DAILY RESEARCH INDEX

Agent 进展

不是论文列表,而是按研究方向整理的每日增量。

聚合近期 arXiv 更新,保留摘要、分类、发布日期和原文入口,帮助你更快判断今天哪些论文值得继续阅读与验证。

查看全部研究方向

共 4803 篇 · 多个关键词用空格分隔,按发布日期排序。

01 TOPIC

Agent 进展

cs.CR

Exploiting LLM Agent Supply Chains via Payload-less Skills

作者Xinyu Liu, Yukai Zhao, Xing Hu, Xin Xia

展开完整摘要收起摘要

Autonomous agents powered by Large Language Models (LLMs) acquire external functionalities through third-party skills available in open marketplaces. Adopting these integrations broadens the potential attack surface, prompting a need for systematic security evaluation. Current auditing mechanisms are effective at identifying explicit code payloads and predefined threat contents through security scanning. These detection mechanisms are bypassed if malicious behaviors lack direct injection and are instead synthesized dynamically at runtime through the agent's inherent generative capabilities. Exploring this blind spot, we introduce Semantic Compliance Hijacking (SCH), a payload-less supply chain attack targeting autonomous coding environments. The SCH approach translates malicious goals into unstructured natural language instructions formatted as necessary compliance rules, leading the agent to generate and execute unauthorized code. To assess the real-world viability of this attack, we developed an automated pipeline to evaluate its effectiveness across a test matrix comprising three mainstream agent frameworks and three distinct foundation models using contextualized scenarios. The findings demonstrate the pervasive nature of this threat, with SCH achieving peak success rates of up to 77.67% for confidentiality breaches and 67.33% for Remote Code Execution (RCE) under the most vulnerable configurations. Furthermore, the introduction of Multi-Skill Automated Optimization (MS-AO) further boosted attack efficacy. By omitting recognizable Abstract Syntax Tree (AST) signatures and explicit harmful intents, the manipulated skill files maintained a 0.00% detection rate, evading current scanning tools. This research highlights an underexplored attack surface within agent supply chains, pointing to a necessary transition from signature-based detection models toward semantic intent validation.

ARXIV 2605.14460 ↗
cs.CR

Known By Their Actions: Fingerprinting LLM Browser Agents via UI Traces

作者William Lugoloobi, Samuelle Marro, Jabez Magomere, Joss Wright, Chris Russell

展开完整摘要收起摘要

As LLM-based agents increasingly browse the web on users' behalf, a natural question arises: can websites passively identify which underlying model powers an agent? Doing so would represent a significant security risk, enabling targeted attacks tailored to known model vulnerabilities. Across 14 frontier LLMs and four web environments spanning information retrieval and shopping tasks, we show that an agent's actions and interaction timings, captured via a passive JavaScript tracker, are sufficient to identify the underlying model with up to 96% F1. We formalise this attack surface by demonstrating that classifiers trained on agent actions generalise across model sizes and families. We further show that strong classifiers can be trained from few interaction traces and that agent identity can be inferred early within an episode. Injecting randomised timing delays between actions substantially degrades classifier performance, but does not provide robust protection: a classifier retrained on delayed traces largely recovers performance. We release our harness and a labelled corpus of agent traces \href{https://github.com/KabakaWilliam/known_actions}{here}.

ARXIV 2605.14786 ↗
cs.AI

ASH: Agents that Self-Hone via Embodied Learning

作者Benjamin Schneider, Xavier Schneider, Victor Zhong, Sun Sun

展开完整摘要收起摘要

Long-horizon embodied tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales. We introduce ASH, an agentic system that learns an embodied policy from unlabeled, noisy internet video, without reward shaping or expert annotation. ASH follows a self-improvement loop; when it gets stuck, ASH learns an Inverse Dynamics Model (IDM) from its own trajectories, and uses its IDM to extract supervision from relevant internet video. ASH uses unsupervised learning to identify key moments from large-scale internet video and retains them as long-term memory — allowing it to tackle long-horizon problems. We evaluate ASH on two complementary environments demanding multi-hour planning: Pokemon Emerald, a turn-based RPG, and The Legend of Zelda: The Minish Cap, a real-time action-adventure game. In both games, behavioral cloning, retrieval-augmented and zero-shot foundation-model baselines plateau, while ASH sustains progression across our 8-hour evaluation. ASH reaches an average of $11.2/12$ milestones in Pokemon Emerald and $9.9/12$ in Legend of Zelda, while the strongest baseline gets stuck in both environments at an average of $6.5/12$ and $6.0/12$ milestones, respectively. We demonstrate that self-improving agents are a scalable recipe for long-horizon embodied learning.

ARXIV 2605.14211 ↗
cs.LG

FutureSim: Replaying World Events to Evaluate Adaptive Agents

作者Shashwat Goel, Nikhil Chandak, Arvindh Arun, Ameya Prabhu, Steffen Staab, Moritz Hardt, Maksym Andriushchenko, Jonas Geiping

展开完整摘要收起摘要

AI agents are being increasingly deployed in dynamic, open-ended environments that require adapting to new information as it arrives. To efficiently measure this capability for realistic use-cases, we propose building grounded simulations that replay real-world events in the order they occurred. We build FutureSim, where agents forecast world events beyond their knowledge cutoff while interacting with a chronological replay of the world: real news articles arriving and questions resolving over the simulated period. We evaluate frontier agents in their native harness, testing their ability to predict world events over a three-month period from January to March 2026. FutureSim reveals a clear separation in their capabilities, with the best agent's accuracy being 25%, and many having worse Brier skill score than making no prediction at all. Through careful ablations, we show how FutureSim offers a realistic setting to study emerging research directions like long-horizon test-time adaptation, search, memory, and reasoning about uncertainty. Overall, we hope our benchmark design paves the way to measure AI progress on open-ended adaptation spanning long time-horizons in the real world.

