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视觉 / 生成式 RL 进展

Keep The Essentials: Efficient Reference Conditioned Generation via Token Dropping

arXiv 2026-06-22

Reference-based diffusion models enable highly controllable image generation by leveraging elements from input images to guide prompt-driven synthesis. However, these models are computationally expensive in runtime, and their cost scales severely with the number of input references. While the efficiency of diffusion models has been extensively studied in the context of prompt-driven generation, it remains largely under-explored in the realm of reference-based models. This setting presents unique challenges not addressed by methods focusing solely on generation. In particular, the wasteful representation of references as dense token grids offers significant opportunities for improvement. In this work, we present Sparse Context, a method for constructing sparse reference representations by retaining only a reduced subset of reference tokens. We observe that even without modifying the model, dropping a significant portion of reference tokens at inference time largely preserves its generation capabilities. To fully realize this potential, we fine-tune the model with random token dropping at varying ratios, encouraging robustness to partial reference representations. Crucially, this training strategy decouples the model from any specific token selection rule, allowing flexible control at inference time. At inference time, instead of random dropping, we apply task-aware token selection strategies that prioritize the most informative regions of the reference images, adapting the token budget to the input and task requirements. Extensive experiments show our method achieves a 4x increase in inference speed for multi-reference generation and an 2x for single reference generation. Importantly, this efficiency is achieved without compromising visual quality across both spatially-aligned editing and subject-driven generation.

Controllable Texture Tiling with Transformed RoPE-Enhanced Diffusion Models

arXiv 2026-06-22

Realistic integration of user-specified textures into scene images is a fundamental task in computer graphics and image editing. While existing material transfer and reference-guided inpainting methods can edit surface appearances, they often fail to address the specific requirements of texture tiling. This task necessitates precisely repeating a reference pattern according to user-defined parameters such as frequency, orientation, and scale. Furthermore, current generative approaches often struggle to maintain the structural fidelity of the reference texture, limited by either destructive pixel-level resampling or the lack of fine-grained spatial information in semantic image encoders, and they frequently fail to preserve the coherent lighting and geometry of the original scene. In this paper, we propose a novel framework for controllable and high-fidelity texture tiling based on Diffusion Transformers. Our approach introduces two key technical innovations to decouple spatial manipulation from content generation. First, we propose a Coordinate-Transformed Rotary Embedding mechanism. By applying 2D affine transformations directly to the relative positional embeddings between the target latent and the image condition, we achieve precise control over tiling patterns without explicit pixel warping, thereby utilizing the full information of the reference condition without degradation. Second, a Disjoint Attention Mask is employed to shield reference features from semantic leakage. This preserves structural integrity while seamlessly blending the synthesized texture with the scene's original lighting and geometry. Extensive experiments demonstrate that our method outperforms state-of-the-art baselines in both control accuracy and texture fidelity.

BoxCtrl: 3D-Aware Visual Prompting for Geometric Image Editing

arXiv 2026-06-22

As instruction-based editing models and multimodal large language models advance, diverse image editing tasks have become feasible. However, achieving precise and consistent geometric image editing, such as translating, scaling, and rotating in 3D space, remains a major challenge. In this work, we introduce BoxCtrl, a 3D-aware visual prompting framework. Unlike text-only or coarse 2D-guided approaches, our method introduces informative RGB 3D bounding boxes projected onto 2D images as visual prompts. The three orthogonal faces of each box are painted with distinct RGB colors, simultaneously encoding position, size, and orientation to provide a compact, intuitive in-context visual example. The key to BoxCtrl's success lies in these well-designed bounding boxes, which decouple geometric control from appearance control. This enables the model to learn consistent correspondences between faces of the same color in the latent space, leading to a precise understanding of geometric intentions and accurate editing results. We introduce a two-stage training paradigm: Supervised Fine-Tuning (SFT) followed by Reinforcement Learning (RL). To address paired data scarcity, we construct a large-scale synthetic dataset for SFT, equipping the model with fundamental editing capabilities. To bridge the synthetic-to-real domain gap, we incorporate an online RL stage leveraging unpaired real-world data. Guided by a reward function evaluating geometric accuracy and visual fidelity, our SFT-RL strategy significantly enhances geometric precision while maintaining photorealistic quality. Extensive experiments demonstrate that BoxCtrl achieves state-of-the-art performance across translation, rotation, scaling, and composite editing tasks.

