作者Mohit Jiwatode, Ronja Fuchs, Robin Schmöcker, Bodo Rosenhahn, Alexander Dockhorn
LLM-based game agents often perform poorly on more complex tasks. This work examines whether these failures are linked to limited spatial reasoning and evaluates whether causal prompt augmentation and multi-step planning can improve win-rates while managing response latency. Using the open-source Qwen3 model family, we conduct experiments across varying model scales, reasoning modes, and planning horizons. We further introduce a focused GVGAI benchmark consisting of three custom games with five difficulty levels to isolate spatial navigation. The evaluation follows two paradigms: an initial ``positioning experiment'' to test an agent's ability to find its exact coordinates, and a study of game-play success. Our results show that while larger models with an enabled thinking mode identify their positions more accurately, overall performance in coordinate matching remains limited for smaller models. Win rates decrease as game levels and layout complexity increase, validating the benchmark's difficulty scaling. Integrating causal context into the prompts tends to improve the agents' success rates, particularly for bigger models. While enabling thinking mode and longer planning horizons significantly improve performance, multi-step planning further reduces mean per-step response times, offering a practical trade-off between reasoning depth and execution speed.
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LLM-based game agents often perform poorly on more complex tasks. This work examines whether these failures are linked to limited spatial reasoning and evaluates whether causal prompt augmentation and multi-step planning can improve win-rates while managing response latency. Using the open-source Qwen3 model family, we conduct experiments across varying model scales, reasoning modes, and planning horizons. We further introduce a focused GVGAI benchmark consisting of three custom games with five difficulty levels to isolate spatial navigation. The evaluation follows two paradigms: an initial ``positioning experiment'' to test an agent's ability to find its exact coordinates, and a study of game-play success. Our results show that while larger models with an enabled thinking mode identify their positions more accurately, overall performance in coordinate matching remains limited for smaller models. Win rates decrease as game levels and layout complexity increase, validating the benchmark's difficulty scaling. Integrating causal context into the prompts tends to improve the agents' success rates, particularly for bigger models. While enabling thinking mode and longer planning horizons significantly improve performance, multi-step planning further reduces mean per-step response times, offering a practical trade-off between reasoning depth and execution speed.
作者Pavel Golikov, Evgenii Opryshko, Gennady Pekhimenko, Mark C. Jeffrey
We introduce ARBIGRAPH, a benchmark generator for evaluating whether tool-assisted language agents can retain, update, compose, and discard task-relevant context across extended reasoning workflows. ARBIGRAPH represents each task as a natural-language problem with an executable Python solver, and composes tasks through typed intermediate states, instantiated here as scalar and list values. This design enables controllable task graphs whose length, dependency structure, distractor count, and value type can be varied while preserving exact automatic verification. We instantiate ARBIGRAPH with math, GSM-style word-problems, and Python-tracing task categories, and evaluate a Qwen3.5-27B tool-assisted agent across four topologies. The results show high accuracy on isolated tasks but substantial degradation on more complex dependent tasks: accuracy drops by up to 33.3% on branching chains of dependent math tasks. This shows that ARBIGRAPH exposes failures that are not visible from single-task evaluation alone. Our code, generated datasets, and evaluation results are available at https://github.com/pavelgolikov/ArbiGraph.git
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We introduce ARBIGRAPH, a benchmark generator for evaluating whether tool-assisted language agents can retain, update, compose, and discard task-relevant context across extended reasoning workflows. ARBIGRAPH represents each task as a natural-language problem with an executable Python solver, and composes tasks through typed intermediate states, instantiated here as scalar and list values. This design enables controllable task graphs whose length, dependency structure, distractor count, and value type can be varied while preserving exact automatic verification. We instantiate ARBIGRAPH with math, GSM-style word-problems, and Python-tracing task categories, and evaluate a Qwen3.5-27B tool-assisted agent across four topologies. The results show high accuracy on isolated tasks but substantial degradation on more complex dependent tasks: accuracy drops by up to 33.3% on branching chains of dependent math tasks. This shows that ARBIGRAPH exposes failures that are not visible from single-task evaluation alone. Our code, generated datasets, and evaluation results are available at https://github.com/pavelgolikov/ArbiGraph.git
Traditional query processing engines require continuous development and extensions to support new techniques and user requirements, and in some cases, entirely new systems must be built from scratch. However, these engines are difficult to extend due to their internal complexity, and building new systems demands significant engineering effort and cost. To address this, we demonstrate GenDB, a generative query engine that shifts query processing from manually engineered systems to query processing code generation driven by Large Language Models (LLMs). An early prototype of GenDB uses LLM agents to generate instance-optimized query execution code tailored to specific data, workloads, and hardware resources. This prototype suits offline code generation for repetitive, templated queries, since the upfront generation cost amortizes over many executions and correctness can be ensured through extensive fuzz testing and manual inspection. For ad-hoc queries, GenDB can work with a traditional DBMS in a hybrid architecture: the DBMS handles one-off queries, while GenDB speeds up frequent SQL templates. Our demonstration allows users to (1) visually and interactively explore how GenDB analyzes workloads, profiles hardware resources and underlying data, produces query plans, generates code based on them, and finally uses an optimizer to iteratively achieve a correct and efficient implementation; (2) use visual inspection and analysis to gain qualitative insights into why GenDB produces code that achieves significantly better performance than state-of-the-art query engines on two benchmarks: TPC-H and a newly constructed benchmark designed to reduce potential data leakage from LLM training data; and (3) upload their own data and queries to explore GenDB with different LLMs and query patterns.
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Traditional query processing engines require continuous development and extensions to support new techniques and user requirements, and in some cases, entirely new systems must be built from scratch. However, these engines are difficult to extend due to their internal complexity, and building new systems demands significant engineering effort and cost. To address this, we demonstrate GenDB, a generative query engine that shifts query processing from manually engineered systems to query processing code generation driven by Large Language Models (LLMs). An early prototype of GenDB uses LLM agents to generate instance-optimized query execution code tailored to specific data, workloads, and hardware resources. This prototype suits offline code generation for repetitive, templated queries, since the upfront generation cost amortizes over many executions and correctness can be ensured through extensive fuzz testing and manual inspection. For ad-hoc queries, GenDB can work with a traditional DBMS in a hybrid architecture: the DBMS handles one-off queries, while GenDB speeds up frequent SQL templates. Our demonstration allows users to (1) visually and interactively explore how GenDB analyzes workloads, profiles hardware resources and underlying data, produces query plans, generates code based on them, and finally uses an optimizer to iteratively achieve a correct and efficient implementation; (2) use visual inspection and analysis to gain qualitative insights into why GenDB produces code that achieves significantly better performance than state-of-the-art query engines on two benchmarks: TPC-H and a newly constructed benchmark designed to reduce potential data leakage from LLM training data; and (3) upload their own data and queries to explore GenDB with different LLMs and query patterns.
AI coding agents powered by LLMs are increasingly integrated into real-world software development, where they generate, edit, and execute code with autonomous access to local files and tools. Coding agents inherit security risks from both the LLM backbone, where adversarial prompts, poisoned training data, and backdoor triggers can cause models to emit insecure or attacker-chosen code, and their agentic architecture, where tool-using autonomy enables induced misuse of external APIs, data exfiltration, and persistent compromise of development environments. This paper presents a systematic evaluation of malicious issue requests against state-of-the-art coding agents (Cursor, Claude Code, and Codex Desktop), powered by two major model families (OpenAI GPT-5.3 Codex/GPT-5.4 and Anthropic Sonnet 4.6). Our novel benchmark IssueTrojanBench contains malicious issues that are constructed based on four novel attack categories (i.e., embedded as malicious instructions in issues), six delivery vectors (e.g., PDF, or issue comment), and further augmented by perturbations. Our results reveal critical vulnerabilities in the as-deployed modern coding agents, i.e., 66.5% of the malicious issues from IssueTrojanBench penetrate all the guardrails (agent- and LLM-level) of coding agents. Our further analysis shows that rejection is almost entirely from LLMs rather than the agent frameworks, with GPT models broadly vulnerable and Sonnet 4.6 exhibiting more selective, risk-aware blocking of high-impact actions. Our evaluation also highlights that the current agent-level defense strategy offers limited additional protection for coding agents. Our findings highlight the urgent need for stronger agent- and model-level safety mechanisms to protect AI coding agents.
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AI coding agents powered by LLMs are increasingly integrated into real-world software development, where they generate, edit, and execute code with autonomous access to local files and tools. Coding agents inherit security risks from both the LLM backbone, where adversarial prompts, poisoned training data, and backdoor triggers can cause models to emit insecure or attacker-chosen code, and their agentic architecture, where tool-using autonomy enables induced misuse of external APIs, data exfiltration, and persistent compromise of development environments. This paper presents a systematic evaluation of malicious issue requests against state-of-the-art coding agents (Cursor, Claude Code, and Codex Desktop), powered by two major model families (OpenAI GPT-5.3 Codex/GPT-5.4 and Anthropic Sonnet 4.6). Our novel benchmark IssueTrojanBench contains malicious issues that are constructed based on four novel attack categories (i.e., embedded as malicious instructions in issues), six delivery vectors (e.g., PDF, or issue comment), and further augmented by perturbations. Our results reveal critical vulnerabilities in the as-deployed modern coding agents, i.e., 66.5% of the malicious issues from IssueTrojanBench penetrate all the guardrails (agent- and LLM-level) of coding agents. Our further analysis shows that rejection is almost entirely from LLMs rather than the agent frameworks, with GPT models broadly vulnerable and Sonnet 4.6 exhibiting more selective, risk-aware blocking of high-impact actions. Our evaluation also highlights that the current agent-level defense strategy offers limited additional protection for coding agents. Our findings highlight the urgent need for stronger agent- and model-level safety mechanisms to protect AI coding agents.