ARXIV 2605.15188 ↗
cs.AI

MediaClaw: Multimodal Intelligent-Agent Platform Technical Report

作者Shaoan Zhao, Huanlin Gao, Qiang Hui, Ting Lu, Xueqiang Guo, Yantao Li, Xinpei Su, Fuyuan Shi, Chao Tan, Fang Zhao, Kai Wang, Shiguo Lian

展开完整摘要收起摘要

MediaClaw is a multimodal agent platform built on the OpenClaw ecosystem. Its core design follows a three-layer architecture of unified abstraction, pluginized extension, and workflow orchestration. The system is intended to address practical deployment pain points in AIGC adoption, including fragmented capabilities, heterogeneous interfaces, disconnected production processes, and limited reuse of high-quality production workflows. \system{} abstracts full-category AIGC capabilities into a unified invocation model, uses plugins to support hot-pluggable capability expansion, and uses task-oriented Skills to turn complex production processes into reusable workflow assets. This report focuses on the architectural design philosophy of MediaClaw, the design logic of its core capability model, and the key engineering trade-offs in implementation. It aims to provide reusable practical reference for building multimodal capability platforms.

ARXIV 2605.14771 ↗
cs.CL

From Text to Voice: A Reproducible and Verifiable Framework for Evaluating Tool Calling LLM Agents

作者Md Tahmid Rahman Laskar, Xue-Yong Fu, Seyyed Saeed Sarfjoo, Quinten McNamara, Jonas Robertson, Shashi Bhushan TN

展开完整摘要收起摘要

Voice agents increasingly require reliable tool use from speech, whereas prominent tool-calling benchmarks remain text-based. We study whether verified text benchmarks can be converted into controlled audio-based tool calling evaluations without re-annotating the tool schema and gold labels. Our dataset-agnostic framework uses text-to-speech, speaker variation, and environmental noise to create paired text-audio instances while preserving the original dataset annotations. Based on extensive evaluation of 7 omni-modal models on audio-converted versions of Confetti and When2Call, our framework demonstrates that the performance is strongly model- and task-dependent: Gemini-3.1-Flash-Live obtains the highest Confetti score (70.4), whereas GPT-Realtime-1.5 performs best on When2Call (71.9). On Confetti, the text-to-voice gap ranges from 1.8 points for Qwen3-Omni to 4.8 points for GPT-Realtime-1.5. A targeted analysis of failure cases demonstrates that degradations most often reflect misunderstandings of argument values in the speech. Considering real-world deployment scenarios, we further report text-only results, an ambiguity-based reformulation stress test, and a reference-free LLM-as-judge protocol validated against human preferences. Notably, we find that open-source Qwen3 judges with at least 8B parameters exceed 80% agreement with proprietary judges, supporting privacy-preserving evaluation. Overall, our framework provides a verifiable and reproducible first-stage diagnostic that complements purpose-built audio corpora.

ARXIV 2605.15104 ↗
cs.SE

Making OpenAPI Documentation Agent-Ready: Detecting Documentation and REST Smells with a Multi-Agent LLM System

作者Rayfran Rocha Lima, Davi G. Assunção Pinheiro, Thiago Medeiros de Menezes

展开完整摘要收起摘要

The growing adoption of AI agents and the Model Context Protocol (MCP) has motivated organizations to expose existing REST APIs as agent-consumable tools. In our industrial context, this initiative targeted an ecosystem of 16 production APIs comprising approximately 600 endpoints. Although these APIs were stable and widely used within a microservice architecture, early proof-of-concept experiments revealed systematic failures in task planning, tool selection, and payload construction when accessed through MCP-based agents. Rather than attributing these failures to model limitations alone, we conducted an ecosystem-scale empirical assessment of the underlying OpenAPI documentation. We developed Hermes, a multi-agent LLM-based system that detects documentation and REST-related smells at the endpoint level and generates explainable diagnostic reports. The large-scale evaluation identified 2,450 smells across 600 endpoints, with deficiencies present in all analyzed operations. Practitioner validation confirmed high agreement with the detected issues while also revealing contextual trade-offs in remediation decisions. The findings suggested that structural validity within microservice environments does not guarantee semantic readiness for agent-based consumption. Based on this evidence, the organization revised its adoption strategy, prioritizing selective endpoint adaptation, redefining documentation standards, and integrating automated documentation assessment into API governance workflows. This case illustrates how systematic artifact-level evaluation can function as a strategic decision-support mechanism, reducing technological risk and guiding evidence-based AI adoption in industrial software ecosystems.

ARXIV 2605.14312 ↗
cs.AI

Coding Agent Is Good As World Simulator

作者Hongyu Wang, Jingquan Wang, Bocheng Zou, Radu Serban, Dan Negrut

展开完整摘要收起摘要

World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics. However, because these models typically infer dynamics from video and represent them in latent states, they do not explicitly enforce physical constraints. As a result, the generated video rollouts are not physically plausible, exhibiting unstable contacts, distorted shapes, or inconsistent motion. In this paper, we present an agentic framework constructing physics-based world models through executable simulation code. The framework coordinates planning, code generation, visual review, and physics analysis agents. The planning agent converts the natural language prompt into a structured scene plan, the code agent implements it as executable simulation code, and the visual review agent provide visual feedback while the physics analysis agent checks physical consistency. The code is iteratively revised based on the feedback until the simulation matches the prompt reqirements and physical constraints. Experimental results show that our framework outperforms advanced video-based models in physical accuracy, instruction fidelity and visual quality, which could be applied to various scenarios including driving simulation and embodied robot tasks.

