多模态生成与编辑
Balancing Performance and Diversity in GRPO Autoregressive Text-to-Image Post-Training
Autoregressive text-to-image (T2I) generation has recently advanced rapidly, yet aligning generated images with human preferences remains challenging. GRPO-style online reinforcement learning provides an effective framework; however, existing methods typically treat reference-policy divergence as fixed, despite its direct impact on policy optimization. We study this overlooked factor within a unified f-divergence framework, encompassing forward KL, reverse KL, and JS divergence, for GRPO-style autoregressive T2I alignment. Our systematic theoretical analysis reveals that different divergences reshape token-level updates in distinct ways. In particular, under the sampled-token shaping form used, JS regularization achieves a favorable trade-off by mitigating uniform bias relative to the reference policy while still discouraging large deviations. Extensive experiments on LlamaGen and Janus-7B show that JS divergence achieves the strongest or highly competitive optimization performance on most evaluation metrics while maintaining favorable generation diversity. The code is available at https://github.com/tuoyou-hao/BPD-GRPO.
Adversarial Domain Prompt Tuning and Generation for Single Domain Generalization
Single domain generalization (SDG) aims to learn a robust model, which could perform well on many unseen domains while there is only one single domain available for training. One of the promising directions for achieving single-domain generalization is to generate out-of-domain (OOD) training data through data augmentation or image generation. Given the rapid advancements in AI-generated content (AIGC), this paper is the first to propose leveraging powerful pre-trained text-to-image (T2I) foundation models to create the training data. However, manually designing textual prompts to generate images for all possible domains is often impractical, and some domain characteristics may be too abstract to describe with words. To address these challenges, we propose a novel Progressive Adversarial Prompt Tuning (PAPT) framework for pre-trained diffusion models. Instead of relying on static textual domains, our approach learns two sets of abstract prompts as conditions for the diffusion model: one that captures domain-invariant category information and another that models domain-specific styles. This adversarial learning mechanism enables the T2I model to generate images in various domain styles while preserving key categorical features. Extensive experiments demonstrate the effectiveness of the proposed method, achieving superior performances to state-of-the-art single-domain generalization approaches.
Thinking in Boxes: 3D Editing in Real Images Made Easy
Text and 2D-conditioning interfaces provide weak, ambiguous control over spatial transformations in image editing -- particularly under large object motions and camera changes. Prior work has used 3D primitives such as boxes, but only as loose conditioning signals indicating approximate object location rather than specifying the transformation. We instead use 3D boxes as structured specifications: the user provides the input and output boxes of the edit, casting editing as a well-posed geometry problem. This ``thinking in boxes'' interface, where each box face is color-coded to convey 3D orientation, gives precise control over translation, rotation, scaling, and viewpoint changes in real images while preserving scene and object identity, and recovering previously unseen object regions. To ground transformations in scene appearance, we introduce a depth-aligned planar floor as a global reference frame, shaded with depth-aware cues. Conditioned on this structure, an image generator produces consistent results under large transformations. Trained in two stages -- on synthetic multi-object scenes and a small set of real-world videos from Objectron -- the system generalizes to complex, in-the-wild real images. Our method operates directly on real photographs and substantially outperforms recent state-of-the-art methods on large 3D edits.
Residual-Space Evolutionary Optimization via Flow-based Generative Models
Data editing with generative methods typically requires differentiable objectives and gradient-based search. However, these assumptions break down in flow-based settings, where edits are performed through forward and backward integration and often involve non-differentiable or black-box objectives. We introduce residual-space evolutionary optimization, a model-agnostic framework that addresses this gap by combining flow-based generative editing with evolutionary algorithms. Building on the observation that conditional flow matching (CFM) can disentangle condition-controlled factors from instance-specific residuals, our framework directly operates in residual space and separates two complementary search regimes: self-pollination performs local exploitation through feature-preserving residual refinement, and cross-pollination promotes broader exploration by recombining residuals across heterogeneous samples. As a proof of concept, we validate on MorphoMNIST, a benchmark dataset for counterfactual generation, and on crystal data, demonstrating that this exploration--exploitation decomposition provides a useful mechanism for balancing target alignment, instance preservation, and diversity, and extends beyond images to real-world scientific domains.
