ICU surveillance and compositional information seeking. The longitudinal setting simulates monitoring patient trajectories with structured decisions every four hours across 25 findings and eight clinical families, while the compositional setting spans 63k instances across 259 tasks in nine domains and is stratified by compositional dependency depth to evaluate increasingly complex multi-step reasoning. We further propose an offline autoformalization pipeline that converts natural-language clinical guidelines into reusable and verified Python skill libraries through iterative LLM refinement. Compared with zero-shot code generation, the resulting libraries improve consistency while reducing per-query token usage by up to 40%.
作者Yuqiao Meng, Sakshi Sunil Narvekar, Luoxi Tang, Rupali Rajendra Vaje, Yingxue Zhang, Muchao Ye, Zhaohan Xi
Multi-agent debate (MAD) systems increasingly rely on shared memory to support long-horizon reasoning, but this convenience opens a critical vulnerability: a single corrupted entry can contaminate the downstream memory-augmented reasoning, and debate alone fails to filter such errors. Existing safeguards filter entries via heuristics or LLM-based validation, yet they rely on AI judgments that share the same failure modes and overlook the cross-agent dynamics of MAD. We address this gap by formulating memory updating in MAD as a zero-trust memory game, in which no agent is assumed honest and the game's equilibrium serves as an indicator of optimal memory trust. Guided by this equilibrium, we propose EquiMem, an inference-time calibration mechanism that quantifies each update algorithmically against the shared memory state, using agents' existing retrieval queries and traversal paths as evidence rather than soliciting any LLM judgment. EquiMem instantiates calibration for both embedding- and graph-based memory, and across diverse benchmarks, MAD frameworks, and memory architectures, it consistently outperforms existing safeguards, remains robust under adversarial agents, and incurs negligible inference overhead.
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Multi-agent debate (MAD) systems increasingly rely on shared memory to support long-horizon reasoning, but this convenience opens a critical vulnerability: a single corrupted entry can contaminate the downstream memory-augmented reasoning, and debate alone fails to filter such errors. Existing safeguards filter entries via heuristics or LLM-based validation, yet they rely on AI judgments that share the same failure modes and overlook the cross-agent dynamics of MAD. We address this gap by formulating memory updating in MAD as a zero-trust memory game, in which no agent is assumed honest and the game's equilibrium serves as an indicator of optimal memory trust. Guided by this equilibrium, we propose EquiMem, an inference-time calibration mechanism that quantifies each update algorithmically against the shared memory state, using agents' existing retrieval queries and traversal paths as evidence rather than soliciting any LLM judgment. EquiMem instantiates calibration for both embedding- and graph-based memory, and across diverse benchmarks, MAD frameworks, and memory architectures, it consistently outperforms existing safeguards, remains robust under adversarial agents, and incurs negligible inference overhead.
作者Yixiong Chen, Wenjie Xiao, Pedro R. A. S. Bassi, Boyan Wang, Liang He, Xinze Zhou, Sezgin Er, Ibrahim Ethem Hamamci, Zongwei Zhou, Alan Yuille
Medical vision-language models (VLMs) and AI agents have made significant progress in learning to analyze and reason about clinical images. However, existing medical visual question answering (VQA) benchmarks collapse model capabilities into a single accuracy score, obscuring where and why models fail. We propose DeepTumorVQA, a hierarchical benchmark that follows the multi-stage evidence chain in tumor diagnosis and decomposes 3D CT reasoning into four stages: recognition, measurement, visual reasoning, and medical reasoning. Higher-level questions remain independently scorable, while their ground-truth evidence chains are defined over lower-level primitives. The benchmark contains 476K questions across 42 clinical subtypes on 9,262 3D CT volumes. In addition to a direct reasoning mode for VLMs, DeepTumorVQA provides tool-interaction environments for agent evaluation, where a model can call external tools, including segmentation models, measurement programs, and medical knowledge modules, before answering the question. Evaluating over 30 model configurations, we find that reliable quantitative measurement is the primary bottleneck, making later-stage visual and medical reasoning harder for VLMs, while tool augmentation substantially mitigates this issue. When tools are available, leveraging medical knowledge and tools to reason about medical images becomes a new challenge. We further show that ground-truth step-by-step tool-use traces from DeepTumorVQA can supervise agents and reduce tool-use and reasoning failures. This stage-wise progression from recognition to measurement to visual and medical reasoning provides a concrete roadmap for future medical VLM and AI agent studies. All data and code are released at https://github.com/Schuture/DeepTumorVQA.