Ocean4D: Generative Underwater 4D Reconstruction via Medium-Aware Video Diffusion

arXiv 2026-06-22

Underwater 4D reconstruction remains challenging due to the coupling between degraded light transport in participating media and dynamic water variations. Most existing Methods are developed under in-air assumptions and do not explicitly account for underwater absorption and backscatter. Additionally, near-static assumptions make these approaches sensitive to drifting particles and dynamic distractors , leading to unstable geometry and inconsistent cross-view results. To address these issues, we propose a generative framework for underwater 4D reconstruction, named Ocean4D, which is built on two complementary components. Specifically, 4D-GCC constructs 4D geometrically consistent conditioning with improved cross-frame coverage, while the Medium-Aware Block performs implicit medium-aware denoising in the latent diffusion process to stabilize underwater appearance under absorption and scattering. Given a monocular video and target cameras, our method generates videos along the target trajectories while preserving global structure and cross-view consistency. Extensive experiments on both dynamic and static underwater benchmarks demonstrate state-of-the-art performance on underwater reconstruction.

ABACUS: Adapting Unified Foundation Model for Bridging Image Count Understanding and Generation

arXiv 2026-06-22

ABACUS is a unified vision-language model that handles object counting, crowd counting, referring-expression counting, and count-faithful image generation without any benchmark-specific training required. Our model is built on existing 3B-parameter unified foundation model and is adapted for object localization tasks using three key innovations: density-aware adaptive zooming with objectness maps for spatial grounding; a boundary-aware count policy via GRPO to eliminate crop-boundary errors; and a cycle-consistent GRPO strategy where the understanding branch self-critiques generated outputs, closing the understanding-generation gap without any external annotations. ABACUS achieves state-of-the-art results across seven benchmarks, outperforming both task-specific specialists and larger generalist models.

MGI: Member vs Generated Inference

arXiv 2026-06-22

As generative models increasingly produce samples that are indistinguishable from human-created content, it becomes difficult to determine whether a given data point was part of a model's natural training set or was generated by the model itself, especially when models memorize and reproduce training data. We formalize this challenge as Member vs Generated Inference (MGI): given a sample and a target generative model, infer whether the sample is a true training member or a generated output of that model. Focusing on image generation, we show that existing membership inference methods systematically misclassify generated samples as training members, while attribution-based methods often misclassify true members as generated. This failure arises because both approaches rely on likelihood-related signals that are similarly elevated for training examples and for the model's own outputs. To address MGI, we propose Data Circuit Breaker (DCB), a three-stage method that combines complementary signals from a generative model's autoencoder and latent generator to distinguish training members from generated samples. Across multiple generative models, including image autoregressive and diffusion models, DCB consistently addresses the shortcomings of membership inference and attribution methods, remains effective even when models reproduce near-duplicates of training samples, and generalizes to challenging model derivative settings in which new models are trained on generated data.

Cyclic Denoising Reveals Ultrastable Memories in Diffusion Models

arXiv 2026-06-22

We introduce cyclic denoising -- repeated forward and reverse diffusion at controlled noise amplitudes -- as an extraction attack for image diffusion models. Inspired by random organization in disordered solids, cyclic denoising exposes regions of the learned distribution that are largely inaccessible to standard sampling. The dynamics drive samples toward attractors with a broad stability spectrum. The deepest attractors are ultrastable: they regenerate after near-total corruption and persist through thousands of noising-denoising cycles. Many of these attractors correspond to memorized training images, including stock photographs, brand watermarks, and web-crawl artifacts. The attack requires only sampler-level control, with no gradients, weight inspection, prompts, captions, or prior knowledge of the training data. Unlike generate-and-filter attacks, which rely on large-scale prompted generation and post-hoc similarity or membership-inference filtering, our main protocol is fully unconditioned. We demonstrate the phenomenon in Stable Diffusion v1.4 and in a pixel-space DDPM, showing consistent behavior across latent- and pixel-space diffusion models. Across noise amplitudes, we observe a yielding-like transition: low-amplitude cycling produces trivial absorbing fixed points or limit cycles, while larger amplitudes induce rearrangements, basin hopping, and long-lived trapping in structured memorized attractor basins. We also observe hierarchical partial absorption, prompt-stabilized basins, and cross-initial-condition universality of the recovered attractor set. Our results therefore show that cyclic denoising is both a physics-inspired probe of generative landscapes and a practical tool for memorization auditing, with implications for privacy, copyright compliance, and model fingerprinting.

