每日文章

为您提供AIGC最新文章论文,让你不miss掉每日更新。

122 篇文章 4 / 7 页

多模态生成与编辑

Cyclic Denoising Reveals Ultrastable Memories in Diffusion Models

arXiv 2026-06-22

We introduce cyclic denoising -- repeated forward and reverse diffusion at controlled noise amplitudes -- as an extraction attack for image diffusion models. Inspired by random organization in disordered solids, cyclic denoising exposes regions of the learned distribution that are largely inaccessible to standard sampling. The dynamics drive samples toward attractors with a broad stability spectrum. The deepest attractors are ultrastable: they regenerate after near-total corruption and persist through thousands of noising-denoising cycles. Many of these attractors correspond to memorized training images, including stock photographs, brand watermarks, and web-crawl artifacts. The attack requires only sampler-level control, with no gradients, weight inspection, prompts, captions, or prior knowledge of the training data. Unlike generate-and-filter attacks, which rely on large-scale prompted generation and post-hoc similarity or membership-inference filtering, our main protocol is fully unconditioned. We demonstrate the phenomenon in Stable Diffusion v1.4 and in a pixel-space DDPM, showing consistent behavior across latent- and pixel-space diffusion models. Across noise amplitudes, we observe a yielding-like transition: low-amplitude cycling produces trivial absorbing fixed points or limit cycles, while larger amplitudes induce rearrangements, basin hopping, and long-lived trapping in structured memorized attractor basins. We also observe hierarchical partial absorption, prompt-stabilized basins, and cross-initial-condition universality of the recovered attractor set. Our results therefore show that cyclic denoising is both a physics-inspired probe of generative landscapes and a practical tool for memorization auditing, with implications for privacy, copyright compliance, and model fingerprinting.

PG-MAP: Joint MAP Optimization for Inference-Time Alignment of Diffusion and Flow-Matching Models

arXiv 2026-06-22

Inference-time alignment of pretrained text-to-image models is typically performed along a single control axis, such as classifier-free guidance, attention editing, or reward-based latent perturbations. This limitation prevents modeling joint dependencies between conditioning and latent variables and hinders transfer across generative transports. We propose PG-MAP, a training-free framework that formulates inference-time alignment as a trajectory-level Gibbs-MAP / proximal energy optimization over the conditioning \(c\) and latent state \(z_t\) via a forward-consistency coupling, optionally guided by a frozen preference reward. This joint formulation enables coordinated updates across modalities while remaining compatible with both diffusion and flow-matching models through transport-specific adaptations. Across diffusion backbones (SD~1.5, SDXL), PG-MAP consistently improves alignment metrics such as PickScore and Aesthetic, and can be effectively combined with tuned classifier-free guidance to achieve the strongest overall performance. On flow-matching models (SD3.5-medium), the framework reduces to a latent-only variant, achieving \(\mathbf{91.9%}\) PickScore and \(75.7%\) HPS win rates against a static baseline, with controlled experiments ruling out noise-related artifacts. Human evaluations further confirm consistent preference over strong baselines, including tuned CFG and compute-matched universal guidance. Finally, an oracle-routing analysis shows that the relative importance of conditioning and latent optimization depends on prompt types, surfacing further headroom that a per-prompt selector could exploit.

READ More than What You See: Reinforcement Learning for Accurate and Coherent Audio Description Generations

arXiv 2026-06-22

Audio Description aims to generate concise narrations of essential visual content in audio-visual media for blind and low-vision audiences. Existing methods either rely on prompting off-the-shelf multimodal models, which often mismatch AD style, or partially optimize training-based systems with next-token prediction, which under-explores model capacity and biases generation toward generic expressions. We present READ, the first reinforcement-learning (RL) framework for training-based AD generation. READ formulates AD as sequence-level optimization with reference-matching, length, and format rewards, and further introduces a dedicated coherence reward under context-aware supervision to promote narratively coherent descriptions. Experiments on MAD-Eval, CMD-AD, and TV-AD show that READ substantially outperforms prior methods across diverse evaluation metrics. Our results highlight RL as a promising paradigm for accurate and coherent AD generation. Our codes, models, and benchmark results will be publicly available.