ARXIV 2605.14398 ↗
cs.CV

MemEye: A Visual-Centric Evaluation Framework for Multimodal Agent Memory

作者Minghao Guo, Qingyue Jiao, Zeru Shi, Yihao Quan, Boxuan Zhang, Danrui Li, Liwei Che, Wujiang Xu, Shilong Liu, Zirui Liu, Mubbasir Kapadia, Vladimir Pavlovic, Jiang Liu, Mengdi Wang, Yiyu Shi, Dimitris N. Metaxas, Ruixiang Tang

展开完整摘要收起摘要

Long-term agent memory is increasingly multimodal, yet existing evaluations rarely test whether agents preserve the visual evidence needed for later reasoning. In prior work, many visually grounded questions can be answered using only captions or textual traces, allowing answers to be inferred without preserving the fine-grained visual evidence. Meanwhile, harder cases that require reasoning over changing visual states are largely absent. Therefore, we introduce MemEye, a framework that evaluates memory capabilities from two dimensions: one measures the granularity of decisive visual evidence (from scene-level to pixel-level evidence), and the other measures how retrieved evidence must be used (from single evidence to evolutionary synthesis). Under this framework, we construct a new benchmark across 8 life-scenario tasks, with ablation-driven validation gates for assessing answerability, shortcut resistance, visual necessity, and reasoning structure. By evaluating 13 memory methods across 4 VLM backbones, we show that current architectures still struggle to preserve fine-grained visual details and reason about state changes over time. Our findings show that long-term multimodal memory depends on evidence routing, temporal tracking, and detail extraction.

ARXIV 2605.15128 ↗
cs.MM

Contestable Multi-Agent Debate with Arena-based Argumentative Computation for Multimedia Verification

作者Truong Thanh Hung Nguyen, Vo Thanh Khang Nguyen, Hoang-Loc Cao, Phuc Ho, Van Pham, Hung Cao

展开完整摘要收起摘要

Multimedia verification requires not only accurate conclusions but also transparent and contestable reasoning. We propose a contestable multi-agent framework that integrates multimodal large language models, external verification tools, and arena-based quantitative bipolar argumentation (A-QBAF) as a submission to the ICMR 2026 Grand Challenge on Multimedia Verification. Our method decomposes each case into claim-centered sections, retrieves targeted evidence, and converts evidence into structured support and attack arguments with provenance and strength scores. These arguments are resolved through small local argument graphs with selective clash resolution and uncertainty-aware escalation. The resulting system generates section-wise verification reports that are transparent, editable, and computationally practical for real-world multimedia verification. Our implementation is public at: https://github.com/Analytics-Everywhere-Lab/MV2026_the_liems.

ARXIV 2605.14495 ↗
cs.SE

Towards In-Depth Root Cause Localization for Microservices with Multi-Agent Recursion-of-Thought

作者Lingzhe Zhang, Tong Jia, Kangjin Wang, Chiming Duan, Minghua He, Rongqian Wang, Xi Peng, Meiling Wang, Gong Zhang, Renhai Chen, Ying Li

展开完整摘要收起摘要

As modern microservice systems grow increasingly complex due to dynamic interactions and evolving runtime environments, they experience failures with rising frequency. Ensuring system reliability therefore critically depends on accurate root cause localization (RCL). While numerous traditional machine learning and deep learning approaches have been explored for this task, they often suffer from limited interpretability and poor transferability across deployments. More recently, large language model (LLM)-based methods have been proposed to address these issues. However, existing LLM-based approaches still face two fundamental limitations: context explosion, which dilutes critical evidence and degrades localization accuracy, and serial reasoning structures, which hinder deep causal exploration and impair inference efficiency. In this paper, we conduct a comprehensive study of both how human SREs perform root cause localization in practice and why existing LLM-based methods fall short. Motivated by these findings, we introduce RCLAgent, an in-depth root cause localization framework for microservice systems that realizes multi-agent recursion-of-thought with parallel reasoning. RCLAgent decomposes the diagnostic process along the trace graph by assigning each span to a Dedicated Agent and organizing agents recursively and in parallel according to the graph topology, with the final diagnosis obtained by synthesizing the Root-Level Diagnosis Report and the Global Evidence Graph. Extensive experiments on multiple public benchmarks demonstrate that RCLAgent consistently outperforms state-of-the-art methods in both localization accuracy and inference efficiency.

ARXIV 2605.14866 ↗
cs.AI

Case-Based Calibration of Adaptive Reasoning and Execution for LLM Tool Use

作者Renning Pang, Tian Lan, Leyuan Liu, Piao Tong, Sheng Cao, Xiaosong Zhang

展开完整摘要收起摘要

Tool use extends large language models beyond parametric knowledge, but reliable execution requires balancing appropriate reasoning depth with strict structural validity. We approach this problem from a case-based perspective to present CAST, a case-driven framework that treats historical execution trajectories as structured cases. Instead of reusing raw exemplar outputs, CAST extracts case-derived signals to identify complexity profiles for estimating optimal reasoning strategies, alongside failure profiles to map likely structural breakdowns. The framework translates this knowledge into a fine-grained reward design and adaptive reasoning, enabling the model to autonomously internalize case-based strategies during reinforcement learning. Experiments on BFCLv2 and ToolBench demonstrate that CAST improves both schema-faithful execution and task-level tool-use success while reducing unnecessary deliberation. The approach achieves up to 5.85 percentage points gain in overall execution accuracy and reduces average reasoning length by 26%, significantly mitigating high-impact structural errors. Ultimately, this demonstrates how historical execution cases can provide reusable adaptation knowledge for calibrated tool use.