Judging to Improve: A De-biased VLM-as-3D-Judge Protocol for Single-Image 3D Generation
A companion study established a de-biased, cross-model VLM-as-3D-judge that reliably ranks single-image-to-3D mesh quality where cheap geometry and CLIP proxies fall short. This paper asks: can that judge's preferences specialize a strong open generator, TRELLIS, on one asset class (furniture), cheaply and without human labels? Taking the judge from ranking to optimization is where the work lives. Pushing a VLM judge into the training and evaluation loop exposes failure modes ranking never triggered, so our contribution is an optimization-grade hardening of the judge: a training judge (Qwen2.5-VL-7B) held distinct from an evaluation judge (InternVL3-8B) to break circularity; position-bias correction; and fixes for three failure modes (image overload, geometry-hiding splat renders, and reference-free judging that rewards clean-but-wrong outputs), with calibration evidence (clear-gap win-rate 0.83-1.0; base-vs-base ~0.5). Using this protocol as an independent evaluator, and working only from public models and data with lightweight parameter-efficient adaptation, we find our methods match the strong base rather than exceed it. Independent base samples carry essentially no learnable preference (0.94 order-flip rate), so signal must be engineered by quality-contrastive construction. Across six adaptation methods, two input regimes, and a severity sweep, the most targeted - conditioner repair under severe degradation - reaches parity (0.50) with the base, while no method clears the >=65% win-rate target. The result is mechanistic: clean inputs saturate the judge, flow-DIT fine-tuning washes out through the sampler, and conditioning repair is the locus that moves geometry. Win-rates are directional at n=8 objects. Matching a strong public-data base with cheap adaptation is itself informative: exceeding it needs more than lightweight PEFT on public data, and the judge protocol is reusable.
SketchKeyAnime: Reference-anchored Sparse Key-Sketch Animation Synthesis
Traditional animation production relies heavily on manual drawing and iterative refinement, particularly for key-pose design, in-betweening, and character coloring. While existing animation and video generation methods have made notable progress, they typically depend on RGB boundary frames, dense frame-wise conditions, or complete sketch sequences, limiting their applicability under low-cost input conditions. We present SketchKeyAnime, a video diffusion framework for generating structurally controllable, appearance-consistent, and temporally coherent animations from sparse key-sketch inputs. Given a single reference RGB image and a few temporally indexed key sketches, SketchKeyAnime introduces a dual-branch conditioning mechanism to encode local geometric constraints alongside semantic-temporal context. It leverages Sketch Cross Attention to fuse reference image and sketch conditions with learnable gating, and incorporates an Adaptive Weighted Loss to strengthen supervision on key-sketch frames and line-art regions. Experimental results on the Aesthetic subset of Sakuga-42M show that our approach consistently outperforms representative animation interpolation and sketch-guided generation baselines. Compared to the best-performing baseline, SketchKeyAnime reduces EDMD by 31.9% and FVD by 9.5%, demonstrating superior sketch fidelity and temporal coherence, while achieving the best overall performance across most quantitative metrics. These results validate the proposed framework and highlight its potential for low-cost, highly controllable animation creation.
TriMotion: Modality-Agnostic Camera Control for Video Generation
Camera motion control is essential for directing viewpoint changes in generative systems. However, existing methods typically condition the generation process on a single specific modality, such as explicit pose trajectories or reference videos, limiting their ability to support heterogeneous user inputs. To address this limitation, we present TriMotion, a modality-agnostic framework for camera-controlled video generation that maps video, pose, and text inputs, describing the same camera trajectory into a shared motion embedding space. Learning such a space requires synchronized supervision across modalities. Therefore, we build the Motion Triplet Dataset by extending a Multi-Cam Video Dataset with geometry-grounded motion descriptions derived from camera extrinsics. We further introduce a latent motion consistency objective that leverages the motion embedding space to encourage the generated video to follow the target camera trajectory directly in latent space, avoiding the cost of pixel-space decoding. Extensive experiments show that TriMotion generates high-quality videos that accurately follow the target camera trajectories across all three modalities. Beyond standard generation, the shared motion embedding space also enables flexible applications such as sequential motion composition and cross-modal motion interpolation.
FOCA: Future-Oriented Conditioning for Data-Efficient Vision-Language-Action Adaptation
Vision-Language-Action (VLA) models enable general-purpose robotic control via large-scale multimodal pretraining, yet their effectiveness under few-shot imitation learning remains limited. We conduct a systematic stress test of state-of-the-art VLA models and show that performance degrades sharply as demonstrations are reduced, revealing a key weakness of existing adaptation strategies. To address this, we introduce FOCA, a future-oriented conditioning framework for data-efficient VLA adaptation. FOCA combines explicit prediction of task-grounded future interaction embeddings with implicit alignment to future goal observations, enabling long-horizon reasoning in latent space without pixel-level prediction. This formulation naturally supports action-free co-training with synthetic videos from video world models and can be interpreted as learning a future-conditioned value-like representation. Extensive experiments demonstrate FOCA achieves 95.7% success with 20 demonstrations on LIBERO, improves 7-12% on RoboCasa, and delivers up to 26% absolute gains on real robots, establishing a new state of the art in few-shot VLA adaptation.