DiT-Reward: Generative Representations for Text-to-Image Reward Modeling

arXiv 2026-06-22

Can representations learned for image generation also support the evaluation of generated images? We study text-to-image reward prediction as a downstream task of generative representation learning. To this end, we introduce DiT-Reward, which converts a pretrained text-to-image Diffusion Transformer into a reward model by processing near-clean image latents and aggregating text-conditioned image representations across transformer layers. Under the same training data mixture as HPSv3, DiT-Reward outperforms HPSv3 on all four evaluated preference benchmarks, reaching 85.6% on HPDv2 and 77.6% on HPDv3. When the generative backbone is frozen, a lightweight learned head can still extract meaningful preference predictions from its representations. Probing across depth further reveals that downstream reward performance is strongest in the middle-to-late layers and benefits from combining representations across different stages. We also observe consistent positive scaling with generative backbone capacity. Finally, when used to optimize Stable Diffusion 3.5 Large with Flow-GRPO, DiT-Reward outperforms HPSv3 along the matched training trajectory, with particularly clear gains in realism. Direct latent scoring also achieves a 1.65x inference speedup over HPSv3 with comparable peak memory. These results show that pretrained generative DiTs provide transferable representations for reward modeling and policy optimization.

Safe Few-Step Generation via Velocity Editing

arXiv 2026-06-22

Flow matching has recently emerged as a strong paradigm for state-of-the-art text-to-image (T2I) generation, enabling high-quality generation with a small number of sampling steps. As these models are increasingly integrated into real-world applications, ensuring safe and non-sensitive content generation has become a critical requirement. However, adapting safety and concept removal methods to this new generation framework remains an open challenge. Specifically, prior methods largely rely on iterative trajectory steering across a number of denoising steps or on CLIP-centric prompt embedding manipulation. These design assumptions pose fundamental bottlenecks for safety in flow matching-based T2I generation, where limited sampling steps constrain iterative correction and modern context-aware text encoders diminish the effectiveness of embedding-level interventions. In this paper, we propose VESFlow, a training-free safety method tailored to flow matching with extremely few sampling steps. Leveraging the fact that flow matching models learn the marginal velocity, we directly edit the velocity field via a safe-conditional posterior. VESFlow steers the trajectory toward safe outputs while leaving the conditioning prompt unchanged. Building on the observation that VESFlow leaves outputs unchanged under benign prompts, we further introduce a risk score-based filtering that bypasses velocity editing to reduce computational cost while preserving benign prompt generation. Based on this filtering, we propose VESFlow+, a stronger variant of VESFlow that not only edits the velocity toward the safe direction, but also pushes it away from the unsafe direction. Experimental results show that VESFlow+ removes the target concept, reducing the attack success rate by NudeNet to 6.3% on Ring-A-Bell and 6.8% on MMA-Diffusion on the 4-step MeanFlow model, while preserving fidelity on benign prompts.

One-Step Flow Matching for Generative Modeling of Path-Dependent Physical Fields

arXiv 2026-06-22

Physical simulations for intricate geometries with path-dependent constitutive models face difficulties due to the enormous computational cost they require. Recently, the emergence of generative AI models, which succeed in image and video synthesis tasks, has provided a promise to further improve simulations. Although U-Net-based denoising diffusion probabilistic models (DDPMs) have been adopted for elastic stress field generation, they typically require hundreds of sampling steps, and applications of generative models to path-dependent, e.g. plastic, stress fields remain very limited. In this work, we propose a novel flow matching (FM) model based on a transformer backbone for high-resolution path-dependent stress field generation with stochastic loading-unloading paths and geometry. The proposed model operates within the latent space of a variational autoencoder (VAE) and formulates the simulation of plastic fields as a video synthesis task, directly generating the stress fields across all time steps. Meanwhile, we design a non-Gaussian source distribution for flow matching, such that crossings among conditional transport paths are reduced during training. This enables our model to generate satisfactory samples in one step without relying on distillation. In addition, we introduce token-level loading embeddings and two auxiliary networks to further enhance the model performance in path-dependent simulation. The results demonstrate that, even with a limited training dataset, our model can accurately generate high-resolution path-dependent fields. It is much more computationally efficient than finite element analysis, providing a speedup of 6 to 7 times over FEM on CPUs and approximately two orders of magnitude speedup on consumer-grade GPUs.

