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Video Generation 理论进展

SteerVTE: Seamless Video Text Editing with Style and Glyph Control

arXiv 2026-06-22

Visual text editing aims to precisely modify text in images and videos while preserving stylistic consistency and visual realism. Despite significant advances in the image domain, video text editing remains largely unexplored: it is a localized task demanding stroke-level precision within small text regions, which compounds the challenges of cross-frame accuracy, temporal coherence, and stylistic fidelity. We introduce SteerVTE, a unified framework that \underline{\textbf{steer}}s a frozen video diffusion model to perform precise \underline{\textbf{V}}ideo \underline{\textbf{T}}ext \underline{\textbf{E}}diting through style and glyph control. Built on a frozen diffusion transformer, SteerVTE attaches a lightweight text context adapter with two complementary modules: a style encoder capturing the original text's visual attributes, and dual-granularity glyph encoders encoding the target text at both the line and character levels. To overcome the inherently weak text rendering priors of video foundation models, we further propose a glyph-aware spatial-focal loss and a three-stage progressive training curriculum that scales from image to video data. To support large-scale training, we also develop an automatic synthesis pipeline and construct SteerVTE-1M, a dataset of one million triplets spanning diverse scenes, fonts, and stylistic effects. Extensive experiments demonstrate that SteerVTE substantially outperforms existing video editing baselines across text accuracy, style consistency, and temporal coherence.

Temporal Logic Guidance for Action-Only Diffusion Policies with World Models

arXiv 2026-06-22

Diffusion policies enable multimodal robot behavior but offer limited ability to choose among behavior modes at inference time, even though such control is desirable in human-robot settings. Prior solutions to this lack of control have utilized Signal Temporal Logic (STL) to express human intentions and provide corresponding guidance for diffusion policy inference. However, these approaches can only guide diffusion policies that jointly generate future actions and states, increasing both complexity and runtime. We propose a novel guidance method for action-only diffusion policies that uses a separate learned world model to enable differentiable evaluation of STL robustness, with its gradient then injected into the diffusion process. This steers behavior toward constraint satisfaction without retraining, improving constraint adherence while preserving task performance. On the Can Transport task from Robomimic, our method maintains 100% task success while reducing constraint violations from over 80% for baseline methods to 4%. We also discuss extensions toward improved robustness and more complex constraints.

Each Judge Its Own Yardstick: Discovering Per-VLM Taxonomies for Physical Video Evaluation

arXiv 2026-06-22

Maintaining physical consistency in video generators and world models increasingly relies on vision-language models (VLMs) as automated judges that provide reward signals, ranking decisions, and data-filtering criteria. Yet VLMs differ substantially in training data and architecture, encoding physical phenomena through distinct internal representations. A single global evaluation schema therefore gives every VLM the same axes of competence, regardless of what each can actually perceive. We propose JudgeFit, an iterative refinement procedure that discovers a per-VLM evaluation taxonomy. An initial taxonomy is constructed by prompting the target VLM to enumerate physics errors on a small set of videos and clustering the resulting descriptions. The taxonomy is then refined through a diagnostic step: we calibrate the VLM's per-dimension scores to human physical-commonsense ratings, diagnose which dimensions it scores unreliably or redundantly, and prompt an LLM to repair them, iterating until convergence. We further instantiate this procedure as a benchmark and apply it to 16 VLMs spanning eight model families. The refined taxonomy outperforms the global-schema baseline on held-out videos for every VLM tested, with a mean relative improvement of approximately 32%. Beyond aggregate accuracy, the per-VLM profiles expose model-specific blind spots that overall rankings cannot anticipate, with reliability patterns differing markedly across model families.