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Medical vision-language models (VLMs) and AI agents have made significant progress in learning to analyze and reason about clinical images. However, existing medical visual question answering (VQA) benchmarks collapse model capabilities into a single accuracy score, obscuring where and why models fail. We propose DeepTumorVQA, a hierarchical benchmark that follows the multi-stage evidence chain in tumor diagnosis and decomposes 3D CT reasoning into four stages: recognition, measurement, visual reasoning, and medical reasoning. Higher-level questions remain independently scorable, while their ground-truth evidence chains are defined over lower-level primitives. The benchmark contains 476K questions across 42 clinical subtypes on 9,262 3D CT volumes. In addition to a direct reasoning mode for VLMs, DeepTumorVQA provides tool-interaction environments for agent evaluation, where a model can call external tools, including segmentation models, measurement programs, and medical knowledge modules, before answering the question. Evaluating over 30 model configurations, we find that reliable quantitative measurement is the primary bottleneck, making later-stage visual and medical reasoning harder for VLMs, while tool augmentation substantially mitigates this issue. When tools are available, leveraging medical knowledge and tools to reason about medical images becomes a new challenge. We further show that ground-truth step-by-step tool-use traces from DeepTumorVQA can supervise agents and reduce tool-use and reasoning failures. This stage-wise progression from recognition to measurement to visual and medical reasoning provides a concrete roadmap for future medical VLM and AI agent studies. All data and code are released at https://github.com/Schuture/DeepTumorVQA.
Recent advances in LLM agents enable systems that autonomously refine workflows, accumulate reusable skills, self-train their underlying models, and maintain persistent memory. However, we show that such self-evolution is often non-monotonic: adapting to new task distributions can progressively degrade previously acquired capabilities across all major evolution channels. We identify this phenomenon as capability erosion under self-evolution and show that it consistently emerges across workflow, skill, model, and memory evolution. To mitigate this issue, we propose Capability-Preserving Evolution (CPE), a general stabilization principle that constrains destructive capability drift during continual adaptation. Across all four evolution dimensions, CPE consistently improves retained capability stability while preserving adaptation performance. For example, in workflow evolution, CPE improves retained simple-task performance from 41.8% to 52.8% under GPT-5.1 optimization while simultaneously achieving stronger complex-task adaptation. Our findings suggest that stable long-horizon self-evolving agents require not only acquiring new capabilities, but also explicitly preserving previously learned ones during continual adaptation.
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Recent advances in LLM agents enable systems that autonomously refine workflows, accumulate reusable skills, self-train their underlying models, and maintain persistent memory. However, we show that such self-evolution is often non-monotonic: adapting to new task distributions can progressively degrade previously acquired capabilities across all major evolution channels. We identify this phenomenon as capability erosion under self-evolution and show that it consistently emerges across workflow, skill, model, and memory evolution. To mitigate this issue, we propose Capability-Preserving Evolution (CPE), a general stabilization principle that constrains destructive capability drift during continual adaptation. Across all four evolution dimensions, CPE consistently improves retained capability stability while preserving adaptation performance. For example, in workflow evolution, CPE improves retained simple-task performance from 41.8% to 52.8% under GPT-5.1 optimization while simultaneously achieving stronger complex-task adaptation. Our findings suggest that stable long-horizon self-evolving agents require not only acquiring new capabilities, but also explicitly preserving previously learned ones during continual adaptation.