VideoLatent: Video-Language Learning via Latent Self-Forcing

arXiv 2026-06-22

Recent advancements in chain-of-thought (CoT) reasoning have shown promise in enhancing video understanding and reasoning capabilities of multimodal large language models (MLLMs). However, existing CoT-based MLLMs require labor-intensive CoT annotations and incur substantial training and inference overhead. While visual latent reasoning has emerged as a more efficient alternative, existing methods primarily focus on image tasks and heavily rely on additional supervision signals for visual latent generation (e.g., CoT traces, auxiliary images, or fine-grained annotations), limiting their scalability and transferability to video tasks. To bridge this gap, we introduce VideoLatent, a novel MLLM equipped with a latent injection module tailored for video understanding and reasoning. Specifically, VideoLatent learns to perform visual latent reasoning using a new latent self-forcing training paradigm, which comprises latent alignment and latent diversity objectives, and relies solely on standard video-question-answer triplets. Extensive experiments across 14 benchmarks demonstrate that our model consistently outperforms existing standard and latent MLLMs on general video understanding and complex video reasoning. Compared with Video-R1, our VideoLatent achieves superior computational efficiency, reducing training/inference overhead by \(\sim\)6\(\times\)/\(\sim\)68\(\times\). Moreover, experiments demonstrate that our method has strong generalizability to different MLLM backbones and different model scales.

AdaReP:Adaptive Re-Planning under Model Mismatch for Neural World-Model Predictive Control

arXiv 2026-06-22

Neural world models coupled with model predictive control (MPC) replan at every environment step to bound accumulated prediction error, but this incurs substantial computational overhead. Reusing a cached plan reduces this overhead, yet its effectiveness depends on how prediction mismatch propagates through the local dynamics. We analyze this trade-off with a perturbation-based dynamic-regret framework and show that stale-plan penalties scale with the reuse tolerance, the accumulated mismatch since the last replanning step, and the local dynamics sensitivity. Based on this structure, we propose AdaReP, a training-free wrapper that adapts the replanning tolerance online using the current deviation from the cached rollout and a local sensitivity estimate, without modifying the learned world model or planner. Across image-space planning, latent-space control, and real-world robotic manipulation, AdaReP substantially reduces planner-side computation while maintaining comparable task performance, including over 80% fewer queries on a 50-trial physical robot study.

ScalingAttention: Discovering Intrinsic Sparse Attention Topology for Video Diffusion Transformers

arXiv 2026-06-22

While Diffusion Transformers (DiTs) have revolutionized high-fidelity video generation, their reliance on 3D full attention creates a quadratic computational bottleneck. Existing sparse methods face a dilemma: dynamic pruning suffers from prohibitive runtime overhead and memory fragmentation, while static heuristics fail to capture fine-grained dependencies. In this work, we propose ScalingAttention, a training-free framework grounded in a key inductive bias: while individual activations are input-dependent, the high-mass attention regions for each head rapidly converge to a stable, prompt-agnostic Intrinsic Sparse Topology. This topology is weight-encoded, scale-invariant, and efficient to extract. ScalingAttention decouples topology discovery from sparsity control via: (1) WEST (Weight-Encoded Sparse Topology), which extracts a robust block-sparse prior mask offline to eliminate runtime search; (2) FAST (Fidelity-Aware Sensitivity Tuning), which adaptively tunes head-wise sparsity based on diffusion fidelity requirements. To ensure practical acceleration, we co-design a hardware-aligned bit-wise block-sparse kernel. Experiments on Wan2.1 show up to 1.90X end-to-end speedup with superior fidelity, establishing a new Pareto frontier over state-of-the-art baselines.

SteerVTE: Seamless Video Text Editing with Style and Glyph Control

arXiv 2026-06-22

Visual text editing aims to precisely modify text in images and videos while preserving stylistic consistency and visual realism. Despite significant advances in the image domain, video text editing remains largely unexplored: it is a localized task demanding stroke-level precision within small text regions, which compounds the challenges of cross-frame accuracy, temporal coherence, and stylistic fidelity. We introduce SteerVTE, a unified framework that steers a frozen video diffusion model to perform precise Video Text Editing through style and glyph control. Built on a frozen diffusion transformer, SteerVTE attaches a lightweight text context adapter with two complementary modules: a style encoder capturing the original text's visual attributes, and dual-granularity glyph encoders encoding the target text at both the line and character levels. To overcome the inherently weak text rendering priors of video foundation models, we further propose a glyph-aware spatial-focal loss and a three-stage progressive training curriculum that scales from image to video data. To support large-scale training, we also develop an automatic synthesis pipeline and construct SteerVTE-1M, a dataset of one million triplets spanning diverse scenes, fonts, and stylistic effects. Extensive experiments demonstrate that SteerVTE substantially outperforms existing video editing baselines across text accuracy, style consistency, and temporal coherence.