HyperQuant: A Rate-Distortion-Optimal Quantization Pipeline for Large Language and Diffusion Models

arXiv 2026-06-22

We present HyperQuant (Hadamard, optimallY Packing, Entropy Rice-coding), a unified post-training quantization pipeline for the weights and the KV cache of large language and diffusion transformers. Across a suite of self-contained experiments (Table 1), HyperQuant outperforms the recent HIGGS scheme at every operating point from 3 to 5 bits per scalar (bps) on weights, and beats both TurboQuant and OCTOPUS on KV quantization down to 1.7 bps. Beyond the LLM setting, HyperQuant quantizes the 19B-parameter LTX-2 DiT video model with no observable per-frame artifacts. End-to-end on an H100 at 4 bps, HyperQuant compresses the linear weights ~3.9x and the KV cache ~3.79x at near-lossless quality. HyperQuant combines four known ideas into a single construction: (i) a per-tile Randomized Hadamard Transform that makes the per-coordinate distribution of weights and activations approximately Gaussian; (ii) quantization to a low-dimensional optimal lattice (E8, D4, A2, or Z); (iii) lossless bit-stripping and near-entropy-optimal variable-length Rice coding of the lattice indices; and (iv) bias-correction methods for the KV cache that keep the reconstruction unbiased under inner products, preserving attention semantics. We further integrate the pipeline with 8-bit and 4-bit Tensor-Core MMA paths (fp8-e4m3, int8, nvfp4, mxfp4), and find that int8 beats fp8 on the post-RHT lattice output. Project page: https://moonmath.ai/hyperquant/

ARIA: Adaptive Region-Based Importance Allocation for Conditional Diffusion Distillation

arXiv 2026-06-22

Distilling conditional diffusion models aims to transfer the behavior of a large teacher to a smaller student while preserving alignment across conditioning inputs. Unlike recognition tasks, knowledge distillation in conditional diffusion often struggles to transfer knowledge beyond the training distribution, since the predicted noise strongly depends on the conditioning signal. As a result, effective distillation requires exploring a large conditioning space. In practical settings, this creates a major bottleneck. Paired image-condition data may be limited, and generating synthetic images for every available condition is often computationally infeasible, while the pool of conditions, such as text prompts, can be extremely large. Recent work addresses this issue by switching conditions during training, exposing the student to a broader conditioning space without changing the distillation objective. Yet this raises a complementary question: once a large conditioning corpus is available, how should the training effort be allocated? In this work, we introduce ARIA, a framework that adaptively allocates training effort across coarse regions of the conditioning space. By maintaining online estimates of teacher-student discrepancy at the region level, ARIA focuses updates where misalignment persists while preserving the original distillation objective. Empirically, ARIA improves over RC across most architectures and settings, with the clearest gains observed in unseen and underrepresented regimes. We also provide a theoretical analysis showing that the proposed tracking mechanism follows the evolving discrepancy during training under bounded variance and drift assumptions.

T-VSS: Test-Time Visual Subspace Steering for Adversarial Robustness of Vision-Language Models

arXiv 2026-06-22

Vision-language models (VLMs) achieve strong zero-shot recognition, but they remain highly vulnerable to adversarial perturbations. Recent test-time adaptations improve robustness without retraining, but they do not directly adapt the corrupted visual representation itself. Prompt-based methods adapt the learnable text prompts, while input-space methods optimize pixels or padding at test time. These approaches can improve predictions, but they do so through an indirect and expensive optimization path. We propose Test-time Visual Subspace Steering (T-VSS), a lightweight defense that performs test-time adaptation directly in the visual feature space. T-VSS first builds a sample-specific low-rank subspace from multi-view feature residuals anchored at the attacked image. It then learns a shared feature correction within this subspace using reliability-weighted entropy minimization. By constraining adaptation to a compact visual geometry, T-VSS steers attacked features toward more stable and discriminative predictions while avoiding noisy full-space updates. Experiments on fine-grained, ImageNet, and ImageNet-OOD benchmarks show that T-VSS improves adversarial robustness while maintaining competitive clean accuracy and better efficiency than prior test-time adaptations.