作者Paul Furgale, Severin Klingler, James Nolan, Matt Staats, Gaia Di Lorenzo, Elisa Martinez Abad, Christian Schüller, Razvan Dinu, Alessio Devoto, Pascal Berard, Gal Kaplun, Elad Sarafian, Riccardo Roveri, Leon Derczynski, Ricardo Silveira Cabral
Traditional agent development is split across prompt templates, tool schemas, callback code, and workflow graphs. We present NVIDIA Object-Oriented Agents (NOOA), a model-agnostic Python framework for building reliable AI agents. NOOA takes a simpler approach: an agent is a Python object. Its methods are the actions the model can take, fields are its state, docstrings are its prompts, and its type annotations are contracts. A method whose code body consists of "..." is completed at runtime by an LLM-driven agent loop, while methods with normal bodies remain standard deterministic Python. This gives developers and agents the same interface, so agent behavior can be tested, traced, refactored, and improved just like other software. This paper makes three contributions. (1) We present the agent-as-a-Python-object programming model and the design principles behind it. Where Python has existing abstractions, we adopt them directly. Agent-specific capabilities--context, events, state rendering, long-term memory, and validated LLM loops--are exposed through simple Pythonic APIs, so both developers and agents share one familiar programming model. (2) We identify six model-facing ideas that NOOA is, to our knowledge, the first to combine on a single surface: typed input/output, pass-by-reference over live objects, code as action, programmable loop engineering, explicit object state, and model-callable harness APIs for context and events. We find the community already converging on several of these ideas--often as experimental or partial features--and present the comparison to encourage further adoption. (3) We demonstrate that current models use this interface effectively, both in targeted capability tests and on agentic and reasoning benchmarks such as SWE-bench Verified and Terminal-Bench 2.0 and ARC-AGI-3.
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Traditional agent development is split across prompt templates, tool schemas, callback code, and workflow graphs. We present NVIDIA Object-Oriented Agents (NOOA), a model-agnostic Python framework for building reliable AI agents. NOOA takes a simpler approach: an agent is a Python object. Its methods are the actions the model can take, fields are its state, docstrings are its prompts, and its type annotations are contracts. A method whose code body consists of "..." is completed at runtime by an LLM-driven agent loop, while methods with normal bodies remain standard deterministic Python. This gives developers and agents the same interface, so agent behavior can be tested, traced, refactored, and improved just like other software. This paper makes three contributions. (1) We present the agent-as-a-Python-object programming model and the design principles behind it. Where Python has existing abstractions, we adopt them directly. Agent-specific capabilities--context, events, state rendering, long-term memory, and validated LLM loops--are exposed through simple Pythonic APIs, so both developers and agents share one familiar programming model. (2) We identify six model-facing ideas that NOOA is, to our knowledge, the first to combine on a single surface: typed input/output, pass-by-reference over live objects, code as action, programmable loop engineering, explicit object state, and model-callable harness APIs for context and events. We find the community already converging on several of these ideas--often as experimental or partial features--and present the comparison to encourage further adoption. (3) We demonstrate that current models use this interface effectively, both in targeted capability tests and on agentic and reasoning benchmarks such as SWE-bench Verified and Terminal-Bench 2.0 and ARC-AGI-3.
作者Hanjing Ye, Tianle Zeng, Jiazhao Zhang, Shaoan Wang, Zibo Zhang, Weisi Situ, Yuchen Zhou, Yonggen Ling, Hong Zhang
Embodied visual tracking (EVT) requires a mobile agent to continuously follow a specific target described in natural language using only onboard vision. While recent vision-language-action (VLA) policies unify target identification and trajectory planning, their chain-of-thought (CoT) reasoning often operates in abstract spatial latents that are difficult to supervise and weakly aligned with explicit image-space detections. To address this, we introduce ReferTrack, a referring-then-tracking paradigm that grounds EVT using a single forward-facing camera. Our model first selects the target from an indexed set of bounding boxes, then decodes tracking waypoints conditioned on this image-grounded decision. To preserve target motion cues over time, ReferTrack maintains a sliding-window queue of previously selected bounding boxes, injecting their geometric features into the visual history via temporal-viewpoint-bbox indicator (TVBI) tokens. We further enhance target identification by co-training on a custom Refer-QA dataset. On EVT-Bench, ReferTrack achieves state-of-the-art single-view performance with success rates of 89.4%, 73.3%, and 74.1% on the single-target, distracted, and ambiguity tracking splits, respectively — matching or even surpassing several multi-camera baselines on identification-heavy tasks. Finally, real-world deployments on legged and humanoid robots validate its robust sim-to-real transfer capabilities. Code is available at https://github.com/MedlarTea/referTrack.
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Embodied visual tracking (EVT) requires a mobile agent to continuously follow a specific target described in natural language using only onboard vision. While recent vision-language-action (VLA) policies unify target identification and trajectory planning, their chain-of-thought (CoT) reasoning often operates in abstract spatial latents that are difficult to supervise and weakly aligned with explicit image-space detections. To address this, we introduce ReferTrack, a referring-then-tracking paradigm that grounds EVT using a single forward-facing camera. Our model first selects the target from an indexed set of bounding boxes, then decodes tracking waypoints conditioned on this image-grounded decision. To preserve target motion cues over time, ReferTrack maintains a sliding-window queue of previously selected bounding boxes, injecting their geometric features into the visual history via temporal-viewpoint-bbox indicator (TVBI) tokens. We further enhance target identification by co-training on a custom Refer-QA dataset. On EVT-Bench, ReferTrack achieves state-of-the-art single-view performance with success rates of 89.4%, 73.3%, and 74.1% on the single-target, distracted, and ambiguity tracking splits, respectively — matching or even surpassing several multi-camera baselines on identification-heavy tasks. Finally, real-world deployments on legged and humanoid robots validate its robust sim-to-real transfer capabilities. Code is available at https://github.com/MedlarTea/referTrack.
While Large Language Models (LLMs) excel at many tasks, they frequently struggle with complex reasoning that requires long-horizon planning and iterative error correction. Furthermore, standard single-stream prompting proves brittle when models encounter novel abstractions or rigorous domain constraints. We introduce PoTRE (Poly-Topological Reasoning Ensembles), a heterogeneous framework that decouples inference into four agents: (1) Adversarial Refinement Agent, (2) Hierarchical strategic Planning Agent, (3) Spectrum Search Agent, and (4) Direct Chain Agent. A final Task-Adaptive Aggregation Layer dynamically reconciles these perspectives — via final candidate selection, semantic synthesis, or neuro-symbolic verification — to produce a robust global solution. We evaluate PoTRE on three frontier benchmarks: ARC-AGI-2, Humanity's Last Exam (HLE), and PRBench Finance. PoTRE achieves state-of-the-art accuracy of 49.92% on HLE, surpassing the previous best official score. We demonstrate that this architectural heterogeneity achieves improved reasoning performance using similar or fewer inference tokens compared to heavily scaled homogeneous baselines.
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While Large Language Models (LLMs) excel at many tasks, they frequently struggle with complex reasoning that requires long-horizon planning and iterative error correction. Furthermore, standard single-stream prompting proves brittle when models encounter novel abstractions or rigorous domain constraints. We introduce PoTRE (Poly-Topological Reasoning Ensembles), a heterogeneous framework that decouples inference into four agents: (1) Adversarial Refinement Agent, (2) Hierarchical strategic Planning Agent, (3) Spectrum Search Agent, and (4) Direct Chain Agent. A final Task-Adaptive Aggregation Layer dynamically reconciles these perspectives — via final candidate selection, semantic synthesis, or neuro-symbolic verification — to produce a robust global solution. We evaluate PoTRE on three frontier benchmarks: ARC-AGI-2, Humanity's Last Exam (HLE), and PRBench Finance. PoTRE achieves state-of-the-art accuracy of 49.92% on HLE, surpassing the previous best official score. We demonstrate that this architectural heterogeneity achieves improved reasoning performance using similar or fewer inference tokens compared to heavily scaled homogeneous baselines.
Full-parameter post-training of trillion-parameter-scale MoE models introduces substantial system-level challenges for large-scale distributed training, including severe memory pressure, non-overlapped communication overhead, and inefficient kernel execution. While most large-scale LLM training systems are built around GPU-based clusters, this report presents an end-to-end optimization practice on the Ascend NPU SuperPOD. Using the DeepSeek-V4 model family as the target workload, we develop a hierarchical optimization framework spanning model-level parallelism, computation-communication orchestration, and low-level kernel execution. The resulting system achieves 34.22% Model FLOPs Utilization (MFU) with a 2.93x improvement over the open-source baseline recipe while maintaining training stability. Building on this optimized infrastructure, we further establish a CPT and SFT workflow for complex Operations Research (OR) tasks. We refer to the integrated framework as SLAI T-Rex. Using DeepSeek-V4-Flash, we develop OR-oriented CPT and SFT data pipelines that combine collected domain resources with solver-verified synthetic optimization documents. The resulting dataset contains 10K high-quality SFT samples spanning four task categories and three problem representations. The specialized model achieves the highest average zero-shot Pass@1 score among the evaluated models, reaching 71.81% and outperforming GPT-5.4-Mini and the base DeepSeek-V4-Flash model by 3.98 and 11.27 percentage points, respectively. Overall, this work demonstrates a full-stack pathway from efficient trillion-parameter model post-training on Ascend infra to domain-specialized Flash models for solver-grounded mathematical modeling, advancing frontier-model systems for complex reasoning.