Causal Reward World Models: Zero-shot Reward Design for Automated Skill Generation

arXiv 2026-06-22

Automated Reward Design (ARD) aims to replace manual reward engineering in reinforcement learning with language-driven reward function synthesis. However, existing approaches based on large language models (LLMs) remain inherently correlation-driven, relying on iterative environmental feedback to refine reward hypotheses for each specific task. This paradigm not only results in inefficient reasoning but also makes LLMs susceptible to semantically plausible yet causally spurious reward components, leading to ineffective optimization. To address these limitations, we propose the Causal Reward World Model (CRWM), which explicitly models the causal topological relationships between candidate reward components and task-targeted physical variables through offline pre-training on multi-task interaction data. Based on a coarse-to-fine pre-training strategy, we introduce a joint optimization module that integrates Explicit Mechanism Decoupling with Confidence-Aware Soft Fusion to refine coarse structural priors using micro-level trajectories, thereby constructing a robust and interpretable causal skeleton. During inference, LLMs leverage CRWM as a task-irrelevant causal prior to constrain the reward generation, enabling zero-shot reward function design. Our work opens up a new white-box paradigm for the ARD problem. Extensive experiments on complex continuous control benchmarks demonstrate that CRWM generates executable reward functions without feedback-driven reward refinement, significantly reducing the design latency for acquiring new robotic skills while matching or surpassing state-of-the-art performance, and further exhibits strong generalization capabilities across unseen tasks and diverse robotic embodiments.

Vera: A Layered Diffusion Model for Content-Preserving Video Editing

arXiv 2026-06-22

Video diffusion models have enabled remarkable progress in video generation and editing. However, content preservation remains a core challenge: existing methods regenerate every pixel and often alter elements that should remain unchanged, such as characters or background scenes. We introduce Vera, a layered diffusion framework for content-preserving video editing. Instead of regenerating the entire video, Vera generates an edit layer along with an alpha matte for compositing with the source video, separating creative editing from content preservation by design. To encourage coherent composition with the source video, we extend the text-to-video DiT into a Mixture-of-Transformers (MoT) architecture, with separate DiTs for each layer that interact through joint self-attention. To support the training of Vera, we further construct a high-quality layered dataset with accurate alpha mattes, diverse scenes and dynamics, and visual effects. Across our quantitative benchmark and human preference study, Vera outperforms leading open-source video editing models in content preservation while remaining competitive in edit quality, using 486K frames of layered training data.

IOI: Decoupling Kinematics and Physics for Interactive World Models

arXiv 2026-06-22

Developing generalist embodied agents requires interactive environments providing visually realistic feedback and accurate action-conditioned dynamics. Interactive world models address this by simulating such complex dynamics. However, purely data-driven methods struggle to ensure precise control alignment and physically plausible visual feedback due to a lack of explicit structural constraints. To address this, we propose IOI, a hybrid interactive world model integrating analytical kinematic priors with learned physical dynamics. Unlike data-driven approaches prone to spatiotemporal drift, IOI introduces explicit kinematic guidance, computing forward kinematics from action sequences for accurate motion trajectories. These trajectories are rendered into synchronized front, side, and top orthographic projections, eliminating the need for extrinsic camera calibration. A Multi-view Kinematic Aggregation and Injection module fuses these geometric cues and injects them into the video generator, providing geometry-consistent guidance. Conditioning video generation on these deterministic trajectories establishes a synergy between the analytical simulator and the world model. Decoupling deterministic motion into the kinematic prior frees the generator to model stochastic physical interactions. Experiments on the RoboTwin benchmark validate IOI across kinematic fidelity, out-of-distribution (OOD) generalization, and policy evaluation. IOI achieves state-of-the-art simulation performance and robust zero-shot generalization to unseen OOD tasks. Furthermore, IOI serves as a reliable policy evaluator, yielding success rates closely aligning with ground-truth physics simulators. On real-world platforms, policies trained on IOI-synthesized data match those trained on teleoperation demonstrations, solidifying its practical value for embodied policy learning.

InteractiveAvatar: Real-Time Streaming Video Generation for Consistent and Intent-Aware Avatars

arXiv 2026-06-22

Recent diffusion-based models have enabled realistic audio-driven avatar generation in real-time streaming. However, existing approaches struggle to maintain visual temporal consistency and fail to explicitly perceive user intent in complex interactive streaming scenarios. To address these challenges, we propose InteractiveAvatar, a real-time infinite-streaming video generation framework that supports visually consistent avatar video generation and intent-aware interactions. With autoregressive distillation, InteractiveAvatar achieves real-time str-eaming generation of human avatars over arbitrarily long durations. For visual consistency, we introduce a Long-Short Visual Memory (LSVM) mechanism that flexibly compresses historical visual information into compact tokens, preserving both short-range coherence and long-term consistency. To generate avatars with speeches and actions aligned with user intent, we propose a Reasoning-Reaction Module (RRM), which incorporates a State-Cycling strategy and a Cache-Switching mechanism. Extensive experimental results over diverse scenarios demonstrate that our method achieves state-of-the-art visual consistency in long-duration generation, while enabling complex user-avatar interaction in real time.