One Image is All You Need: Agentic One-Shot Image Generation via Text-Based World Models for Long-Tail Spatial Perception
Reliable spatial decision automation, such as autonomous driving and maritime surveillance, critically depends on robust visual perception. However, real-world spatiotemporal data exhibits severe heterogeneity, often manifesting as extreme long-tail distributions for safety-critical scenarios. This data scarcity induces dataset shift that degrades detection performance and pose safety risks. While synthetic data generation offers a potential solution, existing generative approaches, such as diffusion models and Generative Adversarial Networks (GANs), often lack explicit spatial grounding and structural constraints, resulting in spatial and physical inconsistencies in generated scenes. To address these challenges, we introduce WMGen-v1, an agentic text-based world model framework for long-tail spatial data generation. WMGen-v1 employs a Large Vision-Language Model (LVLM) to construct a structured scene representation from a single reference image, while a Large Language Model (LLM) performs guidance-based scene expansion under physical plausibility and commonsense constraints. Subsequently, conditioned on the structured semantic representations produced by this reasoning process, a diffusion model generates diverse and physically grounded long-tail training data. Experiments on internal industrial datasets, ROADWork, and LaRS benchmarks demonstrate that WMGen-v1 outperforms baseline approaches. Notably, detectors trained solely on WMGen-v1 synthetic data approach real-only performance on aggregate dataset-level metrics, highlighting its potential to alleviate long-tail data scarcity for downstream spatial perception.
Holo-World: Unified Camera, Object and Weather Control for Video World Model
Video world models are moving toward preserving an observed world under controllable camera and object motion while allowing its environmental state to change. Yet these controls remain isolated, and weather generation typically relies on a source video or reconstructed scene that already specifies future structure. We study a first-frame-anchored source-to-state setting, where the model starts from a single image and follows explicit camera and object controls and an optional weather instruction, then generates a video that either preserves the source world or transfers it to a target weather state. To address these challenges, we first build HoloStateData, a state video dataset that turns diverse videos into unified control samples for camera, object, and weather supervision. Second, we introduce Holo-World, a unified controllable video world model that jointly controls scene from a single image. Its Unified Scene Adapter factorizes world preservation and weather transfer into distinct parameter subspaces, using rendered background, geometry buffers, and object controls to maintain controlled scene structure while modeling weather-dependent appearance and particle effects. Additionally, Scene-Weather Decomposed CFG guides scene and weather residuals separately, strengthening target weather effects without over-amplifying the full condition. Quantitative and qualitative experiments demonstrate that Holo-World maintains precise camera and object control with consistent scene structure while transferring scenes into diverse target weather state, outperforming video-to-video weather editing baselines on weather-state generation. Our project page is available at https://xiangchenyin.github.io/Holo-World/
MakeupMirror: Improving Facial Attribute Preservation in Diffusion Models for Makeup Transfer
Makeup transfer models enable fun augmented reality (AR) experiences as well as virtual try-on (VTO) for online makeup shopping. While recent state-of-the-art diffusion based solutions such as Stable-Makeup dramatically improve the accuracy and realism of makeup transfer, they still face limitations in identity and skin color preservation, making production-level VTO for makeup shopping unrealistic. In this work, we propose MakeupMirror, a diffusion-based approach to makeup transfer that makes significant progress towards preserving facial features and skin tone. We introduce several technical innovations over Stable-Makeup: (1) integration of facial geometry conditioning with ControlNets to maintain facial fidelity; (2) region-specific makeup transfer control to enable precise makeup application across facial regions such as skin, eyes and lips; (3) skin tone-based makeup transfer modulation that prevent skin tone alteration in cross-subject transfer scenarios; and (4) integration of a Levenberg-Marquardt Langevin sampler to speed up inference while maintaining generation quality. Our experiments on CPM-Real, Makeup Wild, and (herein newly collected, more diverse) MakeupSelfies datasets show that MakeupMirror improves relative facial recognition similarity by +60%, reduces relative skin tone difference by -50% over Stable-Makeup, with a latency of 0.7s, while achieving expert acceptance rate of 94% across core facial identity preservation criteria.