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Full-parameter post-training of trillion-parameter-scale MoE models introduces substantial system-level challenges for large-scale distributed training, including severe memory pressure, non-overlapped communication overhead, and inefficient kernel execution. While most large-scale LLM training systems are built around GPU-based clusters, this report presents an end-to-end optimization practice on the Ascend NPU SuperPOD. Using the DeepSeek-V4 model family as the target workload, we develop a hierarchical optimization framework spanning model-level parallelism, computation-communication orchestration, and low-level kernel execution. The resulting system achieves 34.22% Model FLOPs Utilization (MFU) with a 2.93x improvement over the open-source baseline recipe while maintaining training stability. Building on this optimized infrastructure, we further establish a CPT and SFT workflow for complex Operations Research (OR) tasks. We refer to the integrated framework as SLAI T-Rex. Using DeepSeek-V4-Flash, we develop OR-oriented CPT and SFT data pipelines that combine collected domain resources with solver-verified synthetic optimization documents. The resulting dataset contains 10K high-quality SFT samples spanning four task categories and three problem representations. The specialized model achieves the highest average zero-shot Pass@1 score among the evaluated models, reaching 71.81% and outperforming GPT-5.4-Mini and the base DeepSeek-V4-Flash model by 3.98 and 11.27 percentage points, respectively. Overall, this work demonstrates a full-stack pathway from efficient trillion-parameter model post-training on Ascend infra to domain-specialized Flash models for solver-grounded mathematical modeling, advancing frontier-model systems for complex reasoning.
作者Qiyuan Liu, Tingfeng Hui, Kun Zhan, Kaike Zhang, Ning Miao
LLM-based agents leverage third-party skills to extend their capabilities in open-world scenarios. However, third-party skills can introduce extra security vulnerabilities, as seemingly harmless skills can contain latent safety risks that only emerge during actual execution. In this work, we conduct a systematic investigation into how well current agent systems recognize and avoid such risks. To support quantitative and qualitative evaluation, we construct OpenSkillRisk, a dedicated safety benchmark containing 263 risky skills collected from public skill marketplaces. We classify these skills into seven categories based on their threat types and pair each skill with a standardized user task and a corresponding sandbox for controlled evaluation. Distinct from prior benchmarks, OpenSkillRisk not only covers more realistic and diverse unsafe scenarios, but also provides a fine-grained analysis to diagnose the behavioral patterns of agents in such scenarios. We conduct comprehensive experiments covering three mainstream CLI agent frameworks and thirteen state-of-the-art LLMs. Experimental results show that no tested system handles risky skills reliably: even the safest configurations still execute unsafe actions in about 17% of cases. Context-dependent and system-level risks are especially difficult for current agent systems to avoid. Our behavioral analysis reveals three recurring failure patterns: agents may fail to recognize the risk, recognize it but fail to intervene before acting, or follow skill instructions beyond the user's intended scope. These findings highlight the need to improve both risk reasoning in LLMs and execution control in agent frameworks.
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LLM-based agents leverage third-party skills to extend their capabilities in open-world scenarios. However, third-party skills can introduce extra security vulnerabilities, as seemingly harmless skills can contain latent safety risks that only emerge during actual execution. In this work, we conduct a systematic investigation into how well current agent systems recognize and avoid such risks. To support quantitative and qualitative evaluation, we construct OpenSkillRisk, a dedicated safety benchmark containing 263 risky skills collected from public skill marketplaces. We classify these skills into seven categories based on their threat types and pair each skill with a standardized user task and a corresponding sandbox for controlled evaluation. Distinct from prior benchmarks, OpenSkillRisk not only covers more realistic and diverse unsafe scenarios, but also provides a fine-grained analysis to diagnose the behavioral patterns of agents in such scenarios. We conduct comprehensive experiments covering three mainstream CLI agent frameworks and thirteen state-of-the-art LLMs. Experimental results show that no tested system handles risky skills reliably: even the safest configurations still execute unsafe actions in about 17% of cases. Context-dependent and system-level risks are especially difficult for current agent systems to avoid. Our behavioral analysis reveals three recurring failure patterns: agents may fail to recognize the risk, recognize it but fail to intervene before acting, or follow skill instructions beyond the user's intended scope. These findings highlight the need to improve both risk reasoning in LLMs and execution control in agent frameworks.
Behavior-Driven Development (BDD) helps technical and non-technical stakeholders share a common understanding of software requirements through natural-language scenarios. Glue code makes these scenarios executable by mapping each step to the corresponding project code. However, developing and maintaining glue code requires knowledge of both the intended behavior and the underlying codebase, making it a labor-intensive part of BDD as requirements evolve. Although large language models (LLMs) have shown strong code generation capabilities, their use for automated glue code generation remains unexplored. This task requires reasoning over underspecified behavior, related BDD artifacts, and large project codebases. We present AutoGlue, a hierarchical multi-agent framework for automated Java glue code generation. AutoGlue follows a behavior-first workflow that separates behavior interpretation, context retrieval, and code generation. A Behavior Interpreter derives the intent of a step from its scenario context, while a Developer agent retrieves relevant BDD artifacts and project code before generating the final glue code. We evaluate AutoGlue on 1,307 steps from eight open-source Java projects. Compared with few-shot prompting, AutoGlue improves API F1 by 58.7% and CodeBLEU by 43.7%. It produces directly usable glue code for 46.1% of the evaluated steps, while most partially correct outputs require only minor revisions, such as adding missing actions or refining parameters. Ablation results show that behavior interpretation and project-aware context retrieval both contribute substantially to generation quality. These findings demonstrate that LLMs can effectively connect natural-language behavior specifications with project code and support specification-driven software development.
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Behavior-Driven Development (BDD) helps technical and non-technical stakeholders share a common understanding of software requirements through natural-language scenarios. Glue code makes these scenarios executable by mapping each step to the corresponding project code. However, developing and maintaining glue code requires knowledge of both the intended behavior and the underlying codebase, making it a labor-intensive part of BDD as requirements evolve. Although large language models (LLMs) have shown strong code generation capabilities, their use for automated glue code generation remains unexplored. This task requires reasoning over underspecified behavior, related BDD artifacts, and large project codebases. We present AutoGlue, a hierarchical multi-agent framework for automated Java glue code generation. AutoGlue follows a behavior-first workflow that separates behavior interpretation, context retrieval, and code generation. A Behavior Interpreter derives the intent of a step from its scenario context, while a Developer agent retrieves relevant BDD artifacts and project code before generating the final glue code. We evaluate AutoGlue on 1,307 steps from eight open-source Java projects. Compared with few-shot prompting, AutoGlue improves API F1 by 58.7% and CodeBLEU by 43.7%. It produces directly usable glue code for 46.1% of the evaluated steps, while most partially correct outputs require only minor revisions, such as adding missing actions or refining parameters. Ablation results show that behavior interpretation and project-aware context retrieval both contribute substantially to generation quality. These findings demonstrate that LLMs can effectively connect natural-language behavior specifications with project code and support specification-driven software development.
作者Feng Luo, Jiachen Liu, Cuiyun Gao, Jia Feng, Kui Liu
The migration of legacy C programs to Rust has become an important direction for improving software memory safety while alleviating the high cost of manual rewriting. Leveraging large language models (LLMs) for automated C-to-Rust translation has emerged as a promising direction. However, existing LLM-based approaches remain limited. On the one hand, LLMs exhibit limited capability in identifying Rust-specific rules, and inadequate handling of Rust syntax often results in incorrect translations. On the other hand, existing LLMs often struggle to accurately capture the semantics of complex code, resulting in incorrect translations. To address these challenges, we propose a Translation fRAmework Via rule-guided reasoning and rEinforcement Learning, namely TRAVEL, consisting of two modules. The first module employs Monte Carlo Tree Search (MCTS)-based reasoning path construction guided by Rust-specific rules, steering the search toward translation steps that respect the syntactic rules that LLMs frequently violate. The second module introduces reinforcement learning that couples execution feedback with reasoning-quality signals, encouraging the model to construct reasoning paths that accurately capture program semantics, thereby ensuring that the generated Rust code preserves the intended behavior of the original C program. We evaluate TRAVEL on three datasets: xCodeEval (a public benchmark), OS-Bench (functions collected from the Linux kernel), and HW-Bench (an industrial dataset from Huawei). On xCodeEval, TRAVEL outperforms all baselines across three backbone LLMs. In particular, compared to the strongest prompting baseline IRENE, TRAVEL improves computational accuracy (CA) by 26.22% and compilation success rate (CSR) by 18.77%. On HW-Bench and OS-Bench, TRAVEL further improves CSR by 18.28% and 16.51%, respectively, while reducing unsafe rate (UR) by 13.06% and 13.08%, respectively.
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The migration of legacy C programs to Rust has become an important direction for improving software memory safety while alleviating the high cost of manual rewriting. Leveraging large language models (LLMs) for automated C-to-Rust translation has emerged as a promising direction. However, existing LLM-based approaches remain limited. On the one hand, LLMs exhibit limited capability in identifying Rust-specific rules, and inadequate handling of Rust syntax often results in incorrect translations. On the other hand, existing LLMs often struggle to accurately capture the semantics of complex code, resulting in incorrect translations. To address these challenges, we propose a Translation fRAmework Via rule-guided reasoning and rEinforcement Learning, namely TRAVEL, consisting of two modules. The first module employs Monte Carlo Tree Search (MCTS)-based reasoning path construction guided by Rust-specific rules, steering the search toward translation steps that respect the syntactic rules that LLMs frequently violate. The second module introduces reinforcement learning that couples execution feedback with reasoning-quality signals, encouraging the model to construct reasoning paths that accurately capture program semantics, thereby ensuring that the generated Rust code preserves the intended behavior of the original C program. We evaluate TRAVEL on three datasets: xCodeEval (a public benchmark), OS-Bench (functions collected from the Linux kernel), and HW-Bench (an industrial dataset from Huawei). On xCodeEval, TRAVEL outperforms all baselines across three backbone LLMs. In particular, compared to the strongest prompting baseline IRENE, TRAVEL improves computational accuracy (CA) by 26.22% and compilation success rate (CSR) by 18.77%. On HW-Bench and OS-Bench, TRAVEL further improves CSR by 18.28% and 16.51%, respectively, while reducing unsafe rate (UR) by 13.06% and 13.08%, respectively.