RS-Gen: A Multi-Stage Agentic Framework for Reasoning and Search-Augmented Image Generation

arXiv 2026-06-22

Recent years have witnessed remarkable progress in image generation and editing, particularly regarding instruction following and visual fidelity. However, when handling ambiguous intentions, logical reasoning, and Out-of-Distribution (OOD) knowledge, existing image models often yield sub-optimal results due to a lack of deep reasoning capabilities and real-time external information. Although emerging unified understanding-and-generation models attempt to bridge this gap, they remain constrained by their intrinsic parameter scales and static knowledge gaps. Inspired by agentic paradigms, we propose RS-Gen: a plug-and-play, training-free, multi-stage image agentic framework. RS-Gen innovatively introduces a "Questioning-and-Solving" closed-loop mechanism to accurately identify logical issues and knowledge gaps, autonomously planning actions to bridge information deficits and execute deep logical reasoning. Extensive experiments demonstrate that RS-Gen significantly expands the capability boundaries of foundational image generation and editing models. Specifically, on the WISE Verified and RISEBench benchmarks, RS-Gen yields substantial absolute performance gains of 0.313 for Qwen-Image and 19.70 for Qwen-Image-Edit-2511, respectively, successfully elevating both to the state-of-the-art (SOTA) level among open-source models.

Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics

arXiv 2026-06-22

Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity. Models trained with these datasets fail to generalize to unseen objects and maintain physical consistency over long horizons. In this paper, we propose a novel framework that leverages a physics simulator to overcome the data-scarcity bottleneck in HOI generation. Specifically, we propose a scalable pipeline, called \ours, which leverages policies trained with reinforcement learning in a physics simulator for task-oriented data generation and trains a generative model on the augmented dataset for generalizable HOI generation. To seamlessly utilize the synthetic data, we introduce a coarse-to-fine retargeting process that bridges the representation gap between the simplified model used in physics simulator and the standard parametric body models required for generative training. Validated through comprehensive experiments, our method demonstrates enhanced generalization to unseen objects and the capability of long-horizon generation, while exhibiting greater dynamic diversity and physical plausibility.

Diffusion Models Adapt to Low-Dimensional Structure Under Flexible Coefficient Choices

arXiv 2026-06-22

Diffusion models are known to exploit unknown low-dimensional structure to accelerate sampling. However, existing convergence theory under low-dimensional data structure has largely focused on update rules with narrowly prescribed coefficient choices. This raises a fundamental question: is adaptation to low-dimensional structure sensitive to the precise choice of update coefficients? In this paper, we show that such adaptation is a robust property of diffusion models. For a broad class of update coefficients, we prove that \(\widetilde{O}(k/\varepsilon)\) iterations suffice to generate an \(\varepsilon\)-accurate sample in total variation (TV) distance, independently of the ambient dimension. Our framework substantially broadens the class of diffusion samplers known to enjoy low dimensional adaptation and applies to several commonly used methods in practice. These results provide a theoretical justification for the empirical effectiveness of diffusion samplers across different coefficient choices when applied to structured, high-dimensional data.