EvoRubrics: Dynamic Rubrics as Rewards via Adversarial Co-Evolution for LLM Reinforcement Learning

arXiv 2026-06-22

Rubric-based rewards offer interpretable and fine-grained optimization signals for reinforcement learning in open-ended tasks where verifiable answers are unavailable. However, pre-constructed rubrics remain static throughout training, creating a fundamental mismatch with the evolving policy: fixed criteria gradually lose discriminative power as the model improves, leading to reward saturation and potential hacking. Recent dynamic rubric methods partially address this but rely on external frontier models or ground-truth answers, and update rubrics only at coarse granularity. We propose EvoRubrics, a co-evolutionary RL framework where a Policy LLM and a Rubric Generator jointly improve through adversarial interaction within each training step. As the policy improves under the rubric generator's guidance, the rubric generator adapts its criteria to remain discriminative and informative, enabling evaluation to track the policy in real time and naturally inducing an automatic curriculum. Experiments show that EvoRubrics consistently outperforms static and dynamic rubric baselines across benchmarks. The learned Rubric Generator further generalizes as a transferable reward model. Notably, even a fully self-supervised variant without any external supervision achieves meaningful gains, suggesting that co-evolution between generation and evaluation alone can provide sufficiently rich learning signals. Our code is publicly available at https://anonymous.4open.science/r/EvoRubrics-2155/.

Attention-Spectrum Regularization for Replay-Free Continual Multimodal LLMs

arXiv 2026-06-22

Multimodal large language models (MLLMs) are increasingly required to adapt to non-stationary streams of visual domains, question types, and user instructions, yet continual fine-tuning often causes severe forgetting of previously acquired multimodal skills. Existing continual vision-language methods mainly preserve outputs, replay data or pseudo-data, regularize embedding geometry, or allocate task-specific parameters, but they provide limited control over how internal cross-modal attention patterns supporting old skills drift during adaptation. We propose Attention-Spectrum Regularization (ASR), a replay-free continual learning framework that preserves skill-conditioned structures of cross-modal attention. ASR treats cross-attention maps as two-dimensional signals, summarizes their scale and directional properties into compact spectral statistics, and stores only skill-wise prototype distributions instead of replaying past image-question pairs, generated pseudo-examples, or old-stage teacher snapshots. In later stages, a phase-invariant spectral regularizer constrains harmful drift of these prototypes while allowing instance-level attention to adapt to new tasks. We provide theoretical analysis showing that skill-conditioned spectral drift controls forgetting under a spectral sufficiency assumption, and that Fourier power spectra are stable to spatial translations and bounded perturbations. Experiments on continual VQA and multimodal instruction-tuning benchmarks, including VQA v2, VQACL, CLT-VQA, CoIN, and UCIT, show that ASR consistently improves final performance and reduces forgetting over strong replay-, regularization-, and adapter-based baselines. Preserving skill-level attention structure is an effective and lightweight mechanism for continual MLLMs. Code is available at https://github.com/Creative-zcx/attention-spectrum-replay

Towards Spec Learning: Inference-Time Alignment from Preference Pairs

arXiv 2026-06-22

Steering a large language model (LLM) toward a desired behavior typically relies on an iterative process of hand-crafting a prompt based on a careful inspection of the model's responses. This is an involved, brittle, and error-prone process. Preference-based fine-tuning is a more rigorous but often prohibitively expensive solution. We propose spec learning, a framework that relies on a brief user instruction and a small set of preference judgments. These are compiled into specifications in the form of natural-language prompts for an LLM. Specifications condition LLMs at inference time, and no parameter updates to the underlying models are required. We show that the responses generated based on the compiled specifications often outperform direct preference optimization (DPO) on datasets from specialized domains whose preference signal is dense. Unlike opaque weight updates, the resulting specifications are human-readable and double as interpretable and transparent written embodiments of the preference signal that produced them.

Mind the Heads: Topological Representation Alignment for Multimodal LLMs

arXiv 2026-06-22

Representation alignment has emerged as an effective approach to improve Multimodal Large Language Models (MLLMs) by regularizing their internal representations toward those of an external vision encoder. However, existing methods typically align a fixed layer of the language backbone, overlooking the fine-grained structure of Transformer models. In this work, we propose Head-Wise Representation Alignment (HeRA), a method that enforces cross-modal alignment at the level of individual attention heads. Our approach is grounded in the Platonic Representation Hypothesis, focusing on preserving the topological structure of representations (i.e., their local neighborhood relationships) across modalities. Following the Mutual K-Nearest Neighbor (MKNN) alignment metric, we introduce a contrastive objective that acts as a differentiable proxy for matching local structures. HeRA applies this objective during multimodal training to specific attention heads in the LLM, selected by their alignment score according to the MKNN metric. Counterintuitively, we find that aligning the least aligned heads yields the largest gains. Extensive evaluations across multiple MLLMs and 18 benchmarks demonstrate that HeRA consistently improves performance on challenging vision-centric tasks and serves as an effective regularizer against visual hallucinations by naturally curbing the over-reliance on linguistic priors. Our code is publicly released.