ARXIV 2605.15041 ↗
cs.CR

Web Agents Should Adopt the Plan-Then-Execute Paradigm

作者Julien Piet, Annabella Chow, Yiwei Hou, Muxi Lyu, Sylvie Venuto, Jinhao Zhu, Raluca Ada Popa, David Wagner

展开完整摘要收起摘要

ReAct has become the default architecture across LLM agents, and many existing web agents follow this paradigm. We argue that it is the wrong default for web agents. Instead, web agents should default to plan-then-execute: commit to a task-specific program before observing runtime web content, then execute it. The reason is that web content mixes inputs from many parties. An e-commerce product page may combine a seller's listing, customer reviews and sponsored advertisements. Under ReAct, all of this content flows into the model when deciding on the next action, creating a direct path for prompt injections to steer the agent's control flow. Plan-then-execute changes this boundary: untrusted data may influence values or branches inside a predefined execution graph, but it cannot redefine the user task or cause the model to synthesize new actions at runtime. We analyze WebArena, a popular web agent benchmark, and find that all tasks are compatible with plan-then-execute, while 80% can be completed with a purely programmatic plan, without any runtime LLM subroutine. We identify the main barrier to adopting plan-then-execute on the web: For it to work well, tools must map cleanly to semantic actions, with effects known before execution, so agents have enough information to plan. The web does not naturally expose that interface. Browser tools such as click, type, and scroll have page-dependent meanings. Planning at this layer is near-sighted: the agent can only see actions on the current page, and later actions appear only after it acts. Closing this gap requires typed interfaces that turn website interactions from clicks and keystrokes to task-level operations. This is an infrastructure problem, not a modeling problem. Web tasks do not need reactivity by default; they need typed, complete, auditable website APIs.

ARXIV 2605.14290 ↗
cs.CL

Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining

作者Weimin Xiong, Shuhao Gu, Bowen Ye, Zihao Yue, Lei Li, Feifan Song, Sujian Li, Hao Tian

展开完整摘要收起摘要

Recent advances in multimodal large language models have driven growing interest in graphical user interface (GUI) agents, yet their generalization remains constrained by the scarcity of large-scale training data spanning diverse real-world applications. Existing datasets rely heavily on costly manual annotations and are typically confined to narrow domains. To address this challenge, we propose Video2GUI, a fully automated framework that extracts grounded GUI interaction trajectories directly from unlabeled Internet videos. Video2GUI employs a coarse-to-fine filtering strategy to identify high-quality GUI tutorial videos and convert them into structured agent trajectories. Applying this pipeline to 500 million video metadata entries, we construct WildGUI, a large-scale dataset containing 12 million interaction trajectories spanning over 1,500 applications and websites. Pre-training Qwen2.5-VL and Mimo-VL on WildGUI yields consistent improvements of 5-20% across multiple GUI grounding and action benchmarks, matching or surpassing state-of-the-art performance. We will release both the WildGUI dataset and the Video2GUI pipeline to support future research of GUI agents.

ARXIV 2605.14747 ↗
cs.AI

Prompting Policies for Multi-step Reasoning and Tool-Use in Black-box LLMs with Iterative Distillation of Experience

作者Krishna Sayana, Ketan Todi, Ambarish Jash

展开完整摘要收起摘要

The shift toward interacting with frozen, "black-box" Large Language Models (LLMs) has transformed prompt engineering from a heuristic exercise into a critical optimization challenge. We propose a Reinforcement Learning (RL) framework for training learned prompting policies via iterative distillation of experience. In this architecture, a lightweight prompter model is optimized to maximize task-specific rewards for a larger, frozen worker LLM. By utilizing a contrastive experience buffer that couples scalar rewards with dense textual critiques, our approach effectively amortizes iterative prompt refinement into single-shot policy weights. Our experimental analysis focuses on the Big Bench Extra Hard (BBEH) and Tau-bench suites, covering a diverse range of multi-step reasoning and tool-use tasks. We demonstrate significant gains, improving performance from 55% to 90% in logic-intensive reasoning and 74% to 91% in tool-use tasks. Furthermore, we analyze the structural evolution of prompts, demonstrating how the policy discovers specialized algorithmic heuristics. We provide comprehensive comparisons against state-of-the-art evolutionary baselines like GEPA, showing that iterative distillation achieves superior performance with higher sample efficiency.