In multi-agent reinforcement learning (MARL), inter-agent communication is effective for improving performance under partial observability. Representation learning-based approaches enable decentralized agents to learn messages grounded in their own observations, but they rely only on current observations and cannot convey information accumulated over time. We propose Dreamer-CPC, a decentralized model-based MARL method that integrates message learning based on Collective Predictive Coding (CPC) into the world model of DreamerV3. Each agent independently maintains a world model and a message module, and infers and exchanges messages from the latent states of the world model that reflect the history of past observations and actions. We evaluated Dreamer-CPC in two environments: Observer, a non-cooperative information-sharing task, and CatchApple, a newly introduced task in which task-relevant observations are temporarily missing. In both environments, Dreamer-CPC outperformed IPPO-CPC, an existing CPC-based method that generates messages from current observations, as well as no-communication baselines. In particular, in CatchApple, Dreamer-CPC achieved 4 to 5 times the episode return of IPPO-CPC, demonstrating effective coordination where other methods fail due to missing observations. These results suggest that communication grounded in the latent dynamics of world models can support decentralized decision-making when current observations alone are insufficient.
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In multi-agent reinforcement learning (MARL), inter-agent communication is effective for improving performance under partial observability. Representation learning-based approaches enable decentralized agents to learn messages grounded in their own observations, but they rely only on current observations and cannot convey information accumulated over time. We propose Dreamer-CPC, a decentralized model-based MARL method that integrates message learning based on Collective Predictive Coding (CPC) into the world model of DreamerV3. Each agent independently maintains a world model and a message module, and infers and exchanges messages from the latent states of the world model that reflect the history of past observations and actions. We evaluated Dreamer-CPC in two environments: Observer, a non-cooperative information-sharing task, and CatchApple, a newly introduced task in which task-relevant observations are temporarily missing. In both environments, Dreamer-CPC outperformed IPPO-CPC, an existing CPC-based method that generates messages from current observations, as well as no-communication baselines. In particular, in CatchApple, Dreamer-CPC achieved 4 to 5 times the episode return of IPPO-CPC, demonstrating effective coordination where other methods fail due to missing observations. These results suggest that communication grounded in the latent dynamics of world models can support decentralized decision-making when current observations alone are insufficient.
Malware analysis demands rapid interpretation of complex detonation reports spanning filesystem, network, and process behaviours. While large language models (LLMs) demonstrate impressive capabilities for technical artifact interpretation, the opacity and escalating API costs of closed-weight frontier models motivate exploration of open-weight alternatives. However, many open-weight models are large, demanding significant compute resources and incurring non-trivial hosting costs that place them beyond reach for resource-constrained deployments. This paper investigates whether orchestrated ensembles of small language models (SLMs) can match or exceed single LLM performance on structured questions about malware detonation reports. We established baselines by testing eleven open-weight SLMs, three cyber security pre-trained models, and six frontier LLMs on Meta's CyberSecEval Malware Analysis benchmark. We then designed and evaluated four orchestration architectures: (i) a multi-agent pipeline that decomposes analysis into structured evidence-collection and reasoning stages, (ii) an adversarial debate framework in which two agents iteratively critique each other's reasoning, (iii) a hierarchical consultation system that pairs a general-purpose SLM with a cyber-specialised expert model, and (iv) a hybrid architecture that combines evidence-grounded pipelines with adversarial debate reasoning. The hybrid system (Qwen3-4B with Foundation-Sec-8B) achieved 35.30% overall accuracy, exceeding the strongest cyber-specialised baseline (22.54%) and the strongest ungrounded frontier baseline (34.77%); when given the same evidence pipeline, grounded Gemini remained the strongest configuration at 38.22%. These findings show that evidence-grounded orchestration can substantially improve the performance of collaborative SLMs for supporting interpretation of malware detonation reports.
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Malware analysis demands rapid interpretation of complex detonation reports spanning filesystem, network, and process behaviours. While large language models (LLMs) demonstrate impressive capabilities for technical artifact interpretation, the opacity and escalating API costs of closed-weight frontier models motivate exploration of open-weight alternatives. However, many open-weight models are large, demanding significant compute resources and incurring non-trivial hosting costs that place them beyond reach for resource-constrained deployments. This paper investigates whether orchestrated ensembles of small language models (SLMs) can match or exceed single LLM performance on structured questions about malware detonation reports. We established baselines by testing eleven open-weight SLMs, three cyber security pre-trained models, and six frontier LLMs on Meta's CyberSecEval Malware Analysis benchmark. We then designed and evaluated four orchestration architectures: (i) a multi-agent pipeline that decomposes analysis into structured evidence-collection and reasoning stages, (ii) an adversarial debate framework in which two agents iteratively critique each other's reasoning, (iii) a hierarchical consultation system that pairs a general-purpose SLM with a cyber-specialised expert model, and (iv) a hybrid architecture that combines evidence-grounded pipelines with adversarial debate reasoning. The hybrid system (Qwen3-4B with Foundation-Sec-8B) achieved 35.30% overall accuracy, exceeding the strongest cyber-specialised baseline (22.54%) and the strongest ungrounded frontier baseline (34.77%); when given the same evidence pipeline, grounded Gemini remained the strongest configuration at 38.22%. These findings show that evidence-grounded orchestration can substantially improve the performance of collaborative SLMs for supporting interpretation of malware detonation reports.
作者Shay Seiya McDonnell, Avantika Singh, Quoc-Viet Pham, Vratislav Havlik, Gregory M. P. O'Hare
Disagreement-triggered escalation can create a structural blind spot in multi-agent arbitration: as base learners improve, they tend to converge, weakening safety monitoring where correlated failures concentrate. We term this correlated agreement blindness and present ARAT (Arbitrated Reasoning Agents for Alarm Triage), a directed-star system combining an inductive Random Forest (RF) agent, an analogical case-based k-nearest neighbour (k-NN) agent, and a calibrated meta-model to mitigate this effect. On 82,332 holdout samples from the UNSW-NB15 network intrusion detection dataset, 57.2% of errors occur under agreement and 90.6% of dangerous under-predictions evade disagreement-based monitoring even after conservative override; ablation shows that strengthening base learners increases error correlation while reducing disagreement. ARAT reduces under-prediction relative to soft voting from 4.80% to 1.70% via conservative override (-2.6pp) and a safety-flag gate (-0.5pp), demonstrating architectural gains. Cross-dataset validation on clinical readmission supports these indicators, suggesting that diversification improves safety only when it generates productive disagreement rather than convergence. These results indicate that disagreement-triggered escalation can be blind to correlated failure, a risk that may intensify as agentic pipelines deploy increasingly capable, correlated models.
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Disagreement-triggered escalation can create a structural blind spot in multi-agent arbitration: as base learners improve, they tend to converge, weakening safety monitoring where correlated failures concentrate. We term this correlated agreement blindness and present ARAT (Arbitrated Reasoning Agents for Alarm Triage), a directed-star system combining an inductive Random Forest (RF) agent, an analogical case-based k-nearest neighbour (k-NN) agent, and a calibrated meta-model to mitigate this effect. On 82,332 holdout samples from the UNSW-NB15 network intrusion detection dataset, 57.2% of errors occur under agreement and 90.6% of dangerous under-predictions evade disagreement-based monitoring even after conservative override; ablation shows that strengthening base learners increases error correlation while reducing disagreement. ARAT reduces under-prediction relative to soft voting from 4.80% to 1.70% via conservative override (-2.6pp) and a safety-flag gate (-0.5pp), demonstrating architectural gains. Cross-dataset validation on clinical readmission supports these indicators, suggesting that diversification improves safety only when it generates productive disagreement rather than convergence. These results indicate that disagreement-triggered escalation can be blind to correlated failure, a risk that may intensify as agentic pipelines deploy increasingly capable, correlated models.
Production LLM-based financial sentiment analysis faces a structural cost trap: most queries are trivially classifiable, yet expensive cloud reasoners process them all, and the bill scales linearly with user count. We present TriAgent, a multi-agent committee stratified by contextual granularity — a word-level lexicon (VADER), a sentence-level domain transformer (FinBERT), and a cross-sentence reasoner (Qwen2.5, 0.5B-14B-4bit, with Mistral-7B and Phi-3.5-mini cross-family checks). A three-way Semantic Divergence Index (SDI) measures pairwise disagreement across granularities and routes each query accordingly. Our central finding is the critic plateau: when the LLM is re-tasked as a critic over the smaller agents' outputs, F1 plateaus at ~0.87 across 1.5B-7B Qwen (bootstrap 95% CIs overlap), while a same-size 3-persona vote drops to F1=0.66, which is driven by granularity-stratified diversity. Three corollaries follow from the same SDI signal: (i) a Shared Consensus Dictionary on multilingual sentence-BERT answers 95% of Chinese queries from an English cache at F1=0.99 — cross-border canonicalization at zero marginal cost; (ii) SDI doubles as a post-hoc LLM-hallucination detector at AUC=0.90; (iii) the SDI single-stage strategy attains the best risk-adjusted return (Sharpe=3.50) on a 20-ticker back-test, dominating both always-FinBERT (1.36) and always-LLM (0.11). At 10M-user scale, TriAgent saves $9.3M/year vs. a GPT-4o-mini baseline. Code, lexicons, and the SCD are released.