3D Masked Autoencoders are Robust Learners of Volumetric and Multimodal Cellular Representations for Microscopy

arXiv 2026-06-22

Self-supervised learning in fluorescence microscopy often relies on 2D projections, despite the inherently three-dimensional nature of cells. We present a systematic comparison of 2D and 3D masked autoencoders (MAE-2D vs. MAE-3D) on volumetric microscopy data. Under matched architectures and training protocols, MAE-3D consistently outperforms 2D max-projection and slice-based variants on downstream single-cell tasks. We further align visual representations with a pretrained protein language model (ESM2) and show that cross-modal supervision yields larger gains for volumetric models. Channel cross-attention and frequency-domain regularization are critical for leveraging 3D spatial context. On a protein--protein interaction task, MAE-3D achieves a ROC--AUC of 0.865, outperforming prior methods by up to +0.025. For protein localization, our best 3D model attains state-of-the-art AUC\(_{\text{micro}}\) (0.952) and F1\(_{\text{micro}}\) (0.742), improving over previous approaches by +0.003 and +0.010 absolute, respectively. Overall, these results demonstrate the advantages of native 3D modeling and multimodal alignment for representation learning in single-cell microscopy.

Active Inference as the Test-Time Scaling Law for Physical AI Agents

arXiv 2026-06-22

In this paper, a novel test-time scaling law for physical artificial intelligence (AI) agents is introduced. This scaling law enables physical AI agents to reason with their world models to generalize in unforeseen scenarios at test time. The derived scaling law is grounded in the first principle of active inference, which equips agents with the general objective to survive in the real world, under which their specific task objectives are subsumed. Active inference achieves this by providing the reasoning to resolve prediction errors that arise when the agent encounters unforeseen situations outside its training distribution, enabling generalization in non-stationary environments. The proposed scaling law captures this by dynamically updating the agent's policy with this reasoning at test time. This policy update is modeled as a soft Bayesian inference process in which beliefs about the policy are updated using the reasoning that reduces expected prediction errors under allowable policies as a likelihood. The resulting posterior policy admits a biological interpretation, recovering the scaling mechanism that engages the brain's basal ganglia and prefrontal cortex at test time. To solve this analytically intractable problem, a variational inference solution minimizing free energy bounds is developed. This solution extends to enable learning beyond training by reinforcing new instances, resolved at test time, in both the policy and world model. Unlike existing scaling laws constrained by model size and training data, the derived solution scales with the continuous real-world experience of a physical AI agent. Simulation results on an autonomous driving task demonstrate that the proposed solution outperforms model-free Q-learning and model-based Bayesian reinforcement learning, achieving robust generalization to unforeseen scenarios while improving inference efficiency by over 36%.

ENVS: Environment-Native Verified Search for Long-Horizon GUI Agents

arXiv 2026-06-22

As multimodal agents move from interface understanding to real software control, successful trajectory discovery in live desktop environments becomes a key challenge. GUI tasks require long-horizon sequences of precise mouse and keyboard actions, while feedback is sparse, delayed, and costly to obtain through VM rollouts. We propose Environment-Native Verified Search (ENVS), a training-time search-and-filter pipeline that uses the environment to construct verified supervision before policy optimization: it branches over behaviorally distinct GUI actions in live OSWorld VMs, verifies successful leaves, and trains from globally balanced step-level supervision. To evaluate robustness under realistic desktop interruptions, we also introduce OSWorld-Noisy, a dynamic benchmark for recoverable desktop interruptions that preserves the original tasks while testing whether agents can refocus, dismiss, wait, or recover under live perturbations. On the 300-task OSWorld pool, ENVS reaches 30.3 pass@8 on original evaluations and 29.0 on OSWorld-Noisy, outperforming matched ARPO-style online RL while reducing compute from 184-192 to 138-153 GPU-hours; even with only 30% of its search data, ENVS reaches 27.0 pass@8, exceeding ARPO from the base model. Training from noisy environments also better preserves visual-reasoning abilities on auxiliary benchmarks, including OSWorld-G Refusal (16.7 vs. 1.9) and BLINK Functional Correspondence (26.2 vs. 23.1).