Temporal Logic Guidance for Action-Only Diffusion Policies with World Models

arXiv 2026-06-22

Diffusion policies enable multimodal robot behavior but offer limited ability to choose among behavior modes at inference time, even though such control is desirable in human-robot settings. Prior solutions to this lack of control have utilized Signal Temporal Logic (STL) to express human intentions and provide corresponding guidance for diffusion policy inference. However, these approaches can only guide diffusion policies that jointly generate future actions and states, increasing both complexity and runtime. We propose a novel guidance method for action-only diffusion policies that uses a separate learned world model to enable differentiable evaluation of STL robustness, with its gradient then injected into the diffusion process. This steers behavior toward constraint satisfaction without retraining, improving constraint adherence while preserving task performance. On the Can Transport task from Robomimic, our method maintains 100% task success while reducing constraint violations from over 80% for baseline methods to 4%. We also discuss extensions toward improved robustness and more complex constraints.

Each Judge Its Own Yardstick: Discovering Per-VLM Taxonomies for Physical Video Evaluation

arXiv 2026-06-22

Maintaining physical consistency in video generators and world models increasingly relies on vision-language models (VLMs) as automated judges that provide reward signals, ranking decisions, and data-filtering criteria. Yet VLMs differ substantially in training data and architecture, encoding physical phenomena through distinct internal representations. A single global evaluation schema therefore gives every VLM the same axes of competence, regardless of what each can actually perceive. We propose JudgeFit, an iterative refinement procedure that discovers a per-VLM evaluation taxonomy. An initial taxonomy is constructed by prompting the target VLM to enumerate physics errors on a small set of videos and clustering the resulting descriptions. The taxonomy is then refined through a diagnostic step: we calibrate the VLM's per-dimension scores to human physical-commonsense ratings, diagnose which dimensions it scores unreliably or redundantly, and prompt an LLM to repair them, iterating until convergence. We further instantiate this procedure as a benchmark and apply it to 16 VLMs spanning eight model families. The refined taxonomy outperforms the global-schema baseline on held-out videos for every VLM tested, with a mean relative improvement of approximately 32%. Beyond aggregate accuracy, the per-VLM profiles expose model-specific blind spots that overall rankings cannot anticipate, with reliability patterns differing markedly across model families.

Causal Reward World Models: Zero-shot Reward Design for Automated Skill Generation

arXiv 2026-06-22

Automated Reward Design (ARD) aims to replace manual reward engineering in reinforcement learning with language-driven reward function synthesis. However, existing approaches based on large language models (LLMs) remain inherently correlation-driven, relying on iterative environmental feedback to refine reward hypotheses for each specific task. This paradigm not only results in inefficient reasoning but also makes LLMs susceptible to semantically plausible yet causally spurious reward components, leading to ineffective optimization. To address these limitations, we propose the Causal Reward World Model (CRWM), which explicitly models the causal topological relationships between candidate reward components and task-targeted physical variables through offline pre-training on multi-task interaction data. Based on a coarse-to-fine pre-training strategy, we introduce a joint optimization module that integrates Explicit Mechanism Decoupling with Confidence-Aware Soft Fusion to refine coarse structural priors using micro-level trajectories, thereby constructing a robust and interpretable causal skeleton. During inference, LLMs leverage CRWM as a task-irrelevant causal prior to constrain the reward generation, enabling zero-shot reward function design. Our work opens up a new white-box paradigm for the ARD problem. Extensive experiments on complex continuous control benchmarks demonstrate that CRWM generates executable reward functions without feedback-driven reward refinement, significantly reducing the design latency for acquiring new robotic skills while matching or surpassing state-of-the-art performance, and further exhibits strong generalization capabilities across unseen tasks and diverse robotic embodiments.