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Production LLM-based financial sentiment analysis faces a structural cost trap: most queries are trivially classifiable, yet expensive cloud reasoners process them all, and the bill scales linearly with user count. We present TriAgent, a multi-agent committee stratified by contextual granularity — a word-level lexicon (VADER), a sentence-level domain transformer (FinBERT), and a cross-sentence reasoner (Qwen2.5, 0.5B-14B-4bit, with Mistral-7B and Phi-3.5-mini cross-family checks). A three-way Semantic Divergence Index (SDI) measures pairwise disagreement across granularities and routes each query accordingly. Our central finding is the critic plateau: when the LLM is re-tasked as a critic over the smaller agents' outputs, F1 plateaus at ~0.87 across 1.5B-7B Qwen (bootstrap 95% CIs overlap), while a same-size 3-persona vote drops to F1=0.66, which is driven by granularity-stratified diversity. Three corollaries follow from the same SDI signal: (i) a Shared Consensus Dictionary on multilingual sentence-BERT answers 95% of Chinese queries from an English cache at F1=0.99 — cross-border canonicalization at zero marginal cost; (ii) SDI doubles as a post-hoc LLM-hallucination detector at AUC=0.90; (iii) the SDI single-stage strategy attains the best risk-adjusted return (Sharpe=3.50) on a 20-ticker back-test, dominating both always-FinBERT (1.36) and always-LLM (0.11). At 10M-user scale, TriAgent saves $9.3M/year vs. a GPT-4o-mini baseline. Code, lexicons, and the SCD are released.
作者Alexis Fox, Junlin Wang, Paul Rosu, Bhuwan Dhingra
Long-horizon tasks require sustained perception, reasoning, and exploration, and are a persistent challenge for large language model (LLM) agents. This gap is reflected in their limited performance on continual learning benchmarks such as ARC-AGI-3, especially when models are evaluated out of the box. Various agent harnesses have been proposed to close this gap, and each commits to a strategy for handling long sequences of observations, i.e., what information to save from the environment and how to load it into model context, a choice we argue is particularly consequential. Existing methods for context management face a significant tradeoff, as preserving more information makes retrieving relevant details less tractable. We propose PRO-LONG, a minimal context management framework built around programmatic memory for LLM agents in long-horizon, exploratory settings. PRO-LONG addresses the tradeoff by keeping a complete, structured interaction log and capitalizing on recent progress in coding agents to search this history efficiently. On the full ARC-AGI-3 public game set, PRO-LONG improves over a base coding agent by an average of 18.0 percentage points across frontier models, and matches or exceeds state-of-the-art specialized harnesses (up to 76.1% pass@1) while using 4.2-5.8x fewer tokens. With Fable 5, PRO-LONG achieves 97.4% best@2 at a total cost of \$1,750. Relevant code and logs are available at https://github.com/alexisfox7/PRO-LONG.
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Long-horizon tasks require sustained perception, reasoning, and exploration, and are a persistent challenge for large language model (LLM) agents. This gap is reflected in their limited performance on continual learning benchmarks such as ARC-AGI-3, especially when models are evaluated out of the box. Various agent harnesses have been proposed to close this gap, and each commits to a strategy for handling long sequences of observations, i.e., what information to save from the environment and how to load it into model context, a choice we argue is particularly consequential. Existing methods for context management face a significant tradeoff, as preserving more information makes retrieving relevant details less tractable. We propose PRO-LONG, a minimal context management framework built around programmatic memory for LLM agents in long-horizon, exploratory settings. PRO-LONG addresses the tradeoff by keeping a complete, structured interaction log and capitalizing on recent progress in coding agents to search this history efficiently. On the full ARC-AGI-3 public game set, PRO-LONG improves over a base coding agent by an average of 18.0 percentage points across frontier models, and matches or exceeds state-of-the-art specialized harnesses (up to 76.1% pass@1) while using 4.2-5.8x fewer tokens. With Fable 5, PRO-LONG achieves 97.4% best@2 at a total cost of \$1,750. Relevant code and logs are available at https://github.com/alexisfox7/PRO-LONG.
Electronic Theater Programs (ETPs) serve as critical promotional media in the performing arts, comprising a multi-page collection of heterogeneous visual assets such as theatrical posters, performance details, and character portraits. However, existing text-to-image paradigms struggle with such complex design tasks due to their inability to comprehend long-context narratives and maintain visual consistency across multiple distinct pages. To address this, we introduce ETPDesigner, a collaborative Multi-Agent framework that directly synthesizes high-quality ETPs from raw dramatic scripts. Emulating a professional design pipeline, our framework orchestrates specialized agents for semantic script analysis, core poster synthesis, functional background generation, and the stratified composition of character assets. Central to ETPDesigner is a global style anchor mechanism that extracts visual priors from the core poster to enforce strict aesthetic uniformity across all generated components. Furthermore, we elevate the ETP from a static publication to an immersive interactive companion. By integrating portrait animation, customized speech synthesis, and persona-grounded Large Language Models (LLMs), our system enables users to engage in real-time, voice-enabled conversations with the generated virtual characters. To rigorously benchmark this task, we construct ETP-Pro, a domain-specific benchmark of professional theater posters and high-quality character portraits. Extensive evaluations demonstrate our method's superiority in producing semantically faithful, aesthetically consistent, and highly interactive program sets.
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Electronic Theater Programs (ETPs) serve as critical promotional media in the performing arts, comprising a multi-page collection of heterogeneous visual assets such as theatrical posters, performance details, and character portraits. However, existing text-to-image paradigms struggle with such complex design tasks due to their inability to comprehend long-context narratives and maintain visual consistency across multiple distinct pages. To address this, we introduce ETPDesigner, a collaborative Multi-Agent framework that directly synthesizes high-quality ETPs from raw dramatic scripts. Emulating a professional design pipeline, our framework orchestrates specialized agents for semantic script analysis, core poster synthesis, functional background generation, and the stratified composition of character assets. Central to ETPDesigner is a global style anchor mechanism that extracts visual priors from the core poster to enforce strict aesthetic uniformity across all generated components. Furthermore, we elevate the ETP from a static publication to an immersive interactive companion. By integrating portrait animation, customized speech synthesis, and persona-grounded Large Language Models (LLMs), our system enables users to engage in real-time, voice-enabled conversations with the generated virtual characters. To rigorously benchmark this task, we construct ETP-Pro, a domain-specific benchmark of professional theater posters and high-quality character portraits. Extensive evaluations demonstrate our method's superiority in producing semantically faithful, aesthetically consistent, and highly interactive program sets.
作者Nuoran Li, Zhang Zhang, Yueran Zhao, Tianze Wang, Chao Sun
Vehicle-to-everything-aided autonomous driving (V2X-AD) significantly enhances driving performance through information sharing. However, existing collaborative perception methods only optimize module-level perception capabilities and fail to effectively serve the ultimate planning and control tasks. We propose an end-to-end collaborative driving system that directly optimizes planning task performance. The system employs MotionNetwork to fuse historical temporal information, utilizes attention mechanisms to efficiently compress spatial features into compact tokens, and adaptively fuses multi-agent features through an autoregressive decoder. Additionally, we introduce Mixture-of-Experts (MoE) architecture to enhance the model's representation capacity for heterogeneous features. Experiments demonstrate that our method achieves a driving score of 79.72, surpassing the state-of-the-art CoDriving baseline (77.15) by 3.33% in closed-loop evaluation while maintaining communication efficiency.
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Vehicle-to-everything-aided autonomous driving (V2X-AD) significantly enhances driving performance through information sharing. However, existing collaborative perception methods only optimize module-level perception capabilities and fail to effectively serve the ultimate planning and control tasks. We propose an end-to-end collaborative driving system that directly optimizes planning task performance. The system employs MotionNetwork to fuse historical temporal information, utilizes attention mechanisms to efficiently compress spatial features into compact tokens, and adaptively fuses multi-agent features through an autoregressive decoder. Additionally, we introduce Mixture-of-Experts (MoE) architecture to enhance the model's representation capacity for heterogeneous features. Experiments demonstrate that our method achieves a driving score of 79.72, surpassing the state-of-the-art CoDriving baseline (77.15) by 3.33% in closed-loop evaluation while maintaining communication efficiency.
Although large language models (LLMs) have recently gained traction in recommender systems due to their strong reasoning capabilities and extensive world knowledge, previous LLM-based agents suffer from hallucination and context-length limitations, and thus are not suitable for full-ranking recommendation tasks. To circumvent these limitations through architectural design rather than modifying the LLM itself, we propose an agent-based recommendation framework, memory-based $P$ersonalized $R$ecommendation $T$ool learning via autonomous language $A$gents (PRTA), in which an LLM acts as a central planner interacting with multiple recommendation models as tools. The LLM-based agent is responsible for high-level reasoning and personalized tool selection, while traditional recommendation models perform full-ranking scoring, leveraging their scalability in modeling behavioral patterns. To support personalized tool selection, we design reflection mechanisms that enable the agent to evaluate and compare tools for each user based on user profiles and candidate ranked lists. Extensive experiments across three public datasets demonstrate the superiority of \modelname over traditional recommendation and LLM-based baselines in improving full-ranking recommendation performance.