ARXIV 2605.14443 ↗
cs.CL

GroupMemBench: Benchmarking LLM Agent Memory in Multi-Party Conversations

作者Jingbo Yang, Kwei-Herng Lai, Xiaowen Wang, Shiyu Chang, Yaar Harari, Evgeniy Gabrilovich

展开完整摘要收起摘要

Large Language Model (LLM) agents increasingly serve as personal assistants and workplace collaborators, where their utility depends on memory systems that extract, retrieve, and apply information across long-running conversations. However, both existing memory systems and benchmarks are built around the dyadic, single-user setup, even though real deployments routinely span groups and channels with multiple users interacting with the agent and with each other. This mismatch leaves three properties of group memory unmeasured: (i) group dynamics that go beyond concatenated one-on-one chats, (ii) speaker-grounded belief tracking, where the per-user memory modeling is needed, and (iii) audience-adapted language, where Theory-of-Mind shifts produce role-specific vocabulary. We introduce GroupMemBench, a benchmark that exposes all three. A graph-grounded synthesis pipeline produces multi-party conversations with controllable reply structure and conditions each message on per-user personas and target audiences. An adversarial query pipeline then binds every question to a specific asker across six categories, spanning multi-hop reasoning, knowledge update, term ambiguity, user-implicit reasoning, temporal reasoning, and abstention, and iteratively searches challenging, realistic queries that reflect comprehensive memory capability. Benchmarking leading memory systems exposes a sharp collapse: the strongest one reaches only 46.0% average accuracy, with knowledge update at 27.1% and term ambiguity at 37.7%, while a simple BM25 baseline matches or exceeds most agent memory systems. This indicates current memory ingestion erases the structural and lexical features group memory depends on, leaving multi-user memory far from solved.

ARXIV 2605.14498 ↗
cs.AI

Cattle Trade: A Multi-Agent Benchmark for LLM Bluffing, Bidding, and Bargaining

作者Robert Müller, Clemens Müller

展开完整摘要收起摘要

We introduce \textsc{Cattle Trade, a multi-agent benchmark for evaluating large language models (LLMs) as agents in strategic reasoning under imperfect information, adversarial interaction, and resource constraints. The benchmark combines auctions, hidden-offer trade challenges (TCs), bargaining, bluffing, opponent modeling, and resource allocation within a single long-horizon game lasting 50--60 turns. Unlike prior agent benchmarks that test these abilities in isolation, \textsc{Cattle Trade} evaluates whether agents integrate them across a competitive, multi-agent economic game with conflicting incentives. The benchmark logs every bid, TC offer, counteroffer, and card selection, enabling behavioural analysis beyond final scores or win rates. We evaluate seven cost-efficient language models and three deterministic code agents across 242 games. Strategic coherence, in particular spending efficiency, resource discipline, and phase-adaptive bidding, is associated with rank more strongly than spending volume or any single subskill. Two heuristic code agents outperform most tested LLMs, and behavioural traces surface recurring LLM failure modes including overbidding, self-bidding, bankrupt TC initiation, and weak opponent-state adaptation. Evaluating agentic competence requires benchmarks that test the joint deployment of multiple capabilities in multi-agent environments with conflicting incentives, uncertainty, and economic dynamics.

ARXIV 2605.14537 ↗
cs.CL

Is Grep All You Need? How Agent Harnesses Reshape Agentic Search

作者Sahil Sen, Akhil Kasturi, Elias Lumer, Anmol Gulati, Vamse Kumar Subbiah

展开完整摘要收起摘要

Recent advances in Large Language Model (LLM) agents have enabled complex agentic workflows where models autonomously retrieve information, call tools, and reason over large corpora to complete tasks on behalf of users. Despite the growing adoption of retrieval-augmented generation (RAG) in agentic search systems, existing literature lacks a systematic comparison of how retrieval strategy choice interacts with agent architecture and tool-calling paradigm. Important practical dimensions, including how tool outputs are presented to the model and how performance changes when searches must cope with more irrelevant surrounding text, remain under-explored in agent loops. This paper reports an empirical study organized into two experiments. Experiment 1 compares grep and vector retrieval on a 116-question sample from LongMemEval, using a custom agent harness (Chronos) and provider-native CLI harnesses (Claude Code, Codex, and Gemini CLI), for both inline tool results and file-based tool results that the model reads separately. Experiment 2 compares grep-only and vector-only retrieval while progressively mixing in additional unrelated conversation history, so that each query is embedded in more distracting material alongside the passages that matter. Across Chronos and the provider CLIs, grep generally yields higher accuracy than vector retrieval in our comparisons in experiment 1; at the same time, overall scores still depend strongly on which harness and tool-calling style is used, even when the underlying conversation data are the same.

ARXIV 2605.15184 ↗
cs.MA

IFPV: An Integrated Multi-Agent Framework for Generative Operational Planning and High-Fidelity Plan Verification

作者Zhigao Huang, Zhengqing Hu, Dong Chen, Shaohan Zhang, Zhao Jin, Bo Zhang, Han Wu, Mingliang Xu

展开完整摘要收起摘要

Operational plan generation and verification are critical for modern complex and rapidly changing battlefield environments, yet traditional generation and verification methods still respectively face the challenges of generation infeasibility and verification insufficiency. To alleviate these limitations, we propose an Integrated Multi-Agent Framework for Generative Operational Planning and High-Fidelity Plan Verification (IFPV). IFPV consists of two tightly coupled modules: Multi-Perspective Hierarchical Agents (MPHA) for generative operational planning and an Adversarial Cognitive Simulation Engine (ACSE) for high-fidelity adversarial plan verification. MPHA decomposes commander intent into executable multi-platform tactical action sequences through the collaboration of Pathfinder, Analyst, and Planner agents. ACSE introduces an opponent equipped with a customized world model, which predicts the future evolution of mission-critical platforms and conducts dynamic counteractions against candidate plans. Simulation experiments in the Asymmetric Combat Tactic Simulator (ACTS) show that IFPV improves mission success by 19.4% and reduces operational cost by 41.7% compared with a single-step large language model (LLM) planning baseline. Compared with a traditional rule-based validator, ACSE increases the average suppression rate by 31.8%, indicating that the proposed verification environment is stricter and more discriminative in revealing the latent vulnerabilities of candidate plans. The code for IFPV can be found at https://github.com/zhigao3ks/IFPV.