Vera: A Layered Diffusion Model for Content-Preserving Video Editing

arXiv 2026-06-22

Video diffusion models have enabled remarkable progress in video generation and editing. However, content preservation remains a core challenge: existing methods regenerate every pixel and often alter elements that should remain unchanged, such as characters or background scenes. We introduce Vera, a layered diffusion framework for content-preserving video editing. Instead of regenerating the entire video, Vera generates an edit layer along with an alpha matte for compositing with the source video, separating creative editing from content preservation by design. To encourage coherent composition with the source video, we extend the text-to-video DiT into a Mixture-of-Transformers (MoT) architecture, with separate DiTs for each layer that interact through joint self-attention. To support the training of Vera, we further construct a high-quality layered dataset with accurate alpha mattes, diverse scenes and dynamics, and visual effects. Across our quantitative benchmark and human preference study, Vera outperforms leading open-source video editing models in content preservation while remaining competitive in edit quality, using 486K frames of layered training data.

IOI: Decoupling Kinematics and Physics for Interactive World Models

arXiv 2026-06-22

Developing generalist embodied agents requires interactive environments providing visually realistic feedback and accurate action-conditioned dynamics. Interactive world models address this by simulating such complex dynamics. However, purely data-driven methods struggle to ensure precise control alignment and physically plausible visual feedback due to a lack of explicit structural constraints. To address this, we propose IOI, a hybrid interactive world model integrating analytical kinematic priors with learned physical dynamics. Unlike data-driven approaches prone to spatiotemporal drift, IOI introduces explicit kinematic guidance, computing forward kinematics from action sequences for accurate motion trajectories. These trajectories are rendered into synchronized front, side, and top orthographic projections, eliminating the need for extrinsic camera calibration. A Multi-view Kinematic Aggregation and Injection module fuses these geometric cues and injects them into the video generator, providing geometry-consistent guidance. Conditioning video generation on these deterministic trajectories establishes a synergy between the analytical simulator and the world model. Decoupling deterministic motion into the kinematic prior frees the generator to model stochastic physical interactions. Experiments on the RoboTwin benchmark validate IOI across kinematic fidelity, out-of-distribution (OOD) generalization, and policy evaluation. IOI achieves state-of-the-art simulation performance and robust zero-shot generalization to unseen OOD tasks. Furthermore, IOI serves as a reliable policy evaluator, yielding success rates closely aligning with ground-truth physics simulators. On real-world platforms, policies trained on IOI-synthesized data match those trained on teleoperation demonstrations, solidifying its practical value for embodied policy learning.

InteractiveAvatar: Real-Time Streaming Video Generation for Consistent and Intent-Aware Avatars

arXiv 2026-06-22

Recent diffusion-based models have enabled realistic audio-driven avatar generation in real-time streaming. However, existing approaches struggle to maintain visual temporal consistency and fail to explicitly perceive user intent in complex interactive streaming scenarios. To address these challenges, we propose InteractiveAvatar, a real-time infinite-streaming video generation framework that supports visually consistent avatar video generation and intent-aware interactions. With autoregressive distillation, InteractiveAvatar achieves real-time str-eaming generation of human avatars over arbitrarily long durations. For visual consistency, we introduce a Long-Short Visual Memory (LSVM) mechanism that flexibly compresses historical visual information into compact tokens, preserving both short-range coherence and long-term consistency. To generate avatars with speeches and actions aligned with user intent, we propose a Reasoning-Reaction Module (RRM), which incorporates a State-Cycling strategy and a Cache-Switching mechanism. Extensive experimental results over diverse scenarios demonstrate that our method achieves state-of-the-art visual consistency in long-duration generation, while enabling complex user-avatar interaction in real time.

RS-Gen: A Multi-Stage Agentic Framework for Reasoning and Search-Augmented Image Generation

arXiv 2026-06-22

Recent years have witnessed remarkable progress in image generation and editing, particularly regarding instruction following and visual fidelity. However, when handling ambiguous intentions, logical reasoning, and Out-of-Distribution (OOD) knowledge, existing image models often yield sub-optimal results due to a lack of deep reasoning capabilities and real-time external information. Although emerging unified understanding-and-generation models attempt to bridge this gap, they remain constrained by their intrinsic parameter scales and static knowledge gaps. Inspired by agentic paradigms, we propose RS-Gen: a plug-and-play, training-free, multi-stage image agentic framework. RS-Gen innovatively introduces a "Questioning-and-Solving" closed-loop mechanism to accurately identify logical issues and knowledge gaps, autonomously planning actions to bridge information deficits and execute deep logical reasoning. Extensive experiments demonstrate that RS-Gen significantly expands the capability boundaries of foundational image generation and editing models. Specifically, on the WISE Verified and RISEBench benchmarks, RS-Gen yields substantial absolute performance gains of 0.313 for Qwen-Image and 19.70 for Qwen-Image-Edit-2511, respectively, successfully elevating both to the state-of-the-art (SOTA) level among open-source models.