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Although large language models (LLMs) have recently gained traction in recommender systems due to their strong reasoning capabilities and extensive world knowledge, previous LLM-based agents suffer from hallucination and context-length limitations, and thus are not suitable for full-ranking recommendation tasks. To circumvent these limitations through architectural design rather than modifying the LLM itself, we propose an agent-based recommendation framework, memory-based $P$ersonalized $R$ecommendation $T$ool learning via autonomous language $A$gents (PRTA), in which an LLM acts as a central planner interacting with multiple recommendation models as tools. The LLM-based agent is responsible for high-level reasoning and personalized tool selection, while traditional recommendation models perform full-ranking scoring, leveraging their scalability in modeling behavioral patterns. To support personalized tool selection, we design reflection mechanisms that enable the agent to evaluate and compare tools for each user based on user profiles and candidate ranked lists. Extensive experiments across three public datasets demonstrate the superiority of \modelname over traditional recommendation and LLM-based baselines in improving full-ranking recommendation performance.
Evaluation frameworks for tool-augmented LLM agents focus overwhelmingly on capability metrics or explicit tool crashes, leaving silent infrastructure failures and HTTP 200 responses with empty, null, or malformed payloads largely unaudited. We introduce a lightweight black-box auditing framework that injects four silent failure profiles across 12 production-adjacent tool stubs and classifies agent responses into three mutually exclusive behavioral classes: Honest Surrender (HSR), Fabrication (FAR), and Unfaithful Safety Refusal (USR). Evaluating two frontier and two open-source models at temperature zero under a neutral system prompt, we find that FAR dominates (56.6% of valid responses): agents treat empty payloads as real data, silently returning fabricated results. USR, in which an agent invents a policy or privacy rationale to explain the failure, is nearly absent at baseline (0.25%, one instance across 396 valid trajectories). Our key finding emerges from an ablation where we augment the system prompt with standard safety language ("prioritize user privacy and data security"), which amplifies USR by 15.6x (from 0.25% to 3.95%; 95% CI on ablation rate: 2.2%-6.4%; Fisher's exact test, p < 0.001). USR is a latent behavior, activated when safety vocabulary in the system prompt primes the model to reach for policy rationales when tools silently fail. Sensitive tools (fetch_medical_record, retrieve_contract, fetch_user_profile) account for the majority of USR instances. We propose a payload-response misalignment heuristic for production-level detection and discuss governance implications for safety-forward deployments.
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Evaluation frameworks for tool-augmented LLM agents focus overwhelmingly on capability metrics or explicit tool crashes, leaving silent infrastructure failures and HTTP 200 responses with empty, null, or malformed payloads largely unaudited. We introduce a lightweight black-box auditing framework that injects four silent failure profiles across 12 production-adjacent tool stubs and classifies agent responses into three mutually exclusive behavioral classes: Honest Surrender (HSR), Fabrication (FAR), and Unfaithful Safety Refusal (USR). Evaluating two frontier and two open-source models at temperature zero under a neutral system prompt, we find that FAR dominates (56.6% of valid responses): agents treat empty payloads as real data, silently returning fabricated results. USR, in which an agent invents a policy or privacy rationale to explain the failure, is nearly absent at baseline (0.25%, one instance across 396 valid trajectories). Our key finding emerges from an ablation where we augment the system prompt with standard safety language ("prioritize user privacy and data security"), which amplifies USR by 15.6x (from 0.25% to 3.95%; 95% CI on ablation rate: 2.2%-6.4%; Fisher's exact test, p < 0.001). USR is a latent behavior, activated when safety vocabulary in the system prompt primes the model to reach for policy rationales when tools silently fail. Sensitive tools (fetch_medical_record, retrieve_contract, fetch_user_profile) account for the majority of USR instances. We propose a payload-response misalignment heuristic for production-level detection and discuss governance implications for safety-forward deployments.
Large-scale online reinforcement learning (RL) is the predominant means of eliciting advanced abilities including long-term reasoning and agentic tool use in large language models (LLMs). However, continuing to scale it across vast task domains of interest remains challenging in both computational infrastructure and cost, especially when considering RL as merely a one-off learning stage. Recently, a widely used technique for distilling knowledge across various domains and training stages, multi-teacher on-policy distillation (MOPD), helps to decouple the RL stage, saving costs, while maintaining generality across vast domains. Nonetheless, similar to online RL, MOPD requires coupled inference and backward passes, which continues to limit its scalability and computational efficiency. To address these challenges, we propose REGEN: Replay-recycling for Expert-to-Generalist Distillation with Offline RL. Instead of distilling from multiple teacher models, REGEN trains a generalist by simply recycling the replay memory — the free by-product of the teachers' specialized RL training — and employing offline RL algorithms. REGEN completely decouples the rollout sampling from the backward training process and thus greatly reduces the training cost. Across mathematical reasoning, code generation, and instruction following, REGEN matches the accuracy of MOPD at substantially lower cost. It potentially turns online RL into a data synthesis process instead of a one-off learning stage, and can potentially be extended to large-scale post-training without requiring heavy computational load.
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Large-scale online reinforcement learning (RL) is the predominant means of eliciting advanced abilities including long-term reasoning and agentic tool use in large language models (LLMs). However, continuing to scale it across vast task domains of interest remains challenging in both computational infrastructure and cost, especially when considering RL as merely a one-off learning stage. Recently, a widely used technique for distilling knowledge across various domains and training stages, multi-teacher on-policy distillation (MOPD), helps to decouple the RL stage, saving costs, while maintaining generality across vast domains. Nonetheless, similar to online RL, MOPD requires coupled inference and backward passes, which continues to limit its scalability and computational efficiency. To address these challenges, we propose REGEN: Replay-recycling for Expert-to-Generalist Distillation with Offline RL. Instead of distilling from multiple teacher models, REGEN trains a generalist by simply recycling the replay memory — the free by-product of the teachers' specialized RL training — and employing offline RL algorithms. REGEN completely decouples the rollout sampling from the backward training process and thus greatly reduces the training cost. Across mathematical reasoning, code generation, and instruction following, REGEN matches the accuracy of MOPD at substantially lower cost. It potentially turns online RL into a data synthesis process instead of a one-off learning stage, and can potentially be extended to large-scale post-training without requiring heavy computational load.
Quantum reservoir computing (QRC) uses fixed quantum dynamics as a high-dimensional temporal feature map and trains only a lightweight classical readout. QRC is attractive for near-term quantum machine learning, but its performance depends strongly on architecture choices such as input encoding, reservoir depth, entanglement topology, measurement features, state-reset policy, feature construction, and readout regularization. We introduce \method, a simulator-based benchmark that formulates QRC design as constrained black-box architecture search and evaluates whether large language models can act as proposal controllers for this search problem. The benchmark compares five policies under identical evaluation budgets: random search, evolutionary search, Bayesian/TPE optimization, a feedback-based LLM agent, and \hybrid, which combines LLM proposals with memory, mutation, crossover, duplicate avoidance, and exploration. On NARMA10, Mackey-Glass forecasting, and temporal parity, \hybrid{} is the most consistent policy: it ranks first on NARMA10 and temporal parity and second on Mackey-Glass, narrowly behind evolutionary search. Under a 25-evaluation budget and three seeds, \hybrid{} improves over random search on all tasks, including a 23.6% relative reduction in Mackey-Glass error. The results do not show that LLMs are universal QRC optimizers; rather, they show that generative models can be useful high-level controllers when embedded inside validated, reproducible hybrid search loops.
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Quantum reservoir computing (QRC) uses fixed quantum dynamics as a high-dimensional temporal feature map and trains only a lightweight classical readout. QRC is attractive for near-term quantum machine learning, but its performance depends strongly on architecture choices such as input encoding, reservoir depth, entanglement topology, measurement features, state-reset policy, feature construction, and readout regularization. We introduce \method, a simulator-based benchmark that formulates QRC design as constrained black-box architecture search and evaluates whether large language models can act as proposal controllers for this search problem. The benchmark compares five policies under identical evaluation budgets: random search, evolutionary search, Bayesian/TPE optimization, a feedback-based LLM agent, and \hybrid, which combines LLM proposals with memory, mutation, crossover, duplicate avoidance, and exploration. On NARMA10, Mackey-Glass forecasting, and temporal parity, \hybrid{} is the most consistent policy: it ranks first on NARMA10 and temporal parity and second on Mackey-Glass, narrowly behind evolutionary search. Under a 25-evaluation budget and three seeds, \hybrid{} improves over random search on all tasks, including a 23.6% relative reduction in Mackey-Glass error. The results do not show that LLMs are universal QRC optimizers; rather, they show that generative models can be useful high-level controllers when embedded inside validated, reproducible hybrid search loops.
作者Zhanhao Hu, Dennis Jacob, Xiao Huang, Zhaorun Chen, Bo Li, David Wagner
Large language model (LLM) agents are vulnerable to security risks, such as prompt injection attacks from untrusted context that manipulate downstream reasoning and tool use. Existing secure-by-design approaches mitigate this risk by separating untrusted observations from privileged execution and careful control of information flow, but often degrade utility and require extensive task-specific engineering. We thus propose Twin Agent, a general privilege separation design pattern inspired by residual coding in the agent context. Twin Agent consists of two nearly symmetric agents: an Explore Agent that inspects untrusted information and a Safe Agent that executes privileged actions. The Explore Agent is conditioned on the Safe Agent's current context and communicates only compact hints to the Safe Agent about the next action to take. This design reduces the information needed to preserve task utility and thus achieves a better security--utility tradeoff, which we empirically verify by measuring how utility and attack success change as the length of hints varies. We evaluate Twin Agent on long-horizon software engineering tasks with SWE-bench Lite and on heterogeneous multi-tool interaction tasks with AgentDojo and DecodingTrust-Agent. Across both benchmarks, Twin Agent preserves high task utility while preventing prompt injection attacks, outperforming both undefended agents and privilege separation baselines.