GRINQH: Graded Input-based Quantization Hierarchy for Efficient LLM Generation

arXiv 2026-06-22

Autoregressive decoding with LLMs is primarily bottlenecked by GPU memory bandwidth, especially in edge-computing settings. While quantization is essential for mitigating this bottleneck, most existing methods treat inference as a uniform process and fail to account for the asymmetry between the compute-bound prefill stage and the memory-bound decoding stage. We propose GRINQH (GRaded INput-based Quantization Hierarchy), a weight-only post-training quantization framework that accelerates decoding by unifying quantization and sparsification. GRINQH leverages activation magnitudes as a proxy for computational importance to dynamically assign weight channels to different precision levels, enabling flexible average bit widths during decoding. Evaluated on Llama3 and Qwen3 models, GRINQH outperforms state-of-the-art fixed- and mixed-precision baselines at comparable 3- and 4-bit settings, even enabling effective 2-bit generation. We experimentally verify theoretical speedups by leveraging a hierarchical nested memory layout for multi-precision storage in a custom GPU kernel. Ultimately, GRINQH establishes a new state-of-the-art Pareto frontier for LLM generation, enabling a dynamic trade-off between generation quality and inference speed.

Scheduling Thoughts: Learning the Order of Thought in Diffusion Language Models

arXiv 2026-06-22

Masked diffusion language models decode by iteratively unmasking tokens, where the unmasking order defines an "order of thought" that strongly influences generation quality yet is typically chosen heuristically. We derive a tractable upper bound on the sequential decoding mismatch, measured by the Kullback-Leibler divergence and expressed in terms of the model's pathwise log-likelihood, with tightness under sufficient model expressivity. This bound induces a dense self-aware reward over ordered trajectories, casting order selection as a principled policy optimization problem with a frozen denoiser. We instantiate this idea as Self-Aware Scheduling (SAS), which learns a lightweight order policy using Group Relative Policy Optimization and applies seamlessly to both any-order and semi-autoregressive decoding. On Sudoku with 1B MDM, SAS improves puzzle accuracy from 82.0% (best heuristic schedule) to 91.8%, and reaches 97.5% with second-stage fine-tuning along learned trajectories. On mathematical reasoning with LLaDA-8B, SAS improves pass@1 on GSM8K from 64% to 76% and on MBPP from 39.5% to 41%, consistently matching or exceeding heuristic schedules across generation lengths and block sizes. Project page: https://jimmyxu123.github.io/SAS

A Stackelberg Framework for Resource-Aware LLM Agents: Learning, Repair, and Conditional Guarantees

arXiv 2026-06-22

Large language model (LLM) agents increasingly operate as multi-turn systems that must allocate context, prompt verbosity, and tool access under finite computational budgets. Static thresholds are simple, but they are brittle under heterogeneous tasks and evolving session states. We formulate resource governance as a contextual Stackelberg game: a controller commits to a quality target and a cost incentive, while an executor responds with resource actions over context, prompting, and tool usage. We learn a conditional response model, optimize a leader policy against that model, and repair the resulting policy using real-API calibration and projection onto an empirically selected action set. For the restricted game, we establish conditional guarantees for equilibrium existence, follower-response stability, safe-set projection, and transfer from a surrogate environment to the real environment under bounded value error. The primary real-API experiment comprises 300 evaluated turns. Relative to a conservative baseline, the selected repaired controller reduces mean token cost by 17.4% (Welch \(p=0.022\)), while the measured quality difference is not statistically significant (\(p=0.44\)). The theoretical results are conditional and the experiments do not estimate their regret or transfer constants; consequently, the evidence establishes a promising repaired operating point, not a certified real-system equilibrium.

The Origins of Stochasticity: Comprehensive Investigations on Uncertainty Quantification for Large Language Models

arXiv 2026-06-22

Recent advancements in Large Language Models (LLMs) have enabled sophisticated reasoning and content generation, yet their inherent stochasticity poses significant challenges for ensuring predictive credibility. While traditional uncertainty taxonomy paradigms, such as the dichotomy of aleatoric and epistemic uncertainties, provide conceptual foundations, they often fail to capture the multi-component and multi-stage nature of LLM generation and struggle to evaluate the effectiveness of various Uncertainty Quantification (UQ) methods. In this paper, we propose a granular uncertainty taxonomy that systematically attributes LLM uncertainty into input-level, parameter-level, token-level, and decoding-process sources. Correspondingly, we categorize existing UQ methods into Bayesian, ensemble, consensus-based, and single-pass approaches. Furthermore, we introduce a comprehensive evaluation framework covering diverse generation settings and metrics. We empirically evaluate 21 typical UQ methods across three prominent LLM families, including Qwen3, Llama 3.2, and DeepSeek-V3, on benchmarks such as TriviaQA, GSM8K, and HumanEval. Our experimental results demonstrate that (i) the effectiveness of UQ methods is sensitive to task types and generation settings; (ii) consensus-based methods, typed Deg and EigV, consistently outperform other UQ approaches; and (iii) larger model scales correlate with lower uncertainty estimates, suggesting an empirical scaling law for LLM uncertainty. This work bridges the gap between theoretical origins and practical deployment, providing a versatile diagnostic tool for systematically quantifying uncertainty in LLM applications.