Semantic Browsing: Controllable Diversity for Image Generation

arXiv 2026-06-22

Modern text-to-image models excel in visual fidelity and prompt adherence. However, this strict adherence comes at the cost of diversity: generated samples tend to collapse into a single visual interpretation. Existing methods to improve diversity produce outputs driven by incidental variations rather than meaningful design choices. This motivates a new variant of the diversity task where structure is enforced on the generated samples. We introduce a method for controlled diversity that enables Semantic Browsing, where users can navigate structured image galleries and experience creative exploration through a systematic traversal of meaningful, interpretable axes of variation. Achieving this level of semantic control requires a deep understanding of the scene. We exploit the fact that recent text-to-image models are trained on elaborated captions, effectively decoupling semantic decision-making from pixel generation. This enables a paradigm shift: instead of relying on stochastic variation within the text-to-image model, we induce diversity directly at the text level. By leveraging rich textual representations, we allow a Vision Language Model (VLM) to operate on the full scene context. To overcome the generic outputs typical of standard VLMs, we employ an agentic workflow that explicitly enforces structured variation attuned to the original prompt. We demonstrate that our method produces diverse and navigable design spaces where every variation corresponds to a specific, user-understandable semantic decision.

Gen2Balance: Generative Balancing for Long-Tailed Video Action Recognition

arXiv 2026-06-21

We address the problem of training on long-tailed data for video action recognition. We propose to augment the training set using a text-to-video generative model, conditioned on diverse text prompts grounded in action profiles and training exemplars. Our approach, called Gen2Balance, converts an imbalanced training set into a balanced combination of real and generated video clips. To effectively learn from such data, we employ a two-stage training strategy that mitigates domain shift and yields significant improvements. We evaluate on long-tailed versions of standard benchmarks: UCF-101 (UCF-LT) and a 100-class subset of Kinetics (K100-LT) selected to prioritise temporally challenging actions. Gen2Balance improves accuracy over the strongest baselines for long-tailed learning by 5.1% and 7.0% on the respective datasets. On rare actions from the RareAct dataset (e.g., cut keyboard), Gen2Balance improves accuracy by 31.9%, demonstrating effectiveness for scarce actions. By varying the amount of synthetic data added, we show that partial balancing already achieves 79% of the performance gains at 27% of the compute cost on K100-LT, highlighting the practical scalability of Gen2Balance.

Sol Video Inference Engine: Agent-Native Full-Stack Acceleration Framework for Efficient Video Generation

arXiv 2026-06-21

Modern video diffusion models achieve higher generation quality through scaling, but this also increases inference cost. Although many acceleration methods have been proposed, a central challenge is that the most effective acceleration strategy is highly instance-specific: a recipe that works well for one combination of model, hardware, and inference configuration often does not transfer to another. Different models vary in architecture, numerical sensitivity, and attention concentration patterns. Inference settings differ in spatial and temporal resolution and video duration, while hardware platforms differ in memory hierarchy, supported numerical formats, and kernel throughput. These factors create a large tuning space, making manual performance engineering costly. We present Sol Video Inference Engine, an agentic, native, training-free acceleration framework for video diffusion models. It organizes five broadly applicable techniques, cache, sparse attention, token pruning, quantization, and kernel fusion, into an agentic acceleration stack for instance-specific optimization. For a concrete deployment target defined by a model, hardware platform, and serving configuration, parallel skill agents optimize the implementation of each technique, an agent integrator composes them into a global acceleration stack, and a human validator provides feedback on generation quality. We instantiate this workflow on three video models with different sizes and architectures: 64B Cosmos3-Super, 22B LTX-2.3, and 2B SANA-Video. With little human effort, the full stack achieves more than 2x end-to-end acceleration while maintaining near-lossless VBench quality, demonstrating the effectiveness of the agent framework for video diffusion acceleration.