Concurrency testing is essential to improve the reliability and security of multi-threaded programs. Dynamic analysis tools, such as TSan, depend on high-quality test drivers that reach critical shared-memory interactions at runtime. However, current testing practices predominantly focus on sequential logic, leaving a gap in automated concurrent test generation. Recently, large language models (LLMs) have shown promise in generating sequential tests, but they struggle to produce effective concurrent tests without a deep understanding of concurrency semantics. This paper presents ConCovUp, a multi-agent framework that combines LLMs with program analysis. ConCovUp grounds test generation in static analysis to extract shared memory accesses and their calling contexts. To trigger hard-to-reach accesses, it introduces an LLM-driven backward tracing approach, leveraging the model's semantic reasoning to deduce concrete inputs that satisfy complex path constraints, and iteratively refines the generated tests via dynamic execution feedback. Our evaluation on nine real-world C/C++ libraries shows that ConCovUp improves average Shared Memory Access Pair Coverage (SMAP Coverage) from 36.6% to 68.1% over the general Claude Code agent baseline.
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Concurrency testing is essential to improve the reliability and security of multi-threaded programs. Dynamic analysis tools, such as TSan, depend on high-quality test drivers that reach critical shared-memory interactions at runtime. However, current testing practices predominantly focus on sequential logic, leaving a gap in automated concurrent test generation. Recently, large language models (LLMs) have shown promise in generating sequential tests, but they struggle to produce effective concurrent tests without a deep understanding of concurrency semantics. This paper presents ConCovUp, a multi-agent framework that combines LLMs with program analysis. ConCovUp grounds test generation in static analysis to extract shared memory accesses and their calling contexts. To trigger hard-to-reach accesses, it introduces an LLM-driven backward tracing approach, leveraging the model's semantic reasoning to deduce concrete inputs that satisfy complex path constraints, and iteratively refines the generated tests via dynamic execution feedback. Our evaluation on nine real-world C/C++ libraries shows that ConCovUp improves average Shared Memory Access Pair Coverage (SMAP Coverage) from 36.6% to 68.1% over the general Claude Code agent baseline.
作者Haoqiang Kang, Xiaokang Ye, Yuhan Liu, Siddhant Hitesh Mantri, Lingjun Mao, James Fleming, Drishti Regmi, Lianhui Qin
LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and automatically generated 3D environments for interactive learning. Existing embodied simulators rely on manually crafted scenes or procedural templates, while recent LLM-based 3D generation systems mainly produce static scenes rather than deployable environments with verifiable tasks and standard learning interfaces. We introduce SimWorld Studio, an open-source platform built on Unreal Engine 5 for generating evolving embodied learning environments. At its core is SimCoder, a tool/skill-augmented coding agent that writes and executes engine-level code to construct physically grounded 3D worlds from language/image instructions. SimCoder self-evolves by using verifier feedback (e.g., compilation errors, physics checks, VLM critiques) to revise environments and autonomously add reusable tools and skills to its library. Generated worlds are exported as Gym-style environments for embodied agent learning. SimWorld Studio further enables co-evolution between environment generation and embodied learning: agent performance feedback guides SimCoder to generate adaptive curricula near the learner's capability frontier, so that environments become increasingly challenging as the embodied agent improves. Three case studies on embodied navigation show that self-evolution improves generation reliability, generated environments substantially improve embodied agent performance that generalizes to unseen benchmarks, and co-evolution yields an 18-point success-rate gain over fixed-environment learning and a 40-point gain over an untrained agent.