Semantic-Aware Autonomous Exploration for UAVs in Unknown Indoor Environments

arXiv 2026-06-21

Autonomous exploration in unknown environments requires unmanned aerial vehicles (UAVs) to efficiently generate informative trajectories while simultaneously constructing accurate maps. Although many existing exploration methods rely on geometric information, they often lack semantic awareness, resulting in suboptimal exploration efficiency and limited environmental understanding. To address this limitation, this paper proposes a semantic-aware exploration framework that adds semantic information to a roadmap-based exploration strategy. The proposed method builds on the Dynamic Exploration Planner (DEP), which incrementally constructs a Probabilistic Roadmap (PRM), and augments this roadmap with a semantic layer. A semantic reward function is introduced to prioritize regions containing meaningful objects and structures, enabling the UAV to focus on areas with higher information value. Furthermore, the roadmap is continuously updated to support efficient frontier selection and path planning during exploration. The proposed framework is implemented in ROS Noetic and Gazebo using an RGB-D sensor for simultaneous acquisition of geometric and semantic information. Experimental results in multiple simulated environments demonstrate that the proposed approach achieves exploration coverage rates between 90% and 94% while reducing exploration time and travel distance compared with conventional geometry-based exploration methods.

Following the Flow: Advection-Consistent Modeling for Event-based Small Object Detection

arXiv 2026-06-21

Event cameras enable high-frequency visual perception with microsecond latency, offering advantages for dynamic scenes. However, event-based small object detection remains challenging due to sparse asynchronous measurements and weak object responses that are easily disrupted by noise. Limited spatial support causes small-object signals to lose temporal continuity, resulting in fragmented and unstable predictions. To address this issue, we propose a physics-guided advection-consistent modeling framework, termed PACT, which formulates event evolution as a motion-driven feature transport process. Instead of relying solely on local spatio-temporal aggregation, PACT propagates features along estimated velocity fields and enforces trajectory-level consistency through advection constraints. This design preserves weak event responses over time and prevents their degradation under complex background interference. Technically, PACT integrates motion-aware feature extraction with a differentiable advection-based transport operator, enabling coherent motion representation and effective noise suppression during temporal evolution. Extensive experiments on benchmark event-based datasets demonstrate that PACT consistently outperforms state-of-the-art methods, achieving improvements of 20.72\% in IoU and 15.03\% in accuracy while maintaining comparable computational efficiency. The code is publicly available at https://github.com/fulongcai/PACT.

Training-Free Semantic Correction for Autoregressive Visual Models

arXiv 2026-06-21

Autoregressive visual models (AVMs) based on next-scale prediction have emerged as a prominent paradigm for image and video synthesis. However, decomposing the generation process into discrete scales with varying granularities in AVM makes semantic errors difficult to identify and correct, thereby undermining the quality of the final output. Prior efforts to enhance AVM can be categorized into training-based and training-free approaches. Although training-based efforts to enhance AVM generation quality come at substantial computational cost, existing training-free methods neglect intermediate generation states, leaving semantic errors undiagnosed and allowing them to accumulate into the final output. In this paper, we focus on training-free paradigms and propose Gazer, a framework that integrates multimodal large language model feedback into the AVM sampling loop for in-generation semantic correction. Concretely, Gazer operates via two cooperating stages: the Reflective Diagnosis stage diagnoses semantic errors from intermediate states, while the Semantic Correction stage rewinds and rectifies the generation trajectory to realign with the target prompt. Experiments on compositional image and video benchmarks demonstrate that Gazer improves semantic alignment and compositional accuracy across multiple AVMs without additional training.