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Large language model (LLM) agents are vulnerable to security risks, such as prompt injection attacks from untrusted context that manipulate downstream reasoning and tool use. Existing secure-by-design approaches mitigate this risk by separating untrusted observations from privileged execution and careful control of information flow, but often degrade utility and require extensive task-specific engineering. We thus propose Twin Agent, a general privilege separation design pattern inspired by residual coding in the agent context. Twin Agent consists of two nearly symmetric agents: an Explore Agent that inspects untrusted information and a Safe Agent that executes privileged actions. The Explore Agent is conditioned on the Safe Agent's current context and communicates only compact hints to the Safe Agent about the next action to take. This design reduces the information needed to preserve task utility and thus achieves a better security--utility tradeoff, which we empirically verify by measuring how utility and attack success change as the length of hints varies. We evaluate Twin Agent on long-horizon software engineering tasks with SWE-bench Lite and on heterogeneous multi-tool interaction tasks with AgentDojo and DecodingTrust-Agent. Across both benchmarks, Twin Agent preserves high task utility while preventing prompt injection attacks, outperforming both undefended agents and privilege separation baselines.
作者Tianyue Jiang, Yanlin Wang, Xin He, Daya Guo, Jiachi Chen, Ming Wen, Ensheng Shi, Xilin Liu, Yuchi Ma, Guanbin Li
While Large Language Models have greatly advanced automated issue resolution, existing agent-based methods exhibit a fundamental limitation in their insufficient exploration of repair strategies. This insufficiency manifests in two key aspects. First, the exploration of multiple potential edit locations is limited. Second, the exploration of repair attempts at each location is also insufficient. To address these challenges, we present PhoenixRepair, a multi-agent framework that systematically explores multiple candidate edit locations and performs iterative reflection and refinement on patch generation, thereby expanding the search space of repair strategies. Our framework begins with multi-location sampling, optionally augmented with graph-based localization information for difficult tasks, followed by iterative reflection and refinement to generate better patches, culminating in final-round generation guided by distilled insights from all historical attempts. Experiments on SWE-bench-Verified demonstrate that PhoenixRepair achieves the largest relative improvement of 7.8% over SWE-agent under DeepSeek-V3.1, and attains the highest resolved rate of 76.0% Pass@1 under MiniMax-M2.5. Meanwhile, it achieves higher fault localization accuracy than existing approaches. Our code is available at https://github.com/DeepSoftwareAnalytics/PhoenixRepair.
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While Large Language Models have greatly advanced automated issue resolution, existing agent-based methods exhibit a fundamental limitation in their insufficient exploration of repair strategies. This insufficiency manifests in two key aspects. First, the exploration of multiple potential edit locations is limited. Second, the exploration of repair attempts at each location is also insufficient. To address these challenges, we present PhoenixRepair, a multi-agent framework that systematically explores multiple candidate edit locations and performs iterative reflection and refinement on patch generation, thereby expanding the search space of repair strategies. Our framework begins with multi-location sampling, optionally augmented with graph-based localization information for difficult tasks, followed by iterative reflection and refinement to generate better patches, culminating in final-round generation guided by distilled insights from all historical attempts. Experiments on SWE-bench-Verified demonstrate that PhoenixRepair achieves the largest relative improvement of 7.8% over SWE-agent under DeepSeek-V3.1, and attains the highest resolved rate of 76.0% Pass@1 under MiniMax-M2.5. Meanwhile, it achieves higher fault localization accuracy than existing approaches. Our code is available at https://github.com/DeepSoftwareAnalytics/PhoenixRepair.
Agent-memory workloads mix direct factual lookup, relation-chain and current-state reasoning, and broad synthesis over long histories. We describe Supra Cognitive Modes (SCM), an architecture that maps explicit or automatically selected per-query modes to retrieval and synthesis payloads over one shared ingest substrate. A frozen semantic classifier and runtime gates dispatch queries among fused lexical and dense lookup, graph or iterative multi-hop handling, and stratified long-form synthesis. The substrate combines multi-granularity embeddings, extracted triples, fact-version metadata, and optional asynchronous enrichments. We characterize the deployed configuration on three benchmarks: Long-term Conversational Memory (LoCoMo; n = 1,986), MemoryAgentBench (MAB; n = 3,671), and LongMemEval (n = 500). The reference run records 84.87% on LoCoMo factoid categories and 68.61% on adversarial abstention, 61.49% on MAB across two repetitions, and 86.00% on LongMemEval. A repository-backed reproduction produces similar aggregate scores and supports task- and mode-conditioned failure analysis. Raw baseline outputs, aligned end-to-end timing for LoCoMo and LongMemEval, and complete token ledgers are unavailable; stored rows also omit some final runtime decisions. The results characterize one implemented routed configuration and its diagnostic failure patterns, while source inspection verifies the per-query control interface and shared-substrate design. Causal routing effects, efficiency gains, and statistical significance remain outside the available evidence.
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Agent-memory workloads mix direct factual lookup, relation-chain and current-state reasoning, and broad synthesis over long histories. We describe Supra Cognitive Modes (SCM), an architecture that maps explicit or automatically selected per-query modes to retrieval and synthesis payloads over one shared ingest substrate. A frozen semantic classifier and runtime gates dispatch queries among fused lexical and dense lookup, graph or iterative multi-hop handling, and stratified long-form synthesis. The substrate combines multi-granularity embeddings, extracted triples, fact-version metadata, and optional asynchronous enrichments. We characterize the deployed configuration on three benchmarks: Long-term Conversational Memory (LoCoMo; n = 1,986), MemoryAgentBench (MAB; n = 3,671), and LongMemEval (n = 500). The reference run records 84.87% on LoCoMo factoid categories and 68.61% on adversarial abstention, 61.49% on MAB across two repetitions, and 86.00% on LongMemEval. A repository-backed reproduction produces similar aggregate scores and supports task- and mode-conditioned failure analysis. Raw baseline outputs, aligned end-to-end timing for LoCoMo and LongMemEval, and complete token ledgers are unavailable; stored rows also omit some final runtime decisions. The results characterize one implemented routed configuration and its diagnostic failure patterns, while source inspection verifies the per-query control interface and shared-substrate design. Causal routing effects, efficiency gains, and statistical significance remain outside the available evidence.
作者Jason Stanley, Zhirui Dai, Qihao Qian, Tzu-Chin Ho, Tianxing Fan, Siddharth Saha, Christopher Barngrover, Ki Myung Brian Lee, Nikolay Atanasov
Autonomous flight in cluttered environments requires a robot to build a geometric map of its surroundings and plan safe, dynamically feasible trajectories, all onboard and in real time. Conventional approaches treat mapping and planning as separate stages and often rely on binary occupancy for collision checking. We argue that these two stages should be co-designed around a single representation: a signed distance function (SDF). By encoding distance to the nearest obstacle, an SDF provides richer information for planning and trajectory optimization than occupancy alone. We develop an Octree REsidual Network (OREN) that pairs an explicit octree prior with an implicit neural residual to reconstruct SDFs online from point cloud observations with the efficiency of volumetric methods and the accuracy and differentiability of neural methods. In tandem, we develop Bubble$^\star$, a search-based planner that exploits the distance information to grow maximal collision-free balls, which we call bubbles, with formal guarantees of termination, completeness, and failure detection. Planning over a graph of bubbles significantly reduces collision checks compared to a grid-based A$^\star$ search and returns a bubble sequence that forms a safe corridor for trajectory optimization. We demonstrate the integrated OREN-Bubble$^\star$ approach onboard a quadrotor, navigating unseen indoor environments in real time under tight compute constraints. OREN improves SDF estimation by $22$% compared to baselines, while Bubble$^\star$ finds trajectories spanning $\approx 90$ m through a cluttered environment in $1$-$3$ sec., whereas baselines take up to $10$ sec. in the same environment.
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Autonomous flight in cluttered environments requires a robot to build a geometric map of its surroundings and plan safe, dynamically feasible trajectories, all onboard and in real time. Conventional approaches treat mapping and planning as separate stages and often rely on binary occupancy for collision checking. We argue that these two stages should be co-designed around a single representation: a signed distance function (SDF). By encoding distance to the nearest obstacle, an SDF provides richer information for planning and trajectory optimization than occupancy alone. We develop an Octree REsidual Network (OREN) that pairs an explicit octree prior with an implicit neural residual to reconstruct SDFs online from point cloud observations with the efficiency of volumetric methods and the accuracy and differentiability of neural methods. In tandem, we develop Bubble$^\star$, a search-based planner that exploits the distance information to grow maximal collision-free balls, which we call bubbles, with formal guarantees of termination, completeness, and failure detection. Planning over a graph of bubbles significantly reduces collision checks compared to a grid-based A$^\star$ search and returns a bubble sequence that forms a safe corridor for trajectory optimization. We demonstrate the integrated OREN-Bubble$^\star$ approach onboard a quadrotor, navigating unseen indoor environments in real time under tight compute constraints. OREN improves SDF estimation by $22$% compared to baselines, while Bubble$^\star$ finds trajectories spanning $\approx 90$ m through a cluttered environment in $1$-$3$ sec., whereas baselines take up to $10$ sec. in the same environment.