NAMESAKES: Probing Identity Memorization in Text-to-Image Models
Text-to-image (T2I) models generate realistic likenesses of some individuals when prompted with their names, raising privacy concerns. However, distinguishing whether a generated face is memorized or fabricated currently requires ground-truth photos, access to training data, or white-box access to model internals, limiting applicability. We introduce a fully black-box behavioral probe that distinguishes between these regimes while requiring no reference photos or prior knowledge of training data. To benchmark this task, we present the NAMESAKES dataset of over one thousand names and faces of public figures spanning a wide range of fame levels, along with perturbed, less famous names. Experiments on state-of-the-art T2I models show that our probe substantially predicts identity memorization and separates memorized from unrecognized names, with further insights into differences across model families.
Kolmogorov-Arnold Reservoir Computing
Reservoir computing offers a lightweight framework for forecasting dynamical systems but may struggle to capture long-range dependencies due to limited representational capacity. Conventional reservoir computing recurrently uses trainable reservoirs with hyperparameter sensitivity, while the next-generation reservoir computing removes recurrence at the cost of rapidly growing feature dimensions. Here, we develop Kolmogorov-Arnold Reservoir Computing (KARC), which replaces reservoirs with explicit basis-function expansions inspired by the Kolmogorov-Arnold representation theorem. We rigorously show that KARC is a lightweight design of Kolmogorov-Arnold networks (KANs), preserving the potential expressive capacity of KANs while admitting efficient closed-form training of reservoir computing. At comparable cost, KARC outperforms existing reservoir computing methods on challenging benchmarks including partial differential equations. It can also be integrated with generative diffusion models for text-to-image generation. This work thus establishes a principled bridge between reservoir computing and KANs, enabling efficient and high-fidelity dynamical system forecasting.
FrozenDrive: Zero-Shot Text-Guided Driving Scene Generation and Data Augmentation with Parameter-Free Frozen Diffusion Model
Synthetic data for autonomous driving is surging, powered by diffusion models that promise scalable scene generation. Yet key obstacles remain, as enforcing multi-view and temporal consistency often relies on backbone fine-tuning or added layers, which erodes pre-trained knowledge and weakens text alignment. Models also stay close to the training distribution, struggling under adverse weather and unseen configurations, and fidelity favors frequent over rare classes. We address these gaps with FrozenDrive, a controllable generative framework that preserves a pretrained diffusion models knowledge while achieving strong consistency. FrozenDrive conditions on rich driving-stack signals and text prompts, and introduces knowledge-preserving spatio-temporal attention to impose cross-view alignment and temporal coherence in a single pass within a parameter-free frozen diffusion backbone. An additional object-focused constraint improves per-object fidelity for rare categories. Without any weather- or scene-specific fine-tuning, our model synthesizes globally coherent multi-view driving scenes from text, particularly under adverse and rare conditions, and surpasses prior baselines. On nuScenes, FrozenDrive augmented data significantly improves AD models performance, especially at night and in rain, demonstrating stronger robustness when trained with our scenario-targeted data.
Through the PRISM: Preference Representation in Intermediate States of Video Diffusion Models
Evaluating video generation with clean, pixel-based reward models disconnects evaluation from the noisy diffusion process and incurs massive VAE decoding costs. In this paper, we challenge this paradigm by asking a fundamental question: Can a powerful video generator inherently discriminate preferences directly from noisy latents? To answer this, we introduce PRISM (Preference Representation in Intermediate States of Diffusion Models). PRISM employs a lightweight Query-based Aggregation head with a frozen video diffusion backbone to decode preference signals from noisy latents. Surprisingly, PRISM not only achieves SOTA preference accuracy but also unlocks strong noise-robustness, which enables early-stage Best-of-\(N\) sampling. This allows for filtering suboptimal candidates at the very beginning of denoising, drastically reducing computation while boosting video quality. We also reveal a strong positive correlation between a backbone's generative performance and its inherent evaluative power, enabling self-improving video backbones.
Text-to-Image Generative AI for Modeling and Simulation: Methods, Opportunities, and Applications
Text-to-image generation is a form of generative artificial intelligence (GenAI) that converts textual descriptions into images. Most applications of GenAI in modeling and simulation (M&S) have focused on large language models for documentation, coding, or explanation. By contrast, the potential of image generation remains largely unexplored. This tutorial introduces text-to-image generation to the M&S community and details how it can support several M&S tasks, including communicating conceptual models, visualizing simulation outcomes, generating educational materials, and interfacing heterogeneous models in multi-scale simulations. The tutorial combines conceptual guidance with practical workflows, explaining how modern image generators operate, how prompts and simulation outputs can be translated into visual scenes, and how practitioners can integrate these tools into reproducible local pipelines. By focusing on transferable principles rather than specific tools, the tutorial equips M&S practitioners with the knowledge needed to evaluate, adopt, and adapt text-to-image generation in their simulation workflows.