ARXIV 2605.14851 ↗
cs.AI

When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution

作者Zilin Zhu, Longteng Guo, Yanghong Mei, Bowen Pang, Zongxun Zhang, Xingjian He, Ruyi Ji, Jing Liu

展开完整摘要收起摘要

Long-horizon household tasks demand robust high-level planning and sustained reasoning capabilities, which are largely overlooked by existing embodied AI benchmarks that emphasize short-horizon navigation or manipulation and rely on fixed task categories. We introduce LongAct, a benchmark designed to evaluate planning-level autonomy in long-horizon household tasks specified through free-form instructions. By abstracting away embodiment-specific low-level control, LongAct isolates high-level cognitive capabilities such as instruction understanding, dependency management, memory maintenance, and adaptive planning. We further propose HoloMind, a VLM-driven agent with a DAG-based long-horizon hierarchical planner, a Multimodal Spatial Memory for persistent world modeling, an Episodic Memory for experience reuse, and a global Critic for reflective supervision. Experiments with GPT-5 and Qwen3-VL models show that HoloMind substantially improves long-horizon performance while reducing reliance on model scale. Even top models achieve only 59% goal completion and 16% full-task success, underscoring the difficulty of LongAct and the need for stronger long-horizon planning in embodied agents.

ARXIV 2605.14504 ↗
cs.CR

ExploitBench: A Capability Ladder Benchmark for LLM Cybersecurity Agents

作者Seunghyun Lee, David Brumley

展开完整摘要收起摘要

Exploitation is not a binary event. It is a ladder of acquiring progressive capabilities, from executing a single buggy line of code to taking full control of the target. However, existing LLM security benchmarks treat a crash as exploitation success. That single binary outcome collapses the hard parts of exploitation: the transition from triggering a bug to constructing reusable primitives and control. We present ExploitBench, a capability-graded benchmark that decomposes exploitation into 16 measurable flags, from coverage and crash through sandbox primitives, arbitrary read/write, control-flow hijack, and arbitrary code execution. Each capability is verified by a deterministic oracle that uses a per-run randomized challenge-response for primitives, differential execution against ground-truth binaries to measure progress, and a signal-handler proof for code execution. We instantiate ExploitBench on 41 V8 bugs because V8 is both widely deployed and exploitation-hardened. We report three arms: <model,env> as the primary measurement of model-environment capability, <model,env, adaptive coaching> as a secondary arm that adds adaptive coaching to test whether targeted feedback shifts outcomes, and <model,env,harness> as an ablation that swaps in the model's native CLI to check whether vendor-side optimizations increase exploitation capabilities. Our results show a sharp capability split between publicly deployed frontier models and the private frontier. Across the 8 publicly deployed models tested, reaching the vulnerable code and triggering a crash is routine, but arbitrary code execution is not. The private model shows arbitrary code execution on approximately half. Overall, results suggest that exploit construction against hardened targets is an emerging frontier capability.

ARXIV 2605.14153 ↗
cs.AI

Distribution-Aware Algorithm Design with LLM Agents

作者Saharsh Koganti, Priyadarsi Mishra, Pierfrancesco Beneventano, Tomer Galanti

展开完整摘要收起摘要

We study learning when the learned object is executable solver code rather than a predictor. In this setting, correctness is not enough: two solvers may both return valid solutions on the deployment distribution while differing substantially in runtime. Given samples from an unknown task distribution, the learner returns code evaluated on fresh instances by both solution quality and execution time. Our central abstraction is a solver hint: reusable structure inferred from samples and compiled into specialized solver code. We prove that the empirically fastest sample-consistent solver from a fixed library generalizes in both correctness and runtime, and that statistically identifiable hints can be recovered and compiled from polynomially many samples. Empirically, we instantiate the framework with LLM code agents on \(21\) structured combinatorial-optimization target distributions across seven problem classes. The synthesized solvers reach mean normalized quality \(0.971\), improve by \(+0.224\) over the average heuristic pool and by \(+0.098\) over the highest-quality heuristic, and are \(336.9\times\), \(342.8\times\), and \(16.1\times\) faster than the quality-best heuristic, Gurobi, and the selected time-limited exact backend, respectively. On released PACE 2025 Dominating Set private instances, the synthesized solver is valid on all \(100\) graphs and runs about two orders of magnitude faster than top competition solvers, with a moderate quality gap. Inspection shows that many gains come from changing the computational scale: replacing ambient exponential search or general-purpose optimization with compiled distribution-specific computation.