LLM-based browser agents are rapidly changing the threat landscape for web security. Unlike traditional automation frameworks that execute predefined scripts, these agents can autonomously navigate websites, reason about page content, and interact with web interfaces using natural-language instructions. This evolution raises fundamental questions about the effectiveness of bot management systems, widely deployed to defend against automated web abuse. In this paper, we present a systematic measurement study evaluating the resilience of both interactive challenge-based defenses and non-interactive trust-based defenses against two attacker classes: commercial Captcha-solving services and LLM-based browser agents. Our evaluation spans seven solver services and six agents, including cloud-hosted, self-hosted, AI-assisted, and browser-extension configurations, tested against hCaptcha, reCaptcha v2, reCaptcha v3, and Cloudflare Turnstile. Our results show that challenge-based defenses are broadly ineffective against commercial solvers, which achieve near-perfect bypass at negligible cost. The challenges can similarly be defeated by LLM-based agents when a dedicated solver module is available. Non-interactive defenses such as reCaptcha v3 exhibit stronger resistance, but our analysis reveals that this resilience does not reflect a fundamental security property. Through fine-grained interaction trace analysis, we find that two agents with nearly indistinguishable behavioral footprints yield divergent outcomes, one bypassing the defense and one failing, isolating execution-environment authenticity, rather than agent behavior, as the determining factor. These findings suggest that the security boundary of non-interactive defenses lies at the environment layer, with significant implications for how bot management systems are designed and evaluated.
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LLM-based browser agents are rapidly changing the threat landscape for web security. Unlike traditional automation frameworks that execute predefined scripts, these agents can autonomously navigate websites, reason about page content, and interact with web interfaces using natural-language instructions. This evolution raises fundamental questions about the effectiveness of bot management systems, widely deployed to defend against automated web abuse. In this paper, we present a systematic measurement study evaluating the resilience of both interactive challenge-based defenses and non-interactive trust-based defenses against two attacker classes: commercial Captcha-solving services and LLM-based browser agents. Our evaluation spans seven solver services and six agents, including cloud-hosted, self-hosted, AI-assisted, and browser-extension configurations, tested against hCaptcha, reCaptcha v2, reCaptcha v3, and Cloudflare Turnstile. Our results show that challenge-based defenses are broadly ineffective against commercial solvers, which achieve near-perfect bypass at negligible cost. The challenges can similarly be defeated by LLM-based agents when a dedicated solver module is available. Non-interactive defenses such as reCaptcha v3 exhibit stronger resistance, but our analysis reveals that this resilience does not reflect a fundamental security property. Through fine-grained interaction trace analysis, we find that two agents with nearly indistinguishable behavioral footprints yield divergent outcomes, one bypassing the defense and one failing, isolating execution-environment authenticity, rather than agent behavior, as the determining factor. These findings suggest that the security boundary of non-interactive defenses lies at the environment layer, with significant implications for how bot management systems are designed and evaluated.
This paper is a practitioner guide to graph-based workflow pathways for long-running, stateful, multi-step generative AI systems in business processes. Rather than treating LangGraph, a low-level orchestration framework for stateful agents, as a model-quality benchmark target, we present three executable recipes — SQL analytics with repair loops, agentic retrieval-augmented generation with evidence gating, and human-in-the-loop policy review with interrupt and checkpoint recovery — to show how typed state, conditional routing, deterministic tools, retries, interrupts, checkpoints, and traces fit together. LangGraph is positioned by workflow-complexity fit, not as a universal default: simpler ReAct-style or plain SDK loops may be better for basic tool use, schema-first tools for structured extraction and validation, and DSPy when prompt or program optimization is the main goal. Each recipe explains when LangGraph is worth the extra structure and which implementation patterns make routes, pauses, and audit trails explicit product behavior rather than hidden prompt logic.
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This paper is a practitioner guide to graph-based workflow pathways for long-running, stateful, multi-step generative AI systems in business processes. Rather than treating LangGraph, a low-level orchestration framework for stateful agents, as a model-quality benchmark target, we present three executable recipes — SQL analytics with repair loops, agentic retrieval-augmented generation with evidence gating, and human-in-the-loop policy review with interrupt and checkpoint recovery — to show how typed state, conditional routing, deterministic tools, retries, interrupts, checkpoints, and traces fit together. LangGraph is positioned by workflow-complexity fit, not as a universal default: simpler ReAct-style or plain SDK loops may be better for basic tool use, schema-first tools for structured extraction and validation, and DSPy when prompt or program optimization is the main goal. Each recipe explains when LangGraph is worth the extra structure and which implementation patterns make routes, pauses, and audit trails explicit product behavior rather than hidden prompt logic.
Agentic systems integrate LLM driven planning with interfaces to external tools, making data leakage and tool misuse feasible via instruction/data boundary failures and prompt injection attacks. Enforcing required controls consistently is particularly challenging in workflows spanning many codebases and heterogeneous agents. To address this challenge in multi agentic systems, we present a pre-deployment pipeline for scanning, hardening, and validation of agentic applications. The pipeline analyzes prompt templates, tool interfaces, and tool-invocation code to identify leakage-enabling patterns and generate actionable patches. The hardened application is then validated through adversarial prompt injection attacks and benign input variations ensuring that mitigations do not disrupt intended behavior. In the hardening stage, high-risk tools are prioritized, and minimally invasive mitigations are applied, including schema tightening, boundary sanitization, allowlist-based tool gating, and least-privilege checks. In the validation stage, the pipeline automatically generates attack inputs that mimic jailbreaks, instruction overrides, and tool-targeted manipulation, along with benign task variants, to confirm that the functionality of the hardened application is preserved after remediation. We evaluated the pipeline on five real-world agentic applications, as well as on the AgentDojo benchmark. Across all applications, the proposed pipeline identified recurring leakage-enabling patterns and generated patches that can be integrated without disrupting the intended application behavior. The resulting modifications of application code were shown to eliminate leaks when targeted by basic jailbreak and instruction-override attacks, achieving a 100% reduction in leakage, and reduce leaks by 91% under conditions of stress-induced manipulation, without the need of continuous runtime policy enforcement.
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Agentic systems integrate LLM driven planning with interfaces to external tools, making data leakage and tool misuse feasible via instruction/data boundary failures and prompt injection attacks. Enforcing required controls consistently is particularly challenging in workflows spanning many codebases and heterogeneous agents. To address this challenge in multi agentic systems, we present a pre-deployment pipeline for scanning, hardening, and validation of agentic applications. The pipeline analyzes prompt templates, tool interfaces, and tool-invocation code to identify leakage-enabling patterns and generate actionable patches. The hardened application is then validated through adversarial prompt injection attacks and benign input variations ensuring that mitigations do not disrupt intended behavior. In the hardening stage, high-risk tools are prioritized, and minimally invasive mitigations are applied, including schema tightening, boundary sanitization, allowlist-based tool gating, and least-privilege checks. In the validation stage, the pipeline automatically generates attack inputs that mimic jailbreaks, instruction overrides, and tool-targeted manipulation, along with benign task variants, to confirm that the functionality of the hardened application is preserved after remediation. We evaluated the pipeline on five real-world agentic applications, as well as on the AgentDojo benchmark. Across all applications, the proposed pipeline identified recurring leakage-enabling patterns and generated patches that can be integrated without disrupting the intended application behavior. The resulting modifications of application code were shown to eliminate leaks when targeted by basic jailbreak and instruction-override attacks, achieving a 100% reduction in leakage, and reduce leaks by 91% under conditions of stress-induced manipulation, without the need of continuous runtime policy enforcement.
Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization. Prior work established the effectiveness of single-agent actor-critic algorithms - Greedy Actor-Critic (GAC), Soft Actor-Critic (SAC), and Truncated Quantile Critics (TQC) - on benchmark parameterized action tasks, but their extension to multi-agent settings remains largely unexplored. This paper presents a comparative study of shared-experience multi-agent extensions of these algorithms: Multi-Agent Greedy Actor-Critic (MAGAC), Multi-Agent Soft Actor-Critic (MASAC), and Multi-Agent Truncated Quantile Critics (MATQC). Rather than following the centralized training, decentralized execution (CTDE) paradigm, the proposed framework uses multiple independent actor-critic agents that share a replay buffer while maintaining separate policy and value networks. We evaluate the algorithms on the Platform-v0 and Goal-v0 benchmarks against their single-agent counterparts, using three-, five-, and ten-agent configurations to assess scalability. Performance is measured by average evaluation return and training time across ten independent runs, with one-way ANOVA and Tukey HSD post-hoc tests used to assess statistical significance. Results show that the multi-agent framework consistently improves Greedy Actor-Critic performance, while MASAC and MATQC show comparatively modest gains over their single-agent versions. Increasing the number of agents beyond five yields limited additional performance while substantially raising computational cost, particularly for MAGAC. These results highlight a trade-off between learning performance and computational efficiency, offering insight into the scalability of shared-experience multi-agent actor-critic methods for parameterized action reinforcement learning.
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Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization. Prior work established the effectiveness of single-agent actor-critic algorithms - Greedy Actor-Critic (GAC), Soft Actor-Critic (SAC), and Truncated Quantile Critics (TQC) - on benchmark parameterized action tasks, but their extension to multi-agent settings remains largely unexplored. This paper presents a comparative study of shared-experience multi-agent extensions of these algorithms: Multi-Agent Greedy Actor-Critic (MAGAC), Multi-Agent Soft Actor-Critic (MASAC), and Multi-Agent Truncated Quantile Critics (MATQC). Rather than following the centralized training, decentralized execution (CTDE) paradigm, the proposed framework uses multiple independent actor-critic agents that share a replay buffer while maintaining separate policy and value networks. We evaluate the algorithms on the Platform-v0 and Goal-v0 benchmarks against their single-agent counterparts, using three-, five-, and ten-agent configurations to assess scalability. Performance is measured by average evaluation return and training time across ten independent runs, with one-way ANOVA and Tukey HSD post-hoc tests used to assess statistical significance. Results show that the multi-agent framework consistently improves Greedy Actor-Critic performance, while MASAC and MATQC show comparatively modest gains over their single-agent versions. Increasing the number of agents beyond five yields limited additional performance while substantially raising computational cost, particularly for MAGAC. These results highlight a trade-off between learning performance and computational efficiency, offering insight into the scalability of shared-experience multi-agent actor-critic methods for parameterized action reinforcement learning.