When AUC 0.998 Is Not Enough: A Candidate Evaluation Protocol for Hidden-State Probes of Indirect Prompt Injection in Multimodal Computer-Use Agents

arXiv 2026-06-22

Hidden-state probing -- a linear classifier on a frozen vision-language model's internal activations -- has emerged as an attractive evaluation tool for flagging indirect prompt injection (IPI) in multimodal computer-use agents before the agent emits a corrupted action. We argue, on a single-backbone cautionary case study (Qwen2.5-VL-7B on Mind2Web, teacher-forced replay), that a high probing AUC on a clean-vs-attack split is not, on its own, evidence of malicious-content detection. Two post-hoc diagnostics -- a paired-construction scalar baseline on text-side injections, and same-step nuisance-matched visual controls on the overlay surface -- do not license an unqualified malicious-content interpretation of the headline while leaving room for partly-semantic readings. We package the diagnostics as a candidate control set with reporting heuristics for what a high clean-vs-attack AUC does and does not license. Labels are injection-surface-present, not attack success; generalisation beyond this backbone and benchmark is a conjecture.

Dynamic multi-agent deep reinforcement learning-based pricing and incentivization approach in multimodal transportation networks

arXiv 2026-06-22

In multimodal transportation systems, shared mobility services (SMSs) are promoted for their potential to enhance flexibility and reduce congestion. However, SMS demand is often concentrated in high-density areas, which can limit the effectiveness and accessibility for various commuter groups. This uneven integration challenges transportation system efficiency, especially in terms of emissions and spatial equity. Addressing these issues requires coordination among multiple stakeholders whose objectives frequently conflict. Whereas authorities aim to ensure sustainable and equitable mobility, SMS providers focus on revenue maximization, and travelers seek to minimize personal travel costs. This paper proposes a multi-agent deep reinforcement learning framework that captures these interactions through dynamic pricing and incentivization strategies for SMSs and public transport. The framework integrates two reinforcement learning (RL) agents: (i) a public authority that allocates spatio-temporal public transport incentives to improve equity, emissions, and efficiency, and (ii) an SMS provider that dynamically adjusts fares to optimize revenue. The agents interact with the transportation system and adapt strategies in response to evolving demand, congestion, and network conditions. Numerical experiments conducted over a three-hour morning peak period show that dynamic incentivization effectively reduces congestion peaks, lowers commuters' costs by around 20% and emissions by approximately 10%, while nearly doubling public transport profit and supporting a more equitable distribution of benefits. When combined with dynamic SMS pricing, the two RL agents demonstrate the ability to balance conflicting objectives between private providers and public authorities. The proposed approach provides a decision-support tool for sustainable and equitable multimodal mobility planning.

dVLA-RL: Reinforcement Learning over Denoising Trajectories for Discrete Diffusion Vision-Language-Action Models

arXiv 2026-06-22

Vision-Language-Action (VLA) models have established a powerful paradigm for generalist robotic manipulation by grounding control into the semantic reasoning of VLMs. Prevailing architectures typically model actions continuously via diffusion or flow processes, or discretely through either autoregressive generation or parallel decoding. Recently, Discrete Diffusion VLAs (dVLAs) have emerged as a distinct alternative, unifying vision, language, and action into a single discrete token space via masked generative modeling. While combining iterative refinement with unified representations, its training has thus far been restricted to Supervised Fine-Tuning (SFT), leaving the potential of Reinforcement Learning (RL) for further policy refinement largely unexplored. A fundamental challenge in RL for dVLAs is that the marginal probability of the final action generated by dVLAs remains intractable. To solve this problem, we propose \textbf{dVLA-RL}, shifting the learning objective from the marginal action probability to the joint probability of the sampled generation path. Specifically, by modeling the denoising process as a Markov Decision Process (MDP), we mathematically formulate this path probability as a product of step-wise transitions. This trajectory-level objective provides a unified formulation that natively accommodates variable denoising steps. Leveraging this intrinsic fexibility, we introduce a unified step scheduling approach for complex multi-task learning, tailoring denoising steps to specific task complexities to maximize both success rates and computational effciency. Extensive evaluations demonstrate that our approach achieves a success rate of \textbf{99.7\%} on LIBERO. Furthermore, it establishes strong VLA-based results on RoboTwin 2.0 by delivering a \textbf{30.6\%} improvement over the SFT baseline, remaining competitive with strong World-Action Model baselines.