ARXIV 2605.14141 ↗
cs.LG

EvolveMem:Self-Evolving Memory Architecture via AutoResearch for LLM Agents

作者Jiaqi Liu, Xinyu Ye, Peng Xia, Zeyu Zheng, Cihang Xie, Mingyu Ding, Huaxiu Yao

展开完整摘要收起摘要

Long-term memory is essential for LLM agents that operate across multiple sessions, yet existing memory systems treat retrieval infrastructure as fixed: stored content evolves while scoring functions, fusion strategies, and answer-generation policies remain frozen at deployment. We argue that truly adaptive memory requires co-evolution at two levels: the stored knowledge and the retrieval mechanism that queries it. We present EvolveMem, a self-evolving memory architecture that exposes its full retrieval configuration as a structured action space optimized by an LLM-powered diagnosis module. In each evolution round, the module reads per-question failure logs, identifies root causes, and proposes targeted configuration adjustments; a guarded meta-analyzer applies them with automatic revert-on-regression and explore-on-stagnation safeguards. This closed-loop self-evolution realizes an AutoResearch process: the system autonomously conducts iterative research cycles on its own architecture, replacing manual configuration tuning. Starting from a minimal baseline, the process converges autonomously, discovering effective retrieval strategies including entirely new configuration dimensions not present in the original action space. On LoCoMo, EvolveMem outperforms the strongest baseline by 25.7% relative and achieves a 78.0% relative improvement over the minimal baseline. On MemBench, EvolveMem exceeds the strongest baseline by 18.9% relative. Evolved configurations transfer across benchmarks with positive rather than catastrophic transfer, indicating that the self-evolution process captures universal retrieval principles rather than benchmark-specific heuristics. Code is available at https://github.com/aiming-lab/SimpleMem.

ARXIV 2605.13941 ↗
cs.AI

From Descriptive to Prescriptive: Uncover the Social Value Alignment of LLM-based Agents

作者Jinxian Qu, Qingqing Gu, Teng Chen, Luo Ji

展开完整摘要收起摘要

Wide applications of LLM-based agents require strong alignment with human social values. However, current works still exhibit deficiencies in self-cognition and dilemma decision, as well as self-emotions. To remedy this, we propose a novel value-based framework that employs GraphRAG to convert principles into value-based instructions and steer the agent to behave as expected by retrieving the suitable instruction upon a specific conversation context. To evaluate the ratio of expected behaviors, we define the expected behaviors from two famous theories, Maslow's Hierarchy of Needs and Plutchik's Wheel of Emotion. By experimenting with our method on the benchmark of DAILYDILEMMAS, our method exhibits significant performance gains compared to prompt-based baselines, including ECoT, Plan-and-Solve, and Metacognitive prompting. Our method provides a basis for the emergence of self-emotion in AI systems.

ARXIV 2605.14034 ↗
cs.AI

ClawForge: Generating Executable Interactive Benchmarks for Command-Line Agents

作者Yuxiang Lai, Peng Xia, Haonian Ji, Kaiwen Xiong, Kaide Zeng, Jiaqi Liu, Fang Wu, Jike Zhong, Zeyu Zheng, Cihang Xie, Huaxiu Yao

展开完整摘要收起摘要

Interactive agent benchmarks face a tension between scalable construction and realistic workflow evaluation. Hand-authored tasks are expensive to extend and revise, while static prompt evaluation misses failures that only appear when agents operate over persistent state. Existing interactive benchmarks have advanced agent evaluation significantly, but most initialize tasks from clean state and do not systematically test how agents handle pre-existing partial, stale, or conflicting artifacts. We present ClawForge, a generator-backed benchmark framework for executable command-line workflows under state conflict. The framework compiles scenario templates, grounded slots, initialized state, reference trajectories, and validators into reproducible task specifications, and evaluates agents step by step over persistent workflow surfaces using normalized end state and observable side effects rather than exact trajectory matching. We instantiate this framework as the ClawForge-Bench (17 scenarios, 6 ability categories). Results across seven frontier models show that the best model reaches only 45.3% strict accuracy, wrong-state replacement remains below 17% for all models, and the widest model separation (17% to 90%) is driven by whether agents inspect existing state before acting. Partial-credit and step-efficiency analyses further reveal that many failures are near-miss closures rather than early breakdowns, and that models exhibit qualitatively different failure styles under state conflict.

ARXIV 2605.14133 ↗
cs.AI

Model-Adaptive Tool Necessity Reveals the Knowing-Doing Gap in LLM Tool Use

作者Yize Cheng, Chenrui Fan, Mahdi JafariRaviz, Keivan Rezaei, Soheil Feiz

展开完整摘要收起摘要

Large language models (LLMs) increasingly act as autonomous agents that must decide when to answer directly vs. when to invoke external tools. Prior work studying adaptive tool use has largely treated tool necessity as a model-agnostic property, annotated by human or LLM judge, and mostly cover cases where the answer is obvious (e.g., fetching the weather vs. paraphrasing text). However, tool necessity in the wild is more nuanced due to the divergence of capability boundaries across models: a problem solvable by a strong model on its own may still require tools for a weaker one. In this work, we introduce a model-adaptive definition of tool-necessity, grounded in each model's empirical performance. Following this definition, we compare the necessity against observed tool-call behavior across four models on arithmetic and factual QA dataset, and find substantial mismatches of 26.5-54.0% and 30.8-41.8%, respectively. To diagnose the failure, we decompose tool use into two stages: an internal cognition stage that reflects whether a model believes a tool is necessary, and an execution stage that determines whether the model actually makes a tool-call action. By probing the LLM hidden states, we find that both signals are often linearly decodable, yet their probe directions become nearly orthogonal in the late-layer, last-token regime that drives the next-token action. By tracing the trajectory of samples in the two-stage process, we further discover that the majority of mismatch is concentrated in the cognition-to-action transition, not in cognition itself. These results reveal a knowing-doing gap in LLM tool-use: improving tool-use reliability requires not only better recognition of when tools are needed, but also better translation of that recognition into action.