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LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and automatically generated 3D environments for interactive learning. Existing embodied simulators rely on manually crafted scenes or procedural templates, while recent LLM-based 3D generation systems mainly produce static scenes rather than deployable environments with verifiable tasks and standard learning interfaces. We introduce SimWorld Studio, an open-source platform built on Unreal Engine 5 for generating evolving embodied learning environments. At its core is SimCoder, a tool/skill-augmented coding agent that writes and executes engine-level code to construct physically grounded 3D worlds from language/image instructions. SimCoder self-evolves by using verifier feedback (e.g., compilation errors, physics checks, VLM critiques) to revise environments and autonomously add reusable tools and skills to its library. Generated worlds are exported as Gym-style environments for embodied agent learning. SimWorld Studio further enables co-evolution between environment generation and embodied learning: agent performance feedback guides SimCoder to generate adaptive curricula near the learner's capability frontier, so that environments become increasingly challenging as the embodied agent improves. Three case studies on embodied navigation show that self-evolution improves generation reliability, generated environments substantially improve embodied agent performance that generalizes to unseen benchmarks, and co-evolution yields an 18-point success-rate gain over fixed-environment learning and a 40-point gain over an untrained agent.
Agentic large language models often rely on skills, reusable natural language procedures that guide planning, action, and tool use. In practice, skills are typically improved through prompt engineering or by aligning the task LLM itself, which is costly, model-specific, and often infeasible for closed-source models. Skill optimization is not a one-step problem but a recurrent process with two coupled levels of credit assignment: a useful skill must improve rollout quality under current conditioning, while a useful revision must turn observed outcomes into a better skill for the next round. We propose Skill-R1, a reinforcement learning framework for instance-level recurrent skill optimization from verifiable rewards. Rather than updating the task LLM, Skill-R1 trains a lightweight skill generator that conditions on the task context, prior rollouts, and their verified outcomes to produce skills that steer a frozen task LLM. This preserves black-box compatibility with both open- and closed-source models while making adaptation substantially cheaper than model-level updates. Skill-R1 proceeds over multiple generations: at each step, the current skill induces rollouts whose verified outcomes are fed back to produce the next revision. To optimize this recurrent process, we introduce a bi-level group-relative policy optimization objective combining intra-generation and inter-generation advantages. The intra-generation term compares rollouts under shared skill conditioning, while the inter-generation term rewards revisions that improve behavior across successive generations. Together, these provide a principled objective for directional skill evolution rather than one-shot self-refinement. Empirically, Skill-R1 achieves consistent gains over no-skill baselines and standard GRPO across benchmarks with verifiable rewards, with particularly strong improvements on complex, multi-step tasks.
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Agentic large language models often rely on skills, reusable natural language procedures that guide planning, action, and tool use. In practice, skills are typically improved through prompt engineering or by aligning the task LLM itself, which is costly, model-specific, and often infeasible for closed-source models. Skill optimization is not a one-step problem but a recurrent process with two coupled levels of credit assignment: a useful skill must improve rollout quality under current conditioning, while a useful revision must turn observed outcomes into a better skill for the next round. We propose Skill-R1, a reinforcement learning framework for instance-level recurrent skill optimization from verifiable rewards. Rather than updating the task LLM, Skill-R1 trains a lightweight skill generator that conditions on the task context, prior rollouts, and their verified outcomes to produce skills that steer a frozen task LLM. This preserves black-box compatibility with both open- and closed-source models while making adaptation substantially cheaper than model-level updates. Skill-R1 proceeds over multiple generations: at each step, the current skill induces rollouts whose verified outcomes are fed back to produce the next revision. To optimize this recurrent process, we introduce a bi-level group-relative policy optimization objective combining intra-generation and inter-generation advantages. The intra-generation term compares rollouts under shared skill conditioning, while the inter-generation term rewards revisions that improve behavior across successive generations. Together, these provide a principled objective for directional skill evolution rather than one-shot self-refinement. Empirically, Skill-R1 achieves consistent gains over no-skill baselines and standard GRPO across benchmarks with verifiable rewards, with particularly strong improvements on complex, multi-step tasks.