BAFIS: Dataset + Framework to assess occupational Bias and Human Preference in modern Text-to-image Models
Generative artificial intelligence has the potential to improve productivity and transform the production of creative content. However, existing research indicates that image generation models are significantly influenced by biases. This work investigates the inherent biases and language-induced biases present in text-to-image models within the context of occupation-related image generation, complementing established metrics with human preference feedback. We present a comprehensive evaluation of five current text-to-image models: Midjourney v6.1, Stable Diffusion 3 Medium, DALL-E 3, Playground v2.5, and FLUX.1-dev , focusing on gender and ethnicity bias, image quality, and prompt alignment. To facilitate this evaluation, we developed the "Battle-Arena for Fair Image Synthesis" (BAFIS), a platform designed to collect human feedback on bias in generated images. Furthermore, we created a dataset comprising 21,140 synthetic images generated using multilingual prompts, which serves as a basis for our analysis. We further place our results within a broader social context by comparing them to official statistics from the German Federal Employment Agency. Our findings reveal systematic biases in text-to-image models, with established evaluation metrics in partial correlation with subjective user ratings. Thus, our research emphasizes the need for including human preferences to develop fairer and more inclusive text-to-image models.
DiffMath: Symbol- and Graph-Aware Latent Diffusion Transformer for Handwritten Mathematical Expression Generation
Handwritten Mathematical Expression Generation (HMEG) is challenging due to the complex two-dimensional layouts and long-range structural dependencies of mathematical expressions. Existing methods typically rely on explicit spatial supervision, such as symbol-level bounding boxes, which incurs high annotation costs and limits scalability. In this work, we propose DiffMath, a symbol- and graph-aware latent diffusion framework that leverages the hierarchical structure inherent in LaTeX as a structural prior, eliminating the need for positional supervision. First, we design a Relational Abstract Syntax Tree (RelAST), a generation-oriented representation that distills MathML trees into compact triplet sequences [S, R, D], where each token directly encodes a symbol identity, spatial relation, or nesting depth. Second, we introduce MathVAE, which learns structure-preserving latent representations through symbol-aware and relation-aware perceptual regularization, ensuring that the latent space captures both character semantics and spatial topology. Third, MathDiT performs conditional denoising in this structured latent space, further guided by a global symbol-count prior via Adaptive Layer Normalization (AdaLN) to improve structural coherence. Experiments show that DiffMath produces structurally consistent handwritten expressions, achieves superior performance over existing methods, and improves the accuracy of downstream OCR models through synthetic data augmentation.
SSD: Spatially Speculative Decoding Accelerates Autoregressive Image Generation
Autoregressive models excel in visual generation by treating images as 1D sequences of discrete tokens, mirroring language modeling. However, this flattening discards the intrinsic 2D spatial locality of visual signals, creating severe computational bottlenecks during inference. We introduce Spatially Speculative Decoding (SSD), a framework that aligns the predictive objective with the natural geometry of images. Rather than predicting only the immediate next token in a 1D sequence, our model simultaneously predicts the adjacent horizontal token and the token directly below it. By capitalizing on this 2D spatial correlation, spatially speculative decoding overcomes the memory wall in visual inference. Our approach accelerates autoregressive image generation by up to 13.3x while maintaining high fidelity on DPG-Bench and GenEval. Our results suggest that respecting the underlying geometry of vision unlocks massive computational efficiencies, paving the way for real-time, high-resolution autoregressive generative models.
Sensorimotor World Models: Perception for Action via Inverse Dynamics
Perception for action suggests that representations of the world should be shaped not by visual fidelity alone, but by their relevance for actions. At the same time, latent JEPA-style world models advocate learning compact predictive states from high-dimensional observations to facilitate the prediction of future states, but end-to-end training of these models is nontrivial because representations may collapse if our only goal is to construct a latent state that is easy to predict. We introduce a sensorimotor world model (SMWM): a latent world model trained end-to-end with inverse dynamics regularization. This single regularizer addresses both issues: it prevents representation collapse and induces action-aligned representations. By forcing latent states to preserve information about the action underlying a transition, it biases the model toward the controllable degrees of freedom of the environment while discarding uncontrollable distractors. This yields stable latent world models trained from offline, reward-free trajectories, without frozen encoders, exponential moving averages, or complex latent regularizers. Empirically, SMWM learns compact, interpretable latent spaces and enables competitive planning performance across simple 2D and 3D control tasks.