ARXIV 2605.14038 ↗
cs.CR

AgentTrap: Measuring Runtime Trust Failures in Third-Party Agent Skills

作者Haomin Zhuang, Hanwen Xing, Yujun Zhou, Yuchen Ma, Yue Huang, Yili Shen, Yufei Han, Xiangliang Zhang

展开完整摘要收起摘要

Third-party skills are becoming the package ecosystem for LLM agents. They package natural-language instructions, helper scripts, templates, documents, and service configuration into reusable workflows. This makes skills useful, but it also introduces a new security problem: a malicious skill does not need to ask the model to perform an obviously harmful action. Instead, it can disguise the harmful behavior as part of a routine workflow, relying on the agent to execute that workflow with high-value permissions and limited human supervision. We introduce AgentTrap, a dynamic benchmark for evaluating whether LLM agents can use third-party skills while resisting malicious runtime behavior. AgentTrap contains 141 tasks: 91 malicious tasks and 50 benign utility tasks, covering 16 security-impact dimensions grounded in agent-skill supply-chain threats. In each task, the agent receives an ordinary user request, runs with installed skills that may contain malicious workflow elements, and is executed in a sandboxed environment. AgentTrap then judges complete trajectories for attack success, blocked or refused behavior, attack-not-triggered cases, and no-attack-evidence outcomes. Our central finding is that the most informative failures are not simple jailbreaks. Models often complete the visible user task while treating unsafe side effects introduced by the skill as part of the normal workflow. This motivates runtime evaluation of the concrete model--framework--workspace environment in which users actually delegate work. Code and data are available at https://github.com/zhmzm/AgentTrap and https://huggingface.co/datasets/zhmzm/AgentTrap.

ARXIV 2605.13940 ↗
cs.AI

MMSkills: Towards Multimodal Skills for General Visual Agents

作者Kangning Zhang, Shuai Shao, Qingyao Li, Jianghao Lin, Lingyue Fu, Shijian Wang, Wenxiang Jiao, Yuan Lu, Weiwen Liu, Weinan Zhang, Yong Yu

展开完整摘要收起摘要

Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.

ARXIV 2605.13527 ↗
cs.CL

VectraYX-Nano: A 42M-Parameter Spanish Cybersecurity Language Model with Curriculum Learning and Native Tool Use

作者Juan S. Santillana

展开完整摘要收起摘要

We present VectraYX-Nano, a 41.95M-parameter decoder-only language model trained from scratch in Spanish for cybersecurity, with a Latin-American focus and native tool invocation via the Model Context Protocol (MCP). Four contributions: (i) Corpus: VectraYX-Sec-ES, a 170M-token Spanish corpus from an eight-VM pipeline (~$25 USD) partitioned into conversational (42M tokens, OpenSubtitles-ES, OASST1), cybersecurity (118M tokens, NVD, Wikipedia-ES, CVE mirror, security blogs), and offensive-security tooling (10M tokens, ExploitDB, HackTricks, OWASP) phases. (ii) Architecture: 42M-parameter Transformer decoder with GQA, QK-Norm, RMSNorm, SwiGLU, RoPE, z-loss, and a 16,384-token byte-fallback BPE. (iii) Curriculum with replay: continual pre-training with a replay buffer yields monotonic loss descent (9.80->3.17->3.00->2.16); after SFT on OASST-ES, Alpaca-ES, CVE Q&A, and 6,327 tool-use traces, the model attains a conversational gate of 0.78+-0.05 (N=4 seeds). (iv) Two findings: a bootstrap-corpus ablation reveals a loss-vs-register inversion at nano scale; a LoRA study shows the B4 tool-selection floor of 0.000 is a corpus-density artifact, not a capacity gate — a tool-dense corpus (2,801 examples) raises B4 to 0.145+-0.046 on Nano 42M and 0.445+-0.201 on a 260M mid-tier. The GGUF artifact is 81 MB (F16), runs at sub-second TTFT on commodity hardware under llama.cpp, and is to our knowledge the first Spanish-native cybersecurity LLM with end-to-end MCP integration. Corpus recipe, training scripts, GGUF weights, and B1-B5 benchmark are released.

ARXIV 2605.13989 ↗
cs.GT

TERMS-Bench: Diagnosing LLM Negotiation Agents Beyond Deal Rate

作者Erica Zhang, Fangzhao Zhang, Aneesh Pappu, Batu El, Jose Blanchet, Susan Athey, Jiashuo Liu, James Zou

展开完整摘要收起摘要

Negotiation is a central mechanism of economic exchange, shaping markets, procurement, labor agreements, and resource allocation. It is also a canonical testbed for agentic language models, requiring multi-turn interaction under hidden preferences, strategic communication, and binding constraints. These properties make negotiation hard to evaluate: unlike math or code, it has no intrinsic verifier. Existing LLM negotiation evaluations rely on LLM-vs.-LLM interaction or aggregate outcomes such as deal rate, leaving failures opaque. We introduce Terms-Bench, short for Testbed for Economic Reasoning in Multi-turn Strategy, a Bayesian-game framework that makes the environment itself the verifier by specifying the counterpart's latent type, policy, and payoff structure. We instantiate it in bilateral price negotiation, where the counterpart's private state and simulator policy are hidden from the agent but observable to the evaluator. This turns the counterpart from a black-box opponent into a diagnostic instrument, enabling agent-attributable failure analysis and oracle-reference optimality gaps. Evaluating 13 LLM agents spanning frontier systems from major providers, Terms-Bench turns negotiation evaluation from aggregate ranking into actionable diagnosis: where agents fail, why they fail, and what to strengthen. Empirically, frontier models saturate deal rate yet diverge in surplus extraction, cue use, belief calibration, and compliance, revealing agent-specific bargaining bottlenecks masked by prior benchmarks.

ARXIV 2605.13909 ↗