Deep material network for homogenization of piezoelectric composites

arXiv 2026-06-21

Piezoelectric composites are widely used in sensors, actuators, transducers, and energy-harvesting devices because their effective electromechanical performance can be tailored by combining constituent phases and microstructural architecture. However, conventional computational homogenization based on direct numerical simulation (DNS) is computationally expensive, particularly for multiscale simulations and material design tasks that require repeated homogenization analyses. To address this limitation, this work proposes a piezoelectric deep material network (PDMN) to efficiently homogenize two-phase piezoelectric composites. The proposed framework embeds the governing electromechanical homogenization relations directly into the network architecture, yielding a physics-informed, semi-analytical surrogate that explicitly captures the two-way coupling between the mechanical and electrical fields across constituent phases. The network is trained offline on linear electroelastic datasets and, through a fully coupled Newton--Raphson solution with a consistent electromechanical tangent, subsequently used for efficient online prediction under broader constitutive settings, including nonlinear electroelasticity and history-dependent responses. The framework is validated on two-phase composites of polyvinylidene fluoride (PVDF) and lithium niobate (LiNbO\(_3\)) with reversed phase arrangements under nonlinear electroelastic loading, and on a viscoelastic--piezoelectric composite exhibiting coupled stress relaxation. Numerical examples show that the proposed PDMN achieves high predictive accuracy while reducing the computational cost by more than three orders of magnitude compared with DNS. The proposed framework, therefore, provides an efficient and reliable surrogate for the multiscale analysis and design of piezoelectric composites.

Generative Relightable Avatars

arXiv 2026-06-21

We present Generative Relightable Avatars (GRA), a person-specific method for photorealistic free-view rendering and environment-map relighting of full-body humans. We postulate that modeling fine-grained appearance details is inherently a one-to-many problem that can benefit from a generative formulation. In contrast to fully regressive relightable avatar methods, GRA follows a hybrid approach that combines controllable, physics-grounded relighting with probabilistic refinement. Starting from a tracked animated mesh, we optimize material parameters in UV-space and render a coarse relit appearance under a target HDR environment map. Next, we refine the textures with a feed-forward model to capture pose-dependent texture dynamics and illumination effects beyond simplified reflectance assumptions. Finally, a fine-tuned video-to-video diffusion model transforms the physically grounded renderings into temporally coherent, high-detail videos while preserving 3D control, with an error-recycling strategy for generating long videos. Experimental evaluations demonstrate our method's improved perceptual quality over prior relightable avatar baselines. Project Page: https://vcai.mpi-inf.mpg.de/projects/GRA/

Structured Hyperedge Adaptation for Parameter-Efficient Fine-Tuning of Vision Transformers

arXiv 2026-06-21

Parameter-efficient fine-tuning (PEFT) has become a practical solution for adapting large pretrained vision transformers (ViTs) to downstream tasks while updating only a small subset of parameters. However, existing adapter-based methods perform adaptation independently for each token, implicitly assuming that token refinements should be learned in isolation. This token-wise formulation overlooks the structured relationships among tokens that naturally arise in visual scenes, potentially leading to redundant updates and spatially inconsistent feature refinement. In this work, we revisit the design of parameter-efficient adapters and propose to perform adaptation in hyperedge space rather than token space. We introduce HyperAdapter, a hypergraph-based adapter architecture that enables structured, group-aware adaptation through soft token routing. HyperAdapter constructs a soft hypergraph over ViT tokens using prototype-based assignments, aggregates token features into latent hyperedge representations, applies lightweight bottleneck adaptation at the hyperedge level, and diffuses the resulting updates back to tokens via the hypergraph incidence structure. This design injects an explicit structural inductive bias into PEFT while preserving the modularity and efficiency of standard adapters. Extensive experiments across diverse visual benchmarks demonstrate that structured hyperedge adaptation consistently outperforms strong PEFT baselines under comparable parameter budgets, with particularly pronounced gains on tasks requiring structured reasoning. Our results suggest that the choice of adaptation space is a critical yet underexplored dimension in parameter-efficient transfer for ViTs.